07-12-2006, 01:03 PM | #351 |
H.S. Freshman Team
Join Date: Jul 2006
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I didn't realize that a promotion doesn't go into effect until day 3. That changes things, as tonight is when we really needed an extra guard. Since it isn't as crucial then to change things, I can either go on an away mission or change who is going in the brig, whichever you guys think is best. We can scan someone more important, like an officer who went yesterday or whatever.
I can't find anything other than the quote you posted hoops, but it makes sense and it seems like someone exhausted would be at much greater risk for conversion during a mission. -Talgian |
07-12-2006, 01:05 PM | #352 |
Grizzled Veteran
Join Date: Oct 2000
Location: Syracuse, NY
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Does exhustion prevent someone, like me, from performing the only night action they have? (guarding the security HQ?) I don't see where it would but I better ask now before work.
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07-12-2006, 01:07 PM | #353 |
H.S. Freshman Team
Join Date: Jul 2006
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No chubby, you still can, but you'll probably not be very good at it.
-Talgian |
07-12-2006, 01:08 PM | #354 | |
Coordinator
Join Date: Feb 2003
Location: Seattle, WA
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Quote:
Couldn't there have been a conversion last night? For all we know bullet might have been targeted.
__________________
We have always been at war with Eastasia. |
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07-12-2006, 01:09 PM | #355 | |
Grizzled Veteran
Join Date: Oct 2000
Location: Syracuse, NY
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Quote:
Well what is better, protecting it or sleeping and having no protection? Does it matter if I'm issued a phaser again? No one tried to attack the Security HQ last night. |
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07-12-2006, 01:11 PM | #356 | |
Grizzled Veteran
Join Date: Oct 2000
Location: Syracuse, NY
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Quote:
If he was, as far as I can tell by the rules he wouldn't have any powers so would he be a threat to CW (or if CW were infected today)? At least people can be added or removed I think from my list due to my not really understanding the strategy yet. |
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07-12-2006, 01:12 PM | #357 |
H.S. Freshman Team
Join Date: Jul 2006
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Well, certainly it's better to have some protection. I just don't want our warden to die
Exhaustion gives a penalty, the phaser gives a bonus. I doubt they balance each other, but certainly the phaser wouldn't hurt. However, it may be in our interest to focus all our guarding on the engine, water, and cargo rooms tonight, if we get enough crystalilium to leave. -Talgian |
07-12-2006, 01:13 PM | #358 |
Coordinator
Join Date: Jan 2001
Location: Not too far away
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Major post forthcoming as soon as I can type it up.
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07-12-2006, 01:16 PM | #359 | |
Grizzled Veteran
Join Date: Oct 2000
Location: Syracuse, NY
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Quote:
Good point. Are we farther along in gathering crystalilium then in past game(s)? When has takeoff occured before? |
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07-12-2006, 01:26 PM | #360 | |
Coordinator
Join Date: Jan 2003
Location: Conyers GA
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Quote:
That doesn't sound good. |
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07-12-2006, 01:28 PM | #361 |
Grizzled Veteran
Join Date: Oct 2000
Location: Syracuse, NY
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Arrrgh 20 mins til I have to leave for work...
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07-12-2006, 01:29 PM | #362 |
Coordinator
Join Date: Jan 2001
Location: Not too far away
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As the morning's activities continue, suddenly the lights on the ship flicker for a moment. Simultaneously, there is a large noise and the ship begins to vibrate. A few of you recognize immediately that this is an earthquake. As the ship vibrates, and the lights settle into an almost strobe like flashing, the crew begin to see Spawn, who are not yet Spawn, on the ship. How did they get there?
There is no time to figure that out now. Some of the more quick minded among you start to squash the Spawnlike creatures. But there are waves of them. Finally the main power goes out and the emergency lights come on after a moment and the battle between the crew and the Spawnlike creatures continues with the crew becoming gradually more and more exhausted. The crew, which had been spread out, has no idea what is going on in other parts of the ship. Finally, after what seems like an eternity, but was really only a few minutes, the rumbling stops, and just as suddenly as the creatures started coming they stop. However, the ship is in bad shape, with many areas being damaged. The carcasses of these creatures are strewn across the ship. It seems as though Swaggs faced a heavier attack then in most parts of the ship as he defended the slave pens from attack, though becoming wounded in the process. Qwikshot and Raiders Army were also wounded during the attack. They explain that they were near the Cargo Hold when the attack began and that the creatures have damaged some of the supplies, however, they ensured that the room itself remained accessible. The crew starts to assemble as they figure out how to respond from this latest development. Ship’s Status Room Reports Engine Room – Damaged 4 man cycles to repair Water Plant – Damaged (Partially Operational: 10 units of water produced daily) 2 cycles to repair Cargo Hold - Fully Operational(Maximum Capacity: 85 units) Water Supply – 30 units (Enough reserves for more then 3 days at current consumption) Crystilium Supply – 43 units Security Headquarters Damaged (Non Operational) 3 man cycles to repair Brig – Empty Weapons Locker – 5 phasers Slave Pens – Fully Operational Sleeping Quarters – Damaged. 6 berths requiring repair (enough berths for 13 people to sleep) Crew Status Command Staff Captain - KWhit First Officer - sndvls Second Officer - Talgian Security Chief - Tyrith Ensign - Schmidty Engineers QwikshotWounded Anxiety Hoopsguy Exhuasted Path Medical Staff Doctor - bulletsponge Security Staff Sergeant at Arms - dubb93 Warden – Chubby Exhausted Galley Master - Raiders Army Exhausted Wounded Slavemaster – Swaggs Exhausted Wounded Security Crewman - kingfc22 Exhausted Scientists Coffee Warlord Fouts Privates Blade6119 Bek Slaves 20 slaves accounted for No actions will be accepted until I send out some PMs related to this event Last edited by Barkeep49 : 07-07-2008 at 09:52 AM. |
07-12-2006, 01:31 PM | #363 |
High School JV
Join Date: Aug 2005
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intersting...damn spawn
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07-12-2006, 01:35 PM | #364 |
Hall Of Famer
Join Date: Dec 2001
Location: Catonsville, MD
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Don't put any Engineers on away teams
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07-12-2006, 01:37 PM | #365 |
Pro Starter
Join Date: Jul 2001
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WOW! what the hell just happened?
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07-12-2006, 01:37 PM | #366 |
Hall Of Famer
Join Date: Dec 2001
Location: Catonsville, MD
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In fact, I suggest that engineers fix the Security HQ. With three repairs needed and three non-wounded Engineers, we can fix it before nightfall.
-Anxiety
__________________
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07-12-2006, 01:38 PM | #367 | |
High School JV
Join Date: Aug 2005
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Quote:
ok, here are my thoughts after what happened... 1) we need to fix the engine room and water plant first 2) im not sure about the security hq...if we are ok with who we passed out the phasers too then this isnt a worry atm 3) not sleeping i can deal with, but i think it is something that we should keep an eye on |
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07-12-2006, 01:38 PM | #368 |
Coordinator
Join Date: Feb 2003
Location: Seattle, WA
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Anywhere in particular you'd like me to start, command staff?
__________________
We have always been at war with Eastasia. |
07-12-2006, 01:39 PM | #369 |
Coordinator
Join Date: Feb 2003
Location: Seattle, WA
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And of course the bigger question is how did they get on the ship?
__________________
We have always been at war with Eastasia. |
07-12-2006, 01:40 PM | #370 |
Hall Of Famer
Join Date: Dec 2001
Location: Catonsville, MD
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Engineers need to corrdinate here, hold on path, let's figure this out
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07-12-2006, 01:40 PM | #371 |
H.S. Freshman Team
Join Date: Jul 2006
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Alright, first reaction is that this is the spawn overlord, not a player spawn. I think we should immediately get 3 engineers on the engine room, and the 4th on the water plant. That way we can still (hopefully) leave tomorrow. We don't need to worry about the brig anymore
I don't like the lack of phasers, but it seems more pressing to get off-planet. Theoretically, we could get phasers by the end of the day...I dunno. Anyhow, here's what I suggest for away missions in light of this: Team A: Talgian leads Coffee Bek Blade dubb Team B Schmidty leads Fouts Slaves No enigneers on these, and with no phasers to pass out, dubb doesn't have a whole lot to do. Also, no one here is exhausted, which is good. Captain kills the slaves when they get back (Shhh, don't let them hear) -Talgian |
07-12-2006, 01:41 PM | #372 | ||
High School JV
Join Date: Aug 2005
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Quote:
agreed Quote:
why the security hq???....if we can get off this damned planet then we can reduce the number of spawn and prevent future massive attacks of this nature |
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07-12-2006, 01:41 PM | #373 |
Hall Of Famer
Join Date: Dec 2001
Location: Catonsville, MD
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WHy water supply? It's still making 10 units a day while we have 30 in storage?
-ANxiety
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07-12-2006, 01:43 PM | #374 | |
Grizzled Veteran
Join Date: Oct 2000
Location: Syracuse, NY
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Quote:
Why not put 3 on the water plant to get that back to full strength and the 4th on the engines? We'd also still be able to lift off tomorrow this way but also have a fully operational water plant... |
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07-12-2006, 01:44 PM | #375 |
Hall Of Famer
Join Date: Dec 2002
Location: Mass.
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You shouldn't have parked your spaceship in San Francisco.
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07-12-2006, 01:44 PM | #376 | |
High School JV
Join Date: Aug 2005
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Quote:
becuase if it gets attacked again then its completly damaged and we wont have any water being produced...i would rather have water and be off of the planet then not have water be stuck on the planet still but have a phaser in hand... |
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07-12-2006, 01:44 PM | #377 | |
H.S. Freshman Team
Join Date: Jul 2006
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Quote:
As we get more crystal, we hold less water, since we have to make room to store the mineral. Since we have enough water for now, it's okay, but we need to start fixing the plant now. -Talgian |
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07-12-2006, 01:44 PM | #378 | |
High School JV
Join Date: Aug 2005
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Quote:
im glad someone else is looking to get off of the planet as well |
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07-12-2006, 01:45 PM | #379 | |
Coordinator
Join Date: Jan 2003
Location: Conyers GA
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Quote:
What does the bolded part mean to us exactly? |
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07-12-2006, 01:45 PM | #380 | |
H.S. Freshman Team
Join Date: Jul 2006
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Quote:
Because the sooner we lift-off the better. -Talgian |
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07-12-2006, 01:46 PM | #381 | |
H.S. Freshman Team
Join Date: Jul 2006
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Quote:
It means we can't use the brig and we can't get phasers, which are currently locked up (they get returned at the beginning of the cycle). -Talgian |
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07-12-2006, 01:47 PM | #382 |
General Manager
Join Date: Oct 2000
Location: Chicago
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I don't have any PMs in regards to this event so far.
I'm ready to repair one of the rooms. I'll wait for awhile for one of the commanders to give an order, or a suggestion, if they are so inclined. I would probably go for either the water or engine, if left to my own devices. But I would prefer that the engineering efforts are a coordinated effort so we completely repair the water/engine. Also, I'm OK with not sleeping - I'm already exhausted and, as stated earlier, I don't have any reason to believe that exhaustion prevents me from executing my duties. |
07-12-2006, 01:47 PM | #383 | |
Hall Of Famer
Join Date: Dec 2001
Location: Catonsville, MD
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Quote:
Because the Water Plant is only damaged twice, and we can fix other stuff now, Water Plant later? -Anxiety
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07-12-2006, 01:47 PM | #384 | |
High School JV
Join Date: Aug 2005
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Quote:
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07-12-2006, 01:49 PM | #385 |
Coordinator
Join Date: Jan 2003
Location: Conyers GA
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We should send the away team(s) out before we start work on the repairs to see what kind of mining we get. That could determine if we should focus on the engines or water first.
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07-12-2006, 01:49 PM | #386 |
Pro Starter
Join Date: Jul 2001
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ok question..need some fast answers.
who is the most important person to clear right now? bulletsponge? is it more important to clear him or heal the wounded? |
07-12-2006, 01:49 PM | #387 | |
Grizzled Veteran
Join Date: Oct 2000
Location: Syracuse, NY
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Quote:
Either scenario has us lifting off tomorrow. One scenario has us with a 100% water plant before tonight, the other does not. I don't see why we wouldn't fix the water plant when we can still get off the planet tomorrow (and we can't get off of it today anyways). I'm off to work, I'm sticking with my No Vote since I won't be home til after 10:30pm EST almost guarenteed. I'm heavily in favor of have 3 totally fix the water with the 4th on the engines so we can lift off tomorrow AND have a 100% water plant. my $.02 |
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07-12-2006, 01:49 PM | #388 |
General Manager
Join Date: Oct 2000
Location: Chicago
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Agree with KWhit.
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07-12-2006, 01:50 PM | #389 |
Coordinator
Join Date: Oct 2000
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Ouch...
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07-12-2006, 01:50 PM | #390 |
Hall Of Famer
Join Date: Dec 2001
Location: Catonsville, MD
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Here's my thinking:
We cannot launch tonight. If we put three onteh security HQ and one on the engines, then we have a good chance of being protected tonight. Then, tomorrow, we finish the engines and can lift off at any time. -Anxiety
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07-12-2006, 01:50 PM | #391 | |
Coordinator
Join Date: Jan 2003
Location: Conyers GA
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Quote:
Well, I asked the question because it says that the slave pens are fully operational and we have enough beds for 13 of us to sleep. However the initial rules say that if the security HQ is damaged, we may lose our beds and the slave pens. So I want understanding from Barkeep on the status of those 2 locations. |
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07-12-2006, 01:51 PM | #392 |
Head Coach
Join Date: Oct 2002
Location: Colorado Springs
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Holy shit.
Okay, if we do ANY away teams, I suggest we do only one (a mining operation still) I also suggest it be as many of my team as possible again, for the same reasons as was stated last page. With the ship this messed up, I think keeping our exposure planetside is important. But, if we can 1) expose SOMEONE on the away team as a spawn, or 2) do well and get enough minerals, the risk is worth it. |
07-12-2006, 01:51 PM | #393 | |
Pro Starter
Join Date: Jul 2001
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Quote:
so are we exploring for water then? guess I need to PM BK and find out if I need to specificy what we are exploring for of it it's just a general exploration mission. |
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07-12-2006, 01:51 PM | #394 |
General Manager
Join Date: Oct 2000
Location: Chicago
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Also, from last game - if anyone had any kind of encounter with Spawn last night, even if you feel like you defeated them, there is a pretty good chance they ran a spawn attack against you.
I don't want to see someone try to get clever by withholding information for any reason, only to find themselves inadvertantly playing for the other team tomorrow as a result. |
07-12-2006, 01:51 PM | #395 | |
Coordinator
Join Date: Jan 2003
Location: Conyers GA
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Quote:
Why do you say that? It's a possibilty, isn't it? |
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07-12-2006, 01:52 PM | #396 |
Grizzled Veteran
Join Date: Oct 2000
Location: Syracuse, NY
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ack I thought 3 people were needed to fix the water plant (read it wrong)
2 on water plant and 2 on engines is my sugegstion. |
07-12-2006, 01:52 PM | #397 |
High School JV
Join Date: Aug 2005
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[QUO
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07-12-2006, 01:52 PM | #398 | |
H.S. Freshman Team
Join Date: Jul 2006
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Quote:
Yes, but according to the rules, lift-off is immediate when all the conditions are met. SO lifting off at, say, 10:30 sounds a lot better than lifting off at 3. -Talgian |
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07-12-2006, 01:53 PM | #399 | |
High School JV
Join Date: Aug 2005
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Quote:
im agreeing with you and i think clarification in this is key |
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07-12-2006, 01:53 PM | #400 |
Coordinator
Join Date: Jan 2001
Location: Not too far away
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As the crew assembles, suddenly First Officer sndvls collapses to the ground and writhes around in pain. Something is wrong with him. The doctor is fetched but he can find no wound or injury. Hopefully this is a temporary condition.
Ok most vital PMs have been sent. Some are still forth coming, however. I will post when all are sent. Actions may not be performed again. |
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