03-07-2007, 11:50 AM | #251 |
OOTP Developments
Join Date: Nov 2002
Location: Germany
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03-07-2007, 01:43 PM | #252 |
College Benchwarmer
Join Date: Jun 2002
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Wow Markus i have to admit i hated 2006. I have been playing the preview copy and have already spent way more time on this version. Although it is not the 6.5 interface i find it much easier to get around than 2006 was. The facegen is great, especially when trading a player and seeing his uniform change. Overall i am very impressed. There was a bit more trading than i like but i didnt even look into changing any settings yet. It was very nice to see the Nats trade Soriano for a couple of quality propects and then check their front office and see that they are rebuilding. Great job so far.
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03-07-2007, 01:48 PM | #253 | |
Pro Starter
Join Date: Jan 2001
Location: Burke, VA
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Quote:
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03-07-2007, 01:55 PM | #254 | |
Pro Starter
Join Date: Sep 2003
Location: Toledo - Spain
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Quote:
You have two levels of tradding lower than the default one so if you want less or more trades, it's easily adjustable.
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03-07-2007, 01:56 PM | #255 |
This guy has posted so much, his fingers are about to fall off.
Join Date: Nov 2000
Location: In Absentia
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I'm about to go out of town for 8 days on business. Is there any way this can be released on Friday, because the thought of having a decent amount of time to play this game, and not having it, is seriously bumming me out.
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M's pitcher Miguel Batista: "Now, I feel like I've had everything. I've talked pitching with Sandy Koufax, had Kenny G play for me. Maybe if I could have an interview with God, then I'd be served. I'd be complete." |
03-07-2007, 01:59 PM | #256 |
Head Coach
Join Date: Apr 2001
Location: Whittier
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03-07-2007, 02:14 PM | #257 |
Dark Cloud
Join Date: Apr 2001
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I'm ready for this game.
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Current dynasty: OOTP25 Blitz: RTS meets Moneyball | OOTP Mod: GM Excel Competitive Balance Tax/Revenue Sharing Calc | FBCB Mods on Github |
03-07-2007, 04:29 PM | #258 |
Pro Starter
Join Date: Apr 2001
Location: NC
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edited for clarity
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"You spend a good piece of your life gripping a baseball...and in the end it turns out that it was the other way around all the time." -Jim Bouton |
03-07-2007, 09:37 PM | #259 |
College Starter
Join Date: Dec 2000
Location: Roseville, CA
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03-08-2007, 09:26 AM | #260 |
Hall Of Famer
Join Date: Nov 2002
Location: Newburgh, NY
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Just got started a little last night with the preview. I tend to look at interface and mechanics assues as I don't cover the stats as well as some other guys around here.
The Good Facegen is really cool Thank God for the offer player trade option and star ratings Much easier to get around than in 2006 Player's countries of origin seem much more realistic, but one season is a very small sample The "fun" factor is way up. It feels much less like work then 2006 Age ranges in the minors looks much better, especially rookie ball The Problems Scouting difference between SISA and the team scout is too high. I'm regularly seeing my team scout rate guys as 5 star potential and SISA has them as 1 star potential. If this happened occasionally it would be fine, but it's happening a lot. Starting a career with a draft really shows the issue. Guys drafted in the first few rounds of a dispersal draft shouldn't have such wild variances between SISA and team scouts. The dispersal draft also caused weird issues with payroll because of the scouting issue. Players with very high salaries that were drafted early based on a 5 star potential were assigned to minor league teams. I had two 5 mil+ pitchers with a one current/5 potential playing in AAA. I don't mind drafting on potential, but those guys shouldn't be drafted so high that they eat up so much money. Can we please have sortable columns in the world screen? It would make scouting nations much easier. There's still a big problem with staff that doesn't start at the major league level. I saw no coach or scout with double digit ratings that didn't start in MLB. This means that the only movement of staff comes between MLB teams. There is no use in promoting or searching other minor league talent. I really don't like the limitation on shopping players. I think the 3 per day rule just needlessly aggravates. There is no real limit on how many guys I can shop(if I do three a day starting Jan 1 I can shop over 600 by the deadline), so this rule doesn't really accomplish anything other than making it more difficult for the player. I don't want to have to remember to start shopping a day before the deadline because I want to shop four players. A possible solution would be to only allow a player to be shopped once per calendar year. I haven't played much and probably won't be able to play much with my remaining days. It seems to be a big improvement over 2006, though. If I get much farther in the game I'll post some more impressions.
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To love someone is to strive to accept that person exactly the way he or she is, right here and now.. - Mr. Rogers |
03-08-2007, 10:54 AM | #261 | |||||
OOTP Developments
Join Date: Nov 2002
Location: Germany
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Quote:
I don't uderstand. SISA does not give any star/overall ratings, it just rates the skills. And it is intended that it is off a bit, although this was tweaked and SISA is much closer now than in 2006. Quote:
I'm not seeing this. Players with low actual ratings go to the minors, where they get minor league contracts unless they are on the 40 man roster. Quote:
I agree, but I didn't have time for that yet Quote:
Staff does develop over time, they get better as they gain experience, and eventually get big league jobs if they are lucky. Just like in real life. Quote:
Last edited by Markus Heinsohn : 03-08-2007 at 10:54 AM. |
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03-08-2007, 10:57 AM | #262 |
This guy has posted so much, his fingers are about to fall off.
Join Date: Nov 2000
Location: In Absentia
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Hey Markus, you didn't address my main issue...not having the game!
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M's pitcher Miguel Batista: "Now, I feel like I've had everything. I've talked pitching with Sandy Koufax, had Kenny G play for me. Maybe if I could have an interview with God, then I'd be served. I'd be complete." |
03-08-2007, 11:32 AM | #263 |
Hall Of Famer
Join Date: Sep 2002
Location: Troy, Mo
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03-08-2007, 12:25 PM | #264 |
Hall Of Famer
Join Date: Nov 2002
Location: Newburgh, NY
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Markus: I should clarify a couple of points. On the scouting issue it is a matter of potential ratings. I'm regularly seeing guys my scout has in the mid teens that SISA has in the mid single digits. For example the pitcher the AI drafted for me in the third round of the dispersal draft my scout had at 14/15/14 for potential and SISA had him at 5/6/5. He's just one example, but I'm finding them all over the league. The AI was also drafting guys early in the dispersal draft that had these kinds of discrepancies when I looked at other rosters with my scout's eyes. It's fine for this to happen occasionally, but when it's a regular occurance in the early rounds of the dispersal draft it seems to say that the scouting error between SISA and scouts is too great.
The salary problem is tied to the scouting problem. Because scouts see these 1/5 star guys as studs they're drafting them very early which I guess gives them a big salary. They aren't anywhere near ready to be MLB players, though, so they get sent to the minors. It's not that the decision to send them to the minors is bad, but it's not realistic to have guys making 5 mil playing in the minors. Two of the top three salaries on my team after the dispersal draft were pitching in the minors on Opening Day. I hope staff develops like you say. I know they didn't in 2006 and I won't be playing long enough on the preview to find out. As I said, this version looks much better than last year's.
__________________
To love someone is to strive to accept that person exactly the way he or she is, right here and now.. - Mr. Rogers |
03-08-2007, 02:51 PM | #265 |
Hall Of Famer
Join Date: Nov 2002
Location: Newburgh, NY
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A couple more things.
The Sim screen doesn't default to Spring Training during Spring Training. I'm I doing something wrong or is that by design? When I scout draft prospects I'm getting way too many MRs in the top twenty. My scout said there were 5 MRs in the top ten and 7 in the top twenty. These weren't mislabeled starters either, all of them had an endurance of 6 or 7. Having that many low value positions makes it hard to compare accurately to the SION rankings that had no MRs in the top ten.
__________________
To love someone is to strive to accept that person exactly the way he or she is, right here and now.. - Mr. Rogers |
03-08-2007, 03:03 PM | #266 |
Bounty Hunter
Join Date: Oct 2000
Location: Pittsburgh, PA
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Can you still play a league in Ghana? I want to play a league in Ghana.
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No, I am not Batman, and I will not repair your food processor. |
03-08-2007, 03:32 PM | #267 |
Hall Of Famer
Join Date: Nov 2002
Location: Newburgh, NY
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You can play a league in Ghana full of Batmen with the coaching staff of the NO Pirates if you want to do the editing!
__________________
To love someone is to strive to accept that person exactly the way he or she is, right here and now.. - Mr. Rogers |
03-08-2007, 07:51 PM | #268 |
Head Coach
Join Date: Oct 2000
Location: Colorado
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Who would a good person be to PM about discussing playing historical seasons with this version?
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03-08-2007, 07:59 PM | #269 |
Hall Of Famer
Join Date: Sep 2002
Location: Troy, Mo
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03-08-2007, 08:06 PM | #270 | |
n00b
Join Date: Jan 2007
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Quote:
I may be missing something. What type of league set up do you have. When I draft players they only get min salary until they are arbritration eligible. In fact they make nothing (relatively) in the minors. Are you talking about signing bonuses? So even the first overall draft pick would make $350,000, or whatever the league minimum is, if he is in the Majors. Cheers RichW |
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03-08-2007, 11:10 PM | #271 |
Hall Of Famer
Join Date: Nov 2002
Location: Newburgh, NY
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Rich: This is using an initial dispersal draft for all teams, not the annual amateur draft.
__________________
To love someone is to strive to accept that person exactly the way he or she is, right here and now.. - Mr. Rogers |
03-09-2007, 01:13 AM | #272 |
College Prospect
Join Date: Nov 2000
Location: Austin, Texas
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speaking of historical sims, how do drafts play out? am i at a big advantage because i know to draft mike schmidt and ryan sandberg, etc.?
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03-09-2007, 02:10 AM | #273 | |
n00b
Join Date: Mar 2002
Location: Ontario Canada
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Quote:
In the new recalculate mode you would be at a big advantage but not necessarily so in the classic mode. My thinking is the idea behind the new mode of play is generate results and player development very close to real life. Injuries can factor in but for the most part you can expect a player's career in this mode to very accurately mimic what he accomplished in his real career. In the Classic mode the player development is much more like in a fictional world. So while there is a good chance that Schmidt and Sandberg will become superstars it is not always the case. |
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03-09-2007, 02:15 AM | #274 |
n00b
Join Date: Mar 2002
Location: Ontario Canada
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03-09-2007, 05:30 AM | #275 | |
OOTP Developments
Join Date: Nov 2002
Location: Germany
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Quote:
SISA (just like your scouts) can be way off when players are very young and have no experience. That is by design. This salary problem is this: Once the draft is over, the game assigns fictional contracts to the players and calculates the financials based on that. Now, when you have that young player on the active roster / 40 man roster instead of in the minors when the draft ends, he'll get a salary. |
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03-09-2007, 06:58 AM | #276 | ||
OOTP Developments
Join Date: Nov 2002
Location: Germany
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Quote:
Design. I'll change this next year Quote:
The players are rated relative to the talent of the league at their position. So, it looks like this draft had some very highly talented MR in there. Nothing wrong with it. |
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03-09-2007, 08:38 AM | #277 | ||
Hall Of Famer
Join Date: Nov 2002
Location: Newburgh, NY
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Quote:
But all the teams in the league seem to be drafting guys early that SISA says are crap. I think at least for a dispersal draft that the ratings between SISA and team scouts are too far apart. If every team in the league is using top five round draft picks on guys SISA says are mid-single digit potential something isn't adding up. Quote:
So I shouldn't see this many MRs in every draft? I'll run a couple of seasons and see what I get. My problem is that my scouts rating of the top twenty is so dominated by MRs that I can't accurately assess who's fallen in the draft and may be a mid-first round bargain. It also just seems odd that my scout is saying 1/3 of the best players in the draft are MRs.
__________________
To love someone is to strive to accept that person exactly the way he or she is, right here and now.. - Mr. Rogers |
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03-09-2007, 07:37 PM | #278 |
Pro Starter
Join Date: Feb 2006
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Wondering how sim times are for those of you playing. Was this an invite thing only or is there an actual demo out there?
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03-09-2007, 08:00 PM | #279 | |
Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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My current 16-team test league just took 10 minutes and 55 seconds to get from 10/01/2002 to 09/30/2003, in a league started in 2001, with other programs running in the background. That's quite a bit faster than 6.0x and 6.5x.
Quote:
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The media don't understand the kinds of problems and pressures 54 million come wit'! |
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03-09-2007, 08:12 PM | #280 |
Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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Just shut down all background programs, and turned off facegen.
Simmed from 08/01/2004 to 07/31/2005 in freaking 3 minutes and 11 seconds. I have one league at each minor league level, and no college or high school leagues. Remember, this is a 16-team league, but still, that's approaching Mogul-esque speed. When I really play OOTP, I tend to sim a month at a time, so I just timed one month. July 2006 took me 31.25 seconds.
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The media don't understand the kinds of problems and pressures 54 million come wit'! |
03-09-2007, 08:13 PM | #281 |
Pro Starter
Join Date: Feb 2006
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Thanks for the info. I bought puresim last year after reading the misery that was the OOTP 2006 version. I'm hopeful with what I've been reading this might finally be "the one" for baseball.
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03-09-2007, 08:19 PM | #282 |
College Prospect
Join Date: Jul 2001
Location: Newcastle, Australia
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03-09-2007, 08:21 PM | #283 |
Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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I have a stopwatch on my mobile phone. I use it for lots of things, this included. {shurg}
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The media don't understand the kinds of problems and pressures 54 million come wit'! |
03-09-2007, 08:22 PM | #284 |
Head Coach
Join Date: Oct 2000
Location: Colorado
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03-09-2007, 09:04 PM | #285 |
Head Coach
Join Date: Oct 2000
Location: Colorado
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Thanks, Tiger, for your answers. You have a gained a customer for OOTP2007.
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03-09-2007, 09:52 PM | #286 |
Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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Sim update well into the career. I actually had one app running in the background, which I have now shut down.
From 5/1/2032 through 4/30/2033 took 3 minutes and 6 seconds.
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The media don't understand the kinds of problems and pressures 54 million come wit'! |
03-09-2007, 10:04 PM | #287 |
Hall Of Famer
Join Date: Sep 2002
Location: Troy, Mo
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03-09-2007, 10:44 PM | #288 |
College Starter
Join Date: Jun 2001
Location: The Dirty
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I hope to have my preview review up over the weekend. Aside from Facegen being cool, I'm super impressed. Don't get me wrong, there's still a few faults here and there, but most of them are known and either being worked on, or are on the radar.
The new commish portal is a godsend for online league commishes. It nearly automates everything.
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Commish of the United Baseball League (OOTP 6.5) |
03-10-2007, 12:00 AM | #289 |
College Prospect
Join Date: Jul 2001
Location: Newcastle, Australia
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Wasn't the preview build a 5-day demo or am I just imagining that part? This thread has been going for a week now.
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03-10-2007, 12:27 AM | #290 | |
Hall Of Famer
Join Date: Nov 2002
Location: New Jersey
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Quote:
I don't think everyone downloaded it on the same day. My preview copy is over since I downloaded it on Friday. |
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03-10-2007, 12:33 AM | #291 |
College Prospect
Join Date: Jul 2001
Location: Newcastle, Australia
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OK maybe it's just Skydog then. I see he started the thread as is still posting about sim speeds a week later.
I'm guessing he got a special reset. |
03-10-2007, 12:36 AM | #292 |
Pro Starter
Join Date: Feb 2006
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Reading through this I saw no mention of in-game management.
1. Is it in there? I believe it is. 2. Does anyone have thoughts on it? Especially as it might related to a game like Diamond Mind or Strat? |
03-10-2007, 04:35 AM | #293 | |
SI Games
Join Date: Oct 2000
Location: Melbourne, FL
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Quote:
Last edited by Marc Vaughan : 03-10-2007 at 04:36 AM. |
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03-10-2007, 06:59 AM | #294 | |
Pro Starter
Join Date: Jul 2001
Location: Not Delaware - hurray!
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Quote:
It's in there. While it may never replace DMB as the defining standard for replay baseball, it's about 95% there. The flexibility of the application, however, makes DMB look like it was written ten years ago (which is't far from the truth). The fact that you can play any season in history (along with the myriad of other fictional options) for $34.95 makes it a no brainer.
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She loves you, yeah, yeah, yeah, yeah! She loves you, yeah! how do you know? how do you know? |
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03-10-2007, 08:30 AM | #295 |
Pro Starter
Join Date: Feb 2006
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03-11-2007, 09:34 AM | #296 |
Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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This will probably be my last sim speed check-in. I created a universe with 24 teams in MLB, and corresponding numbers in AAA, AA, A, short-season A, and rookie ball. I also created a 66-team mini-NCAA (all the football-playing schools in the 5 major football conferences, plus the Big East). Finally, I created a 64-team Georgia High School Association (4 teams from each of the 8 Regions in both AAAAA and AAAA). Point being, other than foreign leagues, this is a decent-sized universe, and probably the configuration that I'll end up using when I start playing for real. I started in 2001. Here are the sim times for the months. April's the longest month in this config, because I set high schools to start on March 1st. April ends up being the month where the most leagues are playing.
04/2002: 1:13 05/2002: 0:52 06/2002: 0:44 07/2002: 0:38 08/2002: 0:28 09/2002: 0:21 10/2002: 0:09 11/2002: 0:18 12/2002: 0:52 01/2003: 0:18 02/2003: 0:15 03/2003: 0:58 ONE-YEAR TOTAL: 7 minutes, 6 seconds. My system is 3.0GB, 1 Gig RAM.
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The media don't understand the kinds of problems and pressures 54 million come wit'! |
03-11-2007, 10:20 AM | #297 |
Coordinator
Join Date: Sep 2003
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That seems pretty fast, eh?
I never turned the history generation off during my preview. I am looking forward to getting the full game and seeing how fast it really is. |
03-11-2007, 10:27 AM | #298 |
Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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For a universe of that size, it seems *very* fast to me. When I first heard about multiple leagues, added minor league levels, and full minor league rosters, my first thought was that it would run too slowly for any of that to be a value-add. However, I can say without hesitation that it is very feasible, at least from a performance persepctive, to run some pretty massive association configurations.
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The media don't understand the kinds of problems and pressures 54 million come wit'! |
03-11-2007, 10:31 AM | #299 |
Coordinator
Join Date: Sep 2003
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My system is 3.0 Ghz with 2GM RAM, so I am anxious to see what it will do. I didn't know about turning off those things until after my preview ended.
This just might be the game that manages to get some of my WoW time. |
03-11-2007, 11:51 AM | #300 |
Hall Of Famer
Join Date: Sep 2002
Location: Troy, Mo
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Anxious to see how ootp runs on my new Core 2 duo pc!
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