09-29-2013, 01:41 PM | #1 | ||
SI Games
Join Date: Oct 2000
Location: Melbourne, FL
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AFGM-->BTS (Francis Cole/OOTPDev Football Game Project)
Fran is someone I've literally known for years, he used to work at SI and is a very passionate Football fan ... he wrote an (American) Football Sim at university which was sadly stolen (literally) when his place was burgled, he's currently writing a new sim and has started blogging about developing such a thing and I thought a fair few people here might be interested in it.
Football General Manager |
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09-29-2013, 01:54 PM | #2 |
Beyond The Sideline Developer
Join Date: Jul 2013
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Hi,
I am Francis. I'd be delighted to answer any questions people have here, or any questions in the comments section in the blog. I remember I used to have an account here many a year ago, but unfortunately I couldn't find it, so I created a new one Francis |
09-29-2013, 02:06 PM | #3 |
Hall Of Famer
Join Date: Nov 2000
Location: Mays Landing, NJ USA
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If it's an American football sim you might want to lose the word match.
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09-29-2013, 02:09 PM | #4 |
Beyond The Sideline Developer
Join Date: Jul 2013
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Thanks. The word "Match" isn't used anywhere in the game.
But not using it in the blog either is a good idea. Last edited by FLC28 : 09-29-2013 at 02:10 PM. |
09-29-2013, 02:52 PM | #5 |
Hall Of Famer
Join Date: Oct 2002
Location: Massachusetts
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Great news - it's not exactly SI writing one, but spiritually I suppose it'll be somewhat close!
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09-29-2013, 02:59 PM | #6 |
Hall Of Famer
Join Date: Nov 2002
Location: New Jersey
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I will be following with great interest.
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09-29-2013, 03:00 PM | #7 |
Beyond The Sideline Developer
Join Date: Jul 2013
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Thank you Torgo.
If anyone wants me to write about a specific area in a future blog post let me know. The next article I plan will be about the use of historical data in the game (e.g. want to know what transactions your team made on 23rd Oct 2008? No Problem) |
09-29-2013, 03:04 PM | #8 |
Hall Of Famer
Join Date: Oct 2002
Location: Massachusetts
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Where can I preorder (he asks, not even joking)?
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09-29-2013, 03:25 PM | #9 |
High School Varsity
Join Date: Apr 2002
Location: springfield, il
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I'll be watching too. Best of luck!!
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10-01-2013, 08:42 AM | #10 |
Beyond The Sideline Developer
Join Date: Jul 2013
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If anyone is interested I have posted another update to the blog.
This post focuses on the (real life) historical data in the game: Football GM | The Development of the 'Football GM' Game Stats History - The stats the player has produced throughout his career up to the start point of the game. Transaction History - Every transaction the player has been involved in. Injury history - The player's past injuries. As always, if anyone has any questions or comments I'll do my best to answer Thank you. |
10-01-2013, 09:14 AM | #11 |
College Prospect
Join Date: Apr 2004
Location: Buffalo,NY
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The UI looks great but hows the engine coming along?
And yes, I will buy it..... Last edited by Apathetic Lurker : 10-01-2013 at 09:14 AM. |
10-01-2013, 09:19 AM | #12 |
Pro Starter
Join Date: Dec 2003
Location: At the corner of Beat Street and Electric Avenue
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Okay I am very interested in this after seeing the blog, but I do have a question. Since you have taken the route to base the engine after player movements, is there still a good chance this will be a multiplayer game on its first iteration? And if this is the case, will this most likely mean to fast sim a game will take significantly longer to run? If you can nail the statistical engine first, that would make me excited for the other portions of the game. This and a good financial AI would be great. The other stuff would be icing.
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10-01-2013, 09:20 AM | #13 |
Beyond The Sideline Developer
Join Date: Jul 2013
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The game engine (which calculates) fixtures is coming along nicely.
It's at the stage where it produces realistic scores/stats etc. However, what may take quite a few more weeks (worse case longer?) is that I need to make the AI much more intelligent when it is playing against the human. As the user can call the plays (if you wish) is it possible to find a play or a combination of plays which produce significant yardage and keep doing that. I need to make the AI notice these trends, and counter act accordingly. Other computer games (Madden was like this last time I played it) accomplished this task simply by making the defence (if you are on offence) psychic and "know" what play you have called so they can call the best defence. I don't wish FGM to be like that, ideally I want the opposition to look at your play calling trends and the situation and work out what to do that way, which is why it may take a while to code. Last edited by FLC28 : 10-01-2013 at 09:35 AM. |
10-01-2013, 09:27 AM | #14 | ||
Beyond The Sideline Developer
Join Date: Jul 2013
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Quote:
Unfortunately multi-player will not be in the first version. However the underlying code supports it, so I would say in future versions it is very likely I know that news will disappoint some, but unfortunately the time required to make it MP is too much at this time when I am still doing everything else. Quote:
One fixture currently takes just under 2 seconds to calculate (depending on your computer obviously). I hope to do a few things which may make it a touch quicker, though it's (unfortunately) probably never going to be at the stage where one year takes 2 mins or something like that. There is currently an option to leave the computer to sim an entire regular season, and I'll add more options to sim the pre-season, post season, half a season etc when I get the time. Last edited by FLC28 : 10-01-2013 at 09:27 AM. |
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10-01-2013, 09:36 AM | #15 |
Mascot
Join Date: Dec 2010
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Will this be available on the mac platform?
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10-01-2013, 09:37 AM | #16 |
Beyond The Sideline Developer
Join Date: Jul 2013
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Not the first version, second one I'd say quite likely as I wrote it from the start with porting it to Mac in mind.
edit: My first task for that to happen is to buy a Mac Last edited by FLC28 : 10-01-2013 at 09:38 AM. |
10-01-2013, 09:50 AM | #17 |
High School Varsity
Join Date: Oct 2000
Location: Oshkosh, WI
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Looking forward to this.
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USFL: Charlotte Fightn' Squirrels |
10-01-2013, 10:26 AM | #18 |
Coordinator
Join Date: Jun 2002
Location: The scorched Desert
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Very interesting. Has that old XOR look in a more modern presentation. If the game engine is as good as XOR with management features I would be VERY happy.
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10-01-2013, 11:30 AM | #19 | |
Pro Starter
Join Date: Dec 2003
Location: At the corner of Beat Street and Electric Avenue
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Quote:
Not a disappointment in my view. I was just curious. I like this approach because if you can make a single player experience competitive, then that will drastically help with a multiplayer game further down the road. Okay you have me excited for another American sim on the market. Looking forward to the progress you make on this.
__________________
"I'm ready to bury the hatchet, but don't fuck with me" - Schmidty "Box me once, shame on Skydog. Box me twice. Shame on me. Box me 3 times, just fucking ban my ass...." - stevew |
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10-01-2013, 11:46 AM | #20 |
Head Coach
Join Date: Sep 2004
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I haven't read the blogs, but will the first version include expansion and/or customizable league sizes?
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2006 Golden Scribe Nominee 2006 Golden Scribe Winner Best Non-Sport Dynasty: May Our Reign Be Green and Golden (CK Dynasty) Rookie Writer of the Year Dynasty of the Year: May Our Reign Be Green and Golden (CK Dynasty) |
10-01-2013, 12:09 PM | #21 |
Beyond The Sideline Developer
Join Date: Jul 2013
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Unfortunately not. My aim at the moment is to make it realistic as possible, so all the proper rules/regulations/teams/players etc.
I'll see in the future how much interest there is the fantasy side of it Last edited by FLC28 : 10-01-2013 at 12:14 PM. |
10-01-2013, 12:19 PM | #22 |
College Benchwarmer
Join Date: Oct 2003
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Thanks MarcV for posting this and FLC28 coming here to post updates. Very interested to see how this turns out.
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10-01-2013, 01:49 PM | #23 |
Head Coach
Join Date: Oct 2002
Location: Seven miles up
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OMGOMGOMG, I have literally been waiting for years for something like this! Certainly exciting, and I'll be there to support it too. Good Luck!
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He's just like if Snow White was competitive, horny, and capable of beating the shit out of anyone that called her Pops. Like Steam? Join the FOFC Steam group here: http://steamcommunity.com/groups/FOFConSteam |
10-01-2013, 01:57 PM | #24 |
College Starter
Join Date: Dec 2001
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I look forward to the college version.
Seriously. But also seriously, thank you for posting here.
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The one thing all your failed relationships have in common is you. The Barking Carnival (Longhorn-centered sports blog) College Football Adjusted Stats and Ratings |
10-01-2013, 02:39 PM | #25 | |
Beyond The Sideline Developer
Join Date: Jul 2013
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Quote:
I've already thought extensively about that. IF (and we are not talking anytime soon) that happens I would (in an ideal world) like to make it the same game. The only technical thing standing in the way would be if processing pro and college games would make the game too slow for the user to put up with. Last edited by FLC28 : 10-01-2013 at 02:40 PM. |
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10-01-2013, 05:34 PM | #26 |
College Starter
Join Date: Aug 2001
Location: SE
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Really interested in this and will follow it closely, any idea when it will be ready for consumer use?
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GM RayCo Raiders-est. 2004-2012 Charter member of the IHOF-RayCo GM GM Tennessee Titans PFL 2011-2014 GM Tennessee Titans FOWL 2020-2025 |
10-01-2013, 06:38 PM | #27 |
High School JV
Join Date: Mar 2003
Location: Look behind you
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Good luck!
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10-01-2013, 09:25 PM | #28 |
College Prospect
Join Date: Feb 2001
Location: Bryson Shitty, NC
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I'll chime in to say 2 seconds a game sim speed is fine, IMO. Since a football season is only 17 weeks, sim times really aren't that big of a deal as long as we aren't sitting around for a minute per game or so. I'd gladly sit through the time it would take to sim college and pro if it were an option I could turn off a league startup depending on what kind of league I want to play.
Count me in the excited bunch. Things are getting good for football simmers.
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Recklessly enthused, stubbornly amused. FUCK EA
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10-01-2013, 10:06 PM | #29 |
Hall Of Famer
Join Date: Sep 2002
Location: Troy, Mo
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Interested... will be following!
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10-01-2013, 10:30 PM | #30 |
Coordinator
Join Date: Jan 2003
Location: Conyers GA
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This looks great. I love the game presentation!
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10-02-2013, 12:09 AM | #31 |
College Benchwarmer
Join Date: Aug 2005
Location: Canada
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Wow, that injury history really encapsulates what my vision has always been for a football sim. That right there has me really excited.
I'm looking forward to more posts, particularly about how the entire draft and ore-draft process works. |
10-02-2013, 01:46 PM | #32 |
H.S. Freshman Team
Join Date: Nov 2003
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Very much looking forward to this. Is there a general idea for a release time? Late this year? Sometime next year? Longer?
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10-02-2013, 01:58 PM | #33 |
Beyond The Sideline Developer
Join Date: Jul 2013
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If it's longer than sometime next year I'd be very disappointed!
I would hope that I can give you all at least some kind of demo or something to play with by Christmas (even if it's only being able to play the pre-season or something). If anyone would like help test it at some point that would be great. Thanks everyone. Last edited by FLC28 : 10-02-2013 at 01:59 PM. |
10-02-2013, 02:03 PM | #34 | |
Hall Of Famer
Join Date: Oct 2002
Location: Massachusetts
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Quote:
In for testing (as I'm sure pretty much everyone here will be).
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Get bent whoever hacked my pw and changed my signature. |
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10-02-2013, 02:25 PM | #35 |
College Benchwarmer
Join Date: Jun 2005
Location: San Diego
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I will definitely be following. The smaller number of games in American football has always led me to believe it would be a fantastic fit for the general pace and flow of an FM-style game.
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10-02-2013, 02:55 PM | #36 |
Coordinator
Join Date: Jan 2002
Location: Hog Country
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IN FOR TESTING
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10-02-2013, 02:57 PM | #37 |
Torchbearer
Join Date: Sep 2001
Location: On Lake Harriet
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Completely agree.
Additionally, I've always kind of poo-pooed a combined pro/college environment, but the thought of it yesterday, in an FM type format, got me pretty excited. I realize it's a long way off, but I'll be watching. |
10-02-2013, 03:53 PM | #38 |
College Starter
Join Date: Aug 2001
Location: SE
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I'm in for testing as well.
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GM RayCo Raiders-est. 2004-2012 Charter member of the IHOF-RayCo GM GM Tennessee Titans PFL 2011-2014 GM Tennessee Titans FOWL 2020-2025 |
10-02-2013, 04:04 PM | #39 |
College Prospect
Join Date: Apr 2004
Location: Buffalo,NY
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Im in for testing....but more in for buying
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10-02-2013, 07:21 PM | #40 |
Hall Of Famer
Join Date: Nov 2000
Location: Mays Landing, NJ USA
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I think there are a wealth of potential testers here.
Will be watching this as it progresses and hoping for the best. (I still dream of an FM style football game, FBPro could have become that but sadly that is just a fond memory.... hard to believe it's been that long since FBPro already) |
10-02-2013, 08:28 PM | #41 |
Pro Rookie
Join Date: Jan 2002
Location: Macomb, MI
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Very interested in how this evolves
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10-03-2013, 06:17 AM | #42 |
College Prospect
Join Date: Feb 2001
Location: Bryson Shitty, NC
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Would definitely help test this as well.
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Recklessly enthused, stubbornly amused. FUCK EA
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10-03-2013, 09:38 AM | #43 |
Hall Of Famer
Join Date: Sep 2002
Location: Troy, Mo
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Just want to say.. I REALLY like all of your ideas and the way the game is laid out!
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10-03-2013, 11:48 AM | #44 |
Head Coach
Join Date: Oct 2002
Location: Seven miles up
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Yeah, who wouldn't love to test this out? I know I would!
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He's just like if Snow White was competitive, horny, and capable of beating the shit out of anyone that called her Pops. Like Steam? Join the FOFC Steam group here: http://steamcommunity.com/groups/FOFConSteam |
10-11-2013, 04:25 AM | #45 |
Beyond The Sideline Developer
Join Date: Jul 2013
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A new (brief) article on the trouble between making the game as realistic as possible, and also making it fun for the user to play.
Football GM | The Development of the 'Football GM' Game If anyone has any ideas for what they would like to read about in the future let me know. I'm not sure if I should go down a more technical route on how things are done or not. Thanks everyone |
10-11-2013, 09:10 AM | #46 |
Coordinator
Join Date: Jun 2002
Location: The scorched Desert
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Enjoying the articles and really looking forward to this.
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10-11-2013, 10:02 AM | #47 |
Hall Of Famer
Join Date: Sep 2002
Location: Troy, Mo
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10-11-2013, 11:26 AM | #48 |
H.S. Freshman Team
Join Date: Oct 2000
Location: Bowie, MD
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The videos and blogs are awesome. Count me in for any testing help needed.
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10-11-2013, 12:36 PM | #49 |
Hall Of Famer
Join Date: Oct 2002
Location: Massachusetts
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I can't believe the alpha engine - that's awesome. I hope you don't over-simplify injured reserve and contracts too much. There's no doubt a balance there.
I bet this is something where if it went up on kickstarter you'd be flooded - if you needed funds for additional resources/staff or whatever. |
10-11-2013, 12:40 PM | #50 |
College Starter
Join Date: Jun 2003
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you asked for suggestions on articles . I would be very interested to see how gameplanning is handled. also would be interested in league customizability and stat customizability ie can different eras be replicated and is it possible to win with vastly different offensive and defensive strategies. I gotta say, all of this is looking great! very excited to see more screenshots etc
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