12-10-2017, 12:51 AM | #3401 | |
Coordinator
Join Date: Dec 2003
Location: Sydney, Australia
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Quote:
The only thing I haven't been able to adjust to my liking is the abundance of high rebound rated bigs - ie. the number of guys that average twice as many rebounds as points because they have high off/def rebound ratings and nothing else. Started up a new career on a whim today, simming up 100 years of history and jumping in to a prestige 4 team for a slow-sim/coach career.
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Politics, n. Strife of interests masquerading as a contest of principles. --Ambrose Bierce |
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01-11-2018, 12:12 PM | #3402 |
Grizzled Veteran
Join Date: Oct 2000
Location: Seattle
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I know the answer is in this thread somewhere, but at eleventy-billion pages I'm reluctant to scroll through the whole thing if I can help it (I already skimmed ~10 pages last night).
My laptop got stolen last week which had FBCB2 and FBB 2013 installed and licensed. New laptop arrived yesterday and eLicense wouldn't let me license either one, saying I'd exceeded my allowed number of licensed installations. I filled out the support form on the eLicense page, but is there a better/quicker way to get some kind of resolution on this either from eLicense or Grey Dog? |
01-11-2018, 12:42 PM | #3403 | |
Pro Starter
Join Date: Apr 2002
Location: Baltimore MD
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Quote:
Email scott -@- greydogsoftware.com with your order ID (do you still have it?) and he should be able to reset your stuff for you |
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01-11-2018, 12:51 PM | #3404 |
Grizzled Veteran
Join Date: Oct 2000
Location: Seattle
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01-11-2018, 01:06 PM | #3405 |
Hall Of Famer
Join Date: Nov 2002
Location: Newburgh, NY
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For future issues, Scott is great and can track things down even when you don't have the order number.
__________________
To love someone is to strive to accept that person exactly the way he or she is, right here and now.. - Mr. Rogers |
01-16-2018, 04:51 PM | #3406 |
H.S. Freshman Team
Join Date: Aug 2003
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Playing around in the .ini file, is there a way to lower the shot clock? Also, any idea what the FastSim thing is about?
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01-16-2018, 05:01 PM | #3407 |
Coordinator
Join Date: Dec 2003
Location: Sydney, Australia
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Could've sworn there was a setting for the shotclock in seconds, but I might be wrong, maybe it's just the half/period length.
From what I recall fastsim sacrifices a lot of the time intensive 'data book-keeping' involved in the sim re: stats and calculations to allow you to quickly fly through seasons and look at things like long-term prestige changes, player development, etc.
__________________
Politics, n. Strife of interests masquerading as a contest of principles. --Ambrose Bierce |
01-16-2018, 05:39 PM | #3408 |
Grizzled Veteran
Join Date: Oct 2000
Location: Seattle
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Yep. I like to use it in single-player campaigns as a way to (somewhat) randomize prestige and build up some level of existing history within the game universe before I start coaching.
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01-16-2018, 07:48 PM | #3409 |
H.S. Freshman Team
Join Date: Aug 2003
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Interesting, how do you 'activate' it? Just set it to 1? It's set to 0 by default.
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01-16-2018, 08:05 PM | #3410 |
Coordinator
Join Date: Dec 2003
Location: Sydney, Australia
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Yep, set to 1.
dola: and restart FBCB if you haven't - pretty sure the ini file is only loaded when you fire up FBCB.
__________________
Politics, n. Strife of interests masquerading as a contest of principles. --Ambrose Bierce Last edited by Groundhog : 01-16-2018 at 08:05 PM. |
01-27-2018, 11:09 PM | #3411 | |
Dark Cloud
Join Date: Apr 2001
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Quote:
If you want to lower possessions, increase the "time" modifier in the .ini file. That'll fix it. 1095 is a "realistic" number, when you get down to 910, you see a pretty huge uptick in scoring as a result. |
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01-28-2018, 01:10 AM | #3412 |
College Prospect
Join Date: Jul 2001
Location: Ponchatoula, LA
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So what changes have y'all made to the .ini file? I am hesitant to mess with it because the game is fine, but I've always thought that scoring was just a shade low overall.
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02-10-2018, 10:39 AM | #3413 |
Dark Cloud
Join Date: Apr 2001
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I am constantly tinkering with it to get things more in line with the type of basketball I want to see.
Right now, I thought usage was too low and not enough guys were getting accurate minutes (IRL, Top 100 NCAA MPG guys are over 30+, in the game, you'd never see that) and leading scorers were always too low. But I couldn't get the balance where teams had realistic scores while their scorers were able to play more in-line with norms. I think I might have cracked it, though. I increased "Quarter Seconds" to make games "longer" so that guys log longer minutes, but increased the shot rate to 1075, so pace isn't so insane. I will often tinker with it, then save and get out of the game, go back in and then reload and see how my tests work, if it's not working just cancel without saving, tinker more and then see how it goes. Rather than change it all at once, I made incremental changes to different things to see what their effect would be. But my current file is pretty good and this is even scrubbed from when I had really elite players throughout the game -- they're closer to normal now. Here's my current .ini file Code:
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FBCB / FPB3 Mods Last edited by Young Drachma : 02-10-2018 at 10:40 AM. |
02-10-2018, 09:42 PM | #3414 |
College Prospect
Join Date: Jul 2001
Location: Ponchatoula, LA
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Thanks! I have been hesitant to mess with it because I am not sure what much of that means, let alone how adjusting the numbers (and in which direction) would affect things. And it's a great game so I have been content to live with it being slightly off from real-life numbers, but it has always very slightly nagged at me as I would like it to be as close to real life numbers and usage as possible.
On another note, I swear this happened organically, but there is a point guard at Cal in my universe named King Trump. No word on how he likes his steaks. |
02-23-2018, 10:48 PM | #3415 |
H.S. Freshman Team
Join Date: Aug 2003
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I've been playing around with the .ini file myself trying to find the right balance. But, I haven't quite been able to figure out the significance of each little thing yet. Young Drachma, do you have a pretty good handle on it?
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03-01-2018, 09:12 AM | #3416 | |
Dark Cloud
Join Date: Apr 2001
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Quote:
Yes. It REALLY depends on how you want your basketball to look. For a while, I preferred a way higher tempo style, but then I decided I wanted it to be more erratic like real-life college basketball is at times, especially with more underclassmen being featured. My latest way of keeping stats relatively close to real life numbers is to increase pace (Time in the .ini) to around 950-990 during the OOC part of the season, then in January, I raise it pretty high to 1395-1500 to slow the game down. Sometimes, during the tournament, I'll go lower again (somewhere in the 1000-1100 range) but it depends. I've just started doing this and I've liked the output I get in terms of team scoring. In the normal setup, you don't get enough guys who score at the rate of the real-life top scorers in the NCAA these days, but my setup gets it closer. I also have rebounding and ORebRate higher than the default, because it feels more realistic to me. A lot of this is like salting to taste though. What tastes good to me, might be too much (or not enough) for you. One key note is that if you edit the fbcb.ini file, you need to save the game, exit and then restart the game in order for your changes to take, they will not change on the fly. |
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03-01-2018, 11:53 AM | #3417 | |
H.S. Freshman Team
Join Date: Aug 2003
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Quote:
Thanks! I've got a pretty good feel for the pace I'm looking for, my last issue that I'm trying to figure out is how to make post players shoot higher percentages. There are far too many post players shooting 40-43%, which in turn is lowering overall shooting percentages. Very rarely do I find a team that shoots over 50% for the season, when in most seasons you have maybe 6-10 teams that manage it. What about the followrate part of the .ini file, that effects tip ins off missed shots right? I've been playing with that, but can't get much of a feel for it. |
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03-01-2018, 02:52 PM | #3418 | |
Dark Cloud
Join Date: Apr 2001
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Quote:
Some suggestions: 1) Increase quarterseconds to make games "longer" so that starters play more minutes. I find with the default settings, guys rarely average over 30 minutes a game, which seems strange. When I went to 1800 quarter seconds, it improved usage and now I have bigs who get double doubles with more frequency. 2) Increase inside shooting for recruits. By default, the players do not do that well with much of anything outside of a few stars. My preferred setup means that you have "too" much talent that gets generated, but it's more realistic. In real life, 2 and 3 star guys are actually quite serviceable, but in the FBCB world, a one-star guy is complete trash and will almost never be useful to you and that's just silly.
__________________
FBCB / FPB3 Mods |
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03-07-2018, 01:15 PM | #3419 |
Grey Dog Software
Join Date: Nov 2000
Location: Phoenix, AZ by way of Belleville, IL
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04-02-2018, 03:00 PM | #3420 |
Dark Cloud
Join Date: Apr 2001
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I haven't made anymore tweaks to my fbcb.ini besides changing the "time" modifier during the year. I've found that if you lower it to around 950-1100, it reflects better scoring in the status quo.
Around conference play in January, I raise it around 1395-1500 and it makes the tournament a lot more interesting because you get a variety of high pace/low pace games depending on the teams, including those sometimes ugly NCAA tournament games we see in real life. At high pace, that rarely happens. It's been pretty satisfying for my simming experience. |
08-08-2018, 07:03 PM | #3421 |
H.S. Freshman Team
Join Date: Aug 2003
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What the hell do you hafta do to get more points for your coach?
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09-08-2018, 09:08 AM | #3422 |
Favored Bitch #1
Join Date: Dec 2001
Location: homeless in NJ
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Need some help.
Running the game on my ASUS laptop w/ Windows 10. The botton 10% of the game is cut off so I can see mail, prestige, etc...I have tried moving the taskbar and it still gets cut off. Changed resolution and app size and still no luck. Doesn't seem like I can drag the game to change its size. Anyone else run in to this and have a solution? FWIW same thing happened with FB pre BBall. |
09-08-2018, 07:10 PM | #3423 | |
Coordinator
Join Date: Dec 2003
Location: Sydney, Australia
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Quote:
I believe this is the font size issue? Should be some more info earlier in this thread - I can't remember the fix unfortunately.
__________________
Politics, n. Strife of interests masquerading as a contest of principles. --Ambrose Bierce |
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09-09-2018, 01:17 PM | #3424 |
College Benchwarmer
Join Date: Jan 2002
Location: Las Vegas
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I turn autohide on the task bar on mine
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09-09-2018, 03:31 PM | #3425 |
Favored Bitch #1
Join Date: Dec 2001
Location: homeless in NJ
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09-09-2018, 06:57 PM | #3426 | |
Coordinator
Join Date: Dec 2003
Location: Sydney, Australia
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Quote:
Try this.
__________________
Politics, n. Strife of interests masquerading as a contest of principles. --Ambrose Bierce |
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09-09-2018, 06:58 PM | #3427 |
Favored Bitch #1
Join Date: Dec 2001
Location: homeless in NJ
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Thanks. How do I increase the text size used by the game?
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09-09-2018, 07:02 PM | #3428 |
Favored Bitch #1
Join Date: Dec 2001
Location: homeless in NJ
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Worked!
But now everything is small. I can live wit hit |
01-10-2019, 05:36 PM | #3429 |
Dark Cloud
Join Date: Apr 2001
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Seeems like if you lower the two stamina lines in the fbcb.ini file, you can get the game to do more realistic rotations rather than running 10+ deep and starters not getting FT minutes.
Code:
Last edited by Young Drachma : 01-10-2019 at 05:36 PM. |
01-12-2019, 09:41 AM | #3430 |
College Prospect
Join Date: Jul 2001
Location: Ponchatoula, LA
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This has probably been answered somewhere at some point (or maybe it can't be done) but is there a way to adjust the resolution of the game without adjusting the computer's resolution? On a new 15.6" screen here with 1920 x 1080 resolution and the game is pretty small on the screen. I can just lower the resolution when I want to play FBCB but if there is a way not to do that every time, it would be preferred.
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01-12-2019, 03:54 PM | #3431 | |
Grizzled Veteran
Join Date: Oct 2000
Location: Seattle
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Quote:
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01-13-2019, 12:40 AM | #3432 |
Coordinator
Join Date: Dec 2003
Location: Sydney, Australia
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It's a shame we'll probably not see another version of this game. So close to perfect, but the way it handles PF/Cs has grown to irk me over the years - the number of Dennis Rodman-esque 4ppg 10rpg bigs needs a big tweak.
__________________
Politics, n. Strife of interests masquerading as a contest of principles. --Ambrose Bierce |
01-13-2019, 01:46 PM | #3433 | |
Dark Cloud
Join Date: Apr 2001
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Quote:
Yeah I've tried fixing this by increasing usage rate in the fbcb.ini file, but yeah a bummer. |
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01-14-2019, 03:31 PM | #3434 |
Pro Starter
Join Date: Jan 2011
Location: Madison, WI
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Reminded of how I used to update CSV files with added/dropped teams, teams' prestige, and conference alignments/details year-to-year. Has anyone picked up that slack? Maybe I can do another one for the end of this season.
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01-14-2019, 04:15 PM | #3435 | |
Grizzled Veteran
Join Date: Oct 2000
Location: Seattle
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Quote:
I could also supply my latest stash of logos if someone has a place to host them. |
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01-14-2019, 05:21 PM | #3436 | |
Dark Cloud
Join Date: Apr 2001
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Quote:
I've been putting more and more stuff on Github, since unlike Photobucket or whatever, it's less likely to get eaten. |
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01-17-2019, 08:52 PM | #3437 |
College Prospect
Join Date: Jul 2001
Location: Ponchatoula, LA
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There are a couple of new teams but all in all, for a game made in 2010 you should still be able to come pretty close to replicating the modern college basketball landscape. The Sun Belt has a new super-convoluted tournament format that basically could never be represented in the game because it just isn't worth the considerable programming effort it would take.
I guess the biggest thing is that the RPI is RIP. Last edited by LloydLungs : 01-17-2019 at 08:55 PM. |
03-24-2019, 03:47 PM | #3438 |
Dark Cloud
Join Date: Apr 2001
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Last night, started working on a player file for this season which is a little insane, but the beauty of learning how to do it in a throwaway year is that if I can manage this, it'll be easier to do next year because I can get a decent data dump from BBState that makes the process easier (but still somewhat tedious)
I might release it if I can get into it decent shape, the hometowns will never be correct because who the hell cares? And doing the ratings is the hardest part, but getting the data right -- names, schools, positions, year -- probably won't take as long to do (maybe a week or two..)
__________________
FBCB / FPB3 Mods Last edited by Young Drachma : 03-24-2019 at 03:47 PM. |
03-24-2019, 05:24 PM | #3439 |
Coordinator
Join Date: Dec 2003
Location: Sydney, Australia
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One thing that is annoying re: player files from the one time I started trying to do this is to make sure you fill out the rosters completely or else there's random guys generated, and for good teams they will likely end up being very good players. Pad out the rosters with terrible guys if needed. The other thing that gets janky is guys with hardly and stats to generate the ratings. You're almost better projecting them out to like 15 minutes a game.
But hell of an initiative, good luck.
__________________
Politics, n. Strife of interests masquerading as a contest of principles. --Ambrose Bierce |
03-24-2019, 07:00 PM | #3440 | |
Dark Cloud
Join Date: Apr 2001
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Quote:
Oh, this is a good point. Yeah, I already gave up for this year because I felt like the effort wasn't worth the work. But now that I know how to do it, I'm more interested in getting the names right than I am worrying about ratings, I figure people can salt the roster to taste if I were to every get it done, but...one thing I was able to do and share now is I edited the North American names files with a list of names using all of the current players in NCAA this year both first and last names. I also added the top 500+ first names and 300+ surnames to top each list, along with lots of other names, so it should give a better feeling group of players provided somebody wants that. I've started putting everything on Github, I've lots some of my older files but at least this way, I can start keeping track of everything:
__________________
FBCB / FPB3 Mods |
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04-07-2019, 02:27 PM | #3441 |
H.S. Freshman Team
Join Date: Aug 2003
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Anyone know if you can edit schedules for CPU teams in some ways? One of the last few nitpicky things I haven't been able to iron out is how to prevent a 95 prestige team from playing multiple road games against sub 30 teams. Sometimes 4 or 5. I think it messes with RPI numbers which messes with seeding.
And then if I could just edit NCAA tournament brackets and move some teams around so power 5 schools who make upset runs in the conference tournament don't get 16 seeds. Best game ever. |
04-16-2019, 09:52 AM | #3442 | |
Mascot
Join Date: Mar 2012
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Quote:
I'd be thrilled if you wanted to do this. |
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04-19-2019, 09:55 AM | #3443 |
Pro Starter
Join Date: Jan 2011
Location: Madison, WI
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12-01-2019, 09:50 AM | #3444 |
College Prospect
Join Date: Oct 2000
Location: NJ
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Can someone explain to me how assistant coach hiring works in this game? It seems very tedious so I typically automate it, even though I enjoyed this aspect of first version.
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12-02-2019, 12:48 AM | #3445 | |
Grizzled Veteran
Join Date: Oct 2000
Location: Seattle
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Quote:
It's also worth noting that all other things being equal (i.e. salary offer), assistants will choose higher prestige schools in higher prestige conferences. |
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12-05-2019, 07:39 PM | #3446 |
College Benchwarmer
Join Date: Jun 2002
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Does anyone have a link for logos for the game? None of the links I have found still work.
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12-05-2019, 08:22 PM | #3447 | |
College Prospect
Join Date: Oct 2000
Location: NJ
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Quote:
Thank you. |
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12-06-2019, 11:45 AM | #3448 | |
Grizzled Veteran
Join Date: Oct 2000
Location: Seattle
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Quote:
http://www.fbbgames.com/forum/viewtopic.php?f=30&t=8784 |
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01-11-2020, 06:38 PM | #3449 |
Favored Bitch #1
Join Date: Dec 2001
Location: homeless in NJ
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Anyone know if there is someone I can contact to get my license released for FBCB 2010. I had the game on my old laptop that died and was able to find the order ID but the licenses are used.
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01-11-2020, 10:53 PM | #3450 |
Fast Break Basketball
Join Date: Oct 2000
Location: Spokane, WA
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Send an email to Scott Vibert - scott at greydogsoftware.com
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