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Old 04-20-2004, 07:47 AM   #351
Ben E Lou
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OK. Just checked every pitcher from 30 endurance to 60. There are 3 starters-turned-relievers in my league, and around a dozen relievers-turned-starters. Without doing any research, I'd say that looks pretty decent to what I'd expect. There seem to be more of the latter than the former IRL.
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Old 04-20-2004, 07:52 AM   #352
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I haven't played a lot, but I've run into a few problems. Sorry if these have shown up before. First, at the normal settings I have very few quality pitching prospects. In July of 2005 I had only eight of the top one hundred prospects as pitchers. I bumped the pitcher creation and development numbers by +10% and that seemed to help in the 2006 draft, but I haven't gotten anywhere in that season. I did notice that there was only one 5 star pitching prospect in that draft and ten five star position players.

Second, it seems that team batting average is too high. Again in July 2005 the Reds had a .271 team batting average and they were 27th in the league.

Third, I have mysterious waiver transactions after the trading deadline. I am in control of the team, but I go to the transaction page and there are three or four players on the waiver wire that I didn't put there. Eventually someone claims one of them and I get a message that the trade with team x is voided because one of the players didn't clear waivers. This "trade" was never made by me, so it seems the computer is generating trades for human controlled teams after the trading deadline.

Thanks for the work Markus.
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Old 04-20-2004, 08:20 AM   #353
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Someone correct me if I'm wrong, but I thought that generally speaking players performed about 10% better at home than on the road, which is what caused the team to have a homefield advantage. How hard would it be to code a 5% bump in performance at home and a 5% dip in performance on the road?

Meaning a batter with, say, an 80 in a rating will perform as an 84 at home and a 76 on the road.
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Old 04-20-2004, 08:30 AM   #354
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Quote:
Originally Posted by Huckleberry
Someone correct me if I'm wrong, but I thought that generally speaking players performed about 10% better at home than on the road, which is what caused the team to have a homefield advantage. How hard would it be to code a 5% bump in performance at home and a 5% dip in performance on the road?

Meaning a batter with, say, an 80 in a rating will perform as an 84 at home and a 76 on the road.

Obviously, it wouldn't be hard to do. However, it's my opinion that any home field advantage be carefully considered and implemented, rather than just bumping up a player's contact rating +- 5%.
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Old 04-20-2004, 08:39 AM   #355
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Not sure if this is a big problem but the AI continues to put my 2b, which is rated a 4, at ss where he is rated a 3. And, it puts my SS, which is rated a 3, at 2b where he is rated a 2. Has anyone else noticed such silly line-up choices by the CPU. It is not like the AI is choosing a better hitter over a better fielder. It is playing both guys, but at positions that they are less highly rated. Both players are rated with about the same error rate at both positions...

Last edited by HighandOutside : 04-20-2004 at 08:41 AM.
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Old 04-20-2004, 08:58 AM   #356
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Jody Moore was one heck of a pitcher.

6 CY YOUNG's in 7 years?? WOW!!

Keep the stats coming SD!
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Old 04-20-2004, 09:04 AM   #357
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Craig -

That's why I asked someone to correct me if they knew better. I thought this had already been extensively studied somewhere, and that's where I read that information.
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Old 04-20-2004, 09:04 AM   #358
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Removing that league from the server. Beginning test league on Beta 6.01 "b"
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Old 04-20-2004, 09:16 AM   #359
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Won't be long for first numbers to be posted. First two seasons simmed in a little under 7 minutes total (16-team league). I'm doing 30 seasons this time, so we'll have a few more non-initial draft players who have completed their careers to look at.
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Old 04-20-2004, 09:25 AM   #360
cincyreds
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Hey guys? How do I get better talented players in the draft??

I have a 10 round draft, but after say the 5th or 6th rd there really isn't anyone left worth selecting.

How can I increase the depth of talent for the draft?

Thanks in advance.
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Old 04-20-2004, 09:57 AM   #361
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Don't think there's any way, cincyreds. Anybody drafted after round 5 are guys who need AT LEAST a good dev bump to be useful - usually two or three.
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Old 04-20-2004, 10:54 AM   #362
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Quote:
Originally Posted by Huckleberry
Craig -

That's why I asked someone to correct me if they knew better. I thought this had already been extensively studied somewhere, and that's where I read that information.

Ah, gotcha - didn't mean to offend. I believe this should be in the game as well...
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Old 04-20-2004, 11:07 AM   #363
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Quote:
Originally Posted by cincyreds
Hey guys? How do I get better talented players in the draft??

I have a 10 round draft, but after say the 5th or 6th rd there really isn't anyone left worth selecting.

How can I increase the depth of talent for the draft?

Thanks in advance.

There is a way to do what you're looking for, although I'm not exactly certain of the details, specifically the timing of the process.

First you need to set the # of rounds in your draft to a number higher than what you want, ie 20 rounds if your goal is a 10 round draft. After the game creates enough players to do a 20 round draft, then switch it back to a 10 round draft. You'll have a lot of players left over, but there is an option under that FA page to 'Delete All Free Agents', which may work for you.
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Old 04-20-2004, 11:18 AM   #364
Ben E Lou
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Ugh. I probably need to get a UPS for my office. Just had a brief power out. No biggie. The league was at the end of 2032, so that's enough. However, the 2032 stats reverted back to the last save (all-star break), so ignore the 2032 stats (or just act like it is midseason). Upload beginning now (took a little over an hour yesterday, I think). I'll begin posting impressions in the next couple of minutes, though.
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Old 04-20-2004, 11:25 AM   #365
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Skydog
Could you post your link to where you are uploading it? Wouldn't mind taking a look while I am at work since I can't run any tests of my own until tonight.
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Old 04-20-2004, 11:29 AM   #366
Ben E Lou
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I'll post it as soon as it is uploaded. However, at first glance, I think this still needs more work.
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Old 04-20-2004, 11:38 AM   #367
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Craig -

No offense taken. I'm actually a little ticked at myself that I can't remember where I read this information. I'm assuming that if I can supply you guys with a reference you will be more willing to implement it in the game.
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Old 04-20-2004, 11:41 AM   #368
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League 1 Batting Single Season Records :
Batting Average : .384, Dan Guzman (2022, Boston)
Homeruns : 56, Cefe Romero (2007, Toronto)
Runs Batted In : 154, Enrique Dominguez (2026, Baltimore)
At Bats : 671, Edgar Manzano (2025, Chicago (A))
Hits : 228, Dan Guzman (2022, Boston)
Doubles : 66, Enrique Dominguez (2022, Detroit)
Triples : 18, Jason Duby (2024, New York (A))
Runs : 150, Cefe Romero (2012, Toronto)
Bases On Balls : 158, Cecil Flora (2026, Tampa Bay)
Strikeouts : 176, Arthur Kelly (2026, Detroit)
Stolen Bases : 87, Pedro Iñiguez (2015, New York (A))
Hitting Streak : 35, Jesus Moreno (2015, Tampa Bay)
Rookie AVG : .336, Vincent Simmons (2004, New York (A))
Rookie Hits : 194, Billy Keely (2004, Baltimore)
Rookie Homeruns : 53, Cefe Romero (2004, Toronto)
Rookie RBI : 118, Cefe Romero (2004, Toronto)
League 1 Pitching Single Season Records :
ERA : 1.69, Michael Manfredi (2004, Detroit)
Games : 89, Avelino Cosco (2024, Cleveland)
Games Started : 38, Angel Ayala (2018, Cleveland)
Wins : 25, Angel Ayala (2012, Cleveland)
Losses : 21, Herman Stringfellow (2020, Cleveland)
Saves : 51, Richard Foster (2031, Cleveland)
Bases On Balls : 153, Leo Pascua (2011, Boston)
Strikeouts : 344, Raymond Campion (2012, Toronto)
Rookie Wins : 18, Bill Boyd (2004, New York (A))
Rookie Saves : 44, Timothy Honeycutt (2004, Detroit)
Rookie K's : 287, Michael Marsh (2004, Cleveland)
BB's in one Game: 11, George Lopez (5/24/2029, Cleveland)
K's in one Game : 16, Leon Ortiz (9/22/2028, Chicago (A))

League 2 Batting Single Season Records :
Batting Average : .383, Tito Rivera (2029, Houston)
Homeruns : 49, Kaneshirou Kagehisa (2031, Florida)
Runs Batted In : 136, Greg Vincent (2025, Cincinnati)
At Bats : 658, Matthew Doud (2017, Florida)
Hits : 228, Tomas Malley (2019, Chicago (N))
Doubles : 56, Juan Carreiro (2008, Cincinnati)
Triples : 14, Raul Casella (2028, Cincinnati)
Runs : 141, Anthony Theriault (2017, New York (N))
Bases On Balls : 152, Joel Copple (2021, Montreal)
Strikeouts : 161, Victor Serna (2005, New York (N))
Stolen Bases : 69, Shannon Chesson (2023, Houston)
Hitting Streak : 30, Nathan Randell (2022, Florida)
Rookie AVG : .339, Elias Ramos (2004, New York (N))
Rookie Hits : 194, Randy Johnson (2004, Houston)
Rookie Homeruns : 44, Jesus Moreno (2004, Florida)
Rookie RBI : 109, Jesus Moreno (2004, Florida)
League 2 Pitching Single Season Records :
ERA : 1.64, Herbert Scheiber (2018, Philadelphia)
Games : 106, Vicente Dieguez (2025, Houston)
Games Started : 38, Kenneth Graham (2031, Florida)
Wins : 26, Jackie Smith (2020, New York (N))
Losses : 21, Benito Egea (2029, New York (N))
Saves : 54, Curtis Annunziata (2020, New York (N))
Bases On Balls : 142, Boris Osuna (2021, Atlanta)
Strikeouts : 351, Raymond Campion (2008, Atlanta)
Rookie Wins : 19, Cefe Cicero (2004, Philadelphia)
Rookie Saves : 41, Salvador Caminos (2004, Cincinnati)
Rookie K's : 344, Marvin Purdom (2004, Houston)
BB's in one Game: 12, Floyd Dubreuil (5/18/2028, Chicago (N))
K's in one Game : 19, Marvin Purdom (9/15/2006, Houston)
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Old 04-20-2004, 11:50 AM   #369
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Ok I have a stupid question regarding waivers. When I put a guy on waivers, isn't he basically in a holding pattern and not counted against the 25-man roster? Why I ask is I had a situation where I wanted to swap relievers but I could not bring up the minor league reliever until after the waiver had passed on the major leaguer which took 3 days.

Am I doing something wrong?
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Old 04-20-2004, 11:50 AM   #370
Ben E Lou
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Well, the draft choice variety is clearly going to need some more tweaking.
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Old 04-20-2004, 12:22 PM   #371
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Still too many 1st-Rounders, SD?
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Old 04-20-2004, 12:47 PM   #372
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I'm very quickly losing confidence in OOTP. It seems they try to be everything to everybody and consequently all the features are paper thin and many are disfunctional. It's bad news in my opinon anytime a developer can't even get it together enough to put out a manual or help file. It seems like a very sloppy release to me, but then again I barely got past setting up a league before I got too annoyed with the game and shelved it. Maybe I just need to give it a chance. The game reminds me of being on a date with an ugly girl whom you've heard is good in bed -- you know there might be a payoff in the end if you stick with it, but is it really worth going through all the trouble to find out?
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Old 04-20-2004, 12:49 PM   #373
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Quote:
Originally Posted by yabanci
I'm very quickly losing confidence in OOTP. It seems they try to be everything to everybody and consequently all the features are paper thin and many are disfunctional. It's bad news in my opinon anytime a developer can't even get it together enough to put out a manual or help file. It seems like a very sloppy release to me, but then again I barely got past setting up a league before I got too annoyed with the game and shelved it. Maybe I just need to give it a chance. The game reminds me of being on a date with an ugly girl whom you've heard is good in bed -- you know there might be a payoff in the end if you stick with it, but is it really worth going through all the trouble to find out?
If you miss out on this one because of your own impatience, it is your loss. I think they're very, very close to tweaking this into a very good product.
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Old 04-20-2004, 01:06 PM   #374
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I agree with SkyDog, just give this game a little more time. The first patch will be out Wednesday. That's when I'm going to give this game an extended look. Don't get me wrong, I too am disappointed so far, but having SkyDog on the test team is a relief because I believe he is genuinely interested in making this the best baseball sim available, with time I think OOTP6 will be a great game, it just needs a little time like most games do.
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Old 04-20-2004, 02:07 PM   #375
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Did the upload finish, SD?
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Old 04-20-2004, 02:12 PM   #376
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Yeah, but it isn't worth looking at yet. Markus is aware that he still needs to give it another tweak.
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Old 04-20-2004, 02:12 PM   #377
kingnebwsu
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If you're really pissed with OOTP, I'd shelve it for a month. In that time, about 2-5 patches will be released, which will improve the game immensely.

Some of the things irking me now have been around for a while (I won't tell you how much money I want, why don't you try and guess!)
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Old 04-20-2004, 02:23 PM   #378
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is there a "potential" rating for players? and if so, where is it?
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Old 04-20-2004, 02:24 PM   #379
Ben E Lou
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Quote:
Originally Posted by Chubby
is there a "potential" rating for players? and if so, where is it?
The "talent" ratings are the potential ratings.
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Old 04-20-2004, 02:25 PM   #380
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Quote:
Originally Posted by SkyDog
The "talent" ratings are the potential ratings.
Excellent, ty. That's what I thought but I wasn't sure (doing a initial draft as we speak since I just got the game)
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Old 04-20-2004, 03:55 PM   #381
cincyreds
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SD. Can you ask Markus if he would do something about the lack of talent in the draft in the later rds of the draft?

I am doing the default settings with a 10 rd draft, but when I get to the 6th-10th rds the talent just isn't worth picking from.

I appreciate what you are doing to help make OOTP a great sim to play.

Thanks a bunch!
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Old 04-20-2004, 03:58 PM   #382
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cincy: I think the draft is designed to only be 5 rounds, really. I'm not quite sure why the default is 10 rounds.
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Old 04-20-2004, 04:16 PM   #383
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I hate the look of the game, so I'm working on a MLB skin. I'm still in the rough stages, so this isn't a concrete idea yet. If anyone has any ideas, share them and maybe i'll implement them. Here is a sample of what I have so far. The whole bottom bar, and the right side still need to be worked on.

Would anyone be interested in something like this?

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Old 04-20-2004, 04:21 PM   #384
Hammer755
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There are a couple of MLB-themed skins floating around.

You should be able to find them here

http://www.ootpdownloadcenter.com/Skins.htm
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Old 04-20-2004, 04:24 PM   #385
korme
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For OOTP6 though? Raven that looks pretty good dude.
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Old 04-20-2004, 04:28 PM   #386
GoSeahawks
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Raven,
I love the skin. My suggestion would be to put a Mariner as a the main pic instead of a Cub
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Old 04-20-2004, 05:34 PM   #387
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Quote:
Originally Posted by cincyreds
SD. Can you ask Markus if he would do something about the lack of talent in the draft in the later rds of the draft?

I am doing the default settings with a 10 rd draft, but when I get to the 6th-10th rds the talent just isn't worth picking from.

I appreciate what you are doing to help make OOTP a great sim to play.

Thanks a bunch!

I've found some nice gems in the later rounds, not a huge amount but if there were too many it wouldn't be realistic. One of my test leagues the #1 SP in wins, era, K's was a 6th round pick.
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Old 04-20-2004, 07:27 PM   #388
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Thumbs up

Quote:
Originally Posted by Raven
I hate the look of the game, so I'm working on a MLB skin. I'm still in the rough stages, so this isn't a concrete idea yet. If anyone has any ideas, share them and maybe i'll implement them. Here is a sample of what I have so far. The whole bottom bar, and the right side still need to be worked on.

Would anyone be interested in something like this?


That looks awesome, great job so far man. Keep it up.
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Old 04-20-2004, 07:32 PM   #389
CraigSca
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Quote:
Originally Posted by cincyreds
SD. Can you ask Markus if he would do something about the lack of talent in the draft in the later rds of the draft?

I am doing the default settings with a 10 rd draft, but when I get to the 6th-10th rds the talent just isn't worth picking from.

I appreciate what you are doing to help make OOTP a great sim to play.

Thanks a bunch!

It's my understand that making more rounds in the draft just makes more "non-players". Remember, the goal is to keep the influx of players as close as possible to players leaving the league - that way you stay at the same talent level generation after generation.

If anything, the scouting of amateurs needs to be less precise...

-Craig
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Old 04-20-2004, 10:32 PM   #390
Hammer755
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Quote:
Originally Posted by Shorty3281
For OOTP6 though? Raven that looks pretty good dude.

Yeah, V5 skins are compatible with OOTP6.
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Old 04-20-2004, 10:41 PM   #391
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I use 5-7 round drafts in ootp5, I guess it's the same for v6?


Todd

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Old 04-21-2004, 03:38 AM   #392
kingnebwsu
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Maybe I could get some help here on my question/thought. I'll just reference you to a thread I posted on OOTP's forums...

hxxp://www.ootpdevelopments.com/board/showthread.php?s=&threadid=61330

I'm not using coaches/scouts, so I can't explain why some guys' ratings are suddenly changing. I also have seen my catcher go from 2.5 gold stars to 2 stars, then back to 2.5 and he's 2-stars again...and I'm only in June!!!

Since I am *now* aware of what the hell a star is, it'd be helpful to know exactly how stars are calculated. It definitely seems different than version 5, as guys ratings and their stars seems way off (for my interpretation). I'm looking at trading for Burnitz, but he's only rated one-star. His ratings are solid, as are his stats. He's slow, his D is okay along with his arm. Just wondering why he's rated so low. Especially since he's hitting .290 with 12 HR's in early June.

Any new info would be appreciated.
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Old 04-21-2004, 05:33 AM   #393
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Stars can also be influenced by stats from what Markus just posted on the board.
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Old 04-21-2004, 07:47 AM   #394
spleen1015
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Quote:
Originally Posted by FBPro
Stars can also be influenced by stats from what Markus just posted on the board.

Yes. This was added for OOTP6, I believe.
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Old 04-21-2004, 11:08 AM   #395
Ben E Lou
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Y'all:

I can't say for sure that it has been tweaked perfectly yet (running tests on 6.01"c" as we speak), but I *really* like the concept of how Markus is making 1st-round picks more unpredictable, and later round picks having a chance of turning into to someone. I don't think I should give details yet, but I believe the changes are going to add quite a bit more realism to young players.
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Old 04-21-2004, 11:59 AM   #396
jbmagic
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skydog

just want to thank you for your hard work you do for us...

how the latest beta patch u testing looking? u going to upload anything today if so please post the link i forgot where u post it at..

there been an issue with rating showing over 100 in the editor . been talk alot in the ootp 6 forum

http://www.ootpdevelopments.com/boar...threadid=61190
http://www.ootpdevelopments.com/boar...threadid=60930


any opinion on it....is markus aware of this thanks

Last edited by jbmagic : 04-21-2004 at 12:11 PM.
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Old 04-21-2004, 12:09 PM   #397
hukarez
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Quote:
Originally Posted by SkyDog
Y'all:

I can't say for sure that it has been tweaked perfectly yet (running tests on 6.01"c" as we speak), but I *really* like the concept of how Markus is making 1st-round picks more unpredictable, and later round picks having a chance of turning into to someone. I don't think I should give details yet, but I believe the changes are going to add quite a bit more realism to young players.

SkyDog,

Just to clarify again - these tests you're running are still being run at the default settings?
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Old 04-21-2004, 12:13 PM   #398
Ben E Lou
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Right now I haven't looked at anything whatsoever. It is still simming. It is up to 2018, running at about 6 1/2 minutes per season. I have to leave the office at around 2:15pm, and won't be in front of a computer until around 10pm. My plan is that I'll stop the sim at around 2pm, look over long-term issues, give feedback to Markus, and if things look improved in this area enough that I suspect this version will be the patch that everyone will receive, I'll begin the upload, and tell y'all the link. The upload will take around an hour, so wait to start using the link about that amount of time.

Yes, all tests are at default settings. I *strongly* feel that the default settings need to be believable/accurate, and then if people want to use the modifiers from there, they can test them themselves.
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Old 04-21-2004, 01:02 PM   #399
Ben E Lou
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At first glance, we might just have a WINNAH!

Most of the elite players of all-time are 1st-rounders, but there are some others. The NL HR leagder in the current season (2025) was a 4th-round pick.
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Old 04-21-2004, 01:04 PM   #400
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Sounds good, keep em coming.
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