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Old 09-24-2012, 04:01 PM   #1501
Dutch
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Extractor works well for me. So it's probably some sort of versioning conflict.
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Old 09-24-2012, 04:48 PM   #1502
Yoda
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I am running Vista Ultimate 64-bit (still).

I uninstalled, rebooted and installed- same error.
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Old 09-25-2012, 08:04 AM   #1503
gstelmack
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The DLL it's looking for is Win7 specific. The page I linked to has a better option, I'll check what I can do to change where it gets the symbol from. For now you can just roll back to 2.0.5 (or just copy the Extractor that's in 2.0.5 over to 2.0.6 if you want the GameplanAnalyzer bits).
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Old 09-25-2012, 08:16 AM   #1504
Yoda
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shadow copy ftw
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Old 09-26-2012, 12:17 AM   #1505
cmdrsam
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Ok maybe I am just that dense. I cant not get this to work. I have in the past trying to get it to work and have failed miserably. All data is at default settings when I installed the game and this utility. Also have the txt file placed in my documents where the steel util is at. Check paths looks like line 2 and 3 is correct. But nothing in line one. when I click on line one this is what it gives me.

Please keep in mind when it comes to these things I get lost very easily so please be patient and give me step by step directions please. Oh also I am on Windows 7 and am running in admin mode as well I believe.




See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.InvalidOperationException: Cannot start process because a file name has not been provided.
at System.Diagnostics.Process.Start()
at System.Diagnostics.Process.Start(ProcessStartInfo startInfo)
at System.Diagnostics.Process.Start(String fileName)
at CheckPaths.CheckPathsForm.buttonFOFInstallPath_Click(Object sender, EventArgs e)
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5456 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/Microsoft.NET/Fra...7/mscorlib.dll
----------------------------------------
CheckPaths
Assembly Version: 2.0.6.0
Win32 Version: 2.0.6.0
CodeBase: file:///C:/Program%20Files%20(x86)/S...CheckPaths.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5460 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/windows/assembly/GAC_MSIL...dows.Forms.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5456 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/windows/assembly/GAC_MSIL...089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5462 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/windows/assembly/GAC_MSIL...em.Drawing.dll
----------------------------------------
DataReader
Assembly Version: 2.0.6.0
Win32 Version: 2.0.6.0
CodeBase: file:///C:/Program%20Files%20(x86)/S...DataReader.DLL
----------------------------------------
WindowsUtilities
Assembly Version: 2.0.6.0
Win32 Version: 2.0.6.0
CodeBase: file:///C:/Program%20Files%20(x86)/S...sUtilities.DLL
----------------------------------------
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:



When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.

Last edited by cmdrsam : 09-26-2012 at 12:18 AM.
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Old 09-26-2012, 10:59 AM   #1506
gstelmack
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If clicking the button crashes, that's a bug I'll have to investigate.

On the DLL issue farther up, that's all buried in MFC, going to be fun to see if I can find a solution. I'm not really doing anything with the registry, MFC is.
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Old 09-26-2012, 04:24 PM   #1507
gstelmack
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Never mind, clicking that button tries to open that folder, but since it's blank it can't (I should check for empty string, I already check for null).

Once upon a time I wanted to let it open a dialog that let's you pick the folder, then write the FOFPath.txt file for you so that all the utilities can find your installation. Right now you need to manually create that file and put the correct paths in it, one per line. Search the thread for FOFPath, there are instructions in here.
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Old 09-26-2012, 09:50 PM   #1508
cmdrsam
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Still a no go. Ive done regedit, I've tried copying the entire game over to the documents, Ive removed the .txt. I've even flicked buggers at the screen.

Guess its just another toy I cant use. Relly wanted to try and get back into this game but once again am thwarted.
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Old 09-27-2012, 01:57 AM   #1509
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Quote:
Originally Posted by cmdrsam View Post
Still a no go. Ive done regedit, I've tried copying the entire game over to the documents, Ive removed the .txt. I've even flicked buggers at the screen.

Guess its just another toy I cant use. Relly wanted to try and get back into this game but once again am thwarted.


same here ever since ive gone to win 7 ive not been able to use the game plan analyzer or the resource patcher ive done the text file thing ect im just an idiot but thank you greg for the excellent tools
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Old 09-27-2012, 07:04 AM   #1510
gstelmack
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Creating an FOFPath.txt in documents/stelmacksoft/utilitysuite that has 3 lines, one per directory you see in CheckPaths (and you can use CheckPaths to verify) should let it find the bits it needs and run correctly. That should be all you need to do.

If I get time away from my current project, I would still like to give CheckPaths the ability to let you enter the paths and write the file for you, but I'm not sure where that will fit in.
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Old 10-02-2012, 12:36 PM   #1511
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Quote:
Originally Posted by Yoda View Post
After installing the new version, I tried to run the Extractor and got the following error:

Extractor.exe- Unable To Locate Component
This application has failed to start because
API-MS-Win-Core-LocalRegistry-L1-1-0.dll was not found. RE-installing the application may fix this problem.

reinstalled and still got the error.


I'm having the same problem here. I'm late to the conversation, did I miss how to fix this?
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Old 10-02-2012, 12:44 PM   #1512
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I'm also running Vista if that makes a difference. I'll also add I'm not very computer savvy, so baby steps here. lol

Last edited by sawblade300 : 10-02-2012 at 12:45 PM.
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Old 10-02-2012, 01:35 PM   #1513
Yoda
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I just made a shortcut for the exe, then right clicked on it, selected use previous version and ran the shadow copy version.
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Old 10-02-2012, 02:09 PM   #1514
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You just sounded like the teacher in Charlie Brown to me just then. lol

Where is this exe you speak of to make a shortcut for it?
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Old 10-02-2012, 02:24 PM   #1515
sawblade300
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I tried what you said, I think< but there is no option for running the previous version. It must have been overwritten when I installed the new version.

UGH!! I have a draft coming up and I can't get analyzer working.

I may uninstall the new version and reinstall the old version, just so I can do this draft. Unless anyone has any other way I can fix this.
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Old 10-02-2012, 02:55 PM   #1516
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If you're in a pinch, that seems like the most obvious solution. I've held off on updating just for now because I'm in the middle of draft/offseason and it would be a bad time to diagnose hassles.
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Old 10-08-2012, 08:47 PM   #1517
Karim
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I've never been able to get the City Editor to run but decided to do a little more work to see what may be the problem. I'm currently on Win7 64-bit. It crashes upon clicking the shortcut or the executable directly.

I've tried running the executable under Administrator mode and using the various compatibility options (Win XP SP2, SP3, etc.) but no dice.

Using Dependency Walker, I see that the executable cannot find GPSVC.dll which only exists in C:\Windows\System32, not C:\Windows\SysWOW64. Unfortunately, the one in System32 is actually 64-bit and 32-bit executables obviously can't use it.

This thread suggests a possible repair of the missing dll. This didn't work.
http://social.technet.microsoft.com/...d-af1ac537e2f5

This thread suggests that the dll is not required and that the executable needs to be 64-bit:
http://social.msdn.microsoft.com/For...4-a7a127385d84

Is anyone able to run the City Editor in a 64-bit environment?

Thanks.

Last edited by Karim : 10-08-2012 at 09:07 PM. Reason: update after trying to repair missing dll
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Old 10-09-2012, 09:38 AM   #1518
Erik Holland
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city editor opens normal on win7 -64x
Did crash on pressing backup because of a denied file, but i suspect i should run as a admin to do so.

Didn't look deeper into this. Good luck!

Do you have the FOFPath.txt setup correct?

Last edited by Erik Holland : 10-09-2012 at 09:39 AM.
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Old 10-09-2012, 10:04 PM   #1519
Karim
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Thanks a lot, Erik. I had quotations around my paths (thinking it was required due to spaces in the path).
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Old 10-10-2012, 10:21 PM   #1520
Karim
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If anyone cares, it seems like the latitude and longitude shown in the city editor is reversed. Maybe the values are being retrieved correctly and it's the static text that is incorrect.

I doubt these values have any impact on the game but they're there for a reason...
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Old 10-11-2012, 07:13 AM   #1521
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They do have an impact, they help determine how far apart cities are for the economic competition parts of the team data.
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Old 10-16-2012, 05:25 PM   #1522
MajikMan77
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Trying to run ResourcePatcher to edit the UI with one of the presets (eg Icy) and while CheckPaths show the three correct directories, when I run the file all three check boxes to select the new UI stuff doesn't show up. Only the make org backup, fof exe path and patch buttons show up.

Brand new install to default directories. It also works as intended on a Fof 6.3 file in a backup folder but not the newier 6.4 version.

Any ideas anyone?
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Old 10-17-2012, 07:57 AM   #1523
beeznik
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I've got a question about interrogator. I've gotten it to work before, on this machine which is using windows 7. However, and I've had this problem before but somehow it worked...I cannot choose a saved game to run. I can't choose the path either but it used to just dump into program files. Now, I can't choose the saved game to run it in. Any ideas?
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Old 10-17-2012, 10:25 AM   #1524
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Quote:
Originally Posted by beeznik View Post
I've got a question about interrogator. I've gotten it to work before, on this machine which is using windows 7. However, and I've had this problem before but somehow it worked...I cannot choose a saved game to run. I can't choose the path either but it used to just dump into program files. Now, I can't choose the saved game to run it in. Any ideas?


Beez
DO you have an fofPATH.txt file in your utility suite directory?
Mine still won't show me a save path but when I run as admin it dumps the data in teh stelmack directory
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Old 10-17-2012, 10:41 AM   #1525
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Quote:
Originally Posted by w24olfpack View Post
Beez
DO you have an fofPATH.txt file in your utility suite directory?
Mine still won't show me a save path but when I run as admin it dumps the data in teh stelmack directory

Yeah, I do. And like I said, I was able to get the interrogator to run in the past, and it did dump it in the wrong directory. But now I cannot find the saved game. Can I ask what you have listed in your fofpath?
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Old 10-17-2012, 11:01 AM   #1526
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Quote:
Originally Posted by beeznik View Post
Yeah, I do. And like I said, I was able to get the interrogator to run in the past, and it did dump it in the wrong directory. But now I cannot find the saved game. Can I ask what you have listed in your fofpath?

Im' running 64 bit so note the x86 reference in line 1
Make sure it's named correctly. FOFpath.txt (I think it's case sensitive

C:\Program Files (x86)\Solecismic Software\Front Office Football 2007
C:\Users\wolf\AppData\Roaming\Solecismic Software\Front Office Football 2007
C:\Users\wolf\Documents\StelmackSoft\UtilitySuite
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Old 10-17-2012, 11:16 AM   #1527
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Well, my paths are right....
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Old 10-17-2012, 11:19 AM   #1528
aston217
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Can you confirm that by running CHECKPATHS? It's one of the programs of the UtilitySuite. It's possible that they are right in the file, but the file is in the wrong location.
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Old 10-17-2012, 11:24 AM   #1529
beeznik
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Sure thing, it says:

Quote:
FOF Install Path C:\Program Files (x86)\Solecismic Software\Front Office Football 2007

FOF Save Path C:\Users\beeznik\AppData\Roaming\Solecismic Software\Front Office Football 2007

UtilitSuite Save Path C:\Users\beeznik\Documents\StelmackSoft\UtilitySuite



Last edited by beeznik : 10-17-2012 at 11:25 AM.
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Old 10-17-2012, 12:25 PM   #1530
w24olfpack
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And the FOFpath.txt should be in

C:\Users\beeznik\Documents\StelmackSoft\UtilitySuite
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Old 10-17-2012, 12:33 PM   #1531
beeznik
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Originally Posted by w24olfpack View Post
And the FOFpath.txt should be in

C:\Users\beeznik\Documents\StelmackSoft\UtilitySuite

It is.
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Old 10-17-2012, 12:41 PM   #1532
w24olfpack
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Try making a copy of the
C:\Program Files (x86)\Solecismic Software\Front Office Football 2007
FrFoot2007.exe and

pasting it into

C:\Users\beeznik\AppData\Roaming\Solecismic Software\Front Office Football 2007

Last, the FOFpath.txt should JUSt have the paths, not the FOF Install Path, etc. Each line should only have c:\......
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Old 10-17-2012, 12:48 PM   #1533
beeznik
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Quote:
Originally Posted by w24olfpack View Post
Try making a copy of the
C:\Program Files (x86)\Solecismic Software\Front Office Football 2007
FrFoot2007.exe and

pasting it into

C:\Users\beeznik\AppData\Roaming\Solecismic Software\Front Office Football 2007

Last, the FOFpath.txt should JUSt have the paths, not the FOF Install Path, etc. Each line should only have c:\......

I have that in there and also the fofpath.txt just has the paths.
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Old 10-24-2012, 04:51 PM   #1534
dzilla77
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Is it just me or does draft analyzer consume a lot of resources? Running Win7 and it takes my processors (core i7 2720 with 8GB ram) up to full throttle. Is that normal?
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Old 10-25-2012, 06:56 AM   #1535
gstelmack
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Quote:
Originally Posted by dzilla77 View Post
Is it just me or does draft analyzer consume a lot of resources? Running Win7 and it takes my processors (core i7 2720 with 8GB ram) up to full throttle. Is that normal?

Just sitting there, or when doing actual work? It's very CPU intensive when updating the list.
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Old 10-25-2012, 07:52 PM   #1536
dzilla77
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Originally Posted by gstelmack View Post
Just sitting there, or when doing actual work? It's very CPU intensive when updating the list.

Just sitting there.
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Old 10-26-2012, 07:09 AM   #1537
gstelmack
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I will try and double-check soon then.
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Old 11-15-2012, 12:06 PM   #1538
gstelmack
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2.0.7 (November 15, 2012): Download
  • DraftAnalyzer now defaults to FOF weightings for bars, and defaults combines to match those bar weights. Should be easier for new users to start with a reasonable setup.
  • Fixed Interrogator OutputPath button that got messed up a couple of versions ago without me noticing.
  • CheckPaths will now let you browse for the FOF install path and FOF data path, and if these are customized will write the FOFPath.txt file for you. This should help those with setups that don't let the UtilitySuite find these paths automatically set them up so that the UtilitySuite will run.
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Old 11-15-2012, 12:10 PM   #1539
gstelmack
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Quote:
Originally Posted by dzilla77 View Post
Is it just me or does draft analyzer consume a lot of resources? Running Win7 and it takes my processors (core i7 2720 with 8GB ram) up to full throttle. Is that normal?

I did check this, and mine only takes one CPU to 100% while loading a draft list or doing other editing (which is 12.5% of my Core i7 920, which has 4 hyperthreaded cores). It correctly drops down to idle once that finishes. It should not be taking more than one or two threads.
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Old 11-15-2012, 12:28 PM   #1540
Yoda
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Will there be a similar issue with updates going forward like with the last patch?

Quote:
Originally Posted by Yoda View Post
After installing the new version, I tried to run the Extractor and got the following error:

Extractor.exe- Unable To Locate Component
This application has failed to start because
API-MS-Win-Core-LocalRegistry-L1-1-0.dll was not found. RE-installing the application may fix this problem.

reinstalled and still got the error.
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Old 11-15-2012, 02:11 PM   #1541
gstelmack
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I do not know for sure. I redid some stuff to try and help, but I can't tell for certain.

The problem here is that I'm just linking with the VS2010 MFC libraries, and something in there is causing it to think it needs that Win7-specific DLL. If this version does not fix that, I may have one more thing to try, but that involves reinstalling DirectX and possible VS 2010 - there were some incompatibilities there at one point apparently, and that MAY be messing it up.
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Old 11-15-2012, 02:15 PM   #1542
Yoda
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I'll try it again and let you know.
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Old 11-15-2012, 05:08 PM   #1543
gstelmack
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When I run "depends" on my copy of Extractor under Win7, it does not reference that DLL directly, but rather through other system DLLs. That would point to something weird in the setup on your machine, rather than Extractor.
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Old 11-15-2012, 05:23 PM   #1544
Yoda
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First it installed something, and then had me download and install Microsoft .NET Framework 4 and everything seems to be working.

Thanks!
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Old 11-15-2012, 05:25 PM   #1545
Yoda
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Nm... running extractor is crashing, everything else seems ok... getting the error message....
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Old 11-15-2012, 05:28 PM   #1546
Yoda
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ok, extractor on draft without renaming file is fine.
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Old 11-15-2012, 07:37 PM   #1547
gstelmack
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So you only get that error when you try to change the output path? That's really weird. Maybe I need to double-check what dialog I use for that.
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Old 11-15-2012, 07:46 PM   #1548
Yoda
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It seems to crash when running the full league roster and giving it unique name.
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Old 11-15-2012, 07:47 PM   #1549
Yoda
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still working on what exactly causes the crash.
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Old 11-18-2012, 01:17 AM   #1550
strickzilla
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Join Date: Sep 2009
for what its worth it FINALLY works for me
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