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Old 03-18-2025, 10:09 PM   #351
Abe Sargent
Hall Of Famer
 
Join Date: Dec 2001
Location: Catonsville, MD
We win set up by one embarrassingly 5-4. We are on the Desert 1 map and then set up our smash lance up top. Their Victor in the back corner and Striker in the center near us three away.

Turn 1 – We win this more convincingly 10-6. Their Victor charges me. Do I base it with m y BM or try to leg the Striker and wait until it moves? Our Charger bases it and their CNT too. Their MAD bases my Banshee’s flank. Our Awesome bases it. I go ahead and base their Victor. Our Hermes bases their MAD’s flank our Catapult bases it too. Their Striker moves and bases my Awesome’s flank. Our TDR bases it’s flank and Grasshopper it’s rear and Wolverine it’s flank too. Their Vulcan and Jav fled behind woods. What do I fire at? Their Victor or try to leg it and their Striker instead or try to leg both by next round and then attack their Dragon/MAD/or Rifleman instead? I am based to their MAD with my Awesome and Cat and Hermes 2 so that’s less needed too. Hmmm. I wish their Dragon were in LOS. I fire at their Victor let’s take that AC20 off the field even if I blow it up. Our Bm hit the ammo in the Victor on the 2nd mech to fire at it and it explodes. Dead mech!!! Melee! All three we kick fall. Our Hermies II hit a leg actuator in their MAD and the hip hit in their Striker by our Wolverine. It blacks out in the fall but only took 1 damage and failed a 2.

They keep pushing.

Turn 2 – We keep init barely 6-5 again. Do I try and leg or head hit their CO or go for other units on the battlefield. Our Banshee moves 4 and bases their ENF. Their Jav10F bases it’s flank, I base it with my Awesome, their MAD rises. Do I base it with my Cat to try and leg it or leap over and base the Jav to have a 2nd shot on it? I leap over and base it. Basing their MAD is my Archer. Our BM Bases their Enforcer too. Our Grasshopper their MAD’s rear. Our Charger their Valkyrie. Our Hermes II their Vulcan. Their CNT rises and bases my Catapult’s rear my TDR and Wolverine base it. I fire at their Dragon that moved in. it’s +1 for movement but at long range around 7-6 or so for medium range stuff. I go overheat. I fire some at the Striker’s LL. Our Hopper destroys said leg, it’s legged! Our Awesome’s PPC smashes off the H of their Dragon, it’s down and dead. Sorry. Their Vulcan wasn’t touched at all from my nearby scouts to soften it up. No falls. Melee!! Our BM destroys the LL of their Enforcer. Their Valkyrie, Vulcan 5T and Jav survive big kicks, sad. Our TBT destroys their Centurion’s RL. Our Hopper destroys the LL on their Mad.

Their Striker pilot wakes up and then ejects and they also eject the other legged stuff and flee.

Salvage:


Victor LA, RA, H, RL

Striker 2S – Destroyed LL; see below
Dragon - missing H; see below
Enforcer – missing LL; see below
Centurion – destroyed RL; see below
Marauder 3L – destroyed LL; current value is 5,867,125 to fix ii 600k.

I add the Victor parts. Do I have a Striker LL? I rarely go after them. I do and in that 2S chassis to. Added!! The Dragon H? I don’t have any Dragon parts at all, any other 60 tonners? That’s Rifleman and Merlin and QDraw among others. Got a QB one but toss a 2 to fix it and it won’t fit. Others? Got a 2nd QD and that works (tossed a 7) added! I rarely go after Enforcers too, any of their parts here too? Got it, added! The Centurion RL? Got it, added! MAD 3L LL? Tons of pats but no legs. Other 70 tonners like Archers, Grasshoppers or Cataphracts! All commonly blown up. None of those Warhammer? Nope! I pay the 600k and it’s up and running and my War Chest is 781,241,720.
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Old 03-19-2025, 12:32 PM   #352
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
Mar 29, 3030 – The Lyrans take the info from the Helm Memory Core building from their database and stuff from their warehouse and we head back to the JumpPoint with nothing salvageable in value they took it. We will get back on Galatea on May 2, 3030.

Am I feeling a…Contract draft?


Extract Raid with LC for the FWL World of Danais
Salvage – Full
Support - Battle Loss and Support 50%
Salary – x4, x1.6, x1.5.
Length – 1 month
Command – Liaison
Transport – None
Remuneration – None
45% Signing Bonus

Our salary for a month is 79,991!
[B][/b]
What we Spent:


Salary - 159,982
Support – 400k- 300k armor and 100k ammo

Total we Spent
: 559,982

What we Were Paid:


Salary - 767,913
Signing Bonus - 345,561
Support – 200k

Total we were Paid:
1,313,474

Total we Made:
753,492

War Chest
: 781,995,212

Yay mechs but little cash...not great mechs though. We wanted that Vulcan and Javelin but nope

END OF CONTRACT #56!!!
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Old 03-19-2025, 09:07 PM   #353
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
Beginning of Contract #57:

Apr 02, 3030 – Alpha and Vee #2 Company and our Fortress arrive in the FWL world of Augustine to destroy an HQ here. This world was founded by the Jesuits order and has a better economy than many. The Fed Com want us to raid and smash them hard and then force them to devote more military resources on this world not on the border.

Apr 10 – We arrive there! We unload and then smash them!!!

Here they are!!!

Mechs:


Atlas – CO, veteran – yayayay!
Stalker – XO, veteran
Marauder 3M
Merlin
Orion 1K – yay too!
Blackjack
Scorpion
Trebuchet
Wolverine 6M – yay!!!
Firestarter 2M
Javelin
Locust 1M


Love to bring in that Atlas or Orion and that Wolverine is a great variant! They are all regular.

Infantry:


3 Regular squads

Vees:

Demolisher – CO of vees, veteran
Partisan - veteran
Schrek PPC Carrier – XO of vees, veteran
LRM Carrier
Patton
SRM Carrier
Goblin
Hetzer
Hunter
J. Edgar
Scimitar
Scorpion

All regular unless otherwise noted. I’d love that Demolisher and Hunter.

They are in the center of the Alpine Base us the south.

Here is their Partisan – an assault vee weighing 80 tons moving 3/5 with just 96 armor and 4 AC5, and 2 MGs, pic:

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Old 03-19-2025, 10:20 PM   #354
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
Set up – We barely lose 6-5. We set up my Atlas flank and then under it our Behemoth and then our Demolisher and such too. They set up in the middle of the Base. Remember this base has a narrow channel that blocks LOS.

Turn 1 – We also lose by one 7—6. We each rose one. We charge five, their Patton gets in front of our Banshee’s and it bases them but moves just 3 and then our walkers of Awesome and BM base it too with 4 move on the sides. I base their Orion with my Atlas and Hunchback. Their Wolverine bases our Hunchback’s flank and now open I base it with our Crusader and JagerMech. And Hopper too, then their Demolisher moves into that spot. Their Stalker bases my Archer. We finish and then I fire 12 mechs and 6 vees at their Atlas and then another 6 vees at their SRM Carrier. I need to take down the Atlas!!! Our Awesome shears off the head, dead mech! Then our Grasshopper destroys it’s RL and our Demolisher it’s CT, dead again. Our Von Lucker destroys their Carrier’s front. They half my Behemoth’s speed. Melee!!! Our Atlas drops their Orion but it’s not legged. Our BM destroys the Patton’s side. Down! Our CRD and JM crack the Wolverine in the same leg and hit the hip and lower leg and falls. Their Stalker drops our Archer to the ground.

Turn 2 - We also lose by one 9-8. Weird. Not 8-7 though. We rise and backup our Archer. I eject my Behemoth, they base our Archer with their Stalker and Merlin they rise their Orion and retreat. I keep it based with my Atlas and Hunch. Our BM, Banshee and Awesome base their MAD3M. Their Wolverine rises and flees and my Grasshopper and CRD base it, but I pull back my JagerMech since it’s next to Orion. My Wolfhound and Jenner base their Locust. Weapons! I send my 12 mechs at their Demolisher and 6 vees each at the Shreck and LRM Carrier. Our JM destroys the Demolisher’s turret! Dead tank! Their Schrek front is destroyed by my Ontos and my Von Luckner is destroyed. Our Maxim destroys their LRM Carrier’s front back. Kicks time!!! Can I leg their Orion, MAD3M and Wolverine? Our Jenner destroys the RL on their Locust, their Orion survives and falls but isn’t legged. Durable. Their Wolverine’s RL is taken out by our Hopper. Their MAD3M drops, hits it’s wounded LL we cracked and destroys it.

With their CO killed, and three mechs legged and all other leaders out, their XO in the Stalker calls it and they retreat.

Salvage:

Atlas RT, RA, LT, LL, LA

Locust 1M missing RL; current value - 1,361,200 - to fix 200k
Wolverine 6M missing Rl too; current value is 4,265,657 – to fix 600k
Marauder 3M missing LL; current value is 5,249,125 to fix 750k


I add the Atlas parts. Insert sad face that we couldn’t keep it salvageable. Do I have a random Locust RL? Nope! I don’t spend that cash. Wolverine RL? Nope! Other 55 tonners like Griffins and Dervish and Shadow Hawks? Nope! I spend 600k. Added. The Marauder LL? Nope! I spend that cash. War chest is 780,645,212

SRM Carrier – destroyed front we toss a 9 and salvage
Patton – destroyed side and I toss a 8 and salvage too.
Demolisher – destroyed turret and I toss an 8 and keep!
Schrek PPC Carrier – destroyed front tossed an 11 ours!
LRM Carrier – destroyed front I toss a 6 and nope.

We salvage an SRM Carrier, Patton, Demolisher and Schrek!


Us:

Behemoth - Speed
Von Luckner – destroyed front - I toss a 4 and miss, Battle Loss 3,518,375

We cannot fix the VL so we replace it. Fixed the Behemoth in two days.

Battle Loss
– For VL - 3,518,375 but not out that cash. Replaced.
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Old 03-20-2025, 09:08 PM   #355
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
April 12, 3030 – We finish taking apart the LRM Carrier and salvaging that cash! We found here 1.8 mill in cash!!!

We destroy their HQ and blast out and then we’ll arrive back at Galatea on May 22.

Contracting Fun Times!


Ob. Raid with FS for the FWL World of Augustine
Salvage – Full
Support - Battle Loss and Support 50%
Salary – x4, x1.6, x1.3
Length – 1 month
Command – Liaison
Transport – None
Remuneration – None
75% Signing Bonus

Our total salary is 131,447

What we Spent:


Salary - 394,341 – 3 months pay
Support – 500k fast and lightly smashed but two companies of ammo.

Total we Spen
t: 894,341

What we were Paid:


Salary – 1,093,639
Signing Bonus - 820,229
Support – 250k
Battle Loss - 1,759,187
Salvage – 1.8 mill

Total we were Paid and Salvaged
: 5,723,055

Total we Made: 4,828,714

War Chest
: 785,473,926

END OF CONTRACT #57!!!!!!!!!
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Old 03-20-2025, 09:49 PM   #356
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
Beginning of Contract #58:

April 22, 3030 – Arriving for their 4 month security deal in CC space at the developed and welcoming Ares for a bit until tensions die down is Vee #8 and Ju Ni. The deal four months begins today and ends August 22.

We unload. For each month here I will toss 2d12 and see if anything happens. We have split scouting into two lances of one vee and one mech around their government and then mixing so if I have scout mechs then our close and assault vees are with them. For one month I need to toss a 8, 9, 10 or 11 for something to happen.

Month one is s 3. Nothing! Month 2? 6, nothing! Month 3? 10..uh oh…

July 27, 30https://forums.operationsports.com/fofc/images/editor/separator.gif30 – While scouting with our ranged mechs and vees, they smash us. We unload and see what they have!

Here is Ju Ni ranged:

Awesome
Stalker
Trebuchet
Catapult C1

And Vee #8 has:


Rhino Support
Schrek PPC Carrier
Hunter
Zhukov

Not bad save the lightly armored Schrek normally needing protection from close stuff! The armor on the ranged mechs are great save the Trebuchet.

The rebels have two lances too!

Mechs:

BattleMaster – yay, veteran. CO
Warhammer 6L
Cicada
Locust 1L (introduced this year, has 4 tons of armor, triple strength myomer and 2 MG, 1 ML and 8/12 movement

Love to bring in that advanced Locust but not made of enough weapons or JJ to go overheat. Yay for another potential BM!

Vees:

Demolisher – XO love it, veteran
Brutus – love it
Vedette (Liao)
Scimitar

Here is their Cicada – a 40 ton mech with Locust speed, light armor, Locust weapons and then good in a physical battle with twice the damage dealt.



We are in the middle and they on top.
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Old 03-20-2025, 11:56 PM   #357
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
We lose setup 5-11 on the 3rd toss after two ties. I set up at the top. I send my Awesome on top of my Schrek to protect it, so you’ll have to base it to kick my Schrek. I set up first to see where they go the TBT and then their Devastator is in the far right corner. Their BM in the left flank and everything not in the right with their Devastator and nothing else.

Turn 1 – We win init 8-7. I move 5 where possible. Their Demolisher moves first in front of my Stalker I base it but move 3. Do I move my Awesome 3 to base their Warhammer? I hold off. My Catapult bases it instead. Their BM Bases my Catapult’s flank, my Awesome bases it’s rear but only moved two. Our TBT bases it’s flank. I fire at their BM to try and help, but without the hole opening of a smash mouth guy it’s less likely. We go internal in it’s Rl it falls and blacks out. As does our Catapult but didn’t black out. Melee! Our Awesome destroys it’s RL and it’s legged!

Turn 2 – We keep init and win 8-2. They assign that move to the BM. Should my Stalker base their Brutus or stay near their Demolisher? I’ll wait but our Catapult rises and bases it. Their Demolisher moves and protects it’s internal flank and I base their Brutus. Our Awesome to their Warhammer’s rear and next to the Brutus too. Our TBT on their Vedette. So I want to take out that Demolisher with weapons and then the Brutus with melee. But the Demolisher turned it’s back to me, which only has 20 total armor combined, so I don’t want to overkill so I send 4 at it and then 4 at the Warhammer to try for an unlikely hail mary. I go overheat. Our Hunter destroys their Demolisher’s rear armor on the first salvo on it. Okay, dead tank!! Our first kill from, Vee 8! Our Stalker destroys their Warhammer’s LA and our Catapult hit it’s engine and gyro once each, it fell and we cracked the head a bit with SRms so he blacked out with 3 hits. Melee can we take out the Brutus? We all hit but no immobile or destroyed.

Their BM wakes up, ejects from the legged mech and they flee!

Salvage:

BattleMaster missing RL; See below
Warhammer 6L missing a LA and hit gyro and engine once each, blacked out pilot. See below

Demolisher - missing rear armor. I toss a 4 and cannot salvage

Can I fix the BM RL? Got one in LL form, other 85 tonners? Like the Stalker or Longbow? Got a LongBow one and I toss a 7 and it works, added! The Warhammer 6L LA? We fix the rest easily enough, on the 1st and 2nd tries. Got the arm in a 6L form, added!
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Old 03-21-2025, 08:11 PM   #358
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
We take apart the Demolisher and find here 450k.

August 5, 3030 - Then we are patrolling an area with our close mechs and scout vees and then they smash us with…

This is Ju Ni’s Smash:


BattleMaster 1G
Banshee 3S
Charger 1A5
Thunderbolt

Vee #8 Scout:


Condor (Liao)
Maxim Heavy Hover Tank
Pegasus
Drillson

Here we are!!!

Here they are!!!

Mechs:

Victor 9B – vet, CO
Grasshopper – yay!
Dervish
Raven

Nice Hopper to bring in.

Vees:

SturmFeur (SRM) – veteran and XO – love it!
Bulldog
Goblin
Pegasus

Love that SF and Pegasus.

This is their SF variant with 85 tons, moves 3/5, has 312 points of armor, LRm 20 in the front, and then turret has 4 SRM4 and 4 MG too. Here’s a pic:



We are in the middle they the north in the open terrain #3.
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Old 03-21-2025, 09:19 PM   #359
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
Set-up – we lose 5-4. Low scoring. I set up my BM flank at the top first. Their Victor is to the back of the north center and most of the rest are in the right corner.

Turn 1 – We win init by one 10-9. Their SSF moves early on the flank over their Bulldog. I could base it with my Charger to try and kick it, but I’ll wait because i want to kick out legs on their Grasshopper. Their Hopper next to our Drillson and Pegasus, I base it with the Charger but only moved 2. Our TDR base it. Our Banshee to their Victor’s rear. I fire at their SF. Our Maxim destroys it’s turret, dead tank! Melee!!! We kick their Hopper to the ground! It kicks my TDR to the ground.

Turn 2 – We keep init 9-5. Their Hopper rises but stands in the same spot, I stay based with my Charger. Their Victor hops to the other side of woods. Our Banshee on their Goblin. Our TDR Rises and moves around their Hopper still based to it. Our BM bases it too,. If I can see their Victor I fire at it. I go overheat too. Otherwise the um….Dervish I guess? On the 2nd attack the Charger hit the ammo in the Dervish – boom, dead mech!! Melee!! Can I leg the Hopper? Our BM destroys it’s savaged LL and it destroys our savaged LL on our TDr, both legged.

They pull back and eject from their legged mech!!!

Salvage:

SturmFuer (SRM) – destroyed turret. We toss a 9 and can salvage it!!!

Dervish – LA, RA, H, LL, RL

Grasshopper – missing LL; see below

I add the Dervish parts. Yay for the salvaged tank!!! Do I have the Hopper LL? Nope no legs, other 70 tonners? Got a Cataphract that works and tossed a 6 and it works. Added!!!

Us:

TDR – LL – battle loss 750k.

Do I have a TDR LL? Yup, fixed!

Battle Loss – TDR LL 750k had spare nothing spent.
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Old 03-21-2025, 09:37 PM   #360
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
We find from here salvaged around 250k.

Aug 22, 3030 – We finish up and blast out and head home! We’ll arrive on Sept 26.

Contract Time!!!

Security Deal for the CC World of Ares
Salvage – Full
Support - Battle Loss and Support 50%
Salary – x4, x1.3, x1.4.
Length – 4 month
Command – Liaison
Transport – None
Remuneration – None
80% Signing Bonus

Our total salary is 131,667

What we Spent:

Salary - 790,002 – 6 months total
Support – 600k – 400k armor and 200k ammo for faster and smaller units

Total we Spent: 1,390,002

What we were Paid and Salvaged:


Salary - 3,834,143
Signing Bonus - 3,067,314.
Salvage – 500k
Support – 300k

Total we were Paid and Salvaged: 7,701,457

Total we Made: 6,311,455

War Chest
: 791,785,381

We made bank!!!!!

END OF CONTRACT #58!!!
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Old 03-22-2025, 11:04 AM   #361
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD

Beginning of Contract #59
:

April 20, 3030 - Khamésh Company arrives at the CC Nadir JumpPoint world of Capricorn III next to Ares and here to the Object Raid for the St. Ives Compact here, and we brought the entire fleet here to dislodge them.

This is a super quiet world with nothing on any of my IS Atlas or Sarna.net that I refer too mentions anything, plus this just after the 4th savaged the CC military, economy and worlds and more stuff, so I doubt just three months later there will be much here to stop us like the previous ones that had real stuff, this just has a mech company and that’s it.

We arrive and see that yes, there is just an Invader here of three DropRings, two of which have stuff, an Achilles and Leopard CV. That would be space for a Union. They unload and move towards us. They have 8 fighters and then 4 Aquarius from the Achilles and Invader.

We blast them fast, they lose everything but the Leopard CV which heads back and was savaged, can we chase and take it out? I’m saying yes if I toss an 8 or higher. Just a 3, nope. Can we salvage the Achilles? I toss a 9, so yes. It costs us 10 mill, spent!!! War Chest is - 781,785,381 They jump out and flee with the Leopard and have fled the system, no other Jumps for them at the Zenith JumpPoint.

Battle Loss at JumpPoint: We took 6 mill in damage. We lost just 2 fighters permanently for a total of 11,622,780. We lost two and can salvage for 1.25 mill. Then we can salvage 4 of their Fighters for 3.65 mil and then two of their Aquarii for 2.6 mill.

We scour and find at the JumpPoint just 3.5 mill in cash
. Lighter, but lighter battle.

We capture the JumpPoint, we head to the planet.

April 25, 3030 - We arrive and then there is no DropShips here to smash or protest our presence so we land with massive air superiority.

We use our fighters to verify their location, and size, yup, it’s a mech company and there is a Union here for them to get out, and then here is the HQ we need to take out.

The Capricorn III Defenders! Here they are:


BattleMaster - veteran, CO – yay!!!
Goliath – regular, XO
Archer – yay!!!
Cataphract
Rifleman
Griffin
Phoenix Hawk
Vindicator
Vulcan 2T - sorry
Firestarter FS9A
Spider!!!
Wasp 1L

Love that BM and Archer!!! Since they have been savaged by the war, I am ruling that they are green unless otherwise stated. I also don’t mind legging that PXH and Griffin since they are pretty good scouts. I prefer the better heat sinks and armor of heavier stuff to the PXH though the Griffin has an LRM and PPC not great with scouting. Love that Spider!!

Remember we have here Khamésh Company which is:


Atlas AS7-D
Orion ONI-iK
BattleMaster 1S
Banshee 3S

Stalker 3H
Trebuchet TBT5N
Whitworth
Warhammer 6R

Grasshopper 5H
Jenner JR7-F
Locust 1E
Phoenix Hawk 1

This is a great smash, but a Warhammer 6R is okay, and then the Stalker is great. But that TBT/Whit combo is bad and I’d prefer a Hammer 6D. The scout lance is good too. I should swap that Whit for a better missile boat. Remember that’s the 3H Stalker variant with 2 LRM 20s and the BM variant has an LRM 15, one LRm5 and 2 SRM2s and then 4 ML and 20 sinks. So that;s the reason I only went with the Whit/TBT combo since I have a bunch of LRMs from that duo. But armor wise not great.

This is each of ours Phoenix Hawks with 45 tons, 6/9/6 movement, just 10 heat sinks, LL, 2 MG, 2 ML and then 128 armor, okay for a 45 tonner but not the best.



We are on the bottom and then they in the middle in a fort.
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Old 03-22-2025, 09:43 PM   #362
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
Set up – we toss a 8 vs 6 and win set up! I set up at the top of the south flank with my Assaults and Orion!!! Yeah! They set up roughly in the middle around a small level one building so I can see them.

Turn 1 – We lose 10-9. Not bad…close! Then I charge 5! Our BM Bases their Cataphract but moved 6 the others cannot catch him with 3/5 movement. Our WW camps heavy woods by the south edges the BM just left. Their Archer moves back. Their BM stood still in the heavy woods. Our Locust to their Cat’s flank. I fire at their BM with everything. Ideally I take it out this turn and then their Archer next. Our Locust hits the BM Srm ammo in the LT, dead mech! Insert sad face here! That exploding engine cascade failed. It hit the engine once and gyro twice for their Goliath, and then their Cataphract’s AC5 ammo in the LT it booms too!! So in one shot our Locust finished off THREE mechs!!! That’s Kristie Sabola’s 6th KO! Their Wasp also lost it’s RA. It turned the hex to rubble!

WHOA!!!!!

With both Assaults and their smash heavy taken out are they even going to keep pushing? I toss a 2d6 it’s an 8. They keep on coming.

Turn 2 – We win init, 10-3! Wowzer!!! They actually turn the Goliath to us to keep their XO in the game. I keep my WW in the heavy stuff. Since my Locust is open in the CT I eject it. Does my Atlas base their Vulcan or wait until they move their Archer? I’ll wait. Our Warhammer bases their FS. Our Atlas bases their Archer but none other big ones can reach it. Our PXH to it’s flank though. Our Orion bases their Goliath on the ground. Their Rifleman bases my Stalker’s front to keep me from moving forward, great sac play there! I move around to it’s rear and face it. Our Hopper bases it’s flank, no kicks. Our BM bases their Griffin. Should my Jenner base the RFL too or move north to their Archer but not based? If I did I couldn’t fire at the Archer. Done. Let’s leg the RFL and destroy the Archer. I fire everything that can see their Archer at it. Our Orion hit the ammo in their Archer’s RT, dead mech! Also LRMs our BM destroys the RL on their Wasp and damage goes up to the RT and its on the ground. Melee! Can I leg the Rifleman? Yup! Well that went right whereas keeping the Archer and BM alive didn’t. Our Hopper destroys it’s RL


Salvage:

BattleMaster – LA, LL, H, RT, RA, RL
Cataphract – LA, LL, H, RL, RT, RA
Archer - RA, H, LA, LL,

Wasp 1L - Missing, RL, RT and RA; current value - 956,720 – to fix 700k
Goliath – 1 engine, 2 gyro hit,
Rifleman missing RL; see below

Hmmm… sometimes the ammo blow up gods don’t smile on you. We fix up the Golaith;s engine in 1 attempt and then the gyro on the 2nd, yay! Added! Do I have a RFL RL? No legs there at all. Other 60 tonners like Dragons or QDs? Got a Merlin one added! I don’t pay for the Wasp and add it.
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Old 03-22-2025, 10:05 PM   #363
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
April 27 – We loot their base and find here 400k of cash and then we blow it up!!!

We’ll return to Galatea on June 03, 3030.

Contract Time Baby!!!


Ob. Raid with St. Ives for the CC World of Capricorn III
Salvage – Full
Support - Battle Loss and Support 50%
Salary – x4, x1.6, x1.3
Length – 1 month
Command – Liaison
Transport – None
Remuneration – None
75% Signing Bonus

Our company salary is 78,521.

What we Spent:


Salary - 235,563 – 3 months
Ground Support – 350k - 250k armor, 100k ammo – we were only lightly touched
Battle Damage – Air – 6 mill
To Salvage our fighters – 1.25 mill
To salvage theirs and Aquarius too – 6.25 mill

Total we Spent
: 14,085,563 (plus 10 mill for Achilles salvage)


What we were Paid and Salvaged:


Salary - 653,294
Signing Bonus - 489,971
Ground Support – 175k
Air Support – 3 mil
Salvage us – 6.125 mill
Salvage Ground – 400k
Salvage Air – 3.5 mill
Battle Loss – Fighters - 5,811,390

Total we were Paid and Salvaged
: 19,879,655

What we Made: 5,794,092

War Chest: 787,579,473

Not what I wanted to bring it but still paid.

END OF CONTRACT #59!!!




Meet Our New DropShip:

Achilles #11 DropShip – Escort and attack Drop with 2 each fighters and small craft, captured from CC world of Capricorn III by St. Ives contract. We rename it the “Majesty of Might”.
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Old 03-23-2025, 08:58 PM   #364
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Join Date: Dec 2001
Location: Catonsville, MD
Mar 5, 3030 – Shisi Company arrives back home

April 01, 3030 – We get our next 17 MWs, and that joins the three extras we already had! We’ll have 8 left afterwards.

Here is my 16th Mech Company, named “Shoonzdah” (Farsi for 16)!!!:::

Capt. Donatas Montvydas, Banshee 3S
Titus Wright, BattleMaster
Miriam Heart, Charger 1A5
Leon Isfahani, Thunderbolt

Left. Neda Adika, Longbow 7Q
Khloe Greenspan, Catapult
Zulekha Vallurupalli, Warhammer 6D *
Shamim Farooqi, Archer

Left. Jon Van Caneghem, Grasshopper
Elele Henares, Vulcan 5T *
Gael Marnoch, Wolverine 6M
Shoiab Bayakhchiants, Wolfhound *

All elite!!! That’s our last Banshee and BM, Archer and Catapult. I am out of Awesomes too. I bought the Warhammer 6D for 6.25 mill and Vulcan 5T for 4 mill. I couldn’t find what I wanted with Jav 10f, Spider, Jenner7F and more so I am doing the Wolfhound I purchased for 6 mil. War Chest is 771,329,473.
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Old 03-23-2025, 09:59 PM   #365
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Join Date: Dec 2001
Location: Catonsville, MD
Contracts!!!

I get 4:

#1. The Capellan Confederation want us to O Raid the St. Ives Compact world of Brighton one jump from Capricorn III. We could be there on May 22 if I sent a unit from here or May 1 if I sent in Deitch or Khamésh. We’d need a mech company since they are building.
#2. The Lyrans want us to O Raid the FWL border world of Nestor again. We’d need a mech and vee company here. We could be there on April 16
#3. House Marik wants us to do an O Raid on the nearby Lyran world of Cor Caroli one jump away! We could be there today! April 8th!
#4. The Outworlds Alliance near the Draconis Combine and Federated Suns border wants us to do a three months Pirate Hunting three bands to track down. They would give us a fast Command Circuit and we could be there on April 10.

Let’s do them all! None need my fleets, yay!!!

Negotiation with CC: 240 points! We spend 50 for full salvage then lose 10 for one month and then 25 points for 50% Battle Loss and Support and then they put 25 for x4 salary. 130 left. We add 10 with no renumeration and then they +10 with no transit and then Command Rights are liaison. 150 points so that’s a 75% signing bonus!!! I will send Khamésh. We’ll be there on the 1st of May.

Contract #60:

An O. Raid for the CC against the St. Ives border world of Brighton
Salvage – Full
Length – 1 month
Support – 50% Battle Loss and Straight Support
Salary – x4, x1.6, x1.34
Transport – None
Remuneration – None
Command – Liaison
Signing Bonus – 75%

Negotiation with LC
: We start 180 points. I do the same as the CC but we finish with 90 points for a 45% signing bonus. I will send Vee #6 and the Mech Company Unsprezece. See you on the 16th!!!

Contract #61:

An O. Raid for the LC against the Marik border world of Nester
Salvage – Full
Length – 1 month
Support – 50% Battle Loss and Straight Support
Salary – x4, x1.6, x1.4
Transport – None
Remuneration – None
Command – Liaison
Signing Bonus – 45%

Negotiation with the Free Worlds League:
We start with 220 points! We do the same as before but with a 65% bonus of the signing. I’ll send in Shoonzdah! See you on April 8!

Contract #62:

An O. Raid for the FWL against the nearby inner Lyran world of Nester Cor Caroli
Salvage – Full
Length – 1 month
Support – 50% Battle Loss and Straight Support
Salary – x4, x1.6, x1.3
Transport – None
Remuneration – None
Command – Liaison
Signing Bonus – 65%

Negotiation with the Outworlds Alliance
: This is our Pirate Hunting deal! Here we have 220 points, and then we are not losing the ten points to drop to one month from three. 70% signing bonus! I’ll send an Invader with an Achilles, and Leopard CV with a union and Nove Company. We’ll arrive April 10!

Contract #63:


Pirate Hunting for the Outworlds Alliance
Salvage – Full
Length – 3 months
Support – 50% Battle Loss and Straight Support
Salary – x4, x1.2, x1
Transport – None
Remuneration – None
Command – Liaison
Signing Bonus – 70%

Yay for Contracts!!!!!!
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Old 03-25-2025, 09:35 AM   #366
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Join Date: Dec 2001
Location: Catonsville, MD
Just as a heads up, in terms of mechs I like for smashing I've still got TBolts and Charger's in the assault side but that's it. I also have some Orions but all out of everything else from BM's to Banshees and more, then for fire support I am out of Awesomes and have some Longbows though and that's it, out of Archers, CRDs, and Catapults, and Warhammer 6DS. For scouts I've got a Grasshopper left and that's it, no jumpy or Wolfhounds or Wolverines or other stuff like Locust 1Es or Jenner 7Fs. So, if we still don't have that much prior to the next one I could be outta some cash to get the goods and then maybe have the cash for what I want or trade sell mechs for it too.
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Old 03-28-2025, 09:18 PM   #367
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
Beginning of Contract #60:

May 1, 3030 – Khamésh Company arrives at the Nadir JumpPoint at the St. Ives Compact world of Brighton!!! There is a Charging station here. We have none splash and smash us.

May 6, 3030 – We land on planet and begin to explore. This is a planet and nation rebuilding their miliary and building it anew as soloists. They only have a mech company here on defense in their HQ. We are to hit, and destroy it.

Here is Khamésh Company in case you forgot:


Atlas AS7-D
Orion ONI-iK
BattleMaster 1S
Banshee 3S

Stalker 3H
Trebuchet TBT5N
Whitworth
Warhammer 6R
https://forums.operationsports.com/f.../separator.gif
Grasshopper 5H
Jenner JR7-F
Locust 1E
Phoenix Hawk 1

It’s got that dope-y TBT and Whitworth combo. Otherwise, good to go though.

Here are the St. Ives Compact Brighton Defenders:

Stalker 3H – veteran, Co, that’s the 2 LRM 20 variant.
Victor 9B – veteran, XO,
Archer – yay!!!!
Cataphract 2X – Nice for twice!!
Crusader 3R – yayx2!!!
Centurion
Cicada
Whitworth
Wolverine 6D – has an AC10 and 1 ML.
Stinger
Spider!!!
Wasp 1L


This is their 70 ton Cataphract 2X. It still moves 4/6, heat sinks at 14 instead of 16, adds armor and now has 208 to 176 for the 1X. It has for weapons LL, Ac10, 2 Ml, 1 SRM 4. Love that better armor it’s more durable for a close mech, would love to snag it.



They are regular, and in the middle, us on the bottom. Love that Stalker, Spider, Archer, CTF and CRD!!!!
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Old 03-29-2025, 11:28 AM   #368
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Join Date: Dec 2001
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We win set up 10-8. I set up on the north flank of the area my Atlas in the middle of five on top. They set up their Victor close to me and then everyone else on the back side.

Turn 1 - We win inti 10-7, pretty similar as before. Their Stalker moves towards us first. I want to destroy the leg of their Archer and CRD with assault kicks and Stalker and Cataphract with normal attacks. Do I base the Stalker this turn? I could base it with my BM and Atlas this turn. I move the BM to base it and the Cataphract that moved next to it. Their Archer bases it’s flank, I base the Archer with our Banshee. No one else can base it, but our Hopper bases their CRD. Their Wolverine bases my Jenner. Our Atlas bases their Stalker. Our LCT bases their Wolverine’s flank. Their Victor didn’t move and is next to my Banshee’s flank. I fire everything at their Stalker and hope to bring it down. Hopefully not with an ammo explosion! Our Grasshopper destroys it’s RL, legged! Then hits the ammo in the RT, boom, dead mech!!! That’s not good. No falls. Melee! All four of our kicks landed and we dropped their Cataphract and Archer to the ground.

Turn 2 – We lose init 7-9. Their WW moves first. They are trying to bait my big guys away from the middle with that Stinger and Cicada flanking me but near them. The Spider I would, but not those. They move their Spider finally on my west flank. It’s too far from assaults, but I can base it with my Hopper and PXh, does that work? I move over my PXH first. Their Cataphract doesn’t rise. Our Hopper bases their Spider later. Their Centurion bases my WW. Their Archer rises, my BM bases it, Banshee too! Do I fire at their CTF or VTR? CTF if I can see it. I go overheat. Our Orion destroys their CTF’s damaged RL. Our Banshee’s Small laser hits the Archer in front to soften it up and hit the gyro 2 and engine 1. It’s immobile! That’s Shmavon Meghrian’s 4th KO with us. Our Jenner hit their Cataphract’s ammo in it’s Lt, dead mech, boom!!! Insert sad face there because I was hoping to bring it in. No falls by us, but their Victor tumbles. Can I leg the Spider? It’s +4 to be hit. Bad news and good news. The bad news is that we didn’t leg the Spider sorry. We each hit but separate legs. Good news is that our Banshee punched their Centurion in the head four 10 and hit the cockpit, it’s down randomly. Nice 2nd kill in the same turn!!! No tanks there either!!!

They flee!


Salvage:

Stalker 3H - H, LL, RA, LA
CTF 2X – LA, RA, LL, H

Archer – 2 gyro, 1 engine.
Centurion - hit cockpit

That’ s a weird game. And odd salvage too. We didn’t take out any parts we need to replace. I was hoping to bring in the Stalker and CTF we blew up and both on that turn were legged, I was hoping to bring in a legged Archer, CRD and Spider, and only one. Weird. We fix the Archer’s gyro in 5 days and engine in 2. Added. The Centurion cockpit is repaired in 5 days on the 3rd try. Added! I love the Archer, but that CNT is like our billion-ith.
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Old 03-29-2025, 08:41 PM   #369
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
Level Up:

Shmavon Meghrian, elite Banshee pilot get’s edge:1
Kristie Sabola, elite Locust 1E pilot gets edge:1

May 8, 3030 – We destroy the HQ after raiding and salvaging 650k!

We blast out and leave on May 14, 3030.

Contract Time!!!

An O. Raid for the CC against the St. Ives border world of Brighton
Salvage – Full
Length – 1 month
Support – 50% Battle Loss and Straight Support
Salary – x4, x1.6, x1.4
Transport – None
Remuneration – None
Command – Liaison
Signing Bonus – 75%

Our salary is 78,521

What we Spent:


Salary – 78,521 just one month
Support – 400k – 300k a moderately savaged Banshee and then light elsewhere and two turns of AC20 from their Victor at rapid speed. 100k ammo.

Total we Spent –
478,521

What we were Paid and Salvaged:


Salary – 703,548
Signing Bonus - 527,661
Support – 200k
Salvage – 650k

Total we were Paid and Salvaged - 2,081,209

Total we Made - 1,602,688

War Chest
- 772,932,161

END OF CONTRACT #60!!!!!
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Old 03-29-2025, 10:42 PM   #370
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Join Date: Dec 2001
Location: Catonsville, MD
Beginning of Contract #61:

April 17, 3030 – At the FWl Border world and Nadir JumpPoint of Nestor to raid from the LC arrive our companies of Vee #6 and Unsprezece arrive! Here they have no major guards to smash us either.

April 24, 3030 - We arrive and land. We are going to take out a military HQ similar to what we smashed before.

As a reminder, here are Unsprezece:


BattleMaster 1G
Banshee 3S
Charger 1A5
Thunderbolt

Awesome
Crusader 3D
Archer 2R
Catapult C1

Grasshopper
Vulcan 5T
Javelin 10F
Spider

Very strong from top to bottom!!!

Here is Vee #6:

Devastator
Demolisher
Brutus
Zhukov

Schrek PPC Carrier
Hunter
Rhino Fire Support Tank
Von Luckner

Drillson Heavy Hover Tank
Maxim Heavy Hover Tank #2
Condor (Liao)
J. Edgar Hovertank

Nasty stuff from here to there. All elite.

Here are the Marik Nestor Defenders!!!

Mechs:

Awesome – CO, veteran – yeah!
Banshee 3M, XO, veteran – yeah!
Crusader- yay!
Grasshopper – yay!
Marauder 3M
Blackjack
Hatchetman
Hunchback
Whitworth
Locust 1M
UrbanMech
Wasp

All regular, love to bring in those 1st four mechs!!!

Infantry:

3 regular squads

Vees:


Devastator – XO, veteran
Rhino Support Tank (Flamer) – Swaps front LRM10 for 1 SRM6 and2 Flamers. Veteran, CO
Schrek PPC Carrier, veteran
AC2 Carrier
Laser Carrier
Von Luckner K100
Maxim
Vedette
Galleon
Harasser Missile Platform
Saracen
Scimitar

I’d be happy to bring in the Rhino or Devastator. All regular.

This is their Flamer variant and our normal Rhino Support Tank my favorite missile boat at this level. It’s an Assault vee weighing 80 tons moving 3/5 and then great armor at 272 points. Front facing is an LRM10, in the turret are 2 LRM20s and 2 ML.



They are in the middle and us the south.
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Old 03-30-2025, 09:12 PM   #371
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Join Date: Dec 2001
Location: Catonsville, MD
Set-up – we lose set up 8-7. I set up the BM centric flank and then the Devastator under it. They set up far away from me as possible.

Turn 1 – We also lose init 10-7. I charge 5. Their VL gets in front of our BM and we move 4 and base it and our Banshee and CRD base it too. We base their MAD3M with our TBolt and Awesome. They base our TBolt’s flank with their Hunchback, they flank us with their Harasser, Saracen and Scimitar. We base their Harasser with our Spider. We fire at their Awesome with our mechs and Rhino with our vees. Our CRD smashes and destroys their Awesome’s RA. Our Catapult it’s LA. Our VL destroys their Rhino’s front!!! Their Armless Awesome falls and destroys it’s RL, legged! Melee! Our Spider immobilizes their Harasser! Our CRD destroys their VL’s front. We savage their MAD3M.

Turn 2 – We lose init 8-7 again. I charge 5. They eject the Harasser and then turn the Awesome. We keep based with their MAD3M. Their Hopper leaps to the rear of my Awesome and we base it with our Banshee and BM moving just a few and Catapult too. We stay based with their MAD and add the CRD too it. Their CRD retreated. I fire at their Banshee with mechs and hope to not get an Ammo explosions and then our vees at their Devastator. We pepper their Banshee but don’t bring it down. We did drop it to the ground though! Our Demolisher destroys their Devastator’s turret. Dead tank!!! Before it dies it destroys our Zhukov’s front. Melee!! Our CRD destroys the RL of their MAD3M!!! Our Catapult kicks the Grasshopper’s LL, has ONE INTERNAL LEFT but was a glancing blow so half damage was dealt. Sad face.

They rise their Hopper, Banshee and eject from their Awesome and MAD and flee.

Salvage:


Awesome missing RA, RL, LA; see below
Marauder 3M missing RL; see below

Rhino (Flamer) – destroyed front, we toss a 9 and keep it!!!
Harasser - immobile
Von Luckner K100 – we destroyed it’s front and tossed a 5 can cannot recover
Devastator – destroyed turret, we toss a 7 and cannot recover

We recover the Rhino and Harasser! Do I have the Awesome arms and RL? Got all three in that chassis, fixed and added!!! The MAD 3M RL too? Nope! Other 75 tonners like the Orion? Got one, it works tossed a 7, added!!!

Us:

Zhukov – Destroyed, I toss a 6 and cannot salvage.

It’s Battle Loss is 1,816,063 and…I don’t have one, sorry, need to buy a replacement

Battle Loss - 1,816,063 to replace the Zhukov.
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Old 03-30-2025, 10:26 PM   #372
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Join Date: Dec 2001
Location: Catonsville, MD
April 26, 3030 – We spend a couple day taking apart the VL and Devastator we couldn’t salvage for 550k and then find 1.8 mill in supplies as well. We finish rearming and armoring and repairing too.

We blast back and Vee #6 and Unsprezece will return to Galatea on May 15, 3030.

Contract Stuff!!!

An O. Raid for the LC against the Marik border world of Nester
Salvage – Full
Length – 1 month
Support – 50% Battle Loss and Straight Support
Salary – x4, x1.6, x1.4
Transport – None
Remuneration – None
Command – Liaison
Signing Bonus – 45%

Our Combined salary is 131,667/month.

What we Spent:


Salary - 263,334 - 2 months total.
Ground Support – 600k – 500k armor in two companies but lightly dusted and then 100k ammo.
To Replace Zhukov - 1,816,063

Total we Spent: 2,679,397

What we were Paid and Salvaged:


Salary - 1,179,736
Signing Bonus - 530,881
Support – 300k
Battle Loss - 908,031
Salvage – 2.35 mill

Total we were Paid and Salvaged:
5,268,648

Total we Made:
2,589,251

War Chest: 775,521,412

END OF CONTRACT #61!!!!!!!!!!!!!!!
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Old 03-30-2025, 11:10 PM   #373
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
Beginning of Contract #62:

April 8, 3030 – Arriving at a Pirate JumpPoint in the Cor Caroli Lyran system one jump from Galatea for the FWL are the newest addition of Shoonzdah! They are four days from the planet since normally this is around 52 days!!!

April 12, 3030 – We arrive at the local HQ! Here are the company of defending mechs that were expected!!!

The Cor Caroli Defenders:


Cyclops – veteran, XO
Goliath – veteran, CO
Catapult!!!
Merlin
Orion – yay!!!
Assassin
Enforcer
Griffin 1S
Hermes II 2S
Firestarter
Locust 1S
Stinger

All regular. They are in the middle and us in the south!

This is their Goliath an 80 ton quad mech with all long range weapons in a PPC and 2 LRM10s, 2 MGs too. It’s got solid 232 points of armor and then 17 heat sinks and 4/6 movement.

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Old 03-31-2025, 09:09 PM   #374
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Join Date: Dec 2001
Location: Catonsville, MD
Set up – we lose by one 7-6. Huh, close scores like before last game. I set up my flank!!! They have their assaults in the woods in the center.

Turn 1 – We win init!!! Wow, by 4 8-4. Yay!! I charge 5 where appropriate. They backup their Merlin. Their Orion moves behind their heavy woods. Their Goliath moves out of the woods and bases my Banshee’s flank , and I base it with our BM and Charger each moving 4. And Hopper at 5. Their Cyclops stays in the same hex and didn’t move. Their Catapult moves behind the woods too. I fire at their Cyclops. I cannot see their Orion with many. Our Warhammer hit ammo on the Cyclops, boom, It’s gone!!! No falls, melee? Their Goliath is internal in it’s LLF with 6 left. They hit my BM in the head and it’s got 2 left internal. Our Banshee bases their Enforcer.

Turn 2 – They grab init 6-5. Our Banshee bases their Enforcer. Their Hermes II bases it’s flank. Our Longbow bases it and our TDR too. Their Catapult moves! I base it with my Warhammer and Archer and Wolverine flank and Vulcan to it’s rear! Their Orion emerges and bases my Banshee’s flank. Our BM and Charger stay on their Goliath as does our Hopper!!! Our WLF to their Merlin’s rear. I fire at their Orion! Ideally, I can take it out recoverable and then leg their Catapult and then Goliath. Our TDR destroys their Orion’s RA. Our Longbow it’s LL! Legged! Our Vulcan destroys it’s RT and then hits the engine twice. Good stuff! Kicks time!!! We do kick the Goliath three times and don’t connect with the wounded leg. Our TDR Destroys the RL on their Hermes II 2S! Our Vulcan also destroys the RL on their Catapult!!! Two legged! Was hoping for that Goliath though.

They eject from their Orion, Hermes II and Catapult and then flee!!

Salvage:


Cyclops – H, LA, RA, RL

Orion 1K – Missing RA, LL, RT, 2 engine hits; see below
Hermes II 2S – missing RL; current value is 2,8115,680 – 350k to fix.
Catapult missing RL; see below

I add the Cyke parts. We fix the Orion’s engine in two days. Do we have it’s RA, LL and RT? Got them all! Added!!! Do I have the Hermes II RL? Nope! Other ones of 40 tons? Nope!!! I don’t pay. Catapult RL instead? Nope, other 65 tonners like CRD, JM and TDR? Got a JM, it works, and it’s added!

Yay for two good salvages!!!
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Old 04-01-2025, 12:59 PM   #375
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Join Date: Dec 2001
Location: Catonsville, MD
April 14, 3030 – We spend 2 days rearming, armoring and refitting and fixing up. We salvage in their HQ 1.1 mill. We blow up their HQ and head back to Galatea and will arrive on April 21.

Contract Time!!!


An O. Raid for the FWL against the nearby inner Lyran world of Nester Cor Caroli
Salvage – Full
Length – 1 month
Support – 50% Battle Loss and Straight Support
Salary – x4, x1.6, x1.3
Transport – None
Remuneration – None
Command – Liaison
Signing Bonus – 65%

Our salary per month is 79,991

What we Spent:

Salary – 79,991
Support – 500k – faster but they made us walk and smashed us hard 400k armor

Total we Spen
t: 579,991

What we were Paid and Salvaged:

Salary – 665,525
Signing Bonus - 432,591
Support – 250k
Salvage – 1.1 mill

Total we were Paid and Salvaged: 2,448,116.

Total we Made:
1,868,125

War Chest: 777,389,537

END OF CONTRACT #62!!!!
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Old 04-01-2025, 02:01 PM   #376
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Join Date: Dec 2001
Location: Catonsville, MD

Beginning of Contract #63:


April 10, 3030 – Arriving at the Pirate’s base Nadir JumpPoint is Nove Company and for the Pirate Hunting deal with the Outworld’s Alliance with a CV and 6 fighters and an Achilles with 2 fighters and Aquarius. Here there are:

Avenger, Leopard CV and 6 fighters. We defeat the Avenger but their Leopard Flees and then heads to their Invader and jumps out. Can we salvage their Avenger? We toss a 6 so nope.

Battle Loss at JumpPoint
: We took 6 mill in damage. We lost 2 fighters, one permanently for 5,265,530 and the other salvageable one for 550k. We can salvage two of theirs for 940k


April 15, 3030 – We land. No one challenges us they fled with the Leopard. We follow and here there is a Union with 12 mechs at their HQ.

Here is Nove in case you forgot:


Atlas AS7D
Banshee 3S
Orion 1K
Hunchback

Awesome 8T
Archer 2S
TBT 5N Trebuchet
Warhammer 6D

Grasshopper
Javelin 10F
Jenner JR7F
Phoenix Hawk 1D

Not sure why there is a Hunchy there, that Awesome is the 2 LL and LRM15 variant. Nice everywhere save for that Hunch fine, but a bit light for what I like here.

Here is our Pirate D:


Banshee 3S – yay baby!!! CO, veteran
Victor 9B - XO
Cataphract
Dragon
Warhammer 6R
Assassin
Centurion
Dervish
Wolverine 6R – nice!
Stinger
UrbanMech
Valkyrie

This is their brawler Centurion 50 tons with 136 armor, 4/6 movement and then 10 heat sinks and then AC10 and LRM10 good long range and then a pair of backup ML one rear facing



All random skills and abilities save their ruler CO is veteran. We are on the south and them in the middle. I’d love that Banshee and Wolverine too legged.
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Old 04-01-2025, 09:24 PM   #377
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Join Date: Dec 2001
Location: Catonsville, MD
I lose set up 9-7. Okay! Their Banshee is just three away from us on the top level.

Turn 1 – We thump them 11-5. Sorry. I charge 5 where possible. I want to wait until the Banshee moves because I’ll target it and want to be able to shoot it with everything. Our Atlas moves 4 and bases their Centurion. Our Orion bases their Warhammer. They hop their VTR away. Our Hopper bases their Warhammer and Cataphract. Our PXH to their Warhammer’s rear. Our Hunch bases their CTF too. Their Banshee moves, I base it with mine and Awesome too. I fire at their Banshee and try to bring it down!!! Our Hunch doesn’t have LOS. Our Awesome destroys their Banshee’s RA. It falls and destroys it’s LL, legged!!! They savage my Atlas. Melee!!! We drop all three we kick – Centurion, CTF and Warhammer.

Turn 2 - We thump them again 12-4. Ouch. They eject their Banshee, do I eject the savaged Atlas? I don’t. Our Jenner to the rear of their Urbie. Our Jav it’s flank. Their Victor leaps back and can be seen. Our PXH bases their Urbie’s flank too. Their Cat stays on the ground, I base their Urbie with my Archer too. Their Warhammer rises, based with my Atlas and Orion still too. Our Banshee bases their Wolverine after it bases our Archer’s flank. Awesome bases it too. Their CNT rises, do I base their Warhammer or Wolverine with my Grasshopper? I cannot get to it, so Warhammer. I’m not sure I have enough stuff in the Wolverine. I fire at their Victor! It’s 8 ish away and +3 to hit. Our Grasshopper destroys it’s LA, it falls. Our Atlas pilot falls, took more damage to the head and blacked out. Melee! Can I leg the Warhammer or the Urbie and Wolverine? Our Awesome missed, we destroy the wounded Warhammer RL by our Orion and both Urbie legs and RT are detrsoyed.

They eject the Urbie and Warhammer and then flee!!


Salvage:

Banshee 3S - missing RA and LL; current value - 6,620,745 – To fix 2.25 mill..
Warhammer 6R - missing RL; see below
UrbanMech – missing RL, LL, RT; current value - 971,925 – to fix 500k.


Do we have the LL and RA for their Banshee? Nope, paid and added!!! Warhammer RL? Nope! Other 70 tonners like Grasshopper and Cataphract? Got the Cataphract, added!!!! I don’t pay for the Urbie. War chest is 775,139,537
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Old 04-02-2025, 01:53 PM   #378
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Join Date: Dec 2001
Location: Catonsville, MD
April 15, 3030 – They load up in their Union and flee to the JumpPoint and we attack and destroy it. Can we salvage the Union? I toss a 4, nope. We get from it another 3 mill.

April 17 – We blow up their base after salvaging 700k.

April 22 – We arrive in the next system at the Zenith DropPoint where Intel have them. Here there is an Invader JumpShip with all three drop rings empty but they are moving to planet – Union, Leopard CV and Mule with their stuff and there is a random Avenger here hanging out with no JumpShip. Looks like they just finished raiding.

Their Mule flees to the planet and the rest hit us. They have 8 fighters, Leopard CV, Avenger, Union heading to the planet with the Mule after dropping it’s fighters. We smash them hard but they have more stuff happening here and it takes us more damage. We destroy the Avenger and Leopard CV can I salvage either? I toss a 2 and11 yes on the Leopard CV!!! I spend 5 mill to get it up and running, War Chest is 770,139,537

We capture their Invader that cannot jump back out.

Battle Loss at JumpPoint
- We took 9 mill in damage we lost an Aquarius permanently at 14,221,500 and one fighter lost for 2,627,292 and we can salvage one of ours for 1.2 mil and then 3 of theirs for 1.65 mill.

We find here salvaged 2.5 mill


April 29, 3030 – Nove company follows their Union and Mule down to their Aerobase. They are just an hour ahead of us, so we hit them here.

Here are the Pirates:

Cyclops – XO
Victor 9B – CO - veteran
Crusader 3K – the one with two SRm6 but 2 LRM10. Not bad.
Dragon
Quickdraw
Cicada
Shadow Hawk 2D
Vindicator
Wolverine 6D – yay
Panther
Wasp 1D
Wolfhound!!!

They are random save that sexy CO who is veteran. They are in the middle of the Aerobase 2 map. Us on the bottom. They have two assault level AC20s! Love that Hound, Wolverine and okay with the CRD too.

This is their CRD3K with 16 heat sinks, 4/6 movement, 2 ML, 2 LRm10 and 2 SRM6 and armor points at 192 solid for a 65 tonner. Pic:

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Old 04-02-2025, 09:01 PM   #379
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Join Date: Dec 2001
Location: Catonsville, MD
For set up we toss a 12 vs their 7 and win set up! We set up in the top spot of the bottom flank. They set up in the middle mostly.

Turn 1 - We thump them 10-5. My Banshee bases their CRD they move first, Atlas and Awesome too. Great leg check. Our Archer moves 4 and bases their Panther that based our Awesome’s flank. Warhammer too. Our Hunch, Hopper and Orion their SHD. Our PXH their Wasp. And our Jav and Jenner next to it too. I fire at their Victor with everything. Our Banshee destroys it’s LA. Our Hunch hits the AC20 ammo in the LT, boom, dead mech!!! No falls. Melee? Our Hunch legs their SHD’s RL. Our Awesome destroys their CRD’s LL. Our Jav legs their Wasp’s RL! Three legs in one melee!!! Wow.

Are they going to keep on coming? I toss a 3 and nope, they flee

Salvage:


Victor 9B - H, RA, LL, RL

Shadow Hawk 2D – Missing RL; current value - 4,187,432 – to fix 400k
Crusader 3K - Missing LL; see below
Wasp 1D – Missing Rl; current value - 1,415,240 – to fix 225k

I add the Victor parts. Can I find a SHD RL? Nope! Other 55 tonners? Nope, I pay the 400k and add it. CRD LL? Nope! Other 65 tonners? Got a JagerMech added!!! War chest is 769,739,537.

They load up the Union and flee and we capture it and take it out. Can we salvage it? I toss a 7, nope. We salvage the mechs and DropShip for 9 mill in stuff.

Their Mule surrenders to us!

We gained:


Leopard CV – Fi
ghter carrier DropShip with 6, captured from Pirates on Outworlds Alliance deal renamed “Battle Claw”

Invader
– JumpShip with three rings. Captured from Pirates on Outworlds Alliance deal renamed “Power Invasion”

Mule DropShip -
Cargo carrier has 3 bays for 2,715 tons each. Captured from Pirates on Outworlds Alliance deal renamed “Cargo-tastic”
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Old 04-02-2025, 09:32 PM   #380
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Join Date: Dec 2001
Location: Catonsville, MD
Apr 31, 3030 – We salvage from their HQ 1.2mill and then blow it up and jump out after bouncing out and rearmoring, ammoing and refitting our stuff.

May 08, 3030 – We arrive at the third spot! In here the intel has them at the Nadir JumpPoint. Here they have an Invader with an Avenger, and Leopard CV and then an empty DropRing

We take out the Avenger and 4 fighters, and then their jump out after fleeing, we have secured the JumpPoint, can we get the Avenger? I toss a 7, so not really.

Battle Loss at JumpPoint – We took 6 mill damage and then lost one fighter permanently for 6,151,500 and we salvage 2 of ours for 1.1 mill and then 2 of their for 1 mill even.

We salvaged here at the JumpPoint 2 mill.

May 16, 3030 - We arrive at the planet, no protest, and then at the base with no protest either.

Here are the Pirate Defenders:

Cyclops – XO
Longbow 7Q - !!! CO, veteran.
Catapult!!!
Grasshopper!!!
Orion!!!!!
Chameleon
Enforcer
PXH-1!!!
Trebuchet!!!
Spider!!!
Wasp 1A
Wolfhound!!!

The CO is a veteran and the rest are random. I’d love to bring in that Longbow and Catapult too! Ditto that Grasshopper and Orion. Barring that Cyclops that’s a strong 5 core mechs in purpose and armor and weapons. The PXH and Trebuchet are fine too. Spider’s awesome as always. Another Wolfhound! Too many good mechs for one battle, that company looks a lot like mine with the Wasp and Cyke the only major holes.

They are in the middle us the south flank.

Here is their training mech the Chameleon:



It’s got 6/9/6 movement, 10 heat sinks, 1 LL, 2 ML, 3 SL, 2 MG and then on a 50 ton mech with weaker armor.
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Old 04-03-2025, 09:57 PM   #381
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Join Date: Dec 2001
Location: Catonsville, MD
Set up – We lose by two 9-7. I set up my Atlas flank on top!!!!! They are at the top of the center.

Turn 1 – We lose 8-7. They move their Longbow first. Do I want to base it? Or wait for others? Our Awesome bases it. They hop their Catapult away behind trees. Insert sad face. Their Cyclops charges us and bases our Awesome’s flank and Hammer’s front. Our Archer bases it and moved 4 and our Atlas it’s flank 4 moved too. Their Orion bases my Archer flank, I base it with Banshee and Orion back. Our PXH bases their Wolfhound that ran behind the woods. I fire at their Longbow and hope to bring it down without an ammo boom. Our Atlas AC20 on THE FIRST SHOT destroys its head, dead mech and pilot. That’ll piss them off. No falls. Melee? Their Cyke falls and then one leg had 6 left internal. No other falls.

Turn 2 – We grab init 10-6, yay!!! They bring up the Catapult, do I base it with our Awesome? I move it 3 and do so our Warhammer bases it too. Our PXH bases their Wolfhound again and Jenner too their Spider flees. Our Jav bases their Wolfhound too. Our Atlas bases their PXH and our Hunch does as well. Their Cycke stands. Our Hopper and Archer base their Cyclops to try and leg it. Then their Hopper leaps. Can I base it? Nope, I base their Orion with my other two mechs already on it. I fire at their Orion to bring it in. Their Wolfhound hits the engine in my Archer in a through armor crit. Our Warhammer destroys their Orion’s LA. Our Grasshopper destroys it’s CT, and that’s NOT an ammo explosion just normally, insert sad face. No falls! Can I leg the Catapult with the softening with 14 left internal, Wolfhound, PXH and/or Cyke? Our Hunch legs their RL on the PXH and our Warhammer legs the Catapult’s RL too! Our Archer and Hopper DOUBLE Leg their Cyke, funny! Our Jenner also RLs legs their Wolfhound.

Since we killed their CO they surrender and then we get the legged mechs we fought, the Outworlds Alliance gets what we didn’t take out and we get the Union!

Salvage:


Orion - H, RT, LT, LL, RL, RA

Longbow 7Q - Missing H; see below
Phoenix Hawk 1 – Missing RL; see below
Catapult – Missing RL; current value - 5,390,125 - to fix 400k
Cyclops - Missing RL, LL; see below
Wolfhound – Missing RL; current value - 5,322,893 - to fix 400k

I sadly add the Orion parts. Can I get a Longbow H? Not in that chassis, other 85 tonners? Stalkers or BMs? Got a Stalker one, it works, added! Pixie one? Nope! Other 45 tonners? Got a Blackjack one that works!!! Added!! The valuable Catapult RL? Nope, but LLs. Other 65 tonners? Nope, I pay the 400k. Added! Both Cyclops legs? Got them both, added!!! Wolfhound RL? Nope, 400k spent there too. Our War Chest is 768,939,537

Us:

Archer – 1 engine hit,

We fix in in a few hours!!!

Meet Our New:

Union DropShip – Mech carrier with 12 and 2 fighters too. Captured from Pirates in Outworlds Alliance deal and renamed “Malachite Lion”.
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Old 04-04-2025, 12:36 AM   #382
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Join Date: Dec 2001
Location: Catonsville, MD
May 18, 3030 – Nove Company spends some time rearmoring, refitting and rearming. Then they raid the 3rd and final base and find here 1.1 mill and then blow it up!

We finish up our deal and will return on May 30.

It’s contract time!!!

Pirate Hunting for the Outworlds Alliance
Salvage – Full
Length – 3 months
Support – 50% Battle Loss and Straight Support
Salary – x4, x1.2, x1
Transport – None
Remuneration – None
Command – Liaison
Signing Bonus – 70%

Our salary monthly is 78,641

What we Spent
:

Salary - 235,923
Ground Support – 1.5 mill total for 1.2 mil armor -
Air Support – 21 mill
Salvaging our Stuff - 2.85 mill
Salvaging their Stuff – 3.6 mill

Total we Spent:
29,185,923

What we were Paid and Salvaged:

Salary – 1,132,430
Signing Bonus – 792,701
Ground Support – 750k
Air Support -10.5 mill
Our Salvage – 1.425 mill
Battle Loss – Air - 14,132,911
Salvage, Air – 19.5 mill
Salvage Ground - 2.3 mill

Total we were Paid and Salvaged:
50,533,042

Total we Made: 21,347,119

War Chest
: 790,286,656

Nove Company Level Up:

Atlas Pilot Yanis Lopez gained edge: 1 with their 5th kill
Jenner pilot Kifaaya Jabbar got edge: 1 too with their 4th

END OF CONTRACT #63!!!!!
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Old 04-04-2025, 09:16 PM   #383
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Join Date: Dec 2001
Location: Catonsville, MD
April 4, 3030 – Oitavo and stuff captured from Pirates’ arrive.

EVENT, April 12, 3030 –
The heir to the FedCom is born, Victor Ian Steiner-Davion.

EVENT, April 16, 3030 – After his success in the 4th Succession War and then the need to rebuild, Theodore Kurita is granted the title of Gunji-no-Kanrei normally vacant and then over the Warlords and just below the Coordinator himself normally quiet.

April 21, 3030 – Shoonzdah Company returns home.

May 01, 3030 – We have our next load of recruiting 17 at Galatea! That brings us to 25 total MW or Vees.

We bring in a brand- new group of 17 recruits for our stuff. I can do two Mech companies since they seem to get more stuff. But since we are one Vee company from a Regiment, I do that instead. One each! I am making a swap in terms. I name the Vee Companies #1-8 and then the Mechs start with Alpha and then move to other numbers in other languages. That’s weird. So I am changing the name of our first Mech company #1 to keep that theme and then the Vees are in Greek Alpha Order

9th Vee Company, now called “Kappa Company” is:

Capt. Soo-keun Tamer, Demolisher
Szu Chen, Devastator
Donny Hathaway, SturmFuer SRM
Catherina Traultmann, Ontos

Left. Samuli Jutila, Rhino Support (Flamer)
Rebekka Myhrer, Schrek PPC Carrier
Li-Shen Tsui, Hunter *
My-Hanh Lok, Manticore

Left. Shinsui Maruyama, Condor (Liao)
Iosif Moore, Maxim *
Mun-wah Meng, Pegasus *
Elene Caraccioni, Drillson *

All elite!!! I spent 1.5 mill on the Hunter and Maxim too. 1 mill for Pegasus and 2.5 mill for Drillson. 782,786,656 is left.

17th Mech Company, called “Labíng-Pitó” (17 in Tagalog):

Capt. Lamar Gates, Banshee 3S
Muti bin Ubayy, Crockett – CRK-5003-0
Florence Niu, Charger 1A5
Rusty Driver , Thunderbolt

Left. Myongia Yi, Awesome
Eulalie Berthier, Catapult
Lakshana Sanaka, Crusader 3K
Reba Bausi, Archer

Left. Sherif Ezeamaka, Grasshopper
Zara Fitzgerald, Phoenix Hawk
Michael Peake , Wolverine 6M *
Clive Bender, Jenner 7F *

All elite!!! That’s our last Hopper, I had to buy that Wolverine for 5 mill and Jenner for 3.5 mill. Total left is 774,286,656.
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Old 04-04-2025, 10:13 PM   #384
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Join Date: Dec 2001
Location: Catonsville, MD
May 01, 3030 – Contracts????

I toss 4! They are:

#1. The CC wants us to O. Raid the FS border world of Gan Singh the Davions took from them in the 4th and then are setting up defenses so they wanna slow them down, and we know that world since we took it. That’s fair! We would need a Battalion of mechs. We could be there on June 15.
#2. The CC also wants us to O. Raid the FWL world of Hassad on the border. It’s quiet, just a mech company needed. We could be there on June 13, or May 17 if I send in Khamésh or Deitch nearby.
#3. The St. Ives Compact want us to do an O Raid against the CC world of Bandora on the border! It’s pretty quiet, nothing there, I’d need my fleet and could be there on May 17.
#4. The FWL want us to O Raid the LS world of Algorab three jumps away. It’s on the border, need a mech and tank to smash it. I could be there on May 19.

Wow that’s a very CC flavored month.

I do all 4 again!!!

Negotiation with CC #1:
I start with 240 points. I spend 50 for full salvage (190) and then they want three months, 10 spent to drop to one. (180). We spent 25 for 50% Battle Loss and Straight Supper and then they pull that too for x4 salary. (130). We add 10 for no remuneration, Liaison Commander and then another 10 added for no transport. 75% bonus I send in Shoondzah just returned and then Oitavo also just came back and then Sip-Sam in an Invader and Achilles and Leopard CV and Overlord. See you June 15!!!

Contract #64:


Ob. Raid for the Capellan Confederation against FS world of Gan Singh
Salvage – Full
Support – 50% Battle Loss and Straight Support
Length – 1 Month
Salary – x4, x1.6, x1.4,
Command – Liaison
Remuneration – None
Transport – None
75% Signing Bonus

Negotiation with CC #2
: I do the same for the same contract for the same points and person. We’ll send in Sieben Company. See you June 15!!

Contract #65:


Ob. Raid for the Capellan Confederation against FWL world of Hassad
Salvage – Full
Support – 50% Battle Loss and Straight Support
Length – 1 Month
Salary – x4, x1.6, x1.4,
Command – Liaison
Remuneration – None
Transport – None
75% Signing Bonus

Negotiation with the SIC: We start with 220 points. Everything the same save for 65% signing bonus. My fleet will be there on May 17 and then I’ll send in Khamésh for face punching.

Contract #66:

Ob. Raid for the St. Ives Compact against Capellan Confederation world of Bandora!
Salvage – Full
Support – 50% Battle Loss and Straight Support
Length – 1 Month
Salary – x4, x1.6, x1.4,
Command – Liaison
Remuneration – None
Transport – None
65% Signing Bonus

Negotiation with the FWL
: We have 220, same results from the SIC one too. I’ll send for their shakedown Kappa and Labíng-Pitó for their shakedown mission. See you on the 19th of May!!!

Contract #67:

Ob. Raid for the Free Worlds League against the Lyran Commonwealth world of Algorab!
Salvage – Full
Support – 50% Battle Loss and Straight Support
Length – 1 Month
Salary – x4, x1.6, x1.4,
Command – Liaison
Remuneration – None
Transport – None
65% Signing Bonus

Yay for stuff to do!!!!!!
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Old 04-05-2025, 01:46 PM   #385
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
Beginning of Contract #64:

June 13, 3030 – Arriving in the Gan Singh system is the Sip-Sam, Shoondzah and Oitavio companies to raid the FS Defenders that we put into place. No issues at the JumpPoint.

June 26, 3030 – We arrive and land!!! We hit their new HQ. We are to take out the HQ and then take as much materiel as possible.

You should know Shoondzah it was pretty recently put together, but Sip-Sam is:

Atlas AS7D
BattleMaster 1G
Charger 1A5
Thunderbolt

Awesome
Catapult C1
Trebuchet
Archer 2R

Grasshopper
Javelin 10F
Wolverine 6R
Spider

Nice scout and punch company with light TBT the rest as expected.

Here is Oitavio:

AS7D Atlas
BattleMaster 1G
Thunderbolt 5S
Guillotine 4L

Awesome 8Q
ARC2S Archer
Crusader 3D
Trebuchet 5N

Vulcan 5T
Spider
Javelin 10F
Griffin1S

Another great smash and fire support with the TBT but that the scout – a Grasshopper is sad.

We are facing a Davion Battalion of Mech Love!

Assault:

Atlas 7D – veteran - CO
Banshee 3S – veteran
BattleMaster 1D – vet, XO
Charger – vet, not the good one we love
Stalker - veteran
Zeus 6T – veteran

Great rolls just the bad Charger and weakish Zeus. I’d love to bring in the first three, especially that Atlas.

Heavy:

Archer!!!!
Crusader 3D!!!!
JagerMech
Marauder 3D
Merlin
Orion!!!
Quickdraw
Rifleman
Warhammer 6D!!!!!


Love that CRD, it’s my fav since it’s got real sinks. Warhammer too! I am out of Archers love that too. Not really needing another Orion since others are more important but happy to grab it.

Medium:

Centurion
Dervish
3 Enforcer
Hunchback!
Griffin!!
Phoenix Hawk!!!
Scorpion
Shadow Hawk 2D
Trebuchet!!!!
Wolverine 6D – AC10 and ML

Be happy with another TBT, Hunch, PXH and Griffin, but not the best Wolverine in the world for scouting.

Light:

Commando
Javelin 10F!!!
2 Locust
Stinger
2 Wasp
2 Wolfhound

Love that 10F!!!

These are all regular unless otherwise noted. They are in north instead of the center since this will be longer and I wanted to give them more time to respond.

This is their and our founding unit Marauder 3D variant. It’s 75 tons, 4/6 movement, adds 4 heat sinks from the base to 20 and then okay armor at 184 (max would be 231) and then pulls the ammo exploded AC5 for a LL and then still has 2 PPC and 2 ML which you never fire since running and the LL and PPC make 20 heat.

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Old 04-05-2025, 10:09 PM   #386
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Join Date: Dec 2001
Location: Catonsville, MD
Set-up: We lose barely 6-7. Both okay but not great numbers. I set up my two Atlases at the top central and then there the top of the map in a giant circle to be as far away from me as possible. Their key assaults and Orion and Hunch in the middle like me.

Turn 1 – We lose again, by one, 10-9 better scores though. I charge 5, pretty far away. They do the same. Their Wolfs, Locusts and Commando flank us. I base the Commando on the left with our 2 Spiders, hopefully I can leg it. Weapons fire! My first 18 mechs target their Atlas and my last 18 their BM! Shoondah’s TBolt LL hit their Atlas in the head and sheered it off, dead mech and pilot and CO too, sorry. That’ll annoy them! However, Sip-Sim’s TBolt hit its ammo, dead mech, no salvage. Ouchie!!! I wanted that. Oitavo’s GLT destroys the BM’s RL, the TBT it’s LL, double legged! We also destroy it’s RA and hit a gyro once. It can be salvaged. In one barrage we take out both leader mechs and one leader completely. Melee we drop the Commando and it’s internal in the LL.

Turn 2 – They keep init this turn, 8-6. Another 6. We charge 5, they do too. The eject theri BM! They base our Atlas’s flank with an Enforcer. We base it with our Archers and CRD. They base our now exposed Archer’s flank with an Orion. Their Wolverine bases it’s rear. Their Commando rises and runs and I stay based with the Spiders. Our team bases their Wolverine with two TBts and then our Warhammer 6D the only heavy or bigger one, doubt that’ll crack the leg. They have Wolfhounds and Locusts in our flanks and rear and have outflanked our position. We base a Wolfhound with our 2 Jav 10Fs. We cannot crack it’s armor and leg it in one turn with those too good. Weapons fire – I split out 18 at their Banshee and then the rest at their Orion. It’s the only one with enough armor to maybe survive 18 mechs, doubt it though. Shoondzah’s Grasshopper cracks open the Banshee’s CT and then hit the engine twice. Sip-Sam’s Charger 1A5’s AC20 destroys the RL and then SRMs hit the hip in the LL and it’s Awesome destroys the mech’s RT, RA on the ground! Oitavo’s Awesome hit the ammo on the Orion, boom dead mech! That was probably going to happen, however their Hunchback got a through armor crit on our ammo on Shoondzah’s TBolt, dead mech. Melee! We leg the Commando’s RL. We drop their Wolfhound and our Warhammer goes internal on their Wolverine’s LL and then it falls. Our Crusader legs their Enforcer’s LL. Yay!

Turn 3 – We finally win init 6-4. Still rolled a 6. They move, first, their Stalker and it bases our Atlas’s front. I stay next to it but turn and back to count as moving. Can I leg a Stalker? I could base it with tons. I wait. Their Charger bases the rear of my Archer 2S. They move their Warhammer 6D, based, with our Atlas, BM, and Banshee in the front. Their Wolfhound rises and then our Javs base it and our Spiders and then 2 Vulcan 5Ts base their other Wolfhound flanking me. Their Jav leaps away I cannot base it with anything, sad. I base their Stalker with two Awesome and Shoondzah’s Banshee and 2 Chargers, why not try and leg it? Melee! I send one company each at their Archer, CRD and Warhammer! Shoondzah’s Archer hit the ammo on their Archer, dead mech, but not salvageable, sad. Sip-Sam’s Catapult destroys the RA of their Crusader and then the Grasshopper there the RL and it falls and destroys the RT. Legged! We savage their Warhammer with Oitavo but it’s still standing, literally and figuratively too. No parts missing. Melee! Our Atlas legs their Warhammer RL! Our Javs drop the Wolfhound but don’t leg it. Our 2 Vulcan and Spiders do the LL of their based one! Their Charger legs our Archer 2S’s RL. Our Banshee legs their Stalker’s LL.

We have savaged their formations and mechs, and then they eject from the mechs!

Salvage:


Atlas - LL, RL,RA, LT, LA
Archer – RA, LA, H, LL
Orion – H, RA, LA, LL, RL

BattleMaster 1D – Missing RL, LL, RA and a gyro hit; see below
Banshee 3S – Missing RL, RT, 2 engine hits; current value is 6,870,745 – to fix is 2 mill
Crusader 3D – Missing RL, RT, RA; see below
Stalker – missing LL; see below
Warhammer 6D – Missing RL; current value is 4,945,183 – to fix 1 mill
Wolfhound missing LL; current value is 4,722,893 - to fix 1 mill.
Commando – missing RL; current value is 1,591,250 - to fix 300k
Enforcer – Missing LL; current value is 3,036,875 – to fix is 500k

I add three mech parts that I really was looking to incorporate. We fix the BM gyro on the 3rd try in 5 days, do I have legs and RA for it? Got them all in BM form! We add the 1D version!!! We fix the Banshee in a day and a half. Then the RL and RT for it? Nope! I spend 2 mill to fix it up, added!!! Crusader right side? Got the RT, but not the others, I add the exploded TBolts here below and then it is added! Stalker RL? Do I have one? Got it, added!!!!!!!! Warhammer RL? None! Other 70 tonners like Hoppers, Archers and Cataphracts? None! I pay a mill to get it fixed and added!!! Wolfhound LL? No parts. I spend another mill, added!!! I don’t care about Commandos. I spend 500k to get Enforcer up and running.

Us:

Shoondzah’s Thunderbolt – Lost – We salvaged – H, RA, RL, LA, LL, LT –
Oitavo – Archer 2S missing RL – to fix 750k

We lost a good mech! It costs 5,413,760 to fix but we have one in storage. I DO pay that cash since I wanna keep that spare for my next one. Do I have an Archer RL to replace mine? I didn’t salvage it. Nope, we replace it with 750k spent

Battle Loss
- 5,413,760 spent for TBolt and 750k for Archer leg.
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Old 04-05-2025, 11:08 PM   #387
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
June 29, 3030 – We spend three days rearming, relaxing, reloading and getting repairs in and salvaging 2.4 mill in supplies from their HQ! We blow it up, and will arrive at Galatea with Oitavo, Shoondzah and Sip-Sam on the August 15, 3030.

Is it Contract Time?

Ob. Raid for the Capellan Confarreation against FS world of Gan Singh
Salvage – Full
Support – 50% Battle Loss and Straight Support
Length – 1 Month
Salary – x4, x1.6, x1.4,
Command – Liaison
Remuneration – None
Transport – None
75% Signing Bonus

Our salary for all three companies is 238,623

What we Spent:

Salary - 715,869 – one month here and back.
Ground Support – 1 mill – longer and three units involved.
Battle Loss – T Bolt - 5,413,760
Battle Loss – Archer Arm – 750k

Total we Spent:
7,879,629 (plus 4.5 mil fixing mechs we salvaged)

What we were Paid:

Salary – 2,138,062
Signing Bonus - 1,603,546
Ground Support – 500k
Battle TBolt and Archer – 3,081,880
Salvage - 2.4 mill

Total we were Paid and Salvaged:
9,723,488

Total we Made: 1,843,859

War Chest: 771,630,515

END OF CONTRACT #64!!!!!
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Old 04-06-2025, 01:56 PM   #388
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
Beginning of Contract #65:

June 15, 3030 - Sieben arrives at the FWL quite border town with the CC of Hassad. No one meets us.

June 22 – We arrive and land and scout and verity their company sized nature.

Here’s Sieben in case you forgot:

Charger 1A5
Banshee 3S
Hunchback
BattleMaster 1D

Awesome 8Q
Trebuchet 5N
Catapult C1
Warhammer 6D

Grasshopper
Wolfhound
Jenner JR7F
Phoenix Hawk 1

Okay Hunch and TBT but great scouts.

Our Regular Marik Defenders:

Banshee 3M, veteran, CO
Zeus 6T, veteran XO
Catapult!!!
Merlin
Rifleman
Clint
Shadow Hawk
Trebuchet!!!
Wolverine 6M!!!
Javelin
UrbanMech
Wasp 1A

They are in the center and us in the south. Love that Wolverine, Catapult and TBT too.

This is their heavy mech the Merlin the first newly designed mech in the era released in 3010 60 tonner moving 4/6/4 with okay armor and then 18 heat sinks and a long range weapon combo of LRM5 and PPC and then close range 2 Ml and MG and Flamer. Not that bad. Pic:

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Old 04-07-2025, 09:12 PM   #389
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Join Date: Dec 2001
Location: Catonsville, MD
Set-up – We win this massively 12-5!! I set up at the top of the north flank. They set up their Banshee next to us. The rest set up just in a circle around us.

Turn 1 – We also thump them 9-4 in init. We are winning that at least. They move their Urbie first in front of my Banshee who is 6 away and cannot base. Their Rifleman behind woods, our Wolfhound bases its flank. Their Zeus charges us. Our Awesome bases it but only moved 4. Ditto our BM. Tier Wolverine and Catapult leap away. Our Warhammer and Charger base the Urban. Our Hunch their TBT that bases my Charger’s flank. Our Jenner bases their Rifleman and our PXH their Clint. Their Banshee stays standing still. I base its flank with my Catapult. I fire at their Banshee IF they can draw LOS but many like my Charger cannot. If they can’t I fire at their +4 to hit Catapult to either take it out or soften it for kicks later. Our BM hits the gyro on their Banshee once. Our Grasshopper destroys it’s RA. It falls. It’s still got armor on it’s legs, the Catapult has 10 left internal on a leg but otherwise is fine and didn’t fall. Melee!! Our Warhammer leg’s their Urbie’s RL and hits the ammo in the RT, boom, dead mech!!!! We drop their Rifleman and Zeus.

Turn 2 – We toss the dice and win again 10-8. Our Charger bases their Merlin. Their Rifleman stays no getting up. Our PXH stays based with their Clint. Our Jenner bases their TBT’s flank. Our Wolfhound bases their Clint’s rear. They hop their Catapult behind our lines, I can base it with our Banshee but that would be not aiming at their Banshee or other stuff, I do it. Our Hunch bases their TBT. Their Banshee rises and runs away, then fell for running on a wounded gyro. Our Hopper near their Catapult. Our BM bases their Merlin and Awesome their TBT. Their Zeus rises and our Warhammer and Catapult base it!!! I fire at and try to finish off their Banshee If they can see it!! But +2 to hit on the ground and then medium or long range away. Our Charger destroys their Banshee’’s RT. Our TBT hits it’s engine twice and gyro one, gyro destroyed!!! That’s Robin’s 4th kill!!! Melee!!! Our BM legs their Merlin;s RL!!! Our Awesome legs their TBT and hit the ammo, boom dead mech too. That’s also Seamus Kilkenny’s 4th kill too!!! Our Warhammer legs their Zeus’s RL too!!! We miss the two kicks on their Catapult it’s fine.

They flee and we capture the gyro broken and 2 legged mechs.

Salvage:

UrbanMech – RA, H, LL, LT, LA
Trebuchet – RA, H, LL, LT, LA

Banshee 3M – Destroyed RA, RT, 2 hits on gyro and engine; current value - 7,424,327 – to fix 2.4 mill.
Merlin – missing RL; see below
Zeus 6T – missing RL; see below

I add the Mech parts. We fix the Banshee gyro on the 2nd try. The engine on the first. Can we find a RA and RT for it? No Banshee parts at all. I spend 3.4 mill to fix and make a Banshee 3S. What about the Merlin RL? Got it and added! Zeus 6T? Got it, added!!!
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Old 04-07-2025, 10:05 PM   #390
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
June 26, 3030 - We spend 4 days relaxing, rearming, salvaging and repairing. We find just 500k in stuff and then blow it up and return home! Sieben will return on Sept 5, 3030.

Contract Time!!!


Ob. Raid for the Capellan Confarreation against FWL world of Hassad
Salvage – Full
Support – 50% Battle Loss and Straight Support
Length – 1 Month
Salary – x4, x1.6, x1.4,
Command – Liaison
Remuneration – None
Transport – None
75% Signing Bonus

Our salary is 78,641

What we Spent:

Salary – 314,564 – four months total
Ground Support – 400k – the usual for a faster battle with lighter damage on us.

Total we Spent: 714,564

What we were Paid and Salvaged
:

Salary - 704,623
Signing Bonus - 528,467
Salvage – 500k
Support – 200k

Total we were Paid and Salvaged: 1,933,090

Total we Mad
e: 1,218,526

War Chest: 769,449,041

END OF CONTRACT #65!!!
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Old 04-08-2025, 01:02 PM   #391
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Join Date: Dec 2001
Location: Catonsville, MD
Beginning of Contract #66:

May 17, 3030 – Arriving at the CC world of Bandora for an SIC Raid is our giant fleet and then Khamésh Company too!!! We are at the Nadir JumpPoint!

Here we run into a smaller fleet since this is a minor world with no descriptions of anything here, and then just a mech company to smash that face in. Yes it’s a border but a newly formed border world just a few months later after the 4th ended. Here we have a Invader with an Achilles, Leopard CV and empty ring. They unload and have 4 Aquarius too. We savage their Achilles and most of their fleet and three Aquarii. They flee and the JumpShip jumps out. Can I salvage that Achilles? Nope miss by one, tossed an 8.

Battle Loss at the JumpPoi
nt – We took 6 mill in damage. We only lost 3 fighters, one permanently for 4,454,053 and then we can salvage 2 of ours for 780k. We can salvage 3 of theirs for 1.15 mill and an Aquarius for 1.55 mill.

We search and find here 2 mill of stuff!

The stuff from the Zenith JumpShip also unfurls and heads our way.

May 22, 3030 – We arrive at the planet of Bandora and then they have there stuff from the Zenith point which had the same and then an on planet Avenger, another Leopard CV and then the Union for getting what we are smashing home. They have 16 fighters, an Achilles, Avenger 2 CVs and then the Union and 4 Aquarius.

We thump them hard, obviously. We take out: CV, Avenger and the Achilles, the rest flee to the JumpPoint save for the Union that heads home. We also took out 12 fighters and then 2 Aquarius. Can I salvage them? I toss 5, 3 and then 9 so yes for the Achilles!!! I spend 9 mill fixing it up. War Chest is 760,449,041

Battle Loss at Planet: We took 8 mil in damage and then we lost 8 fighters, four can be salvaged for 2.75 mill, four were lost for 15,551,637. We can salvage their 6 fighters for 6.05 mill and then an Aquarius for 800k.

We also find here at the planet 4 mill!!
!

We land and then drop Khamésh Company too!!! We see the Union down for their escape.

Here are the local Bandora Defenders:


Awesome – veteran – CO!!!
Victor 9B – veteran – XO
Cataphract 1X
Marauder 3L
Quickdraw
Blackjack
Centurion
Griffin
Scorpion
Firestarter
Locust 1L
Wasp 1L

The rest are green as they are rebuilding. Love that Awesome!!!!

This is their Locust 1L variant with Triple Strength Myomer. It’s got max armor , 8/12 movement and 2 MGs and a ML.



They are in the middle and us in the south.
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Old 04-08-2025, 08:58 PM   #392
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
Set-up – We both toss crap dice and lose 11-7. I set up first!!! Their Victor is sorta near us,

Turn 1 – We edge them 8-6 and win. They move their Awesome and it cannot be based. They tempt my Banshee to base their Centurion and I take it. Their CTF to it’s rear but no kicking. I base their CTF with my BM but just move 4 and Orion too. Our Warhammer bases their Griffin that bases my Stalker’s flank. And Hopper and PXH too. Their Victor moves last and then stands still, I base it’s flank with my Locust. I fire at their Awesome with my team!!! Our Stalker beheads it and destroys it and it’s down and CO dead too!! And it’s LA is gone too. Melee!!! We drop their Cataphract and then leg their Griffin with our PXH!!!

Turn 2 – We win 10-8 a bit too. They try to stand their Griffin and it falls and then blacks out. Our Jenner bases their QD’s flank. Their Cat doesn’t rise but turns. Our LCT bases their BJ flank behind some woods. Our Stalker bases their CTF. Their Victor hops by our WW and then by Woods. Our BM bases their MAD and Orion by its rear and PXH in it’s flank. Our Hopper and Banshee by their CTF. I fire at the Victor in the corner in the woods. It’s in light and +3 for it and in some woods like +5 from my Atlas. It may live. It does, barely touched, they drop our BM cannot leg their MAD either. Melee! We don’t leg or finish off their Cataphract.

They rise it and others and flee!!!


Salvage:


Awesome – missing H, LA; see below
Griffin 1S - missing RL; see below

We captured an Awesome!!! Do I have it’s H and LA? None from it’s chassis, other 80 tonners? Got a Charger H! But no LAs others? Got a Victor one!! Added! Any missing RL for the Griffin or other 55 tonners? None Griffins, but maybe Dervish or Wolverine? Got a Dervish one and added!!!


We captured:


Achilles #11
– Escort and assault DropShip with 2 fighters and small craft. We captured in the CC system of Bandora on a contract by the SIC. It’s named “Bulwark of Steel”
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Old 04-08-2025, 10:03 PM   #393
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
Their Union loads up and we destroy it! Can we salvage it? I toss a 9 and YES we can!!!! It’ll cost us 10 mill, spent,

We can salvage from the destroyed wreckage 2.5 mill from the destroyed mech parts.

May 24, 3030 - We repair, refit and then salvage from their base just 400k since they are rebuilding with little here now.

Is it Contract Time?!?!?!?!?


Ob. Raid for the St. Ives Compact against Capellan Confederation world of Bandora!
Salvage – Full
Support – 50% Battle Loss and Straight Support
Length – 1 Month
Salary – x4, x1.6, x1.4,
Command – Liaison
Remuneration – None
Transport – None
65% Signing Bonus

Our salary is 78,521!

What we Spent:


Salary – 78,521
Ground Support – 400k – very light
Air Support – 14 mill.
Air Salvage us - 3,530,000
Air Salvage Them – 9.35 mill

Total we Spent: 27,358,521

What we were Paid and Salvaged:


Salary - 653,294
Signing Bonus - 424,641
Ground Support – 200k
Air Support – 7 mill
Air Salvage, us - 1,765,000
Battle Loss - 10,002,845
Ground Salvage - 400k
Air Salvage – 8.5 mill

Total we were Paid and Salvaged:
29,065,780

Total we Made: 1,707,259

War Chest:
752,156,300

END OF CONTRACT #66!!!!!!!!!!


We captured:

Achilles #11 – Escort and assault DropShip with 2 fighters and small craft. We captured in the CC system of Bandora on a contract by the SIC. It’s named “Bulwark of Steel”

Union DropShip – Mech carrier with 12 mechs and 2 fighters and then we captured in the CC system of Bandora on a contract by the SIC and we name it the “Tiger’s Eye Lion”
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Old 04-09-2025, 08:19 PM   #394
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Join Date: Dec 2001
Location: Catonsville, MD
Beginning of Contact #67:

May 19, 3030 - Kappa and Labíng-Pitó arrive at the Lyran world system of Algorab for the FWl at a Pirate Point 4 days away for that raid.

May 23, 3030 – Our two companies land and get their raid on for their shake down mission.

Here are the local Lyran Defense!

Mech:


Charger – normal, veteran, XO
Goliath, veteran, CO
Crusader 3D!!!
JagerMech JM6S – The bad one
Rifleman
Blackjack
Cicada
Hatchetman
Wolverine!!!
Commando
Locust 1E!!!
Valkyrie

Love those three with points.

Tanks:

Puma – veteran, XO
Rhino!!! - veteran - CO
Schrek PPC Carrier - veteran
Manticore
Patton
Pike
Hetzer
Vedette
Harasser Missile
Hunter !!!
Scimitar
Scorpion


Yay for a Rhino and Hunter and even Manticore and Patton!! They are in the middle of the Alpine Base.

This is our Crockett with an 85 ton, 3/5/3 movement, 15 heat sinks, armor is max and weapons are AC10 and 2 LL for long range and then 2 SRM 6 and 2 SL fr short stuff.

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Old 04-09-2025, 09:22 PM   #395
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Join Date: Dec 2001
Location: Catonsville, MD
Set-up – We lose 8-7. Close. I set up our tanks and Banshee at the top of the north flank.

Turn 1 – We lose again 11-5. Ouch not close!!! We charge 5. They charge in their Hatchetman and Manticore on the same space. I base it with my Banshee and my good Charger but they move just 3 and walked. They base my Banshee with their Charger flank. I base it with my Catapult, TDR and CRD. They base my Manticore and Hunter with their Commando and Valkyrie. I fire at their Goliath from our mechs and their Rhino my tanks. Our Awesome destroys their Goliath’s RT. Our Archer hits the LRM ammo in the LT, boom, dead mech!!! First kill!!! Then our Schrek destroys their Rhino’s Turret, dead tank!!! Melee!! Our Banshee and Charger leg their Hatchetman’s LL. We drop their Charger and it’s got just 4 left in the RL. Their Valkyrie immobilizes my Manticore.

Turn 2 – We still lose 6-3. Meh. We eject the Manticore. They turn the Hatchetman and rise their Charger I stick based to. Their CRD backs up and then their Rifleman charges us, weird choice there, I base it with my Banshee, Charger and Crockett. We base their Hunter with our PXh and Wolverine. One of the last things they hop their Wolverine in my Awesome’s flank based by our Hopper and Jenner and Drillson. I fire at their CRD with mechs and then at their Manticore with my vees. Our Charger’s AC20 kills the CRD by decapitating it. Then our Catapult legs it too by destroying it’s RL. Then our Grasshopper destroys it by hitting the ammo in the RT, we answered it in three ways!!! They destroy our Schrek’s front. Our Rhino destroys their Manticore’s front. Melee! Our TDR legs their Charger. Our Crockett legs their Rifleman’s RL. We drop their Wolverine and go internal but don’t take it out.

They eject from the three legged mechs and flee!!


Salvage:

Goliath – H, RFL, LFL, RRL, LRL
Crusader 3D – H, RA, LT, LL, LA

Charger 1A1 – missing RL; see below
Hatchetman missing LL; current value - 5,030,640 – to fix 600k
Rifleman missing RL; current value - 4,160,000 – to fix 500k


We blew up what I wanted. I added their parts. Any Charger RL? Yup! Added!!! Hatchetman leg? Nope, not of their parts. Other 45 tonners? Nope! I spend 600k and add it. Missing Rifleman RL? Nope! Other 65 tonner like the CRDs or TDRs? Nope! I spend 500k. War chest is 751,056,300

Rhino – Destroyed turret, I toss a 4 and cannot salvage
Manticore – destroyed front, I toss a 5 and cannot salvage.

We don’t salvage any. Bad salvage day for vees and mechs.

Us:


Manticore – immobile
Schreck PPC Carrier – destroyed front, we toss a 7 and cannot salvage it

We replace the Schrek. We fix the Manticore tomorrow.

Battle Loss - 3,820,500 – we didn’t spend that, we are just out it.
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Old 04-09-2025, 09:38 PM   #396
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Join Date: Dec 2001
Location: Catonsville, MD
May 25, 3030 – We spend a few days repairing, refitting, salvaging and taking apart the three vees we couldn’t salvage for 850k. Then we grabbed 2.4 mill in stuff and then blew up their post and left.

Kappa and Labíng-Pitó will return on June 22, 3030

Contract!!!!

Ob. Raid for the Free Worlds League against the Lyran Commonwealth world of Algorab!
Salvage – Full
Support – 50% Battle Loss and Straight Support
Length – 1 Month
Salary – x4, x1.6, x1.4,
Command – Liaison
Remuneration – None
Transport – None
65% Signing Bonus

Our total salary is 131,667

What we Spent:


Salary - 263,334
Ground Support – 600k – two companies but little damage.

Total we Spent: 863,334

Total we were Paid and Salvaged:


Salary – 1,179,736
Singing Bonus – 766,828
Support – 300k
Battle Loss – 1,910,250
Salvage - 3,250,000

Total we were Paid and Salvaged:
7,406,814

Total we Made: 6,543,480

War Chest: 757,599,780

END OF CONTRACT #37!!!!!!!!
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Old 04-10-2025, 01:09 PM   #397
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Join Date: Dec 2001
Location: Catonsville, MD
May 2, 3030 - Kumi na Tano Company return.

May 15, 3030 - Vee #6 and Unsprezece return to Galatea.

May 22, 3030 - Alpha and Vee #2 arrive home.

May 30, 3030 – Nove Company comes back from Pirate Hunting and new stuff is added.

June 01, 3030 – New recruits! We had one extra MW from last month, and then 17 new ones, so 18 total, 6 after our new MechWarriors.

Here’s our 18th Mech company, our 2nd Mech Regiment!!! Named “Tekau mā Waru” (18 in Maori)


Capt. Waldo Hengst, Banshee 3S
Tania Kessler, BattleMaster 1D – the one with 24 heat sinks and no SRM can fire all weapons in one salvo
Ajuma Wetege, Charger 1A5
Everett Osmani, Thunderbolt

Those 4 are our last ones of those. I do have Orions though.

Left. Kiersten Canseco, Awesome!!
Zanthe Tsiolakoudi, Stalker 3H - the one with LRM20s
Amaris Guzmán, Crusader 3D
Eleonora Sidoti, Catapult

Those are my last Catapult, CRD and Stalker 3H but others. The Awesome has one left and one Warhammer 6D too and tons of Longbows.

Left. Eddie Jebenski, Grasshopper, *
Jacob Gullaksen, Wolverine 6M *
Tony Vega, Vulcan 5T *
Pamela Kirshbaum, Wolfhound

I didn’t have another Grasshopper but bought it for 6.5 mil. The Wolverine 6M for 5 mill and Vulcan 5T for 4 mill – total spent is 15.5 mill – war chest is 742,099,780. All elite.
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Old 04-10-2025, 09:13 PM   #398
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
June 01, 3030 - We search for contracts!!! We get another four!

They are:

#1. The Tikonov Free Republic wants us to sign a deal as a Security Deal for 3 months to help until troops rotate in on their world of Carver V. It’s an Ocean world they want a mech and vee company. We could be there on June 16.
#2. The Lyrans want us to O Raid the FWL world of Tania Borealis which has nothing there and isn’t on the border. Just a company needed. A great shakedown for Tekau mā Waru – we could be there on June 22.
#3. The Fed Suns want us to Extract Raid prisoners from a prison on the CC world of Gei-Fu where many former prisoners are still kept after exchanges after the 4th Succession War finished. We will need a battalion to smash their garrison at the prison and infantry to infiltrate so I send them all. I can be there on July 24 if I send in my big navy.
#4. The CC wants us to O Raid the FS Border World of Sarmaxa which they just took and again to destroy the growing HQ to set them back. Again, a battalion is needed there just like us atGan Singh. We would be there on Aug 08, but if I send in the three from the Gan Singh raid there we could be there June 07.

I do all four!!!

Negotiation with the TFR: We have 230 points, and spend 50 for Full Salvage three months deal, 25 points pulled for 50% Battle Loss and Support, then they pull 25 for x4. We add in 10 for no remuneration they give us a liaison and no transport. We have 150 points left and 75% Signing Bonus, and I send Vee #5 Epsilon Company and ῾Eono Company! See you on June 16!!!

Contract #68:

Security Deal with Tikonov Free Republic at Carver V
Salvage: Full
Length: 3 months
Support: 50% Battle Loss and Straight Support
Salary: x4, x1.2, x1.4
Command: Liaison
Remuneration: None
Transport: None
75% Signing Bonus

Negotiation with the LC: We have 205 points. We spend 50, they want three months, we spend 10 to drop to one month, 145 and then the rest as before, we finish with 115 points so a bonus of 62%. I’ll send in Tekau mā Waru!!!

Contract #69:

Objective Raid by the Lyrans on the Free Worlds League World of Tania Borealis
Salvage: Full
Length:1 month
Support: 50% Battle Loss and Straight Support
Salary: x4, x1.2, x1.6
Command: Liaison
Remuneration: None
Transport: None
62% Signing Bonus

Negotiations with the FS: I have 255 points! The same as the Lyrans but with a signing bonus of 92%. I’ll send in Unsprezece, Kumi na Tano and Nove and all infantry, and my big navy too.

Contract #70:

Extract Raid by the Federated Suns the Capellan Confederation World of Gei-Fu
Salvage: Full
Length:1 month
Support: 50% Battle Loss and Straight Support
Salary: x4, x1.4, x1.6
Command: Liaison
Remuneration: None
Transport: None
92% Signing Bonus

Negotiation with the CC:
I have 255, same deal as the previous one I’ll redirect from Gan Singh Oitavo, Shoondzah and Sip-Sam. We’ll be there in 7 days on June 7!

Contract #71:

Objective Raid by the Capellan Confederation on the Federated Suns World of Sarmaxa.
Salvage: Full
Length:1 month
Support: 50% Battle Loss and Straight Support
Salary: x4, x1.4, x1.6
Command: Liaison
Remuneration: None
Transport: None
92% Signing Bonus

Yay for stuff to do!!!!
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Old 04-11-2025, 08:33 PM   #399
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
Beginning of Contract #68:

June 16, 3030 - Epsilon Company and ῾Eono Company arrive at the TFR System of Carver V to set up shop for three months.

June 21, 3030 – We land and get the Sitrep from the locals. Our contract ends on Sept 21,3030 when relief arrives. We are here to garrison and patrol the capital city. We will be sending out a pair of lances together to patrol of both fire support or one smash and the other scout. This system has pro-Liao sentiment from just leaving and they think there might be problems from the sympathizers.

I will toss dice each month to see if the world has issues for us to handle. If I toss an 8 then yes! I toss a 7, 3 and 11! Uh oh…

August 12, 3030 – An explosion happens near the capital city we are at. A local Liao noble claims credit. At their home is a company of mechs and vees each and 3 squads of infantry too. A mixed battalion. We send in both companies of our stuff to smash and force them out.

Here is ῾Eono Company:

BattleMaster 1G
Banshee 3S
Thunderbolt 5S
Charger 1A5

Crusader 3R
Catapult C1
Goliath 1N
Warhammer 6R

Dervish 5M
Vulcan 5T
Javelin 10F
Locust 1E

Great smash, but Dervish and not the best fire support one.

Here is our 5tH Vee Company, Epsilon:

Demolisher
Manticore
Ontos
Brutus

Rhino Fire Support Tank
Zhukov
Hunter
Bulldog

Sabaku Kaze
Condor
Maxim
Saracen

Huh….not bad but no Schrek or Devastator? Weird.

Here are the Carver V Liao Sympathizers!

Mechs:

Goliath, veteran, CO
Victor 9B, veteran, XO
Cataphract
Grasshopper!!!
Thunderbolt!!!
Cicada
Scorpion
Shadow Hawk
Whitworth
Stinger
UrbanMech
Wasp 1L

Huh we each have Goliaths! Nice heavies.

Vees:

Demolisher, veteran, CO!!!
Partisan, veteran, XO
Schrek AC Carrier, veteran
Bulldog
Laser Carrier
Rommel!!!
Hetzer
Vedette
Harasser Laser Platform
Scimitar
Stalker
Striker

Love that Rommel with the AC20. They have 4 AC20s there. That’s nasty to take out.

They are in the center and us the south and then they are regular.

Here is their Rommel: it’s got an AC20, 176 armor, 4/6 movement, backup weapons of an LRm5 and SL and then weighs 65 tons and then was introduced just three years ago in 3027.

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Old 04-11-2025, 09:26 PM   #400
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
Setup – We lose 7-9, by two. I set up on the top flank and then they in the arc around us. We are on the mansion map.

Turn 1 – We lose init again 10-2, ouch. They thumped us, I charge 5 where possible. They move their Cataphract into the front of my BM which can only move 3 to base it, so I do. I also base it with my Banshee and Charger for just walking too. Their Hopper bases my rear of my Charger. I then base it with my Goliath and Catapult and CRD. They then jump their Victor to the flank of our Charger too. Our Warhammer bases their Hetzer. They flank us with Harasser and Scimitar too and Stinger and Wasp on top. Melee! I aim my mechs at their TBolt +2 to hit and my tanks at their Demolisher. Our Charger destroys it’s RL, our Goliath it’s LA and then our Dervish hits the ammo in the RT boom, dead mech, sad, I needed that! I legged it too! Our Zhukov destroys the front of their Demolisher!!! Melee! Our Banshee drops their Cataphract and it has just 2 left in a RL. Our Goliath drops their Grasshopper and we leg its LL. Then their three heavy and assault kicks leg my Charger’s RL. It’s down.

Turn 2 - We still lose init but close 7-6. I eject the legged Charger. They don’t their Hopper. They stand their Cataphract and stay there so I stay at it. We base their Scimitar with our Locust, Vulcan and Javelin. Their Shadow Hawk bases our Locust’s flank. Our TDR, Catapult and Goliath base their Laser Carrier. Their Whitworth bases our Locust’s other flank. I aim my mechs at their Victor and my vees at their Rommel! Our Crusader by Albert Du Monde hit the Victor’s ammo, boom, explosion, that’s his fourth kill! Our Bulldog hit and destroyed the left side of their Rommel, destroyed! They destroy our Ontos. Melee! We leg their Cataphract RL and they leg my Locust’s RL, but it destroyed the rear of their Scimitar and our Goliath the side of their Laser Carrier! That’s Sára Kondziolka in the Goliath’s 4th kill!!!

They eject from their legged and lost two lances in two turns.

Salvage:


Thunderbolt – H, RA, LL, LT
Victor – H, RA, LA, LL, RL

Grasshopper missing LL; see below
Cataphract missing RL; see below

I add the sad TBolt parts, not surprised by the Victor boom though. Do I have the Grasshopper part in LL form? No legs from it. Other 70 tonners? Got an Archer one, added!!! The RL of the Cat? Got and added!!!

Laser Carrier – destroyed side – toss a 6 and don’t salvage
Demolisher – destroyed front and I toss a 2 and cannot salvage. Sad.
Rommel – destroyed side, I toss a 5 and cannot salvage.
Scimitar – destroyed rear, I toss an 8 and salvage it!

I add the Scimitar! Sad about the Rommel and Demolisher though.

Us:

Charger 1A5 missing RL; see below
Locust missing RL; current value - 1,324,200 – to fix 250k
Ontos missing front, I toss a 2 and cannot salvage

Wow rough, two lost limbs and then the tank. Do I have a Charger or Locust RL? No Charger parts at all, the RL from another 80 tonner? I use the Victor one salvaged. Then the Locust? No parts for it or other 20 tonners. I spend 250k. I do have one extra Ontos and it’s pretty unique so I want to keep it for my next company so I spend 2,265,413 to replace.

Battle Loss - 2,515,413

Wow for a bad hit salvage and then losing my Ontos.
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