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Old 03-20-2007, 09:34 PM   #351
Buccaneer
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Join Date: Oct 2000
Location: Colorado
Thanks Ben, I was afraid that was the replacement. I really liked this printout...

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Old 03-20-2007, 09:40 PM   #352
Ben E Lou
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It covers the pitching stats with the same level of detail as that report, but for some reason, not batting. Of course, there's far more info linked to from this screen, but there's not a one-page printable summary quite like in the past.
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Old 03-20-2007, 09:45 PM   #353
Ben E Lou
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I already know how I'm going to play my first league: run a 20-team league (structured like the above one, with one less team per division), from 1975-2000, to clear out all of the original players. Then, I'll start with an expansion draft after the 2000 season, adding four new teams to the league for a 4-division, 24-team format. I'll run an expansion team.
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Old 03-20-2007, 09:59 PM   #354
IMetTrentGreen
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Join Date: Nov 2000
Location: Austin, Texas
i'm going to run up to '77 and take the rangers when they enter the league.

are there any house rules for using historical players? i want to use them, but i also don't want to know who is going to end up great. if i have to know, i don't want a huge advantage.
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Old 03-20-2007, 10:05 PM   #355
Buccaneer
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Quote:
Originally Posted by IMetTrentGreen View Post
i'm going to run up to '77 and take the rangers when they enter the league.

are there any house rules for using historical players? i want to use them, but i also don't want to know who is going to end up great. if i have to know, i don't want a huge advantage.

That's the way I have always played the game and in this version, I think you have to make you don't recalc or something like that.

Right now I am not sure, I really like the summary printout. Maybe there's a way to customize the reports to get something like that instead of the extraneous garbage that's there now.
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Old 03-20-2007, 10:37 PM   #356
KWhit
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Buc, here's another report that I use often at season's end:
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Old 03-20-2007, 10:38 PM   #357
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History Home | Players | Teams | Managers | Leagues | Leaderboards | Awards | Accomplishments
ALN | ATL | BUF | COL | DM | DET | FRE | LAR | LV | LEX | LA | MN | NO | PHI | POR | SF | SPO | STP | VB | WAS
Team Index | Draft History | Starters: Positional - Pitchers | Registers: Batters - Pitchers | Leaders: Batters - Pitchers | Transaction Log | Injury Log
Atlanta Donkeys 2014 Stats
Record83-79, .512 - Finish 2nd - Runs Scored 707 - Runs Allowed 661
Team Batting Stats
PosPlayerAgeGGSABRH2B3BHRRBISBCSBBSOAVGOBPSLGOPSVORP
CJuan Alonso31135134490501311541458024366.267.330.400.73012.5
SS#Stan Austin28135752662664261326412458.241.315.380.695-4.7
CGeorge Avery2513327192183730422111552.193.258.271.529-12.4
LF*José Chávez311561475891081613092182452291117.273.379.462.84137.5
1BFa-tang Chi3016015861584186364361180255126.302.357.550.90745.9
3B#Dave Ferrell2713212854474163324337732964.300.337.390.72621.4
LF*Cruz Flores28414495930051016.184.200.245.445-5.6
P*Alfredo García2645010000000001.000.000.000.000-0.0
PJorge Garza3029295023200000016.060.060.100.160-0.7
CF*Tomás González24150141700001102.500.500.5001.0002.0
LFSteven Gregory281284925341671011947862459.265.334.538.87215.3
PBill Hayes3055140000000001.000.000.000.000-0.1
SSNorberto Hernández25273272630031017.222.241.333.575-0.9
SSKazuyuki Hirai229726139183710011382530.266.302.360.6622.3
PRob Honeybourne2528030000000000.000.000.000.000-0.1
C*Jack Jenkins251130210000001.667.6671.0001.6671.4
PJae-hoon Kim32535100100000002.100.100.100.200-0.1
P*António Lombos3011000000000000.000.000.000.0000.0
P*Jorge Márquez2843020000000001.000.000.000.000-0.1
PIken Masasu2461060100000004.167.167.167.3330.1
PWill McKenzie2230305936200200116.102.117.136.2520.0
PJuan Morales2734345936200100019.102.102.136.237-0.1
RFVíctor Moreno3515615460683142336288626560132.234.304.447.7515.0
1B*Joe O'Dell25100111500011011.455.500.455.9551.9
2BJuan Jose Osorio301541535708413539420786281125.237.331.425.75528.0
PJeffery Page2940050000000002.000.000.000.000-0.2
SSPablo Rosado311191073652888171440003463.241.304.326.630-2.8
PJorge Sánchez3428285659100300012.161.175.179.3540.9
CF*Duane Spencer291321304676614238664916165416.304.383.450.83225.4
PWoodrow Wilson26353573510100200020.137.160.151.3110.8
Team Totals27.9222314585528707141830440159673125635191019.257.324.412.736172.5
* - bats left-handed, # - switch hits, blank - bats right-handed
Team Pitching Stats
PlayerAgeWLPctGGSSVIPHERHRBBSOERAVORP
Alfredo García26320.600450059.25020727623.0213.9
Jorge Garza301170.05629290181.117810024831154.963.1
Bill Hayes30520.714551172.279401333384.951.4
Rob Honeybourne25120.333280037.22615323273.586.4
Jae-hoon Kim32270.222535393.27529734632.7924.3
António Lombos30010.000110111.215111778.49-4.4
Jorge Márquez28410.800430354.05424618354.006.7
Iken Masasu24570.4176003269.16427424653.5012.4
Will McKenzie2210120.45530300199.01837318501233.3040.4
Juan Morales271470.66734340198.11606911651003.1343.7
Jeffery Page29440.500400162.076451123286.53-9.7
Jorge Sánchez341390.59128280178.21517421691113.7327.7
Woodrow Wilson262180.72435350246.01817011652362.5669.8
Team Totals27.983790.512491162411464.0129259713752110103.67235.7
* - throws left-handed, blank - throws right-handed
Pitcher Fielding Stats
PlayerInnGSGPOAEDP
Iken Masasu69.106011330.8241.82
Bill Hayes72.215551011.9381.86
Jae-hoon Kim93.2553411001.0001.44
Alfredo García59.2045214001.0002.41
Jorge Márquez54.00434911.9292.17
Jeffery Page62.004061110.9442.47
Woodrow Wilson246.03535114652.9192.09
Juan Morales198.13434103450.8982.00
Will McKenzie199.03030103212.9771.90
Jorge Garza181.1292962342.8791.44
Rob Honeybourne37.202833001.0001.43
Jorge Sánchez178.22828173031.9402.37
António Lombos11.201102001.0001.54
Team Totals1464.016249179238249.930
Last 2 columns are Fielding Percentage and Range Factor (except Catcher where last column is Runners Thrown Out Percentage)
Catcher Fielding Stats
PlayerInnGSGPOAEDP
Juan Alonso1188.01341348586564.9946.99
George Avery265.027371921822.9917.13
Steven Gregory2.00111001.0009.00
Jack Jenkins9.01162001.0008.00
Team Totals1464.016217310578686.993
Last 2 columns are Fielding Percentage and Range Factor (except Catcher where last column is Runners Thrown Out Percentage)
First Base Fielding Stats
PlayerInnGSGPOAEDP
Fa-tang Chi1364.0158158133677480.9979.32
Stan Austin61.1323554011.0008.66
Norberto Hernández31.019212031.0006.68
Joe O'Dell4.20210001.0001.93
George Avery3.00130001.0009.00
Team Totals1464.0162193141683484.997
Last 2 columns are Fielding Percentage and Range Factor (except Catcher where last column is Runners Thrown Out Percentage)
Second Base Fielding Stats
PlayerInnGSGPOAEDP
Juan Jose Osorio1380.0153153339384874.9894.72
Stan Austin53.0661322021.0005.94
Kazuyuki Hirai29.03496011.0004.66
Dave Ferrell2.0011110.6679.00
Team Totals1464.0162164362413977.989
Last 2 columns are Fielding Percentage and Range Factor (except Catcher where last column is Runners Thrown Out Percentage)
Third Base Fielding Stats
PlayerInnGSGPOAEDP
Dave Ferrell1118.2128129862601415.9612.78
Stan Austin246.02836185061.9192.49
Kazuyuki Hirai64.151746001.0001.40
Norberto Hernández22.01626001.0003.27
George Avery5.00301011.0001.80
Steven Gregory8.00303001.0003.38
Team Totals1464.01621941103262017.956
Last 2 columns are Fielding Percentage and Range Factor (except Catcher where last column is Runners Thrown Out Percentage)
Shortstop Fielding Stats
PlayerInnGSGPOAEDP
Pablo Rosado910.1107107145279944.9794.19
Stan Austin323.0384358117826.9564.88
Kazuyuki Hirai197.016433359041.0004.20
Norberto Hernández27.21111730.7272.60
Steven Gregory6.00310011.0001.50
Team Totals1464.01622072384622075.972
Last 2 columns are Fielding Percentage and Range Factor (except Catcher where last column is Runners Thrown Out Percentage)
Left Field Fielding Stats
PlayerInnGSGPOAEDP
José Chávez1113.0124125253860.9782.11
Steven Gregory324.1363762010.9841.72
Cruz Flores26.22891001.0003.38
Team Totals1464.0162170324970.979
Last 2 columns are Fielding Percentage and Range Factor (except Catcher where last column is Runners Thrown Out Percentage)
Center Field Fielding Stats
PlayerInnGSGPOAEDP
Duane Spencer1109.2130130359260.9842.93
José Chávez219.2232554220.9662.29
Steven Gregory87.0719181001.0001.97
Kazuyuki Hirai22.12950001.0002.01
Cruz Flores14.20630001.0001.84
Tomás González9.20540001.0003.72
Iken Masasu1.0010000.0000.00
Team Totals1464.0162195443580.982
Last 2 columns are Fielding Percentage and Range Factor (except Catcher where last column is Runners Thrown Out Percentage)
Right Field Fielding Stats
PlayerInnGSGPOAEDP
Víctor Moreno1377.0154154335751.9862.24
Steven Gregory57.067140001.0002.21
Tomás González7.00310001.0001.29
Cruz Flores18.02240001.0002.00
Stan Austin1.0010010.0000.00
Joe O'Dell4.00130001.0006.75
Team Totals1464.0162168357761.984
Last 2 columns are Fielding Percentage and Range Factor (except Catcher where last column is Runners Thrown Out Percentage)
Team Batting Leaders
Batting AverageDuane Spencer.304
On-Base PctDuane Spencer.383
Slugging PctFa-tang Chi.550
OPSFa-tang Chi.907
VORPFa-tang Chi45.9
GamesFa-tang Chi160
At-BatsFa-tang Chi615
RunsJosé Chávez108
HitsFa-tang Chi186
Total BasesFa-tang Chi338
SinglesDave Ferrell124
DoublesJuan Jose Osorio39
TriplesJosé Chávez9
Home RunsFa-tang Chi36
RBIsFa-tang Chi118
Stolen BasesJosé Chávez45
Caught StealingJosé Chávez22
WalksJosé Chávez91
StrikeoutsVíctor Moreno132
Team Pitching Leaders
ERAWoodrow Wilson2.56
WinsWoodrow Wilson21
LossesJorge Garza17
Winning PctWoodrow Wilson.724
SavesIken Masasu32
Games PitchedIken Masasu60
Games StartedWoodrow Wilson35
Complete GamesJorge Garza4
ShutoutsWill McKenzie1
Innings PitchedWoodrow Wilson246.0
Hits AllowedWill McKenzie183
Home Runs AllowedJorge Garza24
StrikeoutsWoodrow Wilson236
Walks AllowedJorge Garza83
Walks per 9 IPWill McKenzie2.26
Hits per 9 IPWoodrow Wilson6.62
Strikeouts per 9 IPWoodrow Wilson8.63
WHIPWoodrow Wilson1.00
OAVGWoodrow Wilson0.204
OOBPWoodrow Wilson0.262
OSLGWoodrow Wilson0.293
OOPSWoodrow Wilson0.555
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Old 03-20-2007, 10:39 PM   #358
KWhit
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Note: That looks a lot better ingame. The formatting is a little screwy with the way I cut and pasted it.
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Old 03-20-2007, 10:40 PM   #359
DaddyTorgo
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screwit. I might just have to preorder. grrrrrrrrr
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Old 03-20-2007, 10:45 PM   #360
Buccaneer
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Thanks KWhit.
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Old 03-21-2007, 12:04 AM   #361
Ksyrup
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Quote:
Originally Posted by IMetTrentGreen View Post
i'm going to run up to '77 and take the rangers when they enter the league.

are there any house rules for using historical players? i want to use them, but i also don't want to know who is going to end up great. if i have to know, i don't want a huge advantage.

You'll want to play "classic" style without the recalc option checked. Personally, I don't see any use for the recalc feature unless you are playing a strict replay season or want to sim accurate (but alternative) history for the MLB before you take over a team. Playing with recalc means, barring injuries, you know how a player's career is going to go, by and large. Even down to when Eckersley or Smoltz transitions to the bullpen. I won't be using that option at all.
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Old 03-21-2007, 01:03 AM   #362
IMetTrentGreen
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understood
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Old 03-21-2007, 01:30 AM   #363
G-Man
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Forum down?

Is the OOTP forum down? I cannot get in no matter how many times I have tried over the past 3 hours!
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Last edited by G-Man : 03-21-2007 at 01:30 AM. Reason: spelling.
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Old 03-21-2007, 01:38 AM   #364
sabotai
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Nope. The forums are working for me.
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Old 03-21-2007, 01:43 AM   #365
G-Man
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Originally Posted by sabotai View Post
Nope. The forums are working for me.
That is very odd because I still time out every time I try!
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Old 03-21-2007, 01:54 AM   #366
PSUColonel
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same here
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Old 03-21-2007, 03:46 AM   #367
Marc Duffy
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Can you see www.ootpdevelopments.com ?

Are you trying www.ootpdevelopments.com/board/
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Old 03-21-2007, 10:00 AM   #368
G-Man
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I can get into both of those links now
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Old 03-21-2007, 10:10 AM   #369
Pumpy Tudors
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Well, I was going to preorder, but I've decided not to. I won't have time to play on Thursday, and I'll let some of you other guys run through the release version a little bit and see if any showstoppers pop up. I'll probably just order on Saturday if everyone's reasonably happy, and I'll play over the weekend.

I hope it turns out great!
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Old 03-21-2007, 11:34 AM   #370
Eaglesfan27
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Quote:
Originally Posted by Pumpy Tudors View Post
Well, I was going to preorder, but I've decided not to. I won't have time to play on Thursday, and I'll let some of you other guys run through the release version a little bit and see if any showstoppers pop up. I'll probably just order on Saturday if everyone's reasonably happy, and I'll play over the weekend.

I hope it turns out great!


Ditto. I thought about preordering as I'm almost 100% certain to get this based on my experience with the preview copy, but I have no time to play on Thursday so that eliminates the allure of the most recent preorder offer. If my plans fall through to go out Friday evening, I can always just order at that time. However, most likely I won't order and start playing until Saturday.
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Old 03-21-2007, 11:35 AM   #371
MizzouRah
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Originally Posted by Ksyrup View Post
You'll want to play "classic" style without the recalc option checked. Personally, I don't see any use for the recalc feature unless you are playing a strict replay season or want to sim accurate (but alternative) history for the MLB before you take over a team. Playing with recalc means, barring injuries, you know how a player's career is going to go, by and large. Even down to when Eckersley or Smoltz transitions to the bullpen. I won't be using that option at all.

Agreed. Using "recalc" would give a massive unfair advantage over the CPU. I'm going to sim from the start of baseball until one of the expansion years and then take over an expansion team.
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Old 03-21-2007, 12:21 PM   #372
Bee
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I like the "recalc" option for simming a fictional history before taking over. I assume I'll be able to turn it off when I take over (probably in the 1970's).
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Old 03-21-2007, 12:41 PM   #373
Ksyrup
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Quote:
Originally Posted by Bee View Post
I like the "recalc" option for simming a fictional history before taking over. I assume I'll be able to turn it off when I take over (probably in the 1970's).

I like the idea of it, but in reality, I don't think I'll ever use it. One of things I want to see in my league is some context for what occurs. So when Tony Congliaro suddenly loses it, I want there to be a reason for it in the game apart from what I know really happened in real life. Guys whose careers got cut short by injury are the ones I have an issue with - we can pretend they just fell off a cliff within the game, but we won't see any pretext, no warning signs (no major injury or signs of having "lost it"), for why that happened.

Or, take when John Smoltz moves to the bullpen for another example...if he's a dominating starter, I want some contextual reason why the game would make him a closer. What if, based on the unknown factors such as injuries, free agency, etc., Smoltz is healthy in the game, pitches effectively in 2000 (based on a combo of his 3 or 5 year averages, let's say) instead of sitting out with an injury, the Braves have a great team and pitching staff, and in 2000 they sign Robb Nen to a 3 year deal as their closer. Now, in 2001, the game changes Smoltz to a closer because that's what happened IRL, and all of a sudden, based on circumstances that have no bearing on the context of the game, you've got 2 superb closers and a hole in the Braves rotation. Or, even worse, if you do the 1-year recalc, does Smoltz simply disappear for no reason for 2000, no injury or any pretext for missing an entire year?

Bottom line for me is that there are some things that just "happen" in baseball - Joe Charbonneau and Jerome Walton are one-hit wonders, and I can deal with that if they pop up and are quickly gone in looking at my league's history - but there are others that are completely contextual and have to bear some relationship to what is going on in the game. And with players who had CEIs IRL or changed positions, I don't see it working all that smoothly. On the flipside of the Smoltz thing, what about guys like Pete Rose or Craig Biggio who switched positions? What if the Astros didn't need a second baseman in 1992 - say, they signed Robbie Alomar the year before? The game doesn't know it's about to have his position switched, so the AI makes decisions based on present need only and ends up with no catcher and 2 all-star second basemen.

Things like that are what is bothering me about the recalc feature, even if I'm not going to actively play while it is being used. Of course, I had a conceptual problem with how the Back to the Future movies played out, too.
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Last edited by Ksyrup : 03-21-2007 at 12:43 PM.
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Old 03-21-2007, 02:08 PM   #374
Young Drachma
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From the sounds of it, this game will be playable out of the box. That's pretty exciting, because after the debacle last year, I wasn't looking forward to the release, but preordered last month anyway figuring that I'd want to try it out when it came out.

Tomorrow should be a great day if this is worth the hoopla we're hearing. And that's a great thing, especially since I'm moving until next week so I get the weekend to veg and immerse into it.
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Old 03-21-2007, 02:31 PM   #375
Ksyrup
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According to Markus, the game is finished and ready, so it looks like no major delays before release.

Oh, and who better scravenger or jb?


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Today, 02:12 PM #1
Scravenger


Bat Boy



Join Date: Mar 2007


Posts: 1




Some questions on really long historical league



I just wanted to know, what happen when the game realise that my manager (the one that represent me) is way too old ? I want to start a 1901 historical league, and play a lot, so what happen when, in 2000, I will be like 120 years old ?



And with the automatic expansion of the league, do the minors league update too ? If the MLB get 2 more clubs, do the AAA, AA and A league get 2 more club too that are affilated with the new major's one ?


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Old 03-21-2007, 06:03 PM   #376
Galaril
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Not to be annoying but I thought I read soemwhere that the game download link would be up for those who preordered tonight at 1:00AM EST? Or is that just a guestimate.
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Old 03-21-2007, 07:18 PM   #377
Ryan S
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Originally Posted by Galaril View Post
Not to be annoying but I thought I read soemwhere that the game download link would be up for those who preordered tonight at 1:00AM EST? Or is that just a guestimate.

If they are claiming a 1am release, I suspect that it will probably be 1am GMT as the entire SI team is based in Europe.

(That is under two hours from now, as we are just four hours ahead of EST until our clocks change this weekend)

Last edited by Ryan S : 03-21-2007 at 07:18 PM.
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Old 03-21-2007, 07:21 PM   #378
Buccaneer
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I am not going to pre-order or order for a while. The servers will be too busy the next couple of days anyway and then on Sunday, I leave for California for a week. It will be interesting to read all of the reactions and experiences.
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Old 03-21-2007, 07:29 PM   #379
Marc Duffy
SI Games
 
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No, the game should be up for pre-orderers by the time they arrive in work tomorrow (Eastern time)
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Old 03-21-2007, 08:09 PM   #380
Balldog
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So...is it possible to manage games for minor leagues, say I want to be the manager of the Toledo Mud Hens...can I?
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Old 03-21-2007, 08:17 PM   #381
spleen1015
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Originally Posted by Balldog View Post
So...is it possible to manage games for minor leagues, say I want to be the manager of the Toledo Mud Hens...can I?

Yes.
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Old 03-22-2007, 03:30 AM   #382
Fouts
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Location: California
Almost time. Should I stay up all night, or hit the sack and not worry about long download times tomorrow?
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Old 03-22-2007, 04:55 AM   #383
Icy
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Join Date: Sep 2003
Location: Toledo - Spain
For those who will get the pre ordered game today, i have created a fictional players real MLB pack and template.

It's a MLB07 template and graphics pack, with all the correct team names and affiliations for 2007, from MLB to rookie levels. No players included, so when you create a game based on this template, fictional players will be generated and you will run an inaugural draft. You can also use this template as base to create your own, adding more leagues etc before starting the game.

Before starting the universe, remember to edit the template in advanced mode to fit your needs and likings as the options have been setup how i like to play the game (for example 1-10 ratings scale etc). To use it, start a league from template and choose the icy-mlb07 template.

It includes all the following graphics:
MLB real teams colors
MLB real logos
MLB real caps
MLB real jerseys

IL AAA real teams colors
IL AAA real logos
IL AAA real caps
IL AAA real jerseys

PL AAA real teams colors
PL AAA real logos
PL AAA real caps
PL AAA real jerseys

AA real logos

A real logos

SA real logos

R real logos

I might work on AA and A jerseys etc in the future, but after some months betatesting the game and creating this graphics, i want to play the damn game now

Those graphics will be stored in your data folder and will be used everytime you start a new game with the correct team names, for example when in the future a real rosters pack is released by somebody, this graphics pack will be 100% compatible.

Here is the 1.0 file, enjoy and please post here about any error or problems.

http://www.prodeportes.com/ootp07/Icy-MLB07-pack-1.zip (11Mb file)

Instructions:

Unzip the file to your OOTP07 data folder (for example)

c:\Documents and Settings\your user\My Documents\Sports Interactive\OOTP Baseball 2007\data

When asked about overwriting existing folders answer yes (it won't overwrite anything).

Only one problem by now, right now there is no way to store the texture name in the jersey logo name, so the colors are saved but not if the jerseys have stripes, or pinstripe line, etc. It means that you could have a NY Yankees with he right colors but without stripped lines in the jersey as right now the texture is randomly assigned (i just requested it to Andreas). You can edit it easily in the teams options and colors screen, selecting the stripes jersey texture.

To have all the logos etc working properly, i suggest to do the following:

1- Go to Game setup
2- Go to the Players and Pictures options screen
3- Click on all the buttons in the "Team picture functions" section:
Reset all teams logos
Reset all caps logos
Reset all jersey logos
Reset all caps textures
Reset all jersey textures

Examples:

MLB:


International League (AAA)


Pacific League (AAA)
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Last edited by Icy : 03-22-2007 at 04:58 AM.
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Old 03-22-2007, 05:14 AM   #384
Ben E Lou
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An important note on Icy's template (or any template): if you start a league using the template and change your league structure during league creation (say you only want 24 teams in MLB, but want to use the real logos, for example) make sure you regenerate your league's schedule. (If you change league structure during league creation, no warning is generated to remind you to do this. If you change league structure at any other time, it will warn you to recreate the schedule.)
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Old 03-22-2007, 06:21 AM   #385
Sweed
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ootp boards down for upgrading with the release in a couple of hours?

WTF?
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Old 03-22-2007, 06:23 AM   #386
Ben E Lou
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Quote:
Originally Posted by Sweed View Post
ootp boards down for upgrading with the release in a couple of hours?

WTF?
Maybe changing skins and configuration for the new game?
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Old 03-22-2007, 06:28 AM   #387
Sweed
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Quote:
Originally Posted by SkyDog View Post
Maybe changing skins and configuration for the new game?

Maybe. After I posted I almost wondered if they shutdown when the started the emails so they wouldn't have a million "I haven't got mine yet" posts
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Old 03-22-2007, 07:04 AM   #388
Markus Heinsohn
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Quote:
Originally Posted by SkyDog View Post
An important note on Icy's template (or any template): if you start a league using the template and change your league structure during league creation (say you only want 24 teams in MLB, but want to use the real logos, for example) make sure you regenerate your league's schedule. (If you change league structure during league creation, no warning is generated to remind you to do this. If you change league structure at any other time, it will warn you to recreate the schedule.)

That has been fixed

However, all teams in this template are set to not allow beards. So you may want to go into each teams uniform editor and enable that option again
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Old 03-22-2007, 07:06 AM   #389
Ben E Lou
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Quote:
Originally Posted by Markus Heinsohn View Post
That has been fixed
To clarify: is this fixed for the release, or for the first patch?
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Old 03-22-2007, 07:14 AM   #390
Markus Heinsohn
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Quote:
Originally Posted by SkyDog View Post
To clarify: is this fixed for the release, or for the first patch?

Release
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Old 03-22-2007, 07:33 AM   #391
Ksyrup
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No beards! How could such an oversight have gotten past your team of beta testers?
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Old 03-22-2007, 07:47 AM   #392
Markus Heinsohn
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Originally Posted by Ksyrup View Post
No beards! How could such an oversight have gotten past your team of beta testers?

This is an unofficial user-created mod Not a bug in the game...
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Old 03-22-2007, 07:48 AM   #393
Ben E Lou
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Where's that *WHOOSH* smiley when you need it?
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Old 03-22-2007, 07:49 AM   #394
Fouts
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Originally Posted by Markus Heinsohn View Post
Release

This post got me excited for no reason.
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Old 03-22-2007, 09:06 AM   #395
TRO
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The preorder copy is out...
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Old 03-22-2007, 09:06 AM   #396
Young Drachma
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Indeed it is. I'm installing now.
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Old 03-22-2007, 09:07 AM   #397
Ksyrup
This guy has posted so much, his fingers are about to fall off.
 
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Yeah!

Fat lot of good it does me while I'm at work, though...
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Old 03-22-2007, 09:09 AM   #398
Young Drachma
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Originally Posted by Ksyrup View Post
Yeah!

Fat lot of good it does me while I'm at work, though...

I'm installing it, then I'm turning the laptop off..packing it up and heading to my office. To play when I get to my office, of course.
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Old 03-22-2007, 09:16 AM   #399
King of New York
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Phooey...pre-ordered on Feb. 16, but no email yet.

Must remember to be patient.
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Old 03-22-2007, 09:43 AM   #400
Eaglesfan27
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I gave in and pre-ordered. I'll download when I get home and start simming the back history to my league so that it will be ready to go when I have time to play on Saturday (going to sim 70-80 years for my first career and take over the Phillies in the early 80's. )
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