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Old 02-04-2006, 03:09 PM   #251
sabotai
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Quote:
Originally Posted by dervack
Oh man. The game will have weather events, but it won't effect the gameplay. If it won't effect the game play, does it really matter?
Well, since this game doesn't have any pointless eye candy, it obviously does matter.
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Old 02-04-2006, 03:11 PM   #252
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Quote:
Originally Posted by sabotai
Hey now, come on. As a programmer, I feel the need to step in here and say something...

It takes a LONG time to write out and test:

m_GameFile->SetYear(CurrentYear + 1);
m_GameFile->SaveFile();

Ok. Now leave the guy alone.


No doubt. So when is that tennis game of yours coming out?
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Old 02-04-2006, 03:11 PM   #253
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Quote:
Originally Posted by dervack
Hey, that's an illegal formation. I hope Maximum Football will penalize them for that.

Nah. I'm sure yabanci modified his game rules to allow for 6 on the line of scrimmage with eligible covered receivers.
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Old 02-04-2006, 03:22 PM   #254
sabotai
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Originally Posted by JeeberD
No doubt. So when is that tennis game of yours coming out?
Still testing out that m_GameFile->SetYear(CurrentYear + 1); line. But, I also added a counter for what week it is, m_GameFile->SetWeek(CurrentWeek + 1). Since I doubled the complexity of my program, that's going to need quite a lot of testing.

(EDIT: To add a touch of seriousness, and since someone actually asked about it , right now I'm working on assigning points after a tournement is over (testing it right now))

Last edited by sabotai : 02-04-2006 at 03:28 PM.
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Old 02-04-2006, 03:40 PM   #255
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I can't believe nobody noticed this feature.

Quote:
Use of a given name and a jersey name . This allows use of nicknames on the jersey while maintaining the players given name.

Its finally possible to have HE HATE ME on a jersey without having to change Rod Smart's name.

For all you naysayers, try adding nicknames to a three dimensional model with giant feet and a Japanese Kabuki style face and then you have a right to complain. Until then...
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Old 02-04-2006, 03:41 PM   #256
yabanci
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Quote:
Originally Posted by digamma
Nah. I'm sure yabanci modified his game rules to allow for 6 on the line of scrimmage with eligible covered receivers.

yes, six on the line is permitted on 7th down or later.
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Old 02-04-2006, 03:42 PM   #257
Bee
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I actually laughed out loud when I saw someone posted ":drool:" about those screenshots...

Now granted, graphics don't matter much to me, and the graphics on the screenshot look fine to me if the rest of the game made up for it. But seriously, they are about the same level as Madden 5 or 6 years ago. Why drool over them? If you want to drool over the flexibility of the game to allow you to play Canadian football or Arena football or peewee football, I can at least understand where you're coming from, I mean there are people who don't care about career play and just want to play out seasons or whatever...but to drool over graphics that are 5 years outdated? That's just sad.
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Old 02-04-2006, 03:44 PM   #258
Bee
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And yes, I know I should just stop going there because I'll be accused of piling on or ruining other people's experience...but it's like a bad train wreck. I just can't stop looking....
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Old 02-04-2006, 03:46 PM   #259
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tee hee
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Old 02-04-2006, 03:48 PM   #260
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Love the thread title edit...
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Old 02-04-2006, 03:49 PM   #261
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Originally Posted by JeeberD
Love the thread title edit...
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Old 02-04-2006, 03:50 PM   #262
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Old 02-04-2006, 04:54 PM   #263
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Quote:
Originally Posted by sabotai

(EDIT: To add a touch of seriousness, and since someone actually asked about it , right now I'm working on assigning points after a tournement is over (testing it right now))

Will this effect the artwork?
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Old 02-04-2006, 04:55 PM   #264
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Originally Posted by CraigSca
Will this effect the artwork?
LOL
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Old 02-04-2006, 04:55 PM   #265
sabotai
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Originally Posted by CraigSca
Will this effect the artwork?
How can you even ask that question?

Of course it will!

Last edited by sabotai : 02-04-2006 at 04:55 PM.
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Old 02-04-2006, 06:00 PM   #266
cthomer5000
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Quote:
Originally Posted by yabanci
yes, six on the line is permitted on 7th down or later.

Is that formation allowed when I'm attempting a 13 point conversion?
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Old 02-04-2006, 06:34 PM   #267
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Is there going to be custom models for pee-wee leagues or is it going to have 7 foot tall 6 year olds?
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Old 02-04-2006, 06:43 PM   #268
CraigSca
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What's funny is - if the models are actually accurate for Peewee leagues, I'd question the graphics. The pics of the peewee leagues look ridiculously fake. The head to torso ratio is incredible.
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Old 02-04-2006, 06:53 PM   #269
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Seems to me that this game would have been better developed and presented if it was a CFL sim.
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Old 02-04-2006, 07:04 PM   #270
biological warrior
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Originally Posted by albionmoonlight
This is a top 5 thread of all time. Especially when you combine it with the thread from the other board.

Also, I think that David Winter is just one of our regulars in disguise messing with us. No one can be THAT clueless.
Oh please! We all know that its: HAPPY'S REVENGE!!!
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Old 02-04-2006, 07:12 PM   #271
biological warrior
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After further review: I will NOT be buying this game. This guy is a total joke.
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Old 02-04-2006, 07:27 PM   #272
jbmagic
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if they had a preorder....

can you imagine if people preorder this game when it was announnce?
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Old 02-05-2006, 06:05 AM   #273
stevew
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I know of a certain sports sim that had a preorder in like 2001 and still hasnt come out. Of course the developers have refunded money's for it, still, just absolutely insane that a project could be roughly 4-5 years behind schedule.
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Old 02-05-2006, 06:14 AM   #274
stevew
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Does the game have "throw off" mode for when nobody wants to kick off, but you gotta get the ball down the field to the other team after a score? What about 2 hand touch mode?
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Old 02-05-2006, 10:58 AM   #275
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Quote:
Originally Posted by Deattribution
Is there going to be custom models for pee-wee leagues or is it going to have 7 foot tall 6 year olds?

Hmm. Could we field a squad of 100 6 year olds on one side and 1 adult on the other and finally see what happens?
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Old 02-05-2006, 11:01 AM   #276
QuikSand
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What about a team of only 18-inch Ditkas? Can we do that?

(shuddering over the further box art delays that might cause)
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Old 02-05-2006, 11:05 AM   #277
Bubba Wheels
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Quote:
Originally Posted by Coffee Warlord
Hmm. Could we field a squad of 100 6 year olds on one side and 1 adult on the other and finally see what happens?

Ha! This is an actual game with a politically incorrect name known as Smear the ...oh, nevermind.
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Old 02-05-2006, 11:32 AM   #278
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Quote:
Originally Posted by QuikSand
What about a team of only 18-inch Ditkas? Can we do that?

(shuddering over the further box art delays that might cause)

Ron Jeremy football. Sounds, well, unusual. And that would provide interesting box art.

I was looking over the customizable rules, and I am disappointed.

First off, no six-down football. Only three or four downs. I can have a one-minute warning, a two-minute warning or a three-minute warning. But no four-minute warning. And I can't have both a one-minute warning and a two-minute warning.

I can have a Rouge (a single point scored on a punt through the end zone), but not a (Mel) Blanc (two points scored on a punt that sails through the press-box window).

I can specify the number of points recorded on a touchdown, a field goal, a PAT or a safety, but not on a two-point conversion. Which kinda sucks, because one rule I've always wanted for football is to eliminate extra points, and to give only one point for a conversion try.

As far as the graphics go, I don't see alternatives for the Lego people. At minimum, there should be regular and Duplo for smaller fans.

I can place the goal posts at the front or the back of the end zone, but I can't put them in the parking lot, nor can I tear them down after the game and bring them home in the back of my pickup truck.

Seriously, I can see where this could be an amazing individual effort on the part of one developer. I just think he's trying to reinvent the wheel here. His extra features are not really all that exciting - they aren't going to bring in a lot of new business.

I think he's missing the point of indie games - to get the complexity where the business model of a large corporation won't take you. His response to Ben's attempt to explain that was overly defensive and dismissive.
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Old 02-05-2006, 11:44 AM   #279
Bubba Wheels
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Yes but what you can do is recreate any team from any era of football and then actually watch them play out the games/season. This is more important to me anyway than the 'career-play' options which seem to have caused all the delays. And its also this element of the game that consistantly gets overlooked or no mention.

BTW, those 'lego-man' games actually do pretty well, or they would have stopped making them after one.
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Old 02-05-2006, 11:46 AM   #280
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Why do I get giddy whenver Bubba Wheels posts something?
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Old 02-05-2006, 11:54 AM   #281
Bubba Wheels
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Originally Posted by Antmeister71
Why do I get giddy whenver Bubba Wheels posts something?

I don't know, maybe because after your regimented indoctrination known as public education you actually see some original thought happening and the little light goes on inside and your inards start pumping with the seer joy of 'thinking outside of the box' or actually doing it for yourself?

Or then again maybe your just smoking something.
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Old 02-05-2006, 11:56 AM   #282
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wow, a religious troll at Public education in a thread about a vaporware sports sim..

That takes talent.
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Old 02-05-2006, 11:59 AM   #283
cthomer5000
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Quote:
Originally Posted by Solecismic
I can specify the number of points recorded on a touchdown, a field goal, a PAT or a safety, but not on a two-point conversion. Which kinda sucks, because one rule I've always wanted for football is to eliminate extra points, and to give only one point for a conversion try.

That seems like a pretty big oversight when total customization seems to be your major feature.
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Old 02-05-2006, 12:07 PM   #284
Dutch
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Originally Posted by SirFozzie
wow, a religious troll at Public education in a thread about a vaporware sports sim..

That takes talent.

Take it to another thread, we're busy bashing somebody else, here.
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Old 02-05-2006, 01:00 PM   #285
Antmeister
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Originally Posted by Bubba Wheels
I don't know, maybe because after your regimented indoctrination known as public education you actually see some original thought happening and the little light goes on inside and your inards start pumping with the seer joy of 'thinking outside of the box' or actually doing it for yourself?

Or then again maybe your just smoking something.

LOL.....Stop violating me with you typographical nonsense.
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Last edited by Antmeister : 02-05-2006 at 01:01 PM.
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Old 02-05-2006, 01:06 PM   #286
SirFozzie
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Originally Posted by Dutch
Take it to another thread, we're busy bashing somebody else, here.

Wait, I didn't know that FOFC has gone all Two Minutes Hate round these parts
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Old 02-05-2006, 02:23 PM   #287
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Originally Posted by Solecismic
Which kinda sucks, because one rule I've always wanted for football is to eliminate extra points, and to give only one point for a conversion try.


I've played flag football leagues like that and you end up with a lot of 14-6, 20-12 advantages that require 2 scores and you don't end up with 'fantastic finishes'. Would never work in the NFL.
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Old 02-05-2006, 02:36 PM   #288
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I want the 3-point PAT -- a field goal attempt from the 30.
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Old 02-05-2006, 02:37 PM   #289
fantastic flying froggies
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Speaking of flag football, will Maximum Football customization allow full contact flag football, or just the non-contact type?
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Old 02-05-2006, 02:37 PM   #290
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dola -- plus, I want that cool "scramble" thing the XFL did instead of the coin flip.
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Old 02-05-2006, 02:38 PM   #291
cthomer5000
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Originally Posted by SFL Cat
dola -- plus, I want that cool "scramble" thing the XFL did instead of the coin flip.

I'd rather just have it be a set rule. Just give the road team the option to kick, receiver, or defer the decision to the home team.

Then the only coin flip would be in the super bowl.
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Old 02-05-2006, 02:45 PM   #292
Solecismic
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Better than flipping coins, they should make the players solve complicated math equations.
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Old 02-05-2006, 03:56 PM   #293
Apathetic Lurker
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Originally Posted by Solecismic
Better than flipping coins, they should make the players solve complicated math equations.


Sorry, don't want too be bothered watching the boob tube days on end waiting for the game to start
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Old 02-05-2006, 04:06 PM   #294
SFL Cat
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Originally Posted by Solecismic
Better than flipping coins, they should make the players solve complicated math equations.

[darth vader]Noooooooooooooooooooooooooooooo![/darth vader]
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Old 02-05-2006, 04:14 PM   #295
Dutch
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Old 02-05-2006, 10:08 PM   #296
Apathetic Lurker
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Quote:
Originally Posted by Solecismic
Better than flipping coins, they should make the players solve complicated math equations.

It might be a good idea not to have have a Miamu U player on a math-off coverage unit
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Old 02-05-2006, 10:19 PM   #297
sovereignstar
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Originally Posted by Apatheric Lurker
It might be a good idea not to have have a Miamu U player on a math-off coverage unit

http://www.google.com/search?hl=en&q...=Google+Search

*snickers*
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Old 02-06-2006, 07:49 PM   #298
jbmagic
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More toughts on the game.

http://www.ootpdevelopments.com/boar...d.php?t=109599


Quote:
Originally Posted by Bear54
I cannot say much but.........this game will disappoint many...many of you. I'm sure most of you here will say "ya, how do you know" - well that I cannot say because it may get me in trouble but do not expect a lot of this game. Just a heads-up. I would guess that most will be very disappointed.

Quote:
Originally Posted by Bear54
never said I was a beta tester but I never said I know 2 of the beta testers who have given me the game to test for myself.

Quote:
Originally Posted by Bear54
sure go ahead Tullius and tell the people that what I said was false and when the buy the game I'll let them all decide if you led them to believe a lie. MF is NO WHERE near ready for a release. The collision model is terrible, stat tracking is minimal at best....the list can go on and on........


that is all I'm going to say about this. For the rest of you, don't let the pretty picture painted by MF advocates blur what the game is really about or how it will peform and/or look. I mean, the stats in the game cannot even be sortble in it's own colmuns. Oh well......

Last edited by jbmagic : 02-06-2006 at 07:52 PM.
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Old 02-06-2006, 10:53 PM   #299
Wolfpack
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Are we witnessing another Derek Smart situation in the making?
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Old 02-06-2006, 11:35 PM   #300
biological warrior
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Any update on when Division Rivals will be out?
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