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Old 10-31-2005, 01:15 PM   #251
Butter
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Originally Posted by Galaxy
Failed to login I am getting.

Yoda?
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Old 10-31-2005, 01:25 PM   #252
Godzilla Blitz
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Quote:
Originally Posted by moriarty
Couple of random things that irk me with the interface.

When you mouse over the buttons at the top right (advisors) the text indicating what they do appears in the lower left. Seems like it should appear near the button so you don't have to look on the opposite end of the screen. Pretty minor as I'm sure you'll memorize the shortcuts but still weird.
Yes! I noticed this in the first five minutes of the game. Drove me nuts for a bit. Felt like I was watching tennis. Top right, bottom left, my eyes were going crazy.

I thought about mentioning it in my initial impressions, but I figured I would be the only one looney enough to notice it.

It does get better quickly though. As you mention, you don't need the info help after an hour or two.

Quote:
Originally Posted by moriarty
When I have multiple cities produce items on the same turn, the "what do you want to produce next" screen pops up. If I hit examine city, then enter after examining ... it jumps to the next city. I would think that it would exit back to the screen where I can decide what to produce (I know I'm explaining this poorly). I mean you should be able to examine city and then set production, not examine city jump to next city, have to click back on first city and set production. Anyone else having this issue, or am I just hitting the wrong keys?
Yes. The city one doesn't bother me much because I generally make the choice from within the city, but the one that gets me is the "what do you want to research next?" offer. If you click "Let me see the big picture..." you can see the research tree. Exit from the tree and it takes you to your first city building option. Seems like it should take you back to the research choice. One thing that just struck me, though, is that perhaps you can make your research choice from within the research tree.

Last edited by Godzilla Blitz : 10-31-2005 at 01:25 PM.
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Old 10-31-2005, 01:36 PM   #253
KWhit
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Originally Posted by Godzilla Blitz
One thing that just struck me, though, is that perhaps you can make your research choice from within the research tree.

Yes, you can. Just click on the tech.
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Old 10-31-2005, 01:54 PM   #254
twothree
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Well, I finally finished my first complete game on Noble difficulty over the weekend. I won a space race victory in 2007 after an in game time of thirteen and one half hours, with a good chunk of that time spent reading the in game civilopedia. I previously had played through the tutorial and then played a few turns on Settler difficulty to get use to the UI.

I started with a random civ (Egyptian) on a standard size continent map. Looking at the Egyptian's traits of Spiritual and Creative, I decided to try for a culture victory. I quickly ran into my two continental neighbors the Chinese and Japanese. I used my settlers to place cities to fence them in and claimed the majority of our continent. I end up building 13 cities. And 2 Chinese cities ended up culture flipping to my side for a total of 15 cities at game end.

I had almost no contact with the remaing 4 civs until the middle to end game. An interesting part of the game was that no one on our continent founded any religions; until, I was the first to discover Divine Right and founded Islam, the very last religion available. Islam easily became the state religion for all 3 civs on our continent and I made quite a bit of money from that.

I never was at war with any other nation, my plan. And, was second in technology for most of the game, behind Gandhi, who I later found out had a continent all to himself. During the later half of the middle of the game, I decide it would be impossible to win a culture victory the way I was playing. So, I ended up in a tech race with Gandhi until end game. My top 3 cities ended up with about 25,000 culture each and you need 50,000 in 3 cities to win by culture.

While playing my game, I observed one very interesting fact, which may or may not be a bug. If your settler builds a city on almost any type of terrain WITHOUT a resource on it, the citizen who automatically works the middle square with the city in it produces exactly 2 food, 1 production, and 1 commerce. The exception: build a city on a hills/plains square. The citizen who works this city square produces exactly 2 food, 2 production, and 1 commerce. One extra production plus a +25% defence for the city from the hill. Again, this could be a bug, but if it isn't then you should almost always choose to build your cities on a hills/plains if you can, especially in the early game.

A grassland, plains, desert, snow, tundra, hills/grassland, hills/tundra, hills/snow, etc. only yields 2/1/1 when a settler builds a city on it, and that is with or without a river next to it. Also, if you build a city on a square with a resource on it, this does not apply, and your middle city square may yield something besides 2/1/1. I had one city built on a resource that had a yield of 2/1/2 from it's center square.
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Old 10-31-2005, 01:59 PM   #255
Godzilla Blitz
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twothree: Congrats on your win!

Great tips on the city building. That will come in handy.

Quote:
Originally Posted by KWhit
Yes, you can. Just click on the tech.
Aha! Thanks!

Last edited by Godzilla Blitz : 10-31-2005 at 01:59 PM.
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Old 10-31-2005, 02:26 PM   #256
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In the city screen, is there an easy way to determine which tiles are being worked on by citizens? I didn't really notice a difference besides the icons getting a little bigger. In SMAC this was clear because the resources generated wouldn't show up until a citzen was working the tile. In Civ4 it seems like the resources are showing up in the city screen for every tile.
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Old 10-31-2005, 02:28 PM   #257
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Originally Posted by fflix
In the city screen, is there an easy way to determine which tiles are being worked on by citizens? I didn't really notice a difference besides the icons getting a little bigger. In SMAC this was clear because the resources generated wouldn't show up until a citzen was working the tile. In Civ4 it seems like the resources are showing up in the city screen for every tile.

They're circled. Look for the white circles. You can click on them to remove a circle/worked tile and click on an empty tile to work a new tile.

Last edited by moriarty : 10-31-2005 at 02:45 PM.
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Old 10-31-2005, 02:29 PM   #258
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Originally Posted by fflix
In the city screen, is there an easy way to determine which tiles are being worked on by citizens? I didn't really notice a difference besides the icons getting a little bigger. In SMAC this was clear because the resources generated wouldn't show up until a citzen was working the tile. In Civ4 it seems like the resources are showing up in the city screen for every tile.
There's a white circle around resources that are being worked.
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Old 10-31-2005, 02:56 PM   #259
fflix
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Originally Posted by moriarty
They're circled. Look for the white circles. You can click on them to remove a circle/worked tile and click on an empty tile to work a new tile.


thanks
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Old 10-31-2005, 03:08 PM   #260
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I have a hard time saving a game and coming back to play it later. So, I usually research some where close to gunpowder, then quit. When it is time to play again, I start over. I dunno why.

Anyway, I fired up a game last night that I am forced my self to play through. I was running away with the game score wise. I have 2500ish and 2nd was around 1600ish. I am firing along trying to research quickly so that I can get a space victory and Julius Cesear wasn't happy with me and declared war.

Well, I wasn't prepared. He comes in with his elephants wiping out all of my tile improvements, destroying my infrastructure. Having not built many military units, I'm at a huge disadvantage. With him taking out my infrastruture, I can't build units quick enough and soon I'm down to 2 cities from 8.

I'm able to hold him off for about 10 turns trying to save my neck, but he had one last rush planned and slaughtered both of my cities on one turn.

This game was with 5 civs. Persians and the Mongolians had a continent to themselves.

One of my big problems is I play too fast. I can never get to the next turn quick enough. My other problem is I don't like to be defensive. If there is a war, I have to be the aggressor or I don't like playing.

This is definitely a better game than III, though. I like many of the changes.

Last edited by spleen1015 : 10-31-2005 at 03:09 PM.
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Old 10-31-2005, 03:39 PM   #261
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For each of the leaders, there is a favorite civic. I haven't read anything that discusses what that means - is there a bonus to using that civic, or a penalty for using a competing civic? I'm trying to decide what country to choose and what leader, but I don't really udnerstand what the "favorite civic" adds to game play, if anything.
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Old 10-31-2005, 03:42 PM   #262
jeff061
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If you use the same civics as another civ you can get + points in your relationship with them. They will say something along the lines of "You have chosen your civics wisely". Same with religion.

So if you really want to kiss ass align your religion and civics to be the same as your target and open up some trading with them.
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Old 10-31-2005, 03:55 PM   #263
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Originally Posted by jeff061
If you use the same civics as another civ you can get + points in your relationship with them. They will say something along the lines of "You have chosen your civics wisely". Same with religion.

So if you really want to kiss ass align your religion and civics to be the same as your target and open up some trading with them.


Yep. And slowly build up your military and bide time. Gift the neighbor a tech or two. Trade for a tech or two that he has. Make sure to trade maps.

Then you stack three or four sets of units, get your boats into positions, ask for his head on a pole.

Oh, one other note. Pray that he hasn't done the same to you and isn't ready and waiting with a third alliance you hadn't considered. I'll never trust that Japanese guy again.
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Old 10-31-2005, 03:58 PM   #264
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Originally Posted by twothree
Well, I finally finished my first complete game on Noble difficulty over the weekend. I won a space race victory in 2007 after an in game time of thirteen and one half hours, with a good chunk of that time spent reading the in game civilopedia. I previously had played through the tutorial and then played a few turns on Settler difficulty to get use to the UI.

I started with a random civ (Egyptian) on a standard size continent map. Looking at the Egyptian's traits of Spiritual and Creative, I decided to try for a culture victory. I quickly ran into my two continental neighbors the Chinese and Japanese. I used my settlers to place cities to fence them in and claimed the majority of our continent. I end up building 13 cities. And 2 Chinese cities ended up culture flipping to my side for a total of 15 cities at game end.

I had almost no contact with the remaing 4 civs until the middle to end game. An interesting part of the game was that no one on our continent founded any religions; until, I was the first to discover Divine Right and founded Islam, the very last religion available. Islam easily became the state religion for all 3 civs on our continent and I made quite a bit of money from that.

I never was at war with any other nation, my plan. And, was second in technology for most of the game, behind Gandhi, who I later found out had a continent all to himself. During the later half of the middle of the game, I decide it would be impossible to win a culture victory the way I was playing. So, I ended up in a tech race with Gandhi until end game. My top 3 cities ended up with about 25,000 culture each and you need 50,000 in 3 cities to win by culture.

While playing my game, I observed one very interesting fact, which may or may not be a bug. If your settler builds a city on almost any type of terrain WITHOUT a resource on it, the citizen who automatically works the middle square with the city in it produces exactly 2 food, 1 production, and 1 commerce. The exception: build a city on a hills/plains square. The citizen who works this city square produces exactly 2 food, 2 production, and 1 commerce. One extra production plus a +25% defence for the city from the hill. Again, this could be a bug, but if it isn't then you should almost always choose to build your cities on a hills/plains if you can, especially in the early game.

A grassland, plains, desert, snow, tundra, hills/grassland, hills/tundra, hills/snow, etc. only yields 2/1/1 when a settler builds a city on it, and that is with or without a river next to it. Also, if you build a city on a square with a resource on it, this does not apply, and your middle city square may yield something besides 2/1/1. I had one city built on a resource that had a yield of 2/1/2 from it's center square.

Nice...How do you profit off religion?
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Old 10-31-2005, 04:07 PM   #265
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Yoda?

What?
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Old 10-31-2005, 04:12 PM   #266
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Nice...How do you profit off religion?

If you build a shrine (see Great prophets) you get 1 gp per turn for every city with that religion. I think.
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Old 10-31-2005, 04:14 PM   #267
Galaxy
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Originally Posted by moriarty
If you build a shrine (see Great prophets) you get 1 gp per turn for every city with that religion. I think.

In your cities, or all the cities in the world that have that religion?
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Old 10-31-2005, 04:16 PM   #268
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In your cities, or all the cities in the world that have that religion?

All in the WORLD. But you must have a Holy City to create the shrine.
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Old 10-31-2005, 04:17 PM   #269
moriarty
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Originally Posted by Galaxy
In your cities, or all the cities in the world that have that religion?

I don't have the manual in front of me, but I believe all the cities (yours + other Civs that have adopted the religion). Plus the added bonus of the other civs that have adopted the religion are friendlier to you.
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Old 10-31-2005, 04:18 PM   #270
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Nice...How do you profit off religion?
It is also a tool to spy on another civ as well as sending missionaries to convert the masses. If another Civ is your religion, it is a bonus during negotiation time.
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Old 10-31-2005, 05:00 PM   #271
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Do you guys always trade Open Borders? I never want to because I don't want the AI going through me to take land.

Last edited by spleen1015 : 10-31-2005 at 05:00 PM.
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Old 10-31-2005, 05:01 PM   #272
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Originally Posted by spleen1015
Do you guys always trade Open Borders? I never want to because I don't want the AI going through me take land.

By order of Emperor Nielsen, no foreigner is permitted to set foot in our lands. Ever.
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Old 10-31-2005, 05:05 PM   #273
Galaxy
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By order of Emperor Nielsen, no foreigner is permitted to set foot in our lands. Ever.

Not even in a military stragetic move?
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Old 10-31-2005, 05:10 PM   #274
jeff061
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Originally Posted by spleen1015
Do you guys always trade Open Borders? I never want to because I don't want the AI going through me to take land.

I believe you need open borders to establish foreign trade routes, it also gives you a + relationship bump. So there are positives and negatives to it.
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Old 10-31-2005, 05:36 PM   #275
yabanci
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what I don't like is the way it recommends which tech to research, which units to produce, where to build cities, etc. It ends up being a thoughtless exercise in clicking buttons. Is there any way to turn the recommendations off?
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Old 10-31-2005, 05:37 PM   #276
jeff061
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Sid's tips and/or advisor popups under options? Haven't tried it.
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Old 10-31-2005, 05:43 PM   #277
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Originally Posted by yabanci
what I don't like is the way it recommends which tech to research, which units to produce, where to build cities, etc. It ends up being a thoughtless exercise in clicking buttons. Is there any way to turn the recommendations off?
In Civ 3, I didn't always agree with the build recommendations (so sometimes I would go along, sometimes I would override), but I still liked having them because they would generally tend to keep my military more build-up than if I were left to my own devices.

Then again, the last time I played SMAC, the degree of automation largely reduced my input to placing cities and fighting wars, and I wasn't really comfortable with that. Maybe it would have been better if I were more familiar with the city improvements, though.
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Old 10-31-2005, 05:44 PM   #278
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Not even in a military stragetic move?

You see, the Holy German Empire (I've decided I liked them better than Rome's Exp/Org traits) does not require such ridiculous measures. We have our own version of Open Borders, one which is "opened" by a round of cannon fire, and then "closed" again once our Holy Troops Guided By The Light of Confucius have raised the flag of the Fatherland on opposing cities.

That's how we open borders in Germany.
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Old 10-31-2005, 06:25 PM   #279
Fouts
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Finally completed a full game of Civ4 couple nights ago. I came in 3rd out of 10, but the really interesting thing was how the United Nations was handled. Each leader was given some votes (I had around 100 votes) to participate. Just not sure how they picked the two leaders up for election. 1 guy was the points leader, but the other guy was #4 in the scoring. Guess I'll read up on that.

Anyway, the UN leader was allowed to propose a bunch of resolutions for everyone to vote on. Pretty cool. I think some sports sims could use something like this for voting on expansion or salary caps, etc.
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Old 10-31-2005, 09:38 PM   #280
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Originally Posted by yabanci
what I don't like is the way it recommends which tech to research, which units to produce, where to build cities, etc. It ends up being a thoughtless exercise in clicking buttons. Is there any way to turn the recommendations off?

I rarely agree with what they recommend.

I would like it turned off, if for no other reason than the recommended items are moved to the top and therefore it screws me up when I'm looking.
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Old 10-31-2005, 09:43 PM   #281
TroyF
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Originally Posted by Fouts
Finally completed a full game of Civ4 couple nights ago. I came in 3rd out of 10, but the really interesting thing was how the United Nations was handled. Each leader was given some votes (I had around 100 votes) to participate. Just not sure how they picked the two leaders up for election. 1 guy was the points leader, but the other guy was #4 in the scoring. Guess I'll read up on that.

Anyway, the UN leader was allowed to propose a bunch of resolutions for everyone to vote on. Pretty cool. I think some sports sims could use something like this for voting on expansion or salary caps, etc.

I believe the person who builds the United Nations wonder is locked into one of the two spots.
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Old 10-31-2005, 09:56 PM   #282
jbmagic
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what level you guys recommend to play on?

what level are you currently playing on?
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Old 10-31-2005, 10:00 PM   #283
Eaglesfan27
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Originally Posted by fflix
In the city screen, is there an easy way to determine which tiles are being worked on by citizens? I didn't really notice a difference besides the icons getting a little bigger. In SMAC this was clear because the resources generated wouldn't show up until a citzen was working the tile. In Civ4 it seems like the resources are showing up in the city screen for every tile.

I was accidently going into the "city lite" screen when I first started playing the game. That screen doesn't show the little white circles. Make sure you go into the proper city screen which is done by double clicking on the city itself. If you click on the name of the city, it goes to the "city lite" screen.
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Old 10-31-2005, 10:07 PM   #284
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i still feel like the graphics give it a "kids" feel...I like the game, but feel like im playing a kids version. I think I wouldve liked if the graphics WERENT so polished...i dunno.
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Old 10-31-2005, 10:18 PM   #285
TroyF
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Originally Posted by Flasch186
i still feel like the graphics give it a "kids" feel...I like the game, but feel like im playing a kids version. I think I wouldve liked if the graphics WERENT so polished...i dunno.


wow. I couldn't disagree more. I love the graphics in this one.
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Old 10-31-2005, 10:38 PM   #286
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have you seen the ironclad's lean.....hello unrealistic.
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Old 10-31-2005, 10:43 PM   #287
Galaxy
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Originally Posted by TroyF
wow. I couldn't disagree more. I love the graphics in this one.

Same here....
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Old 10-31-2005, 10:47 PM   #288
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Originally Posted by TroyF
wow. I couldn't disagree more. I love the graphics in this one.

Yep. If one feels like they are playing a kid's game, they should just stick to bare-bones games or binary. Like FOF. Which I still love.
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Old 10-31-2005, 11:22 PM   #289
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Thing is, this is a strategy game. I don't "expect" good graphics. As long as the screen tells me what I need, I'm good to go. I know some have had a little difficulty seeing things, but being able to view the screen at max resolution, I'm not having any issues there at all.

I couldn't be happier with the graphics in the game. I also couldn't be happier with the strategy of the game. Even playing it on the lower levels to get an understanding of how to play, it's amazing to me how many different strategies you can use in this thing. Also how little mircro management you have to do overall. If I had to set up my workers to create everything, I couldn't play the game. But being able to let them work on their own and only clicking them a few times a game to give them a specific order is amazing.

This is clearly the strategy game of the year and ranks right up there with Half Life 2 as the overall game of the year IMHO.
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Old 10-31-2005, 11:29 PM   #290
ISiddiqui
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Originally Posted by yabanci
what I don't like is the way it recommends which tech to research, which units to produce, where to build cities, etc. It ends up being a thoughtless exercise in clicking buttons. Is there any way to turn the recommendations off?
You could, you know, not listen to them?

A lot of the times I just pick what I want. But it's nice to see what would be best for culture sometimes (btw, may I add here, that I LOVE the way culture is implimented in this game... FAR better than in CivIII. In this game, culture flipping only seems to happen when another Civ tries to plop in a small city to try to steal a resource or move a border... very nice indeed).

Oh, and a LOVE the graphics. I wish my computer was faster, but I think it's a good tradeoff (a little slow for fabulous graphics).
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Old 11-01-2005, 12:13 AM   #291
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Half Life 2 came out last year
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Old 11-01-2005, 01:08 AM   #292
saldana
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i think my favorite things to this point are the promotions for the cavalry units that make them immune to the first strike ability of archers (cant remember what its called, but its a second level promotion and totally turns the tides against archers defending cities) and the button on the workers for "automate trade routes" so you can just click on that in the 1500 ad area and all your railroads are put in automatically.
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Old 11-01-2005, 01:22 AM   #293
ISiddiqui
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Speaking of railroad building, I also love the 'create route to' button that builds a road from one city to another with just two clicks.
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Old 11-01-2005, 01:30 AM   #294
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Quote:
Originally Posted by TroyF
This is clearly the strategy game of the year and ranks right up there with Half Life 2 as the overall game of the year IMHO.

I had just told my wife today that Civ4 has become one of my favorite games ever. I can replay this a hundred times and it will always feel like a new game.
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Old 11-01-2005, 01:37 AM   #295
ISiddiqui
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Quote:
Originally Posted by Fouts
I had just told my wife today that Civ4 has become one of my favorite games ever. I can replay this a hundred times and it will always feel like a new game.
Oh oh... now she's got advance warning. You fool! You're DOOMED!
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Old 11-01-2005, 01:47 AM   #296
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Fine....I guess I'll go out and buy this game too....sometimes I really hate this forum.
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Old 11-01-2005, 02:00 AM   #297
Eaglesfan27
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Quote:
Originally Posted by TroyF
Thing is, this is a strategy game. I don't "expect" good graphics. As long as the screen tells me what I need, I'm good to go. I know some have had a little difficulty seeing things, but being able to view the screen at max resolution, I'm not having any issues there at all.

I couldn't be happier with the graphics in the game. I also couldn't be happier with the strategy of the game. Even playing it on the lower levels to get an understanding of how to play, it's amazing to me how many different strategies you can use in this thing. Also how little mircro management you have to do overall. If I had to set up my workers to create everything, I couldn't play the game. But being able to let them work on their own and only clicking them a few times a game to give them a specific order is amazing.

This is clearly the strategy game of the year and ranks right up there with Half Life 2 as the overall game of the year IMHO.

I agree with everything in this post (except the HL 2 comment since I never played that.)
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Old 11-01-2005, 08:40 AM   #298
riz
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Damn you guys with the game already at hand !

*still waiting for the euro release*
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Old 11-01-2005, 08:43 AM   #299
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I've only played through the tutorial so far, but I think the graphics are great. Since I've got a brand-new computer, everything works wonderfully, and I love the ebb and flow of the waves on the coast, etc. I'm hoping to start a real game tonight, but we'll see.
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Old 11-01-2005, 09:47 AM   #300
Buccaneer
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I, too, echo the recent comments. I started to play a real game (at a lower level) last night and while I am still not sure if anything I am doing is on the right path(s) towards an unknown goal, it definitely has the addictive "just-one-more-turn" feel. The only new game in the past 4-5 years that have come close to being that addictive right off was FBCB. As far as the graphics comments, I can get used to it as I play more. The UI is close to being perfect and using the [rollever] can get me all of the info I need about a tile quickly. But if any of you do hear of a mod on the yields, let me know. For example, having a forest on a plains almost completely hides the food and production symbols. They need to pop up more, imo.

Another good thing in echoing Fouts is like Civ2, this game is perfectly replayable - and even more so for me because I love to play scenarios more than the regular game.

By the way, do you think it would be cool to share some early game strategies here? What I would be interested in hearing is the decisions on techs, culture, religion, civics, units, improvements, etc. in the early game - and WHY.
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