07-12-2009, 10:35 PM | #351 |
Grizzled Veteran
Join Date: Sep 2003
Location: Fresno, CA
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I just rolled a double five with a human catcher on a relatively rookie team.
So Guard? +MA? I'm torn. To do my research I went to the first place I usually do just things...talkbloodbowl.com. It has been down now since Friday evening. I'm wondering if the new traffic from the Cyanide game is causing some bandwidth issues for that forum. Last edited by Glengoyne : 07-12-2009 at 10:37 PM. Reason: c/?/./ |
07-12-2009, 10:39 PM | #352 | |
Coordinator
Join Date: Aug 2001
Location: Buffalo, NY
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Quote:
I'd love to take creadit for it but others have done the same before me =) You can have as many as 56 teams in the championship, but I wanted to start modestly =) |
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07-12-2009, 10:40 PM | #353 | |
Coordinator
Join Date: Dec 2003
Location: Sydney, Australia
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Quote:
With a catcher I'd always take the +MA.
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07-12-2009, 10:42 PM | #354 |
Coordinator
Join Date: Dec 2003
Location: Sydney, Australia
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Dissapointed that my two favourite races - Chaos Dwarves & Dark Elves - aren't included.
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07-12-2009, 10:43 PM | #355 |
Grizzled Veteran
Join Date: Sep 2003
Location: Fresno, CA
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That is where I'm at. It does make the most sense. The thought of being able to have a very mobile guard early in a league is tempting. I think the long term thing to do is the MA. That is if you consider the life expectancy of a +MA catcher to be "long term" |
07-12-2009, 10:44 PM | #356 |
Grizzled Veteran
Join Date: Sep 2003
Location: Fresno, CA
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07-12-2009, 10:46 PM | #357 |
Coordinator
Join Date: Aug 2001
Location: Buffalo, NY
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Even if they don't put out an expansion pack, its a guarentee that the people making Mods for the game will make several new races to play as time goes on, someone already added a "Norse" human team.
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07-12-2009, 11:02 PM | #358 |
College Starter
Join Date: Oct 2000
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Oh, balls. GoGamer is out of stock. Grrrr.
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07-12-2009, 11:13 PM | #359 | |
Coordinator
Join Date: Nov 2006
Location: Puyallup, WA
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Quote:
Dark Elf and Undead files are already in the game for the most part and Cyanide said they'd be patching them in sometime after release. |
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07-12-2009, 11:40 PM | #360 |
High School Varsity
Join Date: Jan 2005
Location: New Jersey, USA
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When all the races are in the game, I think the singleplayer will have enough variety to last a long time regardless of the numerous flaws. I've only played orcs, humans, and chaos so far and I've had a lot of fun.
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07-13-2009, 12:16 AM | #361 | |
Coordinator
Join Date: Dec 2003
Location: Sydney, Australia
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Quote:
Yeah, I always aim to have a defensive catcher with guard or dauntless, but I think it depends on how you build your humies, and I think it's a skill I'd consider on any double except a 10. When I play humies I build all four blitzers as guard/stand firmers (though I believe the stand firm rules are different now in the latest rules? I'm not familiar with them) and look to score with my catchers when I'm receiving mainly, and use my one defensive catcher as a safety when I'm kicking off.
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07-13-2009, 01:46 AM | #362 |
High School Varsity
Join Date: Jan 2005
Location: New Jersey, USA
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I put a new competition together after reinstalling the game (that big boy mod messed up the teams in the beginning of the competitions, leading to playing teams that have 1400+ TV in the first season. I don't think that's particularly fun). I've got the most recent version of the AI mod and a few sim adjustments in place. I think the sim adjustments are necessary considering the insane beating AI teams get with default injury rates. It's also nice to get draws. If anyone wants me to post my changes, I'd be happy to.
I'm playing humans. 40 team league in four divisions, championship-style. Started off by beating another human team and a dwarf team each 2-0. I dominated the human team and outmaneuvered the dwarves. The games were more interesting than with the default AI. I faced my first real test versus a Skaven team. After rolling double skulls twice on the first turn, they got good downfield position on me before my thrower could even pick up the ball. They manage to bust my half-cage set up to protect my thrower and bring the ball in to make the game 1-0, early. I manage to score before the half, tying the game, thanks to my catcher making a double dodge and two GFIs to get to the endzone. I thought I was doomed in the second half. They caged up and were ready to fly down my flank, but they had to make an intermediate pass to a lineman before putting the ball towards a gutter runner to put it in for the score. The pass was dropped by the lineman, leading to a massive brawl around the center of the field. I rushed my catcher up to grab the ball, but he's quickly knocked out. I barely managed to get the ball into the hands of my thrower, then run it down to a lineman (who was formerly beating people up around where my catcher was stationed downfield). Tow linerats get to the lineman before he can get into the endzone--he makes the dodge roll and scores the game winning touchdown! I had no rerolls left at that point, so it was a bit of a nailbiter. One of the best games I've played yet. Last edited by aran : 07-13-2009 at 01:46 AM. |
07-13-2009, 05:25 AM | #363 |
Pro Starter
Join Date: Sep 2003
Location: Toledo - Spain
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Please aran, post the AI xml and the rest of changes you did to the sim engine.
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07-13-2009, 08:13 AM | #364 | |
Hockey Boy
Join Date: Oct 2000
Location: Royal Oak, MI
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Quote:
Both are great. I had a +1 MA catcher and then gave him sure feet and sprint and he scored about 2 TDs a game. That said, guard would be helpful since catchers make great assist blockers. Then again, I usually try to keep them out of a situation where guard would be useful because they are so fragile.
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Steve Yzerman: 1,755 points in 1,514 regular season games. 185 points in 196 postseason games. A First-Team All-Star, Conn Smythe Trophy winner, Selke Trophy winner, Masterton Trophy winner, member of the Hockey Hall of Fame, Olympic gold medallist, and a three-time Stanley Cup Champion. Longest serving captain of one team in the history of the NHL (19 seasons). |
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07-13-2009, 02:41 PM | #365 |
High School Varsity
Join Date: Jan 2005
Location: New Jersey, USA
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07-13-2009, 02:49 PM | #366 |
Coordinator
Join Date: Aug 2001
Location: Buffalo, NY
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I feel totally inadequate after reading those....
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07-13-2009, 02:50 PM | #367 |
Coordinator
Join Date: Aug 2001
Location: Buffalo, NY
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Can you give some examples of how this makes the AI stronger? I'm old and feeble and totally not understanding most of what I read.
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07-13-2009, 03:14 PM | #368 |
College Starter
Join Date: Oct 2000
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Back in stock at GoGamer! Just ordered it! Woot! Should be here in ....
7-15 days. Oh. Guess I have a bit of a wait for this one. |
07-13-2009, 03:18 PM | #369 | |
Coordinator
Join Date: Aug 2001
Location: Buffalo, NY
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Quote:
Hang in there GB =) |
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07-13-2009, 03:44 PM | #370 | |
High School Varsity
Join Date: Jan 2005
Location: New Jersey, USA
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Quote:
The AI is more aggressive and more willing to pass. They tend to cage more loosely, as well. It's not significantly better than what we currently have, but it has led the AI to make some pretty smart plays occasionally whereas before it would be too conservative. |
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07-13-2009, 03:59 PM | #371 |
Grey Dog Software
Join Date: Nov 2000
Location: Phoenix, AZ by way of Belleville, IL
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I broke down and paid the extra $2 ($4.99 instead of $2.99) to get 3-5 days USPS Priority mail
Last edited by Arles : 07-13-2009 at 04:05 PM. |
07-13-2009, 04:06 PM | #372 | |
College Starter
Join Date: Oct 2000
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Quote:
You are smarter than I am. I just clicked through things as fast as I could. Go go go. If I had stopped to read things, I would have added the $2 to do the same thing as you did. |
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07-13-2009, 04:17 PM | #373 |
Grey Dog Software
Join Date: Nov 2000
Location: Phoenix, AZ by way of Belleville, IL
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You can try calling them and see if they will change it
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07-13-2009, 07:13 PM | #374 |
College Starter
Join Date: Feb 2001
Location: Houston, or there about
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Ugh...sold out again. I'm trying to get this cheaply for a friend of mine.
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07-15-2009, 01:21 AM | #375 | |
College Starter
Join Date: Oct 2000
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Quote:
S'okay. I just got an email that my order is on backorder. "We expect to deliver within 30 days." I'll just play vicariously through you all. |
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07-15-2009, 09:13 AM | #376 | |
Hockey Boy
Join Date: Oct 2000
Location: Royal Oak, MI
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Quote:
I started a lizardman team recently. I will gladly name one of them after you. It'd be a crime not to.
__________________
Steve Yzerman: 1,755 points in 1,514 regular season games. 185 points in 196 postseason games. A First-Team All-Star, Conn Smythe Trophy winner, Selke Trophy winner, Masterton Trophy winner, member of the Hockey Hall of Fame, Olympic gold medallist, and a three-time Stanley Cup Champion. Longest serving captain of one team in the history of the NHL (19 seasons). |
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07-15-2009, 11:40 AM | #377 | |
Grey Dog Software
Join Date: Nov 2000
Location: Phoenix, AZ by way of Belleville, IL
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Quote:
I've used both normal and priority for gogamer, but I think I will go priority from now on. Seems like they fill orders first with that and then go to the "slow boat" crowd. |
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07-16-2009, 10:05 AM | #378 |
Hockey Boy
Join Date: Oct 2000
Location: Royal Oak, MI
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Quick question:
I didn't check the rules, but if you're standing next to an opposing player, can you "blitz" that player (as your one blitz action that turn) and then keep moving? I thought you could, but I couldn't seem to find that option in the PC game. Thanks.
__________________
Steve Yzerman: 1,755 points in 1,514 regular season games. 185 points in 196 postseason games. A First-Team All-Star, Conn Smythe Trophy winner, Selke Trophy winner, Masterton Trophy winner, member of the Hockey Hall of Fame, Olympic gold medallist, and a three-time Stanley Cup Champion. Longest serving captain of one team in the history of the NHL (19 seasons). |
07-16-2009, 10:12 AM | #379 | |
Pro Starter
Join Date: Nov 2002
Location: Winnipeg, MB
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Quote:
I'll confirm that you can't do it in the PC version, but I don't know if you are supposed to be able to or not. The only time you can do it in the PC game is if you are prone on the ground, then you can blitz as part of your stand up action, hit the guy beside you, and run around after (assuming you are still alive!).
__________________
"Breakfast? Breakfast schmekfast, look at the score for God's sake. It's only the second period and I'm winning 12-2. Breakfasts come and go, Rene, but Hartford, the Whale, they only beat Vancouver maybe once or twice in a lifetime." |
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07-16-2009, 10:25 AM | #380 | |
Hockey Boy
Join Date: Oct 2000
Location: Royal Oak, MI
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Quote:
Thanks. That's been my experience with the game as well. I was meaning to check the LBR5 rules this morning on it, but I forgot.
__________________
Steve Yzerman: 1,755 points in 1,514 regular season games. 185 points in 196 postseason games. A First-Team All-Star, Conn Smythe Trophy winner, Selke Trophy winner, Masterton Trophy winner, member of the Hockey Hall of Fame, Olympic gold medallist, and a three-time Stanley Cup Champion. Longest serving captain of one team in the history of the NHL (19 seasons). |
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07-16-2009, 10:37 AM | #381 |
Hockey Boy
Join Date: Oct 2000
Location: Royal Oak, MI
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Because of my crazy and unpredictable work schedule (that's one gets when one is a the lackey to a crazy, work-a-holic ego maniac), I really can't be counted on to play a multiplayer league and I don't play random people, so I am pretty much stuck playing single player. And, despite the many flaws and the fact that the AI is really quite awful, I can't stop playing this game. I am sure I will get tired of it at some point, but I'm still getting enjoyment out of it.
__________________
Steve Yzerman: 1,755 points in 1,514 regular season games. 185 points in 196 postseason games. A First-Team All-Star, Conn Smythe Trophy winner, Selke Trophy winner, Masterton Trophy winner, member of the Hockey Hall of Fame, Olympic gold medallist, and a three-time Stanley Cup Champion. Longest serving captain of one team in the history of the NHL (19 seasons). |
07-16-2009, 10:42 AM | #382 |
Pro Starter
Join Date: Nov 2002
Location: Winnipeg, MB
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From the LRB5:
BLITZ MOVES Once per turn a player on the moving team is allowed to make a special Blitz move. A blitz allows the player to move and make a block. The block may be made at any point during the move, but costs one square of movement for the player to make. The player may carry on moving after the effects of the block have been worked out if he has any squares of movement left. So it sort of sounds like you should be able to blitz a guy you're standing beside, then move around. But perhaps it depends on how you read the "costs one square of movement for the player to make". Does that maybe mean you have to use a movement action before the blitz (which would be why standing up works)? Or, more likely, Cyanide just implemented it wrong or made the interface to perform it sufficiently impossible to discover
__________________
"Breakfast? Breakfast schmekfast, look at the score for God's sake. It's only the second period and I'm winning 12-2. Breakfasts come and go, Rene, but Hartford, the Whale, they only beat Vancouver maybe once or twice in a lifetime." |
07-16-2009, 10:43 AM | #383 | |
Pro Starter
Join Date: Nov 2002
Location: Winnipeg, MB
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Quote:
I am the same, I play strictly single player, and I'm still loving it, despite the flaws. Just started a Chaos competition recently, those guys are fun to use!
__________________
"Breakfast? Breakfast schmekfast, look at the score for God's sake. It's only the second period and I'm winning 12-2. Breakfasts come and go, Rene, but Hartford, the Whale, they only beat Vancouver maybe once or twice in a lifetime." |
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07-16-2009, 10:45 AM | #384 | |
Hockey Boy
Join Date: Oct 2000
Location: Royal Oak, MI
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Quote:
I agree. The bolded language really seems to support your abilitly to block first and then move during a "blitz" action. I haven't played the table top game in almost 15, but I remember it working like that.
__________________
Steve Yzerman: 1,755 points in 1,514 regular season games. 185 points in 196 postseason games. A First-Team All-Star, Conn Smythe Trophy winner, Selke Trophy winner, Masterton Trophy winner, member of the Hockey Hall of Fame, Olympic gold medallist, and a three-time Stanley Cup Champion. Longest serving captain of one team in the history of the NHL (19 seasons). |
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07-16-2009, 10:59 AM | #385 |
Hall Of Famer
Join Date: Nov 2000
Location: The State of Insanity
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To do a block-then-move blitz, you have to select the player to do the action and then, before you do the block, click the lightning bolt on the right side of the screen
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07-16-2009, 11:10 AM | #386 | |
Hockey Boy
Join Date: Oct 2000
Location: Royal Oak, MI
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Quote:
Cool. I will have to look for it next time I play.
__________________
Steve Yzerman: 1,755 points in 1,514 regular season games. 185 points in 196 postseason games. A First-Team All-Star, Conn Smythe Trophy winner, Selke Trophy winner, Masterton Trophy winner, member of the Hockey Hall of Fame, Olympic gold medallist, and a three-time Stanley Cup Champion. Longest serving captain of one team in the history of the NHL (19 seasons). |
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07-16-2009, 11:12 AM | #387 | |
Pro Starter
Join Date: Nov 2002
Location: Winnipeg, MB
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Quote:
I thought I had tried that and it didn't work. I'll have to try again.
__________________
"Breakfast? Breakfast schmekfast, look at the score for God's sake. It's only the second period and I'm winning 12-2. Breakfasts come and go, Rene, but Hartford, the Whale, they only beat Vancouver maybe once or twice in a lifetime." |
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07-16-2009, 07:28 PM | #388 |
Coordinator
Join Date: Dec 2003
Location: Sydney, Australia
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I bought this yesterday. Played two single player games on medium difficulty, using Dwarves. Overall the AI is comparable to some of the poorer level players you'd find on fumbbl, maybe worse. I think the real problem is the make-up of the teams you play. I played another dwarf team that had a whole heap of blockers, one troll slayer, and one runner. Naturally I just took out the runner ASAP, and watched the AI try and pickup the ball with its blockers. I also played a human team (and beat them to an absolute pulp) that had 4 catchers, 1 thrower, no blitzers or ogre, and the rest of the team linemen.
The AI has trouble dealing with frenzy, moving lots of its guys 2 squares from the side, leading to many opportunities for crowd surfing with my troll slayers. But hey, so do a lot of folks on FUMBBL I guess. Outside of that, very very fun. I played the heck out of the old DOS Blood Bowl single player back in the day, and this is miles ahead of that one. I don't know how much I'll play with the online stuff, considering FUMBBL is probably better suited for that, but the single player stuff looks like it will keep my attention for some time. Now I just need to get a grasp on some of these new skills in the latest Blood Bowl ruleset...
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07-16-2009, 07:31 PM | #389 |
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Join Date: Feb 2003
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My favorite example of shabby AI:
When the dwarves use their death tractor, with no hands, to try and pick up the ball. |
07-16-2009, 08:14 PM | #390 | |
Coordinator
Join Date: Dec 2003
Location: Sydney, Australia
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Quote:
LOL oh dear... Not all that surprised. At one point in my game the ball was loose and in a tacklezone. The AI had two players who could reach the ball, a blocker and a runner. They decide to dodge with the AG 2 blocker, successfully mind you, and then pick the ball up in the TZ, which mercifully failed. Also in the final turn of my Dwarves-Human game, I was stalling with my runner and it was the AI's final turn of the half. They had one guy who could reach the ball carrier, a prone catcher, with a dwarf blitzer TZ on him. Instead of blitzing with the catcher, they just stood him up and made no effort to stop me scoring on turn 8. I'll bump it up to the hardest setting tonight and see if it makes a difference, though I'm not hopeful.
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07-16-2009, 08:31 PM | #391 |
High School Varsity
Join Date: Jan 2005
Location: New Jersey, USA
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From what I've read in the Cyanide forums, "hard" means "super-conservative". It's actually easier to beat than medium.
A good bet for a better game is to send me a PM or IM and set up a game with me! I'm available most nights after 8PM. Last edited by aran : 07-16-2009 at 08:34 PM. |
07-17-2009, 12:03 AM | #392 |
Pro Starter
Join Date: Nov 2002
Location: Winnipeg, MB
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Just got absolutely destroyed by the computer in my Chaos competition. I took my 8 win, 0 loss, 1 draw, 1450 TV team against a bottom-feeding 970TV Skaven team that I'd beaten 2-0 earlier in the season.
Final score: 5-0 skavens I couldn't do anything, I had about 5 turns end on my first dice-rolling action, I used up re-rolls like no tomorrow, I got knocked all over the pitch. It was sick.
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"Breakfast? Breakfast schmekfast, look at the score for God's sake. It's only the second period and I'm winning 12-2. Breakfasts come and go, Rene, but Hartford, the Whale, they only beat Vancouver maybe once or twice in a lifetime." |
07-17-2009, 12:14 AM | #393 | |
Coordinator
Join Date: Dec 2003
Location: Sydney, Australia
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Quote:
The beauty of Blood Bowl. I've had some very frustrating games in FUMBBL and on the actual board game over the years that have gone down just like you say.
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07-17-2009, 01:20 PM | #394 |
College Starter
Join Date: Mar 2003
Location: Florida
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I've still never lost a game to the computer
I almost want to lose one. I've had a few 2-1 and 1-0 wins, but even on my human competition, i regularly beat the computer 3-0, and 4-0. (I should probably use gobo's next since they suck terribly) The A.I. is just terrible. Everything that came from the actual blood bowl game itself is fantastic, but everything Cyanide added, such as the A.I., the campaign, the computer choosing new skills, Team Roster screen, etc... is all just terrible in my opinion.
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07-19-2009, 07:45 PM | #395 |
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I played the hell out of this on the weekend, single player only. I was actually beaten once by a wood elf team. I think the AI did a good job using a team like that, but it was mainly because they never failed their numerous dodges or throws and catches in to tackle zones. Ended up losing 3-1, but it would have been 4-0 if not for two absolute BS plays that I managed to pull off. Outside of that I've had two 1-1 draws, but the vast majority of my games have been easy 3-0 or 4-0 wins.
I've been manually editing each team I play against and changing their skills to more realistic choices prior to the game, and this has made it a bit more challenging. I still can't believe they just have the players take random skills, considering skills are probably the most important aspect of the game. It gives you a massive advantage when you are playing against a team that has no linemen with block, yet two blitzers with strong arm... Despite all the flaws, I'm enjoying the game. Created a 3 division 36 team comp, and got promoted up to division 2, where I'm 7-0 so far with my Chaos. I like how the mutations show up on your models, that's a nice touch.
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07-19-2009, 08:11 PM | #396 | |
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Location: New Jersey
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Quote:
What?!? That is how CPU teams pick their skills? That is disheartening. |
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07-19-2009, 08:17 PM | #397 | |
Coordinator
Join Date: Dec 2003
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Quote:
Well, at least I hope that's how it works, because if they actually designed it so we'd get players who can't pick up the ball taking "strong arm" or "sure hands", it's worse than I thought... Seriously, the designers should have just gone to hxxp://fumbbl.com/skills.php and used that as the skill advance table. Even if there was absolutely zero deviation from that, it would have made the game a heck of a lot more challenging.
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07-20-2009, 01:26 AM | #398 | |
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Location: Florida
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Quote:
Yep... that's what i can't figure out. How the hell does something like that 'slip' by the devs? I saw an Ogre on a computer team with strong arm, and sure hands!!!!!!! They really really really did a shitty job with the single player stuff, but the multi-player and the translation of the rules is very good.
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07-20-2009, 03:32 AM | #399 |
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It's not random, I think, but I think in the files there is an AIWeight scioreon how much in general it should weigh those skills.
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07-20-2009, 03:34 AM | #400 |
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Dola: Additional teams mod released:
Blood Bowl Digital • View topic - All (Possible) Teams for Single Player
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