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Old 06-23-2012, 09:52 AM   #3001
CrimsonFox
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Join Date: Dec 2009
what?
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Old 06-23-2012, 09:54 AM   #3002
Danny
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Join Date: Jul 2001
You're not a very good empath if you are not spawn aware
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Old 06-23-2012, 09:54 AM   #3003
JAG
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Join Date: Nov 2000
Location: St. Paul, MN
Yeah technically we could have DV and Chubby combine for 5 conversion units on something. That would assume DV and Chubby will log in sometime in the next 3 hours. Also if we converted another power facility we would lose power to the medical / science buildings or to the water replicator, neither of which I'm sure would be all that great. If DV logs on and converts the rest of facility 2, we should be in pretty good shape going into Monday with what we need to convert to get out of here within 24 hrs.
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Old 06-23-2012, 09:55 AM   #3004
JAG
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Location: St. Paul, MN
Quote:
Originally Posted by CrimsonFox View Post
what?

Here:

Quote:
Captain (Rank 1) (3 AP per cycle)

Give Order: Day Only The captain may give a simple one step order to any crew member to perform a certain action that is with-in their ability to perform and they have the available action points. The captain may also rescind, or modify, the orders of any other officer and may be given in advance (Tomorrow you will do X). The captain may not order anyone to vote in a particular way. 1 AP
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Old 06-23-2012, 09:55 AM   #3005
JAG
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Location: St. Paul, MN
Maybe size 7 wasn't a great idea...
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Old 06-23-2012, 09:55 AM   #3006
Barkeep49
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Join Date: Jan 2001
Location: Not too far away
Quote:
Originally Posted by CrimsonFox View Post
great quiet again. I'll be glad when this game is over. I am getting weary of this real time dance.

Just a reminder when the night cycle ends only voting will be allowed until Monday morning, at which time the "real time" nature of the game will resume.
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Old 06-23-2012, 09:58 AM   #3007
CrimsonFox
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Join Date: Dec 2009
AHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA

no big enough. I can't see it yet.
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Old 06-23-2012, 09:59 AM   #3008
CrimsonFox
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Join Date: Dec 2009
yup BK I remember dat
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Old 06-23-2012, 10:00 AM   #3009
Danny
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Join Date: Jul 2001
CAPTAIN JAG SPARROW WANTS TO KNOW WHERE THE RUM IS
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Old 06-23-2012, 10:01 AM   #3010
CrimsonFox
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Join Date: Dec 2009
Yes Jag thank you for pointing that out. Good points indeed. Danny I know. I'm a failure. Please pass the rum.
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Old 06-23-2012, 10:02 AM   #3011
CrimsonFox
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Join Date: Dec 2009
Quote:
Originally Posted by Danny View Post
CAPTAIN JAG SPARROW WANTS TO KNOW WHERE THE RUM IS

or his towel
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Old 06-23-2012, 10:04 AM   #3012
Danny
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Join Date: Jul 2001
Captain Jag, this is your fault. I didn't even know we could change the font size before now.
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Old 06-23-2012, 10:04 AM   #3013
CrimsonFox
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Join Date: Dec 2009
so if we convert the securities power shiggles will be stuck in the brig permanently if its shut down right?

and if the armory is unpowered then we can't give out guns right? or do we even need guns anymore? do we have security staff left?
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Old 06-23-2012, 10:05 AM   #3014
CrimsonFox
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Join Date: Dec 2009
lookj out danny is loose with fonts and sizes!
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Old 06-23-2012, 10:05 AM   #3015
Danny
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Join Date: Jul 2001
NOW ITS TIME FOR FUN
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Old 06-23-2012, 10:09 AM   #3016
JAG
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Join Date: Nov 2000
Location: St. Paul, MN
Quote:
Originally Posted by CrimsonFox View Post
so if we convert the securities power shiggles will be stuck in the brig permanently if its shut down right?

and if the armory is unpowered then we can't give out guns right? or do we even need guns anymore? do we have security staff left?

I don't know the answer to that (re: Shiggles). I guess it's possible if we cut power to the brig he would be freed. We for sure can't convert it to the ship while he's in it, I remember reading that.

BK, if we cut power to the brig, are all prisoners released?
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Old 06-23-2012, 10:10 AM   #3017
Barkeep49
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Join Date: Jan 2001
Location: Not too far away
Quote:
Originally Posted by JAG View Post
I don't know the answer to that (re: Shiggles). I guess it's possible if we cut power to the brig he would be freed. We for sure can't convert it to the ship while he's in it, I remember reading that.

BK, if we cut power to the brig, are all prisoners released?
Yes.
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Old 06-23-2012, 10:11 AM   #3018
CrimsonFox
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Join Date: Dec 2009
hmmm it doesn't mention the effects of an unpowered brig in da rulez.
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Old 06-23-2012, 10:11 AM   #3019
CrimsonFox
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Join Date: Dec 2009
Quote:
Originally Posted by Barkeep49 View Post
Yes.

ack not good.
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Old 06-23-2012, 10:12 AM   #3020
Danny
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Join Date: Jul 2001
I still dont understand the working thing, so we need to convert power facilities? Then we lose access to something? Do we have to convert power facilities?
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Old 06-23-2012, 10:14 AM   #3021
CrimsonFox
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Join Date: Dec 2009
yes we have to convert power before we take off. FOUR of them. but when we unplug them from buildings on the planet, most of those buildings will not work on the planet (without power). We then have to convert those buildings to the ship to get them to work again. (as long as there are FOUR power things on the ship FOUR. yes. that's a lot and that's the point.
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Old 06-23-2012, 10:17 AM   #3022
Danny
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Join Date: Jul 2001
So the idea is to cut power and convert on the same day in order to not lose functionality.
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Old 06-23-2012, 10:20 AM   #3023
CrimsonFox
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Join Date: Dec 2009
it's impossible to convert EVERYTHING in one day tho. engineers can supervise slave or other people. but at this point we don't have enough.,
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Old 06-23-2012, 10:21 AM   #3024
hoopsguy
General Manager
 
Join Date: Oct 2000
Location: Chicago
Quote:
Originally Posted by CrimsonFox View Post
I was already Empathic hoops. I wouldn't think I could be spawnaware too. could I?

Probably only BK can answer that one. While I'm pretty sure folks have had two secret roles in the past, I don't expect that combo would be allowed.
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Old 06-23-2012, 10:23 AM   #3025
CrimsonFox
Head Coach
 
Join Date: Dec 2009
the numbers danny

hoops by himself 3
me or dv by ourselves 2
hoops + me or DV 6
any eng + 6 slaves = 3
and chubby + 4 alves = 2 more but only if an eng issupervising.
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Old 06-23-2012, 10:23 AM   #3026
hoopsguy
General Manager
 
Join Date: Oct 2000
Location: Chicago
Off for a couple of hours.
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Old 06-23-2012, 10:24 AM   #3027
CrimsonFox
Head Coach
 
Join Date: Dec 2009
maybe i can be a good sandwich maker. I want that role.
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Old 06-23-2012, 10:25 AM   #3028
JAG
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Join Date: Nov 2000
Location: St. Paul, MN
Ok, so maybe we don't want DV to convert facility 2 then. Maybe do a partial conversion on something else, I don't know.
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Old 06-23-2012, 10:28 AM   #3029
Danny
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Join Date: Jul 2001
Wow, so we are in really good shape and should be able to get off this planet soon.
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Old 06-23-2012, 10:30 AM   #3030
CrimsonFox
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Join Date: Dec 2009
not as such because we still have to move a lot of buildings AND repair everything that's broken :P repairing is a slow slow process.
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Old 06-23-2012, 10:34 AM   #3031
CrimsonFox
Head Coach
 
Join Date: Dec 2009
oh never mind. all that's damaged is the crew quarters but we can still lift off without that being at full. All we need is the power and water plant.
Everything else is optional. We'll probably want the medbay and maybe another warehouse to hold water/crystals?
brig/armory maybe? not sure
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Old 06-23-2012, 10:36 AM   #3032
Danny
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Join Date: Jul 2001
We should calculate it out as needed, cause if we can liftoff and staying another day only has minimal benefit we should go for it and let any more spawn converts happen
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Old 06-23-2012, 10:45 AM   #3033
JAG
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Join Date: Nov 2000
Location: St. Paul, MN
Like this?

Quote:
Originally Posted by JAG View Post
So here's what else we have to convert prior to lift off:

4 of 5 power facilities: 1 of these only requires 2 more cycles to complete and one should be completed by DV and Chubby, leaving us with 12 total cycles to complete here.

Water replicator: Requires 7 cycles of work to complete.

Those are the only required things we have left to convert, so a total of 19 cycles of conversion work.

Other potentially useful buildings to convert depending on what are spawn / spawnling situation looks like:

Medical: Requires 4 cycles to convert, no doctor examinations without this building

Science Lab: Requires 2 cycles to convert, no research or trainer training without this building (and no spawn scanner telling us how many spawn there are possibly?)

Security HQ: Requires 2 cycles to convert, prevents attacks on crew quarters / armory while manned, armory will not function without it.

Armory: Requires 4 cycles to convert, allows distribution of 5 phasers while on the ship to be used in self-defense.


I left out the brig, slave pens, and two spare warehouses as though they could be useful, they aren't essential and we probably don't want to spend the extra time converting them. The other optional buildings I think are at least worth consideration.
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Old 06-23-2012, 10:50 AM   #3034
Danny
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Join Date: Jul 2001
So looks like we are here for a couple more days then.
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Old 06-23-2012, 01:39 PM   #3035
Barkeep49
Coordinator
 
Join Date: Jan 2001
Location: Not too far away
2 more down. The bodies of two of your doctors (or one doctor and 1 would be doctor as the case may be), Chief Rum & saldana are found slain come morning roll call. This attack was not the only activity last night either.

hoopsguy & CrimsonFox worked on Power Facility 4, while DV applied his trade to Power Facility 2. Julio was spotted in the Security HQ.

Were any of these people responsible for the attack? Or did it come from somewhere else? There is some optimism in the air but the mounting dead have taken their toll.


Locations

Building A:
Warehouse 4 7 cycles required for conversion
40 / 40 units filled
Warehouse 5 7 cycles required for conversion
33 / 40 units filled
Water Supply – 17 units Enough for about 1.5 days at present rate of consumption
Crystilium Supply – 56 units (at least 20 required for lift-off)

Slave Pens Fully Operational
Slave Pen 1 2 cycles required for conversion
4 slaves present
Slave Pen 2 2 cycles required for conversion
4 slaves present
Slave Pen 3 2 cycles required for conversion
4 slaves present
Slave Pen 4 2 cycles required for conversion
4 slaves present
Slave Pen 5 2 cycles required for conversion
4 slaves present

Building B:
Power Facilities Fully Operational
Power Facility 1 5 cycles required for conversion
Powering Building B
Power Facility 3 5 cycles required for conversion
Powering Building D

Water Plant Fully Operational 7 cycles required for conversion
Producing enough water for all Survivors each day

Building C:
Security HQ Unpoweredl 2 cycles required for conversion

Armory Unpoweredl 4 cycles required for conversion
18 phasers accounted for

Brig Unpoweredl 4 cycles required for conversion


Building D:

Medical Facilities Fully Operational 4 cycles required for conversion

Scientists’ Lab Fully Operational 2 cycles required for conversion
2 Spawn Detected
2 Engineer equivalent tools present

Peremiter Fence
Offline

Ship
Warehouse 1 Converted Inaccessible
Warehouse 2 Converted Inaccessible
Warehouse 3 Converted Inaccessible

Officers’ Offices Fully Operational Converted
Crew Quarters Damaged; 9 sleeping berths; 11 cycles to repair Converted

Power Facility 2 Converted
Power Facility 4 Converted
Power Facility 5 Converted

The Crew

Command Staff
Captain - JAG
First Officer - Lonestargirl
Second Officer - Danny

Chief Engineer - hoopsguy Exhausted
Engineers
Crimson Exhausted
Darth Exhausted


Medical Staff
Doctor - Shiggles

Security Staff
Slavemaster - Chubby
Sergeant-at-Arms - Julio Exhausted

Scientists
GoldenEagle
britrock

Trainer - Abe Sargent

Slaves
20 slaves accounted for

Deceased
mauboy - Lynched Day 2 SURVIVOR
Danny- Lynched Day 3 SURVIVOR
Autumn Killed Night 3 SURVIVOR
dubb Killed Night 3 SPAWN
Simbo Klice Lynched Day 4 SCRYING SPAWN
Zinto Lynched Day 5 SPAWN QUEEN
saldana Killed Night 5 SURVIVOR
Chief Rum Killed Night 6 SURVIVOR

Day 6 has begun; Voting only until Monday morning
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Old 06-23-2012, 01:45 PM   #3036
Danny
Head Coach
 
Join Date: Jul 2001
Well that sucks. Is there anyway shigella could have made a kill from brig? If not it appears shiggles is not one of the two detected spawn. I don't recall any wy for one spawn to make two killings.
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Old 06-23-2012, 01:53 PM   #3037
Danny
Head Coach
 
Join Date: Jul 2001
Also I asked this before but any chance an unaware spawn doesn't show on spawn count?
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Old 06-23-2012, 01:53 PM   #3038
JAG
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Join Date: Nov 2000
Location: St. Paul, MN
Yes, that means Shiggles is not spawn as far as I can tell.
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Old 06-23-2012, 02:01 PM   #3039
JAG
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Join Date: Nov 2000
Location: St. Paul, MN
Quote:
Originally Posted by Danny View Post
Also I asked this before but any chance an unaware spawn doesn't show on spawn count?

I can't say for sure, but I wouldn't think that would be the case. That roles says that they're unaware during the day but become spawn at night and such. I think we're dealing with no more than 2 currently and more than likely 1 of them was a starting spawn. That means that all the people saldana scanned are not among the possibilities for that particular spawn (the other mutated one could be anyone though).

So that means the starting spawn is not:

JAG
Packer / Danny2
(dubb, though obviously dead)
hoops

We should also be able to eliminate those who had villager secret roles which include myself again as duplicant, Julio as psychic, CrimsonFox as empath (it's a role that could be retained as a spawn role but not one they would have started with). Shiggles can't be spawn because there were two kills last night that he didn't take part in.

So that leaves:

LSG
Darth
GE
Britrock
Abe
Chubby

As possibilities for the starting spawn.
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Old 06-23-2012, 02:04 PM   #3040
Chubby
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Join Date: Oct 2000
Location: Syracuse, NY
well I clear up 2 names on that list:

myself, chief rum and GE (well, Schmidty and now GE) were all in an Absolute Trust group. none of us have become spawn or spanlings (we'd be notified)

CR slyly trusting me when I was up for vote was due to this, me saying a scan of GE would be a waste was another example.

CR is dead which is what made me come forward now.
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Old 06-23-2012, 02:05 PM   #3041
Chubby
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Join Date: Oct 2000
Location: Syracuse, NY
my experience mirrored CR's in that it was slowly revealed over the 1st several nights getting a little more specific each time before finally naming the other members.
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Old 06-23-2012, 02:07 PM   #3042
JAG
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Join Date: Nov 2000
Location: St. Paul, MN
Quote:
Originally Posted by Chubby View Post
well I clear up 2 names on that list:

myself, chief rum and GE (well, Schmidty and now GE) were all in an Absolute Trust group. none of us have become spawn or spanlings (we'd be notified)

CR slyly trusting me when I was up for vote was due to this, me saying a scan of GE would be a waste was another example.

CR is dead which is what made me come forward now.

I strongly suspected that you and CR were absolute trust based on his comment from that day, being able to add GE as well is great.
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Old 06-23-2012, 02:09 PM   #3043
Chubby
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Join Date: Oct 2000
Location: Syracuse, NY
Quote:
Originally Posted by JAG View Post
I strongly suspected that you and CR were absolute trust based on his comment from that day, being able to add GE as well is great.

yeah, I figured at this point it was just better to come out with it than try hinting at it and maybe some people missing it.
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Old 06-23-2012, 02:09 PM   #3044
JAG
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Join Date: Nov 2000
Location: St. Paul, MN
So LSG, Darth, Abe, or Britrock for a very likely starting spawn.
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Old 06-23-2012, 02:10 PM   #3045
Chubby
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Join Date: Oct 2000
Location: Syracuse, NY
my questions are: can we get the brig working, how many can it hold? if we can get it up and running, is there enough space to place all/most the possibles into it?
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Old 06-23-2012, 02:10 PM   #3046
LoneStarGirl
College Starter
 
Join Date: Jan 2005
Location: Little Rock, AR
So we have two spawn left, and I really thought Chief was one of them.

I know I am probably in everybody's distrust group, but I have no problem being scanned.

Also, I dont have an issue being made a doctor (I know that is a demotion) and letting Danny take over First Officer. He would do a much better job and be a better Captain if Jag ever dies.
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Old 06-23-2012, 02:11 PM   #3047
Chubby
Grizzled Veteran
 
Join Date: Oct 2000
Location: Syracuse, NY
crap it seems the power for the brig is converted?
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Old 06-23-2012, 02:12 PM   #3048
Chubby
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Join Date: Oct 2000
Location: Syracuse, NY
i'd think scans would be a bad idea, not likely any spawnling attacks last night so that would mean doctor death?
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Old 06-23-2012, 02:12 PM   #3049
JAG
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Join Date: Nov 2000
Location: St. Paul, MN
The power being lost to the brig is perfect because it means Shiggles is free and can examine someone Chubby.
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Old 06-23-2012, 02:13 PM   #3050
Chubby
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Join Date: Oct 2000
Location: Syracuse, NY
Quote:
Originally Posted by JAG View Post
The power being lost to the brig is perfect because it means Shiggles is free and can examine someone Chubby.

ahh true but as I just mentioned if he examines a Spawn will he die? two villager deaths means it's unlikely someone was infected last night doesnt it?
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