02-28-2014, 11:01 AM | #301 | |
Hall Of Famer
Join Date: Oct 2002
Location: Massachusetts
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Quote:
Fuck you. I just looked at the subreddit, decided the graphics were on-par for what I would expect/desire, and now I'm thinking I'll have to pick this game up.
__________________
Get bent whoever hacked my pw and changed my signature. |
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02-28-2014, 02:41 PM | #302 |
Pro Starter
Join Date: Oct 2001
Location: Cary, NC
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02-28-2014, 02:43 PM | #303 | |
World Champion Mis-speller
Join Date: Nov 2000
Location: Covington, Ga.
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Quote:
Bad weather, unhappy farmers, or something else. That is my only beef so far with this game, really. Sometimes it is hard to find a reason for production drop-offs. |
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03-01-2014, 12:53 PM | #304 |
Head Coach
Join Date: Apr 2001
Location: Whittier
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I cannot figure out how to use markets effectively. I used one pretty well and even a second, but the third one really tanked my economy where my town is dying off due to starvation. I feel like I have plenty of food dispersed evenly throughout my town to the point where I should have plenty in reserve no less.
I have my houses centered around the markets mostly and I have resources dispersed around those (crops, livestock, hunters fisherman). The routes are short for each market yet my town is hemorrhaging people Any ideas? |
03-01-2014, 01:30 PM | #305 |
Pro Starter
Join Date: Sep 2009
Location: Somewhere More Familiar
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I have yet to try a market, but it seems that markets are surefire ways to starve your citizens if you don't keep them well staffed with workers.
Last edited by Vince, Pt. II : 03-01-2014 at 01:30 PM. |
03-01-2014, 09:31 PM | #306 |
Pro Starter
Join Date: Nov 2002
Location: Winnipeg, MB
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After keeping tabs on this thread the past several days I caved and picked up the game last night. I've only played the first tutorial so far but I look forward to watching my own villagers starve over the coming days and weeks!
__________________
"Breakfast? Breakfast schmekfast, look at the score for God's sake. It's only the second period and I'm winning 12-2. Breakfasts come and go, Rene, but Hartford, the Whale, they only beat Vancouver maybe once or twice in a lifetime." |
03-01-2014, 11:07 PM | #307 |
Coordinator
Join Date: Dec 2003
Location: Sydney, Australia
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Hmmm my experience with markets is different to you guys. I have one market smack bang in the middle of my houses, and have had no issues - only 1 person working there.
I finally hit 100 people in my latest town and yup, wouldn't you know, along comes a cyclone. Yikes. Took me back to 62 workers and destroyed a lot of my more pricey buildings.
__________________
Politics, n. Strife of interests masquerading as a contest of principles. --Ambrose Bierce |
03-01-2014, 11:13 PM | #308 |
Head Coach
Join Date: Jul 2001
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I haven't built a huge city yet but I do have one with four distinct expanded ares (three of them hunting/gathering/forestry, one has two trading posts and some farmland/pastures). I've been able to set up two markets, each one covering the housing in two expanded areas, and have had no problems getting goods to people. For a long time I only had three vendors total, I bumped it up to 5 total vendors for the two markets with the most recent expansion since it is a little further away.
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03-02-2014, 01:16 AM | #309 |
Head Coach
Join Date: Jul 2001
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I got my city up to what I would define as 6 expanded areas today, I finally reached a large lake that was a long ways across the map where I could set up four fishing huts, and designated a mountainous area in the southeast corner of my map for mines and quarries, I don't have those running yet but started building up the housing nearby to support the workforce. I'm up to four marketplaces and I think I have 16 vendors now.
I hit 200 adults/250 total people, I had a brief food scare at some critical point of expanding, I had 20,000 food in reserve and saw it quickly drop to 15,000. I started a huge effort to produce more food (built four more farms and found a place to squeeze in 2 more fishing villages and set up another gatherer/hunter that i was planning but wasn't prioritizing). My food reserves got as low as 3000 before I got it fixed, its going up steadily again, whew! I've been lucky with disasters, I've had a number of tornadoes hit but nothing destroyed yet. No fires, no harvests destroyed by disease, etc. It took me awhile to get going, but I'm really happy with this one! I'm really hoping to fill up the map completely and see how many people this area can sustain. |
03-02-2014, 01:22 AM | #310 |
Pro Starter
Join Date: Oct 2001
Location: Cary, NC
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I had a fire but luckily it hit kind of an outlying area and only burnt down three buildings. Still enjoying the game but not sure I could get to 200 people - once I build all the types of buildings I start getting bored and want to move on to the next village.
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03-02-2014, 05:52 AM | #311 | |
Favored Bitch #1
Join Date: Dec 2001
Location: homeless in NJ
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Quote:
This is how I am. I am at 70 people and kind of bored. r.e.the market. What is the tangible gain from it? I built one but never staffed it with with more than 3 /12 people. |
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03-02-2014, 05:59 AM | #312 |
Pro Starter
Join Date: Oct 2001
Location: Cary, NC
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As I understand it the market has one main function - to centralize the stuff stored in all your storage barns. Personally I never had a lot of far flung storage barns so it didn't seem so useful, but once you do it would save your people a lot of time.
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03-02-2014, 11:04 AM | #313 |
Pro Starter
Join Date: Sep 2009
Location: Somewhere More Familiar
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My village is basically made up of a bunch of satellite housing clusters, so I'm not sure exactly how much a market would help, if at all.
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03-02-2014, 11:09 AM | #314 |
Favored Bitch #1
Join Date: Dec 2001
Location: homeless in NJ
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03-02-2014, 11:15 AM | #315 |
Head Coach
Join Date: Oct 2002
Location: Colorado Springs
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Mine's one massive centralized housing district, with the resource production facilities feeding it. I've never had a problem with marketplaces.
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03-02-2014, 11:27 AM | #316 |
Favored Bitch #1
Join Date: Dec 2001
Location: homeless in NJ
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112 adults in my village, plenty of iron and logs, running 2 blacksmiths and I am 50 tools in the hole. Does that make sense to anyone?
Last edited by Lathum : 03-02-2014 at 12:17 PM. |
03-02-2014, 12:28 PM | #317 |
Fast Break Basketball
Join Date: Oct 2000
Location: Spokane, WA
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The combination of a decent sized fire and a tornado running through the middle of the map has brought my first village to an end. I topped out around 500 people total with around 450 probably being sustainable. After the disasters I'm down around 250 people and not looking to incrementally rebuild as the trader brings enough stone.
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03-02-2014, 12:41 PM | #318 | |
College Benchwarmer
Join Date: Jan 2001
Location: A sports era long ago when everything didnt require a Nike logo
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Quote:
1. Make sure you aren't trying to build Steel Tools, which also require Coal. 2. These Blacksmiths spend much time running around to get materials, I always build a stockpile next to them. 3. They also have to run the tools to the storage barn, which if its a hike away can take more time. 4. Lastly, if you have a bunch of workers in the quarry or mine, I think they use the tools up much faster than others.
__________________
Nobody cares about Kyle Orton because he's black. -PT |
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03-02-2014, 07:50 PM | #319 |
Coordinator
Join Date: Dec 2003
Location: Sydney, Australia
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Eek, had my first starvation crisis last night in my current town. It started from a mass tool shortage that led to a reduced harvest, that further hit my populace:food ratios that had begun to slide a little. Really really need to keep an eye on that graph once you start to mass expand on people, through either births or nomads. D'oh. I was up to 180 people, then dropped well below 100...
__________________
Politics, n. Strife of interests masquerading as a contest of principles. --Ambrose Bierce |
03-02-2014, 08:21 PM | #320 | |
Pro Starter
Join Date: Oct 2001
Location: Cary, NC
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Quote:
Make sure you don't have any tools stored in your trading post - I had an issue with that for a while and was able to release the tools from there and solve the crisis. |
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03-02-2014, 09:57 PM | #321 |
Favored Bitch #1
Join Date: Dec 2001
Location: homeless in NJ
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I have solved my tool problem by basically trading for them. I harvest a bunch of wool and leather and trade it for tools. Seems to be working well enogh.
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03-03-2014, 06:17 AM | #322 | ||
Retired
Join Date: Oct 2000
Location: Fantasyland
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Quote:
Great advice. Quote:
Also, make sure your citizens are educated. In my current game, I waited a few years to build a school and it almost killed me. Uneducated workers were working my fields and my harvests began to plummet. Luckily for me I had an overproduction of food, so I weathered the storm and now I'm back to having 10,000+ food in storage. Last edited by Blackadar : 03-03-2014 at 06:21 AM. |
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03-04-2014, 12:25 PM | #323 |
Pro Starter
Join Date: Nov 2002
Location: Winnipeg, MB
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I'm up to year 18 of my first village. I've had two points where my town basically reset itself: at year 3 I had built up to about 17/2/11 when about a half-dozen adults starved to death over the winter, and then in around year 8 or so I worked my way up to 28/6/7 but didn't focus enough on food and ended up losing dozens of folks to starvation over the next couple years, reaching a low point of 8/1/4 in year 10.
Things seem to have stabilized and in the 7 years since I've edged back up to 15/3/4. I've made a concerted effort to bank way more food then ever before, and I'm not building anything new until I have the current infrastructure humming along at max capacity for 2-3 winters without any massive consequences. One thing I find strange: the people age at a faster rate than the town. It seems as though they age about 1 year per season. That feels like a curious decision to me, and sort of bothers me.
__________________
"Breakfast? Breakfast schmekfast, look at the score for God's sake. It's only the second period and I'm winning 12-2. Breakfasts come and go, Rene, but Hartford, the Whale, they only beat Vancouver maybe once or twice in a lifetime." |
03-04-2014, 01:13 PM | #324 |
Coordinator
Join Date: Jun 2002
Location: The scorched Desert
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OK, you bastards broke me down THANKS
This is a really cool game and after my trial run (starvation crisis year 3) and a bunch of single people living alone in houses, I am ready to start again and think I have a good plan now. This is going to be a time sink for me... |
03-04-2014, 01:19 PM | #325 | |
Retired
Join Date: Oct 2000
Location: Fantasyland
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Quote:
The age thing isn't curious at all. If you had accurate aging, the game would take forever or the seasons would pass in about 5 seconds, which would ruin the impact. Really, there's no other good option if you think about it. --- It's up to year 35 for the town of Gleede. We have 300+ folks, three separate town centers (marketplaces), two churches, stone houses for everyone, two mines, one quarry, 4 docks (one produces 1,700 fish/yr by itself) and everything else you could want. We have cherry and peach orchards producing the sweetest fruit you've ever eaten and our crops are corn, wheat, beans, pumpkin and potatoes. We have beef, mutton and chicken and there's more venison than you can shake a stick at. Three woodcutters keep us warm in the winter and our sustainable management program gives us plenty of wood, berries, mushrooms and other delectable bits. Well, that's the news from Gleede, where all the women are strong, all the men are good looking, and all the children are above average. --- Of course, one well-placed tornado in South Gleede would destroy a good portion of the farms and pastures...but that never happens, does it? Last edited by Blackadar : 03-04-2014 at 01:19 PM. |
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03-04-2014, 01:19 PM | #326 | |
Favored Bitch #1
Join Date: Dec 2001
Location: homeless in NJ
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Quote:
Age and years are arbitrary numbers, who is to say 1 full year in Banished land isn't 2 full years in the human life cycle? |
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03-05-2014, 03:13 AM | #327 |
High School JV
Join Date: Dec 2013
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Yeah the age thing confused me at first, it makes sense that they age quicker but only now I know. I assumed at the start they aged one year every year, and it caught me out a few times when I suddenly realised I had couples too old to reproduce before I expected it.
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03-05-2014, 07:50 AM | #328 |
Head Coach
Join Date: Oct 2002
Location: Colorado Springs
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Broke the 100 adult cap last night. I still only have one residential center (that's jam packed full of houses), which I'm going to need to expand to a second soon. Not because I'm running out of room, but because I'm running out of jobs to assign these guys to!
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03-05-2014, 08:15 AM | #329 |
Coordinator
Join Date: Jun 2002
Location: The scorched Desert
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Doing my first play through and got up over 40 in 8 years and things looked solid, then the mother of all famines hit.
In one season I went to 18 residents, 3 of which were too old to reproduce, and a bunch of single residents. Luckily the town teacher is a bit loose and has had 2 kids out of wedlock back to back years and two of her students had a kid too Currently at 22 in year 12, but it is a struggle. I am currently juggling several residents from farmers in the spring/summer to hunters/fishermen in the winter. Right now it is just a matter of eeking out an existence keeping everyone fed. This game is a challenge. |
03-14-2014, 06:49 AM | #330 |
Head Coach
Join Date: Oct 2000
Location: Surfside Beach,SC USA
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For you Banished fans, PC Gamer has done a 25 year "time lapse" photo essay with one of their attempts to play the game:
http://www.pcgamer.com/2014/03/13/ba...harsh-winters/ |
03-19-2014, 06:44 PM | #331 |
College Benchwarmer
Join Date: Jan 2001
Location: A sports era long ago when everything didnt require a Nike logo
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Saw this review and laughed, wanted to share
A 10-year-old girl claimed a house to herself and managed to hoard the whole town's food until everyone else died 10/10
__________________
Nobody cares about Kyle Orton because he's black. -PT |
03-19-2014, 08:42 PM | #332 |
Head Coach
Join Date: Oct 2000
Location: Colorado
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So everyone has burned out on the game?
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03-19-2014, 08:45 PM | #333 |
General Manager
Join Date: Oct 2000
Location: The Satellite of Love
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Don't know about anyone else, but yeah, pretty much for me. It's a basic game, not a lot of replay value. However, I paid $20 for it and Steam says I played it for 31 hours, so I'd say I got my money's worth. And I'm sure I fire it back in a few months, especially if some DLC is released. |
03-19-2014, 08:47 PM | #334 |
Hall Of Famer
Join Date: Nov 2000
Location: Mays Landing, NJ USA
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Not yet but I have been taking it slow because I could see it being a potential burn out game. |
03-19-2014, 09:15 PM | #335 |
Hall Of Famer
Join Date: Dec 2001
Location: Catonsville, MD
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Similar for me too. I put in 35 hours, ran a few places, knocked off more than 75% of the achievements on Steam, and now I've moved on. I'm very happy to turn $20 into 35 hours of gaming, with the potential for a lot more. This game is very well developed, and I'd happy to pick up some official DLC or some unofficial mods here and there to play with the engine.
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Check out my two current weekly Magic columns! https://www.coolstuffinc.com/a/?action=search&page=1&author[]=Abe%20Sargent |
03-19-2014, 09:36 PM | #336 |
Retired
Join Date: Oct 2000
Location: Fantasyland
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Not entirely, but I have slowed down a bit. The game is great at what it does, but it is ultimately fairly limited. Supply chains are short, there are no "prestige" buildings and you can achieve a point of equilibrium pretty easily once you know how. That being said, I got more than my moneys' worth already and when the mod kit comes out this game will probably get a new life with additional buildings and resources. Still worth every penny I paid. |
04-07-2014, 08:15 AM | #337 |
Coordinator
Join Date: Sep 2004
Location: Chicagoland
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Anyone still playing this? Enjoying it?
I'm seriously considering buying a copy of Windows 7 and running Boot Camp on my Mac so I can play this and/or Age of Wonders III. |
04-07-2014, 08:23 AM | #338 |
Head Coach
Join Date: Oct 2002
Location: Colorado Springs
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Black summed it up perfectly. It's a great game for what it is. You'll get your money's worth and then some out of it. But, it's limited, and there's just not enough to it for the long term. I do have some hopes that the modding community goes nuts with it.
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04-07-2014, 05:47 PM | #339 |
Coordinator
Join Date: Dec 2003
Location: Sydney, Australia
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Yeah, I had a blast with this for about a week and a half, but once you get past the early-phase of the game and learn to balance food and population, there's not a whole lot to do, and very few reasons to start again once you have a successful town.
__________________
Politics, n. Strife of interests masquerading as a contest of principles. --Ambrose Bierce |
04-07-2014, 06:01 PM | #340 |
"Dutch"
Join Date: Oct 2000
Location: Tampa, FL
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I had to uninstall it in order to stop playing it.
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05-29-2014, 11:42 AM | #341 | |
Coordinator
Join Date: Sep 2004
Location: Chicagoland
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First major update out (1.02). Changelog:
Quote:
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05-29-2014, 01:40 PM | #342 |
Pro Starter
Join Date: Nov 2002
Location: Winnipeg, MB
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I wish they had addressed some of the problems with fires.
__________________
"Breakfast? Breakfast schmekfast, look at the score for God's sake. It's only the second period and I'm winning 12-2. Breakfasts come and go, Rene, but Hartford, the Whale, they only beat Vancouver maybe once or twice in a lifetime." |
05-29-2014, 01:53 PM | #343 |
Head Coach
Join Date: Oct 2002
Location: Colorado Springs
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Be nice if he got around to released the modkit, or at least documented how some of the data files were stored, for modders to get to work.
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05-30-2014, 02:24 AM | #344 |
"Dutch"
Join Date: Oct 2000
Location: Tampa, FL
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05-30-2014, 06:03 AM | #345 |
H.S. Freshman Team
Join Date: Nov 2003
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Talk about flash in the pan. I couldn't get enough of this game for a week or so then bam, I haven't fired it up since. It was really fun while it lasted, though.
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09-23-2014, 02:21 AM | #346 |
Coordinator
Join Date: Dec 2003
Location: Sydney, Australia
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I could Google this myself, but did a modding community ever emerge for Banished and add more functionality?
I don't think I've ever gone from "just one more turn" to "uninstall from Steam library" quicker.
__________________
Politics, n. Strife of interests masquerading as a contest of principles. --Ambrose Bierce |
09-23-2014, 02:40 AM | #347 |
Head Coach
Join Date: Sep 2004
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__________________
2006 Golden Scribe Nominee 2006 Golden Scribe Winner Best Non-Sport Dynasty: May Our Reign Be Green and Golden (CK Dynasty) Rookie Writer of the Year Dynasty of the Year: May Our Reign Be Green and Golden (CK Dynasty) |
09-23-2014, 02:47 AM | #348 | |
Pro Starter
Join Date: Sep 2009
Location: Somewhere More Familiar
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Quote:
It seemed to me like the whole game was figuring out how to survive. Once you got the generic formula down, you could survive anything, and it wasn't really difficult, just busywork to expand. |
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09-23-2014, 02:52 AM | #349 |
Head Coach
Join Date: Sep 2004
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For the price I think most, if not all of us, bought it though, I think we got our money's worth.
__________________
2006 Golden Scribe Nominee 2006 Golden Scribe Winner Best Non-Sport Dynasty: May Our Reign Be Green and Golden (CK Dynasty) Rookie Writer of the Year Dynasty of the Year: May Our Reign Be Green and Golden (CK Dynasty) |
09-23-2014, 03:12 AM | #350 |
Pro Starter
Join Date: Sep 2009
Location: Somewhere More Familiar
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Yeah, more an observation than a complaint. I enjoyed it for what it was worth.
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