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Old 06-16-2012, 11:02 AM   #101
dubb93
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Join Date: Nov 2004
I'll play.
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Quote:
Originally Posted by McSweeny
Because you know it takes sound strategy to get killed repeatedly on day one right?
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Old 06-16-2012, 11:03 AM   #102
Barkeep49
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Quote:
Originally Posted by dubb93 View Post
I'll play.
This makes me happy. I've always though dubb was one of the most underrated players we had.
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Old 06-16-2012, 12:42 PM   #103
hoopsguy
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Join Date: Oct 2000
Location: Chicago
If by "underrated' you mean "really, really good" then I agree.
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Old 06-16-2012, 07:59 PM   #104
saldana
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Join Date: Aug 2005
Location: Bethlehem, Pa
Quote:
Originally Posted by Barkeep49 View Post
If you're in Rockford that frequently I'd love to meet up with you at some point.

i am out there one week a month from now on (have spent 6 weeks out there since St. Patrick's Day)...i am flying out tomorrow night...landing at o'hare around 8 so i will be in rockvegas around 9 staying at one of the hotels at state and bell school...be there til Thursday afternoon.
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Old 06-17-2012, 07:55 AM   #105
Barkeep49
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Join Date: Jan 2001
Location: Not too far away
Would still love any new sign-ups but will probably stop sign-ups around 7 Central. Will then decide and send-out roles in advance of Day 1 starting tomorrow morning between 8 and 9 Central.
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Old 06-17-2012, 08:55 AM   #106
The Jackal
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Location: New Hampshire
So sad that I can't play in this. Will be fun to read along
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Old 06-17-2012, 06:51 PM   #107
Barkeep49
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Location: Not too far away
Ok, going to close sign-ups and work on getting out roles. Excited to have everyone.
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Old 06-17-2012, 06:53 PM   #108
Danny
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Join Date: Jul 2001
At least in this game, I can use the golden rule to clear up my day 1 dilemma.
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Old 06-17-2012, 06:58 PM   #109
CrimsonFox
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Quote:
Originally Posted by Danny View Post
At least in this game, I can use the golden rule to clear up my day 1 dilemma.


"Jackal is always a wolf"?
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Old 06-17-2012, 07:08 PM   #110
Danny
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Join Date: Jul 2001
Man you forgot about the Golden Rule — a huh huh
It's OK when you vote hoopsguy
Don't have to try when you vote hoopsguy
He's a wolf in the game, trying to lie
The nightfall's great in a day one vote hoopsguy

Last edited by Danny : 06-17-2012 at 07:09 PM.
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Old 06-17-2012, 07:24 PM   #111
hoopsguy
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Location: Chicago
Day 1 nightfall would be unprecedented, to the best of my knowledge.
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Old 06-17-2012, 07:26 PM   #112
Barkeep49
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Join Date: Jan 2001
Location: Not too far away
Hey look at this, a chance to break out my GM color before the game even starts!

Nightfall won't be accepted during a Spawn game because of actions that may be performed.

Last edited by Barkeep49 : 06-17-2012 at 07:26 PM.
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Old 06-17-2012, 07:28 PM   #113
Danny
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Quote:
Originally Posted by Barkeep49 View Post
Hey look at this, a chance to break out my GM color before the game even starts!

Nightfall won't be accepted during a Spawn game because of actions that may be performed.

Unless it's combined with a hoopsguy vote.
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Old 06-17-2012, 07:28 PM   #114
LoneStarGirl
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Join Date: Jan 2005
Location: Little Rock, AR
I'm ready to play! Hopefully not a nerdy scientist this time
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Old 06-17-2012, 07:29 PM   #115
CrimsonFox
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Join Date: Dec 2009
Ooooooooooooh Ahhhhhhhhhhh! Pritty colorrrrrrrrrrs!
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Old 06-17-2012, 07:29 PM   #116
Danny
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Quote:
Originally Posted by LoneStarGirl View Post
I'm ready to play! Hopefully not a nerdy scientist this time

Weren't you a nerdy wolf scientist?
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Old 06-17-2012, 07:29 PM   #117
CrimsonFox
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Quote:
Originally Posted by LoneStarGirl View Post
I'm ready to play! Hopefully not a nerdy scientist this time

Didn't you get to nerd out on away missions and junk?
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Old 06-17-2012, 07:34 PM   #118
Barkeep49
Coordinator
 
Join Date: Jan 2001
Location: Not too far away
Few last minute changes made to the rules:
*Privates are now Miners and give small bonus to Mining Away Team missions
*Existing rule that allows for a Medic to become a doctor is now explicit in the rules
*Percentage made explicit for chance of Engineer becoming Chief Engineer
*Rules around a Swarm Lord attack have been tightened
*Added Scrying Spwan role
*Duplicant now has 50/50 chance of keeping role if they become a Spawn

I'm beginning to send out PMs. Please wait to post in the game until you see my official N0 post
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Old 06-17-2012, 08:29 PM   #119
Barkeep49
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Join Date: Jan 2001
Location: Not too far away
You didn't want to believe it at first but there can be no doubting it after the unfortunate death of 2 miners in the past two days, the Spawn are back. Come tomorrow morning it will be time for you to start getting off this planet.

Given your new situation, the Command Staff gathers to begin to prepare for your exit. They emerge agreeing that while no trainer is yet present, having one would be useful. The scientists inform them that there is a way for a new trainer to be trained. If a player spends 4 cycles (Day or Night) in training, assisted in at least 2 of those cycles by a scientist, it will be possible for a person to become familiar enough with the training equipment to use it.

It's now up to the Second Officer and Captain to decide who, if anyone, that trainer may be.


The second officer, with the consent of the Captain, may designate 1 player for study as the trainer as a free action; any future designees will cost 1 AP from either the Captain or Second Officer. Any player who is studying to be the trainer must spend all their APs to do so and will forfit any other role they had at the end of their 4th cycle.

The Crew

Command Staff
Captain - JAG
First Officer - Autumn
Second Officer - Lonestargirl
Security Chief - Packerfantic
Ensign - Zinto

Chief Engineer - hoopsguy
Engineers
Crimson
Darth
Simbo


Medical Staff
Doctor - saldana

Security Staff
Sergeant at Arms - Danny
Slavemaster - Chubby
Security Crewman - Chief Rum
Security Crewman - dubb

Scientists
Schmidty
britrock


Miners

Shiggles
Julio
mauboy
Abe Sargent


Slaves
20 slaves accounted for

Night 0 has begun. Please feel free to start asking questions and otherwise getting familiar with your roles. The game officially will begin tomorrow morning
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Old 06-17-2012, 08:37 PM   #120
LoneStarGirl
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Join Date: Jan 2005
Location: Little Rock, AR
Second officer? I like it. I can't wait to take some of you guys to my office to 'train'.
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Old 06-17-2012, 08:39 PM   #121
CrimsonFox
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Join Date: Dec 2009
hmmm no medic, nurse, or galley master this time. Guess the boys upstairs are shortchanging our staff again.
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Old 06-17-2012, 08:41 PM   #122
CrimsonFox
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Join Date: Dec 2009
Quote:
Originally Posted by Barkeep49 View Post

*Existing rule that allows for a Medic to become a doctor is now explicit in the rules

hmmm no medic but this rule exists. I wonder if someone can be trained to become a medic.
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Old 06-17-2012, 08:44 PM   #123
JAG
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Join Date: Nov 2000
Location: St. Paul, MN
I'm starting to regret not having read the previous Spawn games.
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Old 06-17-2012, 08:48 PM   #124
LoneStarGirl
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Join Date: Jan 2005
Location: Little Rock, AR
Jag it looks like we have an important decision that needs to be made pretty quickly.
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Old 06-17-2012, 09:07 PM   #125
Shiggles
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Join Date: Jun 2012
Woo! i always did like working underground. Stupid hot planet. Anyone got some spare canteens? i plan on staying down there for a while. Should find out how were working the water rations and things. And a buddy, i dont want to get eaten by those spawn. TWO DEATHS? ugh. i hate this planet.
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Old 06-17-2012, 09:09 PM   #126
Danny
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Join Date: Jul 2001
Vote hoopsguy

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Old 06-17-2012, 09:15 PM   #127
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
I'm a miner - how southern West Virginian of me!
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Old 06-17-2012, 09:19 PM   #128
Autumn
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Join Date: Feb 2003
Location: Bath, ME
Quote:
Originally Posted by JAG View Post
I'm starting to regret not having read the previous Spawn games.

Me too. I think I have my night's homework cut out for me. Excited to have a cool looking role though. now to go find out what a Trainer is.
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Old 06-17-2012, 09:23 PM   #129
Autumn
Head Coach
 
Join Date: Feb 2003
Location: Bath, ME
So it sounds to me like the Trainer can basically give people some of the roles, of enlisted crew or specialists. So it would be a way to essentially fill in roles that we lose or don't have?
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Old 06-17-2012, 09:25 PM   #130
mauchow
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Join Date: Nov 2003
Location: Murfreesboro, TN
I also need to figure this out. Plz help me out when possible.
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Old 06-17-2012, 09:26 PM   #131
Autumn
Head Coach
 
Join Date: Feb 2003
Location: Bath, ME
Barkeep, do we have night actions on Night Zero? As in, can I plan an away mission tonight?

For those familiar with this game, any advice about the First Officer role is welcome. Is issuing orders something generally used every day, just to get shit done? Or is it kind of used when we suspect someone's doing something we don't want them to? Any thoughts on what sort of missions we should prioritize and I should plan?
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Old 06-17-2012, 09:26 PM   #132
Autumn
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Join Date: Feb 2003
Location: Bath, ME
Go dig some stuff, Mauboy.
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Old 06-17-2012, 09:26 PM   #133
Autumn
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Join Date: Feb 2003
Location: Bath, ME
Quote:
Originally Posted by CrimsonFox View Post
hmmm no medic, nurse, or galley master this time. Guess the boys upstairs are shortchanging our staff again.

Three engineers seems a bit overstaffed ...
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Old 06-17-2012, 09:32 PM   #134
Barkeep49
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Join Date: Jan 2001
Location: Not too far away
Quote:
Originally Posted by Autumn View Post
Barkeep, do we have night actions on Night Zero? As in, can I plan an away mission tonight?

For those familiar with this game, any advice about the First Officer role is welcome. Is issuing orders something generally used every day, just to get shit done? Or is it kind of used when we suspect someone's doing something we don't want them to? Any thoughts on what sort of missions we should prioritize and I should plan?
No action may be taken during N0 except for the one about the trainer.

Also note that nurse was present in earlier Spawn games but is not present in this game.
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Old 06-17-2012, 09:48 PM   #135
britrock88
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Join Date: Jan 2011
Location: Madison, WI
Quote:
Originally Posted by Autumn View Post
Three engineers seems a bit overstaffed ...

I've only read the first Spawn, but that had 5 engineers with the same size crew. Hopefully this is a more efficient allocation.
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Old 06-17-2012, 09:49 PM   #136
CrimsonFox
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Join Date: Dec 2009
Quote:
Originally Posted by Autumn View Post
Three engineers seems a bit overstaffed ...

Not with all the officers breaking things. :P

I think there were 5 in other games.
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Old 06-17-2012, 09:51 PM   #137
LoneStarGirl
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Join Date: Jan 2005
Location: Little Rock, AR
Barkeep when does night one start
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Old 06-17-2012, 09:51 PM   #138
Zinto
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Join Date: Jan 2011
Well after watching one heck of a basketball game, I am excited to see that I am so far up the officer totem pole. Oh, wait I am the officer who can do nothing cool. Lame.
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Old 06-17-2012, 09:51 PM   #139
Julio Riddols
College Prospect
 
Join Date: Feb 2001
Location: Bryson Shitty, NC
I'm gonna wipe the sweat off my brow and dig in to the rules one last time tonight to try and get a more concrete idea of what mode to get into as a miner. Once I crack the surface of the world of Spawn, I hope to glean a few nuggets from our history on this planet. I'll be keeping my eye out for any fossil of truth I can excavate from our past.
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Old 06-17-2012, 09:52 PM   #140
LoneStarGirl
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Join Date: Jan 2005
Location: Little Rock, AR
Anybody want to volunteer to be trainer? Anybody have suggestions for who it should be? A miner or a scientist, maybe?
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Old 06-17-2012, 09:53 PM   #141
CrimsonFox
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Join Date: Dec 2009
Quote:
Originally Posted by Julio Riddols View Post
I'm gonna wipe the sweat off my brow and dig in to the rules one last time tonight to try and get a more concrete idea of what mode to get into as a miner. Once I crack the surface of the world of Spawn, I hope to glean a few nuggets from our history on this planet. I'll be keeping my eye out for any fossil of truth I can excavate from our past.


I think Julio is trying to signal us. But I can't fathom what?
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Old 06-17-2012, 09:56 PM   #142
hoopsguy
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Join Date: Oct 2000
Location: Chicago
OK, happy to see that I have a good crew of Engineers to work with.

Despite having played every one of the Spawn games to date I'm going to need to spend some time on the rules here. There are always a pretty complex set of collaborative decisions to reach in these games, so I want to make sure I'm pulling my weight in terms of providing input to our leadership team.
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Old 06-17-2012, 09:59 PM   #143
CrimsonFox
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Join Date: Dec 2009
Quote:
Originally Posted by hoopsguy View Post
OK, happy to see that I have a good crew of Engineers to work with.

Despite having played every one of the Spawn games to date I'm going to need to spend some time on the rules here. There are always a pretty complex set of collaborative decisions to reach in these games, so I want to make sure I'm pulling my weight in terms of providing input to our leadership team.


Well lucky this time around, nothing's broken. SO we can concentrate on converting our buildings to things we need. Just tell us what you want us to do, chiefy.
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Old 06-17-2012, 10:03 PM   #144
saldana
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Join Date: Aug 2005
Location: Bethlehem, Pa
i wouldnt be too sure about that crimson...it is night zero, not day 1, so stuff can still change before it is officially game on....i will wager you an unlubed rectal exam something is broken in the morning.

anyone have any suggestions for me other than to examine our good captain?
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Old 06-17-2012, 10:06 PM   #145
britrock88
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Join Date: Jan 2011
Location: Madison, WI
Does conversion work at a 1:1? I wonder if barkeep will have some "units required for conversion" information for us in the morning.

Um, Julio, my first guess is that miners and scientists like me would work well together on away mining missions. But I'm not sure I fully understand the benefit of mining more crystal at this juncture. (Okay - quick re-read... we need an undisclosed amount of crystlium to lift off, and crystlium is required to execute slaves.)

To LSG's point, miners and scientists seem like good groups to pull a trainer from. Miners probably have an edge there.
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Old 06-17-2012, 10:10 PM   #146
LoneStarGirl
College Starter
 
Join Date: Jan 2005
Location: Little Rock, AR
I need to know when I have to decide when to pick a trainer. Six people to choose from in the two groups. jag, any opinion?
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Old 06-17-2012, 10:16 PM   #147
CrimsonFox
Head Coach
 
Join Date: Dec 2009
I thought the scientist has to train the trainer. He can't train himself so I wouild think the scientist wouldn't be a good candidate unless he could have multipkle jobs. But if the 2 scientists are out doing scientist stuff you don't want them to be trainers as they'd be too busy. Not that a dumb ole engineer like me would know much about such things.
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Old 06-17-2012, 10:43 PM   #148
Barkeep49
Coordinator
 
Join Date: Jan 2001
Location: Not too far away
You will indeed have a sense of what needs work in the morning, both in terms of conversion and damage (if any). These will be listed in terms of "cycles". Engineers are able to perform both repair and conversion work OR they can supervise non-engineers performing conversion work. This supervision is a major new mechanic from previous Spawn games.

Day 1 will start sometime between 8-10 Eastern as it hopefully will each day of the game. Night 1 will start after I post lynching results around 10 PM.

If you select a scientist to be trained as the trainer, you CAN double count that with the scientist requirement. The idea is that it takes 4 cycles for the trainer to be trained and 2 of those cycles must be done with a scientist. If it's a scientist being trained than all 4 of the cycles will be with a scientist.

If you want a question answered bolding your question is always a good way to get my attention .
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Old 06-17-2012, 10:45 PM   #149
Barkeep49
Coordinator
 
Join Date: Jan 2001
Location: Not too far away
Made one last tweak: the Chief Engineer is now able to supervise 5 people or 8 slaves.
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Old 06-17-2012, 10:57 PM   #150
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
Quote:
Originally Posted by Barkeep49 View Post


If you want a question answered bolding your question is always a good way to get my attention :).



OK, THANKS!!!
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