Front Office Football Central  

Go Back   Front Office Football Central > Main Forums > FOF9, FOF8, and TCY Discussion
Register FAQ Members List Calendar Mark Forums Read Statistics

Reply
 
Thread Tools
Old 01-27-2011, 10:58 AM   #1151
Yoda
High School Varsity
 
Join Date: Mar 2006
Location: Woodstock, GA
Quote:
Originally Posted by Alf View Post
I don't have a 64-bit system to test or I would happily test it.

I don't have Madden for the PC or I would.
__________________
Championships Won
CCFL 2040
PFL 2015 2022 2026 2046
FFL 2013 2014 2015
RNFL 2014 2029
GMFL 2009
HFL 1983 1987 1990
TFL 1983
vNFL 2024
GML 2011
WOOF 2018
Yoda is offline   Reply With Quote
Old 01-27-2011, 11:07 AM   #1152
gstelmack
Pro Starter
 
Join Date: Oct 2000
Location: Cary, NC
I have Madden 08 for the PC, I just haven't tried installing it since I went to Win7 64-bit, and I don't have a league set up on it. Now that I'm back in WOOF, I might play around with it, but first I have to install a new faucet in the bathroom (and finally finish that remodel!), install a nice shiny new Delta Touch20 faucet in the kitchen for my wife, finish rearranging all the computer stuff in the newly-remodeled den (I have to post some pictures of that, finally turned the den from a converted dining room into a real computer room with custom-built desktop running around the whole thing), and then finally build my first flight sim control panel as my first foray into some hardware work.

Then I'll get time to set up Madden with some league files and test Maddenator again so I can take some screenshots for WOOF.
__________________
-- Greg
-- Author of various FOF utilities
gstelmack is offline   Reply With Quote
Old 01-28-2011, 02:56 PM   #1153
Dutch
"Dutch"
 
Join Date: Oct 2000
Location: Tampa, FL
I ran Maddenator against an fofroster set and it seemed to work fine. When I ran Madden 08 (on Win7, 64-bit) some teams looked right and others looked unchanged.

I had saved a default Madden '08 roster file and then over-wrote it with Maddenator...I seem to remember this being an issue in the past...so it may actually be working right and I need to tweak something.
Dutch is offline   Reply With Quote
Old 01-28-2011, 03:56 PM   #1154
gstelmack
Pro Starter
 
Join Date: Oct 2000
Location: Cary, NC
Quote:
Originally Posted by Dutch View Post
When I ran Madden 08 (on Win7, 64-bit)

Well that's promising for me!
__________________
-- Greg
-- Author of various FOF utilities
gstelmack is offline   Reply With Quote
Old 01-28-2011, 04:05 PM   #1155
Carman Bulldog
College Benchwarmer
 
Join Date: Aug 2005
Location: Canada
I'm trying to run extender and am clearly an idiot. When I run the application, I select "File" which brings up the "Choose FOF Game". However, the select Game screen is unpopulated.

I'm assuming that I need to copy and paste some files from one place to another, but not sure how and where. Sorry if I missed this elsewhere.
Carman Bulldog is offline   Reply With Quote
Old 01-28-2011, 07:37 PM   #1156
Dutch
"Dutch"
 
Join Date: Oct 2000
Location: Tampa, FL
Quote:
Originally Posted by gstelmack View Post
Well that's promising for me!

Yes, yes.

FWIW, when I ran the Maddenator, it worked like a champ in Madden '08 EXCEPT against two teams which did not get updated rosters. Those two teams happen to be the same team ID of the two FOF MP teams I own...not sure if that is coincidental or not.
Dutch is offline   Reply With Quote
Old 01-28-2011, 08:06 PM   #1157
gstelmack
Pro Starter
 
Join Date: Oct 2000
Location: Cary, NC
Quote:
Originally Posted by Dutch View Post
Yes, yes.

FWIW, when I ran the Maddenator, it worked like a champ in Madden '08 EXCEPT against two teams which did not get updated rosters. Those two teams happen to be the same team ID of the two FOF MP teams I own...not sure if that is coincidental or not.

Maddenator scans for city names and nicknames. Whenever this happens it's because the FOF name does not match the Madden name. For example, I had to change WOOF's "Lappland Fightin' Reindeer" to get rid of the apostrophe because Madden didn't like the apostrophes. It's been a while since I ran it, but it should spit out a log file in the Documents/StelmackSoft/UtilitySuite folder with info that can help you debug it.
__________________
-- Greg
-- Author of various FOF utilities
gstelmack is offline   Reply With Quote
Old 01-29-2011, 07:20 AM   #1158
Dutch
"Dutch"
 
Join Date: Oct 2000
Location: Tampa, FL
Awesome! I forgot about the log file. That explained everything. So...

Maddenator works in Win7, 64-bit just fine now!

FWIW -- If you find differences in the log file, either change the City and Nick files (global) to reflect what Madden is expecting OR change the FOFRoster.csv (per instance) to reflect what Madden is expecting.
Dutch is offline   Reply With Quote
Old 01-29-2011, 08:00 AM   #1159
gstelmack
Pro Starter
 
Join Date: Oct 2000
Location: Cary, NC
Yup, I got WOOF running no sweat last night. Should be no issues running Maddenator now.
__________________
-- Greg
-- Author of various FOF utilities
gstelmack is offline   Reply With Quote
Old 01-29-2011, 08:42 AM   #1160
Dutch
"Dutch"
 
Join Date: Oct 2000
Location: Tampa, FL
Thanks as always for supporting so many different features.
Dutch is offline   Reply With Quote
Old 01-30-2011, 06:29 PM   #1161
Dutch
"Dutch"
 
Join Date: Oct 2000
Location: Tampa, FL
Hmmm, that's weird. With 1.9.7, I can no longer see leagues in dbupdater...did you make any changes there?

I tried changing the regedit key for the FOF2k7 executable from the actual location to the appdata location and that didn't do anything. dbupdater functioned perfectly under 1.9.6. Anybody else seeing a problem here? I'm running Win7/64-bit.
Dutch is offline   Reply With Quote
Old 01-30-2011, 06:58 PM   #1162
gstelmack
Pro Starter
 
Join Date: Oct 2000
Location: Cary, NC
Quote:
Originally Posted by Dutch View Post
Hmmm, that's weird. With 1.9.7, I can no longer see leagues in dbupdater...did you make any changes there?

I tried changing the regedit key for the FOF2k7 executable from the actual location to the appdata location and that didn't do anything. dbupdater functioned perfectly under 1.9.6. Anybody else seeing a problem here? I'm running Win7/64-bit.

With 1.9.7 I removed the need for all the hacks that went on to get the suite to work. It uses the registry key to find the executables and the static data files, and grabs your app data path and looks in solecismic software\front office football 2007 for the leagues and universe directories. At some point I need to add some sort of debug output so it will show you the paths it is looking in.

This scheme is working fine for me on Win7 64-bit. If you are having issues, one thing to try is create a file called FOFPath.txt in your documents\stelmacksoft\utilitysuite folder (where the output from the suite goes) and put two lines in there. The first line is the path to your FOF installation in program files, and the second line is the path to your app data files. I left that hack in from the original 64-bit issues before they got solved because it seemed like a nice safety net. See if that works.
__________________
-- Greg
-- Author of various FOF utilities
gstelmack is offline   Reply With Quote
Old 01-30-2011, 08:34 PM   #1163
Dutch
"Dutch"
 
Join Date: Oct 2000
Location: Tampa, FL
Success! Thx, Greg.
Dutch is offline   Reply With Quote
Old 01-31-2011, 08:09 AM   #1164
gstelmack
Pro Starter
 
Join Date: Oct 2000
Location: Cary, NC
Now I just have to figure out why the default code isn't working for some folks. I'll get the ability to display the paths it thinks it wants to use in there so we can see what it's picking up on its own.
__________________
-- Greg
-- Author of various FOF utilities
gstelmack is offline   Reply With Quote
Old 01-31-2011, 06:00 PM   #1165
Shard77
Mascot
 
Join Date: Apr 2005
Tried to run dbupdater (V1.9.7.0) following tonight's sim and got the following error:

Loading game data...
Reading file PFL2007a.fju
Reading file PFL2007a.fpd
Reading file PFL2007a1.2037
Reading file PFL2007a2.2037
Reading file PFL2007a3.2037
Reading file PFL2007a4.2037
Reading file PFL2007a5.2037
Reading file PFL2007a6.2037
Reading file PFL2007a7.2037
Reading file PFL2007a8.2037
Reading file PFL2007a9.2037
Reading file PFL2007a10.2037
Reading file PFL2007a11.2037
Reading file PFL2007a12.2037
Reading file PFL2007a13.2037
Reading file PFL2007a14.2037
Reading file PFL2007a15.2037
Reading file PFL2007a16.2037
Reading file PFL2007a17.2037
Reading file PFL2007a18.2037
Reading file PFL2007a19.2037
Reading file PFL2007a20.2037
Reading file PFL2007a21.2037
Reading file PFL2007a22.2037
Game data loaded, processing database...
Connected to MySQL server sqlc40b.carrierzone.com version: 4.1.22-standard
MySQL server has old schema, updating to version 4...Error while processing SQL query: MySql.Data.MySqlClient.MySqlException: Duplicate column name 'DriveResult'
at MySql.Data.MySqlClient.MySqlStream.OpenPacket()
at MySql.Data.MySqlClient.NativeDriver.ReadResult(UInt64& affectedRows, Int64& lastInsertId)
at MySql.Data.MySqlClient.MySqlDataReader.GetResultSet()
at MySql.Data.MySqlClient.MySqlDataReader.NextResult()
at MySql.Data.MySqlClient.MySqlCommand.ExecuteReader(CommandBehavior behavior)
at MySql.Data.MySqlClient.MySqlCommand.ExecuteNonQuery()
at DBUpdater.DBUpdaterForm.CheckDatabase() MySQL connection closed.
Finished!
Run Time: 0min 35sec


I had been running version 1.9.3.0 for a while with no issues. This is the first time I've tried running 1.9.7.

Any help would be appreciated.
__________________
PFL - Indianapolis Colts (Commissioner)
WOOF - Delaware Chupacabras
Shard77 is offline   Reply With Quote
Old 01-31-2011, 08:02 PM   #1166
gstelmack
Pro Starter
 
Join Date: Oct 2000
Location: Cary, NC
1.9.4 had a schema update to add some Drive data. Sounds like you may have had some bit of that already in there (surprised you didn't update sooner). In particular it thinks you already have one column in fof_mappings. If you are comfortable with databases you can double-check the schema vs the SQL files that are installed with the UtilitySuite and make sure they match, then force the schema version to 4 in the fof_gameinfo table to prevent it from trying to alter the schema again. See V4Schema.sql for the changes made from version 3, the one you have, and check against your current tables.
__________________
-- Greg
-- Author of various FOF utilities
gstelmack is offline   Reply With Quote
Old 02-01-2011, 08:44 AM   #1167
Ben E Lou
Morgado's Favorite Forum Fascist
 
Join Date: Oct 2000
Location: Greensboro, NC
Quote:
Originally Posted by Shard77 View Post
Tried to run dbupdater (V1.9.7.0) following tonight's sim and got the following error:

Loading game data...
Reading file PFL2007a.fju
Reading file PFL2007a.fpd
Reading file PFL2007a1.2037
Reading file PFL2007a2.2037
Reading file PFL2007a3.2037
Reading file PFL2007a4.2037
Reading file PFL2007a5.2037
Reading file PFL2007a6.2037
Reading file PFL2007a7.2037
Reading file PFL2007a8.2037
Reading file PFL2007a9.2037
Reading file PFL2007a10.2037
Reading file PFL2007a11.2037
Reading file PFL2007a12.2037
Reading file PFL2007a13.2037
Reading file PFL2007a14.2037
Reading file PFL2007a15.2037
Reading file PFL2007a16.2037
Reading file PFL2007a17.2037
Reading file PFL2007a18.2037
Reading file PFL2007a19.2037
Reading file PFL2007a20.2037
Reading file PFL2007a21.2037
Reading file PFL2007a22.2037
Game data loaded, processing database...
Connected to MySQL server sqlc40b.carrierzone.com version: 4.1.22-standard
MySQL server has old schema, updating to version 4...Error while processing SQL query: MySql.Data.MySqlClient.MySqlException: Duplicate column name 'DriveResult'
at MySql.Data.MySqlClient.MySqlStream.OpenPacket()
at MySql.Data.MySqlClient.NativeDriver.ReadResult(UInt64& affectedRows, Int64& lastInsertId)
at MySql.Data.MySqlClient.MySqlDataReader.GetResultSet()
at MySql.Data.MySqlClient.MySqlDataReader.NextResult()
at MySql.Data.MySqlClient.MySqlCommand.ExecuteReader(CommandBehavior behavior)
at MySql.Data.MySqlClient.MySqlCommand.ExecuteNonQuery()
at DBUpdater.DBUpdaterForm.CheckDatabase() MySQL connection closed.
Finished!
Run Time: 0min 35sec


I had been running version 1.9.3.0 for a while with no issues. This is the first time I've tried running 1.9.7.

Any help would be appreciated.

So I didn't pay terribly close attention last night when you sent this to me because I knew I didn't have time then. But now I do. I can dig into it, but first I'd like an explanation as to why you simmed ahead through the 2037 regular season.
__________________
The media don't understand the kinds of problems and pressures 54 million come wit'!
Ben E Lou is offline   Reply With Quote
Old 02-01-2011, 08:49 AM   #1168
Ben E Lou
Morgado's Favorite Forum Fascist
 
Join Date: Oct 2000
Location: Greensboro, NC
Dola:

I haven't run the new version yet, so I suppose it's *possible* Greg added code for it to print out files that aren't there, but that seems extremely unlikely.
__________________
The media don't understand the kinds of problems and pressures 54 million come wit'!
Ben E Lou is offline   Reply With Quote
Old 02-01-2011, 01:08 PM   #1169
Shard77
Mascot
 
Join Date: Apr 2005
Quote:
Originally Posted by Ben E Lou View Post
I can dig into it, but first I'd like an explanation as to why you simmed ahead through the 2037 regular season.

It was shear laziness on my part. I knew I'd be broaching the subject of raising the injury setting in the league so I wanted to do some basic testing. I haven't played single player in years and was too lazy to set up a SP league (I've never been an FOF player that has multiple "testing" leagues).

I ran through one regular season on a new setting and then never bothered to do anything else with it.
__________________
PFL - Indianapolis Colts (Commissioner)
WOOF - Delaware Chupacabras

Last edited by Shard77 : 02-01-2011 at 01:35 PM.
Shard77 is offline   Reply With Quote
Old 02-02-2011, 05:44 PM   #1170
aston217
College Prospect
 
Join Date: Sep 2010
gstelmack, hope you don't mind this question about another one of your programs.

Trying to install BBCF game viewer. But it seems that http://www.gstelmack.com/bbcfviewer/...er.application just launches an XML file for me.

Any ideas?
__________________
OSFL (join us!) CFL
Float likeabutterflysting likeabee.


aston217 is offline   Reply With Quote
Old 02-02-2011, 09:11 PM   #1171
gstelmack
Pro Starter
 
Join Date: Oct 2000
Location: Cary, NC
Quote:
Originally Posted by aston217 View Post
gstelmack, hope you don't mind this question about another one of your programs.

Trying to install BBCF game viewer. But it seems that http://www.gstelmack.com/bbcfviewer/...er.application just launches an XML file for me.

Any ideas?

That's been a browser issue in the past. That tool uses .NET's web installer bits so that the utility auto-updates itself. But if your browser doesn't understand that format, you get XML.
__________________
-- Greg
-- Author of various FOF utilities
gstelmack is offline   Reply With Quote
Old 02-03-2011, 05:00 PM   #1172
tricey_web
n00b
 
Join Date: Apr 2005
Hello there - for what it's worth, Interrogator seems to still require the registry key to be set up manually for the Full Path to the FOF 2007 install directory.

Thanks for your great work on these Utilities!
tricey_web is offline   Reply With Quote
Old 02-03-2011, 07:11 PM   #1173
gstelmack
Pro Starter
 
Join Date: Oct 2000
Location: Cary, NC
Quote:
Originally Posted by tricey_web View Post
Hello there - for what it's worth, Interrogator seems to still require the registry key to be set up manually for the Full Path to the FOF 2007 install directory.

Thanks for your great work on these Utilities!

Is that to run, or to fix the FOF Directory display? It's using the same reader code as everything else, but I haven't fixed the display. Frankly I need to add a Data Directory label to it, then both labels to all the other tools that read the data to help debug these issues.
__________________
-- Greg
-- Author of various FOF utilities
gstelmack is offline   Reply With Quote
Old 02-14-2011, 07:40 AM   #1174
Swiso
n00b
 
Join Date: Jan 2009
Unknown ratings

Hello !
I have a question...
I have run EXTRACTOR to see the draft class of 2011 season.
I imported the csv file to Excel, and the attached file is the result.
Until the column "AI" Character is all clear, but from the column "AJ" to "BM"I see numbers that I don't know what they mean.
Where I can see what these numbers mean ?

Thanks !
Best regards
AA
Attached Files
File Type: xls FOFRoster.xls (427.5 KB, 10 views)
Swiso is offline   Reply With Quote
Old 02-14-2011, 08:11 AM   #1175
gstelmack
Pro Starter
 
Join Date: Oct 2000
Location: Cary, NC
Those are the bar ratings. If it's a draft class, they are the min/max values for the blue or orange bars you see for each player. For other players, they are the cur/fut values. Note that for a QB the first number is formations.

The bars are in order the same they are in FOF. I don't have a list for each position.
__________________
-- Greg
-- Author of various FOF utilities
gstelmack is offline   Reply With Quote
Old 02-14-2011, 08:21 AM   #1176
Swiso
n00b
 
Join Date: Jan 2009
Hi Greg !
Thanks for the details.
Yes...the Excel file is of the 2011 Draft Class.
So, if I understand correctly the values are in sequence as in FOF ? ( for example..QB...first value is Screen Passes...the last is kick holding ).

If Yes, then great....I can make a list for all the posistions.

Thanks !
Swiso is offline   Reply With Quote
Old 02-14-2011, 08:51 AM   #1177
gstelmack
Pro Starter
 
Join Date: Oct 2000
Location: Cary, NC
Correct.
__________________
-- Greg
-- Author of various FOF utilities
gstelmack is offline   Reply With Quote
Old 02-14-2011, 10:00 AM   #1178
RedHawk00
H.S. Freshman Team
 
Join Date: Dec 2007
one small item of note is that the first column in the rating for the QB's is the number of formations they know, then screen passes is the 2nd & 3rd
RedHawk00 is offline   Reply With Quote
Old 02-14-2011, 10:55 AM   #1179
Swiso
n00b
 
Join Date: Jan 2009
Thanks for the explanations !
Now let's find out my future QB....
Swiso is offline   Reply With Quote
Old 02-14-2011, 11:24 AM   #1180
gstelmack
Pro Starter
 
Join Date: Oct 2000
Location: Cary, NC
Easier would be to load that file up in Draft Analyzer...
__________________
-- Greg
-- Author of various FOF utilities
gstelmack is offline   Reply With Quote
Old 02-15-2011, 06:46 AM   #1181
Swiso
n00b
 
Join Date: Jan 2009
Yes, but in Excel I can see a lot more informations of each player, that in Draft Analyer I cannot see, or I am missing something ?
Swiso is offline   Reply With Quote
Old 02-15-2011, 07:48 AM   #1182
gstelmack
Pro Starter
 
Join Date: Oct 2000
Location: Cary, NC
Quote:
Originally Posted by Swiso View Post
Yes, but in Excel I can see a lot more informations of each player, that in Draft Analyer I cannot see, or I am missing something ?

What speifically? Have you clicked on the guys in Draft Analyzer to fill in the lower boxes? Not sure what you are interested in from Excel that is not in Analyzer that is important to drafting.
__________________
-- Greg
-- Author of various FOF utilities
gstelmack is offline   Reply With Quote
Old 02-15-2011, 08:06 AM   #1183
Ben E Lou
Morgado's Favorite Forum Fascist
 
Join Date: Oct 2000
Location: Greensboro, NC
Quote:
Originally Posted by gstelmack View Post
What speifically? Have you clicked on the guys in Draft Analyzer to fill in the lower boxes? Not sure what you are interested in from Excel that is not in Analyzer that is important to drafting.
+1. I have an FOFRoster.csv file open right now from a draft class. I don't see anything in it that isn't in Analyzer except maybe hometown and agent. (Those may be, too, but I ignore them completely when drafting, so I wouldn't know if they're there or not.)
__________________
The media don't understand the kinds of problems and pressures 54 million come wit'!
Ben E Lou is offline   Reply With Quote
Old 02-15-2011, 08:53 AM   #1184
Swiso
n00b
 
Join Date: Jan 2009
Sorry ! Now I got it !!
Is there a kind of "help"file to understand what mean all the values ?
I mean,"Bars","Combine","Rate", the "Att" on the player info. screen...and the numbers between parenthesis on the position specific bars ?
What mean the Blue bar and the white one ?
Are they related on the Scout ability or they are the true player value ?
Look at LDT Juan Roberson, on my file, why he has a "Rat" of 115.30 for LDT and -422.70 for RDT or NT ? Same with the "Size".
What that mean ? Why ?

SORRY for so many question ! But I am very interested in this game and Utility !!

Thanks !
Swiso is offline   Reply With Quote
Old 02-15-2011, 09:51 AM   #1185
gstelmack
Pro Starter
 
Join Date: Oct 2000
Location: Cary, NC
Most of your questions will make more sense when you look at the "Edit Weights" screen (see the menu). You have complete control over how you want to view those various numbers. So, for each position, you can determine how valuable that position is to use, how important each combine is, and how important each "bar" is. There are also global settings for how important height is (too tall / too short for position), weight (over/under weight) is, attributes/bars, combines, conflicts/affinities, and red flags. All of thse combine to produce the numbers you mention.

"Bars" uses the position-specific bar weights and the bar values that came from the CSV to generate a 0-100 overall rating analagous to the cur/fut that FOF gives, but customized to which bars you think are important.

"Combine" uses the combine numbers (specifically standard deviations from average) and weights you entered to give a single combine rating for the player. Note that most advanced drafters use this as the single most important factor for drafting a player. See other threads for that info.

"Rate" uses the Bars, Combine, position weighting, and other factors you gave weights to to come up with an overall rating for the player.

Blue / orange bars should match what FOF shows you when you open a draftee's player report window. The little white bar gives a VERY rough estimate of the predicted value of that bar based on the associated combine number. Again, see the various combine threads here for more details. This is related to the values in parenthesis next to the names of the bars, those show which combine(s) have been shown to contribute to those bars, and in what amount (for example, some combines influence multiple bars, with different associated weights, so those weights show there). The white bar just give you some idea if that attribute should be high or low based on the associated combine(s), don't try to use it to predict the actual number. Mostly it will help train you as to which combines influence which bars, and therefore which combines should be important to you.

For LDT Juan Roberson, sounds like he is light for a DT, so he just barely fits the weight range for an LDT, but is considered "too light" by FOF to play RDT or NT and thus gets a big penalty for "size" for those positions. Mostly this helps you determine how well a guy would position-switch to one of those other positions. That "Rat" is also influenced by which bars are important to the position. So, if you like your SLBs to be run-stoppers and your WLBs to pass-rushers, and the draft class has an "SLB" that has much better pass-rush combines than run-stopping combines, his "WLB" rating will be higher, and he'll show as "SLB WLB" in the main list screen to show that he might work better for you as the WLB.

"Att" in that section is basically the same as "Bars" in the main list, and frankly I ought to rename those to be the same. It's in the player info section so you can see the "Bars" for each of those possible positions in the group for the player and how he fares, so in the above example you'd see a higher "Att" for WLB than SLB.

"Size" shows the penalty for being under/oversized based on your weights.

The key to the whole thing is to set up your weights for the way you want to draft and the types of players you are looking for in your scheme. Because each GM runs a different scheme and thus places different importances on different bars and combines, there is no single "best" set of weights to use for Analyzer. I did post a set of weights that I used at one point in this thread for a starting point, but you really want to go through them on your own, play with them, and see how it affects the rankings of the draftees.
__________________
-- Greg
-- Author of various FOF utilities
gstelmack is offline   Reply With Quote
Old 02-15-2011, 11:53 PM   #1186
kosar19
n00b
 
Join Date: Jan 2011
Quote:
Originally Posted by gstelmack View Post
With 1.9.7 I removed the need for all the hacks that went on to get the suite to work. It uses the registry key to find the executables and the static data files, and grabs your app data path and looks in solecismic software\front office football 2007 for the leagues and universe directories. At some point I need to add some sort of debug output so it will show you the paths it is looking in.

This scheme is working fine for me on Win7 64-bit. If you are having issues, one thing to try is create a file called FOFPath.txt in your documents\stelmacksoft\utilitysuite folder (where the output from the suite goes) and put two lines in there. The first line is the path to your FOF installation in program files, and the second line is the path to your app data files. I left that hack in from the original 64-bit issues before they got solved because it seemed like a nice safety net. See if that works.

I tried the following:
1. In C:\Users\schnedar\Documents\StelmackSoft\UtilitySuite I created a file called FOFPath.txt
2. In that file, I have two lines:

C:\Games\Solecismic Software\Front Office Football 2007
C:\Users\schnedar\AppData\Roaming\Solecismic Software\Front Office Football 2007

3. The first line is the game installation. The second line is the app data location.
4. When I run dbupdater, I still do not receive any league listing in the League field.

NOTE: I am using Vista.

Any suggestions? Much thanks in advance.
kosar19 is offline   Reply With Quote
Old 02-16-2011, 12:16 AM   #1187
kosar19
n00b
 
Join Date: Jan 2011
Nevermind, disregard. I added the backslash to FullPath.txt (didn't help), and then I updated to V1.9.7. That worked. Duh!
kosar19 is offline   Reply With Quote
Old 02-16-2011, 08:20 AM   #1188
gstelmack
Pro Starter
 
Join Date: Oct 2000
Location: Cary, NC
Quote:
Originally Posted by kosar19 View Post
Nevermind, disregard. I added the backslash to FullPath.txt (didn't help), and then I updated to V1.9.7. That worked. Duh!

With 1.9.7 you may not even need FullPath.txt.
__________________
-- Greg
-- Author of various FOF utilities
gstelmack is offline   Reply With Quote
Old 02-16-2011, 07:12 PM   #1189
Swiso
n00b
 
Join Date: Jan 2009
Thank You VERY MUCH Greg for the explanations !
Very appreciated.

Best Regards
Aris
Swiso is offline   Reply With Quote
Old 02-17-2011, 10:09 AM   #1190
Alf
Pro Starter
 
Join Date: Jan 2001
Location: Rennes, France
Quote:
Originally Posted by kosar19 View Post
I tried the following:
1. In C:\Users\schnedar\Documents\StelmackSoft\UtilitySuite I created a file called FOFPath.txt
2. In that file, I have two lines:

C:\Games\Solecismic Software\Front Office Football 2007
C:\Users\schnedar\AppData\Roaming\Solecismic Software\Front Office Football 2007

3. The first line is the game installation. The second line is the app data location.

Many many many thanks there. That helped me make Interrogator run on my PC as I have the game installed on the E: drive. It was not working without the FOFPath.txt info !
__________________
FOFL - GML - IHOF - FranceStats
Alf is offline   Reply With Quote
Old 02-17-2011, 07:03 PM   #1191
Swiso
n00b
 
Join Date: Jan 2009
Greg...last question...

On the Edit Combine Weights window....the "All Positions" values...I presume that there I can set the % of what I think is important for the players I intend to draft, right ?
Then...the total of all the values should be 100 ?
Or it make sense to have the total of all these values exceeding 100 ?
For example...70 Attribute, 70 Combine, 30 height, 30 weight , and so on...

Thanks !
Swiso is offline   Reply With Quote
Old 02-18-2011, 07:55 AM   #1192
gstelmack
Pro Starter
 
Join Date: Oct 2000
Location: Cary, NC
Quote:
Originally Posted by Swiso View Post
Greg...last question...

On the Edit Combine Weights window....the "All Positions" values...I presume that there I can set the % of what I think is important for the players I intend to draft, right ?
Then...the total of all the values should be 100 ?
Or it make sense to have the total of all these values exceeding 100 ?
For example...70 Attribute, 70 Combine, 30 height, 30 weight , and so on...

Thanks !

You can set those values to whatever you want. The absolute is not important, it's how they relate to each other. So if you set Attribute to "70", your guys' bars/attributes end up on a 0-70 scale. Most of the others are similar with a direct correlation, so a "30" on weight means -30 for guys that are severely over/under weight (and always -500 for guys too heavy/light to play the position). Combines are trickier, because there is no max on them. Real outliers can end up with a final combine number much higher than what you specify in the weight portion. It works out I think that guys that are 1 standard deviation above average in each combine will get that value, but much higher deviations can push them way up.

So experiment with the numbers until you get results you are happy with.
__________________
-- Greg
-- Author of various FOF utilities
gstelmack is offline   Reply With Quote
Old 02-25-2011, 07:10 AM   #1193
ravenfan
n00b
 
Join Date: Sep 2002
Location: Greensboro, NC
After reading many posts I am still confused as to why the FOF Utility 1.9.7.0 has "unhandled exception errors" (the path is not a legal form, etc.) when I try using the program.

I am using Win7/64. Can anyone direct me to where I can find information to solve this error? Thanks.
ravenfan is offline   Reply With Quote
Old 02-25-2011, 07:32 AM   #1194
gstelmack
Pro Starter
 
Join Date: Oct 2000
Location: Cary, NC
If the suggestions listed over the last couple of pages don't help, I'm at a loss. I develop on Win7/64 and don't need any tricks: no playing with registry, no FOFPath.txt, no need to copy extra files.

When I get a chance I want to put something in that shows what paths it is using, but not sure when I'll get a chance.
__________________
-- Greg
-- Author of various FOF utilities
gstelmack is offline   Reply With Quote
Old 02-25-2011, 11:25 AM   #1195
ravenfan
n00b
 
Join Date: Sep 2002
Location: Greensboro, NC
Quote:
Originally Posted by gstelmack View Post
If the suggestions listed over the last couple of pages don't help, I'm at a loss. I develop on Win7/64 and don't need any tricks: no playing with registry, no FOFPath.txt, no need to copy extra files.

When I get a chance I want to put something in that shows what paths it is using, but not sure when I'll get a chance.

I wish I knew what it is that is wrong on my end. I remember using the utility suite when I had Vista and don't recall any problems. Thanks for creating it though. Maybe, if I have time this weekend, I'll try to figure it out.

Also, thanks for the quick reply.
ravenfan is offline   Reply With Quote
Old 03-03-2011, 04:40 PM   #1196
dwardzala
H.S. Freshman Team
 
Join Date: Nov 2004
Quote:
Originally Posted by gstelmack View Post
  • Draft Analyzer now has context menu entries for up/down (already supported keystrokes).
  • Draft Analyzer now has an Edit menu item to seed the draft order from the current sort order. So set up your weights, sort by combine or rating or whatever, then use this menu item to update the current draft order for the players in the list.
  • Draft Analyzer now has a File menu item to export the top 100 players by draft order to a CSV for Conscriptor to import.
With the new export for Conscriptor feature, I'll be happy to take any and all feedback on improving the draft order editing features in Draft Analyzer.

First draft using the new analyzer (and conscriptor). I like the fact that you can import your draft order directly into conscriptor (at least the first 100). However, my queue is now emptying very fast but I can still only get my top 100 (many of whom have already been drafted). It would be great to be able to either import 250 players (or be able to re-import later in the draft, but not include all the players off the board in the 100 players output).
dwardzala is offline   Reply With Quote
Old 03-03-2011, 05:08 PM   #1197
gstelmack
Pro Starter
 
Join Date: Oct 2000
Location: Cary, NC
Quote:
Originally Posted by dwardzala View Post
First draft using the new analyzer (and conscriptor). I like the fact that you can import your draft order directly into conscriptor (at least the first 100). However, my queue is now emptying very fast but I can still only get my top 100 (many of whom have already been drafted). It would be great to be able to either import 250 players (or be able to re-import later in the draft, but not include all the players off the board in the 100 players output).

I need to make that configurable. I tested with 300 at one point and that takes a bit to import.

But you can re-import the top 100 minus draftees. Just check the "Sort Draftees to Bottom" option in one of the menus. When you mark guys drafted, this will sort them to the bottom of the sort order no matter what it is, so they won't go up to Conscriptor.
__________________
-- Greg
-- Author of various FOF utilities
gstelmack is offline   Reply With Quote
Old 03-03-2011, 05:13 PM   #1198
dwardzala
H.S. Freshman Team
 
Join Date: Nov 2004
Quote:
Originally Posted by gstelmack View Post
I need to make that configurable. I tested with 300 at one point and that takes a bit to import.

But you can re-import the top 100 minus draftees. Just check the "Sort Draftees to Bottom" option in one of the menus. When you mark guys drafted, this will sort them to the bottom of the sort order no matter what it is, so they won't go up to Conscriptor.

Tried this and it didn't work (all the selected players are at the bottom but they still show up in the CSV).

I found the fix though, you have to select {use current sort order as draft order} right before you export (even if the sort order is already correct).

Last edited by dwardzala : 03-03-2011 at 05:14 PM.
dwardzala is offline   Reply With Quote
Old 03-03-2011, 05:47 PM   #1199
gstelmack
Pro Starter
 
Join Date: Oct 2000
Location: Cary, NC
Quote:
Originally Posted by dwardzala View Post
Tried this and it didn't work (all the selected players are at the bottom but they still show up in the CSV).

I found the fix though, you have to select {use current sort order as draft order} right before you export (even if the sort order is already correct).

Ah yes, forgot that it's using the draft order to decide who to export.
__________________
-- Greg
-- Author of various FOF utilities
gstelmack is offline   Reply With Quote
Old 03-03-2011, 06:21 PM   #1200
Dutch
"Dutch"
 
Join Date: Oct 2000
Location: Tampa, FL
Here are some quick and easy instructions that I drafted up for our CCFL league just to eliminate some of the mystique surrounding the use of this awesome utility.

Quote:
Speed Drafting 101

What you need
Stelmack’s Utilities (1.9.7 or greater) – Extractor
Stelmack’s Utilities (1.9.7 or greater) – Draft Analyzer
J. David Baker’s Conscriptor 1.28.7b (Your awesome commish already took care of this for you)

1. Open your FOF MP league with the draft class revealed
a. Conscriptor supports interviews, so you may want to conduct interviews first
2. Open up a player card from the amateur draft list and move to one side of the screen.
3. Run Stelmack’s Utility “Extractor” and put the small window to the other side of the screen (not on top of the open window)
4. Ensure the “FA” button is unchecked and run extractor, this will generate a FOFRoster.csv file for use with the Draft Analyzer.
a. You will find the file in this default directory--> “C:\Users\(accountname)\Documents\StelmackSoft\UtilitySuite”
5. Open Stelmack’s “Draft Analyzer” and “Load Extractor Output”
a. Optimize the Analyzer for editing the weights associated with the draftees to suit your preferences. Go to “Edit”-->“Edit Weights” to do this. Make sure you save your edits for future use!
6. After you have your order set the way you like it, click on “Edit"-->”Use Current Sort as Draft Order”
7. Now prepare the new list for importing. Click on “File"-->”Export Draft Order (Conscriptor)”
a. This will create your “DraftOrder.csv” file
8. Open up J. David Baker’s Conscriptor and log in.
9. From the horizontal tab menu, select “Import Priority List”
a. Select the “DraftOrder.csv” file that you just created. The default location will be here-->“C:\Users\(accountname)\Documents\StelmackSoft\UtilitySuite” (The same as where the “FOFRoster.csv” file is located.)
10. Make minor modifications as the draft unfolds with Conscriptor or repeat process.
Dutch is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is On
Forum Jump


All times are GMT -5. The time now is 10:36 AM.



Powered by vBulletin Version 3.6.0
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.