03-03-2006, 08:35 PM | #2551 |
College Starter
Join Date: Nov 2000
Location: A negative place
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I love Eric's reply, "Wow, that's a new one indeed. "
Followed by one of the beta testers two posts later saying it happened to him in beta test. Now I know Eric may not be in charge of beta testing, and may not know all bugs, but is it possible the beta tester came across a major bug like that and never even bothered to report it? |
03-03-2006, 08:38 PM | #2552 |
High School Varsity
Join Date: Jan 2005
Location: New Jersey, USA
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Very nice little overview of a game session. The game sounds worse than even i expected it to be, unfortunately.
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03-03-2006, 08:39 PM | #2553 | |
n00b
Join Date: Mar 2006
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Quote:
Your welcome. If you guys have any questions I'd be more than happy to answer them if I can. Just don't ask me if I can post my WR to the slant on the 4th and 15 in a tie game, cuz I won't know what you mean. |
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03-03-2006, 08:41 PM | #2554 | |
lolzcat
Join Date: Oct 2000
Location: Annapolis, Md
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Quote:
That has a familiar ring to it... hmmm... Tecmo Bowl?!?!?!? |
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03-03-2006, 08:42 PM | #2555 | |
College Starter
Join Date: Nov 2000
Location: A negative place
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Quote:
Hey that was a great post, thanks for taking the time. |
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03-03-2006, 08:42 PM | #2556 | |||
Death Herald
Join Date: Nov 2000
Location: Le stelle la notte sono grandi e luminose nel cuore profondo del Texas
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Quote:
Sorry, Bubba. This scenario has already been discussed and the option has been taken off of the table: Quote:
This thread has grown beyond being just "your" thread anymore.
__________________
Thinkin' of a master plan 'Cuz ain't nuthin' but sweat inside my hand So I dig into my pocket, all my money is spent So I dig deeper but still comin' up with lint |
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03-03-2006, 08:43 PM | #2557 | |
Death Herald
Join Date: Nov 2000
Location: Le stelle la notte sono grandi e luminose nel cuore profondo del Texas
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Quote:
They haven't released the game.
__________________
Thinkin' of a master plan 'Cuz ain't nuthin' but sweat inside my hand So I dig into my pocket, all my money is spent So I dig deeper but still comin' up with lint |
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03-03-2006, 08:44 PM | #2558 | |
FOFC Survivor
Join Date: Apr 2002
Location: Wentzville, MO
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Quote:
__________________
Cheer for a walk on quarterback! Ardent leads the Vols in the dynasty forum. |
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03-03-2006, 08:45 PM | #2559 | |
Coordinator
Join Date: Jan 2003
Location: Conyers GA
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Quote:
Uhhhh.... Wow. Looks like the stat issue is still around. |
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03-03-2006, 08:45 PM | #2560 | |
Pro Starter
Join Date: Dec 2003
Location: At the corner of Beat Street and Electric Avenue
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Quote:
Thank you very much for the honest assessment of the game. You answered a lot of questions that I was wondering about and I didn't have to peg you with them one by one. And welcome to the board. I was a long time lurker myself and its nice to see some new blood. While the play editor looks fun, I think I will have to pass on this game since the AI is weak. If you are already getting 300 passing yards in the first half alone, then I am guessing that the game isn't balanced at all. Thanks again for your impressions. I will see what TroyF is going to say about it as well, but so far it is not looking good. If David continues to seriously develop the product, I will look at this game in its next iteration.
__________________
"I'm ready to bury the hatchet, but don't fuck with me" - Schmidty "Box me once, shame on Skydog. Box me twice. Shame on me. Box me 3 times, just fucking ban my ass...." - stevew Last edited by Antmeister : 03-03-2006 at 08:54 PM. |
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03-03-2006, 08:59 PM | #2561 |
"Dutch"
Join Date: Oct 2000
Location: Tampa, FL
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Thanks, Kitridge!
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03-03-2006, 09:09 PM | #2562 | ||
n00b
Join Date: Mar 2006
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Quote:
Thanks. I should be the one thanking you guys though. You don't know how much I've learned about FOF, and football in general from just reading the strategy forum. I watched my first season of NFL this year and I have a large debt to FOF for getting me into it and you guys for educating me, albeit somewhat covertly. I would never have won the Super Bowl if it wasn't for you guys. I also learned a lot about life in general from the main forum.. I mean... Multiple orgasms... wow. That thread opened my eyes. Quote:
I just wanna say that the 300 yards passing was from 1 play run about 7 or 8 times without sampling many of the other plays. It was like the secret goals that you'd score in NHL '95 where you'd win 18-0 but if you wanted to play realistically you could and win 4-3. I think the same applies to MF if you want to limit yourself from the easy winning plays, you could and the game would balance itself out... I basically won the game on 2 plays (1 shotgun, 1 sweep around the right). I also found 1 play that was intercepted both times I ran it. I'm sensing a theme. Maybe if the AI had a better playbook? Maybe my team was that much better? I don't really know... I did kind of 'cheat' to get that score, so judging the game solely on that result is a bit unfair. I'll play it some more tomorrow probably and see if I feel any different and let you guys know. |
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03-03-2006, 09:10 PM | #2563 | |
College Starter
Join Date: Jan 2004
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Quote:
Yeah, I can see that if I actually ever did delete it you'd lose half your life. |
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03-03-2006, 09:12 PM | #2564 |
Hall Of Famer
Join Date: Nov 2002
Location: Newburgh, NY
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Dammit Bubba, buy the game and tell us how great it is!
NOW!
__________________
To love someone is to strive to accept that person exactly the way he or she is, right here and now.. - Mr. Rogers |
03-03-2006, 09:13 PM | #2565 |
Mascot
Join Date: Jan 2004
Location: Chicago, IL
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From what Kitridge said it seems that if you modify the rules more towards an NFL Blitz type game you could have some fun with it. Making 30 yard first downs could level the playing field a bit.
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03-03-2006, 09:19 PM | #2566 |
Pro Starter
Join Date: Apr 2004
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Seems Like Madden 2006 coach mode is better than Maximum Football.
at least in Madden 2006 the AI defense adjust if you call the same plays over and over on offense and on defense you can at least see how many wr, te, etc coming out before you can call your play on defense. If Madden ever gets the sim stats and improve on franshise mode, it can be a solid game. You guys that never play coach mode on Madden 2006, should give it a try. Its very fun. |
03-03-2006, 09:19 PM | #2567 | |
Death Herald
Join Date: Nov 2000
Location: Le stelle la notte sono grandi e luminose nel cuore profondo del Texas
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Quote:
There are others who have more posts in this thread than me. Not many, but at least three at last check.
__________________
Thinkin' of a master plan 'Cuz ain't nuthin' but sweat inside my hand So I dig into my pocket, all my money is spent So I dig deeper but still comin' up with lint |
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03-03-2006, 09:20 PM | #2568 | |
Head Coach
Join Date: Oct 2002
Location: Colorado Springs
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Quote:
We have the power of the Dark Jedi guarding this thread. Neener neener! |
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03-03-2006, 09:20 PM | #2569 | |
Coordinator
Join Date: Jan 2003
Location: Conyers GA
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Quote:
Sure sounds like it. |
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03-03-2006, 09:21 PM | #2570 | |
Coordinator
Join Date: Jan 2003
Location: Conyers GA
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Quote:
Raises hand. Guilty! |
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03-03-2006, 09:22 PM | #2571 | |
n00b
Join Date: Mar 2006
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Quote:
The game is very customizable. There are default rule sets for the Canadian, indoor and American leagues, and the rules can be changed and combined to switch it all up. Unfortunately, from the in game screens the length of downs isn't customizable... that may be changeable from a file outside the game, but from inside the game, it's not. Give the community a month or two and you'll have tons of uniforms, playbooks, and other tweaks out to improve the gameplay. Add to that a patch or 3 and I might feel better recommending the game to an FOF'er on the basis of the on-field simulation aspect. |
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03-03-2006, 09:22 PM | #2572 |
College Starter
Join Date: Jan 2004
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Well, based on Kitridge's review I'll hold off buying for now. Sorry to dissappoint.
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03-03-2006, 09:26 PM | #2573 | |
Pro Starter
Join Date: Apr 2004
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Quote:
i dont have confidence that going to happen. |
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03-03-2006, 09:26 PM | #2574 | |
Mascot
Join Date: Jan 2004
Location: Chicago, IL
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Quote:
So are you saying that you can only make a combination of Canadian, indoor, and American rules? |
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03-03-2006, 09:34 PM | #2575 | |
Coordinator
Join Date: Jan 2003
Location: Conyers GA
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Quote:
Et Tu, Brute? |
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03-03-2006, 09:40 PM | #2576 | |
n00b
Join Date: Mar 2006
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Quote:
Ya, the three defaults are Canadian, American and Indoor. Your options are: Field - Canadian/American/Indoor Downs - 3/4 Players - 8/11 Allow Fair Catch - Yes/No End Line Goal Posts - Yes/No Unlimited Motion - Yes/No Live Field Goals - Yes/No Use Rouge - Yes/No 2 Point Converts - Yes/No Ball - Canadian/American/Indoor/Amatuer Ref Call/Rules - Tough/Normal/Loose - Canadian/American/Indoor Overtime - Sdn Death/None/3/5/7/10/15 Kick off From - Goal Line/5/10/15/20/25/30/35/40/45/50 PAT From - 2/3/5/10/15/20 2 Point From - 1/2/3/5/7/10 Touchdown 1-10 PAT 1-5 Field Goal 1-5 Safety 1-3 Play Clock - None/5/10/15/20/25/30/35/40/45 Minute Warning - 1/2/3 Quarter - 3/5/7/10/12/15/20 There may be more editable outside the game, I wouldn't know that information though. One more thing that bugs me... I can't pick plays with my mouse, and the enter key won't work.. to select I use the arrow keys and the space bar... it's certainly different. |
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03-03-2006, 09:42 PM | #2577 |
Mascot
Join Date: Jan 2004
Location: Chicago, IL
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Thanks for the info Kitridge
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03-03-2006, 09:44 PM | #2578 |
Death Herald
Join Date: Nov 2000
Location: Le stelle la notte sono grandi e luminose nel cuore profondo del Texas
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Kitridge,
from what you can tell, are the American settings reflecting Pro or College? There are quite a few differences in the field and rules between the two.
__________________
Thinkin' of a master plan 'Cuz ain't nuthin' but sweat inside my hand So I dig into my pocket, all my money is spent So I dig deeper but still comin' up with lint |
03-03-2006, 09:51 PM | #2579 | |
n00b
Join Date: Mar 2006
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Quote:
I would have to guess they were pro rules.. To be honest, I wouldn't know the difference between the pro and college rules if I was looking straight at them. From everything I've read over at the matrix forums, I'd have to say they were the pro rules |
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03-03-2006, 09:59 PM | #2580 | |
Death Herald
Join Date: Nov 2000
Location: Le stelle la notte sono grandi e luminose nel cuore profondo del Texas
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Quote:
Cool, thanks. The biggest difference in the field is that in college the hashmarks are a lot closer to the sidelines, where in the pros they are closer to the center of the field. As for rules, they are minor, but significant. For example, in college, a receiver only has to get one foot in bounds for a catch to count, in the pros both feet have to come down. Another big difference is that in college, once a player's knee hits the turf, the play is over. In the pros, you aren't down until you are contacted. Those would be the most obvious tip offs as to whether it was modeled after the pro or college game.
__________________
Thinkin' of a master plan 'Cuz ain't nuthin' but sweat inside my hand So I dig into my pocket, all my money is spent So I dig deeper but still comin' up with lint Last edited by cartman : 03-03-2006 at 09:59 PM. |
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03-03-2006, 10:01 PM | #2581 |
Hall Of Famer
Join Date: Nov 2002
Location: Newburgh, NY
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__________________
To love someone is to strive to accept that person exactly the way he or she is, right here and now.. - Mr. Rogers |
03-03-2006, 10:05 PM | #2582 | |
College Starter
Join Date: Jan 2004
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Quote:
Ha! Better start nailing Lou Dobbs while your at it, he's talking the same language (and not the racist crap that the Davos crowd want to smear its critics with!) |
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03-03-2006, 10:17 PM | #2583 | |
Pro Starter
Join Date: Apr 2004
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They had a release today but Main web Page not even announcing it.
Great way to market the game. http://www.maximum-football.com/ Also your chance to chat to Daivd Winters March 17. Then you can really tell him how you feel. Quote:
http://www.matrixgames.com/news/news...id=301&nid=200 |
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03-03-2006, 10:18 PM | #2584 | |
Hokie, Hokie, Hokie, Hi
Join Date: Mar 2001
Location: Kennesaw, GA
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Quote:
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03-03-2006, 10:23 PM | #2585 |
Coordinator
Join Date: Oct 2000
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After the review by Kitridge,he answered all my questions. Forget it.
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03-03-2006, 10:25 PM | #2586 | |
Pro Starter
Join Date: Dec 2003
Location: At the corner of Beat Street and Electric Avenue
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Quote:
Ummmm jbmagic, that was for March 17th 2005.
__________________
"I'm ready to bury the hatchet, but don't fuck with me" - Schmidty "Box me once, shame on Skydog. Box me twice. Shame on me. Box me 3 times, just fucking ban my ass...." - stevew |
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03-03-2006, 10:28 PM | #2587 | |
Pro Starter
Join Date: Apr 2004
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Quote:
wow.. There real good in cleaning up there web page and updating it |
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03-03-2006, 11:01 PM | #2588 |
College Starter
Join Date: Oct 2000
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I guess I'm skeptical that the problems that Kitridge found can remedied through the use of custom playbooks unless the gamer has some heavy control over what plays the opposition calls, and even then it might not be enough. It simply sounds like the game simulation engine isn't up to task yet.
From what he wrote, it sounds like the same offensive plays are getting the same amount of yards on almost every play: kick off returns net ten yards, a pass from a particular formation gets 20-30 yards most plays, and a sweep right nearly always nets 8-12 yards. What is causing this problem is a key question. For example, maybe the defense was calling the same play all the time? That would pit the same offensive play against the same defensive play and therefore give the same result, with little variation? This would be bad: 1) because the defense was calling the same play despite getting burned consistently; and 2) because there is too little variation in play results when two plays match up. Another possibility is that the defense was varying its calls, but it just didn't matter what they called. In which case it simply doesn't make a big difference what the defense calls, and defense is for the most part superfluous in the game. Not sure what to make of that, but “encouraging” is not an adjective that comes to mind. Both of these cases show some serious weaknesses in the game engine. To me, the game clearly is targeted at the players that liked FPS Football. I am in their target audience. However, I think FPS Football was popular because it had a decent career mode and a respectable in-game simulation engine. You can customize your plays all you want, but if the on-field game engine and AI aren't up to par, I don't see much appeal to the game... Lots of question marks for me at this point, but so far I’ve heard nothing to dispel my belief that the game needs more work. Last edited by Godzilla Blitz : 03-03-2006 at 11:03 PM. |
03-03-2006, 11:08 PM | #2589 | |||||||||
n00b
Join Date: Feb 2006
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A few comments...
Kitridge,
I read your comments and thought I should post here to see if I could help clarify a few things. I'm not going to be a regular here by any stretch, but one post shouldn't cause too much trouble... Quote:
At least for me, I've seen variation in this, though around 10 yards is definitely the most common result. Quote:
You should have just been able to change to the current schedule from the initial league view, pick a team and play a game. It comes with a season already set up. You only need to go through the whole draft / training camp process if you want to do a whole new season and it does ask you to confirm that. Quote:
Which league and which team combo was that? I've never seen a 650 yard offense in the games I've simmed, though I tend to focus on the US league and rules. Quote:
How long did this go on? The AI tracks your tendencies and should adjust if you keep using the same plays. It tracks this by team, so if you are playing the same team it should adjust to your play calling and force some changes to be made. I've had the best results when mixing play-calling rather than running the same one over and over. I've also had success running up the middle, though it needs to be mixed up with passing to get a better chance at a weak defense. Quote:
I haven't seen that either, my passes are spread out between receivers. However, if you were using the same play all the time and it was set to have the QB always pass to the same receiver, that would explain it. Quote:
In my experience, it depends. They'll follow the route in the backfield, but once across the line of scrimmage, they'll change directions and make moves based on their stat "rolls". Quote:
Tackling through a block does need its own animation, I agree, but we didn't have time to fit that in. It's something we should have time for after dealing with initial post-release bug fixes. Quote:
We'll be watching closely and responding quickly. Quote:
Sorry you didn't have as much fun with it as you'd hoped. I hope you give it a few more chances and see how things work out as more playbooks are posted and we continue to tweak and fix post-release. Thanks for your feedback. Regards, - Erik |
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03-03-2006, 11:10 PM | #2590 | |
Hall Of Famer
Join Date: Nov 2000
Location: Behind Enemy Lines in Athens, GA
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Quote:
Damn. Now even Erik Rutins is chiming into the thread with comedy gold.
__________________
"I lit another cigarette. Unless I specifically inform you to the contrary, I am always lighting another cigarette." - from a novel by Martin Amis |
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03-03-2006, 11:11 PM | #2591 | |
n00b
Join Date: Feb 2006
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Controls...
Quote:
Did you select the Mouse as your controller before starting your game? You have to click and drag it to replace the keyboard for the side you are going to control. Otherwise, you end up with the keyboard, which is what you are describing - arrow keys and the space bar and number keys. Regards, - Erik |
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03-03-2006, 11:15 PM | #2592 | |
n00b
Join Date: Feb 2006
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Options
Quote:
From the Game Menu, try the Utility Set, then League -> League Tools -> Edit League and pick any of the default ones to see all the options, pretty much. Regards, - Erik |
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03-04-2006, 12:54 AM | #2593 | |
Pro Starter
Join Date: Apr 2004
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More Problems posted at matrixforums.
Quote:
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03-04-2006, 01:01 AM | #2594 |
Hall Of Famer
Join Date: Nov 2000
Location: Mays Landing, NJ USA
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I may have another entry for purchases that you regret. I had a momentary loss of reason and some sort of hope to revive the Football Pro love that I once had.
I have already seen enough to have no desire to fire it back up again. There needs to be a lot of patches out to make this even close to fun. The annoyances run the gambut frmo minor irritations to deal breaking ones such as lousy AI. - Not a deal breaker but player animation is like rock'em socke'em robots. I can live with that if other things get straightened up. It's funny watching all your players walking back to the huddle like they have a broom stick shoved up their butts. Oh, and the teams must consist of porn stars if you believe that size of your feet analogy. - Deal breaker is the play calling interface. There is no obvious way to get back to the first screen once you have selected regular/punt/field goal formation sets. I had to wait out the delay of game after hitting the space bar prematurely in a punt situation and then trying a bunch of keys and nothing took me back to the first set of selections. It's very annoying scrolling through the available plays and formations as there is no indication that I saw if you have another page in either direction. There is no logical grouping of your plays once you select a formation. (this is most likely just a problem with the default playbook to be fair). - Semi deal beraker but can be fised with a patch, or maybe an option I didn't notice, the camera angles don't help yuo really see what is happening and the speed of things seem to quick where it seems like there is an opening then the defender is on the ball carrier like some sort of warp. I loved the speed of Football Pro and the camera angles that you could set up so you could actually feel like you were seeing the play develop and get an idea of how your players are reacting to the play (immersion factor). - Deal breaker, the overall interface just seems odd. You have to edit plays and other things outside of the game itself. - Deal breaker, the price. This is in no way, shape or form worth 40 dollars. I feel like I was voluntarily raped on this one. If we hadn't just got our tax money back and I had a couple of dollars set as expendable, there is no way that I would have bought it (damn that tax money ). In it's current form, 20 dollars is probably too much. - Deal breaker, it's just not fun. I really wanted to like it but it felt like work just trying to get myself to think that I did, but I haven't been able to convince myself. Plusses: - It does have a lot of options to be able to play Canadian, Arena, American or somewhere in between. Of course, this is only a plus if the game were fun to play. - It wasn't made by Derrek Smart. |
03-04-2006, 01:16 AM | #2595 |
n00b
Join Date: Jun 2001
Location: Frisco, Texas
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I guess I come from a time in the past where full-size games when over sized buttons were standard, because I had de javu when I opened MaxFB. It set me back initially but the more I have looked at it, the game has a lot of depth. What it doesn't have is the polish of a finalized open the box and play the Steelers vs. Seahawks all day long. It reminds me of FBPro 99 in that the aspects of the game (play selection, play books, and league structure/career mode) are not fleshed out. What it doesn't seem to have is FBPro 99's broken in game.
The verdict is still out on the AI. |
03-04-2006, 02:05 AM | #2596 | |
College Starter
Join Date: Oct 2000
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Quote:
So is it Canadian football or Arena football where the players wear makeup?
__________________
... |
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03-04-2006, 02:14 AM | #2597 | ||||||||
n00b
Join Date: Mar 2006
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Quote:
Quote:
My first game I detailed above was New York Vs. Cleveland with American Rules. I just played another to half time, same teams, except this time I was coaching Cleveland. All kickoffs looked strikingly similar. all went 8-11 yards. I bet this could be fixed by implementing a better kickoff play through the PDS. That's what I want to try next when I get some time to see if the repeatability of the game is merely symptomatic of the plays the game is running with the default playbooks. Quote:
First time playing, I didn't know how to get to the first league game to play it, so I went to the first button that I saw that looked like it might lead to the start of the season. Unfortunately, that button was the 'Draft' button. My mistake, a very frustrating and time consuming one. Took me a while longer to actually find where the schedule area was once I'd done the draft and training camp. Quote:
That was the default league, first game of the season, American rules, New York Vs Boston: BOS NY 1st Downs 13 28 Rushing 68 157 Passing 237 489 Penalties 4/20 6/30 Net Yards 285 616 Total Plays 50 89 Rushing Attp/Yds 23/68 46/157 Avg Gain 3.0 3.4 Passing Comp/Att 16/27 31/43 Yards 237 489 Avg Gain 14.8 15.8 Int 1 0 Sacks 0 0 Kicking Punts 5/226 3/104 Field Goals 0 of 0 0 of 1 Time Of Pos 23:11 36:49 Individual Passing: BOS -- HONGISTO 16-27, 237 yds, 2 TDs, 1 INTs. NY -- EFTHIMIOU 31-43, 489 yds, 4 TDs, 0 INTs. Receiving: BOS -- ROSARIO 5-75 1 TDs, GRABLER 2-26 0 TDs, DIPERNA 9-136 1 TDs, NY -- SIPPIAL 13-173 1 TDs, STOLTZ 1-20 0 TDs, HEATH 7-123 1 TDs, ECKENFELS 10-173 2 TDs, Rushing: BOS -- HONGISTO 5-16 0 TDs, NEUDECK 18-52 0 TDs, NY -- EFTHIMIOU 7-27 0 TDs, STOLTZ 36-123 1 TDs, VEBBER 3-7 0 TDs, Quote:
Quote:
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Last edited by Kitridge : 03-04-2006 at 02:26 AM. |
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03-04-2006, 02:17 AM | #2598 | |
n00b
Join Date: Mar 2006
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Quote:
LOL, I was wondering about that when I copied it... that is the way it's spelled in the game and editor... is it supposed to be 'rogue'? I know more about NFL than the CFL and that isn't saying much :P |
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03-04-2006, 02:22 AM | #2599 | |
n00b
Join Date: Mar 2006
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Quote:
Those options don't allow the editing of the downline to 30 yards from scrimmage though that the original post was inquiring about. Is there a way to do that by editing data files outside of the game? (Just curious, since it's been brought up... no biggie either way) |
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03-04-2006, 02:36 AM | #2600 |
Pro Starter
Join Date: Dec 2003
Location: At the corner of Beat Street and Electric Avenue
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Okay, this thread bothered me for some reason:
http://www.matrixgames.com/forums/tm.asp?m=1077570 Apparently they are aware of a lot of bugs and included a readme.txt file that has a list of these bugs. What bothers me is that they supposedly gotten to a point where it had "gone gold". While it seems that the game has very little system issues, there are a lot of gameplay issues that still puzzle me. I think the known issue list should be on the overview page for this game, so that people can determine if they want to pluck down $40. I would have been pissed if I purchased a game and kept getting responses that these are known issues.
__________________
"I'm ready to bury the hatchet, but don't fuck with me" - Schmidty "Box me once, shame on Skydog. Box me twice. Shame on me. Box me 3 times, just fucking ban my ass...." - stevew |
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