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Old 06-18-2012, 04:46 PM   #351
Chief Rum
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Quick recap of posts 338-342:

britrock comes on to Abe
PF recaps posts 165-337


There you go, another recap.
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What?
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Old 06-18-2012, 04:47 PM   #352
Autumn
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Barkeep, do we have to specify which Warehouses we work on?
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Old 06-18-2012, 04:48 PM   #353
Barkeep49
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"Captain I'm going to need you to come with me," Dr. saldana says.

Given the doctor's reputation for examining all parts of the body it's a bit of a surprise that the exam is so quiet. When the exam is over both walk out of the medical facility seemingly no worse for the wear.
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Old 06-18-2012, 04:50 PM   #354
Chubby
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Ugh the blue is hard to read on my phone with sideline
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Old 06-18-2012, 04:50 PM   #355
Autumn
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I'm feeling very uncomfortable with this game right now.
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Old 06-18-2012, 04:51 PM   #356
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I'm feeling very uncomfortable with this game right now.

I am glad I am the only one with a gun at this point.
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Old 06-18-2012, 04:51 PM   #357
Autumn
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Assuming we have to specify, I would suggest:

Hoops converts Warehouse 2
Darth Vilus, Chubby and a team of 10 slaves converts Warehouse 2

CrimsonFox and a team of 6 slaves converts Warehouse 1
Simbo Klice and a team of Mauboy, Shiggles, Julio Riddols and ? converts Warehouse 1

We need a fourth member for Simbo's team, one of the security personnel I guess, or JAG?
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Old 06-18-2012, 04:55 PM   #358
Barkeep49
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Quote:
Originally Posted by Autumn View Post
Barkeep, do we have to specify which Warehouses we work on?
Yes. The Warehouses, Slave Pens, and Power Facilities are all separate places for purposes of conversion. For purposes of defense or attack they're 1 location.
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Old 06-18-2012, 04:58 PM   #359
JAG
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It looks like we can have obe of the security crew do the action Autumn. The security crewmen have important uses for AP but most critical are their night actions. One of them can man the security HQ during the day today (say Chief Rum) and dubb can do the conversion work.
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Old 06-18-2012, 04:59 PM   #360
Barkeep49
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"He's muttering." The word spreads. When you hear muttering coming from Autumn it can only mean one thing: he's planning. From the quantity of muttering you conclude he must be planning a couple of things.
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Old 06-18-2012, 05:00 PM   #361
Autumn
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I kind of wish I could get Spawnified, just so after all that muttering I could come bursting out of the office and start murdering. "Oh I have a plan all right!"
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Old 06-18-2012, 05:01 PM   #362
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This is going to be a lot of work converting all this stuff. We should talk about the bonus situation. WHen do we get that?
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Old 06-18-2012, 05:01 PM   #363
Chief Rum
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Is it necessary to man the security HQ during the day?
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Old 06-18-2012, 05:02 PM   #364
CrimsonFox
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Quote:
Originally Posted by Barkeep49 View Post
"He's muttering." The word spreads. When you hear muttering coming from Autumn it can only mean one thing: he's planning. From the quantity of muttering you conclude he must be planning a couple of things.

i guess we should run before he starts ordering all this planning
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Old 06-18-2012, 05:02 PM   #365
Chief Rum
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Or if it generally is necessary, is it necessary on Day One, behind a perimeter fence and before any night actions have been taken?
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Old 06-18-2012, 05:04 PM   #366
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Or if it generally is necessary, is it necessary on Day One, behind a perimeter fence and before any night actions have been taken?

I would say probably not - but like you alluded to, I imagine it will be important in the future.
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Old 06-18-2012, 05:04 PM   #367
Autumn
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I'm not sure, Chief. I assume the Spawn must have day actions, to necessitate a security desk thing, right?
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Old 06-18-2012, 05:05 PM   #368
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And we have to convert the Security HQ before the brig and armory will work. BK is that just talking about the ship versions of these things?

Like all three work now, but the CONVERTED Brig/Armory won't work until we convert the HQ as well? And if we convert any of those pieces, will the ground versions of these still work?
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Old 06-18-2012, 05:11 PM   #369
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Quote:
Originally Posted by CrimsonFox View Post
And we have to convert the Security HQ before the brig and armory will work. BK is that just talking about the ship versions of these things?

Like all three work now, but the CONVERTED Brig/Armory won't work until we convert the HQ as well? And if we convert any of those pieces, will the ground versions of these still work?
This question confuses me. For the Brig or Armory to work on the ship you must have the Security HQ, but you can convert the HQ AFTER the Brig or Armory if that's what you're asking.
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Old 06-18-2012, 05:12 PM   #370
JAG
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Quote:
Originally Posted by Chief Rum View Post
Is it necessary to man the security HQ during the day?

It's an option for a day action (the only one security crewmen can undertake that isn't a general action available to all), so presumably there would be a reason.
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Old 06-18-2012, 05:15 PM   #371
Autumn
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So I'm finally trying to understand the Spawn rules. There's a Queen, and a Council of 3 longest living Spawn. And then the rest of the spawn don't even know each other, it seems. I assume that means there's probably 3-4 spawn now, and new ones won't necessarily know who the others are. The Spawn can attack to kill. The Queen can attack to create a spawnling, which may become a Spawn.

I don't see any reason to think they can make attacks during the day, but it doesn't say precisely whether the regular spawn can or not.
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Old 06-18-2012, 05:17 PM   #372
CrimsonFox
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Originally Posted by Barkeep49 View Post
This question confuses me. For the Brig or Armory to work on the ship you must have the Security HQ, but you can convert the HQ AFTER the Brig or Armory if that's what you're asking.


Well yes you can but it seems to me that you are saying that
Example: If you convert the Armory to the ship...then the armory will not work.
Once you convert the HQ to the ship, then the armory will work again.

But I'm not sure. Does it matter WHERE these things are for all 3 of them to work? That's what I'm not getting
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Old 06-18-2012, 05:19 PM   #373
Chief Rum
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That confused me, too, CF.
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Old 06-18-2012, 05:23 PM   #374
Danny
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I'm not feeling well cause I didnt sleep well, but I am thinking I should hand out a gun to someone today and then during the night I can either follow someone or protect someone.
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Old 06-18-2012, 05:24 PM   #375
Danny
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I haven't read any posts yet.
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Old 06-18-2012, 05:24 PM   #376
hoopsguy
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Hoping that you have some ability to safeguard the weapons if they are not being distributed.
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Old 06-18-2012, 05:25 PM   #377
CrimsonFox
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Originally Posted by Danny View Post
I haven't read any posts yet.


That at least means you aren't confused. (And probably means you're Sp0wned)
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Old 06-18-2012, 05:27 PM   #378
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Requoting this blob of shit so that I don't have to keep going back to find it.

Quote:
Originally Posted by Barkeep49 View Post
Locations

Building A:
Warehouse 1 7 cycles required for conversion
Inaccessible
Warehouse 2 7 cycles required for conversion
Inaccessible
Warehouse 3 7 cycles required for conversion
Inaccessible
Warehouse 4 7 cycles required for conversion
0 / 40 units filled
Warehouse 5 7 cycles required for conversion
0 / 40 units filled
Water Supply – 0 units (Enough reserves for 0 days at current consumption)
Crystilium Supply – 0 units (at least 20 required for lift-off)
Slave Pens Fully Operational
Slave Pen 1 2 cycles required for conversion
4 slaves present
Slave Pen 2 2 cycles required for conversion
4 slaves present
Slave Pen 3 2 cycles required for conversion
4 slaves present
Slave Pen 4 2 cycles required for conversion
4 slaves present
Slave Pen 5 2 cycles required for conversion
4 slaves present

Building B:
Power Facilities Fully Operational
Power Facility 1 5 cycles required for conversion
Powering Building B
Power Facility 2 5 cycles required for conversion
Powering Building C
Power Facility 3 5 cycles required for conversion
Powering Building D
Power Facility 4 5 cycles required for conversion
Powering Security Fences
Power Facility 5 5 cycles required for conversion
Back-up
Water Plant Fully Operational 7 cycles required for conversion
Producing enough water for all Survivors each day

Building C:
Security HQ Fully Operational 2 cycles required for conversion
Armory Fully Operational 4 cycles required for conversion
19 phasers accounted for
Brig Fully Operational 4 cycles required for conversion
No crew being held

Building D:
Crew Quarters Fully Operational; 20 sleeping berths 10 cycles required for conversion

Medical Facilities Fully Operational 4 cycles required for conversion

Scientists’ Lab Fully Operational 2 cycles required for conversion

Officers’ Offices Fully Operational 7 cycles required for conversion

Perimeter Fence <--fixed
Fully Operational

Ship
Nothing yet converted
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Old 06-18-2012, 05:28 PM   #379
CrimsonFox
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Okay So I've guessing cycles and man-cycles can be used interchangably when speaking of conversion
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Old 06-18-2012, 05:29 PM   #380
Barkeep49
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Quote:
Originally Posted by CrimsonFox View Post

Well yes you can but it seems to me that you are saying that
Example: If you convert the Armory to the ship...then the armory will not work.
Once you convert the HQ to the ship, then the armory will work again.

But I'm not sure. Does it matter WHERE these things are for all 3 of them to work? That's what I'm not getting
Yes it matters where the things are. So a converted Security HQ will help a converted Brig work. An unconverted Security HQ will not help a converted Brig work.
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Old 06-18-2012, 05:30 PM   #381
Barkeep49
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Originally Posted by CrimsonFox View Post
Okay So I've guessing cycles and man-cycles can be used interchangably when speaking of conversion
You could also just click on the link located in post 2 for your thread reading pleasure.
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Old 06-18-2012, 05:32 PM   #382
Barkeep49
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"Guys. Hey guys. Guys I don't want to be by myself. So guys I'm gonna go work on Warehouse 2. It'd be really great if one of you other engineer guys came with me and helped me. It would be so great," hoops says before going on his way to Warehouse 2.
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Old 06-18-2012, 05:35 PM   #383
Darth Vilus
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I'll do it
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Old 06-18-2012, 05:35 PM   #384
CrimsonFox
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bah, so taking slaves to convert only gets 3 cycles done if I take 6 slaves.
Hmmm.
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Old 06-18-2012, 05:37 PM   #385
Danny
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I just read the rules. Break time before I start reading posts.
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Old 06-18-2012, 05:38 PM   #386
CrimsonFox
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I can't really see us getting 2 done today really.
Hoops, if you and 2 of us engineers just work on one warehouse we will bang it out.
(2 + 2 + 2 + 1(for being with you)) = 7
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Old 06-18-2012, 05:39 PM   #387
dubb93
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I would request that I be given a phaser today for use tonight.

Also, and this is a game mechanic thing. Do I need to "move" somewhere during the day? Like to a building? I'm confused on that part. Seems other people are moving about. I fear I may be standing here with a trout inserted in my rectum.
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Because you know it takes sound strategy to get killed repeatedly on day one right?
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Old 06-18-2012, 05:41 PM   #388
Autumn
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Just to reiterate, I think this is what we want:

Hoops converts Warehouse 2
Darth Vilus, Chubby and a team of 10 slaves converts Warehouse 2

CrimsonFox and a team of 6 slaves converts Warehouse 1
Simbo Klice and a team of Mauboy, Shiggles, Julio Riddols and (unnamed security personnel) converts Warehouse 1
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Old 06-18-2012, 05:41 PM   #389
Autumn
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Originally Posted by CrimsonFox View Post
I can't really see us getting 2 done today really.
Hoops, if you and 2 of us engineers just work on one warehouse we will bang it out.
(2 + 2 + 2 + 1(for being with you)) = 7

It's all figured out already, CF. If everybody followsthe plan we'll convert two.
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Old 06-18-2012, 05:42 PM   #390
Chief Rum
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I would request that I be given a phaser today for use tonight.

Also, and this is a game mechanic thing. Do I need to "move" somewhere during the day? Like to a building? I'm confused on that part. Seems other people are moving about. I fear I may be standing here with a trout inserted in my rectum.

dubb, you and I are a little in limbo, I think, as Chief PF determines the best use for us in the day time. Also, I have been asking about the phaser thing and PF was waiting to hear from Danny before making decisions on that. Danny just started reading the thread, so hopefully we will get some guidance soon.

I have advocated handing out phasers to the entire security personnel group, and not even having them return them (unless it is a necessary mechanic).
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Old 06-18-2012, 05:43 PM   #391
Autumn
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I think you guys should pick one Security guy to go work on Warehouse 1, underSimbo's supervision.
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Old 06-18-2012, 05:43 PM   #392
Barkeep49
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"No need to worryhoops I'll help you," DV says grabbing his tools and heading to Warehouse 2.
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Old 06-18-2012, 05:44 PM   #393
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Originally Posted by Chief Rum View Post
dubb, you and I are a little in limbo, I think, as Chief PF determines the best use for us in the day time. Also, I have been asking about the phaser thing and PF was waiting to hear from Danny before making decisions on that. Danny just started reading the thread, so hopefully we will get some guidance soon.

I have advocated handing out phasers to the entire security personnel group, and not even having them return them (unless it is a necessary mechanic).

Sounds like the handing them back happens automatically - you keep them for the night and they they would have to be re-allocated the next day.
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Old 06-18-2012, 05:44 PM   #394
Autumn
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Don't forget your slaves, Darth.
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Old 06-18-2012, 05:45 PM   #395
Autumn
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I'm heading out to dinner. Be back in a couple of hours I think.
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Old 06-18-2012, 05:46 PM   #396
Chief Rum
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Originally Posted by Barkeep49 View Post
Yes it matters where the things are. So a converted Security HQ will help a converted Brig work. An unconverted Security HQ will not help a converted Brig work.

[b]Okay, I think we got that. That converted HQ makes converted brig and armory work. And that unconverted HQ makes unconverted brig and armory work.

Plus, it makes sense that if the brig and armory are converted but the HQ is not, then the converted elements there are not available.

What I most wanted to know was the last remaining scenario: if the HQ is converted, does that make currently unconverted brig and armory unusable?
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Old 06-18-2012, 05:46 PM   #397
Chief Rum
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Reposted to correctly bold:

Okay, I think we got that. That converted HQ makes converted brig and armory work. And that unconverted HQ makes unconverted brig and armory work.

Plus, it makes sense that if the brig and armory are converted but the HQ is not, then the converted elements there are not available.

What I most wanted to know was the last remaining scenario: if the HQ is converted, does that make currently unconverted brig and armory unusable?
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I would rather be wrong...Than live in the shadows of your song...My mind is open wide...And now I'm ready to start...You're not sure...You open the door...And step out into the dark...Now I'm ready.
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Old 06-18-2012, 05:48 PM   #398
Chief Rum
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Quote:
Originally Posted by Autumn View Post
I think you guys should pick one Security guy to go work on Warehouse 1, underSimbo's supervision.

I will do this. I will wait 10 minutes to be sure dubb didn't just go do it, but if there is no indication he has by 3 p.m. my time, I will send in my order.
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Old 06-18-2012, 05:49 PM   #399
LoneStarGirl
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I would rather not lead a group and instead convert a miner to galley master or nurse. I think that is what Autumn is proposing anyway.
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Old 06-18-2012, 05:49 PM   #400
CrimsonFox
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Quote:
Originally Posted by Chief Rum View Post
Reposted to correctly bold:

Okay, I think we got that. That converted HQ makes converted brig and armory work. And that unconverted HQ makes unconverted brig and armory work.

Plus, it makes sense that if the brig and armory are converted but the HQ is not, then the converted elements there are not available.

What I most wanted to know was the last remaining scenario: if the HQ is converted, does that make currently unconverted brig and armory unusable?

yes that was the basis of myquestion.
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