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Old 07-08-2008, 02:46 PM   #401
Passacaglia
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hoops, would you mind ordering me to put people in the brig? I'm not sure I'll be around after the away mission, and before day ends.
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Old 07-08-2008, 02:47 PM   #402
The Jackal
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Originally Posted by Alan T View Post
That is funny because I imagine the exact opposite.. like a desert/hilly wasteland where we have to mine for crystlium in.

Sounds like Dune.
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Old 07-08-2008, 02:49 PM   #403
Passacaglia
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Originally Posted by Passacaglia View Post
hoops, would you mind ordering me to put people in the brig? I'm not sure I'll be around after the away mission, and before day ends.

Wait, you probably can use that AP for more important stuff. I'll figure something out. I'm leaving at 5 Central, but as long as we finish all away missions by then, I should be all right.
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Old 07-08-2008, 02:49 PM   #404
Barkeep49
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The crack of the whip is heard as Saldana takes a crew of five slaves out to mine for some Cyrstilium.
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Old 07-08-2008, 02:50 PM   #405
Barkeep49
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I do accept conditional orders.
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Old 07-08-2008, 02:52 PM   #406
Alan T
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Originally Posted by Passacaglia View Post
hoops, would you mind ordering me to put people in the brig? I'm not sure I'll be around after the away mission, and before day ends.


Why not go ahead and put the order in? Kwhit and path both have used up their AP and it shouldn't effect anything.
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Old 07-08-2008, 02:56 PM   #407
hoopsguy
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I concur with Alan. I can issue the order, but that would keep me from being able to chat with Path (assuming he responds that he has time to chat this afternoon ... his schedule can be hit/miss from what I've seen).
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Old 07-08-2008, 02:57 PM   #408
Passacaglia
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Originally Posted by Alan T View Post
Why not go ahead and put the order in? Kwhit and path both have used up their AP and it shouldn't effect anything.

I'd rather wait and see what happens with the away missions. Conditional orders are a little hard, since I'm not sure what can happen on them.
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Old 07-08-2008, 02:58 PM   #409
RendeR
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Just got caught up folks, Sorry I wasn't here to lead the away mission. I'll take the next one out.

Do we need a third mission today or should it wait until tomorrow?

I think my best actions today are to:

Train one Private to become an Ensign (BK does the second training cycle HAVE to be the necxt day or could I do a Day/night training to promote them faster?)

Assign one Private to be another MEDIC.


Thoughts?
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Old 07-08-2008, 02:59 PM   #410
RendeR
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Nevermind BK, I just re-read the rules and see that training is a DAY only action.
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Old 07-08-2008, 03:00 PM   #411
jeheinz72
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Well given that only 16 out of the 23 of us can sleep tonight anyhow (that's how that works, right)?

I'll sign up to sacrifice sleep tonight to do a night-repair. I'm not sure I want to publicize where I'm going with it though.
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Old 07-08-2008, 03:02 PM   #412
path12
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You going to be around for awhile? If so, then let's move ahead with a PM chat.

I'm in and out but at my desk until about 7PM Eastern.
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Old 07-08-2008, 03:04 PM   #413
path12
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In the grand scheme of things the scientists ultimately seem expendable, too. It's an ability that is useful but isn't game breaking, ultimately. Sadly this also makes most of us engineers ultimately somewhat expendable, but at least I don't have to go outside :P


We're going to need every engineer we've got once the spawn get going.
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Old 07-08-2008, 03:04 PM   #414
RendeR
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I also think we need to vote for no execution tonight. No real reason to suspect anyone yet so why take the risk of losing valuable personnel?
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Old 07-08-2008, 03:05 PM   #415
PurdueBrad
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Originally Posted by jeheinz72 View Post
Well given that only 16 out of the 23 of us can sleep tonight anyhow (that's how that works, right)?

I'll sign up to sacrifice sleep tonight to do a night-repair. I'm not sure I want to publicize where I'm going with it though.

I think I'll second this unless someone has a better idea. I can work through the night as well.
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Old 07-08-2008, 03:05 PM   #416
RendeR
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It sorta sucks that the Officers can't assist in repairing anything. makes us a little useless at times I think.
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Old 07-08-2008, 03:06 PM   #417
jeheinz72
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Originally Posted by PurdueBrad View Post
I think I'll second this unless someone has a better idea. I can work through the night as well.

Not a bad idea, though we should likely cap it at 2 of the 4 of us I'd think.
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Old 07-08-2008, 03:07 PM   #418
Barkeep49
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When Saldana and the slaves return, he's not terribly happy. "Listen the site should have been good. And what was accomplished wasn't all that great. You all know that this planet is arid. It's hilly. It's dusty. It's boiling hot out there which doesn't make the work easy. But there are just some places you expect to find Crystilium and this was one of them. But there just wasn't a whole lot of it there."

When the results are refined you discover that the away team only recovered 16 units of Crystilium which isn't bad but not what was expected based on the exploration.
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Old 07-08-2008, 03:07 PM   #419
Passacaglia
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Originally Posted by jeheinz72 View Post
Well given that only 16 out of the 23 of us can sleep tonight anyhow (that's how that works, right)?

I'll sign up to sacrifice sleep tonight to do a night-repair. I'm not sure I want to publicize where I'm going with it though.

Sign me up for no sleep, too. I figure I can guard the security HQ. Provided I get a phaser, though. If I don't get one, I might as well just sleep.
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Old 07-08-2008, 03:08 PM   #420
Barkeep49
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Originally Posted by RendeR View Post
(BK does the second training cycle HAVE to be the necxt day or could I do a Day/night training to promote them faster?)

Training can only be done during the day cycles.
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Old 07-08-2008, 03:08 PM   #421
claphamsa
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I dont have any real night time value.....
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GIT R DUN!!!
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Old 07-08-2008, 03:11 PM   #422
KWhit
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Was the saldana away mission the planned one or unplanned?
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Old 07-08-2008, 03:11 PM   #423
Tyrith
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My suggestion would be that two engineers repair the slave pens tonight - we already have at least two volunteers. Slave Pens can't be attacked if the Security HQ is fixed, which it should be at the end of the day today. Then the other engineers can do their own thing, or nothing at all; there should be a decent amount of out and about activity tonight regardless so I'm not too concerned about running out of beds.
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Old 07-08-2008, 03:12 PM   #424
KWhit
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I agree on the No Lynch vote tonight. I normally hate that strategy, but everyone is important in this game, so we need to wait for something more than just a simple shot in the dark.
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Old 07-08-2008, 03:13 PM   #425
Barkeep49
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"Doctor, if you could come with me," hoopsguy says to path. The two disappear into a room where they can talk privately.

Last edited by Barkeep49 : 07-08-2008 at 03:16 PM.
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Old 07-08-2008, 03:13 PM   #426
KWhit
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So the question on the table is should render lead an away mission to mine or should he train.

I think I am leaning toward him taking a team on an away mission.

Thoughts?
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Old 07-08-2008, 03:14 PM   #427
saldana
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Was the saldana away mission the planned one or unplanned?

i dont know if it made any difference in the result...i requested my mission be mining in the area scouted by Telle's exploration mission

i also volunteer not to sleep tonight...i will guard the slave pen
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Old 07-08-2008, 03:16 PM   #428
Tyrith
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Someone has to start what we're already saying we're going to do.

VOTE NO LYNCH
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Old 07-08-2008, 03:17 PM   #429
LoneStarGirl
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Originally Posted by Tyrith View Post
In the grand scheme of things the scientists ultimately seem expendable, too. It's an ability that is useful but isn't game breaking, ultimately. Sadly this also makes most of us engineers ultimately somewhat expendable, but at least I don't have to go outside :P

damn i hate having an expendable role!
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Old 07-08-2008, 03:17 PM   #430
Tyrith
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i dont know if it made any difference in the result...i requested my mission be mining in the area scouted by Telle's exploration mission

i also volunteer not to sleep tonight...i will guard the slave pen

Slave Pen will be automatically guarded if the Security HQ works.
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Old 07-08-2008, 03:17 PM   #431
hoopsguy
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Also, does the next mission still benefit from Telle's scouting? Or was that lost on the slave mission?
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Old 07-08-2008, 03:17 PM   #432
PurdueBrad
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Thanks for the protection, I sent in my plans to work overnight. I'll follow my fearless Chief Engineer on this:

vote no lynch
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Old 07-08-2008, 03:17 PM   #433
Barkeep49
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This mission did benefit from the exploration bonus garnered by Telle.
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Old 07-08-2008, 03:18 PM   #434
Alan T
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Originally Posted by KWhit View Post
So the question on the table is should render lead an away mission to mine or should he train.

I think I am leaning toward him taking a team on an away mission.

Thoughts?


I'm leaning towards him training someone to become an ensign.. either way I feel if he goes today he should continue to be available for outside away missions. I think we should minimize the amount of crew that gets exposed to the outside.
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Old 07-08-2008, 03:19 PM   #435
LoneStarGirl
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It sorta sucks that the Officers can't assist in repairing anything. makes us a little useless at times I think.

the scientists as well... right now i am having a hard time feeling useful
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Old 07-08-2008, 03:20 PM   #436
jeheinz72
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Vote No Lynch/Execution
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Old 07-08-2008, 03:20 PM   #437
Barkeep49
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Also, does the next mission still benefit from Telle's scouting? Or was that lost on the slave mission?
It provides a decreasing bonus for an unknown number of missions.
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Old 07-08-2008, 03:20 PM   #438
Chubby
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No Lynch

I agree with others that there really isn't any point to taking a shot in the dark when there's so many roles with a purpose.
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Old 07-08-2008, 03:21 PM   #439
PackerFanatic
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damn i hate having an expendable role!

*hugs* At least we are expendable together! Haha.
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Old 07-08-2008, 03:21 PM   #440
jeheinz72
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Do we for sure have the Security HQ fixed? I know me, Tyrith and PB count as 4. Did Danny check in affirming his repair of it?

sorry if I just missed it.
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Old 07-08-2008, 03:21 PM   #441
PackerFanatic
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VOTE NO LYNCH
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Old 07-08-2008, 03:22 PM   #442
LoneStarGirl
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I am usually a huge enemy of no lynches but seeing how Spawn is a very unusual game, i think i can vote no lynch just this once

vote no lynch
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Old 07-08-2008, 03:22 PM   #443
Passacaglia
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Quote:
Originally Posted by Barkeep49 View Post
This mission did benefit from the exploration bonus garnered by Telle.

I think he was asking if future missions benefit, or is it just the one immediately following Telle's mission (i.e. the slave mission).
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Old 07-08-2008, 03:22 PM   #444
Alan T
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Originally Posted by jeheinz72 View Post
Do we for sure have the Security HQ fixed? I know me, Tyrith and PB count as 4. Did Danny check in affirming his repair of it?

sorry if I just missed it.


If Danny doesn't show up soon I'll take care of putting him to work.
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Old 07-08-2008, 03:24 PM   #445
Passacaglia
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Originally Posted by jeheinz72 View Post
Do we for sure have the Security HQ fixed? I know me, Tyrith and PB count as 4. Did Danny check in affirming his repair of it?

sorry if I just missed it.

I don't think he did. That's the other thing I was waiting for, before I could put people in the brig.
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Old 07-08-2008, 03:26 PM   #446
Alan T
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Ok, here are my thoughts...

I'm thinking we should stop here for away missions for today. I think we should have Render train one of the privates that did not go on the away mission today (so either Bulletsponge, Chubby or Mark Vaughn) to become an ensign which will take today and tommorrow to do. Tonight kwhit works on more mission plans as well as tommorrow and tommorrow Saldana and Telle can lead two mining missions to get more crystlium.

The following day we should have three teams available with the new ensign also available to lead an away team.. If Render feels strongly about going or the crew really thinks it is a good idea to get another away team out there, then Render can make that choice..
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Old 07-08-2008, 03:26 PM   #447
KWhit
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This mission did benefit from the exploration bonus garnered by Telle.

Did it benefit from the bonus of being one of the missions that I planned today?
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Old 07-08-2008, 03:28 PM   #448
jeheinz72
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If Danny doesn't show up soon I'll take care of putting him to work.

Ah, there is that. Excellent.
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Old 07-08-2008, 03:28 PM   #449
KWhit
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Vote No Lynch
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Old 07-08-2008, 03:29 PM   #450
hoopsguy
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As you might be able to tell from my signature, I hate the idea of "No Lynch". I would have been willing to consider it before seeing the flavor on the Day 1 post but knowing that there are spawn on the ship I think we definitely should take a shot.

Quote:
But if the fear of turbulence isn’t enough it’s what happens as the emergency lights start to come on that really frightens people: there are sightings of Spawnlings. Not at all once, so people aren’t sure if there is more than one (though through later reexamination it becomes clear that there couldn’t be more than 3), but there was definitely a Spawnling aboard. And then there wasn’t.

Just about all of the public roles are replaceable. Are you worried about private roles? If so, how is that different than a normal game?

Heck, vote me if you think that I'm a bad guy here. But I think "No Lynch" is a losing strategy that concedes Day 1 to the wolves. Even more so because we sent people out on away missions who could have been compromised.
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