07-27-2017, 08:42 PM | #251 |
Grizzled Veteran
Join Date: Jul 2001
Location: Tulsa
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Finally picked this up today with the new patch:
The Summer 2017 update for Civilization VI is available now for PC players and coming soon for Mac and Linux. There’s one new feature, in particular, that a number of you have been asking for: A restart button to regenerate the map using your current game settings, and the ability to save game configuration settings for future games. In addition, there are balance changes to District costs, some civ-specific adjustments, and a warning when your cities can bombard nearby enemy units. A complete list of the changes is below: [NEW] Nubia Civ Unique Ability: +50% Production toward Ranged units. All Ranged units earn promotions 50% faster. Mines over strategic resources are +1 Production. Mines over bonus and luxury resources are +2 Gold. Queen Amanitore Unique Ability: Kandake of Meroë - +20% Production on all districts rising to +40% if the city contains a Nubian Pyramid adjacent to the City Center. Pitati Archer: Replaces the Archer. Stronger than the Archer with +1 Movement. Nubian Pyramid: Improvement. +1 Faith. Receives additional yields from adjacent districts. +1 Food if adjacent to a city center. For all other districts that award adjacency bonuses: +1 of the appropriate yield if that district is adjacent. Desert, Desert Hills, Floodplains. Jebel Barkal Wonder Unlocked at Iron Working. Awards 2 free Iron and +4 Faith to Cities within 6 tiles. ‘Gifts of the Nile’ Scenario The Nile River is the life-blood of not one ancient civilization, but two: Egypt and Nubia. Although these neighbors and trade partners shared a common river valley and supreme deity (Amun) they were often in direct competition if not outright war. In this head-to-head competitive scenario, you will take the role of one of these powers to see who can truly become the most worthy disciple of the great god Amun by being the first player to create 7 Temples in his honor. Added Restart button to regenerate the map Added the saving of game setup configurations to reuse when starting future games [GENERAL BALANCE CHANGES] Reduced the cost of the Aqueduct by 30%, and Sewers by 50% Reduced cost of all other districts by 10% Increased the discount for districts you have less of from 25% to 40% Increased costs of district buildings by 10% (except Aerodrome buildings), and increased per settler cost bump by 50% Reduced cost of all spies by 25% The Hanging Gardens now provides +2 Housing in city it is built Walls now provide Tourism, and do not have Maintenance Battering Ram and Siege Tower now upgrade to the Medic support unit, and no longer are functional against a city with Urban Defenses Gave St George an additional Charge Updated Monarchy's Medieval Wall bonus to: "+50% Production toward defensive buildings. +1 Housing for each level of wall." Proselytizer Apostle Promotion only evicts 75% of existing pressure of other religions, not 100%. Press Gangs will now unlock with Exploration and Native Conquest with Colonialism. Increased Anti-Air strength values by 5 across the board. Increased Destroyer AA strength to match other units of the same era. Balance Change to Archer (cost +10) and Maryannu Chariot Archer (cost -20, combat +2, ranged strength +2) Increased cost to repair city outer defenses Moved “Urban Defenses” from Civil Engineering to Steel [CIV & LEADER SPECIFIC BALANCE CHANGES] Norway Thunderbolt of the North gains +50% production of naval melee units Stave Church gains +1 Production for all Coastal resources in the city Spain Treasure Fleet civ ability has its gold for intercontinental trade boosted from +4 to +6. Mission: increase from +1 Science to +2 Science if next to a Campus. Scythia’s heal down from 50 to 30. Kongo: 50% more Great People points rather than double. Greece: Award an envoy whenever they complete an Acropolis. France: Catherine’s Flying Squadron now awards a free Spy when the extra capacity is earned at Castles. All spies start as Agents with a free promotion. [MAP GENERATION] Aluminum may now appear on Plains Increased Lake generation Updated Bonus and Strategic Sea resource generation Fixed river generation on Inland Sea maps [UI ENHANCEMENTS] Combat Preview UI has received multiple improvements The Civilopedia now shows the number of spies/envoys granted by a civic Multi-turn unit movement paths shown when unit reselected Add Relationships tab to city state Intel Reports which displays that city state's at war status with other civs and city states A popup box is now used to modify deal item values Added leader dialog for Gifts and Demands Scenarios no longer display extraneous UI screens Reports now displays great works, adjacency, and districts information Trade Route chooser automatically selects previously completed trade route Additional improvements to the Trade Route chooser Added a turn blocker notification when city ranged attack is available Tech and Civic Boosts now additionally appear in the notification panel above the turn advancer. A Toggle Strategic View keybinding has been added [DIPLOMACY ENHANCEMENTS] Added tooltips explaining why you can or cannot declare each kind of war or undertake another diplomatic action. “Are you sure you want to denounce?” confirmation added Liberation changes: - Liberating cities can now occur even if you got the city in a deal (peace deals are the most common case of this). - A case where the Persian player didn't see "(cede)" or "(return)" besides cities on the peace deal screen has been fixed. - When you liberate a city-state your military units are only kicked back from the first ring of hexes around the city; you aren't ejected from their territory entirely. [AI TUNING] Improved AI ability to move great works around to get theming AI will now better handle air attacks - Bombers will attack Districts, Improvements, and then Units in that preference - Fighters will prefer to attack other air units Improved desire to pillage cities Improved city planning with regard to adjacency bonuses During city attacks, concentrate unit attacks on more threatening units rather than spreading out Fixed a bug that resulted in the AI overestimating the value of demand tribute Adjust AI acceptance of embassies to be a bit more like what they already do for delegations Specifically, they probably will reject it if they're unfriendly, will accept at neutral unless they have any other reason against it (close balance) and will generally accept it at friendly unless they have a strong reason against. In evaluating deals, the AI will mark elements that are unacceptable at any price, and expose that to the player Improve ability to utilize city-states, beyond just suzerainty As a player approaches victory, AI will become less friendly and more aggressive [MULTIPLAYER] Improved stability after receiving a multiplayer join error Fixed unnecessary host migration when exiting a LAN game Fixed an occasional hang during wars in dynamic turn mode Miscellaneous UI fixes and stability improvements [BUG FIXES] Fixed an issue where plot tooltips would show when we didn’t want them to Fixed multiple issues with Air combat City Banners were not reacting to population changed events Barbarian camp art will now update as the game progresses into later eras Fixed an issue where pillaged improvements lost their pantheon bonuses forever District repair costs now computed properly based on both game speed and start era. Will always be 25% of the cost of creating a new district of that type. Correct Alexander’s “To the World’s End” healing ability so it only triggers if the city has a COMPLETED wonder in it. Wonders should always be repairable after they have been hit by a nuclear blast Fixed issues with Reports screen totals not adding correctly Additional bug fixes. [MISC] Added new visualization for desert mountains http://steamcommunity.com/games/2890...85663556011619 Last edited by vex : 07-27-2017 at 08:43 PM. |
07-28-2017, 05:08 PM | #252 |
College Benchwarmer
Join Date: Oct 2000
Location: calgary, AB
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That 50% increase to settler cost will be a bit of a doozy
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07-28-2017, 05:11 PM | #253 |
College Starter
Join Date: Aug 2016
Location: Earth, the semi-final frontier.
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$40.19 on Steam this weekend.
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07-28-2017, 05:47 PM | #254 |
n00b
Join Date: Feb 2017
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Didn't feel too different than Civ 5 to me. I'll give it another try with the new patch though!
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07-28-2017, 10:17 PM | #255 |
High School Varsity
Join Date: Nov 2006
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07-28-2017, 10:30 PM | #256 |
Head Coach
Join Date: Oct 2005
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Might jump back in and give Stellaris a break.
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07-28-2017, 10:35 PM | #257 |
Grizzled Veteran
Join Date: Jul 2001
Location: Tulsa
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Two days in for me and I'm still trying to adjust to these damn graphics.
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10-17-2017, 03:54 PM | #258 |
Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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The media don't understand the kinds of problems and pressures 54 million come wit'! |
10-17-2017, 06:04 PM | #259 |
Grizzled Veteran
Join Date: Nov 2003
Location: MA
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Played a game for the first time yesterday. Was still a breeze. I've given up hope the ai is ever going to be remotely competitive this edition, but you never know.
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10-19-2017, 02:42 PM | #260 |
Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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The Fall Update has been released.
[NEW]
[RELIGION UPDATE]
[UI ENHANCEMENTS]
[AI TUNING]
[MULTIPLAYER]
[BALANCE CHANGES]
[BUG FIXES]
[MISC]
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The media don't understand the kinds of problems and pressures 54 million come wit'! |
10-23-2017, 07:03 PM | #261 |
High School Varsity
Join Date: Aug 2008
Location: Lowcountry, SC
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Have a 50% off the Digital Deluxe version - so $40 for the game + all DLC (and fluff). Sounds like a good time to finally take the plunge? Shaping up nicely with the updates?
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10-23-2017, 09:08 PM | #262 | |
College Prospect
Join Date: Jan 2001
Location: Raleigh, NC
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Quote:
Where did you get that coupon? Might consider that as an option if it is available to the public. |
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10-23-2017, 10:35 PM | #263 |
Hall Of Famer
Join Date: Jun 2006
Location: Chicago, IL
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I got one too. They just added it to my Steam inventory for some reason.
New update is nice. Enjoy the changes to religion and the new civs. Still needs some work in areas but much better than where it was. |
10-26-2017, 07:39 PM | #264 | |
High School Varsity
Join Date: Aug 2008
Location: Lowcountry, SC
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Quote:
Same. I didn't even know it was there, just happened to open my inventory one day. Torn even more now with the Halloween sale cranking. Loved III/IV/V, but hearing there's not a ton of difference with VI. And I've not hardly scratched the surface of everything V has. |
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10-26-2017, 07:59 PM | #265 |
Grizzled Veteran
Join Date: Nov 2003
Location: MA
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Districts change a lot up with the game, as does the boost and social systems. I just had more of a challenge with v. I also thought v was a better looking(still hate vi's cartoon style) with a significantly better user interface.
I was and still am quite surprised at how awful the interface is in vi after v almost perfected it. Massive step back. |
11-28-2017, 10:52 AM | #266 | |
College Benchwarmer
Join Date: Oct 2000
Location: calgary, AB
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First Expansion announced
https://civilization.com/news/entrie...-rise-and-fall Quote:
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11-28-2017, 11:18 AM | #267 |
Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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"On a more practical note, it is also a useful way to remind yourself of what you have been up to if you return to a saved game after a few days away. Ultimately, the Timeline is a way to illustrate your story"<---really like this
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The media don't understand the kinds of problems and pressures 54 million come wit'! |
11-28-2017, 12:03 PM | #268 |
Hockey Boy
Join Date: Oct 2000
Location: Royal Oak, MI
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I really hope that this expansion gives Civ VI more life.
I have tried to play the game about a half dozen times and each and every time it's felt dull and empty. Once I leave a game, I have rarely had a desire to go back to it. I am not sure if it's something particular about Civ VI or if it's just that I have played so much Civ over the last 10 years - Civ IV and V - that the game just doesn't do it for me anymore. I really hope it's the former and that this, and potentially other expansions, can fix it.
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Steve Yzerman: 1,755 points in 1,514 regular season games. 185 points in 196 postseason games. A First-Team All-Star, Conn Smythe Trophy winner, Selke Trophy winner, Masterton Trophy winner, member of the Hockey Hall of Fame, Olympic gold medallist, and a three-time Stanley Cup Champion. Longest serving captain of one team in the history of the NHL (19 seasons). Last edited by Honolulu_Blue : 11-28-2017 at 12:41 PM. |
11-28-2017, 12:33 PM | #269 | |
Coordinator
Join Date: Mar 2002
Location: Dayton, OH
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Quote:
Yes sir. Played it maybe 10 times after it first came out. Haven't touched it since last Christmas.
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My listening habits |
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11-28-2017, 03:09 PM | #270 |
Coordinator
Join Date: Nov 2003
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Most of that seems like it is designed to make the game more equal and less runaway victories that kill interest in games early, but I think they have a very fine line between doing that and railroading. The golden and dark ages sound pretty dumb and forced. Can’t say I’m massively impressed with any of it.
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11-28-2017, 03:19 PM | #271 |
Head Coach
Join Date: Oct 2002
Location: Colorado Springs
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Cautious optimism. I hope cities just don't randomly flip back and forth completely out of your control.
Last edited by Coffee Warlord : 11-28-2017 at 03:19 PM. |
11-28-2017, 07:34 PM | #272 |
Head Coach
Join Date: Oct 2005
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Stellaris and XCom have taken up most of my time but I do like Civ 6.
The last quarter (?) of the game tends to drag on (but hey, Stellaris is much worse) but think the first half is pretty decent. I hated the version that had the stack-of-doom (Civ 4?) and could never get into that. Looking forward to the wealth of new features! Its amazing (and scary) to think that I've been playing Civilization since the first version. |
12-21-2017, 02:03 PM | #273 |
College Prospect
Join Date: Oct 2000
Location: The Flatlands of America
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__________________
Post Count: Eleventy Billion - so deal with it! |
12-21-2017, 02:09 PM | #274 |
Pro Starter
Join Date: Nov 2004
Location: Newbury, England
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If by “free” the article means Ł30 on offer, or Ł60 normally, that headline is entirely accurate
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'A song is a beautiful lie', Idlewild, Self Healer. When you're smiling, the whole world smiles with you. Sports! |
01-12-2018, 01:33 PM | #275 |
College Starter
Join Date: Dec 2000
Location: Roseville, CA
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Couldn't find the video game deal thread, so I'll post this here. If you haven't picked up Civ VI yet, Humble Bundle's February game of the month is Civ VI. You can get with 2 DLCs for $12, with more games released at the beginning of February.
Usually, the selection of games is pretty underwhelming for me, but $12 for ~10 games is not a bad deal. |
01-12-2018, 10:20 PM | #276 |
High School JV
Join Date: Dec 2000
Location: Texas
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I'll also throw this out there. Rise and Fall expansion is 18% off at Green Man Gaming if you're signed in, and the SAVE15 coupon code stacks in cart, making it $20.90.
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01-12-2018, 10:27 PM | #277 |
Head Coach
Join Date: Oct 2005
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01-12-2018, 11:04 PM | #278 |
Grizzled Veteran
Join Date: Nov 2013
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Well that's $21 gone from my wallet
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"I am God's prophet, and I need an attorney" |
01-22-2018, 02:14 PM | #279 |
Head Coach
Join Date: Oct 2000
Location: Surfside Beach,SC USA
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Quill19 got his hands on a preview copy of the CIV 6 expansion:
Civilization VI: Rise and Fall! -- Poundmaker of the Cree! -- Part 1 - YouTube
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Coastal Carolina Baseball-2016 National Champion! 10/17/20-Coastal Football ranked in Top 25 for first time! |
02-07-2018, 01:28 PM | #280 |
Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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New patch released in advance of Rise and Fall.
Base Game Patch Notes ENHANCEMENTS
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The media don't understand the kinds of problems and pressures 54 million come wit'! |
02-07-2018, 01:31 PM | #281 |
General Manager
Join Date: Oct 2002
Location: The Mountains
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Somehow I never jumped from 4 to 5. I still break out 4 every couple of months. If I finally wanted to jump ahead, would it be better to go to 5, or all the way to 6?
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02-07-2018, 03:20 PM | #282 |
Hall Of Famer
Join Date: Jun 2006
Location: Chicago, IL
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I'd probably just say go with 6. They're similar in a lot of ways but I think adding districts in 6 is a big plus.
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02-07-2018, 03:29 PM | #283 |
College Benchwarmer
Join Date: Oct 2000
Location: calgary, AB
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Rise and Fall review up at polygon:
Civilization 6: Rise and Fall review - Polygon Hoping this goes on sale before the mac release date, likely in early april. |
02-07-2018, 03:33 PM | #284 |
Hall Of Famer
Join Date: Jun 2006
Location: Chicago, IL
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Green Man Gaming has the expansion for $30 plus a 20% code you can add. $24 for the game with the expansion is pretty cheap.
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02-07-2018, 06:28 PM | #285 |
College Benchwarmer
Join Date: Oct 2000
Location: calgary, AB
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02-08-2018, 11:06 PM | #286 |
Hall Of Famer
Join Date: Sep 2002
Location: Troy, Mo
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I've played Civ VI the total of 6 hours but I picked up the RaF expansion tonight and will dig into it tomorrow on my day off.
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02-08-2018, 11:18 PM | #287 |
Head Coach
Join Date: Oct 2005
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I bought it with the 20% GMG discount and installed it.
Will start playing with it tomorrow but think will wait for the first patch before really digging into it. |
02-08-2018, 11:50 PM | #288 |
Hall Of Famer
Join Date: Jun 2006
Location: Chicago, IL
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It's a nice upgrade. AI is much better at warfare. They will make you pay for not keeping a defense. Digging some of the new civs too.
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02-09-2018, 10:46 AM | #289 |
Head Coach
Join Date: Oct 2000
Location: Surfside Beach,SC USA
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Steam having a play for free weekend on Civ 6 starting today. Been hesitant to try the new game, but might give this a try.
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Coastal Carolina Baseball-2016 National Champion! 10/17/20-Coastal Football ranked in Top 25 for first time! |
02-09-2018, 01:43 PM | #290 |
Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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So the announcement mentioned that you could earn "governor points" to upgrade Governors. They didn't bother to include that said points come from a whole new District and set of buildings. Nice!
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The media don't understand the kinds of problems and pressures 54 million come wit'! |
02-09-2018, 08:21 PM | #291 |
Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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I played for a couple of hours this evening. It definitely feels like an entirely different experience. I was planning on epic speed so I don’t have a feel yet for overall difficulty, but the AI does seem improved, and between the patch and the expansion, there’s a lot that’s different/new.
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The media don't understand the kinds of problems and pressures 54 million come wit'! |
02-10-2018, 10:34 PM | #292 |
Grizzled Veteran
Join Date: Nov 2013
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Is it just me or were city defenses nerfed?
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"I am God's prophet, and I need an attorney" |
02-13-2018, 04:23 PM | #293 |
Pro Starter
Join Date: Oct 2000
Location: Kansas City, MO
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Maybe. I'm in an "emergency" right now trying to liberate Hong Kong from France and I'm doing a fare amount of damage with two frigates. But I' think it might be the garrison strength swinging. It showed as 89 when I showed up, then dropped to 69 and then 59 before I even attacked.
I'm digging the expansion. There is a definite price to pay for having a spread out empire and settling too close to other Civs or on other continents. Trying to steal free cities is pretty fun too. I have encountered a bug with free cities, however. I had a Greek city go free and both myself and and another Civ were trying to capture by force. The other Civ got there first but my units stayed in the territory and couldn't move without starting a war. I managed to negotiate open border so they could move, but I have one bombard that is stuck and cannot move for some reason. |
04-26-2018, 07:41 AM | #294 |
Head Coach
Join Date: Oct 2005
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Just finished a marathon/huge game with Pericles.
Won it with a Religion victory in 1929 over 11 remaining countries. I was also leading substantially with Culture but could never even get close to winning (have to read up on the tips & tricks for Culture). Decided to continue playing a little bit more to fight it out with a country leading in Science. Overall, I enjoyed the different strategies needed with Religion. |
05-12-2018, 09:17 AM | #295 |
Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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New update is out...
ADDITIONS
BALANCE
MODDABILITY UPDATES
BUG FIXES
TEXT FIXES
GRAPHIC FIXES
AI
MULTIPLAYER
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The media don't understand the kinds of problems and pressures 54 million come wit'! |
07-27-2018, 09:35 PM | #296 |
Head Coach
Join Date: Oct 2000
Location: Surfside Beach,SC USA
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Well not often does PC Gamer cover America's Got Talent, but it's not very often that an act performs a song which should be very familiar...
https://www.pcgamer.com/full-choral-...ffer-pcgamertw
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Coastal Carolina Baseball-2016 National Champion! 10/17/20-Coastal Football ranked in Top 25 for first time! |
07-29-2018, 11:22 AM | #297 |
Head Coach
Join Date: Oct 2000
Location: Surfside Beach,SC USA
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Civ 6 on sale for next 12 hours or so at Green Man Gaming, 70% off-Rise and Fall DLC also on sale, not as much off though:
Summer Sale 2018 | Green Man Gaming
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Coastal Carolina Baseball-2016 National Champion! 10/17/20-Coastal Football ranked in Top 25 for first time! |
11-20-2018, 07:21 PM | #298 |
Grizzled Veteran
Join Date: Nov 2013
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So long $40
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"I am God's prophet, and I need an attorney" |
11-20-2018, 09:28 PM | #299 |
Hall Of Famer
Join Date: Nov 2002
Location: New Jersey
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Also, it was announced recently that Civ 6 will be coming to the Nintendo Switch... very intriguing.
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11-21-2018, 12:16 AM | #300 |
Hall Of Famer
Join Date: Jun 2006
Location: Chicago, IL
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Full features list:
ENVIRONMENTAL EFFECTS: Volcanoes, storms (blizzards, sand storms, tornados, hurricanes), climate change, floods, and droughts. POWER AND CONSUMABLE RESOURCES: Strategic resources play an additional role in Gathering Storm. These resources are now consumed in power plants to generate electricity for your cities. Initially you’ll be powering your most advanced buildings by burning carbon-based resources like Coal and Oil, but renewable energy sources also unlock as you progress to current-day technologies. Your choices about resource usage will directly affect the world’s temperature and can cause melting ice caps and rising sea levels. ENGINEERING PROJECTS: Shape the world around your empire to overcome unfavorable land conditions by making improvements like canals, dams, tunnels and railroads. When settling cities, consider the flood risk to coastal lowland areas, but keep in mind that in the late-game, new technologies like Flood Barriers can be used to protect these tiles. WORLD CONGRESS: Make your voice heard among the other leaders of the world. Earn Diplomatic Favor through Alliances, influencing city-states, competing in World Games, and more. Use Diplomatic Favor to extract promises from other leaders, vote on Resolutions, call a Special Session to address an emergency, and increase the weight of your votes in your quest to achieve the new Diplomatic Victory. 21st CENTURY TECHNOLOGIES & CIVICS: A new era has been added to the Technology and Civics trees. Combat new environmental effects with speculative ideas such as relocating your population out to seasteads and developing technologies to recapture carbon emissions. NEW LEADERS AND CIVS: Nine new leaders from eight new civilizations are introduced. Each brings unique bonuses and gameplay, as well as a total of nine unique units, four unique buildings, three unique improvements, two unique districts and one unique governor. NEW SCENARIOS: The Black Death & War Machine MORE NEW CONTENT: Seven new world wonders, seven natural wonders, 18 new units, 15 new improvements, 9 new buildings, 5 new districts, 2 new city sets, 9 new techs and 10 new civics have been added. IMPROVED GAMEPLAY SYSTEMS: The Espionage system has been enhanced with new options, the Culture and Science Victories have been updated, new Historic Moments have been added, and additional improvements have been made to other existing systems. Civilization VI: Gathering Storm will launch for Windows PC on February 14, 2019. |
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