02-26-2014, 12:42 PM | #251 |
Head Coach
Join Date: Jul 2001
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Is there a need for an early Herbalist? I think I haven't been building one until year 10-15 and health seems to remain 4 1/2*. I had been playing on medium and only recently switched to hard though, so maybe I'm taking a risk? |
02-26-2014, 12:44 PM | #252 |
Pro Starter
Join Date: Oct 2001
Location: Cary, NC
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I usually build one early, on the theory that I'm covered in case of illness, and usually they end up cranking out herbs to the max and then becoming a functional laborer anyway.
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02-26-2014, 12:47 PM | #253 | |
Retired
Join Date: Oct 2000
Location: Fantasyland
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Quote:
Plus it's easy to build a stockpile of herbs early and then use them to trade for other goods. |
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02-26-2014, 12:48 PM | #254 |
Retired
Join Date: Oct 2000
Location: Fantasyland
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02-26-2014, 01:03 PM | #255 | |
College Prospect
Join Date: Nov 2003
Location: Flower Mound, TX
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Quote:
My health dropped to 3 pretty quickly so I was trying to stop it from plummeting further. |
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02-26-2014, 01:28 PM | #256 |
College Prospect
Join Date: Nov 2003
Location: Portland, Oregon
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Herbalist is great for rounding out the health meter, but what matters most of all is food diversity, ie more than 2 crops and bringing in MEAT. Gatherers bring in a ton of food, but the banished hate eating it. From what I can tell, theyre not entirely fond of fish either.
edit: and one worker/herb shack is more than enough until at least 200 population. Last edited by chinaski : 02-26-2014 at 01:52 PM. |
02-26-2014, 01:48 PM | #257 |
Pro Starter
Join Date: Oct 2001
Location: Cary, NC
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02-26-2014, 01:53 PM | #258 |
College Prospect
Join Date: Nov 2003
Location: Portland, Oregon
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Ive seen murder and suicide too. Dark days.
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02-26-2014, 02:00 PM | #259 | |
Favored Bitch #1
Join Date: Dec 2001
Location: homeless in NJ
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Quote:
So true. I had a pasture full of sheep and was churning out mutton until a virus struck and killed them all. It just hit me that a way to combat that could be to split livestock into smaller groups. |
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02-26-2014, 02:11 PM | #260 |
Pro Starter
Join Date: Oct 2001
Location: Cary, NC
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I find it interesting that the villagers will change jobs frequently - other than situations where they will take a job closer to their house, I'm not sure why that is.
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02-26-2014, 02:34 PM | #261 | |
lolzcat
Join Date: Oct 2000
Location: Herndon, VA
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Quote:
That's what I've been going with too. A schoolhouse isnt much use to start with, keeps children from being productive for a few more years and ties up one valuable adult citizen, but without out it you're just setting up trouble a few years down the line when you have a gang of uneducated citizens producing at half-speed. In my town I've just accidentally brought in 17 nomads in late summer, they're all wandering around homeless with too little time to build houses before winter. Waiting to see what affect frozen nomads lying in the street will have on happiness of the rest. |
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02-26-2014, 02:41 PM | #262 | |
Death Herald
Join Date: Nov 2000
Location: Le stelle la notte sono grandi e luminose nel cuore profondo del Texas
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Quote:
I think that if they have nothing to do for their assigned jobs, they revert to general laborers until there is something to do again for their job.
__________________
Thinkin' of a master plan 'Cuz ain't nuthin' but sweat inside my hand So I dig into my pocket, all my money is spent So I dig deeper but still comin' up with lint |
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02-26-2014, 03:36 PM | #263 |
Coordinator
Join Date: Dec 2003
Location: Sydney, Australia
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Eeek that moment when you get all excited at your first nomads, bring them in, house them, then have 11 people die of starvation one winter later.
__________________
Politics, n. Strife of interests masquerading as a contest of principles. --Ambrose Bierce |
02-26-2014, 04:10 PM | #264 | |
Pro Starter
Join Date: Oct 2001
Location: Cary, NC
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Quote:
That is true, but what I mean is that they will just switch jobs a lot if you keep the house window open I've seen them change jobs twice in like 15 minutes. Forester to Gatherer to Stonecutter, etc. Last edited by Peregrine : 02-26-2014 at 04:10 PM. |
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02-26-2014, 04:19 PM | #265 |
College Benchwarmer
Join Date: Jan 2001
Location: A sports era long ago when everything didnt require a Nike logo
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The trading is the most frustration for me.
First off, the boats come way too infrequent , maybe because I don't want to tie up 4 ppl to move goods around? Usually just one can keep up with the amount of boats. Then, half the time they have the same crap I do, or like 66 pieces of a fruit I don't have yet. Ultimately, when the mothership I want arrives. The trader is wearing a black mask and trying to fleece me for 600 per animal which is fine and good. However, the bastard wont take ANY of my produce and will only deal in tools. At his extortion, ahem, exchange rate of like 150 tools for 2 animals I have to hope will reproduce. Dismissed!
__________________
Nobody cares about Kyle Orton because he's black. -PT |
02-26-2014, 04:24 PM | #266 |
Head Coach
Join Date: Apr 2001
Location: Whittier
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I think the infrequent boats is used to represent how isolated you are. It's not a major port on the Atlantic Ocean
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02-26-2014, 04:36 PM | #267 |
College Starter
Join Date: Apr 2007
Location: Arlington, VA
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Abe, did you really say that your village in the mountains ran out of stone? Am I the only one that finds that funny?
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02-26-2014, 04:36 PM | #268 |
Pro Starter
Join Date: Oct 2001
Location: Cary, NC
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To be honest I view the trading post as basically a gamble - set it up with one guy and hope a trader comes by with livestock or seeds I need. The stuff is expensive but a lot of firewood will pay for much.
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02-26-2014, 05:00 PM | #269 |
Favored Bitch #1
Join Date: Dec 2001
Location: homeless in NJ
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02-26-2014, 05:17 PM | #270 |
Pro Starter
Join Date: Oct 2001
Location: Cary, NC
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I mean when you click on a house and it will show you who lives there and their profession - if you wait a bit you can see their profession change.
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02-26-2014, 05:30 PM | #271 |
Favored Bitch #1
Join Date: Dec 2001
Location: homeless in NJ
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02-26-2014, 05:33 PM | #272 |
Head Coach
Join Date: Oct 2000
Location: Colorado
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That was funny, you made it sound like they would escape the house through the window to switch jobs.
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02-26-2014, 05:56 PM | #273 | |
Hall Of Famer
Join Date: Dec 2001
Location: Catonsville, MD
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Quote:
Correct!
__________________
Check out my two current weekly Magic columns! https://www.coolstuffinc.com/a/?action=search&page=1&author[]=Abe%20Sargent |
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02-26-2014, 07:38 PM | #274 | |
College Prospect
Join Date: Nov 2003
Location: Portland, Oregon
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Quote:
Nothing effects the frequency of the boats coming. You can have your port turned off and unstaffed and they still arrive at the same schedule. I find it best to build a second port if you are wanting frequent visits. Setup a grocery list. Soon as I get a resource boat, I select Iron and Stone too delivered every visit. In later years, they bring a ton of goods as well. The grocery list is very important, just dont forget to select 'every time' (or one time if preferred) from the drop down. Then, there are three types of boats. all of them will trade for firewood, and then the grocer wants tools/fuel and the resource boat (i think) wants general/grocer goods. I try to keep 4k of firewood stocked in two ports. |
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02-26-2014, 08:42 PM | #275 |
Head Coach
Join Date: Oct 2002
Location: Colorado Springs
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God quarries are awful.
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02-26-2014, 08:48 PM | #276 |
Head Coach
Join Date: Oct 2002
Location: Colorado Springs
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And I'm a horrible person. I cannot wait for this 60+ year old widow to die. Hag is taking up one of my precious few stone houses!
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02-26-2014, 08:55 PM | #277 | |
Head Coach
Join Date: Sep 2004
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Quote:
You only need 1 chicken because of egg-laying (I only could afford one chicken) though I imagine other animals yeah you would need 2.
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2006 Golden Scribe Nominee 2006 Golden Scribe Winner Best Non-Sport Dynasty: May Our Reign Be Green and Golden (CK Dynasty) Rookie Writer of the Year Dynasty of the Year: May Our Reign Be Green and Golden (CK Dynasty) |
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02-26-2014, 09:49 PM | #278 |
Head Coach
Join Date: Oct 2002
Location: Colorado Springs
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Pro tip - adults WILL pop out kids in the boarding house, unlike adults living with their elderly parents.
Apparently some crazy orgies go on in those communes. These Banished folks are strange. They're too shy to procreate under their parents's roof, but they have no compunctions about doing it in front of half the town, their parents included, in a communal home. Last edited by Coffee Warlord : 02-26-2014 at 09:50 PM. |
02-26-2014, 09:57 PM | #279 |
Favored Bitch #1
Join Date: Dec 2001
Location: homeless in NJ
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02-26-2014, 10:26 PM | #280 |
Coordinator
Join Date: Dec 2003
Location: Sydney, Australia
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D'oh. Turns out 2 cows will not always lead to an ever-growing inbred herd. Sometimes they die.
__________________
Politics, n. Strife of interests masquerading as a contest of principles. --Ambrose Bierce |
02-26-2014, 11:27 PM | #281 | |
General Manager
Join Date: Oct 2000
Location: The Satellite of Love
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Quote:
I have 4 "just had a baby" messages at the same time when all my people were living in a boarding house. |
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02-26-2014, 11:50 PM | #282 | |
Pro Starter
Join Date: Sep 2009
Location: Somewhere More Familiar
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Quote:
Tried this seed, though I used Hard for the difficulty. Pretty decent looking layout - nice spot on the river for some fishing huts and some immediately promising forester/gatherer locations as well. Might run with the set up to see what I can make out of it. |
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02-27-2014, 04:50 PM | #283 |
College Benchwarmer
Join Date: Jan 2001
Location: A sports era long ago when everything didnt require a Nike logo
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First off, thanks for the firewood tip chinaski. very helpful.
So, Im chugging along today, like year 17, and finally got the trading going to get my 2nd crop. Health for most is at 1/2 and declining so they needed a new staple food. Mid Summer and have 3 fields and one orchard going. half my population is farming and aging. Of my original 6 wooden house start in the beginning, one is occupied by a single 74 year old woman. With only labor to spare for 2 builders, I kick her out and upgrade it to a stone house. Everyone is in the field when the house 2 doors down catches fire. It burns to the ground and catches another house next to it, than another, then another. Basically all of them except the one I was in the process of tearing down, so it couldn't burn. Oh, and to top it off its now late summer/harvest and my barn catches and burns down too. I struggle to finish building another house across the river and when 21 homeless people are running around the crop fields, the now 76 year old widow moves in ASAP. I scramble to build another barn quickly (or lose most of the crops) and get a boarding house up before it goes below 0.
__________________
Nobody cares about Kyle Orton because he's black. -PT Last edited by B & B : 02-27-2014 at 04:51 PM. |
02-27-2014, 08:06 PM | #284 |
Hall Of Famer
Join Date: Dec 2001
Location: Catonsville, MD
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Because my small mountainous maps has such small area space, heading into year 41, instead of the typical firewood economy, I have a heavy coal based economy. I have two mines, with 40 miners, in a town of 81/20/18, making a bunch of coal, and selling it (for more than firewood, btw).
__________________
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02-27-2014, 08:27 PM | #285 |
Hall Of Famer
Join Date: Dec 2001
Location: Catonsville, MD
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yay - just officially got the Mountain Men achievement, after three tries at a Himalaya like start,
__________________
Check out my two current weekly Magic columns! https://www.coolstuffinc.com/a/?action=search&page=1&author[]=Abe%20Sargent |
02-27-2014, 08:58 PM | #286 |
Head Coach
Join Date: Oct 2002
Location: Colorado Springs
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Going strong in year 14. Pop 62/11/18, we're starting our second 'village' expansion (I've sort of taken to building a village around a marketplace - that's what I'm defining it as). Stone is still a major problem, and I keep feeling the bottom is gonna drop out on our population. They're doing far too well.
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02-27-2014, 09:04 PM | #287 |
Coordinator
Join Date: Jun 2002
Location: The scorched Desert
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You guys are just taunting me to buy this damn game!
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02-27-2014, 09:05 PM | #288 |
Head Coach
Join Date: Oct 2002
Location: Colorado Springs
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BUY IT.
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02-27-2014, 09:21 PM | #289 |
Hall Of Famer
Join Date: Dec 2001
Location: Catonsville, MD
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I paid 20 dollars and just passed my 36th hour of gaming. Totally worth it.
__________________
Check out my two current weekly Magic columns! https://www.coolstuffinc.com/a/?action=search&page=1&author[]=Abe%20Sargent |
02-27-2014, 09:31 PM | #290 |
Head Coach
Join Date: Oct 2002
Location: Colorado Springs
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The expanding land of Aerigal....as much as I can fit it into one screenshot, at least.
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02-27-2014, 09:52 PM | #291 |
Pro Starter
Join Date: Oct 2001
Location: Cary, NC
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Does anyone have an idea how the "decay" of farming works? I mean I know after a certain amount of time the yield starts to really bottom out, but is that a specific date or is it sort of random? Had a food crisis last winter when my main field barely produced anything.
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02-27-2014, 10:09 PM | #292 |
Head Coach
Join Date: Apr 2001
Location: Whittier
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I noticed it slightly, but I just changed the crop to rotate it
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02-28-2014, 05:45 AM | #293 |
High School JV
Join Date: Dec 2013
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Started a game on hard last night, great fun. The small amount of food you start with just doesn't seem enough so it was a race to get a boarding house and woodcutter up and running before the winter to keep them warm and dry and then get a gathering hut built and functioning to get food in asap.
Unfortunately I was pretty much down to 0 food by the winter so was using food as the gatherers generated it, which is never good. Wasn't able to restrict population growth as even in the communal boarding house they were popping out sprogs. Came to head in year 4 when I went from 19 adults/7 kids down to 7 adults/1 kid between Spring and Autumn due to starvation (nothing sadder than seeing a message saying 'Beven the child has died of starvation'), although that stabilised things and now I'm able to build up my food reserves (up to 1500) and slowly build houses to monitor growth. Running with just one labourer as well which is certainly more frustrting than when I had ten of them running around clearing and building! Anyway, as my people are now miserable as shit due to all their relatives dying can you build a cemetary to benefit previous deaths? I wasn't planning to have deaths so soon so didn't build one, if I throw one up now will they exume the bodies from whatever shallow graves they dug or finally clear the stinking bodies from the spare room and properly bury them so that I can get the happiness benefit? |
02-28-2014, 07:41 AM | #294 | |
Head Coach
Join Date: Oct 2002
Location: Colorado Springs
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Quote:
From what I saw on reddit, dimishing returns on farms is a myth that never made it into the final version. |
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02-28-2014, 10:05 AM | #295 |
Pro Starter
Join Date: Sep 2009
Location: Somewhere More Familiar
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Cemeteries will only accept new deaths as graves.
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02-28-2014, 10:18 AM | #296 |
High School JV
Join Date: Dec 2013
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Damn it! Thanks though.
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02-28-2014, 10:21 AM | #297 |
Head Coach
Join Date: Oct 2002
Location: Colorado Springs
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Heh. Anyone in my lands who is 60+ has zero happiness.
Everyone younger is still happily going about their mindless tasks like the good little zombies they are meant to be. Churches? Taverns? BAH! |
02-28-2014, 10:30 AM | #298 |
Pro Starter
Join Date: Sep 2009
Location: Somewhere More Familiar
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Taverns are pretty awesome if you have fruit. Ale sells for 8 a pop.
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02-28-2014, 10:33 AM | #299 |
Head Coach
Join Date: Oct 2002
Location: Colorado Springs
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Unless they can make chestnut ale, I'm screwed.
Besides, you can't coddle your people with things like 'churches' and 'taverns'. Time spent at those places is time they could have spent GETTING ME MORE ROCK. Last edited by Coffee Warlord : 02-28-2014 at 10:53 AM. |
02-28-2014, 10:39 AM | #300 |
High School JV
Join Date: Dec 2013
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There's a great thread on the subreddit about how these sort of games turn you into a heartless dictator. WHAT DO YOU MEAN YOU'RE TAKING A BREAK? GET BACK OVER THERE AND GATHER ME SOME WOOD UNTIL YOU DIE OF ALD AGE!
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