02-22-2003, 11:53 AM | #1 | ||
General Manager
Join Date: Oct 2000
Location: The Satellite of Love
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Draft Files utility?
Not too long ago a couple of guys on here talked about the draft file data. I think someone also made a utility to view the info inside the draft file.
Knowing that draft file players create a much better draft pool than FOF-generated players, my dynasties have kind of died, because I don't want to keep going if it means soon my FOF4 dynasty will be filled with superstars. Is it possible to create a utility that toned-down the ratings of the players coming out of TCY? Like make the bad players worse, the average players below average, etc. So that the draft file is not full of superstars? |
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02-22-2003, 12:22 PM | #2 |
College Benchwarmer
Join Date: Oct 2002
Location: Connecticut
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I don't see the problem here. So the players are better. That just makes it more challeging because the computer has a better chance to land good players. No offense, but I think people need to enjoy it for what it is, a game. It isn't the NFL. It won't be the NFL. I think overall it is a good game. IMO.
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02-22-2003, 12:47 PM | #3 |
General Manager
Join Date: Oct 2000
Location: The Satellite of Love
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Because I don't want to play where there are superstars at every position on every team. When you have superstars at every position on every team, there is no strat. to it. It becomes random. Also, it skews stats.
Last edited by sabotai : 02-22-2003 at 12:49 PM. |
02-22-2003, 01:32 PM | #4 |
College Benchwarmer
Join Date: Oct 2000
Location: calgary, AB
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I have made a lot of draft files and I think the problem is not in the file its self but how it is imported. Many players with ratings in the 20's will show up in the draft with 70+ ratings, this is just one small example. I think the draft importation is where the players get made into superstars. One thing i have noticed though is players in the draft files tend to show up as superstars after they are drafted but their ratings recede quite a bit, to a more acceptable level. It just takes 3-5 years for it to happen which in my opinion makes it pretty realistic.
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02-22-2003, 02:43 PM | #5 |
Registered User
Join Date: Nov 2001
Location: Here
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Also, as I know it, there is no way to enter potentials, or is that what we enter for the regular numbers? that may be the main proble, that we can give people ratings, but we cannot determine how well they will be, only how good they are.
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02-23-2003, 06:40 AM | #6 |
College Starter
Join Date: Dec 2000
Location: Sweden
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A theory that has been discussed is whether one of the two "unknown" values at the end of each player's data is linked to a player's chance to reach his potential. There just hasn't been any good evidence yet to be able to tell how this works.
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02-23-2003, 10:20 AM | #7 | |
lolzcat
Join Date: Oct 2000
Location: Annapolis, Md
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Quote:
I'd be willing to be part of more exploration of this, for what it's worth. If someone could post a particular draft file... maybe several of us could look at it, and pick out certain players for a closer look at their "unknown" ratings. I think we might be able to make some headway in figuring this out. |
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02-23-2003, 10:38 AM | #8 |
College Benchwarmer
Join Date: Dec 2000
Location: Seattle WA
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where cna we get the draft file editor?
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02-23-2003, 11:39 AM | #9 |
College Starter
Join Date: Dec 2000
Location: Sweden
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02-23-2003, 11:52 AM | #10 |
College Benchwarmer
Join Date: Dec 2000
Location: Seattle WA
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thanks
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02-23-2003, 02:36 PM | #11 |
College Benchwarmer
Join Date: Oct 2000
Location: calgary, AB
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In the draft file i am beginning to think the second to last column has something to do with potential. Nothing conclusive though. If we wanted to look at a particular file i suggest 3ric's 71 file. It is allready on the web and it might stir up some more historical interest.
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02-23-2003, 03:16 PM | #12 |
College Starter
Join Date: Dec 2000
Location: Sweden
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The values in the second to last column has a range of 0-100, that could be a percentage on how that player's chances are of turning into a good pro.
Working on that premise, then a similar assumption has to be made on the frequency of high values in that column - since not all of the 945 players will translate well then the distribution will probably be in a bell curve - meaning the vast majority will be around 50% probability. Here's the 71 file: http://www.cflfb.com/FOF/1971%203ric/fof4_1971.zip The values in the last column has a range of 1-16 - no idea what THAT means?
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San Diego Chargers (HFL) - Lappland Reindeers (WOOF) - Gothenburg Giants (IHOF) Indiana: A TCY VC - year 2044 - the longest running dynasty ever on FOFC! |
02-24-2003, 03:04 PM | #13 |
n00b
Join Date: Feb 2003
Location: Des Moines, IA
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I am having trouble with the draft file utility. When I change any names, it causes the names to be all jacked up upon import. If I change a college name, it shows up blank or unchanged, as does hometown using the codes. It seems as though some of the changes I make to ratings get shifted a column or two after saving the file. Anyone else had this?
I'm interesting in doing some draft files if I can get this worked out. |
02-24-2003, 04:19 PM | #14 |
College Starter
Join Date: Dec 2000
Location: Sweden
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That sounds like the bug with using the arrow keys to submit the change. What happened was that after typing in the name, if you pressed an arrow key, any direction, then the change would appear in the adjacent cell.
If you look at the status bar at the bottom of the editor, then the value of the variable "CurrVal" should change every time you switch cells, no matter which method you use. The latest version is number 1.22, which I hoped had this problem fixed.
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02-25-2003, 05:56 PM | #15 |
n00b
Join Date: Feb 2003
Location: Des Moines, IA
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Yea I used the arrow keys all the time. I'll try clickin or entering when my next draft comes around and see if things work ok.
Thanks |
02-25-2003, 06:02 PM | #16 |
Registered User
Join Date: Nov 2001
Location: Here
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You have to edit the dll's that come with the editor. The names are stored in them, and so you have to make them match the dlll's.
When you go to import into FOF, you have to replace the dll's there too in order to see the new names. |
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