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Old 04-17-2008, 04:00 PM   #3201
mccollins
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Quote:
Originally Posted by Lathum View Post
I was defending myself against Path, he was the one going after me. I am sure he'll tell you as much.

I never attacked heinze, I made a case against him.

Attacking, arguing, pointing fingers, rallying votes against - call it whatever you want, but the way you and Cronin went after people made me feel like if I shared info it would be twisted into suspicion against me and I would be voted off.

For example, my last day I got a PM that if I did this grammar thing for the teacher I'd get a reward. I got so caught up in doing it that I forgot to PM an excursion and then I was stuck in my room (where I was ultimately killed). I didn't want to mention any of that because hoops was killed right after he helped a teacher and being on the ship had routinely been held in suspicion.
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Old 04-17-2008, 04:00 PM   #3202
jeheinz72
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Alan, was it just that when I went on excursions things were "taken" or was I just unlucky in that every excursion I went on yielded a choice that meant nothing
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Old 04-17-2008, 04:01 PM   #3203
oliegirl
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Told you all I was a villager!

That was a brutal game, really really tough. Though in a way I'm glad it's over b/c now I don't need to feel bad for being absent starting tomorrow. I was kind of worried that it would somehow run through the weekend or something and I wouldn't be able (or willing) to keep up anymore.

Oh well, can't win them all!
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Old 04-17-2008, 04:01 PM   #3204
mccollins
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Originally Posted by Lathum View Post
BTW- I sometimes employ a strategy in games where I try to be very on the edge so the wolves will keep me around

That worked this time - you were their MVP! They just stayed UTR the whole game!
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Old 04-17-2008, 04:02 PM   #3205
Alan T
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Originally Posted by jeheinz72 View Post
Alan, was it just that when I went on excursions things were "taken" or was I just unlucky in that every excursion I went on yielded a choice that meant nothing


Both cases. You did have a few times where you chose an option with no end result. But often just went somewhere with no action. Part of the big deal with locations however wasn't necessarily the actions they triggered, but moreso the information that could be shared.
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Old 04-17-2008, 04:02 PM   #3206
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The thing that puzzled me the most was why everybody was so set on lynching people. I know it feels automatic in a game of Werewolf but it looked like all you had to do was arrange the vote to not get a lynch (say, a circle vote so everyone only gets one vote) and the wolfs would have to seriously stop the boat to get a win. Presumably there was some sort of mechanism to stop this working but it would have been worth a try. And even more someone using a kill ability is just playing into the hands of the wolves unless they're 100% sure it's a wolf. But I tend to think like that anyway.
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Old 04-17-2008, 04:03 PM   #3207
jeheinz72
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Both cases. You did have a few times where you chose an option with no end result. But often just went somewhere with no action. Part of the big deal with locations however wasn't necessarily the actions they triggered, but moreso the information that could be shared.

Hehe, I was actually trying to get converted at the end there. I thought surely I'd happen upon it...
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Old 04-17-2008, 04:03 PM   #3208
Passacaglia
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Originally Posted by st.cronin View Post
For my next game, I'm also planning to eliminate random factors.

The voting mechanism (40%) was interesting, but I think it hurts the village to encourage runaway votes.

I know some people feel different, but conversions - I hate them. I'm never running a game with conversions.

I hate conversions too, but I don't see how you're going to have no random factors without them.
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Old 04-17-2008, 04:04 PM   #3209
Alan T
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Originally Posted by Narcizo View Post
The thing that puzzled me the most was why everybody was so set on lynching people. I know it feels automatic in a game of Werewolf but it looked like all you had to do was arrange the vote to not get a lynch (say, a circle vote so everyone only gets one vote) and the wolfs would have to seriously stop the boat to get a win. Presumably there was some sort of mechanism to stop this working but it would have been worth a try. And even more someone using a kill ability is just playing into the hands of the wolves unless they're 100% sure it's a wolf. But I tend to think like that anyway.

If no one was lynched the entire game or killed by a villager, the boat would have arrived in Miami with a wolf loss. With Anxiety turning down the underground, the village actually had an extra day of buffer.. But you are right.. give villagers items to kill others and they feel compelled to do so, and more often than not it hits another villager.
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Old 04-17-2008, 04:04 PM   #3210
st.cronin
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I hate conversions too, but I don't see how you're going to have no random factors without them.

I have a solution that I think you'll like.
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Old 04-17-2008, 04:05 PM   #3211
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Originally Posted by st.cronin View Post
For my next game, I'm also planning to eliminate random factors.

The voting mechanism (40%) was interesting, but I think it hurts the village to encourage runaway votes.

I know some people feel different, but conversions - I hate them. I'm never running a game with conversions.

Conversions are tough. I agree. But to be fair, all the conversions happened early in the game. There hasn't been a conversion in the past few days.

But just the threat of a conversion makes COTs tough or impossible.
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Old 04-17-2008, 04:05 PM   #3212
path12
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Originally Posted by jeheinz72 View Post
Alan, was it just that when I went on excursions things were "taken" or was I just unlucky in that every excursion I went on yielded a choice that meant nothing

I think I only had two choices the entire game also. One when I was golfing with KWhit, Taz etc and lost $250 on the closest to the pin, and then when I went shopping and had a choice of Pawn shop, police station or craft shop. The rest of the time I just fell asleep on the beach and missed an excursion, snorkled to the shipwreck and with the stingrays and then got poisoned and couldn't go to the bar.
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Old 04-17-2008, 04:06 PM   #3213
Narcizo
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What happened with Jackal, incidentally?
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Old 04-17-2008, 04:06 PM   #3214
KWhit
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Originally Posted by Alan T View Post
If no one was lynched the entire game or killed by a villager, the boat would have arrived in Miami with a wolf loss. With Anxiety turning down the underground, the village actually had an extra day of buffer.. But you are right.. give villagers items to kill others and they feel compelled to do so, and more often than not it hits another villager.

Yep. I was scared as hell that would happen.
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Old 04-17-2008, 04:06 PM   #3215
jeheinz72
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Originally Posted by KWhit View Post

But just the threat of a conversion makes COTs tough or impossible.

Yeah that was the hard thing for me. I literally had no information. No item, no power, I was too lazy to track locations and I just twisted myself up in the wind with all of the possibilities.

Drove me batty.

I still think Lathum is a wolf and you guys aren't telling me.
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Old 04-17-2008, 04:10 PM   #3216
Alan T
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Originally Posted by Narcizo View Post
What happened with Jackal, incidentally?

He got a bomb at the flea market in a town early on.. It pretty much was even described as a bomb.. but he just had to press the button and see what it did.

The bomb was designed to only kill the person who used it plus delay the ship a day if used on the ship. Since the ship was already delayed it didn't affect the timeline any.
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Old 04-17-2008, 04:16 PM   #3217
Lathum
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Originally Posted by mccollins View Post
Attacking, arguing, pointing fingers, rallying votes against - call it whatever you want,

.

thats werewolf!
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Old 04-17-2008, 04:18 PM   #3218
Lathum
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dola- In all fairness I know this is McCollins first game here and we probably play very differently.

We are pretty hardcore and things can get testy but feelings very rarely if ever spill over.

When I go to Seattle I will happily buy Path a beer and some Just for Men
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Old 04-17-2008, 04:20 PM   #3219
st.cronin
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I thought mccollins played a very good game. He didn't get attacked nearly as much as I did.
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Old 04-17-2008, 04:21 PM   #3220
mccollins
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I've only played once on a forum before and the players weren't very good.

However, Alan pointed out that the villagers had no teamwork and I'm just throwing it out there why I think very little of this crucial information was shared.

I like Narcizo's ideas above. I didn't get why people "really wanted a lynch" day after day when we had barely any information to go on.
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Old 04-17-2008, 04:24 PM   #3221
Lathum
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Because lynches are a critical part of WW.

Lets say we took Narcizo's idea ( who I consider a very good player), what would the game consist of?
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Old 04-17-2008, 04:24 PM   #3222
jeheinz72
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I'm a "gotta break some eggs" type of player.
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Old 04-17-2008, 04:25 PM   #3223
st.cronin
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Quote:
Originally Posted by mccollins View Post
I like Narcizo's ideas above. I didn't get why people "really wanted a lynch" day after day when we had barely any information to go on.

I tend to agree with this. I hate it when players post something like "I'm more suspicious of ______, but we need a lynch, so I'll vote for _____." Vote for who you are suspicious of. If you're correct, you've perhaps kept the village from lynching a villager, perhaps pushing on somebody who isn't the vote leader causes some information to be revealed. Its always better to vote your convictions than to go along to get along.
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Old 04-17-2008, 04:25 PM   #3224
Lathum
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Quote:
Originally Posted by mccollins View Post
However, Alan pointed out that the villagers had no teamwork and I'm just throwing it out there why I think very little of this crucial information was shared.


well I was the one most victimized by that!
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Old 04-17-2008, 04:26 PM   #3225
mccollins
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Originally Posted by Lathum View Post
Because lynches are a critical part of WW.

Lets say we took Narcizo's idea ( who I consider a very good player), what would the game consist of?

I understand and I bounce back and forth in my mind about whether we should have been trying to lynch each day.

However, the information we had was negligible and we only ever got one UG member!
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Old 04-17-2008, 04:27 PM   #3226
mccollins
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well I was the one most victimized by that!

"Victimized"?? You never died!
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Old 04-17-2008, 04:29 PM   #3227
Lathum
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"Victimized"?? You never died!

dude!

I had 449 posts in the thread!!

I was constantly defending myself.
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Old 04-17-2008, 04:32 PM   #3228
Lathum
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I consider it a moral victory that I made it until the end
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Old 04-17-2008, 04:33 PM   #3229
mccollins
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Or slinging baseless suspicions at other villagers

Anywho, what's done is done and it was a very enjoyable two weeks. I look forward to the next game!
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Old 04-17-2008, 04:38 PM   #3230
Lathum
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Quote:
Originally Posted by mccollins View Post
Or slinging baseless suspicions at other villagers


again

thats werewolf!
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Old 04-17-2008, 04:42 PM   #3231
Alan T
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Originally Posted by mccollins View Post
Or slinging baseless suspicions at other villagers


I have found that it is not the baseless suspicions that is wrong, you just have to pick the right game to do it. Just ask St.Cronin.. I can baselessly accuse him every game of being a wolf, and the one game I finally get it right, everyone says I am a genius! They don't remember the 8 games I was wrong!
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Old 04-17-2008, 04:45 PM   #3232
Lathum
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Quote:
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I have found that it is not the baseless suspicions that is wrong, you just have to pick the right game to do it. Just ask St.Cronin.. I can baselessly accuse him every game of being a wolf, and the one game I finally get it right, everyone says I am a genius! They don't remember the 8 games I was wrong!

truer words were never spoken
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Old 04-17-2008, 04:50 PM   #3233
st.cronin
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Quote:
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I have found that it is not the baseless suspicions that is wrong, you just have to pick the right game to do it. Just ask St.Cronin.. I can baselessly accuse him every game of being a wolf, and the one game I finally get it right, everyone says I am a genius! They don't remember the 8 games I was wrong!

You're too modest. The one game you got it right, you made a list of who you suspected, and it was a list of all the wolves.
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Old 04-17-2008, 04:51 PM   #3234
Lathum
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My opening PM including my role

Quote:
Originaly posted by AlanT
You are the role of AlanT. You throw everything against the wall to see what sticks. You count as a villager for gameplay however you have your own winning conditions. You win if you live to the end of the game and at least one point during the game name every player as a suspected wolf.
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Old 04-17-2008, 04:53 PM   #3235
st.cronin
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lol
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Old 04-17-2008, 04:59 PM   #3236
Alan T
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That sounds just about right!
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Old 04-17-2008, 05:02 PM   #3237
TazFTW
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Did the diary help any, Lathum?
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Old 04-17-2008, 05:06 PM   #3238
Lathum
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Did the diary help any, Lathum?

no because again, there was no way to verify anything.

I passed it to NFG last night hoping to curry some favor.
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Old 04-17-2008, 05:06 PM   #3239
Abe Sargent
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Originally Posted by Passacaglia View Post
Taz and Anxiety -- did the wording of the PM about the conversion affect your decision? I had one where they framed me for some crime (I think it was a violation of NCAA rules), but they also had a gun pointed at me, so I figured I'd better do what they say.

Same with me, I'm just bull headed.
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Old 04-17-2008, 05:09 PM   #3240
Abe Sargent
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I am really surprised anybody would think Lathum was a wolf in this game.

Yeah, I never thought Lathum was a wolf either.
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Old 04-17-2008, 05:11 PM   #3241
Abe Sargent
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Originally Posted by st.cronin View Post
For my next game, I'm also planning to eliminate random factors.

The voting mechanism (40%) was interesting, but I think it hurts the village to encourage runaway votes.

I know some people feel different, but conversions - I hate them. I'm never running a game with conversions.

In my Middle-Earth game, I made it 50%+1, and the good guys won.
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Old 04-17-2008, 05:13 PM   #3242
Abe Sargent
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Originally Posted by KWhit View Post
Conversions are tough. I agree. But to be fair, all the conversions happened early in the game. There hasn't been a conversion in the past few days.

But just the threat of a conversion makes COTs tough or impossible.

In this game, you had a choice to be or not to be converted, which is fair.
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Old 04-17-2008, 05:17 PM   #3243
Lathum
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Quote:
Originally Posted by Anxiety View Post
In this game, you had a choice to be or not to be converted, which is fair.

it may be fair, but it completly throws off the ability to share infomation and have that information be accepted as 100%
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Old 04-17-2008, 05:25 PM   #3244
Passacaglia
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Originally Posted by Lathum View Post
it may be fair, but it completly throws off the ability to share infomation and have that information be accepted as 100%

I think it's WW itself that does that. Any distrust in your story was based on people thinking that you were lying about it from the get-go, and to me, asking "why would I make that up?" so many times just made it look like you were trying to get away with something.
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Old 04-17-2008, 06:56 PM   #3245
Sonic Youth
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Oliegirl - Congrats on your upcoming wedding.

Lathum - Happy Birthday.
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Old 04-17-2008, 07:05 PM   #3246
claphamsa
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Quote:
Originally Posted by Lathum View Post
OK,

I am getting mildly irritated.

Maybe I am not getting something.

I know you guys will be honest with me.

Was I attacking people?


nah ur just a dick
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Old 04-17-2008, 07:08 PM   #3247
claphamsa
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Originally Posted by Narcizo View Post
What happened with Jackal, incidentally?
hes an idiot?
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Old 04-17-2008, 07:11 PM   #3248
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Because lynches are a critical part of WW.

Lets say we took Narcizo's idea ( who I consider a very good player), what would the game consist of?


no lynch is NEVER na option!
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Old 04-17-2008, 07:15 PM   #3249
Sonic Youth
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Originally Posted by Alan T View Post
The bodyguard protection necklace was not obvious when you received it what it was. However the people who got the pieces of it had the chance to go to town and find out information on it. Sonic Youth got 1/2 of it and chose to do so. Nfg got the other half and chose not to. Sonic passed his 1/2 to nfg who chose to wear it the entire game without even knowing what it did.. and Sonic Youth never told him.

That's wrong. I did. No one picked up on it. I even said what you called it in an post too. If someone had passed me something, I'd be canvassing their posts to find out what it did. I don't think this was done.

Post 754:

Quote:
Originally Posted by Sonic Youth View Post
So you've got a necklace of Itzamna been given to you? Your 'object' has a name/looks like? It can convey protection? No? Oh, it's just an object. I see. It's a bit of a convenient 'find'. It's funny how going to the beach or something like snorkelling equals immediate non suspicious activity.

I also only got one of the wolves wrong in the end, but by the time I realised, it was too late and I was being voted off. The villagers in this game where the vocal ones who did all the discussion. Is this rare, if someone is keeping track and not adding to discussion, they aren't subjected to a vote? I did get ntndeacon wrong, but the rest, they didn't discuss much compared to the villagers.
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Old 04-17-2008, 07:17 PM   #3250
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So did the rhyming all the time make me easier to trust or did it have no effect?
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