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View Poll Results: Which Class should we bring along? (Multiple Choice, top 2)
Fighter - Give me Swords and Beefcake! 2 16.67%
Rogue - I prefer a dashing rogue, or a sneaky backstabber 8 66.67%
Cleric - The Gods themselves are my shield and sword 5 41.67%
Magic User - The Arcane bends to my will, as will you! 5 41.67%
Multiple Choice Poll. Voters: 12. You may not vote on this poll

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Old 05-29-2016, 03:58 AM   #1
SirFozzie
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Location: The State of Insanity
(interactive) Scarlet Heroes - Adventures in Trehanard (First Character generating!)

For those of you not aware of D&D Offshoots, Scarlet Heroes is a pen and paper role playing game intended to simulate things like the Conan the Barbarian, Fafhrd and the Grey Mouser, etcetera. It features larger then life heroes, and unlike D&D where you need to cover all the bases (Magic User, etcetera) requiring full parties, this is explicitly designed for 1-2 heroes at top.

The free quickstart is available here: Scarlet Heroes Quickstart - Sine Nomine Publishing | DriveThruRPG.com

It also comes with a solo adventure generator, which I will use to put our heroes through adventures worthy of swords and sworcery, and let you folks decide what our two heroes are, and what they do.

A couple quick changes for those of you who don't have time to read the quickstart:

Damage is pretty different: You definitely don't have the "Bucket of Hitpoints" that comes with D&D. A creature's hit dice translates directly into how many hit points it has (a 4HD monster will have 4 HP for example). Characters will have 10 or so HP tops at first level.

However, damage also changes. When you roll damage, you convert it as follows:

1 - 0 Damage
2-5: 1 Damage
6-9: 2 Damage
10+: 4 Damage

The other big thing is the "Fray Die": This is to simulate the fact in sword and sorcery, the heroes can lay through groups of bad guys at any time. It's basically a bonus free damage roll that can be done any time (depending on class, is the die you roll). You can only use the Fray Die against opponents of the same level or lower (so if a first level fighter takes on 2 1 hit die thugs and a 2 HD boss, the Fray Die result can ONLY be used against the Thugs)

Character creation is 4d6, drop lowest, arrange to suit, and if no stat is a 16, get a free 16. Once we decide the characters we want, I can roll up a character or give it to someone else. The next post will have a quick


Next post will have a quick description of the classes and their stats.
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Last edited by SirFozzie : 06-02-2016 at 03:26 PM.
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Old 05-29-2016, 04:11 AM   #2
SirFozzie
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Location: The State of Insanity
Clerics are divinely-blessed minions of the gods, whether brave paladins of the celestial powers or tonsured shrine-priests of a more meditative bent. They are capable combatants, but also can wield the
blessings of their god in the form of magical spells. Choose this class if you want to wield a sword or hammer for a holy cause.

Armors allowed: Any +Shield
Weapons Allowed: Any, but limited to 1d6 damage
Initial HP: 6 Plus Con Modifier
HP Bonus per Level: +3
Attack Bonus: +1
Attack Bonus Gain Rate: +1 per 2 levels
Fray Die: 1D6 damage



Fighters are the classic warriors and swordsmen of fantasy fiction. They include not only the customary grizzled knights and hard-bitten mercenaries, but also well-born nobles, itinerant freebooters, pirates,
bandits, aspiring peasant heroes, and all other characters that focus on combat skill and toughness rather than magic or special expertise. Choose this class if you want to be a fearsome warrior.

Armor Allowed Any and shields
Weapons Allowed Any
Initial Hit Points 8
HP Gained +4 per level
Attack Bonus +1
Attack Bonus Gain +1 per level
Fray Die 1d8


Magic-Users are wizards, witches, sorcerers of every description, scholars of the occult, and any other hero who relies upon magic as their foremost tool. While the powers of a novice are limited, they can grow to be fearsomely mighty wielders of the eldritch arts. Choose this class if you want to cast spells and hurl magical bolts.

Magic-User Class Abilities
Armor Allowed None
Weapons Allowed Any, but limited to 1d4 damage
Initial Hit Points 4
HP Gained +2 per level
Attack Bonus +0
Attack Bonus Gain +1/3 per level
Fray Die 1d4, but it affects any creature
Spells Known: 2+ INT modifier


Thieves are those heroes who rely on skill rather than magic. While
capable combatants, they focus on a repertoire of mundane talents
that they elevate to something near-supernatural. Thieves choose
a particular archetype to describe their focus- “expert burglar”, for
example, or “cunning woodsman”, or “learned ruin explorer”. While
other characters can learn to do the same things they do, others are
never as good at is as a thief. Choose this class if you want your hero
to be incredibly talented at their chosen expertise.

Thief Class Abilities
Armor Allowed Leather, but no shields
Weapons Allowed Any, but limited to 1d8 damage
Initial Hit Points 4
HP Gained +2 per level
Attack Bonus +1
Attack Bonus Gain +1/2 per level
Fray Die 1d6

Bonus: Pick a rogue sterotype (for example, stealthy burglar ,fearless ruin explorer, grizzled Woodsman) and get a free 3 point trait in it (+3 for checks that involve something to do with your trait, for example, stealth for the stealthy burger, acrobatics for the ruin explorer, tracking for the woodsman


Each character will get 3 trait points as a base, and the free three point for a rogue.

Dwarves get a free point in "Dwarven senses" (Darkvision, sensitivity to undergound dangers and perils) and something profession related:

Elves get a free point in "Elven senses" (keen eyes, and the like) and something profession related

Halflings get a free point in "Halfling Stealth" and a free bonus point

Humans get +2 free points.
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Last edited by SirFozzie : 05-29-2016 at 04:13 AM.
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Old 05-30-2016, 05:48 PM   #3
SirFozzie
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I'll leave this open for a couple days more. A rogue and a magic user huh? Interesting.
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Old 06-02-2016, 03:25 PM   #4
SirFozzie
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Ok, this is how it will work:

I'm going to roll up a set of six stats using the 4d6 drop lowest method.

We will then have assignments to make. I will make the first, and then it's up to you guys. One at a time (I will allow dola, after 4 hours between picks, if no one else has stepped in.) fill in the stats + backgrounds

remember, if you like a background, you can just say "Put another point in that background as your selection". Backgrounds give a +1 to skill checks that would involve that area, like if I put in "Potion Maker" as a background, it would give you a +1 to the skill check to recognize that your magic-user friend is about to drink a flask of poison, not a potion at all! Considering checks are relatively low numbered (a normal check is 2d8+Background versus a Normal target of 9, each point is vital)

First up our Magic User (Currently Unnamed):

Using Rolz.org to roll dice:

repeat 6 4D6H => 18 ; 13 ; 13 ; 12 ; 12 ; 14


(current status: 5 stats left to assign, 13, 13, 12,12, 14, 5 Background Points left to assign, still needs a name)

STR
DEX
CON
INT 18
WIS
CHA

Background 1
Background 2
Background 3
Background 4
Background 5
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Old 06-03-2016, 09:06 AM   #5
ntndeacon
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How about STR: 12
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Old 06-03-2016, 10:38 AM   #6
law90026
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Dex 14
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Old 06-03-2016, 07:30 PM   #7
SirFozzie
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Alright, and CrimsonFox got in touch me via Steam to give the first background point to "School Professor" (for example, that would help remember things from obscure history books or strange magic cults for example). You can add some of the additional background points to it (max 3), or add a different background.

(current status: 3 stats left to assign, 13, 13, 12: 4 Background Points left to assign, still needs a name)

STR 12
DEX 14
CON
INT 18
WIS
CHA

Background 1 School Professor
Background 2
Background 3
Background 4
Background 5
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Old 06-03-2016, 10:31 PM   #8
Izulde
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CHA 4 - Let's make him a really smart, really ugly dude.
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Old 06-03-2016, 11:43 PM   #9
SirFozzie
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Quote:
Originally Posted by Izulde View Post
CHA 4 - Let's make him a really smart, really ugly dude.


You misread things. Let me try again.


current status: Things left to assign:

3 stats left to assign, 13, 13, 12
4 Background Points left to assign
still needs a name
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Old 06-04-2016, 12:00 PM   #10
ntndeacon
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How about a background point in herbology
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Old 06-05-2016, 05:40 AM   #11
SirFozzie
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Join Date: Nov 2000
Location: The State of Insanity
STR 12
DEX 14
CON
INT 18
WIS
CHA

Background 1 School Professor
Background 2 Herbology
Background 3
Background 4
Background 5


current status: Things left to assign:

3 stats left to assign, 13, 13, 12
3 Background Points left to assign (either to an existing background or a new one)
still needs a name
__________________
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Old 06-05-2016, 07:42 AM   #12
law90026
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Con 13
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Old 06-05-2016, 05:02 PM   #13
SirFozzie
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Join Date: Nov 2000
Location: The State of Insanity
STR 12
DEX 14
CON 13
INT 18
WIS
CHA

Background 1 School Professor
Background 2 Herbology
Background 3
Background 4
Background 5


current status: Things left to assign:

2 stats left to assign, 13, 12
3 Background Points left to assign (either to an existing background or a new one)
still needs a name
__________________
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Old 06-07-2016, 09:32 AM   #14
ntndeacon
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Can we make him a dwarf?
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Old 06-07-2016, 07:30 PM   #15
SirFozzie
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Quote:
Originally Posted by ntndeacon View Post
Can we make him a dwarf?

Sure, we'd lose two background points thought (It would become dwarven senses and some kind of profession)

Race: Dwarf

STR 12
DEX 14
CON 13
INT 18
WIS
CHA

Background 1 School Professor
Background 2 Herbology
Background 3 Dwarvish Senses
Background 4 Profession related
Background 5


current status: Things left to assign:

2 stats left to assign, 13, 12
2 Background Points left to assign (either to an existing background or a new one)
still needs a name
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