06-18-2012, 05:50 PM | #401 |
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Chief PF, another addendum to the security plan: select 2-3 people/places for each "active guard" (guard on patrol that night) from which to choose to protect, and then let them use their prerogative on which of those they will protect. This will give our moves a little more covertness from the Spawn.
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06-18-2012, 05:50 PM | #402 |
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So any objections to passing Dubb the gun?
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06-18-2012, 05:51 PM | #403 |
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he doesn't need slaves. If Darth and hoops work together they perform 6 cycles of work. BK, If an engineer supervises slaves/nonengineers, then they DO NOT do any work, correct? So an engineer supervising only gets the work done from the slaves and NOT the 2 for being an engineer, right? |
06-18-2012, 05:51 PM | #404 |
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06-18-2012, 05:52 PM | #405 | |
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No those remain usable even without the Security HQ |
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06-18-2012, 05:52 PM | #406 |
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06-18-2012, 05:53 PM | #407 | |
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Correct. They either supervise or they do work themselves, not both. |
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06-18-2012, 05:53 PM | #408 |
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I beleiev Chief PF was waiting for your opinion on that? And my proposal was not just fro dubb, but for all security personnel (or at least the active ones, I guess). Keep in mind, if the armory is damaged we will not be able to return the guns. I would presume we would also not be able to remove guns that are in the armory when it is damaged. So even if we hand phasers out to security personnel scheduled to sleep, at least they are not in the potentially vulnerable armory.
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. . I would rather be wrong...Than live in the shadows of your song...My mind is open wide...And now I'm ready to start...You're not sure...You open the door...And step out into the dark...Now I'm ready. |
06-18-2012, 05:54 PM | #409 | |
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Quote:
[Starts to "Boooo!"... Remembers PF is his direct commanding officer... Shuts up].
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. . I would rather be wrong...Than live in the shadows of your song...My mind is open wide...And now I'm ready to start...You're not sure...You open the door...And step out into the dark...Now I'm ready. |
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06-18-2012, 05:56 PM | #410 |
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Should we start talking about our lynch?
I second Abe's earlier motion that we abstain from executing anyone on Day One.
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06-18-2012, 05:56 PM | #411 |
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I would be leary to hand out too many guns to folks that aren't cleared yet - but we do want some higher ranking folk to at least be able to defend themselves necessary
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06-18-2012, 05:57 PM | #412 | |
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Thank you, something seemed off about Autumn's plan. So we get 6 total cycles done on W2 and 7 total on W1 with the team of slaves and the team of crew converters. |
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06-18-2012, 05:58 PM | #413 |
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Would adding the security personnel and an officer or two get it done?
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. . I would rather be wrong...Than live in the shadows of your song...My mind is open wide...And now I'm ready to start...You're not sure...You open the door...And step out into the dark...Now I'm ready. |
06-18-2012, 05:58 PM | #414 |
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Only on post 170, thank god im not a captain
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06-18-2012, 05:58 PM | #415 | |
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Easy to say when you're carting around a three shot phaser!
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06-18-2012, 05:58 PM | #416 | |
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yeah this is what I'm quoting: Convert Building Day or Night The Chief Engineer may choose a location to convert and perform two cycles of work. If there is another Engineer repairing that system, the Chief’s expertise will allow the two Engineers to repair 6 cycles worth of work. 1 AP That's from the Chief engineer listing. So that would just leave 1 leftover for the next day and not use so many people. Aren't you guys going to need people for away missions and mining ? We do need crystals. Anyway I've submitted my timesheet. I'm grabbing 6 slaves and going off to convert warehouse 1 |
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06-18-2012, 05:59 PM | #417 |
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06-18-2012, 06:01 PM | #418 |
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I will hone my low-grav jiu-jitsu moves then.
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06-18-2012, 06:02 PM | #419 |
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06-18-2012, 06:04 PM | #420 |
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Please stop posting while I catch up
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06-18-2012, 06:06 PM | #421 | |
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Based on past Spawn games and a lack of clarity in the rules, I am not certain that we are starting with Spawn. Plus, every worker we kill, we lose that man-cycle of work going forward forever. Even the Spawn will have to do some work, because it will be obvious in most cases if they try and fake it, but don't do work.
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. . I would rather be wrong...Than live in the shadows of your song...My mind is open wide...And now I'm ready to start...You're not sure...You open the door...And step out into the dark...Now I'm ready. |
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06-18-2012, 06:06 PM | #422 |
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06-18-2012, 06:07 PM | #423 |
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I'll try and RP my role a little more once I catch up and wrap my head around things.
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06-18-2012, 06:07 PM | #424 | |
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But if I go we can take extra slaves which was the original point, not completing 2 warehouses would be a shame imo |
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06-18-2012, 06:08 PM | #425 |
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This is punishment for two games ago, where you posted so much it was pretty much impossible for me to respond to anything.
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06-18-2012, 06:08 PM | #426 | |
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Ah, I misunderstood when I first read my role. I thought I could only hand out a weapon to one player and they kept it, but it seems I can hand out as many as I like and they are returned later??? |
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06-18-2012, 06:09 PM | #427 | |
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That was my understanding. Feel free to disobey the Chief and give me a phaser. J/K
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06-18-2012, 06:10 PM | #428 | |
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ummm.....uhhh......
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06-18-2012, 06:10 PM | #429 | |
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That is interesting, one missing phaser. Perhaps there is one spawn right now who has the phaser and the others will be born over night? |
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06-18-2012, 06:11 PM | #430 |
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I guess there's more than one way to get Spawnified in this game, eh Abe?
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06-18-2012, 06:11 PM | #431 |
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If the plan is to execute someone today, we need to get moving on making sure we get a third of the vote on someone. The rules are different that just having the majority at nightfall is not going to do it this game.
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06-18-2012, 06:12 PM | #432 |
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While I am still catching up, in regards to a day one lynch, we do have to consider that we we want to launch as quickly as possible. Lynching a valuable worker day one could hurt us in accomplishing our launching goals.
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06-18-2012, 06:12 PM | #433 |
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Hahah I totally missed Brit's post to Abe. Hahahha
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06-18-2012, 06:14 PM | #434 | |
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Yup. I was just saying the same thing up above in response to Captain JAG.
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06-18-2012, 06:15 PM | #435 | |
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I think a good idea to this is assining a location to every security member. So, a member may have 3 locations assigned to them and then they choose which ti protect or to sleep. This keeps the spawn guessing while still allowing us to not accidently double up guard duty. |
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06-18-2012, 06:16 PM | #436 |
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06-18-2012, 06:16 PM | #437 |
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06-18-2012, 06:17 PM | #438 | |
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It does seem like water mission today is the safe play |
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06-18-2012, 06:19 PM | #439 | |
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Why no lynch on D1: We need all of the help we can get on work stuff, and I suspect that the number of spawn is either 0 or so small (maybe as low as 1; even 2 would seem excessively high when you see BK say how many areas we can be converted on and endangered by) as to make it so unlikely we would hit one a randomly that we shouldn't bother.
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06-18-2012, 06:19 PM | #440 | |
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sounds like a good idea |
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06-18-2012, 06:20 PM | #441 | |
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Yeah, I came up with this, too. We seem to have a lot of the same ideas, lol.
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. . I would rather be wrong...Than live in the shadows of your song...My mind is open wide...And now I'm ready to start...You're not sure...You open the door...And step out into the dark...Now I'm ready. |
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06-18-2012, 06:20 PM | #442 |
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06-18-2012, 06:20 PM | #443 |
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Luckily Danny is here to post all his normal posts over a day in just a few minutes
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06-18-2012, 06:21 PM | #444 |
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06-18-2012, 06:22 PM | #445 |
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Have we talked at all about what facilities/people are most important for the security to guard? With the number of rooms and roled players in the game, this would seem important. At the same time, Chief might have been alluding to just that in 451, and maybe PF is on top of things already.
Other than that, carry on efficiently converting warehouses. |
06-18-2012, 06:22 PM | #446 | |
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I'll have to read Saldana's ability again to see if it is worth the risk. You are probably right though. |
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06-18-2012, 06:24 PM | #447 |
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06-18-2012, 06:26 PM | #448 | |
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Nice, that's a good haul |
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06-18-2012, 06:29 PM | #449 |
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Alright, all caught up, whew!
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06-18-2012, 06:29 PM | #450 |
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