07-06-2009, 08:35 PM | #251 |
General Manager
Join Date: Oct 2000
Location: Chicago
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And if BK can't cover the action I'll take a part of it as well.
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07-06-2009, 08:56 PM | #252 |
General Manager
Join Date: Oct 2000
Location: Chicago
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OK, where is everyone? The show is about to start!
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07-06-2009, 08:57 PM | #253 |
Head Coach
Join Date: Jul 2001
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Let's go!
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07-06-2009, 08:57 PM | #254 |
Coordinator
Join Date: Feb 2003
Location: Seattle, WA
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I'm here!
__________________
We have always been at war with Eastasia. |
07-06-2009, 08:59 PM | #255 |
Coordinator
Join Date: Jan 2001
Location: Not too far away
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Each of you has been brought into a secured teleconference (brought to you by Cisco) to discuss the emergence of a new threat. Rumors have blossomed quickly over the past hour but few know anything more than the name being whispered on everyone's lips - "The Conspiracy".
Barkeep49, the Head of Homeland Security, leads the meeting. Former vice president Noah Daniels has been found murdered at his estate. The news of this will almost certainly become public in the next few hours. The Secret Service and Federal Bureau of Investigations have begun work on the investigation and believe that Daniels was aligned with a group known for now as "The Conspiracy". The makeup of this group is unknown at this time; until earlier this morning no one knew of the existence of the group. However, anyone who could gain entry into the home of a former Vice President and carry out an execution must be extremely connected and extremely motivated. The Counter Terrorist Unit (CTU) is being asked to assume a leadership position in the investigation while working in conjunction with other agencies. Special Agent Jack Bauer will be the point person for the operation. As is so often the case in these matters, the people above and below Bauer on the organizational chart do not matter as much as the results that Bauer is able to consistently generate. Full cooperation is expected in efforts to ascertain the relationship between Daniels and "The Conspiracy" and to determine the goals of this organization going forward. Day 1 is underway! Remember to include both GMs on any PMs you sent. You can send 4 PMs per 24 hours. |
07-06-2009, 09:09 PM | #256 |
General Manager
Join Date: Oct 2000
Location: Chicago
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Where is that damn clock to create a sense of drama?
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07-06-2009, 09:10 PM | #257 |
Head Coach
Join Date: Jul 2001
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No deaths yet? No explosions yet?
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07-06-2009, 09:11 PM | #258 |
Coordinator
Join Date: Feb 2003
Location: Seattle, WA
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So nothing happened night zero? Or just nothing that outwardly affects us?
__________________
We have always been at war with Eastasia. |
07-06-2009, 09:14 PM | #259 |
General Manager
Join Date: Oct 2000
Location: Chicago
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Nah, Night 0 is boring In all seriousness, we'll post what happened on Night 0 after the game.
Day 1? To be determined. |
07-06-2009, 09:15 PM | #260 |
Head Coach
Join Date: Feb 2003
Location: Bath, ME
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Hmm, interesting. So this Daniels may have been a bad guy? I expect there will be some detective work involved here. We should talk about a strategy for voting. We can control the pace of the game some, so I would think it would be best to draw out each day in order to get as many actions in as we can, at least until the point that we've started to get some data to go on.
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07-06-2009, 09:19 PM | #261 | |
Head Coach
Join Date: Jul 2001
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Quote:
This largely depends on the night kill ability of the conspirators. If they get a kill every 24 hours, it would be a mistake to draw out lynches as that gives them more kills than we have. Also, using this strategy does give the wolves more potential excuses for making certain votes. |
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07-06-2009, 09:20 PM | #262 |
Coordinator
Join Date: Feb 2003
Location: Seattle, WA
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I notice Daniels wasn't in the name of possible characters. It was too much to hope that it might give bad guys one less role to try and poach.
__________________
We have always been at war with Eastasia. |
07-06-2009, 09:22 PM | #263 |
Head Coach
Join Date: Feb 2003
Location: Bath, ME
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True, but I think it may make sense in the beginning when we don't have anything to vote on yet. We want to lynch less in the beginning and more later on.
It depends on the schedules our actions are on too though. For example if scans are based on 24 hours, or days, or what. I presume though that not all abilities are stuck to the day cycle. |
07-06-2009, 09:24 PM | #264 | |
Coordinator
Join Date: Feb 2003
Location: Seattle, WA
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Quote:
We can't really drag it out too long if a lynch will happen every 23rd-24th hour or so. I guess day 1 could last until you get 40% on somebody...... But if the question is "should there be any circumstances in which a 'no lynch' policy would be beneficial", I don't see one offhand.
__________________
We have always been at war with Eastasia. |
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07-06-2009, 09:25 PM | #265 | |
Grizzled Veteran
Join Date: Nov 2000
Location: St. Paul, MN
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Quote:
There's also the possibility that the conspirators get powers that can be used every say 36 hours, in which case it makes sense to try and get lynches done more quickly. I think the thing is, at this point in time, we're missing some information we'd need to make the correct call here. Gonna head to bed for now. |
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07-06-2009, 09:25 PM | #266 |
Coordinator
Join Date: Feb 2003
Location: Seattle, WA
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Strike "should there". Replace with "are there". My opinion is the same though.
__________________
We have always been at war with Eastasia. |
07-06-2009, 09:25 PM | #267 |
Coordinator
Join Date: Jan 2008
Location: New Hampshire
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Completely irrelevant, but I had to post this in the spirit of the game (and to possibly piss off PB):
Preliminary talks on a contract extension have started between Flyers general manager Paul Holmgren and Pronger’s agent, Pat Morris. Morris said Pronger has never gone into a season with only one year left on a deal. They’ll get a player who wants to play into his 40s and insists he doesn’t feel his age. “Twenty-four. Call me Jack Bauer,” he said. |
07-06-2009, 09:33 PM | #268 |
Head Coach
Join Date: Feb 2003
Location: Bath, ME
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I definitely don't want a no lynch, I want a voting record. But since in this game it seems it would be possible to get a lynch near instantly if we wanted to, I thought I should address that issue. I think lynching fast at the beginning would help the wolves.
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07-06-2009, 09:41 PM | #269 |
Hall Of Famer
Join Date: Oct 2002
Location: Massachusetts
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Jack Bauer believes in always lynching!
__________________
Get bent whoever hacked my pw and changed my signature. |
07-06-2009, 09:41 PM | #270 | |
Coordinator
Join Date: Feb 2003
Location: Seattle, WA
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Quote:
Y'know, I think it's a damned if you do damned if you don't thing. If we come up with a couple possibles (no shows, etc), I don't really have a problem with getting some early information via a lynch. What I sometimes find more destructive to the villagers chances in WW is the nitpicky small thing that blows up into a showdown that overshadows everything else until all of the people involved are outed or lynched.
__________________
We have always been at war with Eastasia. |
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07-06-2009, 09:51 PM | #271 |
Hall Of Famer
Join Date: Oct 2002
Location: Massachusetts
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that's very true Path. I think that's a very wise observation you've made there in your last couple sentences.
__________________
Get bent whoever hacked my pw and changed my signature. |
07-06-2009, 09:57 PM | #272 |
Hall Of Famer
Join Date: Jan 2001
Location: Decatur, GA
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As this is my first game, point out to me if I'm saying something wildly off the wall and stupid (I can take it). I'd assume that we'd want some more information before we lynch someone, but of course holding off for too long wouldn't be sound. So I think a middle ground would be best. Lynching fast would probably be too rash. And dawdling too long wouldn't be too helpful either (though I'm not sure at all how long is too long in the info gathering phase).
__________________
"A prayer for the wild at heart, kept in cages" -Tennessee Williams Last edited by ISiddiqui : 07-06-2009 at 09:58 PM. |
07-06-2009, 10:00 PM | #273 |
Hall Of Famer
Join Date: Oct 2002
Location: Massachusetts
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ISiddiqui - editing posts isn't allowed in WW (you could conceivably be editing out something you said that revealed yourself or gave a clue to a teammate). No harm no foul, just saying.
__________________
Get bent whoever hacked my pw and changed my signature. |
07-06-2009, 10:01 PM | #274 |
General Manager
Join Date: Oct 2000
Location: Chicago
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ISiddiqui - one of the first lessons of Werewolf: do not edit posts in the thread. This was not posted in the rules thread but it should have been ... just one of those things that I forgot to add since it has been such a long-standing rule in these games.
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07-06-2009, 10:02 PM | #275 |
Hall Of Famer
Join Date: Oct 2002
Location: Massachusetts
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haha - i'm faster than HOOPSGUY!!!!!
__________________
Get bent whoever hacked my pw and changed my signature. |
07-06-2009, 10:04 PM | #276 |
Hall Of Famer
Join Date: Jan 2001
Location: Decatur, GA
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Oops, sorry! Was just adding the last parenthetical to my post (and fixing a typo or two!!)
__________________
"A prayer for the wild at heart, kept in cages" -Tennessee Williams |
07-06-2009, 10:06 PM | #277 |
General Manager
Join Date: Oct 2000
Location: Chicago
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The "no edit" rule ensures everyone on this forum (with the exception of the moderators, most of the time) sucks at speling over the long hual.
Last edited by Barkeep49 : 07-06-2009 at 10:07 PM. Reason: Since he missed the obvious chance for humor, I needed to supply it |
07-06-2009, 10:06 PM | #278 |
Coordinator
Join Date: Jan 2001
Location: Not too far away
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Not to have a disagreement between mom and dad but I feel the sort of immediate editing ISiddiqui did is alright and am sorry that has fallen out of favor in place of a rigid fundamentalism about editing.
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07-06-2009, 10:08 PM | #279 |
Hall Of Famer
Join Date: Oct 2002
Location: Massachusetts
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*shrugs* it doesn't bother me one way or another. just figured i'd be a bit less of a freak about it then some others and i could be nice in pointing it out to him
__________________
Get bent whoever hacked my pw and changed my signature. |
07-06-2009, 10:10 PM | #280 |
Head Coach
Join Date: Feb 2003
Location: Bath, ME
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If we had an editing rule I would still be alive in the Labyrinth!
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07-06-2009, 10:19 PM | #281 |
FOFC Survivor
Join Date: Apr 2002
Location: Wentzville, MO
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Tick, tick, tick...
__________________
Cheer for a walk on quarterback! Ardent leads the Vols in the dynasty forum. |
07-06-2009, 10:19 PM | #282 |
Coordinator
Join Date: Jan 2008
Location: New Hampshire
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I think you need to better classify the nature of the 24 ticking sound in writing, Poli. It's not a simple ticking.
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07-06-2009, 10:20 PM | #283 |
Hall Of Famer
Join Date: Jan 2001
Location: Decatur, GA
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It's more of a beep
__________________
"A prayer for the wild at heart, kept in cages" -Tennessee Williams |
07-06-2009, 10:21 PM | #284 | |
Coordinator
Join Date: Jan 2008
Location: New Hampshire
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Quote:
We mostly trust each other here, but I think if you stray from rigid fundamentalism in this case you're going to run into more headaches. |
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07-06-2009, 10:22 PM | #285 | |
Coordinator
Join Date: Jan 2008
Location: New Hampshire
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Quote:
Certainly. Most of the games I've run here I've just avoided re-printing some commonly known rules without considering that some might need a reminder, so leniency is always a good thing, especially early in games. |
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07-06-2009, 10:22 PM | #286 |
FOFC Survivor
Join Date: Apr 2002
Location: Wentzville, MO
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Beep, beep, beep...
__________________
Cheer for a walk on quarterback! Ardent leads the Vols in the dynasty forum. |
07-06-2009, 10:24 PM | #287 |
Coordinator
Join Date: Jan 2008
Location: New Hampshire
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And now, to actually comment on the game.. I'm interested to see how the lynching plays out. Are we going to move towards our first lynch candidates being low-posters or have game events or character abilities interject? I feel like it won't be too far into this game before something weird/unexpected happens.
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07-06-2009, 10:33 PM | #288 |
Grizzled Veteran
Join Date: Jan 2005
Location: Appleton, WI
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I'm assuming that we aren't going to have much to go on in the first day, so I'm going to do something to hopefully jumpstart something.
Vote EagleFan |
07-06-2009, 10:53 PM | #289 |
College Starter
Join Date: Oct 2000
Location: Pittsburgh, PA
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A vote from me at this time is completely random, so I will wait for tomorrow night before voting. I think it is advantageous at this time to wait almost the full 24 hours until the next lynch.
__________________
"It's a great day for hockey" - "Badger" Bob Johnson |
07-06-2009, 10:59 PM | #290 |
Head Coach
Join Date: Feb 2003
Location: Bath, ME
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So 40% of 24 would be 10 votes, I assume. So by 24 hours 10 votes will lynch. Presumably right now it's much higher than that. Am I thinking about this right?
I don't have a standard day one vote, so I don't have anyone to throw out for consideration at this point. Is there anyone who has not checked in? |
07-06-2009, 11:00 PM | #291 | |
Head Coach
Join Date: Jul 2001
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Quote:
My 100% guesstimates from page 3 26:00-26:59 25:00-25:59 = 20% 24:00-24:59 = 30% 23:00-23:59 = 40% 20:00-22:59 = 50% 15:00-19:59 = 60% 10:00-14:59 = 70% 5:00-9:59 = 80% 1:00-4:59 = 90% 0:00-1:00 = 100% |
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07-06-2009, 11:02 PM | #292 | |
College Starter
Join Date: Jun 2005
Location: Houston, TX
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Quote:
This is hoops. This game is probably rigged to really hurt us if we don't lynch. |
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07-06-2009, 11:04 PM | #293 |
Head Coach
Join Date: Jul 2001
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I know there's been some talk on two points so far.
1. Whether or not the wolves get a kill every X amount of hours or if a lynch is needed. 2. Whether after 24 hours, a lower and lower percentage of votes is needed to lynch or it stays at 40% The answer to these questions can't be the wolves get a kill after lynched and the votes needed stays at 40%. The answer could very well be the wolves get a kill every 24 hours and 2. could be either way. The answer could be that the wolves get a kill for every lynch and the percentage of votes needed keeps getting smaller after 24 hours. |
07-06-2009, 11:06 PM | #294 |
Head Coach
Join Date: Jul 2001
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The reason it couldn't be a kill for every lynch and votes needed stays the same is we could draw the lynches out forever.
My best guess is the wolves get a kill every 24 hours and the second question could go either way. Having the wolves get that kill makes lynching a necessity and as Tyrith pointed out, not lynching should be a negative for the villager in most cases. That would accomplish it. |
07-06-2009, 11:12 PM | #295 |
Head Coach
Join Date: Feb 2003
Location: Bath, ME
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Wow, I must be ready for bed. I couldnt' understand any of that Danny. I'll try again in the morning.
Though I hate sleeping in this game because I know anything could happen while I'm gone. I need the staying power of Jack Bauer. |
07-06-2009, 11:15 PM | #296 |
College Benchwarmer
Join Date: Mar 2004
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I dont know who to PM...so im not. I dont trust any of you. I almost trust DT.
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07-06-2009, 11:20 PM | #297 | |
Hall Of Famer
Join Date: Oct 2002
Location: Massachusetts
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Quote:
i'm pretty sure if you should be trusting anybody it's me. after all i'm jack bauer. and i have a hot daughter...if you PM me she can be yours!
__________________
Get bent whoever hacked my pw and changed my signature. |
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07-06-2009, 11:28 PM | #298 |
College Benchwarmer
Join Date: Mar 2004
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I will pick her up at 7:00.
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07-06-2009, 11:29 PM | #299 |
Hall Of Famer
Join Date: Oct 2002
Location: Massachusetts
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i said can be, not that she would be for sure.
you might not even be alive by 7pm bucko!
__________________
Get bent whoever hacked my pw and changed my signature. |
07-06-2009, 11:29 PM | #300 |
Coordinator
Join Date: Feb 2003
Location: Seattle, WA
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__________________
We have always been at war with Eastasia. |
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