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Old 12-16-2013, 03:46 PM   #251
tucker rocky
Pro Rookie
 
Join Date: Jul 2001
Location: Of no particular interest
Present roster halfway through the allocation draft.
A young roster with room to grow, glaring weaknesses, as you can see.

FOF7.jpg
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Old 12-16-2013, 03:55 PM   #252
Solecismic
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Location: Canton, OH
Quote:
Originally Posted by jaygr View Post
Jim thanks for the response. I will say while I am in the camp that is disappointed with the UI, I am enjoying the game a lot so far for everything outside of the UI. Great job on the game.

I tired your suggestion about the scaling and I was able to bump it to 100%. I didn't get a chance to dig too deeply yet, but it does seem like it is all fitting on the screen now.

I do like the tablet better with 125% scaling but if that means I have to change it and unchange it each time I want to play FOF then I don't think that is a huge sacrifice to make.

My question, however, is there a way to reset the window positions? Before I did the scaling trick I got one of the windows stuck off screen (the top is cut off, completely obscuring the "hide menu" button). Is there anyway I can reset the positon?

Thanks. In looking at glasses half full, it's nice that people are willing to look at a UI they don't find attractive because this is a stronger game underneath.

There's a frfoot.fgr file in your universe directory. Delete it to reset window positions.
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Old 12-16-2013, 04:06 PM   #253
tucker rocky
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Just so everyone knows. *snicker*

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Old 12-16-2013, 04:08 PM   #254
DaddyTorgo
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His "Popularity" rating is wrong...
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Old 12-16-2013, 04:17 PM   #255
tucker rocky
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Home town: Outside of United States, hmmm.
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Old 12-16-2013, 04:19 PM   #256
Coffee Warlord
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Convert him to fullback and see what he looks like!
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Old 12-16-2013, 06:49 PM   #257
SegRat
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Location: Oshkosh, WI
The Saints just signed Drew Bree's to be the offensive coordinator.
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Old 12-16-2013, 06:53 PM   #258
TheFoosballWizard
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Originally Posted by tucker rocky View Post
Home town: Outside of United States, hmmm.

He was born in the Philippines or something. Parents were missionaries IIRC.
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Old 12-16-2013, 07:27 PM   #259
DaddyTorgo
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Originally Posted by TheFoosballWizard View Post
He was born in the Philippines or something. Parents were missionaries IIRC.

Something like that, yah.
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Old 12-16-2013, 09:22 PM   #260
Jukeman
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So how do I go about playing GM only? Is there an option to delegate all depth chart/game plan decisions or do I just simply hit the recommend button every game?
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Old 12-16-2013, 09:41 PM   #261
corbes
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Join Date: Nov 2003
Yes, in the "edit single player options" button. If you don't know where that is, click on the square green icon with the "Y" "N" checkboxes that look vaguely reminiscent of the screen in Conflict where you order weaponry from the arms dealers.
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Old 12-16-2013, 09:48 PM   #262
jaygr
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I am trying to renegotiate a contract with a 10 year vet. I get the message that says 'you must offer my client a salary of at least the league minimum of for the second year of the contract'.

What does this mean exactly? It seems from the wording that their should be an amount in there in between the words 'of' and 'for'? I am not really should how much I need to be offering the guy for the second year. If it matters I was trying to offer him 1mil base that year.
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Old 12-16-2013, 09:59 PM   #263
corbes
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Minimum salaries are scaled by experience. To find it, type in zero for the salary, then click the up/increase arrow once. that's the league minimum for that particular year.
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Old 12-17-2013, 12:56 AM   #264
Vince, Pt. II
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Join Date: Sep 2009
Location: Somewhere More Familiar
So I'm screwing around with Rex, and apparently he's hardwired to a 3-4 defense. After an allocation draft, I've got the following players as the best at their respective positions:

DE 35/45
DE 55/55
DT 77/78
DT 61/77

OLB 47/47
OLB 35/49
ILB 25/47
ILB 31/46

Recommendation is running a 3-4 with my 61/77 stud young DT on the bench. Even if I change their positions to LDT/RDT and manually make the team run a 4-3, hitting recommend moves it all back. Any way around this? I'm not one for micromanaging depth charts/game plans in SP.

Edit: Changing it manually at the beginning of the season did the trick, as Rex was happy to leave the 4-3 in place after a single simulated week.

Last edited by Vince, Pt. II : 12-17-2013 at 02:18 AM.
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Old 12-17-2013, 01:07 AM   #265
Groundhog
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Join Date: Dec 2003
Location: Sydney, Australia
Apologies if this has been answered already, but is it possibly to fast-sim seasons without any interaction - ie. generate a league history?
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Old 12-17-2013, 01:47 AM   #266
aston217
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There won't be a button to fast track whole seasons plural at a time, but if you set up a Multiplayer league, that *should* eliminate a few of the clicks per season since you don't control a single team that way.
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Old 12-17-2013, 07:38 AM   #267
dzilla77
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Quote:
Originally Posted by jaygr View Post
I am trying to renegotiate a contract with a 10 year vet. I get the message that says 'you must offer my client a salary of at least the league minimum of for the second year of the contract'.

What does this mean exactly? It seems from the wording that their should be an amount in there in between the words 'of' and 'for'? I am not really should how much I need to be offering the guy for the second year. If it matters I was trying to offer him 1mil base that year.

Between of and for there should be a number which corresponds to the minimum salary of that year for that amount of experience. This looks like a bug.
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Old 12-17-2013, 09:21 AM   #268
mmarra82
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Location: Oakdale, New York
Wow...have not played in several years now. Was excited to see the release of a new version, however, in that time I have gone to a Mac. Was bummed to see that it does not have a Mac version like OOTP.
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Old 12-17-2013, 10:21 AM   #269
A-Husker-4-Life
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Join Date: Jul 2001
Location: Nebraska
What I'm enjoying the most:

Staff Members. You now have a five-man staff, consisting of a head coach, an offensive coordinator, a defensive coordinator, an assistant coach and a strength coordinator. Staff members are responsible for scouting as well as player development. Offensive and defensive coordinators call plays. Strength coordinators help your team avoid injuries. Each staff member, aside from the strength coordinators, specializes in work with one position group.

End of the half Logic:

I've saw acouple of hail mary's at the end of the half and game.. Also, the AI will now drain the clock and then try a FG. Major Props to Jim for that..

A major bummer for me

Solevision hasn't been fluffed up or changed at all. I watch all my MP games through it and I hope he can add something with a patch to make it alittle different from 2k7. I've read that same text for years..

Quick Question for Jim:

Our MP League is one of the originals and when we converted to 2k7 from 2k4, it messed up our league records and team records. I was wondering if you could look at that and maybe fix it for this conversion.

Continental Football League
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Last edited by A-Husker-4-Life : 12-17-2013 at 10:29 AM.
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Old 12-17-2013, 03:51 PM   #270
MizzouRah
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Quote:
Originally Posted by LastWhiteSoxFanStanding View Post
Apologies about cross posting this from another thread but this thread seems to get more traffic than the other and I'm hoping to get an answer before I get home from work!

Is there any way of seeing what other teams have offered during free agency? During the stages, I double click on the player and click view contract. On that screen there is a window that says other offers. Usually I only see my team as having made an offer. Yet when I end the stage that player has signed with some other team for a lot more money. What am I doing wrong?

If there isn't a way to see what other teams are offering, what strategy do you use for top players so you don't get blindsided with having your offer rejected

My first off season, what I'm seeing is if a player card says they will sign at stage 8, for instance, AI teams will not offer until that stage, so you just have to offer and hope for the best (albeit overpaying if you really want that player). Makes it harder for the SP player and I like it.

For those players who don't have any set timeline, you should see offers from other teams.
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Old 12-17-2013, 04:06 PM   #271
MizzouRah
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3rd pick in the 2014 draft and I'm SUPER EXCITED! We desperately needed a RB and this guy was rated the best player in the draft.

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Old 12-17-2013, 04:34 PM   #272
sjshaw
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Quote:
Originally Posted by mmarra82 View Post
Wow...have not played in several years now. Was excited to see the release of a new version, however, in that time I have gone to a Mac. Was bummed to see that it does not have a Mac version like OOTP.

You can easily play it on a Mac using any number of applications: Parallels, VMWare Fusion, Crossover, or even the free WINE.

Even Boot Camp if you don't mind re-booting.
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Last edited by sjshaw : 12-17-2013 at 04:34 PM.
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Old 12-17-2013, 05:10 PM   #273
Karim
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Location: Calgary
I generally don't like to mess with depth charts but I had my 53/65 starting FS go down with an injury. I had an inactive 16/28 FS backup that I then activated but I also had a 44/44 backup SS that I thought would jump into the starting role. He had a 9 for FS positional experience compared to the rookie scrub who was a 6.

Rather than play the SS out of position, the 'Recommend' button opted to start the scrub. If I force an official position change, then the 'Recommend' button will start the better guy.

Not sure how much I can continue to count on the depth charts properly readjusting themselves due to injury if it won't let players play out of position, even if they have higher ratings and more positional experience.
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Old 12-17-2013, 05:16 PM   #274
Ben E Lou
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You need to change the setting for how frequently to play guys out of position. I usually set mine to 1.
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Old 12-17-2013, 05:29 PM   #275
LastWhiteSoxFanStanding
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Quote:
Originally Posted by MizzouRah View Post
My first off season, what I'm seeing is if a player card says they will sign at stage 8, for instance, AI teams will not offer until that stage, so you just have to offer and hope for the best (albeit overpaying if you really want that player). Makes it harder for the SP player and I like it.

For those players who don't have any set timeline, you should see offers from other teams.

thanks!
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Old 12-17-2013, 05:50 PM   #276
Julio Riddols
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Quote:
Originally Posted by A-Husker-4-Life View Post

A major bummer for me

Solevision hasn't been fluffed up or changed at all. I watch all my MP games through it and I hope he can add something with a patch to make it alittle different from 2k7. I've read that same text for years..

I too would like to see depth added here. I'd like to sort of see dice rolls represented with text that explains the extent with which one player beat the other on a play.

If it was a great tackle where the defenders roll just destroys the ball carriers roll, I want to see it called a huge hit or something. If it is a play where the defender barely makes the tackle, I would like to see something to the effect of "he just got enough of him to bring him down".. When a completion is made, if the receiver did most of the work it would be nice to see it noted that he made a nice adjustment or saved an interception by out maneuvering the defender to the ball. If the QB makes a really good throw, I would like to see it mentioned that he hit the WR in stride or right in the numbers.

Basically I want to know what plays were close and I want to know how impressive the big plays are. The rarer the "roll" the more descriptive things should be, IMO.

Would also love to see something to the effect of different "personalities" calling games. Maybe throw some catch phrases in there like "Whoa Mama" or "He could.. go.. all.. the.. way" as well as using different flavor text to describe the game. A personality like Gus Johnson should go nuts for big plays, while maybe a guy like Howard Cosell gets a little more verbose than others.

Some cool exposition would be nice too, like "that is his 3rd sack of the game, he has been a nightmare for the offense all day" or "with that carry, Jones eclipses 1000 yards for the first time in his career" or other things that help further engage you to the players playing in the game.
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Last edited by Julio Riddols : 12-17-2013 at 05:55 PM.
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Old 12-17-2013, 06:30 PM   #277
Karim
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Location: Calgary
Quote:
Originally Posted by Ben E Lou View Post
You need to change the setting for how frequently to play guys out of position. I usually set mine to 1.

Forgot about that setting. Thank you.
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Old 12-17-2013, 08:05 PM   #278
Groundhog
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Join Date: Dec 2003
Location: Sydney, Australia
PbP has arguably been the weakness of just about every text sim I can think of. I liked Bowl Bound as it at least 'credited' the defender that gave up big plays or missed blocks etc., and I think it's most important in a football sim than, say, basketball. But adding some flair - ie. a great pass that hit a receive in traffic right in the numbers, or a behind the back bounce pass that lead to the easy layup etc. - would go a long way to liven up text sims, as long as they were the result of exceptional 'dice rolls', and not something we see every single play.
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Old 12-18-2013, 01:35 AM   #279
vatech24
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Quote:
Originally Posted by Ben E Lou View Post
You need to change the setting for how frequently to play guys out of position. I usually set mine to 1.


Where would i find this setting?
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Old 12-18-2013, 01:46 AM   #280
Danny
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Great team banner muzzou, where did you get those?
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Old 12-18-2013, 02:25 AM   #281
Karim
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Location: Calgary
Quote:
Originally Posted by vatech24 View Post
Where would i find this setting?

Game Plan - Miscellaneous Settings, Positional bias in depth chart
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Old 12-18-2013, 03:49 AM   #282
BighouseBrock
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i miss greta, or maybe i overlooked her...
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Old 12-18-2013, 03:54 AM   #283
Antmeister
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Location: At the corner of Beat Street and Electric Avenue
Quote:
Originally Posted by BighouseBrock View Post
i miss greta, or maybe i overlooked her...

That has been replaced by The Sage of the Gridiron
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Old 12-18-2013, 05:28 AM   #284
MizzouRah
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Quote:
Originally Posted by Danny View Post
Great team banner muzzou, where did you get those?


FOF2K7 Reference Thread - Front Office Football Central

One of the Icy set of logos.
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Old 12-18-2013, 06:22 AM   #285
Mota
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Join Date: Jan 2001
Quote:
Originally Posted by Groundhog View Post
PbP has arguably been the weakness of just about every text sim I can think of. I liked Bowl Bound as it at least 'credited' the defender that gave up big plays or missed blocks etc., and I think it's most important in a football sim than, say, basketball. But adding some flair - ie. a great pass that hit a receive in traffic right in the numbers, or a behind the back bounce pass that lead to the easy layup etc. - would go a long way to liven up text sims, as long as they were the result of exceptional 'dice rolls', and not something we see every single play.

That's one of the reasons I've gotten into the Strat-o-Matic games recently. They're just season replay games and not GM type sims, but you have visibility to the engine, so you know this big play was a direct result of a great block from the RG, or it was a roll on the WR card vs. QB.

A big weakness for OOTP in my opinion is the lack of ability of the PBP to tell you this. You can build a great defensive team, but you can never really get a feel for when a great catch was a result of this. It all reads the same.

I do find that FOF gives you a bit more visibility, as they call out when a great block opens up a hole.
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Old 12-18-2013, 11:52 AM   #286
RedDoby
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Quote:
Originally Posted by Ben E Lou View Post
You need to change the setting for how frequently to play guys out of position. I usually set mine to 1.
Doesn't this reset to default prior each game if you have coach resets gameplan set to "yes".
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Old 12-18-2013, 12:32 PM   #287
Ben E Lou
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Quote:
Originally Posted by RedDoby View Post
Doesn't this reset to default prior each game if you have coach resets gameplan set to "yes".
I don't think so, but the "coach resets game plan" is a setting that is pretty much useless to me, so I'm not terribly familiar with all the ins and outs of it.
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Last edited by Ben E Lou : 12-18-2013 at 12:33 PM.
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Old 12-18-2013, 12:56 PM   #288
RedDoby
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Quote:
Originally Posted by Ben E Lou View Post
I don't think so, but the "coach resets game plan" is a setting that is pretty much useless to me, so I'm not terribly familiar with all the ins and outs of it.
I just tried it and it does reset. So the only work around is leave that setting to "no" and use the recommend gameplan buttons. I always left the depth chart decisions to the coaches. Maybe I will just use the workaround to get rid of those positional biases .
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Old 12-18-2013, 04:12 PM   #289
Macky
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The help screen for View Staff says that the Reputation area of the screen show's the staff member's reputation for developing players. They are assigned a rating for each group of players. Ratings run from "EXCELLENT" to "VERY GOOD" to "GOOD" to "FAIR" to "POOR" for each category.

There isn't any reference to reputation on the View Staff Member screen. Is there a reputation area somewhere that I'm missing?
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Old 12-18-2013, 04:17 PM   #290
MizzouRah
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Quote:
Originally Posted by Macky View Post
The help screen for View Staff says that the Reputation area of the screen show's the staff member's reputation for developing players. They are assigned a rating for each group of players. Ratings run from "EXCELLENT" to "VERY GOOD" to "GOOD" to "FAIR" to "POOR" for each category.

There isn't any reference to reputation on the View Staff Member screen. Is there a reputation area somewhere that I'm missing?

I guess he didn't update that part of the help file.

You can see a player development ratings bar when you click on a specific coach.
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Old 12-18-2013, 04:19 PM   #291
MizzouRah
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It's been quite some time since I've really dug deep into FOF.

Had a DT who was holding out.. finally ended his holdout. I cleared some cap room and offered him what he wanted and get that "player won't sign due to past injustices" message.

I don't remember.. does that go away at some point? He held out, I decided to wait and now I'm giving him the $$ he wants. Does he need offered more money now to sign?
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Old 12-18-2013, 04:30 PM   #292
MalcPow
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Originally Posted by MizzouRah View Post
It's been quite some time since I've really dug deep into FOF.

Had a DT who was holding out.. finally ended his holdout. I cleared some cap room and offered him what he wanted and get that "player won't sign due to past injustices" message.

I don't remember.. does that go away at some point? He held out, I decided to wait and now I'm giving him the $$ he wants. Does he need offered more money now to sign?

Yeah, in the past if you don't pay a guy before he ends his holdout, he's basically pissed and won't sign with you. Certainly not that season.
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Old 12-18-2013, 05:34 PM   #293
Groundhog
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Join Date: Dec 2003
Location: Sydney, Australia
OK I messed with FOF7 last night and started my 3 day trial. Despite the interface, I have to say I'm impressed. I didn't expect to like it, but sunk about 3-4 hours into it. It's worth mentioning that I didn't touch the previous version at all.

It's definitely tougher than I remember FOF being previously. I started a fantasy league with a full draft, and had four straight seasons of mediocrity. All my first rounders busted except my most recent, a decent MLB taken #19, and I have yet to find a serviceable player in any of the other rounds. I strike out in FA more often than not, and by year 4 I am in salary cap hell.

It's a definite purchase for me which, like I said above, I honestly did not expect.
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Old 12-19-2013, 06:39 AM   #294
Groundhog
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Quote:
Originally Posted by aston217 View Post
There won't be a button to fast track whole seasons plural at a time, but if you set up a Multiplayer league, that *should* eliminate a few of the clicks per season since you don't control a single team that way.

Alas, this would be perfect if I could only 'simulate entire season' once in multiplayer mode. Any reason why this is greyed (reded) out?
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Old 12-19-2013, 07:29 AM   #295
gstelmack
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At one point I looked into giving Extractor a mode that would do this, but I ran into an issue with a particular stage (forget exactly which one) where I could not figure out (programmatically) which button to push to advance it. I was able to get Window names and button IDs for most others so I could push them, but one stage got in the way.
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Old 12-20-2013, 08:02 AM   #296
Karim
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Join Date: Oct 2000
Location: Calgary
I'm currently in a situation where I'm 13-1 with home field clinched and two meaningless games to play. I'm tempted to rest all my starters and maybe even make a couple of them inactive. But that would potentially mean a regular starter might not see any action for three weeks. I'm not sure how realistic that is. Furthermore, "in real life" that might make the player mad due to statistical bonuses and potentially he'd be rusty come playoff time. It would also probably piss off fans who pay to see the starters, not the backups.

I'm not sure any of that is modelled in FOF7 so I suspect there is no downfall to protect my guys from injury in this manner.

Last edited by Karim : 12-20-2013 at 08:04 AM.
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Old 12-20-2013, 10:54 AM   #297
Gallifrey
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Join Date: Oct 2003
Location: Seattle, Washington
Bummer that you cannot buy this game with PayPal. It would be so simple.
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Old 12-20-2013, 12:54 PM   #298
INDalltheway
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Join Date: Jan 2001
Location: Chicago
This is probably an easy fix, but how do I get box scores to open up with Windows 8.1?
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Old 12-20-2013, 12:57 PM   #299
INDalltheway
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Dola

I knew it'd be easy. You have to run Chrome in 'Desktop' mode rather than 'Windows 8' mode.
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Old 12-20-2013, 06:11 PM   #300
Danny
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I dont think there is, but is the anyway to stretch the entire game out so things appear bigger?
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