Front Office Football Central  

Go Back   Front Office Football Central > Main Forums > Off Topic
Register FAQ Members List Calendar Mark Forums Read Statistics

Reply
 
Thread Tools
Old 05-19-2016, 07:17 AM   #351
flere-imsaho
Coordinator
 
Join Date: Sep 2004
Location: Chicagoland
FWIW, this thread made me re-install Alpha Centauri.
flere-imsaho is offline   Reply With Quote
Old 05-19-2016, 07:36 AM   #352
Shkspr
College Benchwarmer
 
Join Date: Nov 2000
Location: Amarillo, TX
For GOG's sake, it only takes up half a gig. I can't believe you ever uninstalled it. Cretin.
Shkspr is offline   Reply With Quote
Old 05-19-2016, 07:41 AM   #353
flere-imsaho
Coordinator
 
Join Date: Sep 2004
Location: Chicagoland
New computer.
flere-imsaho is offline   Reply With Quote
Old 05-19-2016, 03:36 PM   #354
Eaglesfan27
Hall Of Famer
 
Join Date: Nov 2002
Location: New Jersey
I was doing so well in my expansion plans with 12 planets colonized and a strong niche carved out... I didn't upgrade my military ships enough though (and didn't maximize the number of ships I could have had) and suddenly a 4 empire alliance came against me... wow. They are mopping me up. Too many ships for me to defend against.
__________________
Retired GM of the eNFL 2007 Super Bowl Champion Philadelphia Eagles (19-0 record.)
GM of the WOOF 2006 Doggie Bowl Champion Atlantic City Gamblers.
GM of the IHOF 2019 and 2022 IHOF Bowl Champion Asheville Axemen.

Last edited by Eaglesfan27 : 05-19-2016 at 03:37 PM.
Eaglesfan27 is offline   Reply With Quote
Old 05-19-2016, 03:44 PM   #355
RomaGoth
Favored Bitch #2
 
Join Date: Nov 2007
Location: Here
Quote:
Originally Posted by Eaglesfan27 View Post
I was doing so well in my expansion plans with 12 planets colonized and a strong niche carved out... I didn't upgrade my military ships enough though (and didn't maximize the number of ships I could have had) and suddenly a 4 empire alliance came against me... wow. They are mopping me up. Too many ships for me to defend against.

Is that cause for a game restart?
__________________
Quote:
Originally Posted by Suicane75
Pumpy, come sit on my lap and tell me all your troubles and woes.

Quote:
Originally Posted by Dark Cloud
None of this shit is personal. It's the internet.
RomaGoth is offline   Reply With Quote
Old 05-19-2016, 05:02 PM   #356
Vince, Pt. II
Pro Starter
 
Join Date: Sep 2009
Location: Somewhere More Familiar
That's what I figured.
Vince, Pt. II is offline   Reply With Quote
Old 05-19-2016, 05:30 PM   #357
Eaglesfan27
Hall Of Famer
 
Join Date: Nov 2002
Location: New Jersey
Quote:
Originally Posted by RomaGoth View Post
Is that cause for a game restart?

Maybe. I only got to play for a bit today. I'm going to try to salvage the situation this weekend.
__________________
Retired GM of the eNFL 2007 Super Bowl Champion Philadelphia Eagles (19-0 record.)
GM of the WOOF 2006 Doggie Bowl Champion Atlantic City Gamblers.
GM of the IHOF 2019 and 2022 IHOF Bowl Champion Asheville Axemen.
Eaglesfan27 is offline   Reply With Quote
Old 05-19-2016, 07:44 PM   #358
NobodyHere
Grizzled Veteran
 
Join Date: Nov 2013
So I have colonizable planet in my rival's empire. It hasn't been colonized yet. What's the best way to get it? I declared war but the game won't let me colonize it. I end up vassalizing the enemy yet I can't get to the territory. Is there anything I can do?
__________________
"I am God's prophet, and I need an attorney"
NobodyHere is offline   Reply With Quote
Old 05-19-2016, 11:05 PM   #359
MizzouRah
Hall Of Famer
 
Join Date: Sep 2002
Location: Troy, Mo
Quote:
Originally Posted by Eaglesfan27 View Post
Maybe. I only got to play for a bit today. I'm going to try to salvage the situation this weekend.

Atta boy!
MizzouRah is offline   Reply With Quote
Old 05-20-2016, 12:18 PM   #360
Abe Sargent
Hall Of Famer
 
Join Date: Dec 2001
Location: Catonsville, MD
Quote:
Originally Posted by NobodyHere View Post
So I have colonizable planet in my rival's empire. It hasn't been colonized yet. What's the best way to get it? I declared war but the game won't let me colonize it. I end up vassalizing the enemy yet I can't get to the territory. Is there anything I can do?

One thing I've done is to build a outpost on an adjacent world outside, push your claim into the one you are discussing, and then colonize it. That works if it';s on the border, or not near anything that makes claims of their own (Outpost, Colony)
__________________
Check out my two current weekly Magic columns!

https://www.coolstuffinc.com/a/?action=search&page=1&author[]=Abe%20Sargent
Abe Sargent is offline   Reply With Quote
Old 05-20-2016, 05:28 PM   #361
Vince, Pt. II
Pro Starter
 
Join Date: Sep 2009
Location: Somewhere More Familiar
Once you have made your opponent your vassal, you're screwed.
Vince, Pt. II is offline   Reply With Quote
Old 05-20-2016, 06:58 PM   #362
Eaglesfan27
Hall Of Famer
 
Join Date: Nov 2002
Location: New Jersey
Quote:
Originally Posted by Brian Swartz View Post
Cool! Since there seems to be a fair amount of interest in it around here, let me float a couple trial balloons on what I'm working on for the next version, which will likely be the last one before the Clarke patch hits in a couple weeks.

** Increasing core planets cap via technology. Everybody always wants more tech to research, right? There's a lot I'd have to learn to do scripting/events for a more elegant solution -- I do have a background as an amateur coder so I'll get there, but it'll take time.

Under this approach the core planets cap would start quite low. I'm thinking 3. Then in each field and tier there would be a tech with a fairly high -- exactly how high I'm not sure, I don't want it to be colony-ship level of automatic but a lot more likely than your average tech -- weight of showing up that would increase it. There are four tiers of technology the way it's set up, so you'd have a dozen new ones that would deal with this. Society/Engineering/Physics would each have a tier-1 tech that gave +1 core planet, a tier-2 that gave +2, and so on. If you researched them all, you'd have 33 at the end. If I wanted I could also put in a couple rare techs that would give +5 or +10 but you wouldn't normally get.

Best way I can think of right now to have the limit scale up with the size of an empire, yet still require the use of sectors for most of the empire.

** RealTime Lite. Ran into a couple issues here, which is why I'm calling it 'Lite'. One is that I don't want to cripple the AI -- it isn't great yet at fleet deployment and if I slow travel times down significantly without slowing down combat that already takes plenty long enough, they wouldn't be able to send reinforcements in time for it to matter. I think that would give the player too much of a wartime advantage. I thought about just slowing down the civilian ships in terms of their in-system travel, but this would hurt the early game. One of the best things about that aspect I think are the choices you have to make in terms of what you can afford -- do you build the mining station or the power plant or the colony ship or the frontier outpost, etc. Slow down the time it takes to explore/build stations much, and everyone ends with a backlog of resources, allowing them to just build too much of what they want. I can't just change the costs, partly because I don't think there's a way to to alter what mining or research stations are priced at.

Slowing down the pace of expansion is going to have to rely on Plan B. Well, plan C or D, more accurately. Slowing population growth will help, esp. reducing the impact of extra food since the AI is less than stellar in pumping out the pops. Secondly, I think the actual colonizing part(the year you spend waiting for the colony base to get set up) ought to take a lot longer.

Station-building and exploration would still take as long or close to it, may slow it down a bit but not very much. With population and developed colonies harder to come by though, and compounding that the tech slowdown already in place, I can get it a lot closer to where I'd like it to be. Then I'd make a couple other tweaks, wait for the Clarke patch which is supposed to have among other things some AI changes, and re-evaluate at that point.


I'd be interested in what those of you who are interested in the RealTime mod concept think of these ideas.

Just curious. Is the mod going to be updated to support 1.03? I have some play time this weekend and love playing with your mod enabled.

edit: Nevermind, I just realized the warning doesn't stop me from using your mod with 1.03
__________________
Retired GM of the eNFL 2007 Super Bowl Champion Philadelphia Eagles (19-0 record.)
GM of the WOOF 2006 Doggie Bowl Champion Atlantic City Gamblers.
GM of the IHOF 2019 and 2022 IHOF Bowl Champion Asheville Axemen.

Last edited by Eaglesfan27 : 05-20-2016 at 07:30 PM.
Eaglesfan27 is offline   Reply With Quote
Old 05-20-2016, 07:49 PM   #363
Eaglesfan27
Hall Of Famer
 
Join Date: Nov 2002
Location: New Jersey
Quote:
Originally Posted by MizzouRah View Post
Atta boy!

I tried salvaging the situation, but I learned a valuable lesson. Get some allies onboard when I can. Also, I need to maximize my military earlier in the game. We just were facing overwhelming odds and you can't add allies once you are in a war. Those two things crushed me as their 3 fleets together obliterated my main fleet and I couldn't rally fast enough.
__________________
Retired GM of the eNFL 2007 Super Bowl Champion Philadelphia Eagles (19-0 record.)
GM of the WOOF 2006 Doggie Bowl Champion Atlantic City Gamblers.
GM of the IHOF 2019 and 2022 IHOF Bowl Champion Asheville Axemen.
Eaglesfan27 is offline   Reply With Quote
Old 05-20-2016, 09:21 PM   #364
MizzouRah
Hall Of Famer
 
Join Date: Sep 2002
Location: Troy, Mo
Quote:
Originally Posted by Eaglesfan27 View Post
I tried salvaging the situation, but I learned a valuable lesson. Get some allies onboard when I can. Also, I need to maximize my military earlier in the game. We just were facing overwhelming odds and you can't add allies once you are in a war. Those two things crushed me as their 3 fleets together obliterated my main fleet and I couldn't rally fast enough.

Thanks for killing us!
MizzouRah is offline   Reply With Quote
Old 05-20-2016, 09:45 PM   #365
Peregrine
Pro Starter
 
Join Date: Oct 2001
Location: Cary, NC
Getting allies can be quite difficult on hard difficulty I've found - one of the modifiers you get is just a flat -25 on all other empires' desire to ally with you.
Peregrine is offline   Reply With Quote
Old 05-20-2016, 10:24 PM   #366
Lonnie
High School Varsity
 
Join Date: Dec 2004
Location: Midlothian, TX
I had an allied war with me and my two allies vs three allied empires. My allies would just send all of their armies to where ever my largest army was. I didn't see anywhere they would attack the enemy on their own even when we had three fronts. Has anyone else seen the AI act the same way?

The part that sucked is that I wasn't getting any systems because one of the other Allies declared the war and I had to go capture the four systems that was going to my ally just to win the war. I even tried just sending my 10k stack to my home system and the ally stacks just followed me there and waited.
__________________
Lonnie
Lonnie is offline   Reply With Quote
Old 05-20-2016, 11:28 PM   #367
Brian Swartz
Grizzled Veteran
 
Join Date: May 2006
That's intended behavior, the allies will go with you to strike as one big group. I wish they'd allowed something more like the targets or whatever you can give in Hearts of Iron.
Brian Swartz is offline   Reply With Quote
Old 05-21-2016, 06:24 AM   #368
Eaglesfan27
Hall Of Famer
 
Join Date: Nov 2002
Location: New Jersey
Quote:
Originally Posted by Brian Swartz View Post
That's intended behavior, the allies will go with you to strike as one big group. I wish they'd allowed something more like the targets or whatever you can give in Hearts of Iron.

Yeah, it was the one big group that obliterated my fleets when it was 3 vs 1.
__________________
Retired GM of the eNFL 2007 Super Bowl Champion Philadelphia Eagles (19-0 record.)
GM of the WOOF 2006 Doggie Bowl Champion Atlantic City Gamblers.
GM of the IHOF 2019 and 2022 IHOF Bowl Champion Asheville Axemen.
Eaglesfan27 is offline   Reply With Quote
Old 05-24-2016, 03:57 PM   #369
Brian Swartz
Grizzled Veteran
 
Join Date: May 2006
New dev diary this morning with highlights on the upcoming patch(Clarke): https://forum.paradoxplaza.com/forum...-patch.936898/
Brian Swartz is offline   Reply With Quote
Old 05-24-2016, 04:12 PM   #370
Eaglesfan27
Hall Of Famer
 
Join Date: Nov 2002
Location: New Jersey
Looks very good. I especially like the ability to adjust AI aggressiveness.
__________________
Retired GM of the eNFL 2007 Super Bowl Champion Philadelphia Eagles (19-0 record.)
GM of the WOOF 2006 Doggie Bowl Champion Atlantic City Gamblers.
GM of the IHOF 2019 and 2022 IHOF Bowl Champion Asheville Axemen.
Eaglesfan27 is offline   Reply With Quote
Old 05-24-2016, 04:20 PM   #371
nilodor
College Benchwarmer
 
Join Date: Oct 2000
Location: calgary, AB
I'm currently in an alliance proposed by the AI. I have another faction that I would like to ally with, but the other part of my current alliance isn't interested. Is there any way to sway them? I don't see it on the negotiations screen.

Also I'm in, what I think is the mid game. I've maxed out my fleet, most of my neighbours are at a pretty similar place to me. Most of the available space is colonized. What should I be looking to do? I have 10 planets or so, 5 in one area, 5 on the other side of two factions. I have two fleets, each in the 4K power range. The one neighbour I would want to attack is pretty similar in size and strength to me. Should I focus on colonizing more world in my home system now that I've researched how to do so? Is terraforming things a good option? Anything good to do with my science ships? They're pretty much stuck right now with nothing to scan. I'm leaning towards attack the nearest faction that doesn't like me, but I'm not sure if that's a great plan of action.
nilodor is offline   Reply With Quote
Old 05-24-2016, 05:08 PM   #372
Lonnie
High School Varsity
 
Join Date: Dec 2004
Location: Midlothian, TX
If you attack your neighbor make sure he's not allied with a bigger power first.

I would start colonizing the rest of your available systems in your planet. If you have access to teraforming gasses then teraforming is a good option. Also if you are not xenophonic then you can do some migration treaties with allies. That will get other species on your planets that you can use to settle planets that your primary species might not have access to.

For the science ships, pick your biggest science planet and "assist research."
__________________
Lonnie
Lonnie is offline   Reply With Quote
Old 05-24-2016, 05:27 PM   #373
Abe Sargent
Hall Of Famer
 
Join Date: Dec 2001
Location: Catonsville, MD
You can get a lot of value from science ships helping in research. In an early war, I captured a planet that had a ton of natives, and the labs next to those natives got a bunch to tech research for each square next to it, I quickly moved it to making just food and labs, and it was making around 10-15% of my green biology tech, and then after introducing the science ship, that was boosted considerably.
__________________
Check out my two current weekly Magic columns!

https://www.coolstuffinc.com/a/?action=search&page=1&author[]=Abe%20Sargent
Abe Sargent is offline   Reply With Quote
Old 05-27-2016, 07:26 PM   #374
Vince, Pt. II
Pro Starter
 
Join Date: Sep 2009
Location: Somewhere More Familiar
Just got my crap kicked in when I thought I was doing really well. This game is amazing.

Playing as space tortoises with Hyperspace travel in a ring galaxy, we were a little crowded right off the bat with neighbors just north and east of me in the east/southeast sector of the ring. If I didn't expand quick, I was going to be boxed in immediately. I deemed the north avenue more important, and sent a construction ship out really early to establish a border outpost. Unfortunately, the Avians north of me beat me to it. So I used the extra resources to build up my navy and sent the construction ship out east instead to secure that lane. The Artrhopods on that side were much slower, and I easily established my lane while effectively boxing them in. They began slinging insults immediately, and I was certain that war was inevitable. So I changed my turtle (heh) strategy to a more offensive one, and started researching better missile weapons. After a quick, brutal war, the Arthropods were no more - unfortunately, I did not realize that taking out a capital world gave me the entire race and all its planets, and my economy was tanked for a few years there while I recovered.

Meanwhile, the Avians up north were trying to make nice with me, and I found a fallen empire to the southeast and some creepy looking fungal dudes to the southwest. Since I already had the navy handy, I decided on a quick war with the Avians to grab a few planets on their west edge - just enough to give me a path through the galaxy past their small empire, since the south was pretty well closed off to me. The war went well enough, and I actually managed to snag a little more than I bargained for, but in the end I had a nice pathway north, some new planets, and had carved out a nice little chunk of galaxy around myself.

I began a large expansion push to the empty space north and west of my Avian neighbors, who were much less friendly now, and managed to grab a huge bit of resource-rich space, and started meeting the neighbors all around - news in the galaxy was spreading fast, and I was being introduced to many new races who heard of me through some of their contacts. It looked like the big bullies around town were myself and the United Jogollwa Provinces - who had already vassalized two other races. Unbeknownst to me, my latest land grab to the north gave me a border with them when I colonized a planet in order to get a strategic resource. But our ethos seemed aligned, and I quickly sent in an embassy.

In the mean time, alliances are starting to pop up everywhere. The Mith-Fell State, my Avian neighbors who hate me, jump into the Bright League, which notably includes the fungal dudes to my southwest, among other non-adjacent races. But everyone seems cool. We enter a renaissance of science and development, mining everything in sight and feeling pretty fat and happy.

Until my Mith-Fell pops decide they really don't like Tortoidan rule. They're wreaking havoc everywhere - destroying buildings, demanding independence...I probably should have paid a little more attention after winning that war. Then the Jogollwa Provinces declare war out of the blue. Their technology allowed them to cross a quarter of the bloody galaxy directly to my home world, and suddenly I've got a 5k+ fleet on my capital planet's doorstep. I get my troops mustered, and things are looking bloody, but in my favor. Until a second 5k+ fleet hops right into my space! Now it's bloody murder, and none of it good. I immediately sue for peace, and have to give up ALL of my northern expansion, including about ten mineral rich systems that I had just finished mining. Frustrating, but I managed to get out of it with 2k worth of a fleet, and my economy was still in pretty good shape despite the hit, so I started immediately rebuilding our fleet.

The Mith Fell State, sensing weakness, declares war. I pause and go check out their military strength - Pathetic! This is perfect. I can use the remnants of my fleet to mop them up, then have a unified front to defend against Jogollwa when they come back. I roll in with my now almost 6k fleet and almost immediately take out their home world. I'm seriously wondering what the AI was thinking, picking this fight, when I hear "Planet Invasion underway" and "Station under attack." What the hell? My Mith-Fell pops are now in full military revolt, and my ground-based armies are under fire. We hold them off on three worlds, but they re-take one of the planets, and immediately have a 2k fleet in the air (?!?). We put them down, but not without some losses. Meanwhile my starbases are churning out ships as fast as they can.

And then comes the realization of why they joined the war - their alliance. I now have multiple 5k fleets just mopping up my south border; having pulled all my military to the north to defend against Jogollwa and then Mith Fell, I had nothing down there. I send my now ragged fleet down to try to defend, but despite a nearly 1k advantage in military might, they make short work of me, and now I have literally zero navy.

I have no idea if I'm going to go back to the game - I don't even know if I'll have a game to go back to, to be honest - but man, that was amazing. I got a little big for my britches early, and everyone noticed it. I didn't do a good enough job securing my borders, and expanded a bit too far to be able to take good care of my empire. I don't know if it was by design or happenstance, but the AI took complete advantage of it, and I got crushed.

I'm already looking forward to starting over.
Vince, Pt. II is offline   Reply With Quote
Old 05-27-2016, 07:38 PM   #375
Thomkal
Head Coach
 
Join Date: Oct 2000
Location: Surfside Beach,SC USA
great (and sad) story Vince, let us know what happens if you go back to that empire.
Thomkal is offline   Reply With Quote
Old 05-28-2016, 09:23 AM   #376
tarcone
Coordinator
 
Join Date: Jul 2004
Location: Pacific
Oh boy. I bought it last night. Oh boy. I was up until 4:30 playing it.
Interesting game. Some things I havent done. Some things Im not sure what Im doing (Tech).

Fun game. And will be a great diversion.
__________________
Excuses are for wusses- Spencer Lee
Punting is Winning- Tory Taylor

The word is Fight! Fight! Fight! For Iowa

FOFC 30 Dollar Challenge Champion-OOTP '15
tarcone is offline   Reply With Quote
Old 05-28-2016, 10:18 AM   #377
Abe Sargent
Hall Of Famer
 
Join Date: Dec 2001
Location: Catonsville, MD
Welcome tarcone!
__________________
Check out my two current weekly Magic columns!

https://www.coolstuffinc.com/a/?action=search&page=1&author[]=Abe%20Sargent
Abe Sargent is offline   Reply With Quote
Old 05-31-2016, 07:37 AM   #378
Bobble
College Prospect
 
Join Date: Nov 2006
Location: High and outside
With the update, I went back to vanilla (no mods). I'm enjoying it except for the 5 planet max. What is the point of that? Is it to force mismanagement of my sectors so the AI can catch up? I can't believe it would be to reduce micromanagement or they'd make it an option.
Bobble is offline   Reply With Quote
Old 05-31-2016, 09:27 AM   #379
Bobble
College Prospect
 
Join Date: Nov 2006
Location: High and outside
Dola, can researching debris be a net loss? If I only get +5 Society research out of the debris but my Society research team was tied up for a month, did I just lose out on all the research they would have been doing?
Bobble is offline   Reply With Quote
Old 05-31-2016, 10:06 AM   #380
cuervo72
Head Coach
 
Join Date: Dec 2002
Location: Maryland
Judging by some playthroughs I've been watching, research is supposed to be banked during these periods. There seemed to be some evidence that it only banked correctly for the first month though - not sure if this is the case or if it has been fixed since.
__________________
null
cuervo72 is offline   Reply With Quote
Old 05-31-2016, 11:19 AM   #381
Bobble
College Prospect
 
Join Date: Nov 2006
Location: High and outside
Quote:
Originally Posted by cuervo72 View Post
Judging by some playthroughs I've been watching, research is supposed to be banked during these periods. There seemed to be some evidence that it only banked correctly for the first month though - not sure if this is the case or if it has been fixed since.

Thanks. I don't understand the design choice to also show the research team as occupied (as opposed to just the ship). Hey, team, you just keep researching Beryllium Spheres. Let Cpt. Janeway sift through the space garbage.
Bobble is offline   Reply With Quote
Old 05-31-2016, 08:13 PM   #382
dzilla77
High School Varsity
 
Join Date: May 2011
Quote:
Originally Posted by Bobble View Post
With the update, I went back to vanilla (no mods). I'm enjoying it except for the 5 planet max. What is the point of that? Is it to force mismanagement of my sectors so the AI can catch up? I can't believe it would be to reduce micromanagement or they'd make it an option.

I think the intent is to model a vast galactic empire and the inherent inefficiencies that would be present. It is also a parallel to some of the other PDS titles' (EU/CK and Vichy) governmental/societal structures.

i personally don't have much of an issue with it. I micro the 5 most important planets and I am happy to let the AI manage the rest in sectors.
dzilla77 is offline   Reply With Quote
Old 05-31-2016, 10:11 PM   #383
bhlloy
Coordinator
 
Join Date: Nov 2003
Quote:
Originally Posted by dzilla77 View Post
I think the intent is to model a vast galactic empire and the inherent inefficiencies that would be present. It is also a parallel to some of the other PDS titles' (EU/CK and Vichy) governmental/societal structures.

i personally don't have much of an issue with it. I micro the 5 most important planets and I am happy to let the AI manage the rest in sectors.

I must have completely missed that part of CK and EU. I probably wouldn't have tried Paradox's other games if either of those put a crappy arbitrary 5 province limit in place.
bhlloy is offline   Reply With Quote
Old 06-01-2016, 10:21 AM   #384
Thomkal
Head Coach
 
Join Date: Oct 2000
Location: Surfside Beach,SC USA
update 1.1 now live

https://forum.paradoxplaza.com/forum...orts.940049%2F

Last edited by Thomkal : 06-01-2016 at 10:21 AM.
Thomkal is offline   Reply With Quote
Old 06-01-2016, 11:46 AM   #385
Brian Swartz
Grizzled Veteran
 
Join Date: May 2006
Quote:
Originally Posted by Bobble
I don't understand the design choice to also show the research team as occupied (as opposed to just the ship). Hey, team, you just keep researching Beryllium Spheres. Let Cpt. Janeway sift through the space garbage.

I think the idea here is a science ship doesn't have the resources to properly analyze stuff like this. They collect the data and do basic experiments, the research teams back on your homeworld analyze it and do more advanced stuff. Ergo, a co-operative research project.

Quote:
Originally Posted by Bobble
If I only get +5 Society research out of the debris but my Society research team was tied up for a month, did I just lose out on all the research they would have been doing?

It can be, but it's rare. You store up some research(not exactly sure how much, haven't tested it) when one field is tied up on something like this.

Last edited by Brian Swartz : 06-01-2016 at 11:48 AM.
Brian Swartz is offline   Reply With Quote
Old 06-01-2016, 05:48 PM   #386
SirFozzie
Hall Of Famer
 
Join Date: Nov 2000
Location: The State of Insanity
Here's the changelog for 1.1, spoilered for size.

Spoiler
__________________
Check out Foz's New Video Game Site, An 8-bit Mind in an 8GB world! http://an8bitmind.com
SirFozzie is offline   Reply With Quote
Old 06-01-2016, 08:46 PM   #387
Abe Sargent
Hall Of Famer
 
Join Date: Dec 2001
Location: Catonsville, MD
That's definitively a Paradox sized update.
__________________
Check out my two current weekly Magic columns!

https://www.coolstuffinc.com/a/?action=search&page=1&author[]=Abe%20Sargent
Abe Sargent is offline   Reply With Quote
Old 06-02-2016, 12:57 AM   #388
tarcone
Coordinator
 
Join Date: Jul 2004
Location: Pacific
And the game just crashed. Have to see if that becomes an issue.
__________________
Excuses are for wusses- Spencer Lee
Punting is Winning- Tory Taylor

The word is Fight! Fight! Fight! For Iowa

FOFC 30 Dollar Challenge Champion-OOTP '15
tarcone is offline   Reply With Quote
Old 06-02-2016, 09:26 AM   #389
Honolulu_Blue
Hockey Boy
 
Join Date: Oct 2000
Location: Royal Oak, MI
I've played two games. Both times some other civ has declared war on me and both times I have been sorely, sorely out gunned. I've had the max number of ships I can in my navy, but still tend to get wiped out in the battles. I am not sure if it's a tech gap or just poor ship design on my part...
__________________
Steve Yzerman: 1,755 points in 1,514 regular season games. 185 points in 196 postseason games. A First-Team All-Star, Conn Smythe Trophy winner, Selke Trophy winner, Masterton Trophy winner, member of the Hockey Hall of Fame, Olympic gold medallist, and a three-time Stanley Cup Champion. Longest serving captain of one team in the history of the NHL (19 seasons).
Honolulu_Blue is offline   Reply With Quote
Old 06-02-2016, 10:12 AM   #390
Thomkal
Head Coach
 
Join Date: Oct 2000
Location: Surfside Beach,SC USA
Quote:
Originally Posted by Honolulu_Blue View Post
I've played two games. Both times some other civ has declared war on me and both times I have been sorely, sorely out gunned. I've had the max number of ships I can in my navy, but still tend to get wiped out in the battles. I am not sure if it's a tech gap or just poor ship design on my part...

were they fallen empires? also you can set it up so you start with some advanced civs. They would likely outgun you in the tech war if so.

Last edited by Thomkal : 06-02-2016 at 10:13 AM.
Thomkal is offline   Reply With Quote
Old 06-02-2016, 10:15 AM   #391
Honolulu_Blue
Hockey Boy
 
Join Date: Oct 2000
Location: Royal Oak, MI
Quote:
Originally Posted by Thomkal View Post
were they fallen empires? also you can set it up so you start with some advanced civs. They would likely outgun you in the tech war if so.

No. Just regular old civs.
__________________
Steve Yzerman: 1,755 points in 1,514 regular season games. 185 points in 196 postseason games. A First-Team All-Star, Conn Smythe Trophy winner, Selke Trophy winner, Masterton Trophy winner, member of the Hockey Hall of Fame, Olympic gold medallist, and a three-time Stanley Cup Champion. Longest serving captain of one team in the history of the NHL (19 seasons).
Honolulu_Blue is offline   Reply With Quote
Old 06-02-2016, 02:09 PM   #392
Brian Swartz
Grizzled Veteran
 
Join Date: May 2006
Possibly your naval capacity just isn't going up fast enough? Building and upgrading spaceports quickly can be important to make sure you don't get overrun.
Brian Swartz is offline   Reply With Quote
Old 06-02-2016, 03:31 PM   #393
Honolulu_Blue
Hockey Boy
 
Join Date: Oct 2000
Location: Royal Oak, MI
I don't think I'm very good at this game yet....
__________________
Steve Yzerman: 1,755 points in 1,514 regular season games. 185 points in 196 postseason games. A First-Team All-Star, Conn Smythe Trophy winner, Selke Trophy winner, Masterton Trophy winner, member of the Hockey Hall of Fame, Olympic gold medallist, and a three-time Stanley Cup Champion. Longest serving captain of one team in the history of the NHL (19 seasons).
Honolulu_Blue is offline   Reply With Quote
Old 06-02-2016, 03:49 PM   #394
tarcone
Coordinator
 
Join Date: Jul 2004
Location: Pacific
I play on a medium galaxy with about 6 or 8 opponents.
Then I get to explore. Take my time learning how the game interacts. See what Techs I need. Tech up. Exploring.
The only conflict is with locals hanging around.
__________________
Excuses are for wusses- Spencer Lee
Punting is Winning- Tory Taylor

The word is Fight! Fight! Fight! For Iowa

FOFC 30 Dollar Challenge Champion-OOTP '15
tarcone is offline   Reply With Quote
Old 06-08-2016, 03:37 PM   #395
tarcone
Coordinator
 
Join Date: Jul 2004
Location: Pacific
I put a frontier outpost in a galaxy with a low end civilization. I built an observation post and infiltrated the planet and annexed it. Can I disband my frontier outpost now?
__________________
Excuses are for wusses- Spencer Lee
Punting is Winning- Tory Taylor

The word is Fight! Fight! Fight! For Iowa

FOFC 30 Dollar Challenge Champion-OOTP '15
tarcone is offline   Reply With Quote
Old 06-08-2016, 03:49 PM   #396
NobodyHere
Grizzled Veteran
 
Join Date: Nov 2013
I would suggest just saving your game and trying it out to see what happens.
__________________
"I am God's prophet, and I need an attorney"
NobodyHere is offline   Reply With Quote
Old 06-08-2016, 03:54 PM   #397
tarcone
Coordinator
 
Join Date: Jul 2004
Location: Pacific
Good idea. So much to this game I havent touched yet.
__________________
Excuses are for wusses- Spencer Lee
Punting is Winning- Tory Taylor

The word is Fight! Fight! Fight! For Iowa

FOFC 30 Dollar Challenge Champion-OOTP '15
tarcone is offline   Reply With Quote
Old 06-08-2016, 03:54 PM   #398
lungs
Pro Rookie
 
Join Date: May 2002
Location: Prairie du Sac, WI
Quote:
Originally Posted by tarcone View Post
I put a frontier outpost in a galaxy with a low end civilization. I built an observation post and infiltrated the planet and annexed it. Can I disband my frontier outpost now?

I think you should be all good. I've been taking frontier outposts down in systems that I eventually colonize without any ill effects.
lungs is offline   Reply With Quote
Old 06-08-2016, 04:45 PM   #399
Vince, Pt. II
Pro Starter
 
Join Date: Sep 2009
Location: Somewhere More Familiar
I really wish they would give you a preview of where your borders would end before you build or disband a frontier outpost.
Vince, Pt. II is offline   Reply With Quote
Old 06-08-2016, 04:49 PM   #400
Coffee Warlord
Head Coach
 
Join Date: Oct 2002
Location: Colorado Springs
Quote:
Originally Posted by Vince, Pt. II View Post
I really wish they would give you a preview of where your borders would end before you build or disband a frontier outpost.

A thousand times this.
Coffee Warlord is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is On
Forum Jump


All times are GMT -5. The time now is 02:26 AM.



Powered by vBulletin Version 3.6.0
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.