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Old 03-31-2006, 06:24 PM   #3851
Anthony
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anything funny happen in this thread lately?
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Old 03-31-2006, 06:29 PM   #3852
digamma
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It's been pretty frunky lately.
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Old 03-31-2006, 09:32 PM   #3853
cartman
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I've got to start writing software and get this guy to buy it!

http://www.matrixgames.com/forums/tm.asp?m=1095722#

Quote:
Originally Posted by Some guy at the Matrix forums
No refund here. In fact, I would have probably paid $100(american) for this game. I'll be refining teams for the next week and start on playbooks soon. I base my $100 on several factors, but the two most important have to be 1)Endless customization in a football game. 2)Wintervalley Software is a quality group in touch with their user base.
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Last edited by cartman : 03-31-2006 at 09:32 PM.
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Old 04-01-2006, 01:31 AM   #3854
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I'm expecting this thread to blossom on April Fool's.
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Old 04-01-2006, 01:49 AM   #3855
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What a tragedy it would be if Bubba deleted this thread.
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Old 04-01-2006, 10:04 AM   #3856
Eaglesfan27
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Quote:
Originally Posted by larrymcg421
What a tragedy it would be if Bubba deleted this thread.

The HNIC has already said that won't happen.
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Old 04-01-2006, 12:03 PM   #3857
jbmagic
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Maximum Football has no more bugs.

April Fool
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Old 04-01-2006, 01:58 PM   #3858
Bubba Wheels
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Quote:
Originally Posted by Eaglesfan27
The HNIC has already said that won't happen.

No fears, my 'delete button' for this thread was removed long ago.
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Old 04-01-2006, 07:42 PM   #3859
Passacaglia
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Quote:
Originally Posted by kingfc22
I'm expecting this thread to blossom on April Fool's.

It would be the most awesome April Fool's joke ever if they said, "that game we released was just a joke, here's the real game" and it was absolutely perfect, with no bugs at all.
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Old 04-01-2006, 07:44 PM   #3860
albionmoonlight
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Quote:
Originally Posted by Passacaglia
It would be the most awesome April Fool's joke ever if they said, "that game we released was just a joke, here's the real game" and it was absolutely perfect, with no bugs at all.
A joke 5 years in the making.
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Old 04-01-2006, 09:26 PM   #3861
twothree
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This game was finally rated by the SSRB.



Image "borrowed" from the April 1st news article at Gamespot http://www.gamespot.com/news/6146940.html
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Old 04-02-2006, 08:17 AM   #3862
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Quote:
Originally Posted by twothree
This game was finally rated by the SSRB.



Image "borrowed" from the April 1st news article at Gamespot http://www.gamespot.com/news/6146940.html

That's great and very applicable.
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Old 04-02-2006, 11:14 PM   #3863
spcd
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Looks like the latest AI changes have really made a difference. After 3 years of knowing that safeties don't work, and adding a new man-to-man coverage, it looks as though they really have a handle on it now:



Extra kudos for adding an "Brokebacker" directive for inside linebackers. For too long, Football sims haven't had the guts to deal with the love which dare not speak it's name, in an honest, touching, and realistic manner such as this.
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Old 04-02-2006, 11:38 PM   #3864
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Quote:
Originally Posted by spcd
Extra kudos for adding an "Brokebacker" directive for inside linebackers. For too long, Football sims haven't had the guts to deal with the love which dare not speak it's name, in an honest, touching, and realistic manner such as this.

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Old 04-03-2006, 12:22 PM   #3865
ice4277
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My favorite is the safety just standing there watching the receiver run a fly pattern.
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Old 04-03-2006, 12:29 PM   #3866
cartman
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Also, I hope that isn't a logo that ships with the game, as I think there might be some Wisconsinites that would be a bit upset with the similarities.
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Old 04-03-2006, 12:37 PM   #3867
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Quote:
Originally Posted by cartman
Also, I hope that isn't a logo that ships with the game, as I think there might be some Wisconsinites that would be a bit upset with the similarities.

Oh? I thought it was a miscolored Grambling one.
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Old 04-03-2006, 12:38 PM   #3868
albionmoonlight
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Sometimes, I just don't even get what some people are trying to convey with their smileys. This guy (posting in a thread about 8 man football on a large field) makes sense. Until the smiley at the end. What the heck is he trying to convey with that smiley?

RE: 8-man outdoor? - 4/2/2006 11:44:50 PM
Tbird
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Any word on this

sorry for bumping this thread

I like everything about arena football except for the size of the field.
I wanna make a development league with 20 man rosters cuz it's alot easier to manage the rosters

Yes the stats are a little insane but the scoring is not as high because of the length of the field

< Message edited by Tbird -- 4/2/2006 11:45:39 PM >

(in reply to Skycast)
Report | Post #: 41
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Old 04-03-2006, 12:54 PM   #3869
QuikSand
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Quote:
Originally Posted by ice4277
My favorite is the safety just standing there watching the receiver run a fly pattern.

It was only the latest patch that got the guy to at least watch in the proper direction.
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Old 04-03-2006, 01:50 PM   #3870
Bee
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Is it just the angle or does the HB who's blocking on the end of the line have no calves or feet?
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Old 04-03-2006, 02:21 PM   #3871
GrantDawg
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Quote:
Originally Posted by Bee
Is it just the angle or does the HB who's blocking on the end of the line have no calves or feet?


Maximum customability, baby!
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Old 04-03-2006, 02:58 PM   #3872
digamma
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Quote:
Originally Posted by Bee
Is it just the angle or does the HB who's blocking on the end of the line have no calves or feet?

I think the screenshot is mid teleport.
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Old 04-03-2006, 03:07 PM   #3873
Franklinnoble
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Quote:
Originally Posted by digamma
I think the screenshot is mid teleport.

Transporter accident - his calves and feet are in the beer tent.
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Old 04-03-2006, 03:08 PM   #3874
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Quote:
Originally Posted by Franklinnoble
Transporter accident - his calves and feet are in the beer tent.

yeah, being mutated into fly feet... beware the beer tent fly...

FM
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Old 04-03-2006, 03:16 PM   #3875
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Quote:
Originally Posted by albionmoonlight
Sometimes, I just don't even get what some people are trying to convey with their smileys. This guy (posting in a thread about 8 man football on a large field) makes sense. Until the smiley at the end. What the heck is he trying to convey with that smiley?

RE: 8-man outdoor? - 4/2/2006 11:44:50 PM
Tbird
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Any word on this

sorry for bumping this thread

I like everything about arena football except for the size of the field.
I wanna make a development league with 20 man rosters cuz it's alot easier to manage the rosters

Yes the stats are a little insane but the scoring is not as high because of the length of the field

< Message edited by Tbird -- 4/2/2006 11:45:39 PM >

(in reply to Skycast)
Report | Post #: 41

Is that a Maximum customizable helmet he has for an avatar?
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Old 04-04-2006, 04:53 AM   #3876
ice4277
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Quote:
Originally Posted by Cringer
Is that a Maximum customizable helmet he has for an avatar?

Sweet, I always wanted an EU2 helmet set!
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Old 04-05-2006, 06:54 PM   #3877
stevew
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*sigh* I think it's over. This thread has a very "star trek" tv show type lifecycle. Initially like the OS it took a long time to get going. Then it hit Next Generation status, the "golden era" which lasted for quite a while. It slowly evolved into Deep Space nine, and just wasnt as good. Gradually it moved into the abominations of Voyager, and then finally Enterprise. And here we are now. Goodbye thread, it was fun.
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Old 04-05-2006, 06:55 PM   #3878
DaddyTorgo
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Quote:
Originally Posted by stevew
*sigh* I think it's over. This thread has a very "star trek" tv show type lifecycle. Initially like the OS it took a long time to get going. Then it hit Next Generation status, the "golden era" which lasted for quite a while. It slowly evolved into Deep Space nine, and just wasnt as good. Gradually it moved into the abominations of Voyager, and then finally Enterprise. And here we are now. Goodbye thread, it was fun.

so you're saying DS9 isn't as good as TNG? DS9 was the FOF to TNG's MF biatch!
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Old 04-05-2006, 06:57 PM   #3879
SirFozzie
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DS9 couldn't customize the helmet of TNG, heathen!
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Old 04-05-2006, 06:57 PM   #3880
stevew
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Quote:
Originally Posted by DaddyTorgo
so you're saying DS9 isn't as good as TNG? DS9 was the FOF to TNG's MF biatch!

Much preferred TNG, I'm a Picard mark.
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Old 04-05-2006, 07:03 PM   #3881
DaddyTorgo
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Quote:
Originally Posted by SirFozzie
DS9 couldn't customize the helmet of TNG, heathen!

we need to ds9 marathon vs tng marathon? i have all the episodes of both...i'll gladly take you on say...5v5?
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Old 04-05-2006, 07:04 PM   #3882
DaddyTorgo
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Quote:
Originally Posted by stevew
Much preferred TNG, I'm a Picard mark.

picard mark here too. but also a sisko mark. and terry farrell...MMMMMMM
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Old 04-05-2006, 09:06 PM   #3883
johneh
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American Star Trek or Canadian ?
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Old 04-05-2006, 09:37 PM   #3884
Flame Eater
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TNG for me, but DS9 had some GREAT moments. AND...Terry Farrell...MMMMMMMMMMMMMMMMm
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Old 04-05-2006, 09:41 PM   #3885
Passacaglia
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DS9 pwns.
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Old 04-05-2006, 09:57 PM   #3886
Groundhog
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Oh dear.
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Old 04-05-2006, 10:23 PM   #3887
Greyroofoo
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Quote:
Originally Posted by DaddyTorgo
so you're saying DS9 isn't as good as TNG? DS9 was the FOF to TNG's MF biatch!

I'm beginning to think this thread is in its death throes now
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Old 04-05-2006, 10:28 PM   #3888
DaddyTorgo
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Quote:
Originally Posted by Greyroofoo
I'm beginning to think this thread is in its death throes now

does that mean i killed it?? that'd make me infamous in FOFC history!
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Old 04-05-2006, 10:33 PM   #3889
Groundhog
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Quote:
Originally Posted by DaddyTorgo
does that mean i killed it?? that'd make me infamous in FOFC history!

Congratulations on nullifying 70-odd pages of hilarity.
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Old 04-05-2006, 10:39 PM   #3890
Godzilla Blitz
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Random posts from the Maxim boards...

Quote:
I know it's logical that turning turning off the sound increases to frame rate. (Which in turn helps with pass completions in a physics based game.)

Since I don't like my computer talking, beeping, yelling or otherwise annoying me, I normally play (watch CPU v CPU) the game with my speakers turned off. I decided when starting my latest game that I would uncheck the sound option in my latest quick play game.

WOW what a difference. My frame rate on my (not for gaming) laptop (w/ 256mb mem and shared mem video card) was averaging around 22-24 fps. With the sound turned off I am consistantly in the 27-28 fps range. Everything is running smoother.

The QBs on both sides of the ball are completing 50% or more of their passes (I have never had that happen in MF before)

This is only after 1 1/2 quarters of play so far but it looks promising, but not near enough to make a trend.

I guess my question is for the community at large. Has any one else tried this? Will anybody try this and see if it helps them also?

And this one, which has gone unanswered....

Quote:
I created a 4 team fantasy league(US Rules, pro level) playing a 4 week schedule. I've simmed 4 seasons now. None of the players seem to age. Also, when viewing players each player still says 0 years experience. Has anyone else simmed multiple seasons with different results? Is there anyway to get the players to age and gain experience?

I did notice when I opened up the league with the db viewer that one team said in team news a player retired. But the player was still on the team. Is there a way to access Team News anywhere in the game?

I'm trying to use the Free Agent draft to simulate the rookie draft. But the players in the FA pool range in the ages between 27 to 39 on average. Is there a way to globally edit players ages for the draft?

Is there anyway we can select a predefined number of rounds for the draft? Right now the draft goes 45 rounds for my league.

I am enjoying the game so far. I think it is awesome. I'm sure there will be third party utilities eventually to fulfill what is missing from the game as is to give career mode gamers what we are looking for. A big plus for this game are the utilities that come with it.

The thing that I find amazing is that this type of post is invariably concluded with the "This game rocks! You guys are great!" paragraph. In some way I envy them: they simply must be a lot happier than I am with life in general...

A Maximum Football fan buys a new car...
"Oh, I bought a new car! But I don't see any wheels. Am I supposed to have wheels? This car rocks, by the way! I'm having a great time making my own windows! You guys rock!"
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Old 04-05-2006, 10:59 PM   #3891
digamma
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Quote:
Originally Posted by yabanci
One thing that appeals to me with Maximum Football is the ability to simulate pee wee leagues. I can't wait to see the state of the art graphical representations of pee wees. This is something the independent developers with their spreadsheets and dialog boxes can only dream about.


In an effort to refocus, I'd just like to point out, in retrospect, the prophetic nature of this post as it relates to the customizability of "untraditional" offensive formations in Maximum Football. (See next post.)

Kudos yabanci.
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Old 04-05-2006, 10:59 PM   #3892
digamma
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Quote:
Originally Posted by Antmeister71
Uh....now this is an interesting formation. And the person who posted it said the play went ahead without any sort of penalty. Wow!


Aaaaaahhhhhhhhh!!!!
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Old 04-06-2006, 01:49 AM   #3893
Antmeister
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Quote:
Originally Posted by Godzilla Blitz
And this one, which has gone unanswered....


Yeah, I am starting to feel sorry for the guy. That post hasn't been answered in almost 3 days. And here is another post that wasn't answered as well.

Quote:
Originally Posted by BillT
Sorry if this has been asked somewhere else or I am missing something.

In the Manual it mentions that the roster moves are listed under Team News and also under League News.
How do you access these screens? I've searched and clicked all over looking for it but can't find Team News or League News anywhere except in the database file.

Would someone please answer this? Is this a feature that got removed or am I overlooking it?

On another side note. I am using the .122 patch and players seem to carry their injuries over to the next season after the New Season button is pressed.

Other minor glitches I've noticed:
1. For some reason the game will let some teams proceed and play games over their max Active slot. i.e. Washington in the default US league that shipped with the game

2. If a player is selected as Inactive he still shows up in games at times. I've found in my own case if this happens it's generally when I selected Auto Fill in depth charts and the cpu selected inactive players to fill positions
I assumed if the player was listed as inactive the cpu would not select him using Auto Fill but it does.

3. After resetting a league and using the Utility to build schedules the players would not gain years in league experience no matter how many seasons were simmed

4. This may also be related to the Utility: When editing a player's jersey or any other player stat..it wipes out the biography of the player and replaces it with To Be Added

I wonder how much of a shock it will be when he discovers that they don't really support American Rules Football.
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Old 04-06-2006, 06:29 AM   #3894
Bee
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I was wondering at what point people who bought the game would actually play more than a single game. Up to this point, just about everyone who bought the game seemed to be spending all their time making uniforms and then playing a half or a single game (that generally last somewhere around 60+ minutes ).

BTW, I love the quote about turning sound off improves the completion percentage of quarterbacks. Someone needs to put together a FAQ for the game and that should be included.
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Old 04-06-2006, 07:03 AM   #3895
FrogMan
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Quote:
Originally Posted by Bee
BTW, I love the quote about turning sound off improves the completion percentage of quarterbacks. Someone needs to put together a FAQ for the game and that should be included.

and imagine how this could be applied to real world, how if we told fans not to scream their team's quarterback would complete many more passes. Think how the Falcons' fans would shut up and let Ron Mexico do his thing

FM
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Old 04-06-2006, 08:43 AM   #3896
QuikSand
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Quote:
Originally Posted by Bee
BTW, I love the quote about turning sound off improves the completion percentage of quarterbacks. Someone needs to put together a FAQ for the game and that should be included.

That is great. It can be a secret strategy guide... sort of like the one built for FOF waaaaaay back in the day.
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Old 04-06-2006, 08:46 AM   #3897
spcd
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Quote:
Originally Posted by Bee
I was wondering at what point people who bought the game would actually play more than a single game.
Yes, considering it's been a month and only one person has reported that the career mode doesn't work properly.

Quote:
Originally Posted by Godzilla Blitz
Random posts from the Maxim boards...
They still haven't acknowledged this! They're sticking to their guns that the game works within a certain range, despite reports to the contrary.

There's just so many other ridiculous posts, it's almost sad:

There are highschool projects which include localization, not though, this game:
Quote:
Thanks for the correction on the language front but it does mean that my dates, times and currency are all in an irrelevant format.

DW --It's something I'm looking at.



Now at least the problem with 35 sacks a game has been fixed, along with the tricky problem of pretending that any stats problem specific to the NFL is outside the purview of the game:

Quote:
played about 30 mins of the game and the CPU scrambled 42 times and rushed for 153 yards. The CPU QB scrambles almost every play

Quote:
Things worked fine for defense and running plays. But when I worked on a passing play using the commands I have used designing other plays, the QB will not pass, he scrambles everytime.

To which one bright spark suggested increasing the QB ratings. As they all appear to be 99 for every attribute, that might be a problem.

But hey, cutting down on sacks by removing the passing game seems par for the course.


We all know, that along with picking playoff teams, the next hardest thing would be to have a working coin toss. What are these people complaining about, can't they just flip a quarter themselves:

Quote:
I notice whoever wins the coin toss at the start of the game also gets the ball back in the second half. Does anyone have this problem before

-- Yeah that's been an issue since the game came out. It's a known issue


And of course not a single post in the "scheduling doesn't work" thread. The people there are looking to one of their own to fix it. I suppose in the land of the blind, he who pretends to see is King.

I'm betting the real problem has something to do with this:
Quote:
It's not something that came up here. Although the code with relevant changes was only done yesterday so it's possible.

Nice that after a couple of months spent trying to repair the gold master and patching, though consistently introducing new problems and unbalancing the game, that such a thorough testing regieme has now been introduced.

FFS, how does anyone even release a beta patch with that process? I used to think the betas were blind, simple or both, but I'm betting that after something passes tests, it get's David's "tweaking" treatment and the next person to see it is the delusional sod who bought the game.

I don't even know if it's worth commenting on anymore, I loved the car-crash analagies from 40 pages ago, but now it just feels like watching a Canadian clubbing a baby seal, and the result is more predictable
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Old 04-06-2006, 08:58 AM   #3898
cartman
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Quote:
Originally Posted by spcd
I don't even know if it's worth commenting on anymore, I loved the car-crash analagies from 40 pages ago, but now it just feels like watching a Canadian clubbing a baby seal, and the result is more predictable

If the baby seal had a copy of MaxFB attached to it's head pre-clubbing, that is something I would pay $49.99 to see.

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Old 04-06-2006, 10:36 AM   #3899
Coffee Warlord
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Quote:
Originally Posted by cartman
If the baby seal had a copy of MaxFB attached to it's head pre-clubbing, that is something I would pay $49.99 to see.


Pay up.

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Old 04-06-2006, 10:44 AM   #3900
WSUCougar
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Quote:
Originally Posted by ice4277
My favorite is the safety just standing there watching the receiver run a fly pattern.
He has good, customizable recovery speed.
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