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Old 09-06-2012, 10:52 AM   #1
DaddyTorgo
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ALRIGHT BOYZ...HERE WE GO...FOOTBALL MANAGER 2013

Announcement later today - out before Christmas.

Football Manager 2013

Quote:
In addition to offering an array of improvements and enhancements over its predecessors, the new release also incorporates a series of radical changes and new game modes which, for some, will revolutionise the way the game is played.

Perhaps the most noteworthy of these is the introduction of the all-new Classic mode… or 'FMC' as it’s become known within Sports Interactive. FMC offers, for the first time in Football Manager's long and successful history, an alternative, less time-consuming way for players to approach the game. The new mode simplifies the way players manage their club and allows them to focus on the nuts and bolts of taking their team to the top.

As well as streamlining the manager's role – to the point where a full season can be played out in eight to 10 hours – FMC also offers its players two distinct ways to play; they can either embark on an open-ended career or test their mettle in the new Challenge mode.

FM13 also sees the introduction of a range of all-new features and significant enhancements to some of the game's existing elements. Some of the highlights include:
Improved 3D match engine
Perhaps the most visible enhancements to FM13 will be those that have been made to the 3D match engine. In this year’s release, everything on and around the pitch will look more realistic; from the stadiums and crowds through the players' movements and the way the ball moves through the air. A variety of new and improved animations give matches a more realistic feel, while a revamp of the camera system makes the matchday experience more 'televisual'. These visual enhancements are underpinned by a dramatic improvement in the match engine’s artificial intelligence system.
New staff roles
FM13 sees a significant restructure of the manager's backroom staff and a revamp of their roles. This includes the introduction of a Director of Football who will (if required) take on some of the manager's workload, such as contract negotiations or the disposal of unwanted players. In addition, the number of specialist coaches has increased and the manager has greater flexibility to choose which coaches to seek advice from and when to do this, as well as more specialised coaches and the ability to improve coach's skills as they qualify for their coaching badges.
Improved media interaction
The interaction between the manager and the media has been revamped. One significant aspect of this is that managers can now adopt different tones when dealing with the press – choosing between a number of moods ranging from 'calm' to 'aggressive'.
Network game
FM13 sees a huge revamp of the multi-player game, which now makes full use of the Steam system’s network functionality, allowing players to set up and enjoy games against other managers far more easily than before. The improved network game also includes a number of bespoke, one-off league and cup options alongside the standard career version, including one mode which allows the player to take the team that he or she has built and developed in their single-player game and test it in the multi-player environment.
Worldwide leaderboards
FM13's deeper integration with Steam also sees the introduction of worldwide leaderboards which means, for the first time, that players can see exactly where they stand compared to their fellow managers across the globe. In addition to the full global ranking ladder, there will also be a number of individual leaderboards covering the game’s different modes and every playable nation and division. The leaderboards use a sophisticated scoring system that takes into account a variety of factors including the level a manager chooses to compete at, his or her club's financial performance and even their in-game wages – making the new manager contract negotiation feature a really important addition to the game.
User interface
FM13 boasts a new interface and skin for 'career' mode, and a fresh new look for 'classic' mode, as well as lots of work on navigation, an animated interface and a new search system means that whichever mode you go for, FM13 will be the easiest to use and best-looking game in the series to date.
Enhanced training
In FM13 managers will have the ability to go deeper into their team's training and choose a schedule that suits their needs. Training is now managed through a simplified overview panel which combines general coaching with more detailed preparation. Managers can now choose where they want to focus their team’s training, whether that is on more general routines or in preparing for specific matches.
Realistic tax regimes
One of the major factors which influences real world footballers when they come to choose which club to sign for is the different level of tax which is payable from one country to another. This is now reflected in FM13, which includes up-to-date tax regimes for each of its featured countries – something which the in-game footballers will take into account when deciding which club to join.
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Last edited by DaddyTorgo : 09-06-2012 at 10:53 AM.
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Old 09-06-2012, 10:58 AM   #2
Honolulu_Blue
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Up-to-date tax regimes?!?! ABOUT FUCKIN' TIME!!!

Sersiously though, I bought FM12 and haven't even played it yet, and now FM13 is coming out with all these new features? I keep chasing waterfalls, it seems.

I think I will just have to wait and play FM12 when I get the itch.

Great, great games.
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Old 09-06-2012, 11:02 AM   #3
I. J. Reilly
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to the point where a full season can be played out in eight to 10 hours

Oh dear God, they've actually addressed the one and only complaint I could make about FM. If that feature actually works I may never buy another game in my life.
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Old 09-06-2012, 11:12 AM   #4
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This might finally push me over the edge to make me buy a new laptop
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Old 09-06-2012, 11:33 AM   #5
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Originally Posted by I. J. Reilly View Post
to the point where a full season can be played out in eight to 10 hours

Oh dear God, they've actually addressed the one and only complaint I could make about FM. If that feature actually works I may never buy another game in my life.

It's funny to think that this will now be speedy, considering you can knock out a season of OOTP or FOF in, oh, 30 mins
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Old 09-06-2012, 11:41 AM   #6
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Originally Posted by Honolulu_Blue View Post

Sersiously though, I bought FM12 and haven't even played it yet, and now FM13 is coming out with all these new features? I keep chasing waterfalls, it seems.


Whew, I thought I was the only one who did this. I just can't give up my FM2011 career.
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Old 09-06-2012, 11:50 AM   #7
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YES!
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Old 09-06-2012, 11:54 AM   #8
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even in FM you cant escape the taxman
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Old 09-06-2012, 12:11 PM   #9
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network game? does the mean we can do multiplayer?
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Old 09-06-2012, 12:12 PM   #10
Young Drachma
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Yeah, I'll wait until it's on sale and probably pick it up. But I haven't been nearly as interested in any version since nerding out on FM10 and creating a massive custom db. With the lack of ability to edit easily or move edits between versions, it makes it harder to really stick with it when you have to start saves from scratch.

Still cool that the game will sim faster than ever before.
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Old 09-06-2012, 12:16 PM   #11
Ryan S
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Originally Posted by bulletsponge View Post
even in FM you cant escape the taxman

You could always start a game as Rangers and just stop paying tax
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Old 09-06-2012, 12:26 PM   #12
Passacaglia
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network game? does the mean we can do multiplayer?

I think the ability to do multiplayer has been around for a few years now.
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Old 09-06-2012, 12:27 PM   #13
I. J. Reilly
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Originally Posted by korme View Post
It's funny to think that this will now be speedy, considering you can knock out a season of OOTP or FOF in, oh, 30 mins

I've always felt like FM was far to long and OOTP was far to short. Basically I want to have to spend enough time in a season that I grow attached to the players, but I still want to be able to guide a team through a few decades. I know you can pretty much play OOTP at any pace you choose, but it never really grabs me the way FM does.

Hopefully this will be a little closer to that sweet spot.
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Old 09-06-2012, 12:28 PM   #14
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You could always start a game as Rangers and just stop paying tax
BOOOOOOOO
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Old 09-06-2012, 01:14 PM   #15
DaddyTorgo
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Originally Posted by claphamsa View Post
network game? does the mean we can do multiplayer?

Quote:
including one mode which allows the player to take the team that he or she has built and developed in their single-player game and test it in the multi-player environment.

This just jumped out at me. FOFC-CL anybody?
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Old 09-06-2012, 01:27 PM   #16
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You could always start a game as Rangers and just stop paying tax

I thought this was known as "Sam Allardyce" mode?
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Old 09-06-2012, 03:45 PM   #17
Ryan S
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I thought this was known as "Sam Allardyce" mode?

Only if you get away with it.
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Old 09-06-2012, 03:51 PM   #18
Ryan S
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I like the idea of classic mode as it can be hard to find the time to play a lot of FM these days, but I will need to wait to see the feature set for FMC before I decide whether I want to play it or not.
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Old 09-06-2012, 03:58 PM   #19
DaddyTorgo
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I wonder if I can preorder on Steam yet. Hehehe.

Answer: not yet...just checked.

Last edited by DaddyTorgo : 09-06-2012 at 03:59 PM.
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Old 09-06-2012, 04:01 PM   #20
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screen shots:

http://community.sigames.com/showthr...enshots-Thread

Apparently FMC "Cheats" or game changers can be unlocked in game or in-game purchased. Microtransactions ahoy!
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Old 09-06-2012, 04:13 PM   #21
DaddyTorgo
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Quote:
Originally Posted by SirFozzie View Post
screen shots:

Football Manager 2013 - Screenshots Thread

Apparently FMC "Cheats" or game changers can be unlocked in game or in-game purchased. Microtransactions ahoy!

Game changers are only for FM-Classic, not for traditional career mode (per the vid announcement apparently), just to clarify that.

Star ratings by role (as well as position) - HALLELUJAH!!!
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Old 09-06-2012, 05:48 PM   #22
Big Fo
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I always thought it'd be a good idea if FM gave the player an option of being the director of football instead of the manager, especially for people used to playing other sports management simulations where you don't have to play out every match and can cruise through a season rather quickly.
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Old 09-06-2012, 06:18 PM   #23
Marc Vaughan
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Quote:
Originally Posted by SirFozzie View Post
screen shots:

Football Manager 2013 - Screenshots Thread

Apparently FMC "Cheats" or game changers can be unlocked in game or in-game purchased. Microtransactions ahoy!

As has been mentioned previously - these are FMC only - The concepts are the same as I've used in FMH - they're optional and can be achieved through normal play or purchased if someone is impatient.

(one of the important things to everyone at SI is that we don't devalue our games by changing our gameplay)

Last edited by Marc Vaughan : 09-06-2012 at 06:19 PM.
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Old 09-06-2012, 07:46 PM   #24
Shepp
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I kind of like the idea of revaming training but otherwise, meh. I'll wait until there is more info out but this may be the first year since 2004 I haven't bough CM/FM.
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Old 09-06-2012, 08:13 PM   #25
DaddyTorgo
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As has been mentioned previously - these are FMC only - The concepts are the same as I've used in FMH - they're optional and can be achieved through normal play or purchased if someone is impatient.

(one of the important things to everyone at SI is that we don't devalue our games by changing our gameplay)

You guys so good.

*goes off to play FM12*
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Old 09-07-2012, 05:15 AM   #26
Icy
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A bit disappointed about new features as the biggest one seems to be FMC. Hope the other 900 non named changes will be the ones that improve FM from 12 for me (long term Squad AI building being the top one i hope has been improved, hate how easy is to build teams just based on players available for free because have been released from their teams).

As for FMC, it seems to be the PC version of FMH, and maybe i'll enjoy it more than what im thinking right now, due to more limited time available. For what i have played FMH in the ipad, it's more close to CM01/02 that was the most fun version for me (could be also a case of selective memory).

While i don't like simplified versions of games, and it's in fact the other way, the more depth the better for me, I must admit that the depth layers added in the past versions ended being more of a boring repetitive task than real depth (team talks and specially press releases).

After those semi-negative comments, yes, i'm going to preorder as i do every year
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Old 09-07-2012, 09:30 AM   #27
DaddyTorgo
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A bit disappointed about new features as the biggest one seems to be FMC. Hope the other 900 non named changes will be the ones that improve FM from 12 for me (long term Squad AI building being the top one i hope has been improved, hate how easy is to build teams just based on players available for free because have been released from their teams).

As for FMC, it seems to be the PC version of FMH, and maybe i'll enjoy it more than what im thinking right now, due to more limited time available. For what i have played FMH in the ipad, it's more close to CM01/02 that was the most fun version for me (could be also a case of selective memory).

While i don't like simplified versions of games, and it's in fact the other way, the more depth the better for me, I must admit that the depth layers added in the past versions ended being more of a boring repetitive task than real depth (team talks and specially press releases).

After those semi-negative comments, yes, i'm going to preorder as i do every year

I'm sure a bunch of the features that will be trickle-released will be other improvements to FM12 Icy. You know how it is.
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Old 09-07-2012, 09:49 AM   #28
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I always thought it'd be a good idea if FM gave the player an option of being the director of football instead of the manager, especially for people used to playing other sports management simulations where you don't have to play out every match and can cruise through a season rather quickly.

This is pretty much what I would like, too.
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Old 09-07-2012, 09:58 AM   #29
Marc Vaughan
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Originally Posted by DaddyTorgo View Post
I'm sure a bunch of the features that will be trickle-released will be other improvements to FM12 Icy. You know how it is.

The vast majority of that 900 are FM PC related, after all the entire idea of FMC is that its a 'lean' version of FM, not that its got hundreds of features in it
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Old 09-07-2012, 10:23 AM   #30
DaddyTorgo
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The vast majority of that 900 are FM PC related, after all the entire idea of FMC is that its a 'lean' version of FM, not that its got hundreds of features in it

Makes sense. Look forward to seeing what they are...it's like a weekly-Christmas up until release.
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Old 09-07-2012, 10:34 AM   #31
MrBug708
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Woot! I sim 98% of my games on vacation mode so this world for me!
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Old 09-08-2012, 12:36 AM   #32
SirFozzie
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It's now up on Steam for preorder.
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Old 09-08-2012, 11:15 AM   #33
TroyF
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I really like the director of football addition. Slogging through player sales/loans has always been a drag for me. One of the things I like about FMH, just put the guys under 24 in the reserves and let someone else set everything up.

I've lasted longer with a career than I ever have on any FM game with 12 and I'd hate to see that dynasty end. . . but I'm sure I'll be moving to FM '13 on release day.
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Old 09-09-2012, 11:51 AM   #34
sovereignstar v2
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Hopefully 'defenders can't score 50 goals' is one of the other 900 unlisted improvements.
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Old 09-09-2012, 09:31 PM   #35
EagleFan
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I remember a time when there wasn't an Alright Boyz thread until the game ACTUALLY CAME OUT.... just sayin'
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Old 09-09-2012, 09:34 PM   #36
DaddyTorgo
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I remember a time when there wasn't an Alright Boyz thread until the game ACTUALLY CAME OUT.... just sayin'

Need a thread for news and discussion of new features. Just sayin.
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Old 09-14-2012, 09:52 AM   #37
DaddyTorgo
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Everything's a video-blog this year regarding new features apparently.

I haven't watched any yet, but plan to do that tonight and will post a bullet-pointed recap (I haven't seen any such recaps of the videos out there).
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Old 09-14-2012, 10:16 AM   #38
SirFozzie
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there's also the FM13 podcast on itunes.
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Old 09-14-2012, 10:27 AM   #39
DaddyTorgo
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there's also the FM13 podcast on itunes.

True. But I haven't had the time to listen to that either

Would love to find a website where someone broke down the info in the podcast/videos into bullet points.
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Old 09-23-2012, 04:41 PM   #40
sovereignstar v2
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Was checking out the SI forums and noticed someone posted a 35% off preorder deal. It will cease after 100 redemptions. I just ordered using it, so it is probably still running. Dropped the price down to 26 bucks!

35% off FM13 pre-order- limited time offer

Quote:
Originally Posted by Ackter
Hi All,

The good folks over at greenmangaming are running a limited time offer for pre-purchasing Football Manager 13.

The first 100 people to redeem the code ACKTE-RHATT-RICKS when pre-purchasing FM13 will get 35% off the current price.

The link can be found here: www.greenmangaming.com/football-manager-2013/

Note: Game cannot be sold to the following countries due to external restrictions: China, Hong Kong, North Korea, Taiwan, Germany

(And if the code has run out by the time you order, they still offer 25% off using the code GMG25-1BW0K-K1A3G until 11:00 UTC on September 17th)

Enjoy!
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Old 09-23-2012, 05:28 PM   #41
Ryan S
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Originally Posted by sovereignstar v2 View Post
Was checking out the SI forums and noticed someone posted a 35% off preorder deal. It will cease after 100 redemptions. I just ordered using it, so it is probably still running. Dropped the price down to 26 bucks!

35% off FM13 pre-order- limited time offer

I ordered with that code over a week ago, so I assume that there is no maximum number of redemptions. I would order quickly just in case it is time limited.
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Old 09-23-2012, 05:42 PM   #42
sovereignstar v2
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Yeah, I guess I missed a post from Ackter on 9/20 where he said it was extended.
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Old 09-27-2012, 01:00 PM   #43
HomerSimpson98
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Originally Posted by Passacaglia View Post
I think the ability to do multiplayer has been around for a few years now.


I have been fighting the urge to get this game for a few iterations now. But if they have added a true multi-player experience complete with leagues,uploads, etc (much like FOF), it would be hard for me to say no. A quick search on the InterWeb however shows that this might not be the case. Are there current FM leagues out there and I suck at searching? If so, is it the type of experience where one can run a career like the game suggests? Or is their definition of multi-player just going H2H with a few friends?
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Old 09-27-2012, 01:07 PM   #44
SirFozzie
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Basically, MP is kinda like internet hotseat almost.. you all have to be on at the same time: Someone launches the game as a server, and others connect to it.. Past years, you had to muck about opening ports on your firewall and doing a lot of scut work to try to be able to play MP. This year it will be done through steam so probably will be much easier and simpler. If so, I will be running a FOFC netgame.

Also: RELEASE DATE TOMMORROW!


Wait, before I get everyone's hopes too far off (DaddyTorgo, looking at you, don't run off just yet!).. this means the Release Date will likely be out tommorrow, apparently according to Miles's Twitter feed.
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Old 09-27-2012, 01:50 PM   #45
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I haven't even had the chance to play my copy of 2012...
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Old 09-27-2012, 02:28 PM   #46
DaddyTorgo
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LOL - nice
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Old 09-27-2012, 07:12 PM   #47
Tim Tellean
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Originally Posted by Tim Tellean View Post
I’m really excited to be able to announce that the release date for Football Manager 2013 on PC & Mac will be Friday November 2nd at 00.01 GMT – that’ll be the time we’ll turn on the Steam servers to allow people to start playing the game.

This year we also have a very special reward for those people who have pre-ordered the game from participating retailers – you’ll actually get to play a version of the game 2 weeks upfront.

So, 2 weeks before release those who have pre-ordered (from participating retailers, which I’ll have to repeat every time for legally type reasons) you’ll be able to download a beta version of the game which will be very close to the final game, and play to your hearts’ content. The beta will include FM, classic mode & challenges, but will not include the network game.

This beta version will be playable until Monday November 5th, so if your game doesn’t turn up until Monday’s post, you’ll still be able to play, but you’ll need to install the finished game after that point.

Saved games will be compatible with the final game.

Complete text here: FMFormation | FM Guides, Tactic's, Downloads, Shortlists, Tips & Help - FM 13 Release Date Friday November 2nd at 00.01 GMT
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Old 09-27-2012, 07:18 PM   #48
sovereignstar v2
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Goodbye vanilla demo. I'm not one to start a long-term game from the start, but there is more incentive for others now.
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Old 09-27-2012, 07:18 PM   #49
Ryan S
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The participating retailers are:

Sega
Steam
Origin (North America, EU & UK)
Gamestop
Amazon (North America)
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Old 09-27-2012, 07:22 PM   #50
Groundhog
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Join Date: Dec 2003
Location: Sydney, Australia
Quote:
Originally Posted by MacroGuru View Post
I haven't even had the chance to play my copy of 2012...

This is my problem with the series too... It's too deep to be a yearly title I say, especially without backward compatible saves.
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