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Old 10-13-2010, 02:52 PM   #301
SirFozzie
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Can't wait for 1.1 to make small leagues playable again. Maybe a small 12-16 team FOFC league?
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Old 10-14-2010, 02:02 PM   #302
Gary Gorski
Wolverine Studios
 
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Should have the "beta" version of the patch up for the weekend - didnt spend any time with it yesterday since it was my 10th wedding anniversary but will be back at it tonight.
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Old 10-14-2010, 02:06 PM   #303
DaddyTorgo
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Originally Posted by Gary Gorski View Post
Should have the "beta" version of the patch up for the weekend - didnt spend any time with it yesterday since it was my 10th wedding anniversary but will be back at it tonight.

happy anniversary!
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Old 10-14-2010, 02:41 PM   #304
SirFozzie
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The nerve, of some folks. Pshaw. "Anniversary" indeed!

(Ok, seriously.. congrats Gary!)
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Old 10-14-2010, 03:07 PM   #305
markprior22
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awesome
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Old 10-14-2010, 10:08 PM   #306
bhsw77
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FYI that's something that has been looked into but really isn't possible(assuming you are talking about OOTP's Lahman-imports). There is no comparable database available for basketball, partly due to the fact that many key stats weren't even kept for the first few decades of NBA history.
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Old 10-14-2010, 10:45 PM   #307
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Gotcha, thanks for clarifying.
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Old 10-15-2010, 01:01 AM   #308
JetsIn06
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Seriously having an immense amount of fun with this game right now! I didn't quite "get it" when I first tried it, just because I had never played before and am not a huge basketball guy.

But wow...this game rocks. Just playing the demo right now, but is there a way for me to change the team names to the real ones?
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Old 10-15-2010, 01:09 AM   #309
jbergey22
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Originally Posted by JetsIn06 View Post
Seriously having an immense amount of fun with this game right now! I didn't quite "get it" when I first tried it, just because I had never played before and am not a huge basketball guy.

But wow...this game rocks. Just playing the demo right now, but is there a way for me to change the team names to the real ones?

Edit Team Names - Wolverine Studios
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Old 10-15-2010, 04:39 AM   #310
Atocep
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I played the first DDS: Pro Basketball and didn't really enjoy it all that much (I don't remember the specifics as to why). This game, however, is outstanding and I strongly recommend anyone that's basketball fan or on the fence about it to give it a try.

Recently the only reason to get excited about text sims is the annual releases of FM and OOTP, which honestly gets old after awhile. I've wanted a new text sim to play for the past couple of years and this is definitely one I'll be playing for awhile.

I feel like a viral marketer posting that, but this game is really good.
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Old 10-15-2010, 09:22 AM   #311
Capital
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I bought the game earlier in the week but haven't had a chance to give it a run, work has been rough this week. But the weekend is here and I should have some time. Looking forward to it.

Gary, were you able to get that schedule modifier for 82 games/32 teams (expansion) into the 1.1 upcoming release?
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Old 10-15-2010, 09:42 AM   #312
Gary Gorski
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Quote:
Originally Posted by Zombie Apoc o' Lips View Post
i don't care about Lahman imports. i'm talking about the ability to go into "edit mode" instantly. the other stuff is tedious (giving stats to players, ratings, school info, etc) but that's why only a few people do retro rosters instead of everyone. i just want to make it easy to get all the info into the game after wasting so much time compiling that data. i'm sure its easy to use Access to accomodate this if i wanted to take the extra time to figure it out, its just i've seen how streamlined it can be when the game maker makes it easy to customize and edit right from inside the game.

Ok so what are you looking for? Something where you can try to create a roster file through the program like a create-a-player type thing?

Personally I always find it easier to create the rosters in excel (and then copy to Access) because all the players and data and what not is just on one screen rather than a screen for editing every single player.

I mean right now the game does have an in game editing feature where if you login to your league as commissioner and right click on players from the roster you can edit all their bio stuff and ratings all on one screen but that's obviously for an existing league.

If you give me some guidance on what you're looking for maybe I can make it happen. We also had a free roster utility program for the previous DDSPB that Bryan Swartz developed - maybe give that a look and see if that's kind of what you had in mind.
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Old 10-15-2010, 09:45 AM   #313
Gary Gorski
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Originally Posted by Atocep View Post
I played the first DDS: Pro Basketball and didn't really enjoy it all that much (I don't remember the specifics as to why). This game, however, is outstanding and I strongly recommend anyone that's basketball fan or on the fence about it to give it a try.

Recently the only reason to get excited about text sims is the annual releases of FM and OOTP, which honestly gets old after awhile. I've wanted a new text sim to play for the past couple of years and this is definitely one I'll be playing for awhile.

I feel like a viral marketer posting that, but this game is really good.

Thank you - I too feel this is a huge upgrade to the previous game and is far more enjoyable. And please - tell anyone and everyone if you like the game. I really think the game is at the "breakout" point in its development. OOTP was a game without much of a following at one point too but a bunch of people got behind it and then the game was able to take off - that's what I need to happen and I feel that the game is finally good enough to be worthy of doing that.
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Old 10-15-2010, 09:46 AM   #314
Gary Gorski
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Quote:
Originally Posted by Capital View Post
I bought the game earlier in the week but haven't had a chance to give it a run, work has been rough this week. But the weekend is here and I should have some time. Looking forward to it.

Gary, were you able to get that schedule modifier for 82 games/32 teams (expansion) into the 1.1 upcoming release?

I plan to release the 1.1 beta late, late tonight (basically early Saturday morning) and this is not in yet but I will try to get to it tonight.
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Old 10-15-2010, 09:49 AM   #315
Alan T
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How is the game's stability? I never could play DDS:PB or DDS:CB due to the games constantly crashing a few seasons in. Since Gary tried really hard to resolve the issue, I'm willing to give this a second chance if it is actually playable. Have there been any reports of stability problems like the previous games?
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Old 10-15-2010, 10:03 AM   #316
Capital
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Originally Posted by Gary Gorski View Post
I plan to release the 1.1 beta late, late tonight (basically early Saturday morning) and this is not in yet but I will try to get to it tonight.

That's great and much appreciated! I understand the rationale for balanced but that was never a needed option for me. 10 games less in a regular season was more valuable to me than a balanced schedule. Less chance for an injury
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Old 10-15-2010, 10:19 AM   #317
DaddyTorgo
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Originally Posted by Alan T View Post
How is the game's stability? I never could play DDS:PB or DDS:CB due to the games constantly crashing a few seasons in. Since Gary tried really hard to resolve the issue, I'm willing to give this a second chance if it is actually playable. Have there been any reports of stability problems like the previous games?

I think others have said that the game is a ton more stable, IIRC.

I still need to buy this game.

But since I just went out and bought a new cellphone, until I can get work to pay me back for it, this is going to have to wait a little bit - like maybe until next month.
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Old 10-15-2010, 11:01 AM   #318
markprior22
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I had some crashing problems through the beta with Vista but Gary patiently worked through those issues and game has played very well for me since then.
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Old 10-15-2010, 11:14 AM   #319
Icy
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I'm obviously biased, but this is one of the more crash free games that Gary has ever released, probably in part because he moved to the latest .net language and libraries that have way less compatibility issues, but also because it has been beta tested for a long time before release (thanks to the betatesters btw).

Just take a look at the support forum at WS and you won't see more than a couple of crash reports on very specific situations.
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Old 10-15-2010, 11:17 AM   #320
RedKingGold
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Why it is assumed by certain developers that everyone has Microsoft Access?

I don't, and it was a PITA to edit rosters/data files for Wolverine/Grey Dog Software stuff in the past.

Last edited by RedKingGold : 10-15-2010 at 11:18 AM.
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Old 10-15-2010, 11:21 AM   #321
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Originally Posted by RedKingGold View Post
Why it is assumed by certain developers that everyone has Microsoft Access?

I don't, and it was a PITA to edit rosters/data files for Wolverine/Grey Dog Software stuff in the past.


You can use MDB Viewer Plus, which is a free program.

MDB / Accdb Viewer Plus
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Old 10-15-2010, 11:21 AM   #322
Gary Gorski
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Well its not assumed everyone does but what's a better way? I don't know if people aren't reading my posts but I went in and built it right into the game to be able to edit a player bio and ratings information.

Now if you or anyone else has a way they would like to be able to create an entire roster file please just let me know.
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Old 10-15-2010, 11:25 AM   #323
RedKingGold
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Quote:
Originally Posted by Gary Gorski View Post
Well its not assumed everyone does but what's a better way?

This:

Quote:
I don't know if people aren't reading my posts but I went in and built it right into the game to be able to edit a player bio and ratings information.

Perhaps I was not clear that I was not making that comment based on DDSPB2, rather, it was a general statement because Access is referenced multiple times in this thread.

I just did not understand if it was assumed that everyone has that program or does not.

That being said, I'm still interested in DDSPB2, and will at least try the demo when I get some free time. I loved TPB back in the day, and I assume DDSPB2 is leaps and bounds over that.

But, I'm reading right that team names/nicknames are not editable in game yet, correct? Or, at least, that the process is somewhat cumbersome at this time?
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Old 10-15-2010, 11:27 AM   #324
RedKingGold
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Originally Posted by Izulde View Post
You can use MDB Viewer Plus, which is a free program.

MDB / Accdb Viewer Plus

Agreed, however, it's a shame that developers (in general) requires us to use third-party software to get the most out of their programs.

To use Solecismic/FOF as an example, the ideas put out there by Stelmack's Utility Suite and Primelord's Change Tracker are excellent "no-brainer" ideas, yet Jim still refuses to incorporate those ideas into his product despite the fact they make the game much more enjoyable to consumers.

(EDIT: Sorry for the rant, don't want to take this topic too off course).
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Old 10-15-2010, 11:27 AM   #325
Izulde
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Quote:
Originally Posted by RedKingGold View Post
This:



Perhaps I was not clear that I was not making that comment based on DDSPB2, rather, it was a general statement because Access is referenced multiple times in this thread.

I just did not understand if it was assumed that everyone has that program or does not.

That being said, I'm still interested in DDSPB2, and will at least try the demo when I get some free time. I loved TPB back in the day, and I assume DDSPB2 is leaps and bounds over that.

But, I'm reading right that team names/nicknames are not editable in game yet, correct? Or, at least, that the process is somewhat cumbersome at this time?

It depends on how cumbersome you feel it it is to go to the Team Info screen and edit the names there. It's a little bit more clicky than some would like perhaps, but it's not time-intensive or anything.
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Old 10-15-2010, 11:27 AM   #326
jbergey22
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Quote:
Originally Posted by RedKingGold View Post
This:



Perhaps I was not clear that I was not making that comment based on DDSPB2, rather, it was a general statement because Access is referenced multiple times in this thread.

I just did not understand if it was assumed that everyone has that program or does not.

That being said, I'm still interested in DDSPB2, and will at least try the demo when I get some free time. I loved TPB back in the day, and I assume DDSPB2 is leaps and bounds over that.

But, I'm reading right that team names/nicknames are not editable in game yet, correct? Or, at least, that the process is somewhat cumbersome at this time?

They are editable. It took me about 5 minutes to change them. It's not optimal but hardly a chore either.
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Old 10-15-2010, 01:05 PM   #327
Gary Gorski
Wolverine Studios
 
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Quote:
Originally Posted by RedKingGold View Post
This:



Perhaps I was not clear that I was not making that comment based on DDSPB2, rather, it was a general statement because Access is referenced multiple times in this thread.

I just did not understand if it was assumed that everyone has that program or does not.

That being said, I'm still interested in DDSPB2, and will at least try the demo when I get some free time. I loved TPB back in the day, and I assume DDSPB2 is leaps and bounds over that.

But, I'm reading right that team names/nicknames are not editable in game yet, correct? Or, at least, that the process is somewhat cumbersome at this time?

I hope you do try it out - the changes are huge from DDSPB1 to DDSPB2 let alone from back in the TPB days.

Also it was requested to be able to edit all the team names in league setup so I will be trying to incorporate that as well.

Also with the roster creation/Access stuff...I think everyone has to understand that "extras" like the mentioned FOF utility suite and stuff like that have come from the community who have tried the game and decided to support it through both $ and time. It's one reason why I spend time here trying to get this community involved - I'll do anything I can to make the game better - open up any numbers or work with people who want to make utilities....I am not looking in any way, shape or form to restrict anyone from doing that or making rosters or adding new HTML reports or anything else. But if its something time intensive that only one person wants or may or may not even use then its got to be fairly low on my priority list of changes to make so that I can make the changes that will benefit the most people first.

If someone out there wants to build a roster creator (or expand on the one that Bryan made as freeware for DDSPB1) or make some kind of utility or whatever I'm happy to help make the process work out for you or whatever. Heck if there's something good enough that would enhance the game I'd more than be willing to include it or talk to you about purchasing it to include it or whatever.

This is a great gaming community and I'm just hopeful that the community can increase its support for the game. I'm pleased with the reaction so far - its been far more positive than any of my previous games and I like to see that there are new people who are saying "basketball isnt my thing but I really like the game and can get into it still". I really think that if the community can support it with good discussion, mods, etc...that it can get to the levels of your favorite games and if there's something I can do to help you make a mod or whatever I'm happy to do it.
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Old 10-15-2010, 09:03 PM   #328
Mota
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So far I'm enjoying the game a lot. I used to have a lot of crashing problems with DDSCB and DDSPB1 which would require a reboot of the computer, but no such problems this time around. I had one crash on June 19th, but this was fixed with the 1.01 patch (Euro league problem apparently).

I'm really enjoying the player personalities, I had 2 guys that would CONSTANTLY fight, it seems like I'd get the fighting email once a week. I got rid of one at the end of the season. The draft was a LOT of fun, really enjoyed the whole process although it seems like all of the top players lost potential from the draft to training camp.

I do enjoy watching the games play themselves out, the court graphics are more than enough for my imagination and combined with the media interaction you really feel like you're managing a team of personalities and not just stats.

I also do like how the computer generated draft guys now have images attached, that way as you slowly wean yourself off the existing NBA guys, you still have images of the players that you can relate to. It really does make a big difference.
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Old 10-15-2010, 09:59 PM   #329
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I am having fun with the game but I am having a slight issue..I am in GM mode...Sloan is running the team and I cut Price to sign a new free agent...well, Jerry isn't modifying my depth chart but it's not letting me modify it at all..so I can't sim forward.

Any help would be appreciated...
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Old 10-15-2010, 10:06 PM   #330
MizzouRah
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I downloaded the demo and will hopefully get some time with it on Sunday.
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Old 10-15-2010, 10:55 PM   #331
Tim Tellean
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Originally Posted by MacroGuru View Post
I am having fun with the game but I am having a slight issue..I am in GM mode...Sloan is running the team and I cut Price to sign a new free agent...well, Jerry isn't modifying my depth chart but it's not letting me modify it at all..so I can't sim forward.

Any help would be appreciated...

Under the Options screen is the ability to have the computer set roster, lineup etc. Did you check the boxes?
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Old 10-15-2010, 11:02 PM   #332
MacroGuru
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Under the Options screen is the ability to have the computer set roster, lineup etc. Did you check the boxes?

CPU management...I have checked it and unchecked it and tested it and it still isn't working.
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Old 10-16-2010, 09:14 AM   #333
Gary Gorski
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What stage of the season did you do this at? I assume you are playing on local control since you are expecting the coach to change the depth chart.

I ask because I just ran a test and Oct 31 I cut Price and it immediately redid the depth chart. Then I signed Flip Murray and once again it changed the depth chart to add Murray so tell me what you did so I can recreate it. Thanks
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Old 10-16-2010, 09:31 AM   #334
MacroGuru
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Originally Posted by Gary Gorski View Post
What stage of the season did you do this at? I assume you are playing on local control since you are expecting the coach to change the depth chart.

I ask because I just ran a test and Oct 31 I cut Price and it immediately redid the depth chart. Then I signed Flip Murray and once again it changed the depth chart to add Murray so tell me what you did so I can recreate it. Thanks

Ok...it's working now...but here was the issue.

I have 2 players I sent to the d-league...I wanted to call them up and play them and Price wasn't getting the PT and so I released him. Jerry should have taken into account the 2 players for the depth chart but he wouldn't. I had to sign a FA and then he does...I don't know if this is how it is supposed to work or not.
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Old 10-16-2010, 12:25 PM   #335
Gary Gorski
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Originally Posted by MacroGuru View Post
Ok...it's working now...but here was the issue.

I have 2 players I sent to the d-league...I wanted to call them up and play them and Price wasn't getting the PT and so I released him. Jerry should have taken into account the 2 players for the depth chart but he wouldn't. I had to sign a FA and then he does...I don't know if this is how it is supposed to work or not.

Oh - well the head coach cannot call players up from the d-league. If they are on the inactive list just because you have more than 12 guys he will adjust but he cannot perform the GM action of calling up a player from the dleague. If you would have recalled one of them then it should have fixed the depth chart automatically
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Old 10-16-2010, 12:25 PM   #336
Gary Gorski
Wolverine Studios
 
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The 1.1 beta is now available

DDSPB2 : Beta Updates - Wolverine Studios

Quote:
1.1 Bug Fixes
-------------
- correct European team advances in Euroleague tournament
- fixed bug where some Euro coaches ended up with $0/0yr contracts
- fixed crash trying to play exhibition game with 32 team league with Euro teams enabled
- fixed bug causing player to end up off depth chart if assigned to dleague before dleague draft
- tried to prevent teams from playing players with serious injuries
- fixed bug not allowing teams under the cap to make what should still be a cap legal trade even if it puts them over
- fixed bug that disabled timeout button improperly during game play
- fixed crash after draft with league sizes 23 teams or smaller
- fixed bug causing Denver to play two games on 12/26 in a 23 team league
- changed injury code so that injuries no longer compound endlessly (no more 1200 day injuries) - instead they will simply reset to the max amount if a player seriously reinjures himself

1.1 Additions/Changes
---------------------
- changed 32 team league to 82 game schedule from 92 games
- lowered offensive efficiency of individual players when there is not at least one significant scoring threat on the floor
- added highlighting of player in mock draft when selecting a player to work out (so you can see where/if he is projected to go at a glance)
- changed highlight on league leaders screen to yellow for your team's players
- changed box score so that no scrolling is needed
- added OVR column to ratings tab on team roster to view current/potential without going to player cards
- edited ratings for Tiago Splitter and Allen Iverson
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Old 10-16-2010, 12:27 PM   #337
Gary Gorski
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Quote:
Originally Posted by Zombie Apoc o' Lips View Post
gonna buy the game today. NBAK211 just ain't doing it for me in terms of career mode. i started as the Knicks (my fucking team WHAT WHAT) and obviously i wanted to aquire Carmelo. i spent about 2 hours trying to work out trades for him. long story short the trade that wound up getting him involved Danny Granger from the Pacers and Monta Ellis from the Warriors along with a first round pick (and probably something else). Melo is a 5 star player in the game and instead of valuing a 4 star player with multiple 3.5 star players with a pick the AI just seemed to say (figuretively) "need to get back players with more stars". Granger and Ellis are 4.5 star players. to me the Nuggest should have been more willing to accept the deal that in real life is in play - Curry's expiring, either Gallinari or Randolph, a first round pick (if the Knicks were able to aquire one), and i think Chandler is also in play.
anyway, after i aquired Melo i looked at the damage, and realistically all the small trades i needed to do in order to get Granger and Ellis (and Granger and Ellis, if a team were able to aquire both, is better than 1 Carmelo Anthony so if a team could get those 2 they'd stop right there) and a lot of teams were drastically altered. completely unrealistic. i sucked it up and changed the settings to force Denver to accept the deal i originally offered, the one that mirrors real life. anyway, i just want something like a bball text sim to suit my running a franchise needs.

I'm assuming all that trade stuff was your attempt to deal for him in 2k11 right?
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Old 10-16-2010, 12:30 PM   #338
Big Fo
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Is the 1.1 beta patch saved game compatible?
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Old 10-16-2010, 12:44 PM   #339
Gary Gorski
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yes
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Old 10-16-2010, 03:09 PM   #340
Gary Gorski
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Quote:
Originally Posted by Zombie Apoc o' Lips View Post
i just purchased the game like 30 min ago - do i need to download the patch?

You should have the 1.01 version. Todays update is a beta patch that you will need to download.
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Old 10-16-2010, 06:09 PM   #341
GrantDawg
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Originally Posted by SlyBelle1 View Post
It really is a shame that basketball is not really a sport that I follow too closely. I'm much more of a hockey and football fan. Even so, I downloaded the demo and for a basketball game, looks like it could be good. I think the features and UI look robust and will be great when it is applied to the future football game, and would be great if there was a future hockey version

Since I'm not a dedicated basketball fan, $39.95 is a little to steep for me right now on something I wouldn't likely play enough to get my money's worth. Maybe somewhere down the road I'll take the chance that I may actually enjoy basketball.

Again game looks good and I'm sure the basketball fans will love it and I wish you the best of luck, especially to keep text-sim sports alive!

Now time to start coding that football game

With ya. I'm playing with the demo, and it looks great. I just don't care that much for BB in general. Gary seems to do an excellent job with his games, so I hope he continues making games, but ones that would interest me. I'd love to support him, but not 40 dollars worth for a sport that bores me.
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Old 10-16-2010, 07:11 PM   #342
Izulde
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Quote:
Originally Posted by Zombie Apoc o' Lips View Post

i have to reread a lot of this modding/editing stuff, its a slow going but i'm slowly but surely assembling all the mods that are availble on your site and making my game look snazzy.

Just so you know, I've included a DDSPB2 sticky in the mod forum that lists the current mods and links to the threads.
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Old 10-16-2010, 07:17 PM   #343
SirFozzie
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Location: The State of Insanity
*sighs* maybe my 16 team league is not meant to be.

In the postseason of my first year during year-end processing:

See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
at DDSPB2.CEndSeason.GetRookies()
at DDSPB2.CEndSeason.Initialize()
at DDSPB2.modGlobal.AdvanceDate(Int16 iDays)
at DDSPB2.frmAwards.butContinue_Click(Object sender, EventArgs e)
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnClick(EventArgs e)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4952 (win7RTMGDR.050727-4900)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
DDSPB2
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Wolverine%20Studios/DDSPB2/DDSPB2.exe
----------------------------------------
Microsoft.VisualBasic
Assembly Version: 8.0.0.0
Win32 Version: 8.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Runtime.Remoting
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Runtime.Remoting/2.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
----------------------------------------
dao
Assembly Version: 10.0.4504.0
Win32 Version: 10.0.4504
CodeBase: file:///C:/Wolverine%20Studios/DDSPB2/dao.DLL
----------------------------------------
System.Xml
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Data
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_32/System.Data/2.0.0.0__b77a5c561934e089/System.Data.dll
----------------------------------------
Interop.ESELLERATECONTROL365Lib
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Wolverine%20Studios/DDSPB2/Interop.ESELLERATECONTROL365Lib.DLL
----------------------------------------
Accessibility
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Accessibility/2.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:





When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
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Old 10-16-2010, 07:22 PM   #344
MizzouRah
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Just started.. where do I see who my d-league team is?
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Old 10-16-2010, 07:24 PM   #345
SirFozzie
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Location: The State of Insanity
Well, it went through the second time, so I'll keep an eye on it (as it's nto constantly reproducible)
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Old 10-16-2010, 07:28 PM   #346
SirFozzie
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Location: The State of Insanity
BTW Gary, negotiating with staff could use an overhaul.

Coach wants 1.6 million a year.

I offer 1.4

Coach wants 1.8 million

I offer 1.6 (what he originally wanted)

Coach wants 1.9??? WTF..

The point of negotiating is to meet in the middle, not give the guy hat he wants exactly just so he doesn't jack up the price..
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Old 10-16-2010, 08:39 PM   #347
Izulde
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Join Date: Sep 2004
Quote:
Originally Posted by MizzouRah View Post
Just started.. where do I see who my d-league team is?

Team Info screen (pencil I think).
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Old 10-17-2010, 01:34 AM   #348
Izulde
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Quote:
Originally Posted by Zombie Apoc o' Lips View Post


That's a beautiful side background. How did you do it and would you be willing to share the mod with others in the Mods section on the WS boards?
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Old 10-17-2010, 03:47 AM   #349
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Do newly drafted players make it to the All NBA team sooner than 10-12 years from now?
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Old 10-17-2010, 09:02 AM   #350
RedKingGold
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Zombie Apoc O' Lips = Hell Atlantic?
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