10-31-2005, 01:15 PM | #251 | |
Coordinator
Join Date: Mar 2002
Location: Dayton, OH
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Quote:
Yoda?
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My listening habits |
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10-31-2005, 01:25 PM | #252 | ||
College Starter
Join Date: Oct 2000
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Quote:
I thought about mentioning it in my initial impressions, but I figured I would be the only one looney enough to notice it. It does get better quickly though. As you mention, you don't need the info help after an hour or two. Quote:
Last edited by Godzilla Blitz : 10-31-2005 at 01:25 PM. |
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10-31-2005, 01:36 PM | #253 | |
Coordinator
Join Date: Jan 2003
Location: Conyers GA
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Quote:
Yes, you can. Just click on the tech. |
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10-31-2005, 01:54 PM | #254 |
College Prospect
Join Date: May 2005
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Well, I finally finished my first complete game on Noble difficulty over the weekend. I won a space race victory in 2007 after an in game time of thirteen and one half hours, with a good chunk of that time spent reading the in game civilopedia. I previously had played through the tutorial and then played a few turns on Settler difficulty to get use to the UI.
I started with a random civ (Egyptian) on a standard size continent map. Looking at the Egyptian's traits of Spiritual and Creative, I decided to try for a culture victory. I quickly ran into my two continental neighbors the Chinese and Japanese. I used my settlers to place cities to fence them in and claimed the majority of our continent. I end up building 13 cities. And 2 Chinese cities ended up culture flipping to my side for a total of 15 cities at game end. I had almost no contact with the remaing 4 civs until the middle to end game. An interesting part of the game was that no one on our continent founded any religions; until, I was the first to discover Divine Right and founded Islam, the very last religion available. Islam easily became the state religion for all 3 civs on our continent and I made quite a bit of money from that. I never was at war with any other nation, my plan. And, was second in technology for most of the game, behind Gandhi, who I later found out had a continent all to himself. During the later half of the middle of the game, I decide it would be impossible to win a culture victory the way I was playing. So, I ended up in a tech race with Gandhi until end game. My top 3 cities ended up with about 25,000 culture each and you need 50,000 in 3 cities to win by culture. While playing my game, I observed one very interesting fact, which may or may not be a bug. If your settler builds a city on almost any type of terrain WITHOUT a resource on it, the citizen who automatically works the middle square with the city in it produces exactly 2 food, 1 production, and 1 commerce. The exception: build a city on a hills/plains square. The citizen who works this city square produces exactly 2 food, 2 production, and 1 commerce. One extra production plus a +25% defence for the city from the hill. Again, this could be a bug, but if it isn't then you should almost always choose to build your cities on a hills/plains if you can, especially in the early game. A grassland, plains, desert, snow, tundra, hills/grassland, hills/tundra, hills/snow, etc. only yields 2/1/1 when a settler builds a city on it, and that is with or without a river next to it. Also, if you build a city on a square with a resource on it, this does not apply, and your middle city square may yield something besides 2/1/1. I had one city built on a resource that had a yield of 2/1/2 from it's center square. |
10-31-2005, 01:59 PM | #255 | |
College Starter
Join Date: Oct 2000
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twothree: Congrats on your win!
Great tips on the city building. That will come in handy. Quote:
Last edited by Godzilla Blitz : 10-31-2005 at 01:59 PM. |
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10-31-2005, 02:26 PM | #256 |
Mascot
Join Date: Mar 2002
Location: CA
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In the city screen, is there an easy way to determine which tiles are being worked on by citizens? I didn't really notice a difference besides the icons getting a little bigger. In SMAC this was clear because the resources generated wouldn't show up until a citzen was working the tile. In Civ4 it seems like the resources are showing up in the city screen for every tile.
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10-31-2005, 02:28 PM | #257 | |
College Starter
Join Date: Nov 2000
Location: A negative place
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Quote:
They're circled. Look for the white circles. You can click on them to remove a circle/worked tile and click on an empty tile to work a new tile. Last edited by moriarty : 10-31-2005 at 02:45 PM. |
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10-31-2005, 02:29 PM | #258 | |
Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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Quote:
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10-31-2005, 02:56 PM | #259 | |
Mascot
Join Date: Mar 2002
Location: CA
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Quote:
thanks |
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10-31-2005, 03:08 PM | #260 |
Coordinator
Join Date: Sep 2003
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I have a hard time saving a game and coming back to play it later. So, I usually research some where close to gunpowder, then quit. When it is time to play again, I start over. I dunno why.
Anyway, I fired up a game last night that I am forced my self to play through. I was running away with the game score wise. I have 2500ish and 2nd was around 1600ish. I am firing along trying to research quickly so that I can get a space victory and Julius Cesear wasn't happy with me and declared war. Well, I wasn't prepared. He comes in with his elephants wiping out all of my tile improvements, destroying my infrastructure. Having not built many military units, I'm at a huge disadvantage. With him taking out my infrastruture, I can't build units quick enough and soon I'm down to 2 cities from 8. I'm able to hold him off for about 10 turns trying to save my neck, but he had one last rush planned and slaughtered both of my cities on one turn. This game was with 5 civs. Persians and the Mongolians had a continent to themselves. One of my big problems is I play too fast. I can never get to the next turn quick enough. My other problem is I don't like to be defensive. If there is a war, I have to be the aggressor or I don't like playing. This is definitely a better game than III, though. I like many of the changes. Last edited by spleen1015 : 10-31-2005 at 03:09 PM. |
10-31-2005, 03:39 PM | #261 |
This guy has posted so much, his fingers are about to fall off.
Join Date: Nov 2000
Location: In Absentia
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For each of the leaders, there is a favorite civic. I haven't read anything that discusses what that means - is there a bonus to using that civic, or a penalty for using a competing civic? I'm trying to decide what country to choose and what leader, but I don't really udnerstand what the "favorite civic" adds to game play, if anything.
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10-31-2005, 03:42 PM | #262 |
Grizzled Veteran
Join Date: Nov 2003
Location: MA
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If you use the same civics as another civ you can get + points in your relationship with them. They will say something along the lines of "You have chosen your civics wisely". Same with religion.
So if you really want to kiss ass align your religion and civics to be the same as your target and open up some trading with them. |
10-31-2005, 03:55 PM | #263 | |
Coordinator
Join Date: Oct 2000
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Quote:
Yep. And slowly build up your military and bide time. Gift the neighbor a tech or two. Trade for a tech or two that he has. Make sure to trade maps. Then you stack three or four sets of units, get your boats into positions, ask for his head on a pole. Oh, one other note. Pray that he hasn't done the same to you and isn't ready and waiting with a third alliance you hadn't considered. I'll never trust that Japanese guy again. |
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10-31-2005, 03:58 PM | #264 | |
Coordinator
Join Date: Apr 2005
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Quote:
Nice...How do you profit off religion? |
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10-31-2005, 04:07 PM | #265 | |
Coordinator
Join Date: Apr 2005
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Quote:
What? |
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10-31-2005, 04:12 PM | #266 | |
College Starter
Join Date: Nov 2000
Location: A negative place
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Quote:
If you build a shrine (see Great prophets) you get 1 gp per turn for every city with that religion. I think. |
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10-31-2005, 04:14 PM | #267 | |
Coordinator
Join Date: Apr 2005
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Quote:
In your cities, or all the cities in the world that have that religion? |
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10-31-2005, 04:16 PM | #268 | |
Hall Of Famer
Join Date: Jan 2001
Location: Decatur, GA
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Quote:
All in the WORLD. But you must have a Holy City to create the shrine.
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10-31-2005, 04:17 PM | #269 | |
College Starter
Join Date: Nov 2000
Location: A negative place
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Quote:
I don't have the manual in front of me, but I believe all the cities (yours + other Civs that have adopted the religion). Plus the added bonus of the other civs that have adopted the religion are friendlier to you. |
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10-31-2005, 04:18 PM | #270 | |
Awaiting Further Instructions...
Join Date: Nov 2001
Location: Macungie, PA
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Quote:
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10-31-2005, 05:00 PM | #271 |
Coordinator
Join Date: Sep 2003
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Do you guys always trade Open Borders? I never want to because I don't want the AI going through me to take land.
Last edited by spleen1015 : 10-31-2005 at 05:00 PM. |
10-31-2005, 05:01 PM | #272 | |
Head Coach
Join Date: Oct 2002
Location: Colorado Springs
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Quote:
By order of Emperor Nielsen, no foreigner is permitted to set foot in our lands. Ever. |
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10-31-2005, 05:05 PM | #273 | |
Coordinator
Join Date: Apr 2005
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Quote:
Not even in a military stragetic move? |
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10-31-2005, 05:10 PM | #274 | |
Grizzled Veteran
Join Date: Nov 2003
Location: MA
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Quote:
I believe you need open borders to establish foreign trade routes, it also gives you a + relationship bump. So there are positives and negatives to it. Last edited by jeff061 : 10-31-2005 at 05:11 PM. |
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10-31-2005, 05:36 PM | #275 |
College Benchwarmer
Join Date: Jun 2003
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what I don't like is the way it recommends which tech to research, which units to produce, where to build cities, etc. It ends up being a thoughtless exercise in clicking buttons. Is there any way to turn the recommendations off?
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10-31-2005, 05:37 PM | #276 |
Grizzled Veteran
Join Date: Nov 2003
Location: MA
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Sid's tips and/or advisor popups under options? Haven't tried it.
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10-31-2005, 05:43 PM | #277 | |
Pro Starter
Join Date: Jul 2003
Location: South Bend, IN
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Quote:
Then again, the last time I played SMAC, the degree of automation largely reduced my input to placing cities and fighting wars, and I wasn't really comfortable with that. Maybe it would have been better if I were more familiar with the city improvements, though.
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Hattrick - Brays Bayou FC (70854) / USA III.4 Hockey Arena - Houston Aeros / USA II.1 Thanks to my FOFC Hattrick supporters - Blackout, Brillig, kingfc22, RPI-fan, Rich1033, antbacker, One_to7, ur_land, KevinNU7, and TonyR (PM me if you support me and I've missed you) Last edited by Mr. Wednesday : 10-31-2005 at 05:44 PM. |
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10-31-2005, 05:44 PM | #278 | |
Head Coach
Join Date: Oct 2002
Location: Colorado Springs
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Quote:
You see, the Holy German Empire (I've decided I liked them better than Rome's Exp/Org traits) does not require such ridiculous measures. We have our own version of Open Borders, one which is "opened" by a round of cannon fire, and then "closed" again once our Holy Troops Guided By The Light of Confucius have raised the flag of the Fatherland on opposing cities. That's how we open borders in Germany. |
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10-31-2005, 06:25 PM | #279 |
College Starter
Join Date: Nov 2003
Location: California
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Finally completed a full game of Civ4 couple nights ago. I came in 3rd out of 10, but the really interesting thing was how the United Nations was handled. Each leader was given some votes (I had around 100 votes) to participate. Just not sure how they picked the two leaders up for election. 1 guy was the points leader, but the other guy was #4 in the scoring. Guess I'll read up on that.
Anyway, the UN leader was allowed to propose a bunch of resolutions for everyone to vote on. Pretty cool. I think some sports sims could use something like this for voting on expansion or salary caps, etc. |
10-31-2005, 09:38 PM | #280 | |
Awaiting Further Instructions...
Join Date: Nov 2001
Location: Macungie, PA
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Quote:
I rarely agree with what they recommend. I would like it turned off, if for no other reason than the recommended items are moved to the top and therefore it screws me up when I'm looking.
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10-31-2005, 09:43 PM | #281 | |
Coordinator
Join Date: Oct 2000
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Quote:
I believe the person who builds the United Nations wonder is locked into one of the two spots. |
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10-31-2005, 09:56 PM | #282 |
Pro Starter
Join Date: Apr 2004
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what level you guys recommend to play on?
what level are you currently playing on? |
10-31-2005, 10:00 PM | #283 | |
Hall Of Famer
Join Date: Nov 2002
Location: New Jersey
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Quote:
I was accidently going into the "city lite" screen when I first started playing the game. That screen doesn't show the little white circles. Make sure you go into the proper city screen which is done by double clicking on the city itself. If you click on the name of the city, it goes to the "city lite" screen. |
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10-31-2005, 10:07 PM | #284 |
Coordinator
Join Date: May 2002
Location: Jacksonville, FL
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i still feel like the graphics give it a "kids" feel...I like the game, but feel like im playing a kids version. I think I wouldve liked if the graphics WERENT so polished...i dunno.
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10-31-2005, 10:18 PM | #285 | |
Coordinator
Join Date: Oct 2000
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Quote:
wow. I couldn't disagree more. I love the graphics in this one. |
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10-31-2005, 10:38 PM | #286 |
Coordinator
Join Date: May 2002
Location: Jacksonville, FL
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have you seen the ironclad's lean.....hello unrealistic.
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Jacksonville-florida-homes-for-sale Putting a New Spin on Real Estate! ----------------------------------------------------------- Commissioner of the USFL USFL |
10-31-2005, 10:43 PM | #287 | |
Coordinator
Join Date: Apr 2005
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Quote:
Same here.... |
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10-31-2005, 10:47 PM | #288 | |
Coordinator
Join Date: Apr 2001
Location: Early, TX
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Quote:
Yep. If one feels like they are playing a kid's game, they should just stick to bare-bones games or binary. Like FOF. Which I still love.
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10-31-2005, 11:22 PM | #289 |
Coordinator
Join Date: Oct 2000
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Thing is, this is a strategy game. I don't "expect" good graphics. As long as the screen tells me what I need, I'm good to go. I know some have had a little difficulty seeing things, but being able to view the screen at max resolution, I'm not having any issues there at all.
I couldn't be happier with the graphics in the game. I also couldn't be happier with the strategy of the game. Even playing it on the lower levels to get an understanding of how to play, it's amazing to me how many different strategies you can use in this thing. Also how little mircro management you have to do overall. If I had to set up my workers to create everything, I couldn't play the game. But being able to let them work on their own and only clicking them a few times a game to give them a specific order is amazing. This is clearly the strategy game of the year and ranks right up there with Half Life 2 as the overall game of the year IMHO. |
10-31-2005, 11:29 PM | #290 | |
Hall Of Famer
Join Date: Jan 2001
Location: Decatur, GA
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Quote:
A lot of the times I just pick what I want. But it's nice to see what would be best for culture sometimes (btw, may I add here, that I LOVE the way culture is implimented in this game... FAR better than in CivIII. In this game, culture flipping only seems to happen when another Civ tries to plop in a small city to try to steal a resource or move a border... very nice indeed). Oh, and a LOVE the graphics. I wish my computer was faster, but I think it's a good tradeoff (a little slow for fabulous graphics).
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11-01-2005, 01:08 AM | #292 |
Pro Starter
Join Date: Aug 2005
Location: Bethlehem, Pa
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i think my favorite things to this point are the promotions for the cavalry units that make them immune to the first strike ability of archers (cant remember what its called, but its a second level promotion and totally turns the tides against archers defending cities) and the button on the workers for "automate trade routes" so you can just click on that in the 1500 ad area and all your railroads are put in automatically.
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11-01-2005, 01:22 AM | #293 |
Hall Of Famer
Join Date: Jan 2001
Location: Decatur, GA
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Speaking of railroad building, I also love the 'create route to' button that builds a road from one city to another with just two clicks.
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"A prayer for the wild at heart, kept in cages" -Tennessee Williams |
11-01-2005, 01:30 AM | #294 | |
College Starter
Join Date: Nov 2003
Location: California
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Quote:
I had just told my wife today that Civ4 has become one of my favorite games ever. I can replay this a hundred times and it will always feel like a new game. |
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11-01-2005, 01:37 AM | #295 | |
Hall Of Famer
Join Date: Jan 2001
Location: Decatur, GA
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Quote:
__________________
"A prayer for the wild at heart, kept in cages" -Tennessee Williams |
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11-01-2005, 01:47 AM | #296 |
General Manager
Join Date: Oct 2000
Location: The Satellite of Love
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Fine....I guess I'll go out and buy this game too....sometimes I really hate this forum.
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11-01-2005, 02:00 AM | #297 | |
Hall Of Famer
Join Date: Nov 2002
Location: New Jersey
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Quote:
I agree with everything in this post (except the HL 2 comment since I never played that.) |
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11-01-2005, 08:40 AM | #298 |
SI Games
Join Date: Mar 2003
Location: Helsinki, Finland
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Damn you guys with the game already at hand !
*still waiting for the euro release* |
11-01-2005, 08:43 AM | #299 |
This guy has posted so much, his fingers are about to fall off.
Join Date: Nov 2000
Location: In Absentia
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I've only played through the tutorial so far, but I think the graphics are great. Since I've got a brand-new computer, everything works wonderfully, and I love the ebb and flow of the waves on the coast, etc. I'm hoping to start a real game tonight, but we'll see.
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M's pitcher Miguel Batista: "Now, I feel like I've had everything. I've talked pitching with Sandy Koufax, had Kenny G play for me. Maybe if I could have an interview with God, then I'd be served. I'd be complete." |
11-01-2005, 09:47 AM | #300 |
Head Coach
Join Date: Oct 2000
Location: Colorado
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I, too, echo the recent comments. I started to play a real game (at a lower level) last night and while I am still not sure if anything I am doing is on the right path(s) towards an unknown goal, it definitely has the addictive "just-one-more-turn" feel. The only new game in the past 4-5 years that have come close to being that addictive right off was FBCB. As far as the graphics comments, I can get used to it as I play more. The UI is close to being perfect and using the [rollever] can get me all of the info I need about a tile quickly. But if any of you do hear of a mod on the yields, let me know. For example, having a forest on a plains almost completely hides the food and production symbols. They need to pop up more, imo.
Another good thing in echoing Fouts is like Civ2, this game is perfectly replayable - and even more so for me because I love to play scenarios more than the regular game. By the way, do you think it would be cool to share some early game strategies here? What I would be interested in hearing is the decisions on techs, culture, religion, civics, units, improvements, etc. in the early game - and WHY. |
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