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#51 | ||
"Dutch"
Join Date: Oct 2000
Location: Tampa, FL
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Yikes! My first draft looks to have weighted non-combine dudes way up there! I'll need to tone that down next season.
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#52 |
n00b
Join Date: Jun 2004
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Greg since the last update, I get an exception on opening any of the draft classes in all my leagues and the util just clocks at 'filling table...'
Great tools you provide man! THANKS The thing I miss most about the old suite is that I used extractor to import my rookies into separate .csv files which I store/archive so I could always go back and ref a guys combines years after the draft. Can I do this by copying /saving a particular export *.csv now? |
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#53 |
College Prospect
Join Date: Sep 2010
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I'd just save the draft lists every year somewhere you can easily refer to them. Otherwise you need a set of 3 different files, I believe.
I get that error too. It might be incompatible with previously saved .draft files. |
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#54 |
n00b
Join Date: Jun 2004
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Forgot to share this:
See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2.FindEntry(TKey key) at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at DraftAnalyzer.DraftAnalyzerForm.DisplayPlayerData(Int32 i) at DraftAnalyzer.DraftAnalyzerForm.DisplayPlayerData() at DraftAnalyzer.DraftAnalyzerForm.loadExtractorOutputToolStripMenuItem_Click(Object sender, EventArgs e) at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e) at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e) at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e) at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea) at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ToolStrip.WndProc(Message& m) at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** Loaded Assemblies ************** mscorlib Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.18444 built by: FX451RTMGDR CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll ---------------------------------------- System Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- DraftAnalyzer Assembly Version: 2.0.8.0 Win32 Version: 2.0.8.0 CodeBase: file:///C:/Users/Morpheus/AppData/Local/Apps/2.0/O7PCBAYY.5W4/T1CR8DLL.519/draf..tion_dd7f6d1e78dff4af_0001.0000_d3370134be137a9e/DraftAnalyzer.exe ---------------------------------------- System.Windows.Forms Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System.Drawing Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- System.Deployment Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Deployment/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Deployment.dll ---------------------------------------- System.Core Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll ---------------------------------------- DataReader Assembly Version: 2.0.8.0 Win32 Version: 2.0.8.0 CodeBase: file:///C:/Users/Morpheus/AppData/Local/Apps/2.0/O7PCBAYY.5W4/T1CR8DLL.519/draf..tion_dd7f6d1e78dff4af_0001.0000_d3370134be137a9e/DataReader.DLL ---------------------------------------- WindowsUtilities Assembly Version: 2.0.8.0 Win32 Version: 2.0.8.0 CodeBase: file:///C:/Users/Morpheus/AppData/Local/Apps/2.0/O7PCBAYY.5W4/T1CR8DLL.519/draf..tion_dd7f6d1e78dff4af_0001.0000_d3370134be137a9e/WindowsUtilities.DLL ---------------------------------------- System.Xml Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- System.Configuration Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll ---------------------------------------- Accessibility Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll ---------------------------------------- ************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled. For example: When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box. |
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#55 |
n00b
Join Date: Sep 2013
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#56 |
Pro Starter
Join Date: Oct 2000
Location: Cary, NC
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Send me the file it's barfing on. I did add a couple of fields, I'll check and see if I forgot to initialize them.
__________________
-- Greg -- Author of various FOF utilities |
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#57 |
Pro Starter
Join Date: Oct 2000
Location: Cary, NC
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I don't see anything obvious in the changes I made, and I was able to load my draft list from last year's WOOF draft okay. The only two Dictionaries involved are based on the position group of the player and the draft order of the player (if you've done the "1st round", "2nd round", "don't draft" bits). So something is corrupt in the file somewhere, I'd need the sample file.
gstelmack AT nc DOT rr DOT com
__________________
-- Greg -- Author of various FOF utilities |
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#58 |
Pro Starter
Join Date: Oct 2000
Location: Cary, NC
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Wait, I see from the stack you are loading an extractor file? That path is not in DraftAnalyzer7, because it's not needed. So you must be running the old Utility Suite version for FOF2k7, which is wrong.
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-- Greg -- Author of various FOF utilities Last edited by gstelmack : 08-02-2014 at 08:05 AM. |
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#60 |
Pro Starter
Join Date: Oct 2000
Location: Cary, NC
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I will need one of the .draft files then.
__________________
-- Greg -- Author of various FOF utilities |
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#61 |
n00b
Join Date: Jul 2014
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Is there a tutorial or readme or something for first time users? I'd love to give this a try, but I've only been playing for a few weeks so I'm not as familiar with all the terminology as others are in this thread.
Thanks! |
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#63 |
n00b
Join Date: Jul 2014
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Draftanalyzer. I have the basics of the game down pat, but don't know what files to import when or even a full understanding of the purpose of this utility. Thanks!
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#64 |
College Prospect
Join Date: Sep 2010
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The three files you need are:
-player_information.csv (created by 'Export Data') -rookies.csv (created by 'Export Data') -draft_personal.csv (created by 'Export Personal Scouting Data' or something like that) Draft Analyzer will let you scroll through / resort / reorder / evaluate a draft class quickly, and it's useful because the native FOF application believes the best way to do this is to manually click on each player to see his bars. Without it, I don't know how anyone would manage to evaluate a class. During multiplayer drafts, it's also very useful for marking players as drafted and removing them from your pool of players left to evaluated. That way you can see what's still on the board and what's not. If you're having trouble locating the files (the game should tell you where they are), do a Windows search for Code:
As I recall, with Draft Analyzer you have to point it at the folder containing all three files and it'll work from there. Last edited by aston217 : 08-03-2014 at 05:32 PM. |
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#65 |
n00b
Join Date: Jul 2014
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Thank you!
At what point should I export the files? |
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#66 |
Pro Starter
Join Date: Oct 2000
Location: Cary, NC
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Once the draft pool is available in-game, do the export and run Draft Analyzer.
__________________
-- Greg -- Author of various FOF utilities |
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#67 | |
Pro Starter
Join Date: Oct 2000
Location: Cary, NC
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Quote:
Well, I have the draft file, and it loads just fine here. Trying to do some more digging and figure out what diagnostics I can add to help figure this out.
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-- Greg -- Author of various FOF utilities |
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#68 | |
Pro Starter
Join Date: Oct 2000
Location: Cary, NC
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Quote:
Note that this stack is from reloading the game-exported draft pool (File -> Load League Draftees), not for loading a draft list you saved earlier (File -> Load Draft List).
__________________
-- Greg -- Author of various FOF utilities |
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#69 |
n00b
Join Date: Jul 2014
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Okay. I've got the draft class open in draft analyzer. Now what? I've sorted the class by bars...is that what makes the most sense, absent of any immediate needs? Thanks!
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#70 |
College Prospect
Join Date: Sep 2010
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I sort it by grade or combine mostly since bars can be awful misleading, unless supported by combines. Then I go through and press 'D' to remove players I'm not interested in (it marks them as drafted) and 'M' on the more intriguing looking prospects. This way when the draft unfolds I can keep tabs on who's there to consider for the pick.
That's all it is -- if it's SP, you do the draft in game as normal. DA's just a helper utility to help you see the class. If it's MP, you'll make your picks through an online draft utility. If you haven't tried MP, you should get in on a league! ![]() Greg, that's really weird. I get the same error Code:
For either option, trying to load a .draft file, or trying to load from existing league data. I'm on Windows 7 if that helps. |
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#71 |
Pro Starter
Join Date: Oct 2000
Location: Cary, NC
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It means it's getting NULL as a key, which is basic data read from the file. I have no clue why that's failing, and still trying to figure out what I can do to help debug it. I may have to write a log file with all data it's trying to put on screen to see where it may be hosed.
__________________
-- Greg -- Author of various FOF utilities |
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#72 |
Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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Looks like this issue is due to long snappers. I do a find/replace for ,LS, with ,C, and I can load the file just fine.
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The media don't understand the kinds of problems and pressures 54 million come wit'! |
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#73 |
Mascot
Join Date: Mar 2012
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I have a strange issue with the latest version. I downloaded it Sunday night as I have four drafts now running all at the same time. Head spinning aside, I am not able to copy and paste the drafted players into the box for this. I click analyzer at the top of the conscriptor page, right click, copy, go to DA and right click in the drafted players box.........nothing. I can paste into notepad. I can paste into a chat, but I can't paste the list into the drafted players box.
Any thoughts on how to correct this. PS: Other GM's in the same leagues are having no issues copying and pasting the drafted players. |
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#74 |
n00b
Join Date: Mar 2008
Location: Bury St Edmunds, UK
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Is there any way to get the numbers in the Draft column to match the predicted draft order in the ingame Draft Preview window? Think this is how I used to see it in 2k7 draft analyzer window. In our MP draft now, it would appear that they are in position order (not sure how they're sorted within that).
Or is this how it's supposed to work now and something's gone a bit screwy with the Export Data? Great work btw Mr Stelmack Last edited by Calvertfan : 08-27-2014 at 03:18 PM. |
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#75 | |
Pro Starter
Join Date: Oct 2000
Location: Cary, NC
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Quote:
Right click doesn't paste - I use CTRL+V.
__________________
-- Greg -- Author of various FOF utilities |
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#76 | |
Pro Starter
Join Date: Oct 2000
Location: Cary, NC
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Quote:
They are in the order they come from FOF, which is this order. You can use the "Grd" column to sort by adjusted grade to get the FOF grade.
__________________
-- Greg -- Author of various FOF utilities |
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#77 |
College Prospect
Join Date: Sep 2010
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Greg, I'm not sure if you released this anywhere, but would it be possible to post the average/standard deviation data for combine scores that you're using, as well as the blue/green combine score cutoffs? I'm not sure if it's public data or if you've got your own numbers for that.
I'm building an analyzer-like tool, but so far I'm guessing from Malcpow's old thread or looking at in-game drafts one at a time to guess at the breakdowns. |
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#78 |
Mascot
Join Date: Mar 2012
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#79 |
Pro Starter
Join Date: Oct 2000
Location: Cary, NC
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Not sure then. It's a standard text box, I didn't have to do anything special to make it accept copy-paste.
__________________
-- Greg -- Author of various FOF utilities |
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#80 | |
Pro Starter
Join Date: Oct 2000
Location: Cary, NC
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Quote:
Attached. For a variety of reasons I ended up setting this up so that avg is halfway between green and blue, and 1 SDV is the amount that gets you to green or blue. That seemed to work well to match FOF's view of good and bad combine scores.
__________________
-- Greg -- Author of various FOF utilities |
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#82 | |
n00b
Join Date: Mar 2008
Location: Bury St Edmunds, UK
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![]() Quote:
Okay Greg. Although now I've tried the copy and paste function box with conscriptor, I never need to do it the old way again - marking people as drafted using that is great.
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RDFL Seahawks |
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#83 | |
High School Varsity
Join Date: Jan 2012
Location: Cowtown, TX
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Quote:
Hey boss, let me save you some time. It looks like the problem is with no-combine Offensive Lineman. I'm not smart enough to figure out which field is missing, but removing the non-combiners from the o-line solves the problem. |
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#84 |
Pro Starter
Join Date: Oct 2000
Location: Cary, NC
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That's weird, because the file works fine here.
__________________
-- Greg -- Author of various FOF utilities |
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#85 | |
Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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Still getting this unhandled exception every time I try to run Draft Analyzer (v1.0.0.1 is what is showing.)
Quote:
When I change every instance of ,LS, to ,C, in rookies, player_information and player_record, the error goes away. But it's a pain to have to do that.
__________________
The media don't understand the kinds of problems and pressures 54 million come wit'! Last edited by Ben E Lou : 09-18-2014 at 09:42 PM. |
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#86 |
Pro Starter
Join Date: Oct 2000
Location: Cary, NC
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To check a theory, can any of you having the problem go to:
C:\Users\{YourUserName}\AppData\Local\Apps\2.0 and drill down to where the apps are installed. It should be two directories of hex numbers, then you may see a few draft* folders depending on how many versions you've installed. Find the most recent one by date (mine looks like C:\Users\Greg\AppData\Local\Apps\2.0\8VBJ7Y37.B9Y\RT1QNTOR.5Q3\draf..tion_dd7f6d1e78dff4af_0001.0000_d238e1bdc28b085e, there are 2 with one only having some data files) and check the CombineData.csv and tell me if it contains: Labels,Dsh - Avg,Dsh - Min,Dsh - Max,Dsh - SDV,Sol - Avg,Sol - Min,Sol - Max,Sol - SDV,Str- Avg,Str - Min,Str - Max,Str - SDV,Agi - Avg,Agi - Min,Agi - Max,Agi - SDV,BJ - Avg,BJ - Min,BJ - Max,BJ - SDV,Pos - Avg,Pos - Min,Pos - Max,Pos - SDV QB,4.86,0,0,0.11,26.5,0,0,6.5,10.5,0,0,1.5,7.845,0,0,0.21,107,0,0,4,69,0,0,7 RB,4.66,0,0,0.07,18.5,0,0,4.5,15,0,0,2,7.395,0,0,0.14,119,0,0,4,19.5,0,0,4.5 FB,4.785,0,0,0.07,20,0,0,4,20.5,0,0,2.5,7.665,0,0,0.19,107,0,0,4,24.5,0,0,5.5 TE,4.8,0,0,0.07,21.5,0,0,4.5,22.5,0,0,2.5,7.845,0,0,0.21,107.5,0,0,4.5,32,0,0,7 WR,4.55,0,0,0.08,18.5,0,0,4.5,11,0,0,2,7.24,0,0,0.12,119.5,0,0,4.5,42.5,0,0,7.5 C,5.31,0,0,0.07,24.5,0,0,4.5,25,0,0,3,8.04,0,0,0.12,94,0,0,4,0,0,0,0 G,5.28,0,0,0.08,22.5,0,0,4.5,27.5,0,0,2.5,7.985,0,0,0.17,94,0,0,4,0,0,0,0 T,5.3,0,0,0.10,22,0,0,5,28,0,0,3,7.885,0,0,0.17,96,0,0,4,0,0,0,0 P,5.095,0,0,0.11,22,0,0,5,10,0,0,2,7.865,0,0,0.18,107,0,0,4,0,0,0,0 K,5.15,0,0,0.08,23.5,0,0,4.5,9,0,0,2,7.865,0,0,0.19,107,0,0,4,0,0,0,0 DE,4.885,0,0,0.09,21,0,0,5,26.5,0,0,2.5,7.665,0,0,0.19,111.5,0,0,4.5,0,0,0,0 DT,5.115,0,0,0.09,19.5,0,0,4.5,28.5,0,0,2.5,7.88,0,0,0.20,102,0,0,6,0,0,0,0 ILB,4.875,0,0,0.07,24.5,0,0,4.5,21.5,0,0,2.5,7.66,0,0,0.15,109,0,0,4,28,0,0,6 OLB,4.735,0,0,0.08,22.5,0,0,4.5,17.5,0,0,2.5,7.44,0,0,0.12,113,0,0,4,28,0,0,6 CB,4.54,0,0,0.06,19.5,0,0,4.5,12,0,0,2,7.24,0,0,0.12,119,0,0,4,37,0,0,7 S,4.615,0,0,0.07,26,0,0,5,15,0,0,2,7.395,0,0,0.14,113,0,0,3,37,0,0,7 LS,5.31,0,0,0.07,24.5,0,0,4.5,25,0,0,3,8.04,0,0,0.12,94,0,0,4,0,0,0,0 Most especially that last line? It sounds like it is not reading that last line from the file, maybe picking up an old one. Now that this file is stable, I may just embed it in the code if it is the issue.
__________________
-- Greg -- Author of various FOF utilities |
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#87 |
Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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That line is there.
__________________
The media don't understand the kinds of problems and pressures 54 million come wit'! |
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#88 |
Pro Starter
Join Date: Oct 2000
Location: Cary, NC
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All right, I'm going to have to push a new version with some logging to try and figure out what is broken, because it all works just fine here and on my work computer when installed.
__________________
-- Greg -- Author of various FOF utilities |
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#89 |
Pro Starter
Join Date: Oct 2000
Location: Cary, NC
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I pushed a new version with some diagnostics - if you get this exception, the game should handle it and pop a dialog with some info. If someone could run it and tell me what the dialog says (or grab a screenshot), I can start trying to narrow it down.
__________________
-- Greg -- Author of various FOF utilities |
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#90 |
Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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![]() Daniels is a long snapper. WOOF Front Office Football Conscriptor version 2.5.3 The message popped up for 14 different players. I didn't check all the names, but there were 14 long snappers in the WOOF draft class.
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The media don't understand the kinds of problems and pressures 54 million come wit'! |
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#91 |
Pro Starter
Join Date: Oct 2000
Location: Cary, NC
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I see now what the problem is, but I'm not sure how you're getting into that. In lieu of someone giving me their trade secret weights file, I do have a bit of a guard I can throw in.
Where it is failing is the value of the "rated" position, the bits I have to let you know that while the guy is a SLB, your ratings mean he might play better as a WLB. I have it set up so it should be at least picking his current position, but there is probably something you have in the weights to make sure you never pick an LS in the draft that is breaking that code. I'll look into reworking that bit to make sure it always uses his basic position.
__________________
-- Greg -- Author of various FOF utilities |
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#92 |
Pro Starter
Join Date: Oct 2000
Location: Cary, NC
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Or maybe consider pulling the feature entirely, I don't know how well it works these days.
__________________
-- Greg -- Author of various FOF utilities |
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#93 |
Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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No trade secret here: I have the "Long Snapping" bar set as far to the left as is possible. I guess I can move it a hair to the right if that's the issue. Trying that now...
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The media don't understand the kinds of problems and pressures 54 million come wit'! |
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#94 |
Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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Yup. No error when I did that. And yeah, I can never picture a scenario where I'd draft a long snapper, so I wanted them at the very bottom of the list.
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The media don't understand the kinds of problems and pressures 54 million come wit'! |
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#95 |
Pro Starter
Join Date: Oct 2000
Location: Cary, NC
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Okay, I pushed a new version to try to avoid this situation. Let me know if it works, or what error you get if it doesn't.
__________________
-- Greg -- Author of various FOF utilities |
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#96 |
Pro Starter
Join Date: Oct 2000
Location: Cary, NC
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FWIW, you're probably better off setting the position weight to 0 than making sure all the bars all the way to the left. That's probably something I need to put some error code in for: if all the bar weights are to the left, there's probably a division by 0 going on there, and that can mess everything up.
I add up all the bar values, then divide each bar by the total to find out what percentage each bar gives to the overall player value. So if all bars are 0, you are doing 0/0, which is crossing-the-streams bad. I could set the minimums to 1, but then you would have no way to truly zero out a bar that doesn't matter, and I think that's important. But that leaves you moving the long snapper bar over 1 tick, but since there is only one bar, it doesn't matter where you put it, that bar will be the player's bar rating no matter where you put it. So the best way to say "I never want a long snapper in my draft list" is to set the LS position weight to something very small. That's a straight multiplier, so setting it to like 0.001 means all your long snappers will cluster around 0.
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-- Greg -- Author of various FOF utilities |
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#97 |
Pro Starter
Join Date: Oct 2000
Location: Cary, NC
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Okay, one more version pushed. If you jam all the sliders left, you should get a 0 score for the bars or combines as appropriate.
__________________
-- Greg -- Author of various FOF utilities |
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#98 |
n00b
Join Date: Sep 2014
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What's the relationship between the "Bars" "Comb" and "Rate" columns? Is the bars column what my coaches think the players potential is? I assume the comb column is an aggregate score of their combine results.
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#99 |
Pro Starter
Join Date: Oct 2000
Location: Cary, NC
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Bars = weighted bar average, based on the weights for the bars you set in the Weights dialog
Comb = weighted combine score, based on the weights for the combines you set in the Weights dialog Rate = Sum of all the various scores for the player based on what you set in the dialog. Includes bars, combine, size adjustments, affinities, etc. Each piece is shown in the player detail window.
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-- Greg -- Author of various FOF utilities |
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#100 | |
n00b
Join Date: Sep 2014
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Quote:
Thanks! |
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