07-16-2011, 10:43 AM | #251 |
H.S. Freshman Team
Join Date: Nov 2000
Location: louisville
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figured out how to do the multi-player offline dynasties ... pain in the ass but you can still control up to 12 teams
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"I'm the root of all that's evil, yeah but you can call me cookie" |
07-16-2011, 10:43 AM | #252 |
Checkraising Tourists
Join Date: Jan 2001
Location: Cocoa Beach, FL
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I have no interest in being a thumb jockey and controlling players, so I bought this game strictly for dynasty, coaching and recruiting. I have to say I'm disappointed to see UCF and Miami of Ohio playing in the 2012 National Championship game. For you experienced players, is there any way to adjust the ratings of the teams or some slider setting to make this more realistic? I'm not saying it couldn't happen, but a championship match-up like that should take some years to occur, not in 2012.
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07-16-2011, 10:47 AM | #253 | |
Pro Starter
Join Date: Jul 2007
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Quote:
can you share your findings if itīs not the same as before ? Last edited by whomario : 07-16-2011 at 11:06 AM. |
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07-16-2011, 10:57 AM | #254 | |
Hall Of Famer
Join Date: Jun 2006
Location: Chicago, IL
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Quote:
My concern would be with the parity in the game. College football isn't necessarily built like the NFL where a bottom half team has a good shot to beat a top team every week. If there are more 80-90+ players out there, it means that a lot of the mid-tier schools are getting the trickle down and are much more competitive. I guess what I'm saying is I don't want a top 10 team to only have a slight talent advantage over a team in the 40-50 range. I guess it's not a dealbreaker per say, but it's something I'd be worried about. My other concern is where these players are showing up. Are all the startng QBs rated highly later on? Is this a positional thing or overall? If the rating increase is universal for all positions, you'd think it'd be an easier fix for them. Simply lower the incoming freshment by a percent or dampen the development by a certain percent. |
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07-16-2011, 11:37 AM | #255 |
Coordinator
Join Date: Jun 2002
Location: The scorched Desert
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Tweaked the sliders some more to try and get the passing game on par with the running game and found an interesting theory on pass rush/protection that actually seems to work quite well. Basically you jack up the pass pro ratings to make the O-Line smarter when picking up twists, stunts and blitzes and then jack the pass rush settings up even higher to make the Oline work harder. The sacks are in line with the skill in the trenches. The most I have had over 7 games is 6 when there is a big talent disparity and have had some games with only 0 or 1 by either the CPU or my controlled team with a good Oline.
Also experimented with a lower speed threshold due to the lowering the pass coverage slider as I don't want the long ball to become a money exploit and this allows speedy corners and safeties to close better when the ball is in the air, in fact I am actually completing less long balls now and more short to intermediate. Changes bolded AA - 8 minute Quarters Game speed - Normal Speed Threshold - 15 Slider - Hum / CPU QB acc - 35 / 35 Pass blk - 70 / 70 WR cat - 65 / 65 RB skill - 60 / 65 Run Blk - 60 / 55 Coverage - 30 / 25 Pass rush - 90 / 80 Int - 25 / 20 Run Def - 50 / 50 Tackling - 40 / 40 FG Pow - 45 / 50 FG acc - 35 / 35 Punt Pow - 50 / 50 Punt acc - 40 / 55 KP - 45 / 50 Example of a game I should win Oregon (me) 49 San Jose State 7 First Downs: 14 / 7 Rushing: 36-246 yds / 31-66 yards Passing: 14-26 279 yds / 7-20 76 yards Int thrown: 2 / 1 Sacks allowed: 0 / 1 (Pressure caused their QB to scramble and throw bad balls resulting in a lower completion percentage, but it looked realistic watching replays) James ran for 157 yards on 23 carries for the Ducks and Darron Thomas added 86 yards on 11 carries. I also played a game I should lose (Rice vs FSU) and an even game (BYU vs Utah) and stats were also very much in line. If a couple of people would like to give these updated sliders a try and post results/feedback I would be interested to see how much is the sliders and how much is just my skill level (average at best) at the game. I am running a test dynasty now with BYU and will post more results with these sliders. Last edited by BYU 14 : 07-16-2011 at 11:38 AM. |
07-16-2011, 02:20 PM | #256 |
H.S. Freshman Team
Join Date: Nov 2000
Location: louisville
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From what I found so far ... you can pick one existing coach ... go through and start the dynasty like normal ... then go to the coaches tab, click on coach info, the (for XB) hit the RB to create a new coach ... you can do 12 total Haven't figured out a way to control more than one existing coach though so you have 11 D- prestige coaches
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"I'm the root of all that's evil, yeah but you can call me cookie" |
07-16-2011, 02:41 PM | #257 |
Coordinator
Join Date: Jun 2002
Location: The scorched Desert
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What is everyone using for Passing Sliders on AA
The results for the running game with my sliders above are great, sacks and time to throw are solid, interceptions are good, but completion percentage is too low. So what are your sliders for pass coverage, QB accuracy and receiver catching? |
07-16-2011, 03:58 PM | #258 | |
Hall Of Famer
Join Date: Oct 2002
Location: Massachusetts
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Quote:
Going to take a run at these sliders tonight and will post results.
__________________
Get bent whoever hacked my pw and changed my signature. |
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07-16-2011, 05:33 PM | #259 | |
Coordinator
Join Date: Jun 2002
Location: The scorched Desert
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Quote:
Be interested in your results DT. One last change is put game speed to slow. Makes the play a lot more fluid and has solved the passing issues for me, making stats more realistic without needing to tweak anything. Playing the Holy War now against Utah in my first game on slow with these sliders. I will post the stats when I am done. |
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07-16-2011, 05:40 PM | #260 |
Hall Of Famer
Join Date: Oct 2002
Location: Massachusetts
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Okay - I'll take a run at a few games in an hour or so...after Argentina-Uruguay game is done
__________________
Get bent whoever hacked my pw and changed my signature. |
07-16-2011, 06:28 PM | #261 | |
Coordinator
Join Date: Jun 2002
Location: The scorched Desert
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Quote:
Sounds good just finished the Holy War. One last thing. Playing on slow makes the speed threshold much more noticeable, so I would say 25-30 is the sweet spot on slow setting. I changed to 25 mid game and I think things are pretty much spot on for my skill level and in the way the game plays. The Utah game was a great contest, they controlled the ball early and dominated in number of plays in the first half, but only led 13-7 as the defense stiffened up in the Red Zone. I took a 14-13 lead on a nice drive in the third and it stayed that way until Sausen Shakerin (Should be Harvey Langi since Shakes is done with Football due to injuries) popped a 75 scamper off tackle and the Utes went up 21-14 after the 2 point conversion. (I am playing dynasty so I am the OC only at this point, the CPU calls the D) After an exchange of punts I put another good drive together, but threw into double coverage in the red zone and it went house to give the Utes the win 28-14 in a very disappointing finish, that was a typical BYU/Utah slugfest until that point. Stats First downs BYU 14 - Utah 17 Yards Rushing BYU 22-85 - Utah 37-212 (That big run killed me) Yards Passing BYU 18-33 233 yards 1 TD, 1 Int - Utah 18-27 232 yards 1 TD Turnovers BYU 1 Fum, 1 Int - Utah N/A Sacks allowed BYU 3 - Utah 1 (Wynn made great decisions to scramble as well) So with that I think I am happy with these sliders and I will play this dynasty as a test for another week or so to check recruiting as well as make any adjustments on feedback from anyone using these. Final Sliders (Changes Bolded) AA - 8 minute Quarters Game speed - Slow Speed Threshold - 25 Slider - Hum / CPU QB acc - 35 / 35 Pass blk - 70 / 70 WR cat - 65 / 65 RB skill - 60 / 65 Run Blk - 60 / 55 Coverage - 30 / 25 Pass rush - 90 / 80 Int - 25 / 20 Run Def - 50 / 50 Tackling - 40 / 40 FG Pow - 45 / 50 FG acc - 35 / 35 Punt Pow - 50 / 50 Punt acc - 40 / 55 KP - 45 / 50 For penalties I bump offsides, false start and holding up 5, bump Off/Def pass interference as well as KR interference to 100 and leave the rest at default. Substitutions I change game to game, with the exception of the QB who is always 40-60 Last edited by BYU 14 : 07-16-2011 at 06:30 PM. |
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07-16-2011, 06:30 PM | #262 |
Hall Of Famer
Join Date: Oct 2002
Location: Massachusetts
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Cool - will play using those in another half hour or so when this soccer game is done.
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07-16-2011, 09:17 PM | #263 |
College Benchwarmer
Join Date: Jan 2001
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Base sliders are working pretty good for me, to be honest. Not seeing the massive amounts of interceptions or any other number that pops out as "what were they thinking?". I'm sure I'll be making tweaks but from the day 1 results they seem to be far better than NCAA 11.
My recruiting on year one is quite interesting, as Florida I'm recruiting some 4* and even a few 3* guys. In past versions I would be targetting almost all 5* players, and would only grab a few 4* ones to fill in the holes. Seems like the initial talent pool is considerably lower. |
07-17-2011, 12:00 AM | #264 |
Hall Of Famer
Join Date: Oct 2002
Location: Massachusetts
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Not sure bout these sliders after this first game...maybe I'm just real good at defending against Spread offenses?
BC vs. #5 Oregon (game I should get crushed in) Team Stats (Oregon - BC) Score: 17-35 First Downs: 11-20 Total Offense: 195-403 Rushes-Yds-TD: 21-34-0 (Oregon), 42-170-1 (BC) Comp-Att-TD: 14-26-1 (Oregon), 17-28-4 (BC) Passing Yards: 161-233 3rd Down Conversions: 0%-58% Turnovers: 4-4 Fumbles Lost: 1-1 INTs: 3-3 PR Yds: 7-20 KR Yds: 129-90 Total Yds: 331-513 Penalties-Yds: 3-35 (Oregon), 5-48 (BC) TOP: 10:42-21:18 |
07-17-2011, 01:35 AM | #265 |
Coordinator
Join Date: Nov 2003
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Spread offenses were completely broken in 11 and I think I remember reading they were broken again in 12. Which is really not good considering they are the in thing in college football right now.
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07-17-2011, 04:28 AM | #266 | |
Coordinator
Join Date: Jun 2002
Location: The scorched Desert
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Quote:
Ugh, I hope I am just not that bad of a player. I will say though that the perimeter running teams are easier to defend than the downhill running teams. Try a game against Wisconsin and if the results are the same I need to get out of the slider business |
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07-17-2011, 12:02 PM | #267 | |
Hall Of Famer
Join Date: Oct 2002
Location: Massachusetts
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Quote:
Very true...will do that later
__________________
Get bent whoever hacked my pw and changed my signature. |
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07-17-2011, 12:16 PM | #268 |
Pro Rookie
Join Date: Jan 2002
Location: Macomb, MI
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Played my first Coach Mode game today, a nice breath of fresh air. Really enjoyed it and hoping to develop some nice sliders.
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07-17-2011, 12:49 PM | #269 | |
Pro Rookie
Join Date: Nov 2005
Location: Tennessee
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Quote:
I don't think they were completely broken in 11. The read option and QB wrap plays did not handle blocking assignements correctly, which screwed up the read and the running game was at times difficult because the hand off animation took too long. The draw and most inside runs did work really well if the D was in a pass heavy defense. So partially broken would be fair. In 12 the run game is much better out of the SG and the read options are for the most part blocking correctly. There is a little problem with good or athletic Defensive Ends crashing down on the RB and still being able to pull away and get the QB on the keeper, which is not how it is supposed to work. Also, some of they O line behavior is problematic on option plays when blocking defenders that are not on the line of scrimmage when they blitz. Although you can still move the ball on option plays. All in all you can run great spread offenses and they are in fact some of the most productive in the game. Now if you want to run Oregons offense just like they do it in real life, then you probably will be upset. Last edited by Grammaticus : 07-17-2011 at 12:50 PM. |
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07-17-2011, 01:36 PM | #270 | |
Pro Starter
Join Date: Jul 2007
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Quote:
just wanted to point out that the real problem allways was the fact that the CPU couldnīt run or wasnīt able to use the spread and/or option offenses, iīm very interested if thatīs still the case ? The user can in most cases "work things out" to a point, but the CPU is allways only as good as what EA delivers. |
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07-17-2011, 11:28 PM | #271 | |
Coordinator
Join Date: Nov 2003
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Quote:
This. I'm sorry, there's no way the AI running the spread option wasn't completely broken in 11. I could hold Oregon to negative rushing yardage every single time I played them - I had to sim those games otherwise it wasn't even close to fair. Of course the user can do better but it doesn't mean shit if the AI goes backwards 5 yards on every play. If that's fixed in 12 cool (I won't pick it up for a while), but DT's post certainly doesn't suggest it is, in fact it looks exactly like 11. |
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07-18-2011, 08:08 AM | #272 | |
Grizzled Veteran
Join Date: Nov 2004
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I have a set of sliders I picked up off of the OS boards that I am having a good time with. I haven't played anyone like Oregon yet so I will fire up. These sliders have made it really tough on me so far to the point where my current Ohio State dynasty I actually lost 31-10 @ Miami(it is pretty unusual for the CPU to be able to defeat me on any sliders).
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Quote:
Last edited by dubb93 : 07-18-2011 at 08:16 AM. |
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07-18-2011, 08:52 AM | #273 | |
Grizzled Veteran
Join Date: Nov 2004
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I stopped just shy of a half.
Oregan carried 15 times for 130 yards and a TD although this is skewed by a 97 yard TD run. The QB was 4-10 for 30 yards. Not great here by any stretch. I will say Oregan came out in a 4 WR 1 TE set on one drive on first down. They got a first down on the pass and then no huddled into a one back set and handed the ball off to their TE for 3 straight plays. That was odd to say the least.
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Quote:
Last edited by dubb93 : 07-18-2011 at 08:52 AM. |
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07-18-2011, 09:27 AM | #274 |
Hall Of Famer
Join Date: Oct 2002
Location: Massachusetts
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I'll try a non-Oregon game tonight...I have a feeling it will be much harder - although that just irritates me that spread offenses are borked so much. Is it that hard for them to go "okay...spread offenses can confuse defenses...give every defender a hit to their "play anticipation" rating?
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07-18-2011, 09:32 AM | #275 |
Coordinator
Join Date: Jan 2008
Location: New Hampshire
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I haven't made a decision on buying this game this year as of yet. Can I ask what speed setting you are using DT?
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07-18-2011, 10:08 AM | #276 | |
Hall Of Famer
Join Date: Oct 2002
Location: Massachusetts
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Quote:
Whatever BYU said - I think it was slow/25? My thought would be that a higher speed setting might speed up the CPU players, but it would also speed up my defenders too, right? So it'd in effect neutralize. Interesting idea though.
__________________
Get bent whoever hacked my pw and changed my signature. |
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07-18-2011, 10:46 AM | #277 |
Coordinator
Join Date: Jan 2008
Location: New Hampshire
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I remember last year I pretty much always went with between 0-5. It makes the guys that are supposed to be really fast -that- much faster in the open field. If you miss a tackle against a spread offense that guy is going to be gone, instead of caught from behind going sideways. That made it seem more realistic to me.
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07-18-2011, 01:40 PM | #278 | |
Coordinator
Join Date: Jun 2002
Location: The scorched Desert
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Quote:
25 seems to be the sweet spot this year. A higher setting doesn't speed the players up, just decreases the speed difference between fast/slow players. When I was playing on slow 15, you could really see the difference when a speedy RB would hit the edge and just fly past the DE. With 25 you won't have D-linemen or slower LBers running down anyone from behind, but you also won't see guys that are a 95 in speed pulling away from 90 speed guys either. Over 40 yards they might gain a couple of steps on them. |
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07-18-2011, 08:45 PM | #279 |
College Benchwarmer
Join Date: Jan 2001
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I enjoy that it's not an interception fest this year, and not every pass goes for 30+ yards.
I've seen a few punt returns, some very tiny and a couple of big ones that broke through. From the base sliders I'd probably increase the pass rush a bit more, they don't seem to break through the line at all. I'm still really really impressed at how this game plays football, seems to me like there's the potential for the best on-field action in any EA football game. |
07-18-2011, 09:00 PM | #280 |
Head Coach
Join Date: Sep 2004
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I every time I don't see NCAA Football '12 in my mailbox. It'll be here sometime this week.
__________________
2006 Golden Scribe Nominee 2006 Golden Scribe Winner Best Non-Sport Dynasty: May Our Reign Be Green and Golden (CK Dynasty) Rookie Writer of the Year Dynasty of the Year: May Our Reign Be Green and Golden (CK Dynasty) |
07-18-2011, 09:09 PM | #281 |
Death Herald
Join Date: Nov 2000
Location: Le stelle la notte sono grandi e luminose nel cuore profondo del Texas
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I actually got a punt block in a game I was playing. I had the other team punting from their own 2, so I sent the rush. They got in and blocked the kick for a safety. I never blocked a punt in '11.
__________________
Thinkin' of a master plan 'Cuz ain't nuthin' but sweat inside my hand So I dig into my pocket, all my money is spent So I dig deeper but still comin' up with lint |
07-18-2011, 09:25 PM | #282 |
Go Reds
Join Date: May 2001
Location: Bloodbuzz Ohio
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This game lags like crazy
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07-18-2011, 09:35 PM | #283 |
Hall Of Famer
Join Date: Nov 2002
Location: New Jersey
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BYU, I've played a few games with your sliders and find them to be very good for my skill level. I might bump up the RB ability a bit for spread teams just to help them out, but otherwise, I think these are what I'm going with for my dynasty. I love that defense is back. Just had a defensive slugfest with me controlling USC vs Auburn.
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07-18-2011, 10:48 PM | #284 | |
Coordinator
Join Date: Jun 2002
Location: The scorched Desert
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Quote:
Thanks EF, glad they are working out for you. I am finally happy with the passing game as I can complete 55-60% now and a good CPU QB will sometimes get over 60% I am with you on the spread teams, things just seem to develop too slow and the defense defends the speed and read options far too effectively. I was thinking about bumping down run defense when I play a spread option team. It stinks to have to tailor sliders on your opponent, but I would rather do that than hold Oregon to under 100 yards, then have lesser teams that run downhill more get 150+ on me. Hopefully EA tunes the way AI controlled players defend the option. Even if they could just tune the DE's to honor their initial commitment (QB or RB) for a second longer it would make a big difference. Let me know if you find any additional tweaks that improve things. |
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07-18-2011, 11:29 PM | #285 |
Coordinator
Join Date: May 2003
Location: Utah
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I still do not experience the lag others are complaining about....I have been playing the hell out of this game.
I am using BYU's sliders and things are great for me...
__________________
"forgetting what is in the past, I strive for the future" |
07-19-2011, 08:17 AM | #286 |
Hall Of Famer
Join Date: Sep 2002
Location: Troy, Mo
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07-19-2011, 07:47 PM | #287 |
College Starter
Join Date: Oct 2000
Location: Midwest
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After really enjoying my high school career in RTG, I'm seriously wondering about my college career. I ended up going to IU despite several offers from big schools. After winning week 1, we lose to Virginia thanks to some horrendous clock management and play calling. Down 13-10 with a minute left, we have second and goal from the 5. The play is some sort of complicated play action boot screen. Of course I get sacked before I can even set up. Knocks us back, we miss the field goal and lose. WTF? This ignores the fact we had the ball midfield before the half with a minute and a timeout and I get 3 straight running calls. Love the game, but can't play this mode if this continues.
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07-19-2011, 08:13 PM | #288 |
Head Coach
Join Date: Sep 2004
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My copy came today but won't get a chance to play until tomorrow.
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2006 Golden Scribe Nominee 2006 Golden Scribe Winner Best Non-Sport Dynasty: May Our Reign Be Green and Golden (CK Dynasty) Rookie Writer of the Year Dynasty of the Year: May Our Reign Be Green and Golden (CK Dynasty) |
07-19-2011, 08:31 PM | #289 | |
Pro Starter
Join Date: Nov 2000
Location: Troy, NY
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Quote:
I have no clue if that kind of play would be a regular occurrence, but honestly there has been FAR worse play calls on a regular basis in real life than that one on 2nd and 5 with less than a minute left. I am having no difficulty at all imagining a play like that being called in real life. The halftime one is a bit worse, but again also I can totally see conservative coaches pulling that kind of move. This all assumes that these are relatively isolated occurrences, which is almost certainly not the case. But I would not get completely worked up yet...
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Quis custodiets ipsos custodes? |
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07-19-2011, 08:40 PM | #290 | |
Coordinator
Join Date: Jun 2002
Location: The scorched Desert
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Quote:
Well if you'd win some games you would get to audible |
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07-19-2011, 08:59 PM | #291 | |
Death Herald
Join Date: Nov 2000
Location: Le stelle la notte sono grandi e luminose nel cuore profondo del Texas
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Quote:
But, according to Wayne Fontes, your back can go the distance at any time.
__________________
Thinkin' of a master plan 'Cuz ain't nuthin' but sweat inside my hand So I dig into my pocket, all my money is spent So I dig deeper but still comin' up with lint |
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07-19-2011, 09:36 PM | #292 | |
College Starter
Join Date: Jun 2003
Location: Federal Way, WA
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Quote:
I think its part of a series of bugs. I was a freshman RTG QB for Memphis and every time our team was down and needed to score at the end of the first or second half, the computer called running plays as if it wanted to run out the clock. OK, so maybe its just a conservative coach to run out the first half, but to have no timeouts left, down 3 points with 1 minute left, and the computer calls 4(!) straight runs at midfield? I can't describe how pissed off I was. I understand you at last, Keyshawn Johnson. |
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07-19-2011, 10:30 PM | #293 |
Hall Of Famer
Join Date: Sep 2002
Location: Troy, Mo
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Really liking it so far, beat Miami U 30-3 in the opener, can't wait to play some more this weekend.
Gameplay is really solid. |
07-19-2011, 11:28 PM | #294 |
College Starter
Join Date: Oct 2000
Location: Midwest
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Remember, I did say I was playing at IU. It's gotten better. The play calling is still questionable at crush time, but I'm up to where I can hot route at home and switch up to 5 plays a game...though when it says you get 3 extra options, its really 2 because one is the original play. I'm at 5-4 with IU and I'm playing decently well as a freshman. One loss is my own stupidity at the end if the game to go for it on fourth (if you go no huddle you get to repeat the last play), one was the game I mentioned earlier, and two others were IU simply getting whipped. I should go bowl eligible and be in good shape for ny sophomore year. But yes, RPI, I remember many a Ron Meier coached Colts team running in third and long for no apparent reason so maybe the puzzling play calling can be explained. Still, that stupid play action screen has to be the slowest developing play ever. Even in practice, I get sacked during the animation. |
07-20-2011, 08:00 AM | #295 |
This guy has posted so much, his fingers are about to fall off.
Join Date: Nov 2000
Location: In Absentia
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I ordered mine the night before it came out with super saver shipping and it arrived last Friday. Huh.
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M's pitcher Miguel Batista: "Now, I feel like I've had everything. I've talked pitching with Sandy Koufax, had Kenny G play for me. Maybe if I could have an interview with God, then I'd be served. I'd be complete." |
07-20-2011, 08:23 AM | #296 |
General Manager
Join Date: Aug 2001
Location: Kansas City, MO
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07-20-2011, 11:55 AM | #297 |
Resident Alien
Join Date: Jun 2001
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Amazon Prime rocks.
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07-20-2011, 12:02 PM | #298 | |
Hall Of Famer
Join Date: Sep 2002
Location: Troy, Mo
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Quote:
Not me, I had to wait for a trade in to register. I'm not really complaining, mine came a day earlier than expected! Last edited by MizzouRah : 07-20-2011 at 12:02 PM. |
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07-20-2011, 01:44 PM | #299 |
College Prospect
Join Date: Aug 2006
Location: San Diego, CA
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So what's the consensus? I liked last year's game and I've heard the gameplay is great this year...
But hated how OL stats were not consistent in/out of games being played versus simmed. I know this hasn't been fixed and likely never will, but I'm curious if it effects recruiting and/or awards. I've heard the coaching carousel feature has coaches progressing like crazy. Is the AI recruiting enough at each position? Will recruited skill position players actually wear numbers 1-19 other than QB and K/P? Is static conference prestige an issue? I've heard that one being mentioned... I know there are some others I've heard and it's tough to get straight answers this early at OS. |
07-20-2011, 02:22 PM | #300 |
Resident Alien
Join Date: Jun 2001
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Online, or solo play? I found bumping down to 720p from 1080p made a real difference. Not nearly as many hiccups in limited play since I made the change. Last edited by Kodos : 07-20-2011 at 02:23 PM. |
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