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Old 03-30-2012, 02:34 AM   #201
Danny
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Join Date: Jul 2001
You guys get the extra zaney me now that I am actually working. I have to hold it in all day, so later it comes out BOOM
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Old 03-30-2012, 02:39 AM   #202
CrimsonFox
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hahahahahaha!
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Old 03-30-2012, 04:21 AM   #203
JAG
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Quote:
Originally Posted by Simbo Klice View Post
Got a question concerning these two third-rank Divine Spells.

Toughen – This combat defensive spell forces all weapons to deal their minimum damage to you. Magic spells and things like cold, noxious gas and fire will still deal normal damage, as will poison and such.
Protection from Normal Weapons - This combat defensive spell prevents non-magical weapons from hitting you, which can include anything from a bear’s paw to a sword. Fire will still harm you, as will cold, acid, magic, and so forth.

Does Toughen have any sort of advantage over Protection From Normal Weapons? I don't see what it could be, unless "prevents" means "reduces the odds of hitting".

I'm no Abe, but based on the description, I would guess Toughen would work against magical weapons as well as non-magical ones.
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Old 03-30-2012, 07:06 AM   #204
Autumn
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But Toughen still allows them to hit you. Whereas with Protection from Normal Weapons you don't get hit at all. A poisoned weapon might still hit you in the second case.
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Old 03-30-2012, 08:18 AM   #205
CrimsonFox
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I choose to be a Danny! (I'm not sure if that's a race or a class).
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Old 03-30-2012, 08:57 AM   #206
Autumn
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I like how it's called DII. It's like Dungeon games have their own Roman numeral system.
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Old 03-30-2012, 10:36 AM   #207
Abe Sargent
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I like how it's called DII. It's like Dungeon games have their own Roman numeral system.

That's exactly why I did it! I was wondering if anyone else would notice. Good job! No wonder you are the first player to have signed up
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Old 03-30-2012, 10:41 AM   #208
Abe Sargent
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Quote:
Originally Posted by Simbo Klice View Post
Got a question concerning these two third-rank Divine Spells.

Toughen – This combat defensive spell forces all weapons to deal their minimum damage to you. Magic spells and things like cold, noxious gas and fire will still deal normal damage, as will poison and such.
Protection from Normal Weapons - This combat defensive spell prevents non-magical weapons from hitting you, which can include anything from a bear’s paw to a sword. Fire will still harm you, as will cold, acid, magic, and so forth.

Does Toughen have any sort of advantage over Protection From Normal Weapons? I don't see what it could be, unless "prevents" means "reduces the odds of hitting".


Ill be happy to discuss this more detail


Suppose your enemy has a normal flail. With Toughen, you would take 2 damage per hit (the minimum allowed damage). With Pro from Non Magic weapons, you wouldn't take anything.

Now, suppose they have a +1 magic flail. Toughen only gets 3 damage through, and Pro prevents nothing, thus allowing 1d6+2 damage in.

Toughen and pro only works on weapons, so spells, breaths, fire, acid, and other things will not be reduced. Also, if a weapon is poisoned and strikes you, you won't take the physical damage, but the poison damage, if any, won;t be reduced by either of these spells.
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Old 03-30-2012, 10:49 AM   #209
Autumn
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That's exactly why I did it! I was wondering if anyone else would notice. Good job! No wonder you are the first player to have signed up

I'd like to take the Teacher's Pet class, please.
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Old 03-30-2012, 10:54 AM   #210
ntndeacon
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I like how it's called DII. It's like Dungeon games have their own Roman numeral system.

I just thought it was the 502nd game
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Old 03-30-2012, 10:55 AM   #211
Autumn
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showoff
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Old 03-30-2012, 11:03 AM   #212
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I just thought it was the 502nd game

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Old 03-30-2012, 01:03 PM   #213
Simbo Klice
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Quote:
Originally Posted by Abe Sargent View Post
Ill be happy to discuss this more detail


Suppose your enemy has a normal flail. With Toughen, you would take 2 damage per hit (the minimum allowed damage). With Pro from Non Magic weapons, you wouldn't take anything.

Now, suppose they have a +1 magic flail. Toughen only gets 3 damage through, and Pro prevents nothing, thus allowing 1d6+2 damage in.

Toughen and pro only works on weapons, so spells, breaths, fire, acid, and other things will not be reduced. Also, if a weapon is poisoned and strikes you, you won't take the physical damage, but the poison damage, if any, won;t be reduced by either of these spells.

Got it. Thanks for the explanation!
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Old 03-30-2012, 01:05 PM   #214
dubb93
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I made alot of mistakes in the game last time that I hope to correct this time around. Can't wait to get this started.
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Because you know it takes sound strategy to get killed repeatedly on day one right?
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Old 03-30-2012, 01:22 PM   #215
Autumn
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Abe, reading the Party section, it describes the party as being able to gang up on monsters. How will group combat be determined? Is it like last game where the players take on the monster one at a time, starting with the lowest level? Or do they attack as a group?
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Old 03-30-2012, 03:14 PM   #216
Poli
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Quote:
Originally Posted by Abe Sargent View Post
Natural Healing -

Does not exist.


Perhaps other methods as well.

Sexual healing?
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Old 03-30-2012, 03:34 PM   #217
Autumn
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Please, Poli, don't give anyone ideas.
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Old 03-30-2012, 03:37 PM   #218
Poli
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Please, Poli, don't give anyone ideas.

You brought up the party section, not me.
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Old 03-30-2012, 05:11 PM   #219
Abe Sargent
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Quote:
Originally Posted by Autumn View Post
Abe, reading the Party section, it describes the party as being able to gang up on monsters. How will group combat be determined? Is it like last game where the players take on the monster one at a time, starting with the lowest level? Or do they attack as a group?

No, there was no group mechanci last game, and now there is, They gan up on stuff
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Old 03-30-2012, 07:09 PM   #220
CrimsonFox
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Originally Posted by dubb93 View Post
I made alot of mistakes in the game last time that I hope to correct this time around. Can't wait to get this started.


Like what? Hearing about them will no doubt help us newbies not make those mistakes
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Old 03-31-2012, 04:16 AM   #221
Danny
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Sexual healing?

Come to papa Danny for all your sexual healing! I'll innervate you right
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Old 03-31-2012, 10:36 AM   #222
The Jackal
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Danny will shoot some healing magic all through your insides.
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Old 03-31-2012, 10:37 AM   #223
The Jackal
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Originally Posted by CrimsonFox View Post
Like what? Hearing about them will no doubt help us newbies not make those mistakes

And give away valuable advice?! If it looks like a trap, it's a tarp. If it looks like a tarp, it's a trap.
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Old 03-31-2012, 10:38 AM   #224
The Jackal
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And if it looks like a Bull Moose Special, well, you're about to die in glorious fashion.
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Old 03-31-2012, 10:49 AM   #225
CrimsonFox
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so character creation, will you tell us if there are a lot of something already?
like if we're fighter heavy or mage heavy or heal heavy or taurian heavy...

hmmm the bullmoose special would actually be a Taurian special wouldn't it?
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Old 03-31-2012, 12:02 PM   #226
Autumn
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You guys were awfully sweet to each other last time. I'm wondering how things will go down this time.
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Old 03-31-2012, 01:34 PM   #227
Abe Sargent
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It'll be craziness!!!
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Old 03-31-2012, 02:05 PM   #228
The Jackal
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I demand cannibalism
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Old 03-31-2012, 02:34 PM   #229
Abe Sargent
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ve me ann illegal guy. Otherwsie, you won;t see confirmatin until everyone is done and I edit them in the post with your info



EDIt: HMM, it looks like my detailed post about what was happening got cut off somehow. So I'll just do it and tell you later
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Last edited by Abe Sargent : 03-31-2012 at 02:35 PM.
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Old 03-31-2012, 02:58 PM   #230
Abe Sargent
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The following people are being publicly castigated for not getting me their selection by Noon today. Shame Shame!


Chief Rum
mckerney


Get them in!
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Old 03-31-2012, 03:04 PM   #231
The Jackal
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You got my second PM yeah Abe? Realized I forgot alignment from my first one.
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Old 03-31-2012, 03:14 PM   #232
Abe Sargent
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You are good TJ.


And CF needs to finish picking a class and Zinto needs to send me a weapon choice and we are all done
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Old 03-31-2012, 03:23 PM   #233
Abe Sargent
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Once everyone is set, I have to hand fill out a char sheet for each of you I keep updated for your chars during the game.
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Old 03-31-2012, 03:36 PM   #234
JAG
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You got my second PM yeah Abe? Realized I forgot alignment from my first one.

Ha, I did that too.
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Old 03-31-2012, 04:30 PM   #235
Thomkal
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Ha, I did that too.

Me Three
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Old 03-31-2012, 04:43 PM   #236
ntndeacon
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as did I
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Old 03-31-2012, 05:32 PM   #237
The Jackal
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Poor Abe, we're already burdening him and the game hasn't even started yet. FOR SHAME
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Old 03-31-2012, 09:11 PM   #238
Abe Sargent
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Still missing CR and mck, when I get them, I'll post the info of all chars
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Old 03-31-2012, 10:41 PM   #239
Poli
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Castigate?

Where's my dictionary!?
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Old 03-31-2012, 11:09 PM   #240
mauchow
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So we'll know what everyone is?
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Old 03-31-2012, 11:29 PM   #241
Abe Sargent
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Yes, once CR and mck get their stuff in
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Old 03-31-2012, 11:35 PM   #242
mauchow
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I'm sure my character will be the weakest....
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Old 03-31-2012, 11:44 PM   #243
The Jackal
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CF, if you want to ask me a question make sure your PM box isn't too full for a response.
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Old 03-31-2012, 11:45 PM   #244
CrimsonFox
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I hate this PM system
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Old 03-31-2012, 11:53 PM   #245
CrimsonFox
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Cleaning out my box slowly. Any PMs met with the FULL message (especially Abe), please use [email protected] to get ahold of me.
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Old 04-01-2012, 05:04 AM   #246
Danny
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Just random.org the remaining characters and they get what they get
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Old 04-01-2012, 08:40 AM   #247
Poli
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Just random.org the remaining characters and they get what they get
Bull Moose Special. It's been mentioned before. It bears repeating.

The Dungeon never sleeps.
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Old 04-01-2012, 09:00 AM   #248
CrimsonFox
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I attack Poli with cheese
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Old 04-01-2012, 10:50 AM   #249
Autumn
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Did I win yet?
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Old 04-01-2012, 10:51 AM   #250
Autumn
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You know, CF, if you have the private messages sent to your e-mail, then you'd have a copy of them there, and you wouldn't have to hold on to 200 messages at all times here.
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