07-08-2008, 09:31 AM | #201 |
Coordinator
Join Date: Oct 2000
Location: Big Ten Country
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No worries about that. This is what I meant by "Villager Checking In" posts not being part of the score -- it's such a tradition for people to say something like that as soon as they get their PM, that I don't want to ruin that. It's just as worthless, but I don't think it's as big of a deal. Also, people saying it just to make fun of my scorecard (I'm looking at you, CR) also don't get points for it. |
07-08-2008, 09:39 AM | #202 | |
Coordinator
Join Date: Jan 2001
Location: Not too far away
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Quote:
I'm sending out some PMs now and then will post the results. We're looking at closer to 10 after all. Last edited by Barkeep49 : 07-08-2008 at 09:40 AM. |
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07-08-2008, 09:48 AM | #203 |
Coordinator
Join Date: Jan 2001
Location: Not too far away
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Insanity. Stupidity. Death wish. These are some of the words that have been used to describe this mission. But really a better word can be used to describe why this ship is where it is: desperation. For the past two years the amount of Crystilium has been gradually decreasing. Without that, humans will have no way to conduct intergalactic travel. And that is a big deal. The entire galactic economy is based on the assumption that goods can be brought from one point to another. It’s not always easy, and it’s certainly not cheap, but it can be done. But now that assumption, indeed that premise for colonization is at risk. As are millions of jobs, dollars, and even lives.
But that risk is the last thing this crew can afford to think about. The task in front of it is daunting enough. Three previous ships have attempted to land on Spawn planet. All three were never heard from again. Some say it’s just bad luck, but that is hardly comforting. So it is with a sense of grim determination that the ship has made the voyage for the last week. Everybody aboard is a professional and at least competent at what they do, so hopefully that will help. And you are going to need all the help you can get. If that wasn’t clear already, it becomes crystal clear when Captain T announces, “We’re going to try and avoid the Spawn where we land. Buckle up, it’s going to get very bumpy.” The ship enters the atmosphere and is rocked. Entry that should have taken only a few moments goes on and on and on. Seconds of terror for much of the crew. Alarm bells ring. The power flashes. And then even worse the alarm bells stop, despite the turbulence that persists. Finally you land, hard (no doubt causing more damage), on the surface. The fear abates and the engineers get to work under the watchful eye of Chief Engineer Tyrith. But if the fear of turbulence isn’t enough it’s what happens as the emergency lights start to come on that really frightens people: there are sightings of Spawnlings. Not at all once, so people aren’t sure if there is more than one (though through later reexamination it becomes clear that there couldn’t be more than 3), but there was definitely a Spawnling aboard. And then there wasn’t. Room Reports Engine Room – Damaged 5 man cycles to repair Water Plant – Damaged (Partially Operational: 10 units of water produced daily) 4 cycles to repair Cargo Hold - Fully Operational(Maximum Capacity: 125 units) Water Supply – 100 units (Enough reserves for more then 5 days at current consumption) Crystilium Supply – 0 units (at least 75 required) Security Headquarters Damaged (Non Operational) 5 man cycles to repair Brig – Empty Weapons Locker – 5 phasers Slave Pens – Damaged 2 man cycles to repair Sleeping Quarters – Damaged. 7 berths requiring repair (enough berths for 16 people to sleep) The Crew Command Staff Captain - Alan T First Officer - KWhit Second Officer - Render Security Chief - Hoopsguy Ensign - Telle Chief Engineer - Tyrith Engineers PurdueBrad Danny JeHeinz72 Trainer - mccollins Medical Staff Doctor - path 12 Medic - The Jackal Security Staff Sergeant at Arms - oliegirl Warden - Passacagalia Galley Master - Schmidty Slavemaster - Saldana Security Crewman - Mrs. Schmidty Scientists LoneStarGirl PackerFanatic Privates Claphamsa Marc Vaughn Chubby bulletsponge Slaves 20 slaves accounted for Last edited by Barkeep49 : 07-08-2008 at 09:59 AM. |
07-08-2008, 09:56 AM | #204 |
High School Varsity
Join Date: Jun 2008
Location: Bellingham, WA
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We made it! Now I'm off to work, but I'll be back in time for deadline.
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07-08-2008, 09:58 AM | #205 |
Pro Starter
Join Date: Jul 2005
Location: Appleton, WI
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Hooray for making it, even if we are a little banged up.
The slave pens definitely need to be fixed, because I for one don't want to have slaves all up in my face. I am all for going on an away mission tonight.
__________________
Commissioner of the RNFL |
07-08-2008, 10:02 AM | #206 |
Coordinator
Join Date: Oct 2000
Location: Big Ten Country
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Whew, glad to see the edit on the sleeping quarters -- fighting for two beds would have been tough.
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07-08-2008, 10:07 AM | #207 |
College Starter
Join Date: Feb 2004
Location: Buffalo, NY
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Sooo.. now what happens?
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07-08-2008, 10:10 AM | #208 |
Coordinator
Join Date: Oct 2000
Location: Big Ten Country
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We figure out what's our top priority to repair, and think about away teams -- that's where I'm thinking we should start.
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07-08-2008, 10:12 AM | #209 |
College Prospect
Join Date: Apr 2008
Location: Nicholasville, KY
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Not to get all weird and stuff, but can we not sleep together?
Tough times call for desperate measures and all! |
07-08-2008, 10:13 AM | #210 |
College Prospect
Join Date: Apr 2008
Location: Nicholasville, KY
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Who can fix stuff? Only our team of 4 engineers?
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07-08-2008, 10:15 AM | #211 |
Coordinator
Join Date: Jan 2001
Location: Not too far away
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07-08-2008, 10:20 AM | #212 |
Grizzled Veteran
Join Date: Jul 2007
Location: DeKalb, IL
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Alright guys, so let's talk about repairs. IMO, although I didn't play the previous two games, I would think that the water unit, the engines, and (from what I've gathered about zombie slaves running all over the ship) the slave pens are likely our priorities (not necessarily in that order). I'm up for working on any of those, just let me know what we think.
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07-08-2008, 10:22 AM | #213 |
Grizzled Veteran
Join Date: Jul 2007
Location: DeKalb, IL
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07-08-2008, 10:23 AM | #214 |
Hall Of Famer
Join Date: Dec 2002
Location: Mass.
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I know that someone already has mentioned the slave pen for repairs, but I don't think we should fix that today. Worst case if the slaves get out of hand I could kill them all off.. That is something that I would rather us not have to do just yet though, but it is possible if worst comes to worst.
I think the most important place to repair for today is the Security Headquarters. We need to get our weapons out of there for our safety as well as the other protection that gives us (Such as protection in the sleeping quarters, etc). We have 3 engineers plus a chief engineer. There is a bonus of +1 when the chief engineer works with another engineer, so either way, we should be able to repair the Security HQ if they all work on it today. As for an away team, we obviously have to get started at some point with our mission. I'm wondering how much we should limit our exposure to the spawn until we can get the HQ repaired by either making a smaller away team for today. |
07-08-2008, 10:24 AM | #215 | |
Hall Of Famer
Join Date: Dec 2002
Location: Mass.
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Quote:
We have plenty of water for a few days for all of us, and our current water tank is producing at least some water. That doesn't seem to be a priority to me right now. The Engines only matter once we get closer to completing our mission and are ready to get off of this planet, and as I mentioned in my last post, the slave pens should be fixed, but I'm wondering if the HQ should be more of a priority than the slave pens. |
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07-08-2008, 10:25 AM | #216 | |
Coordinator
Join Date: Oct 2000
Location: Big Ten Country
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Quote:
either way? |
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07-08-2008, 10:25 AM | #217 | |
Coordinator
Join Date: Jan 2001
Location: Not too far away
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Quote:
The slaves must be in their slave pens to be killed. |
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07-08-2008, 10:26 AM | #218 |
Grizzled Veteran
Join Date: Jul 2007
Location: DeKalb, IL
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That's cool, I didn't quite realize how important the security HQ is. I'm up for working on that.
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07-08-2008, 10:27 AM | #219 |
Coordinator
Join Date: Oct 2000
Location: Big Ten Country
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BK -- who has the weapons now?
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07-08-2008, 10:31 AM | #220 |
Coordinator
Join Date: Jan 2003
Location: Conyers GA
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07-08-2008, 10:33 AM | #221 |
Hall Of Famer
Join Date: Dec 2002
Location: Mass.
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Ahh it is the small details that always get you. Someone refresh my memory of what happens if the slaves do riot? Isn't it more damage to the ship? Or something worse? What are the chances of a riot, a percentage based on amount of damage or something else? I still think repairing the Security HQ is a top priority, but I am open to other people's thoughts on the subject, and Tyrith and his crew of engineers should be able to provide their input on the subject too. Once we get the security HQ repaired, the slave pens and the sleeping quarters are guarded each night which helps lessen the amount of coverage that our security team needs to perform. We also will get our weapons out and get access to the brig which also could be important. |
07-08-2008, 10:33 AM | #222 |
Coordinator
Join Date: Jan 2003
Location: Conyers GA
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Barkeep: Exploration missions: Do they give a bonus to just a single future away mission, or all future away missions?
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07-08-2008, 10:34 AM | #223 |
Hall Of Famer
Join Date: Dec 2002
Location: Mass.
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Kwhit, if I remember right, last game you were an excellent captain that the majority of the people were pleased with. Do you have any thoughts or advise for how to get things going?
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07-08-2008, 10:34 AM | #224 |
Coordinator
Join Date: Jan 2001
Location: Not too far away
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07-08-2008, 10:35 AM | #225 |
Coordinator
Join Date: Jan 2001
Location: Not too far away
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07-08-2008, 10:36 AM | #226 |
Coordinator
Join Date: Jan 2001
Location: Not too far away
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They give a decreasing bonus for a mission of that type (i.e. water, mining, other).
Last edited by Barkeep49 : 07-08-2008 at 10:36 AM. |
07-08-2008, 10:36 AM | #227 |
Coordinator
Join Date: Oct 2000
Location: Big Ten Country
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07-08-2008, 10:39 AM | #228 | |
Hall Of Famer
Join Date: Dec 2002
Location: Mass.
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Quote:
The weapons were in the weapons locker in the Security headquarters while we traveled to this planet. On landing, our security headquarters became damaged meaning we can't access the weapons locker. So we have to fix the security HQ in order to gain the weapons. |
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07-08-2008, 10:40 AM | #229 | |
Coordinator
Join Date: Oct 2000
Location: Big Ten Country
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Quote:
Thanks -- I couldn't find that info anywhere, just making sure they weren't on people in the first place. Seems like getting to those is the best idea, then. |
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07-08-2008, 10:41 AM | #230 | |
Coordinator
Join Date: Jan 2003
Location: Conyers GA
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Quote:
I re-read the logs from Spawn 1 over the past day or two and one of the big things that helped that mission succeed was getting the hell off the planet as quickly as possible. I feel that we need to do whatever we can to minimize the time we spend on-planet. So we mine like crazy, get enough Crystilium to get off this rock, and then launch. Along the way, we will have to repair a few essential areas, but our focus needs to be mining. |
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07-08-2008, 10:42 AM | #231 |
Coordinator
Join Date: Jan 2003
Location: Conyers GA
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I'm thinking that I start out by planning an exploration mission focused on finding good locations for mining.
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07-08-2008, 10:43 AM | #232 |
Head Cheerleader
Join Date: Oct 2003
Location: Caught somewhere between Raising Hell and Amazing Grace...
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I definitely think repairing the Security HQ should be our first priority. Without the weapons, we are defenseless against the Spawn and will never survive, let alone succeed in our mission.
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07-08-2008, 10:43 AM | #233 | |
General Manager
Join Date: Oct 2000
Location: Chicago
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Quote:
OK, security system protects two areas - I think that is a new rule and makes repairing this a little more strategic. Also, where are the phasers at tihs point? Do we need to repair this to have phasers to hand out? If so, this is a clear priority in my opinion. |
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07-08-2008, 10:45 AM | #234 |
General Manager
Join Date: Oct 2000
Location: Chicago
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OK, question asked an answered while I typed my post. Security repairs is a real priority, in my opinion. Probably #1, as it feels like the Spawn are getting a free pass on N1 with their attack ... I don't want that to be a recurring issue.
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07-08-2008, 10:46 AM | #235 | |
Hall Of Famer
Join Date: Dec 2002
Location: Mass.
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Quote:
If I remember right, don't you have to spend today's or tonight's turn planning the exploration mission which means it is not available until tommorrow? (ie: if we have any away teams today they won't be a planned team). What I am wondering is what do you think about the idea of no away team today to limit the exposure to the spawn as we would be shooting in the dark anyways... Then today you spend one turn planning an away mission and do the same tonight.. So you would have two planned missions for tommorrow which you can lead one and the ensign lead the other? |
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07-08-2008, 10:46 AM | #236 |
Coordinator
Join Date: Jan 2001
Location: Not too far away
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The phasers are locked in the now inaccessible Security HQ. They may be distributed once the Security HQ is fixed
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07-08-2008, 10:47 AM | #237 |
General Manager
Join Date: Oct 2000
Location: Chicago
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Also, I think that there should be some care taken in selecting the away team. The fact that they are going to be exposed means that they are likely a first candidate for votes, at least from where I sit.
So unless that first mission is uber-successful, I'm thinking that the people who "volunteer" for that mission are higher than average vote candidates for today. |
07-08-2008, 10:47 AM | #238 | |
Coordinator
Join Date: Oct 2000
Location: Big Ten Country
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Quote:
The weapons were in the weapons locker in the Security headquarters while we traveled to this planet. On landing, our security headquarters became damaged meaning we can't access the weapons locker. So we have to fix the security HQ in order to gain the weapons. |
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07-08-2008, 10:47 AM | #239 |
Hall Of Famer
Join Date: Dec 2002
Location: Mass.
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Any idea where the phasers are currently?
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07-08-2008, 10:48 AM | #240 | |
Coordinator
Join Date: Jan 2001
Location: Not too far away
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Quote:
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07-08-2008, 10:48 AM | #242 |
Hall Of Famer
Join Date: Dec 2002
Location: Mass.
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07-08-2008, 10:48 AM | #243 |
Coordinator
Join Date: Jan 2001
Location: Not too far away
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07-08-2008, 10:49 AM | #244 |
Coordinator
Join Date: Jan 2001
Location: Not too far away
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07-08-2008, 10:49 AM | #245 |
Coordinator
Join Date: Oct 2000
Location: Big Ten Country
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07-08-2008, 10:49 AM | #246 |
Hall Of Famer
Join Date: Dec 2002
Location: Mass.
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07-08-2008, 10:52 AM | #248 |
Hall Of Famer
Join Date: Dec 2002
Location: Mass.
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It seems logical while the slaves are alive and the slavemaster is around that we should take advantage of them daily for away teams...
if Saldana was to lead an away team of just slaves to mine and see if they get lucky Kwhit could plan an exploration mission today as well, that might be a good start. Could probably let Telle lead the away team that you plan the mission for Kwhit unless you are really dying to go. |
07-08-2008, 10:53 AM | #250 | |
Coordinator
Join Date: Oct 2000
Location: Big Ten Country
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Quote:
I like these ideas -- maybe Telle and KWhit leading small away teams? That way if something goes wrong, sabotage would be easier to identify. |
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