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Old 04-11-2025, 09:45 PM   #401
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
Aug 12, 3030 – We capture their Liao-sympathetic noble, and then turn them over to the local authorities.

We take apart the four vees we don’t salvage for 1.15 mill, no raiding the estate though.


Sept 21, 3030 – No more issues, we blast home for Galatea after permanent replacements arrive. Epsilon and ῾Eono Company will return home on Oct 03.

Contract Time!!!

Security Deal with Tikonov Free Republic at Carver V
Salvage: Full
Length: 3 months
Support: 50% Battle Loss and Straight Support
Salary: x4, x1.2, x1.4
Command: Liaison
Remuneration: None
Transport: None
75% Signing Bonus

Our two companies monthly salary is 128,173

What we Spent:


Salary -640,865 – 5 months total
Support – 800k – We lost much armor and two companies of ammo.
Battle Loss - 2,515,413

Total we Spent: 3,956,278

Total we were Paid and Salvaged:


Salary - 2,399,398
Signing Bonus – 1,799,548
Support – 400k
Battle Loss – 1,257,706
Salvage – 1.15 mill

Total we Spent and Salvaged:
7,006,652

Total we Made: 3,050,374

War Chest:
745,150,154

END OF CONTRACT #68!!!!!!!!!!!!!!!!!!!!
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Old 04-12-2025, 01:15 PM   #402
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
Beginning of Contract #69:

June 22, 3030 – Arriving at the quiet non-border FWL world of Tania Borealis and for the FS! Arriving is an Avenger, Leopard CV and a Union for our latest company for it’s shakedown mission is Tekau mā Waru! No one bats an eye at us.

June 29, 3030 – After a week we land and begin to unload and look around. We run into a company of mechs attacking us at the DropPort and they are the ones we expect so they’re trying flip the script by attacking us in places we won’t know rather than where they do.

Here are the Marik Defenders:

Awesome!!! CO, veteran
Stalker, XO, veteran
Archer!!!
JagerMech
Merlin
Assassin
Chameleon
Whitworth
Wolverine 6M!!!
Locust 1M
UrbanMech
Wasp 1A

They are regular. They are on the bottom and us in the middle in the AeroBase #2 map- love that Wolverine, Archer and Awesome possum!!!

This is their bad Assassin a 40 ton medium with 7/11/7 movement and LRm5, ML and SRm2 and then bad armor.

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Old 04-12-2025, 09:45 PM   #403
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
Set-up – we win 10-7!!! Back to winning maybe? I set up my Banshee in the south flank of our central area. They set up on the bottom of the south flank.

Turn 1 – We keep init 9-5. Wow! I charge 5. I need that Wolverine and Archer legged. They move their Urbie first. I take the bait and base it with my Awesome and Hopper too. Our Banshee bases their Whitworth. Our BM bases their Archer behind a building and Catapult bases their Merlin behind the building too. Their Stalker bases my Wolfhound. I base it with my TDR’s on it’s flank. Their Awesome moves 3. Our Stalker bases it. Our Charger bases their Wolverine and Stalker, but not pointed at the Awesome. Our CRD bases their Wolverine too again not pointed well though. Our Wolverine bases their Awesome and our Vulcan their Stalker. Weapons – I fire at their Awesome if they can see it they attack it. Our Charger’s AC20 destroys their Urbie’s CT; dead mech. First kill!!! Our Wolverine hit the gyro on their Awesome one, it falls as does their JM. Melee! Our Stalker destroys the CT on their Awesome, dead and the Wolverine it’s Head, doubly dead. We drop their Merlin, Locust, Whitworth, Stalker and Wolverine. No legs though.

Turn 2 – We lose init by one 7-8. They don’t stand their JM. They move their Archer my BM follows. Our Cat and Wolverine base it too. Our Stalker bases their Wasp, they don’t rise their Merlin or Whitworth. They rise their Stalker! I base it with my TDR in the rear and then they spin their Wolverine but don’t rise it. I base it with many hoping for a leg on the ground. Their Locust rises and ran behind a building. Our Vulcan bases their Wasp too. Weapons fire I unload everything on their Stalker with the ammo in the arms, very light upable. Our Charger destroys the Stalker’s RL, our Awesome it’s LL!!! Our CRD hits it’s engine twice and ammo too, boom, dead Stalker! Our Wolverine hit their JM’s RT ammo, boom, dead mech. Wow that was fast. Melee? Can we leg their Archer or the downed Wolverine to take anything away? Our TDR destroys the LT of their Wolverine. Our Stalker the left side of their Wasp. Our CRD destroys the LL of their Wolverine. Our Cat their Archer’s LL, so we legged it!

They flee from their 4 destroyed and three legged mechs, we took out or legged 7 mechs!

Salvage:


UrbanMech – RT, LT, H, LA, LL, RA, RL
Awesome – RT, RA, RL, LT, LL, LA
Stalker – H, RA
JagerMech – H, LL, RL, RA, LA

Wolverine 6M with destroyed LT, and LL; current value is 4,065,657 – to fix is 800k.
Wasp 1A missing LL, LT; current value - 1,246,640 – to fix 400k
Archer missing LL; see below

I add the parts to my stockpile. I don’t care about the savaged Wasp. The Archer LL though? Got it, added! The Wolverine LL and LT too? Got none from it, other 55 tonners? Nope. I spend the 800k to fix up, added! The War Chest is 744,350,154.
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Old 04-12-2025, 10:31 PM   #404
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
July 01, 3030 - We spend 2 days repairing, refitting, relaxing and salvaging from their HQ 800k value of cash. Tekau mā Waru will return on July 28 at Galatea.

Is it Contracting Time?????????????


Objective Raid by the Lyrans on the Free Worlds League World of Tania Borealis
Salvage: Full
Length:1 month
Support: 50% Battle Loss and Straight Support
Salary: x4, x1.2, x1.6
Command: Liaison
Remuneration: None
Transport: None
62% Signing Bonus

Our company’s cost is 79,991.

What we Spent:

Salary – 159,982 – two months total
Support – 400k – Lighter damage dealt by them and light for armor too.

Total we Spent: 559,982

What we were Paid and Salvaged:


Salary – 614,330
Bonus - 380,885
Support – 200k
Salvage – 800k

Total we were Paid and Salvaged
: 1,995,215

Total we Made
: 1,435,233

War Chest: 745,785,387

END OF CONTRACT #69!!!
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Old 04-13-2025, 02:13 PM   #405
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
Beginning of Contract #70:

July 22, 3030 - Arriving at the CC world Gei-Fu for the extract raid for prisoners of war is Nove, Unsprezece, Kumi na Tano and our infantry and then the big navy for the FS. Here at the Zenith point is the new border of the CC and the FS. Here are an Invader JumpShip with all three rings locked in. They have a pair of Achilles and then...a Venegance...wow nasty. The FS Suns intel here had a Leoaprd and nothing at the Nadir one to smash them, they were wrong.

Here is what they have – 44 fighters, 4 Aquarius and 2 Achilles. We kill 24 fighters, 2 Aqaurius the two Achilles and the Vengeance moves back, i need it. I chase it full force. Can i take it down? I order all forces to engage. They suicide attack us with 4 fighters lost. We lose more, but we keep it up. I need an 8 to take it out and i toss a 8 even, done! We took it out! Can we salvage the 2 Achilles? Or it? I toss a 5, 6 and 8 so nope....insert sad face there. They jump out as we approach.

Battle Loss at the JumpPoint
– We lost 20 fighters and 2 Aquarius, 10 we cannot salvage for lost 25.6 mill and then we can salvage the 10 lost for 7.65 mill. We lost one Aquarius for for 14,221,500. We can salvage 14 of theirs for 15 mill even and then an Aquarius for 850k.

We salvaged at the JumpPoint 6 mill.

July 27, 3030 - Since the trap is at the JumpPoint, we have nothing here taking us at Gei-Fu proper.

We land at the military prison, and unload, and head to them! We have vees for our infantry we rented behind us for the prisoners.

Here are the CC Battalion at the Military Prison!

Assault:

Awesome – veteran!!!
BattleMaster – veteran!!! CO
Charger 1A5 - veteran!! XO
Cyclops - veteran
Goliath – veteran
Victor 9B – veteran,

Love that BM and Charger and Awesome trio!!!

Heavy:

Cataphract 2X!!!
Grasshopper!!!!
JagerMech
Marauder 3L
Merlin
Quickdraw
Rifleman
Warhammer 6L

Love that better armored Cataphract and Hopper too!!!!!!!!!!

Medium:

Blackjack
Centurion
Cicada
Clint
Dervish
Griffin
Hunchback
Phoenix Hawk 1!!
Shadow Hawk
2 Vindicator
Whitworth

Love that PXH but not any Wolverines is weird.

Light:


Firestarter
Javelin
2 Locust 1L
2 Stinger
2 UrbanMech 60L – the one with AC20.
2 Wasp 1L

Tons of great AC20s in the Charger, Victor, Cyclops and 2 Urbies and Hunch.

They are regular and then in the top to our bottom to give them more time to maneuver for this longer battle.

This is their Charger variant, and my fav version too. It’s 80 tons, 4/6 movement, rocks an Ac20 and 2 SRM6s and ML and Sl and then 13 heat sinks and then max armor!!!

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Old 04-13-2025, 09:36 PM   #406
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
Set-up – We lose 6-7 – close! We set up in the top of their south flank and then top most for their stuff on the top flanks

Turn 1 – We lose not close 8-4. Half of their roll! I charge 5. They flank us with their Locusts, and Wasps. I base their Wasp with our Spider and Jenner and Hermes II 2M. I fire 18 at their BM and 18 at their Charger. Nove’s Orion hits the ammo in their Charger’s RT, boom, dead mech!! Kumi na Tano’s Awesome destroys their BM’s LA. It’s Archer the RL. Then it’s Grasshopper the RA. Legged! It falls, nothing else does. Melee? Our Hermes II legs their Wasp’s RL.

Turn 2 – We lose init much closer 11-9. We charge 5 where possible. They charge thier JagerMech in to stop us and I base it with four Assaults. Their Victor leaps and bases my rear on my BM. Thier Cyclops it’s flank. They didn’t eject their legged mechs, by the by. I base thier Locusts that are in our rear arc with my lights and scouts. They base our scouts with thiers, and their PXh too on our flank. We base their Victor and Cyclops with our smash stuff 3 each. Weapons fire!!! I spend 18 each at thier Awesome and Cataphract 2X. Thier Hunch’s AC20 decaptited our TDR in Unsprezece. Uh oh. Dead mech!!! Unsprezece’s Catapult desttroys their Awesome’s CT. Ouch. Dead mech!! Kumi na Tano’s Stalker hits the ammo in thier CTF’s RT, dead mech for it. Ouch, both mechs down. Melee? We leg thier JM’s RL. We also leg another light the Locust 1L. We drop thier Victor.

Turn 3 – We win init 7-3. Yay! They don’t eject anything. They rise their Victor, we stay based with it. They charge us with thier Rifleman, Merlin. We base them with what was based with their JM and then thier Cyclops too. Their Phoenix Hawk bases our flank on my Orion, and then I base it with three heavies in fire support and a Stalker too. They base our Stalker with their Cyclops and then Goliath too. We base thier Jav and Locust with good stuff lights and mediums. Then they hop thier Hopper away, no kicks. Weapons fire!!! I fire 12 each at their Victor, Cyclops and Grassshopper trying for a weapons kill instead. Our Charger in Unprezece destroys the Head of thier Victor, and then we also destory it’s RL and LL wounded too, it survives. Nove’s Hunchback hits the ammo in thier Cyclops, boom!!! We also legged it. They legged our BM and destrorys it’s LA too . Kumi na Tano’s Awesome sheers off their Hopper’s RL. It’s on the ground. We also destory it’s RA and LA. Legged! Got it!!! Melee? We leg their Jav, Locust and PXH and Rifleman too..

Salvage:

Charger 1A5 – RA,H, LL,
Awesome - RT, H, LT, LL, RA,
Cataphract – RA, H, LA, LL
Cyclops – RA, LA, LL, H

BattleMaster – missing RA, RL, LA; current value - 8,001,243 – to fix 500k.
Javelin missing RL and LL; current value 1,9400,840 – to fix 500k
Rifleman missing RL; see below
Phoenix Hawk missing LL; current value is 3,567,540 - to fix 500k
Grasshopper missing RA, LA; see below
Victor missing H, LL, RL; see below
JagerMech – missing RL; see below
Wasp 1L missing RL; current value is 1,406,720 to fix is 250k.
Locust 1L missing LLx2!; current value is 1,598,400 to fix is 250k each.

We took out or legged 14 mechs! They eject and flee! The prison is ours!! I add those boomed up mechs. The BM stuff? Got it’s RA, the LA and RL in other 85 tonners? Got the arm in Stalker just LLs though, I spend the 500k to get it up and running added! No Jav legs, I pay the 500k to fix added!!! The Rifleman RL? Added! Don’t have a free PXH leg, I spend the 500k added!!! The Hopper arms? Got the RA with it, others? Got it in Warhammer, added!!! The Victor H and two legs? Got it easily in that model and added! JM RL? Got it from recent battle, added! Don’t care about the Wasp or Locusts. Our War Chest is 744,285,387.

Us:

Thunderbolt in Unsprezece – Missing it’s H
BattleMaster in Nove – missing it’s LA and LL.

We use a JagerMech head for the TBolt. Do I have the BM stuff? Got the Leg but not arm in it’s form. The LA in others? Got a Stalker, fixed!

Battle Loss -
2 mill for H and LA and LL, but I had them and am not out them.
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Old 04-13-2025, 10:11 PM   #407
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
July 27, 3030 - We capture their people and free them all, and the FS ones for them, and many want to join us too, and we add 9. I’ll add them once we get back. We don’t have time to search their garrison for stuff, just the pilots are why we are here.

We will return with them on Sept 10, 3030.

Contract Stuff??

Extract Raid by the Federated Suns the Capellan Confederation World of Gei-Fu
Salvage: Full
Length:1 month
Support: 50% Battle Loss and Straight Support
Salary: x4, x1.4, x1.6
Command: Liaison
Remuneration: None
Transport: None
92% Signing Bonus


Our three companies are total worth 239,973


What we Spent:


Salary - 959,892 – four months total.
Ground Support – 1.2 mill, three rounds, not that much damage taken save by our BM and such.
Air Support - 10 Mill
To Salvage Our Stuff – 7.65 mill
To Salvage Their Stuff – 15.85 mill

Total we Spent
: 35,659,892

Total we Were Paid:


Salary – 2,150,158
Signing Bonus – 1,978,145
Ground Support – 600k
Ground Battle Loss – 1 mill
Support Air – 5 mill
Salvage Air – 3.725 mill
Battle Loss Air - 19,910,750
Salvage – 6 mill

Total we were Paid and Salvaged
: 40,364,053 only our salvage in air broke us even

Total we Made
: 4,704,161

War Chest: 748,989,548

END OF CONTRACT #70!!!!!!!
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Old 04-18-2025, 12:03 AM   #408
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
Beginning of Contract #71:

June 07, 3030 – Heading on a raid by the CC on the FS world is Oitavo, Shoondzah and Sip-Sam at the planet of Sarmaza on the border just taken from them just like our raid on Gan Singh earlier. We are here to blow them down the beach and help hurt their rebuilding and such. This is both a smash and grab both. We arrive at the Nadir JumpPoint, no issues.

June 12, 3030 – We land on Sarmaza and find no major landing issues. They have a battalion of mechs here to smash and then raid and blow up the base. We need to maximize the damage.

Here are my stuff!

Oitavo:

AS7D Atlas
BattleMaster 1G
Thunderbolt 5S
Guillotine 4L

Awesome 8Q
ARC2S Archer
Crusader 3D
Trebuchet 5N

Vulcan 5T
Spider
Javelin 10F
Griffin1S

Great stuff save the lack of a Hopper and the lower rated TBT.

Shoondzah:

Banshee 3S
BattleMaster 1G
Charger 1a5
Thunderbolt

Longbow 7Q
Catapult C1
Warhammer 6D
Archer 2R

Grasshopper
Vulcan 5T
Wolverine 6M
Wolfhound

Much better! The Hopper and no TBT are there.

Sip-Sam:

Atlas AS7D
BattleMaster 1G
Charger 1A5
Thunderbolt

Awesome
Catapult C1
Trebuchet
Archer 2R

Grasshopper
Javelin 10F
Wolverine 6R
Spider

Great stuff there, with a TBT and Hopper so it’s an average.

Here are the FS D!

Assaults
:

Banshee 3E –veteran, the base one with lighter armer, AC5 and PPC and Sl, with 16 heat sinks.
Goliath - veteran
Longbow 7Q!!! – veteran, CO
Stalker, veteran
Victor 9B, veteran,
Zeus 6A - veteran, XO, this has PPC ,3 SRM6s, okay armor, LL, 2 ML one rear facing, just 17 heat sinks

Love that Longbow!!!!

Heavy:

Archer!!!
Cataphract
Crusader 3D!!!
JagerMech
Marauder 3D
Merlin
Orion!!!
Rifleman
Warhammer 6D

Love that CRD, Archer and Orion. The FS captured a Cataphract making plant, so that is correct.

Medium:

BlackJack
Centurion
Dervish
3 Enforcer
Griffin
Hunchback
Shadow Hawk 2D
Trebuchet!!!
Whitworth
Wolverine 6D

Love that TBT!

Light:

2 Commando
Javelin
Firestarter
Locust
Stinger
Wasp
2 Wolfhound!!!!

The Wolfhounds are great to add to.

Here is their and our Enforcer a medium mech with a weak movement at just 4/6/4 with an AC10, and LL and SL, so two big guns but just 12 heat sinks and then 144 points of armor, so one ton fewer than normal on a 50 tonner.



They are at the top, us at the bottom in a base. They are all regular.
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Old 04-18-2025, 09:13 PM   #409
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
Set-Up – We lose 10-2. Ouch. We set up our three companies at the top of the south flank and then they in a giant circle.

Turn 1 – We lose init too closer 8-5. I charge five they are flanking us with their Commandos and Wolfhounds. I base the closest Wolfhound with a Spider and our Wolfhound too. They base my Spider with a Locust. Weapons fire! I fire 18 at their Longbow and Stalker. I hope to take them down with legs and such but not enough to blow them up!!! Our CRD in Oitavo destroys the Longbow in it’s RT by hitting ammo, boom, dead mech. We also double legged it too. That’s Ian’s 4th kill! Sip-Sam’s Catapult hits the ammo in the Stalker’s LA, dead mech!!! Overkill city! We also legged it. Melee? We wound their Wolfhound and then they hit our Spider too twice.

Turn 2 – We lose init this round as well but a more respectable 8-7. Nice! We charge 5. They charge with their stuff, and we base their Orion with a Banshee and BM. Then their Victor leaps behind our line at our BM’s flank, I base it with four assaults. Their Zeus charges us and bases our TDR so we base it back with 2 Archers and a Catapult leapt to it’s flank. Their Warhammer bases us, so we base it with an Awesome, Longbow and both Grasshoppers. We base their wounded Wolfhound with the same three and then they move their flanks to our rear arc. Our other Spider bases their Commando and our Wolverine too. They push flanks like Stinger and FS and Wasp too. I fire 18 each again at their Orion and Victor 9B. Their Victor hit’s the RL on Sip-Sam’s Charger and destroyed it with the AC20. Shoondzah’s Warhammer 6D hits the ammo in their Victor, exploded! We also destroyed it’s H with an AC20 and then other limbs, dead pilot. Oitavo’s BM hits the ammo in their Orion, boom, dead mech. Wow we’ve blown up four mechs. That’s Agata’s 4th kill. Melee? Our Catapult legs their Zeus! Our Wolfhound legs theirs. Our Hopper legs their Warhammer! Three legs, nice! Dropping to the ground is our Archer 2R in Shoondzah.

They have left two Assaults. They push.

Turn 3 – We win, yay! 11-10 close, but I’ll take it. I eject our Charger. They backup their Archer, I cannot leg it with bases. I do base their CRD with three assaults and a TDR. We base their other Wolfhound with a Wolverine 6M and a Vulcan. We base their Banshee and Rifleman with three fire support mechs each, all heavy and assault. Our lights base their Commando. Weapons fire! I send 12 each at their Banshee, Archer and Goliath. Oitavo’s Sunand Joshi destroys their Archer’s ammo, boom, dead mech that’s Sunand Joshi’s 4th kill. We also legged it too. Our Catapult in Shoondzah’s H is destroyed, dead mech and pilot. Their Goliath stands. Their Banshee 3E lost a LA to Sip-Sam’s TDR and then it’s LT to it’s Grasshopper. It falls. Melee!!! We leg their Crusader with our BM. Our Wolfhound legs their Commando and then blows it up when a crit in the RT goes up, dead mech. We destroy their Banshee’s RA and RT! No legs though. It walks away. Then we leg their Rifleman’s LL! it’s down.

They eject their 5 legged mechs, and we took out or legged 11 mechs!!! They flee and we capture the base.

Salvage:

Longbow – RA, LT, H, LA
Stalker – RA, H, LL
Victor 9B – RA, LL, LA
Orion 1K – RA, H, LL
Archer – RL, RA, H, LA
Commando – RA, LL, H, LA, LT

Zeus 6A – missing RL; see below
Wolfhound missing LL; current value is 5,222,893 to fix – 500k
Warhammer 6D missing RL; see below
Crusader 3D missing LL; see below
Rifleman missing LL; current value is 4,360,000 – to fix 500k

I add the mech parts. We blew up most of what I wanted to salvage. Can I salvage their Zeus’s RL? Got it and it’s added!!! The Wolfhound is missing. I spend 500k. Added!!! Warhammer 6D??? No Warhammer legs, other 70 tonners? The salvaged Archer RL work, added!!! That awesome CRD LL? Got it, added! The Rifleman one? No parts, other 60 tonners? Nope! I spend 500k Added!

Us:


Sip-Sam’s Charger 1A5 missing RL. Battle Loss – 750k
Shoondzah’s Catapult missing H . Battle Loss – 750k

Do i have a Charger Leg? Just an LL one, not RL. Other 80 tonners? Got an Awesome, done!!! A Catapult Head? Got it! Fixed!!!

Battle Loss
– 1.5 mill, but we fixed it.
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Old 04-18-2025, 09:28 PM   #410
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
June 15, 3030 – We spend three days relaxing, repairing, and fixing and then salvaging from them 2.4 mill and then we blow up their HQ!!!

These three companies of Sip-Sam, Shoondzah and Oitavo are probably going to stay here like before after Gan Singh to see about another deal from this area.

Is it time for another Contract???? The final of this June batch?

Objective Raid by the Capellan Confederation on the Federated Suns World of Sarmaxa.
Salvage: Full
Length:1 month
Support: 50% Battle Loss and Straight Support
Salary: x4, x1.4, x1.6
Command: Liaison
Remuneration: None
Transport: None
92% Signing Bonus

Our salary combined is 239,973!

What we Spent:

Salary - 239,973
Support – 1.2 mill - 200k and 1 mill armor

Total we Spent
: 1,439,973

What we were Paid and Salvaged:

Salary - 2,150,158
Signing Bonus - 1,978,145
Battle Loss - 750000
Support - 600000
Salvage – 2.4 mill

Total we were Paid and Salvaged:
7,878,303

We made out!

What we Made:
6,438,330

War Chest: 754,427,878

Good stuff!!!

END OF CONTRACT #71!!!!!!!!!!!!!!!
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Old 04-19-2025, 10:48 AM   #411
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
EVENT, June 12, 3030 – The heir to the St. Ives Compact is born Kai Allard-Liao.

June 22, 3030 - Iota and Labíng-Pitó will return

July 01, 3030 – Another 17 brought in! Since I had 8 left, that’s 25 total and two companies each. Should I do one each of Mechs and Vees? Or two Mechs? One of each, because I am missing a lot of mechs I like.

10th Kappa Vee Company:


Capt. Lorita Hatch, Devastator
Martha Martínez, Demolisher
Sadaharu Ine, Ontos
Zheng-xin Duan, Brutus

Left. Murray Halse, Rhino
Carl Rallis, Schrek PPC Carrier
Correena bin Hilal, Hunter *
Casandra Tremain, Manticore

Left. Guo-dong Zhào, Condor (Liao)
Margaret Smith, Maxim *
Alan Peaston, Pegasus
Clarine Minardi, Scimitar

All elite! I had to buy the Maxim and Hunter for a total of 2.75 mill.

19th Mech Company Named “Tasnevets” which is Armenian for 19:

Capt. Alice Whigfield, BattleMaster *
Jon La Roux, Banshee 3S -*
B.J. Shah, Charger 1A5 *
Nadia Ali, Orion 1K

I spent for the BM 9.5 mill, Banshee 9 mill; and Charger 8 mill. Total spent was 26.5 mill. War chest is (725,177,878).

Left. Mortimer Secada, Awesome
Richard Horowitz, Stalker
Denise Li, Archer
Arianne Weekhout , Crusader 3D

Left. Hana Tafiti, Grasshopper
Yugh Fumu, Wolverine 6M
Vendelin Masin, Javelin 10F *
Walter Pegg, Wolfhound

I spent 2.5 mill on the Jav, All elite. War chest is 722,677,878.
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Old 04-19-2025, 09:25 PM   #412
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
July 01, 3030 – Contracts?!!??!?!??

I get 4. They are:

#1. The CC want us to Obj Raid the FS newly christened border world of Truth one jump from Sarmaxa also captured by them they want us to raid. We could be here on July 6 if we sent the Battalions in Sarmaxa.
#2. The Lyrans want us to 3-month security their planet of Lamon which is three jumps away for helping, we could be there on July 12. They’d need a mech and vee company.
#3. The CC want us again to Extract Raid all of the military supplies from the Compact world of Taga’s HQ. We’d need just a company and could send in Khamésh or Deitch on July 9.
#4. The Lyrans also want us to O Raid the FWL world of Bedeque a few jumps from the border and then we could be there on Aug 2, and I would just need a company here too.

I take them all!!!

Negotiations with CC for #1 Deal: 260 points. I pull 50 for full salvage they offer a length of 3 months I drop to one, 10. We grab 50% Battle Loss and Support, 25 and then they do the same for x4 salary and then we add 20 for no remuneration and transport and then they’ll give us a liaison. We have left 170 so 85% signing bonus. We’ll send Sip-Sam, Shoondzah and Oitavo. See you on the 6th!

Contract #72:

Obj. Raid for the CC against the FS Border world of Truth
Salvage – Full
Length – One Month
Salary – x4, x1.6, x1.4
Support – 50% Battle Loss and Support
Command – Liaison
Remuneration – None
Transport – None
85% Singing Bonus

Negotiations with LC for #1 Deal: We start with 191 points. We do the same, save it’s 3 months long. We have left the 121 points for 60% signing bonus. We will send our 10th Vee Kappa and 19th Mech Tasnevets too!!!

Contract #73:

Security for the LC in the world of Lamon
Salvage – Full
Length – 3 Months
Salary – x4, x1.4, x1.2
Support – 50% Battle Loss and Support
Command – Liaison
Remuneration – None
Transport – None
60% Singing Bonus

Negotiation for 2nd CC Deal: Everything the same. We’ll send in Deitch Company for July 9th

Contract #74:

Ex. Raid for the CC against the St. Ives world of Taga
Salvage – Full
Length – One Month
Salary – x4, x1.6, x1.4
Support – 50% Battle Loss and Support
Command – Liaison
Remuneration – None
Transport – None
85% Singing Bonus

Negotiation with the LC #2: This uses up the same points as the previous but with 10 fewer points. I’ll send in Labíng-Pitó see you on Aug 2!

Contract #75:

Obj. Raid for the LC in the FWL world of Bedeque
Salvage – Full
Length – 3 Months
Salary – x4, x1.6, x1.2
Support – 50% Battle Loss and Support
Command – Liaison
Remuneration – None
Transport – None
55% Signing Bonus

Yay for stuff to do!!!
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Old Yesterday, 01:39 PM   #413
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
Beginning of Contract #72:

July 6, 3030 – Our battalion and Overlord, Avenger and Leopard CV arrive at the Nadir JumpPoint of the new border world of Truth and there are no folks here that intercede.

July 11, 3030 – We land at Truth and then scout with our 12 fighters and then local conventional ones attack and some VTOLs too so we divert and smash them good.

We land at the Davion HQ and they unfurl the expected Mech Battalion!

Assault:

Banshee 3S – veteran, XO - yay
BattleMaster 1D – veteran, CO – yay!!!
Goliath - veteran
Stalker 3f - veteran
Striker 2S - veteran
Zeus 6S - veteran

Two great assaults smashes I adore!

Heavy:

Cataphract
Catapult – yay!
JagerMech
Marauder 3D
Merlin
Quickdraw
Rifleman
Thunderbolt – yay!!!

Love that Cat and Thunderbolt! 2 more great mechs to add!

Medium:

Centurion
Cicada
Chameleon
Dervish
3 Enforcer
Phoenix Hawk !!!
Shadow Hawk 2D
Trebuchet!!!
Whitworth
Wolverine 6D

Nice PXh, the Wolverine is not one of my fave variants though.


Light:

2 Commando
1 Javelin
2 Locust 1E!!!
2 Stinger
2 Wasp
1 Wolfhound!!!

Love that Locust variant and then the Wolfhound is my preferred non-jumping light scout though.

This is their badly designed Shadow Hawk with AC5, 2 SRM2s 2 ML, LRM5 and then no armor at all and moves 5/8/5 with 12 heat sinks, not great for exchanging fire.



They are regular and on the far side and us on the south.
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Old Yesterday, 09:29 PM   #414
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
Set-up – We lose close and realistically 9-7. I set up at the top again. They set at the top around us in a giant circle.

Turn 1 – I lose again 10-8 again by 2. I move 5. They flank us with their Locusts and Wolfhound, PXH and I base their Wolfhound with my 2 Spiders and a Vulcan too. They base my Vulcan with a pair of Commandos. Our 2 Jav 10Fs and another Vulcan base their PXH. They move in their other Lights. Weapons – I fire 18 each at their BM and Banshee! Sip-Sam’s Awesome legged their heavily armored Banshee’s LL. We also destroyed both arms. Shoondzah’s Warhammer’s 6D PPc heads their BM! Dead mech and person, We also destroy its entire left side. Melee? We wound and drop their Wolfhound but their PXH stands and was hit. We killed their CO!!

Turn 2 – We still lose by 1 3-2. Ouch. Rough. I charge five, their Wolfhound stands and then I stay near it, and then the same stuff near their PXH. Their lights are in my rear arcs. Our Banshee bases their Stalker that moves out and then two more assaults smashes join it. Their Cataphract bases our Banshee’s flank. Then we base it back with four smash units. They base our Banshee’s other flank with their MAD. Then their Goliath and Striker it’s front. We base their Locust with a pair of Wolverines. Weapons fire - I focus 18 each on their Stalker and nothing else, TDR? Zeus? Striker? I don’t want to overkill, but maybe that TDR will survive so I do it. Oitavo’s TDR hits the ammo on their Stalker, boom, dead mech!!! Sip-Sam’s Catapult hits the ammo on their TDR and boom, it explodes. Dead mech! Then our Banshee falls. Melee! They kick and destroy our Banshee’s RL and RA. Our Spider legs their Wolfhound! Our Vulcan legs their PXH after getting a limb blown off, on the ground but can be reattached. We drop their Cataphract but don’t leg it. We hurt their Locust but it stands.

Turn 3 - We lose init again 8-5. Hmmm….not great. I eject my Banshee. They don’t their legged stuff. We base where we can and cannot move 5. We base their Goliath with 4 units and they base our BM on it with a leapt Catapult in our rear of our BM behind our lines. I base it with 2 Awesomes and a Longbow and Archer, I need to leg it. Their two Commandos base our rear and flank of our TBT. We base their TBT with two Assaults and a TDR. Their Whitworth leaps away, no kicks. We base their Marauder in front with an Atlas in Sip-Sam and Charger and TDR and Guillotine leaps to its rear. Their Cataphract rises and stays in that hex. Weapons fire! I fire 12 each at their Goliath, Zeus and Striker. Their Goliath survives. Sip-Sam’s Charger hit the ammo on their Zeus – boom, dead mech!!! Shoondzah’s Warhammer legs their Striker. We also destroy its LA and LT too. Melee? Our Atlas legs their Marauder, and then a Longbow legs their Catapult and BM legs their Cataphract.

They eject and we blew up three, and then legged 7!


Salvage:

Stalker – LA, LL, H
Thunderbolt – H, RA, LT
Zeus 6S – H, LL, RA,

Banshee 3S – missing LL, LA and RA; current value 6,870,745 – fix 2 mill
BattleMaster 1D – missing H, LL, LT, LA; current value - 7,146,043 – to fix 1 mill.
Wolfhound missing RL; current value - 5,122,893 - to fix 600k
Phoenix Hawk 1D – reattach LL; current value - 3,557,390 – to fix 500k.
Striker 2S – missing RL, LA, and LT; see below
Marauder 3D – missing RL; see below
Catapult – missing RL; current value - 5,190,125 – to fix 600k

I add the three blown up. Do I have a Banshee LL and both arms? No Banshee parts and it’s a unique weight type. I pay the price, added! The BM 1D left side and H? Only have the Head in it’s chassis. Other left side 85 tonners? Got everything but LT. Spent and added!!! Ditto the Wolfhound. The PXh? Ditto. Added! The randomly grabbed assault Striker? 80 tons of others too? Got the RL in it’s chassis, others for the LT and LA? Got it in Awesome parts, added!! The MAD RL? Got an Orion leg. The Catapult one? None from it, other 65 tonners? Nope – spent! Added! Our War Chest is 718,977,878.

Us:

Banshee 3S - missing RL, RA; current value is 7,370,745 – to fix 1.5 mill.

Battle Loss
– 1.5 mill
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Old Yesterday, 09:51 PM   #415
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
July 15, 3030 – We spend 4 days relaxing, and repairing, rearming and salvaging from the HQ is 2.9 mill. We blow it up and then head out!

CC Contract Time?

Obj. Raid for the CC against the FS Border world of Truth
Salvage – Full
Length – One Month
Salary – x4, x1.6, x1.4
Support – 50% Battle Loss and Support
Command – Liaison
Remuneration – None
Transport – None
85% Signing Bonus

Our salary is 239,973

What we Spent:

Salary - 239,973
Battle Loss – 1.5 mill
Support – 1.2 mill – 200k ammo and 1 mill armor.

Total we Spent: 2,939,973

What we were Paid and Salvaged:

Salary – 2,150,158
Signing Bonus - 1,935,142
Battle Loss – 750k
Support- 600k
Salvage - 2.9 mill

Total we were Paid and Salvaged:
8,335,300

Total we Made: 5,395,327

War Chest:
724,373,205

END OF CONTRACT #72!!!
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