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Old 11-02-2023, 05:09 PM   #1
Cole
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Join Date: Jan 2012
FOF Fictional Facepack version 1

FOF Fictional Facepack version 1

The following photo pack was made with the faces.js generator from ZenGM.

The purpose of this photopack is to have a realistic (albeit a bit cartoony) facepack to use for FOF9 fictional leagues.

It is separated by ethnicity, as well as by relative player size, so 330 lbs+ linemen can actually look different than a 180 lbs WR.


HOW TO USE THE FACEPACK:

Obviously you're free to use these photos however you wish.

But PLEASE NOTE, the filenames are NOT set up for you to simply unzip them directly into the portraits folder and have them work.

It will require some manual work on behalf of the user:

1. Decide who you want to select a player portrait for.
2. Check the universe ID for the player you want a portrait for.
3. Pick out the player photo you want from the respective folder, rename it to match universe ID and then move it to the appropriate portraits folder.

(More info on this process is available in the FOF9 manual).

Personally, I'm planning to be sure every starting player on offence and defense has a portrait, and then every 1st and 2nd round draft pick.

This will ensure the majority of 'key' players have a portrait, but will also ensure the photo pack doesn't run out after a few seasons.

The pack contains the following #'s of photos:

- 293 to be used for coaches/staff

- 2,120 player portraits in total, broken down as follows:

- 120 Asian players (40 each of light, medium and heavy)
- 600 "Heavy" players (OL and DL) - Split between white and black
- 600 "Medium" players (Heavier QBs/RB, TE, LB, FB, smaller DT's) - Split between white and black
- 800 "Light" players (QB, RB, CB, S, P/K) - 500 black, 300 white

Hope people can get some use out of it, enjoy!

Examples of how they look in game:


https://www.mediafire.com/view/5xp4p...%2529.png/file

https://www.mediafire.com/view/24u2x...image.png/file


Last edited by Cole : 11-02-2023 at 05:12 PM.
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Old 11-02-2023, 05:34 PM   #2
INDalltheway
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I love these photos. I'm hoping the game can make it easier to actually use them moving forward, but thank you for the work!
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Old 11-02-2023, 05:54 PM   #3
Cole
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Originally Posted by INDalltheway View Post
I love these photos. I'm hoping the game can make it easier to actually use them moving forward, but thank you for the work!

Thanks! It was a fair bit of work.

I *could* have just made it photos ID-ed 1 through 2,120 to make it easier to use... but... this is a game I personally play quickly and get through many seasons, so the pack would run out too quickly... And also, I do like the immersive aspect of players looking like they are 300 lbs+, and/or having players names match what I suspect they look like.

That trade off is probably worth the hour or so a season I may need to get the new batch of rookie photos in.

When I get my 'final' league set up, I may try to have it with photos already assigned and see if I can release that also for ease of use.
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Old 11-03-2023, 02:44 PM   #4
BradS
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Though they are "cartoony", I find them somewhat endearing and interesting to put a face by the name. A simulation like FOF should have visuals like this. Ideal for fictional yes.
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Old 11-04-2023, 04:57 PM   #5
cdcool
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Quote:
Originally Posted by Cole View Post
Thanks! It was a fair bit of work.

I *could* have just made it photos ID-ed 1 through 2,120 to make it easier to use... but... this is a game I personally play quickly and get through many seasons, so the pack would run out too quickly... And also, I do like the immersive aspect of players looking like they are 300 lbs+, and/or having players names match what I suspect they look like.

That trade off is probably worth the hour or so a season I may need to get the new batch of rookie photos in.

When I get my 'final' league set up, I may try to have it with photos already assigned and see if I can release that also for ease of use.

Photo's Assigned would be very helpful
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Old 11-29-2023, 07:48 AM   #6
xcom44dan
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This is great, thank you for sharing.

May I ask how you gathered the images? I'm trying to figure out if it's worth investing time in using Python (specifically Selenium) to automate the gathering of images for this, just so we can get a bigger pool of players.

Looks like it'll be something like this (basically launch the faces.js url in the selenium browser, auto-click the generate button, and save a specific area screenshot as a square bitmap, so we can resize to 150x150 later):

import time
import random
from selenium import webdriver
from selenium.webdriver.common.by import By
import pyautogui
from PIL import Image

# Set the path to your WebDriver
webdriver_path = '/path/to/chromedriver'

# Set the URL of the website
website_url = 'https://example.com'

# Set the dimensions of the square you want to capture
square_size = {'left': 100, 'top': 100, 'right': 300, 'bottom': 300}

# Set the coordinates to click on the screen to generate a new image
click_coordinates = (500, 500) # Adjust these coordinates based on your requirements

# Set the number of screenshots you want to capture
num_screenshots = 10000

# Initialize the web driver
driver = webdriver.Chrome(executable_path=webdriver_path)

# Function to take a screenshot and save as a bitmap image
def take_screenshot(file_path):
driver.save_screenshot(file_path)
img = Image.open(file_path)
img = img.crop((square_size['left'], square_size['top'], square_size['right'], square_size['bottom']))
img.save(file_path)

# Loop to generate screenshots
for i in range(num_screenshots):
# Generate a random number for the filename
random_number = random.randint(1, 100000)

# Construct the file path
file_path = f'screenshot_{random_number}.bmp'

# Open the website
driver.get(website_url)

# Click on the screen to generate a new image
pyautogui.click(click_coordinates[0], click_coordinates[1])

# Take a screenshot and save it
take_screenshot(file_path)

print(f'Screenshot {i + 1} saved as {file_path}')

# Close the browser
driver.quit()


I haven't tried this, and haven't even had time to dig into FOF9 yet, but I *think* this would help solve the issue of running out of faces, as you could get a very large pool.

p.s. the code above won't be quite right; e.g. you shouldn't need to reopen the webpage each time. It's just a template and would need some adjustments.

Last edited by xcom44dan : 11-29-2023 at 07:57 AM.
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Old 11-29-2023, 06:58 PM   #7
Cole
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Quote:
Originally Posted by xcom44dan View Post
This is great, thank you for sharing.

May I ask how you gathered the images? I'm trying to figure out if it's worth investing time in using Python (specifically Selenium) to automate the gathering of images for this, just so we can get a bigger pool of players.


I definitely didn’t have any sort of fancy automation. I generated the faces, took a screenshot in my phone, cropped it to the face only and saved it. When I had a batch of them done I used an online tool that would resize and change to bitmap all at once.

For what it’s worth, I emailed the ZenGM programmer to ask if any sort of automation may be possible to make more photos …

Here’s what his response was:

“Technically yes it's possible, but it'd require some programming to do. If I was doing it, I'd write a script that uses https://playwright.dev/ to generate a faces.js face and then screenshot it and save it in whatever image format you want. Then put it in a loop and run as many times as you want.”
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Old 11-30-2023, 07:17 PM   #8
Dolemite73
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I use an AI site (PicsArt.com but any AI pic generator site will work) to generate faces for my fictional league. Very tedious, but worth it. For instance, I have an Offensive Tackle named Anthony Tse. I inputted a prompt saying that I need to generate a face portrait for an Offensive Lineman named Anthony Tse. This was the output:

https://imgur.com/a/sawhZTz

Just resize and save in the correct file format and away you go.
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Old 11-30-2023, 08:41 PM   #9
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Has anyone considered promoting Facegen to Jim to see if he would consider using it to create applicable facesets. I say faceset becasue they would need some additional support to become a facepack. I believe, but don't know, that Wolverine uses Facegen for it's player creation and with basic overlays adopt it within the game. I know I, and others, have made various overlays for the community and it does add to the game.
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Old 12-01-2023, 02:33 PM   #10
xcom44dan
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Quote:
Originally Posted by Cole View Post
For what it’s worth, I emailed the ZenGM programmer to ask if any sort of automation may be possible to make more photos …

Here’s what his response was:

“Technically yes it's possible, but it'd require some programming to do. If I was doing it, I'd write a script that uses https://playwright.dev/ to generate a faces.js face and then screenshot it and save it in whatever image format you want. Then put it in a loop and run as many times as you want.”

Nice! I'm going to give this a go (I'll probably use Selenium instead, but same difference so far as I can tell) when I can find some time. No promises, but will give a shout if I can get something working.

Last edited by xcom44dan : 12-01-2023 at 02:34 PM.
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Old 12-01-2023, 05:05 PM   #11
NawlinsFan
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The possibilities:


Welcome to the starting QB for the Voodoo! Or the starting RB for the Bison!

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Last edited by NawlinsFan : 12-01-2023 at 07:32 PM.
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Old 12-01-2023, 06:55 PM   #12
Cole
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Originally Posted by NawlinsFan View Post
The possibilities:


Welcome to the starting QB for the Voodoo! Or the starting RB for the VBison!


What are those made with?
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Old 12-01-2023, 07:31 PM   #13
NawlinsFan
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What are those made with?

Faces and hair come from the DDSPF facepack. I just used them to show what I believe Facegen (which I think Wolverine uses) would do. The frame, jersey and background I did to again show the possibilities.

DDSPF has just over 200 faces it mixes with close to 400 hairstyles to create variety for leages and draft files.
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Last edited by NawlinsFan : 12-01-2023 at 07:34 PM.
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Old 12-02-2023, 01:56 PM   #14
xcom44dan
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Just to give a quick update on this, I've got it all working, and so far am about 35% through with 33k total player portraits (aiming for just short of 100k total).

I used a very loose percentage breakdown of player ethnicities and weight/height by position to determine the mix and size of each position's head (e.g. linemen should come out looking bigger than wide receivers). These were all found online from some random Medium articles. So the final results will be broken down into position assumptions

They'll need resizing at the end (no idea how long that will take).

In terms of how to make the copying of player portraits over/renaming to IDs etc, I've no idea how you'd achieve this. If we had the .csv files with player IDs like we did for FOF8, then I'm sure it would be possible to automate something in Python. If anyone has any ideas on how to do this then they'd be very welcome (as doing this manually each time will be a huge chore!)
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Old 12-03-2023, 01:29 PM   #15
Cole
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Quote:
Originally Posted by xcom44dan View Post
Just to give a quick update on this, I've got it all working, and so far am about 35% through with 33k total player portraits (aiming for just short of 100k total).

I used a very loose percentage breakdown of player ethnicities and weight/height by position to determine the mix and size of each position's head (e.g. linemen should come out looking bigger than wide receivers). These were all found online from some random Medium articles. So the final results will be broken down into position assumptions

They'll need resizing at the end (no idea how long that will take).

In terms of how to make the copying of player portraits over/renaming to IDs etc, I've no idea how you'd achieve this. If we had the .csv files with player IDs like we did for FOF8, then I'm sure it would be possible to automate something in Python. If anyone has any ideas on how to do this then they'd be very welcome (as doing this manually each time will be a huge chore!)

I’m happy you’re working on this. And that you’re developing it with different size players in mind …

The DDSPF faces shown above are really nice but playing those games in the past Id always found there was no difference between sizes of players .. very skinny heads/bodies would be used for huge lineman.


But I’m assuming there still would be a manual component though as even though you’re creating different size photos there’s no way in game to know that lineman ID’s are XX numbers abs WRs are XX ? Right ?
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Old 12-03-2023, 01:31 PM   #16
Cole
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Quote:
Originally Posted by NawlinsFan View Post
Has anyone considered promoting Facegen to Jim to see if he would consider using it to create applicable facesets. I say faceset becasue they would need some additional support to become a facepack. I believe, but don't know, that Wolverine uses Facegen for it's player creation and with basic overlays adopt it within the game. I know I, and others, have made various overlays for the community and it does add to the game.

From what I gather in my time around the OOTP community and previously having worked for the company also, I believe Facegen is quite pricy. It would be awesome if FOF adopted some sort of system like that but it’s hard to say whether it would be financially viable enough to be a priority.
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Old 12-03-2023, 01:34 PM   #17
xcom44dan
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Safe to say I got carried away ...

The script has finished running and I've got just short of 100k bitmap files, currently distributed by position.

Next step is to re-size them (looks like I can do this using Microsoft Power Toys... which sounds like an April Fools, but I just tested on a handful and it's resized them quite well).

There are currently 57gb of images, which sounds alarming, but when resized I'd expect this to be more like 5gb. There should be more than enough faces for 100 seasons with no duplicates.

Now for the tricky part... Ideally there would be a way of reading a list of playerIDs, and their positions (e.g. like the FOF8 player info csv). That way, you could write a script to just populate any images for players who are missing, at the start of each new season. Does anyone know if this exists? I'd also be more than happy to hand these images off to someone who knows how to do this sort of thing better than I do

Otherwise, I can just renumber all the images, in a random order, 1 to 100k. That way every new player will be generated an image no matter what. You would lose the "today's NFL" size and ethnicity position biases though (might even be preferable to some, if not a little immersion breaking).

p.s. big thanks to you Cole for spotting this existed in the first place, and for all your work on it - I'd never heard of ZenGM. Player portraits really help with immersion for me (and I quite like this cartoon-style ones, at least in the absence of anything immediately available/I have the skills to do anything with).

Just for reference, here's an example of one working in the game (note it's not qute 150x150, but still works well without any squishing of the image):

[IMG]tempy[/IMG]
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Old 12-03-2023, 01:37 PM   #18
xcom44dan
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But I’m assuming there still would be a manual component though as even though you’re creating different size photos there’s no way in game to know that lineman ID’s are XX numbers abs WRs are XX ? Right ?

If we had something like the old CSV files, then I *think* we could write something to tell it where to grab the files from, depending on which position the player is (e.g. if playerID 1837 has no image, grab from X folder when position is CB, else X folder if position is other).

It would be clunky, but it's a lot of work to do manually for every player in a universe. Not sure exactly how it would work, but I think we could do something if we had these IDs/position info.

EDIT - Also, FOF8 used to give new player IDs in order of position (not sure if this is still true), so even if manual, this wouldn't be a massive job, but you do need a full export of IDs and position to do it.

Last edited by xcom44dan : 12-03-2023 at 01:52 PM.
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Old 12-03-2023, 01:40 PM   #19
cupofjoe
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Dang. 5gb is a lot to get faces into the game, but it'll be worth it.
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Old 12-03-2023, 01:51 PM   #20
Cole
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Originally Posted by xcom44dan View Post
p.s. big thanks to you Cole for spotting this existed in the first place, and for all your work on it - I'd never heard of ZenGM. Player portraits really help with immersion for me (and I quite like this cartoon-style ones, at least in the absence of anything immediately available/I have the skills to do anything with).

You’re welcome and thanks for taking it much farther than I ever could have.

The ZenGM games are actually remarkably fun and although it’s simpler than FOF, there is a tremendous amount of depth and immersion there. I’ve known of the games for a while but finally decided to try Football GM while I wait for the FOF AI salary cap management bug to be fixed.. and I’m 15 seasons into my league and having a blast.

It also soured me on my own FOF face pack too somewhat as having photos for every player (complete with appropriate jersey color) in ZenGm is great for immersion .
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Old 12-03-2023, 03:42 PM   #21
AlexB
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I played Football GM for a liitle while, but a couple of things put me off…

Have they fixed the basketball/baseball style trades?
Have they made the schedule realistic (i.e. not with 3-4 bye weeks)?

If so I will give it another look
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Old 12-03-2023, 04:43 PM   #22
Cole
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Originally Posted by AlexB View Post
I played Football GM for a liitle while, but a couple of things put me off…

Have they fixed the basketball/baseball style trades?
Have they made the schedule realistic (i.e. not with 3-4 bye weeks)?

If so I will give it another look

Yeah there are still some of those quirks unfortunately.
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Old 12-04-2023, 02:05 AM   #23
Caligari
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I've been doing some work in some of the other data files, but I will look into the player data at some point. When I'm there, it shouldn't be hard for me to write a util that would spit out player IDs and their current position...
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Old 12-05-2023, 09:50 AM   #24
xcom44dan
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I've been doing some work in some of the other data files, but I will look into the player data at some point. When I'm there, it shouldn't be hard for me to write a util that would spit out player IDs and their current position...

That would be fantastic
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Old 12-05-2023, 10:11 AM   #25
xcom44dan
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All done. 98k portraits, using the ZenGM tool. This also includes coaches.

I've uploaded two files:

1) "All" - this is all ~98k faces, numbered 1-96000 (2k are coaches). This is really easy to install (see below), but you won't contain any of the existing position biases in today's NFL

2) "By Position" - these are the same images, but broken down by position group

The .zip files are ~800mb, but be warned that each file will be almost 5gb when unzipped. I'm guessing, that at least for now, the "all" pack will be best for most people as you can just install once and forget about it.

As per the FOF9 guide, just paste the images here:

C:\\Users\Your_Profile_Name\AppData\Local\Solecismic Software\Front Office Football Nine\saved_games\Your_Universe_Name\portraits.

Download links below (let me know if you can't access this or if there is somewhere else better to host large files):

All: All.zip - Google Drive

By Position: By Position.zip - Google Drive

Last edited by xcom44dan : 12-05-2023 at 10:12 AM.
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Old 12-05-2023, 05:54 PM   #26
Cole
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Congrats on the release, I’m looking forward to checking this out soon.

And while it’s inspired by my original pack, with it 50 times the size of my photo pack, I may suggest making your own thread for your project (fictional face pack version 2! Hah) to get more exposure and ensure people don’t miss it buried in this thread.
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Old 12-05-2023, 07:44 PM   #27
Caligari
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That would be fantastic

I actually got a lot of the way to the functionality that would be required to just list player ids and their positions, yesterday. I've run into a few minor (but resilient) problems that stopped me getting things fully working, but I have a solution in mind that I'll try next time I get a chance.

I figure it is worth asking what exactly we want.

I figure something like:

1234 QB
1235 TE
1236 RT
etc

But I realize that I don't know whether RT or OT would be better for these purposes - the game tracks both current position and current position group. I will probably make both accessible, but what's the most useful default?

And is there a better format for the output? Does anyone really care about age or experience here? I'm assuming not...
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Old 12-06-2023, 08:41 AM   #28
xcom44dan
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Originally Posted by Caligari View Post
I actually got a lot of the way to the functionality that would be required to just list player ids and their positions, yesterday. I've run into a few minor (but resilient) problems that stopped me getting things fully working, but I have a solution in mind that I'll try next time I get a chance.

I figure it is worth asking what exactly we want.

I figure something like:

1234 QB
1235 TE
1236 RT
etc

But I realize that I don't know whether RT or OT would be better for these purposes - the game tracks both current position and current position group. I will probably make both accessible, but what's the most useful default?

And is there a better format for the output? Does anyone really care about age or experience here? I'm assuming not...

I'm guessing a .csv might be easiest to work with?

I think all that would matter for the purposes of this, is literally the universe player id and the position. The groups I have images for in the pack are:

- Coaches
- C
- CB
- DE
- DT
- FB
- G
- K
- LB
- P
- QB
- RB
- S
- T
- TE
- WR

I think it's fine if FOF breaks them down a bit further than the above though, it can probably be handled in a script. I was just going to ask chatgpt how to set something up to:

- Read the csv with all player IDs and positions
- Check the universe portraits folder for any IDs which are in the csv export, but don't have an ID
- Pull files randomly from the fictional face pack, but from different folders depending on the position of the player with no portrait, and save them using the missing ID as the name

(I've not really got any idea on how the above would work at this point - I'm just assuming it would work).
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Old 12-06-2023, 08:54 AM   #29
Caligari
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Should be do-able!

I don't know that I'm seeing coaches in the data I'm looking at, so that might be another iteration after this one.

(I can totally help with the python script if you need it. Or write something in Python or otherwise.)
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Old 12-06-2023, 08:55 AM   #30
xcom44dan
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Fantastic. Coaches is easier anyway, that one can just be dumped in to the folder as they have their own prefix
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Old 12-08-2023, 07:04 PM   #31
Caligari
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Should be do-able!

I don't know that I'm seeing coaches in the data I'm looking at, so that might be another iteration after this one.

Wow, getting to the staff data is a lot harder than I expected...
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Old 12-10-2023, 07:31 PM   #32
Caligari
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... but I think I managed to get the staff data out as well.

I've sent an early version of the utility to our excellent face-creators, to see if it is functioning properly for them.
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Old 12-14-2023, 11:14 PM   #33
Caligari
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I've got a prelimiary version of a tool that utilizes either of the face packs (or both together) in this thread and will fill your whole universe with players... Eventually I'll get a UI on it so you can select which league to work with, remove all the current portraits, or only add ones for new players, etc.
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Old 12-15-2023, 08:15 AM   #34
Cole
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Originally Posted by Caligari View Post
I've got a prelimiary version of a tool that utilizes either of the face packs (or both together) in this thread and will fill your whole universe with players... Eventually I'll get a UI on it so you can select which league to work with, remove all the current portraits, or only add ones for new players, etc.

That’s amazing, looking forward to seeing it !
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Old 12-16-2023, 07:25 AM   #35
cdcool
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Originally Posted by Caligari View Post
I've got a prelimiary version of a tool that utilizes either of the face packs (or both together) in this thread and will fill your whole universe with players... Eventually I'll get a UI on it so you can select which league to work with, remove all the current portraits, or only add ones for new players, etc.

Outstanding!

This is what we need!
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Old 12-16-2023, 09:34 AM   #36
NawlinsFan
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Quote:
Originally Posted by Cole View Post
From what I gather in my time around the OOTP community and previously having worked for the company also, I believe Facegen is quite pricy. It would be awesome if FOF adopted some sort of system like that but it’s hard to say whether it would be financially viable enough to be a priority.

From what I see the Facegen Modeller is $300 (???) for the core program which, from what I can tell, should be enough to support FOF. I for one would be very willing to pay an extra $5 for the game and the game sales should offset this price. I don't write code, even though I have slept in a Holiday Inn Express, but would assume it would be reasonable to develop a means of implementing it into the game. I have no doubt that there would be some in the community that would offer their assistance.
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Last edited by NawlinsFan : 12-16-2023 at 09:47 AM.
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Old 12-16-2023, 12:05 PM   #37
cdcool
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Join Date: May 2017
I would help finance that.


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Old 12-17-2023, 01:14 AM   #38
cdcool
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Join Date: May 2017
Quote:
Originally Posted by xcom44dan View Post
All done. 98k portraits, using the ZenGM tool. This also includes coaches.

I've uploaded two files:

1) "All" - this is all ~98k faces, numbered 1-96000 (2k are coaches). This is really easy to install (see below), but you won't contain any of the existing position biases in today's NFL

2) "By Position" - these are the same images, but broken down by position group

The .zip files are ~800mb, but be warned that each file will be almost 5gb when unzipped. I'm guessing, that at least for now, the "all" pack will be best for most people as you can just install once and forget about it.

As per the FOF9 guide, just paste the images here:

C:\\Users\Your_Profile_Name\AppData\Local\Solecismic Software\Front Office Football Nine\saved_games\Your_Universe_Name\portraits.

Download links below (let me know if you can't access this or if there is somewhere else better to host large files):

All: All.zip - Google Drive

By Position: By Position.zip - Google Drive

I'm using it, better than looking at the FOF logo

Thanks!
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Old 12-17-2023, 01:52 AM   #39
Caligari
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Join Date: Jan 2014
Location: Melbourne, Australia
Quote:
Originally Posted by Caligari View Post
I've got a prelimiary version of a tool that utilizes either of the face packs (or both together) in this thread and will fill your whole universe with players... Eventually I'll get a UI on it so you can select which league to work with, remove all the current portraits, or only add ones for new players, etc.

Update:
OK, I've got all the initial features working - identifying and assigning portraits for all players and staff who need them, tracking the allocations to ensure we don't reassign any portraits or use any portraits for more than one player, working with whatever league is requested, working with one or both of these face packs, from the raw zip (so they don't have to be extracted).

Still have to put the GUI on it, but that will be less work than it took to get here.
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Old 12-17-2023, 08:59 AM   #40
xcom44dan
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Quote:
Originally Posted by Caligari View Post
Update:
OK, I've got all the initial features working - identifying and assigning portraits for all players and staff who need them, tracking the allocations to ensure we don't reassign any portraits or use any portraits for more than one player, working with whatever league is requested, working with one or both of these face packs, from the raw zip (so they don't have to be extracted).

Still have to put the GUI on it, but that will be less work than it took to get here.

This is brilliant, looking forward to seeing what you come up with. Thanks for spending the time on this, and coming up with something much better than I ever could have.
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Old 01-06-2024, 09:26 AM   #41
sachmo71
The boy who cried Trout
 
Join Date: Oct 2000
Location: TX
Quote:
Originally Posted by Dolemite73 View Post
I use an AI site (PicsArt.com but any AI pic generator site will work) to generate faces for my fictional league. Very tedious, but worth it. For instance, I have an Offensive Tackle named Anthony Tse. I inputted a prompt saying that I need to generate a face portrait for an Offensive Lineman named Anthony Tse. This was the output:

https://imgur.com/a/sawhZTz

Just resize and save in the correct file format and away you go.

I can't figure out how to use this site. If I click the "Use For Free" button, it takes me to an upload picture dialog. how do you get to the input dialog?
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Old 01-07-2024, 09:24 PM   #42
NawlinsFan
High School Varsity
 
Join Date: Feb 2008
Location: Southern Maryland - For Now!
An off the wall question. I have been roughing up an overlay to try on the face pics and am curious if it is even possible to somehow magically overlay them over the face pics provided or if it is even worth the effort.

Overall example -





Overlays -

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Old 01-08-2024, 08:16 AM   #43
Cole
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Join Date: Jan 2012
I know for my face pack, it likely wouldn’t work well as mine were all manually cropped and thus there are imperfections involved.

The larger one that was made automatically however I assume it would work with it… although getting the overlays to map on to each one could be a large job (beyond the scope of my knowledge)
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Old 01-08-2024, 12:09 PM   #44
NawlinsFan
High School Varsity
 
Join Date: Feb 2008
Location: Southern Maryland - For Now!
Quote:
Originally Posted by Cole View Post
I know for my face pack, it likely wouldn’t work well as mine were all manually cropped and thus there are imperfections involved.

The larger one that was made automatically however I assume it would work with it… although getting the overlays to map on to each one could be a large job (beyond the scope of my knowledge)

These are the ones in the zip file listed below that are used in the game, not sure whose they are but they are the 111x150.
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Last edited by NawlinsFan : 01-08-2024 at 12:10 PM.
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