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Old 04-14-2013, 02:03 PM   #301
HeavyReign
Fast Break Basketball
 
Join Date: Oct 2000
Location: Spokane, WA
Quote:
Originally Posted by TLK View Post
I'm getting "Run Time Error 9 : Subscript out of range" when advancing from the playoffs to end season in the 1999-2000 season. I'm using the newest patch. Y2K bug?

Seems to be an issue with activating the DLG. I'll have a fix posted soon.
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Old 04-14-2013, 02:12 PM   #302
mgsports
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Join Date: Jan 2013
Yes he did say updated Roster coming out at end of the season and I'm just suggesting that make it a Saved Game with Standings as on end of season because just changing Date to be in 2013 Offseason won't work because your would have to have the Date be at Draft and be able to sim in Calender at that time to.
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Old 04-14-2013, 02:15 PM   #303
HeavyReign
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Quote:
Originally Posted by sovereignstar v2 View Post
I kind of got that impression too and that's what I was testing when I noticed that top Syracuse recruit going undrafted. I had a hard time drawing any conclusions, so didn't post anything. One thing I wanted to ask is whether players in FBCB have birthdates or are merely given an age. There are birthdates in FBB, so I was wondering if players were having a birthdate generated for them when they hit the pro game and maybe that was causing some issues.

They do just have ages in the college game as opposed to actual birthdays. The conversion process isn't really an issue. From what I can tell, I'd say the issue lies in the ages of the starting rosters in FBCB. I loaded up your draft file again and I absolutely see the age issue but it has to do with players who were never recruits in FBCB. The starting FBCB rosters also appear to be too good which is why the draft files using them are so strong and a likely reason why the former #1 recruit is a scrub. He just happens to be the 75th most talented player in the file.
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Old 04-14-2013, 02:25 PM   #304
whomario
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Join Date: Jul 2007
really not claiming to know your game better than you do, but just looking at it players simply do age 1 year between their export from FBCB (end of their college career) and them entering the NBA, they get imported at the start of the season, but get drafted nearly a year later and thus aging 1 year between the 2 versions.
So the conversion absolutely works, but the timing might be an issue. Would it be possible for the game to shave off 1 year of every player upon importing ? That way they´d get drafted at the age they leave college.
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Last edited by whomario : 04-14-2013 at 02:34 PM.
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Old 04-14-2013, 02:28 PM   #305
IlliniCub
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Had a few bad seasons won the lottery got an absolute stud PF with the number one pick. Then the next year surprisingly one the lottery again despite winning 37 games and picked an absolute stud SF, combine that with offering a max contract to an amazing PG that year and a couple years later after 4 championships in a row I'm off to a 31-0 start
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Old 04-14-2013, 02:52 PM   #306
whomario
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a stats related issue : Starting with fictional players, you get some wonky numbers like this :


Code:
# Player Pos Team Fgm Fga Fg% Ftm Fta Ft% 3pm 3pa 3p% PPS ---------------------------------------------------------------------------------------------------- 1 Carroll Harris PG LAL 10.0 20.5 .485 0.9 1.4 .649 5.4 11.3 .484 1.28 2 R.Gonzalez PG DET 9.7 20.4 .475 1.3 1.8 .724 4.9 10.8 .452 1.25 3 Carlo Holman SG PHX 10.1 22.3 .452 1.5 2.2 .665 4.6 10.6 .434 1.18 4 Thomas Krog PG SAC 8.4 20.9 .403 1.3 1.8 .712 4.4 11.0 .400 1.08 5 David Smith SG NYK 7.2 14.4 .500 1.0 1.3 .775 4.2 8.5 .495 1.36 6 Jacques Adams SG BOS 8.5 17.7 .483 1.0 1.4 .701 4.1 9.0 .463 1.26 7 Carroll Freeman PG DEN 11.4 24.8 .459 2.7 3.3 .802 4.0 8.5 .469 1.19 8 Chris Marcotte SG BOS 7.9 20.3 .388 0.9 1.5 .616 3.8 9.7 .390 1.01 9 G.Chambers SG TOR 7.9 15.9 .495 2.1 2.5 .829 3.8 8.1 .466 1.36 10 Walker Hartman PG PHI 8.1 17.4 .467 1.4 1.6 .833 3.8 8.4 .450 1.23 11 David Lashley PG SAS 8.2 19.5 .420 1.9 2.8 .675 3.7 8.5 .439 1.13 12 Jewell Bayer PG IND 9.7 21.6 .446 1.6 2.2 .751 3.7 8.7 .425 1.14 13 Nicolao Enciso SG BRK 8.2 18.2 .450 2.3 3.4 .676 3.6 8.0 .453 1.23 14 Joseph Adams SG SAS 7.6 16.4 .461 1.2 1.6 .726 3.6 8.7 .417 1.21 15 Deangelo Curl PG NOH 9.3 23.3 .398 1.6 2.6 .619 3.5 9.4 .374 1.01 16 Kenneth Harris SF LAC 7.8 17.8 .440 0.9 1.4 .676 3.5 8.3 .425 1.13 17 Kendall Mays PG LAL 7.2 15.2 .475 1.4 1.7 .831 3.4 7.2 .474 1.27 18 John Borowski PG OKC 7.0 16.7 .416 1.3 1.8 .702 3.3 8.3 .398 1.11 19 Kevin Jackson SG WAS 6.3 14.0 .450 0.8 1.1 .722 3.2 7.2 .452 1.19 20 John Riccio PG ATL 8.1 19.6 .411 2.8 3.8 .727 3.2 8.1 .392 1.13


Code:
2013 USBL Team Stats Leaders # Team Fgm Fga Fg% Ftm Fta Ft% 3pm 3pa 3p% PPS ---------------------------------------------------------------------------------------------------- 1 Miami 35.6 86.5 .411 13.1 19.5 .672 6.5 19.8 .331 1.05 2 Brooklyn 39.1 87.6 .446 11.7 18.1 .647 9.1 23.9 .383 1.13 3 Indiana 37.5 88.2 .425 11.1 17.0 .656 7.9 23.2 .342 1.07 4 Orlando 40.3 91.3 .441 11.6 16.9 .688 10.2 28.0 .366 1.12 5 Denver 43.9 96.2 .456 11.2 16.6 .673 9.9 25.7 .384 1.13 6 Dallas 37.8 87.5 .432 10.7 16.4 .651 9.9 26.8 .370 1.10 7 Philadelphia 36.6 87.0 .420 11.4 16.2 .704 9.3 25.5 .365 1.08 8 Memphis 36.1 86.0 .420 10.9 16.1 .679 9.5 26.2 .362 1.08 9 New Orleans 38.5 89.3 .431 11.0 15.9 .692 10.2 27.9 .365 1.10 10 Minnesota 39.5 91.0 .434 10.2 15.7 .650 10.3 29.0 .355 1.09 11 Los Angeles (LAL) 42.4 91.2 .465 10.1 15.7 .645 10.2 24.1 .425 1.15 12 Houston 35.1 85.3 .411 9.3 15.4 .602 10.0 28.1 .357 1.05 13 Cleveland 38.4 86.8 .442 10.4 15.3 .678 6.8 18.5 .366 1.08 14 San Antonio 37.8 88.1 .428 9.5 15.2 .622 10.8 29.8 .363 1.09 15 Atlanta 39.0 90.3 .432 9.5 14.6 .652 11.1 30.0 .369 1.09 16 Charlotte 34.2 83.0 .412 9.2 14.6 .632 8.3 22.9 .363 1.03 17 Milwaukee 38.1 91.5 .416 8.8 14.4 .610 10.6 31.2 .340 1.04 18 Chicago 38.3 88.2 .434 9.7 14.1 .685 9.7 26.1 .373 1.09 19 Toronto 41.8 92.1 .454 9.7 14.1 .686 11.5 28.8 .399 1.14 20 New York 42.2 90.9 .464 10.2 14.1 .723 13.5 32.5 .416 1.19 21 Boston 38.2 91.2 .419 8.5 13.9 .613 12.4 32.4 .381 1.07 22 Oklahoma City 38.3 90.0 .426 9.8 13.6 .717 10.0 27.6 .364 1.07 23 Phoenix 42.0 95.4 .440 8.4 13.5 .626 14.1 35.1 .401 1.12 24 Portland 36.5 87.7 .416 8.7 13.4 .648 9.4 26.8 .350 1.04 25 Golden State 39.9 89.6 .446 8.2 13.4 .614 11.0 27.7 .396 1.11 26 Detroit 39.9 90.1 .443 9.0 13.3 .673 11.8 29.6 .398 1.12 27 Sacramento 39.1 91.2 .429 8.3 12.3 .672 11.5 28.9 .398 1.07 28 Utah 37.0 91.7 .403 8.4 12.0 .700 9.6 29.6 .325 1.00 29 Washington 38.5 87.7 .439 7.6 11.9 .638 11.6 29.6 .392 1.10 30 Los Angeles (LAC) 36.2 87.4 .414 6.2 10.7 .578 11.8 33.6 .350 1.03 League Average 38.6 89.3 .432 9.7 14.8 .659 10.3 27.6 .372 1.09

basically too many 3s and too few FTs. Am afraid the FBCB imports have the same problem, even the top draftees don´t get to the line but a lot shoot 3s like nothing.
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Old 04-14-2013, 02:55 PM   #307
HeavyReign
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Quote:
Originally Posted by whomario View Post
can anybody explain the mechanics of how the ABA is handled by the game ? Are the players coming from the historical DB and then are filled up with fictional players ? Is it all fictional to start ? How do the 2 leagues interact ? What setup should you choose when, say, starting in 1960 ?

It will depend on the settings you use. With the most recent patch, you can select historical db for both the ABA and NBA leagues. Just make sure you set the Database League setting to the matching league. In this setup, the game start the NBA league as usual with players from the correct seasons. Then when the ABA starts, it will add to the ABA rosters any player who was on the roster in the first season but has not already appeared as a player in the NBA. Each season the draft pools should get filled with any rookies from the corresponding league and then any remaining spots would be filled by scrubs.

Quote:
Originally Posted by whomario View Post
It seems starting in 1960 and then vaing the ABA added results in a ton of amazing players added for that league.

It could be that the fictional pool needs to be diluted a bit when starting a league in the middle of a career.

Quote:
Originally Posted by whomario View Post
Also, how do (as an example) the very low 3pt ratings of NBA players from the 60s impact the game engine ? Or how the game rates them ? (in 2012 a PG with a 0 for 3pt shooting will not be looked upon favourably when teams sign players f.e., how is it in the 60s ?). Is it just not taken into acount at all ?

Right now it is factored in normally. Might need to be tweaked.

Quote:
Originally Posted by whomario View Post
they don´t seem to have one, but when editing a league they do have an age displayed (in game all you see is if they are a freshmen, soph, jun or sen.)
The ages do seem to track, only that it´s that 1 year too high on average, it seems.

The problem is players on the default FBCB rosters are too old and too good overall.

Quote:
Originally Posted by whomario View Post
a couple issues when playing historically: players don´t play the heavy minutes they used to and there´s too many tall, good players that the game creates on it´s own (for the ABA ?)
Wilt for example averages around 30 MPG due to heavy, heavy foul trouble. Maybe a fouls modifier ? The "fouling" rating might be an issue here. Question: Is high good for avoiding fouls or does it signify a high tendency to foul ?
I'll be working on all of this. There definitely seems to be a bit too many fouls in the 50s and 60s. I also need to adjust the heights of fictional players based on the era a bit.

Quote:
Originally Posted by whomario View Post
also, is there any chance for blocked shots not being counted as a stat?

I made myself a note to think about an easy way of doing that.
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Old 04-14-2013, 03:00 PM   #308
HeavyReign
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Quote:
Originally Posted by bryce View Post
My computer is treating the last two updates as completely new installs (rather than just quick updates as I had grown used to) - is this normal, or is there a setting I'm messing up?

thx

New approach to patching which takes care of the (x86) issue. It isn't creating a new install. Its just updating the previous one.
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Old 04-14-2013, 03:01 PM   #309
HeavyReign
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Quote:
Originally Posted by korme View Post
Does this mean I can set the NBA and ABA to the historical DB now? Before that, the ABA was basically useless since it just created fict. players!

Yes. Just make sure you specify each league separately in the DB League dropdown during setup.

Last edited by HeavyReign : 04-14-2013 at 03:02 PM.
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Old 04-14-2013, 03:04 PM   #310
HeavyReign
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Quote:
Originally Posted by whomario View Post
a stats related issue : Starting with fictional players, you get some wonky numbers like this...basically too many 3s and too few FTs. Am afraid the FBCB imports have the same problem, even the top draftees don´t get to the line but a lot shoot 3s like nothing.

Noted.
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Old 04-14-2013, 03:16 PM   #311
whomario
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thanks for the quick response and all your hard work on this

but if i may ... ( )

Quote:
Originally Posted by HeavyReign View Post

The problem is players on the default FBCB rosters are too old and too good overall.

again, part of the problem simply is that they get robbed a year of their virtual lifes by leaving school and then sitting around the FBB universe for a year before getting drafted (i checked, players at the start of the season will show at the age FBCB exports them, then at draft time most are a year older naturally)
Maybe there´s issues beyond that in FBCB, but that 1 year would help plenty allready. (again, no idea if feasible but could it be coded to set every draftee back 1 year upon import?)
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Last edited by whomario : 04-14-2013 at 03:31 PM.
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Old 04-14-2013, 03:33 PM   #312
HeavyReign
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Join Date: Oct 2000
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Recruits in FBCB will be generated as either 17 or 18 years old. This means they will play their freshman season at either 18 or 19 years of age. If that player enters the draft they should enter the draft pool at that same age as the year in the draft pool corresponds with the year they spent playing college basketball. This is what is currently happening. In the draft file posted earlier in the thread, the #1 recruit who left after one season enters the draft pool at 18 years of age. Anyone who seems to be a year too old in that file has no recruit history.
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Old 04-14-2013, 03:34 PM   #313
HeavyReign
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Join Date: Oct 2000
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******************************************************************************************************************
Version 3.0.5: http://www.fbbgames.com/FBPB3Update305.exe
******************************************************************************************************************
Fixes:
*Fixed error 9 that could occur during end season when activating a fictional league.
*Fixed a bug that caused trades to be automatically accepted if a player who was recently traded is part of the deal.
*Developmental leagues activated after the start of the career should not be immediately filled with players.
*Fixed a bug that caused trade values of draft picks to reset to 0 when added to a trade.
*Printout of Awards screen should list the selected season at the top rather than the current league season.

Changes:
*Any untradable player will show up red on the trade screen.
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Old 04-14-2013, 04:06 PM   #314
whomario
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Quote:
Originally Posted by HeavyReign View Post
Recruits in FBCB will be generated as either 17 or 18 years old. This means they will play their freshman season at either 18 or 19 years of age. If that player enters the draft they should enter the draft pool at that same age as the year in the draft pool corresponds with the year they spent playing college basketball. This is what is currently happening. In the draft file posted earlier in the thread, the #1 recruit who left after one season enters the draft pool at 18 years of age. Anyone who seems to be a year too old in that file has no recruit history.


ah come on now, my descriptive skills can´t be that bad

yes, he enters the pool at age 18, but he gets drafted at age 19.

4 examples from my most recent college class from my college team:

Code:
age FBCB season end (by editor) / age FBB start of seaon / age FBB draft day Sobel 18 19 20 Knyazev 19 20 21 Delgado 20 21 22 Sealy 21 22 22 (dob jule30)
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Last edited by whomario : 04-14-2013 at 04:08 PM.
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Old 04-14-2013, 04:06 PM   #315
Young Drachma
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Join Date: Apr 2001
Minor thing, not a priority in the slightest....but would it be possible to remove players auto-added to the HOF? For those instances where you autosim and forget to turn off auto HOF, it'd be nice to remove people who are in there mucking it up.

No biggie, just figured I'd ask and put it way down on the list.
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Old 04-14-2013, 04:18 PM   #316
nol
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Join Date: Oct 2003
For those veterans of the series who have played it on different machines, which upgrades seem to ramp up the game's speed the most? It's working fine for me thus far, but would, for example, upgrading from 4 to 8 GB of RAM help when it comes to simming multiple leagues over 100+ years?
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Old 04-14-2013, 04:26 PM   #317
HeavyReign
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Looks like FBCB is bumping their age just before export. So everything matches up with the what the draft file says but not what FBCB reports during the season. So....you win

Last edited by HeavyReign : 04-14-2013 at 04:35 PM.
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Old 04-14-2013, 04:30 PM   #318
HeavyReign
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Originally Posted by nol View Post
For those veterans of the series who have played it on different machines, which upgrades seem to ramp up the game's speed the most? It's working fine for me thus far, but would, for example, upgrading from 4 to 8 GB of RAM help when it comes to simming multiple leagues over 100+ years?

The biggest impact is going to come from CPU speed. Dual Core/Quad Core won't matter much as the game only uses one core. If you have 4 GB of RAM it probably wouldn't change much to go to 8 unless you like to have 5 million things open while playing. Loading/Saving will go faster if your hard drive is SSD or raid.
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Old 04-14-2013, 04:36 PM   #319
Calis
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Join Date: Oct 2002
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Really loving this game. Great work as usual HR!

I'm a quick simmer, so getting to replay large chunks of NBA history now is a blast. I started off with the '84 Bulls and ended up getting Jordan 7 titles, but for the majority of those he played second fiddle to Tim Hardaway.. Even had a year where I went 75-7, and a streak where we were 30-1 in the playoffs. Team is now in shambles, but a great little run.

So far very few complaints, having a blast... Probably start a new career soon to try out random debuts.
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Old 04-14-2013, 04:54 PM   #320
korme
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Location: Bloodbuzz Ohio
Thanks. Sorry for making you repeat yourself.
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Old 04-14-2013, 04:54 PM   #321
bryce
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Quote:
Originally Posted by HeavyReign View Post
New approach to patching which takes care of the (x86) issue. It isn't creating a new install. Its just updating the previous one.

Thanks, HR. You run a top-notch org; quality games and quality service.
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Old 04-14-2013, 06:16 PM   #322
nZane
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Join Date: Sep 2007
Location: E-Ville, IN
Using the latest patch, I'm seeing an issue with training.

Each season, there is always one player not displayed. It's not the same player each season, but does seem to be a guard. On top of that, if I use the scroll bar to scroll down and then highlight a player, the game instead displays the name and info for the player two spots above. This doesn't happen when the scroll bar is at the top position.
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Old 04-14-2013, 06:38 PM   #323
HeavyReign
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Originally Posted by nZane View Post
Using the latest patch, I'm seeing an issue with training.

Each season, there is always one player not displayed. It's not the same player each season, but does seem to be a guard. On top of that, if I use the scroll bar to scroll down and then highlight a player, the game instead displays the name and info for the player two spots above. This doesn't happen when the scroll bar is at the top position.

Thanks, these things are now fixed.
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Old 04-14-2013, 07:55 PM   #324
bryce
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Join Date: Oct 2002
Location: Dallas, TX
Question on the historical sim: if we create a league with historical settings and with the developmental league (which I think started in 2000ish), does that mean the D-League starts appearing around 2000ish?

Edit: Think I just answered my own question. (Finally playing around with this for the first time.) Looks like D-League starts when historical league does. So to start the DL around 2000ish, should I leave it inactive to start the career and then activate that league during offseason after 99, say?

thx

Last edited by bryce : 04-14-2013 at 07:59 PM.
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Old 04-14-2013, 08:07 PM   #325
HeavyReign
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Quote:
Originally Posted by bryce View Post
Question on the historical sim: if we create a league with historical settings and with the developmental league (which I think started in 2000ish), does that mean the D-League starts appearing around 2000ish?

Edit: Think I just answered my own question. (Finally playing around with this for the first time.) Looks like D-League starts when historical league does. So to start the DL around 2000ish, should I leave it inactive to start the career and then activate that league during offseason after 99, say?

thx

Starting in the past and assuming you change nothing at all the historical USDL should be become active on its own when you reach the 2001 season. It shouldn't start any other time unless you change the first season value for the league under the league setup.
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Old 04-14-2013, 09:19 PM   #326
bryce
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Quote:
Originally Posted by HeavyReign View Post
Starting in the past and assuming you change nothing at all the historical USDL should be become active on its own when you reach the 2001 season. It shouldn't start any other time unless you change the first season value for the league under the league setup.

Ok, that makes sense. And I think that's happening, except during the Coach hiring phase I saw the USDL teams there which made me think that league was active. Or were they just hiring 30 years in advance, hah?
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Old 04-14-2013, 09:25 PM   #327
HeavyReign
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It is certainly possible that is happening. I'll look into it.
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Old 04-14-2013, 09:47 PM   #328
korme
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Join Date: May 2001
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It seems my best players always average 31-33 MPG because they foul too much. Using the historical db, for instance, my 1982 squad's top 6 guys in MPG all average over 3 FPG, with the top guys being 3.7,3.8,3.9
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Old 04-14-2013, 10:21 PM   #329
IlliniCub
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I'm noticing a lot of guys winning ROY and MVP in the same year when I think it's because they are the number 1 option on otherwise bad teams.
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Old 04-14-2013, 10:31 PM   #330
yeah826
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Join Date: Sep 2010
After buying the game today and playing with the fictional rosters Ive come to realize that 1.The fictional players are really good 2. There are a couple 19 year vets generated who are blue/blue. 3. After a couple years with the FBCB imports the league will start to normalize itself once the original fictionals are gone and the stats become better.

I like that there are bust in this game the number 1 overall draft pick from my FBCB ended up becoming nothing more than a role player going through 4 teams while the number 3 went on to have a hall of fame career.

Last edited by yeah826 : 04-14-2013 at 10:38 PM.
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Old 04-14-2013, 11:24 PM   #331
yeah826
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A bug I found when there is an expansion team entering the draft they are not allowed to have number 1 pick in the draft I think they get number 2 at best.
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Old 04-14-2013, 11:44 PM   #332
HeavyReign
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Join Date: Oct 2000
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That is the expansion eligible for lottery setting in the game. If this was set to no and the expansion team was in the top 3 let me know. This applies only to the lottery btw.

Last edited by HeavyReign : 04-15-2013 at 12:38 AM.
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Old 04-14-2013, 11:51 PM   #333
BishopMVP
Coordinator
 
Join Date: Oct 2000
Location: Concord, MA/UMass
Quote:
Originally Posted by Calis View Post
Really loving this game. Great work as usual HR!

I'm a quick simmer, so getting to replay large chunks of NBA history now is a blast. I started off with the '84 Bulls and ended up getting Jordan 7 titles, but for the majority of those he played second fiddle to Tim Hardaway.. Even had a year where I went 75-7, and a streak where we were 30-1 in the playoffs. Team is now in shambles, but a great little run.
I think it's possible to create too dominant a user team right now. Now, I was playing with finances off to do some fast-simming just to check things out (and occasionally exploiting the draft pick trade AI), so that's pretty much primed to set up a dynasty, but after starting with expansion Charlotte I was able to get Dwight Howard and CP3 with consecutive #1 picks, then after a couple complementary pieces (mainly Batum, Granger) fell into place I reeled off a 4-year stretch of 75-7, 80-2, 75-7 and 82-0. Ironically I lost in the finals of the 82-0 year when CP3 got injured, but I don't think I've ever even had an undefeated season in the most recent FBCB
Quote:
Originally Posted by HeavyReign View Post
The biggest impact is going to come from CPU speed. Dual Core/Quad Core won't matter much as the game only uses one core. If you have 4 GB of RAM it probably wouldn't change much to go to 8 unless you like to have 5 million things open while playing. Loading/Saving will go faster if your hard drive is SSD or raid.
This does seem light years faster than FBCB on my computer. Is that due to any changes in the coding, or just the much smaller quantity of teams/games to sim on any day?

Overall, definitely gonna have to play with some house rules on draft pick trading, but I'm loving it so far HR.
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Old 04-15-2013, 12:07 AM   #334
yeah826
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Also the team im playing with waived my second round pick without my say so all I did was sent him down to the D League.
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Old 04-15-2013, 12:38 AM   #335
HeavyReign
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Originally Posted by yeah826 View Post
Also the team im playing with waived my second round pick without my say so all I did was sent him down to the D League.

Could you post his transaction log?
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Old 04-15-2013, 12:46 AM   #336
yeah826
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here you go

Last edited by yeah826 : 06-08-2019 at 04:54 PM.
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Old 04-15-2013, 01:34 AM   #337
Johnny93g
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The awesome 1st two seasons of Pistol Pete's career

Code:
PLAYER DETAILS #12 SG Pete Maravich - Celtics ---------------------------------------------------------------------------------------------------- Height: 6-5 Weight: 208 DOB: 6/22/1924 (25) College: LSU Exp: 2 Attributes: ---------------------------------------------------------------------------------------------------- Type INS JPS FTS 3PS HND PAS ORB DRB PSD PRD STL BLK QKN STR JMP STA ---------------------------------------------------------------------------------------------------- Current: 90 63 77 10 42 44 25 32 12 29 47 22 82 50 81 94 Potential: A B B F C B D D F C C D Health: Good Status: Active Roster Salary: $3,058 Length: 2 Stat Averages: ---------------------------------------------------------------------------------------------------- Season LGE TEAM G GS MIN PTS ORE REB AST TO A/T STL BLK PF ---------------------------------------------------------------------------------------------------- 1948 NBA BOS 60 60 36.9 33.2 1.5 5.7 3.5 2.9 1.20 1.3 0.3 2.9 1947 NBA BOS 48 48 33.7 29.1 1.8 6.2 5.0 4.4 1.14 1.0 0.3 3.5 Career 108 108 35.5 31.4 1.6 5.9 4.1 3.5 1.14 1.2 0.3 3.1 Shooting Averages: ---------------------------------------------------------------------------------------------------- Season FGM FGA FG% FTM FTA FT% InsM InsA In% JsM JsA Js% 3PM 3PA 3P% ---------------------------------------------------------------------------------------------------- 1948 11.9 24.4 .488 9.4 11.7 .803 5.8 9.9 .582 6.2 14.7 .423 0.0 0.0 .000 1947 10.5 24.5 .427 8.2 10.3 .790 4.0 7.2 .556 6.5 17.3 .373 0.0 0.0 .000 Career 11.3 24.4 .461 8.9 11.1 .798 5.0 8.7 .573 6.3 15.8 .399 0.0 0.0 .000 Efficiency: ---------------------------------------------------------------------------------------------------- Season LGE TEAM G TS% PPS AST TO USG ORR DRR RR PER VA EWA +/- OEFF DEFF ---------------------------------------------------------------------------------------------------- 1948 NBA BOS 60 .562 1.36 9.6 8.0 0.0 4.2 10.1 7.3 0.0 0.0 0.0 5.9 100.4 93.9 1947 NBA BOS 48 .501 1.19 13.0 11.3 41.9 4.9 11.7 8.4 23.1 304.5 10.2 6.9 102.9 93.5 Career 108 .535 1.28 11.2 9.6 38.9 4.5 10.8 7.8 9.8 304.5 10.2 6.3 101.5 93.7 Playoff Averages: ---------------------------------------------------------------------------------------------------- Season LGE TEAM G GS MIN PTS ORE REB AST TO A/T STL BLK PF ---------------------------------------------------------------------------------------------------- 1948 NBA BOS 10 10 33.8 31.7 1.1 5.3 3.9 3.4 1.15 1.3 0.1 3.4 1947 NBA BOS 5 5 33.2 27.0 1.6 6.2 5.4 5.8 0.93 1.2 0.4 5.0 Career 15 15 33.6 30.1 1.3 5.6 4.4 4.2 0.93 1.3 0.2 3.9 Career Highs: ---------------------------------------------------------------------------------------------------- Type Pts OReb Reb Ast Stl Blk TO FGM FGA FTM FTA 3PM 3PA ---------------------------------------------------------------------------------------------------- Season 60 6 15 9 4 2 7 24 41 22 28 0 0 Playoff 51 3 12 9 3 1 9 22 35 21 25 0 0 Career 60 6 15 12 4 3 11 24 41 22 29 0 0 Awards & Acheivements: ---------------------------------------------------------------------------------------------------- Season Award ---------------------------------------------------------------------------------------------------- Total Player of the Game: 42 Total Player of the Week: 5 Total Player of the Month: 2 Total All-Star Appearances: 2 Total All-Star Game MVP : 1 Total All-League First Team : 2 Total Playoff MVP : 1 Total Most Valuable Player : 1 Total Championships: 1 1948 National Basketball Association Champion 1948 NBA Playoff MVP 1948 NBA All-League First Team 1948 NBA Most Valuable Player 1948 NBA Most Improved Player 1948 NBA All-Star Game MVP 1948 NBA All-Star 1948 NBA Rookie Game Participant 1947 NBA All-Rookie First Team 1947 NBA All-League First Team 1947 NBA All-Star 1947 NBA Rookie Game MVP 1947 NBA Rookie Game Participant
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FOOL- Toronto Marlboros FOOL Classic Champions 2073, 2078, 2079, 2114, 2116, 2117, 2129, 2152, 2155, 2169, 2192
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Old 04-15-2013, 04:14 AM   #338
HeavyReign
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Quote:
Originally Posted by BishopMVP View Post
This does seem light years faster than FBCB on my computer. Is that due to any changes in the coding, or just the much smaller quantity of teams/games to sim on any day?

Overall, definitely gonna have to play with some house rules on draft pick trading, but I'm loving it so far HR.

Certain things were done to improve speed so part of it is probably code based.

I can definitely see how trading for draft picks might be easier with finances off. Ultimately I'll probably add some settings that allow you to tweak how the trade AI values certain things. I also encourage anyone who sees a trade that shouldn't go through to send me the save and trade details so I can take a look at it.
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Old 04-15-2013, 04:35 AM   #339
HeavyReign
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Originally Posted by yeah826 View Post
Also the team im playing with waived my second round pick without my say so all I did was sent him down to the D League.

This is a tough one. If he were cut by the DLG team he wouldn't go to waivers and it would say they cut him in the transactions. The only places for the main team to cut him are behind sections of code that guarantee the team is either CPU or using CPU roster. There was a problem with this in the beta that was eventually fixed so I've combed over this code a bunch of times. If you still have the full league transactions from the season that might help too.
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Old 04-15-2013, 11:54 AM   #340
Bigsmooth
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Fired up the 1990 Sonics squad with Payton as a rookie and Kemp in his second year. That is a loaded roster with Dale Ellis, X-Man, McKey, etc. Just wanted to say I'm enjoying the game and the historical facet is simply remarkable. Well done!
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Old 04-15-2013, 12:02 PM   #341
mgsports
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Thanks a Million.

Last edited by mgsports : 04-15-2013 at 01:35 PM.
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Old 04-15-2013, 01:17 PM   #342
yeah826
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Originally Posted by mgsports View Post
I'm trying to Create 1989 Historical League and start year always goes back to 2012.


When you press begin career under new game section there is a section called first season just set that to 1989
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Old 04-15-2013, 01:36 PM   #343
korme
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Join Date: May 2001
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Not sure if this is a bug but it's the first time I'm seeing it. Bringing up the trade screen midseason in 1984, the Spurs have duplicate picks through 1986. So it says 1984 Round 1 Pick (Spurs), 1984 Round 1 Pick (Spurs), 1984 Round 2 Pick (Spurs), 1984 Round 2 Pick (Spurs) and so on...
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Old 04-15-2013, 01:37 PM   #344
nilodor
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How would someone go about preventing the Grizzlies from leaving Vancouver and the Sonics from leaving Seattle while still having the league expand and change alignment?
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Old 04-15-2013, 02:20 PM   #345
korme
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Olajuwon is not showing up in the 1984 draft.
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Old 04-15-2013, 02:26 PM   #346
yeah826
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Did you start the season in 1983?? Because I see him.

Last edited by yeah826 : 04-15-2013 at 02:27 PM.
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Old 04-15-2013, 02:54 PM   #347
korme
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Nope, started from '46. It's the first instance of a player not showing up that I've noticed.
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Old 04-15-2013, 03:49 PM   #348
nilodor
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Originally Posted by nilodor View Post
How would someone go about preventing the Grizzlies from leaving Vancouver and the Sonics from leaving Seattle while still having the league expand and change alignment?

In case anyone is curious how to do this:

1. Go into My Documents/GDS/FBB3/Historical Leagues/North America/Teams
2. Go into Memphis & Oklahoma City.csv
3. Copy down the entries for the team prior to moving
3a. If you created a backup of the team.csv file, don't store it in the /Teams directory or else you'll get an expansion franchise in that season.
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Old 04-15-2013, 04:14 PM   #349
HeavyReign
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Quote:
Originally Posted by korme View Post
Not sure if this is a bug but it's the first time I'm seeing it. Bringing up the trade screen midseason in 1984, the Spurs have duplicate picks through 1986. So it says 1984 Round 1 Pick (Spurs), 1984 Round 1 Pick (Spurs), 1984 Round 2 Pick (Spurs), 1984 Round 2 Pick (Spurs) and so on...

Must be because they have been active in two leagues. Anyone else who came from the other league would have that issue too I bet.
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Old 04-15-2013, 04:17 PM   #350
HeavyReign
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Quote:
Originally Posted by korme View Post
Nope, started from '46. It's the first instance of a player not showing up that I've noticed.

Ok, so you started in 1946. From the draft pick issue I'd say both pro leagues have been active. I'm assuming you set both to historical db and to the correct league. Let me see if I can duplicate it.
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