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Old 03-21-2023, 08:33 AM   #1
Lathum
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Join Date: Dec 2001
Location: homeless in NJ
OOTP 24 pre order starts today

Out of the Park Baseball - Out of the Park Developments

I really hope they don't have the issues with PT that they had in 23

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Old 03-21-2023, 08:37 AM   #2
SirFozzie
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Location: The State of Insanity
I didn't play PT once in 23. just too much to keep track of. Most of the time, I play sports sims to get AWAY from people.

(explicit MP leagues like the ones I played in excepted)
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Old 03-21-2023, 08:43 AM   #3
SirFozzie
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I understand why they're kinda staggering the release (3 days early vs no preorder on Steam), Steam probably takes a way bigger cut then whatever processor OOTP uses, even with the bandwidth costs on their end, but the conveniences of steam (organizing, ease of patching etcetera) outweighs the negatives of having to wait.
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Old 03-21-2023, 11:16 AM   #4
Sweed
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Join Date: Oct 2003
I've bought Steam the last two versions and will again this year. Patches that don't overwrite all of your mods and the ease of the Workshop make it worth the wait.
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Old 03-21-2023, 11:25 AM   #5
Lathum
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Location: homeless in NJ
Looks like some cool net PT features, including what is basically a DFS lineup using your live cards. Thats really cool.
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Old 03-21-2023, 02:55 PM   #6
RainMaker
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Join Date: Jun 2006
Location: Chicago, IL
Seems like there might be some upgrades to the single player mode which is nice. Improving trading and creating a trade deadline day. Also interested in seeing how the international free agents are handled as that's been a very thin part of the game in the past.

If they improve the AI, I'm in.

Also I buy on Steam because it's just easier to deal with. I'd buy elsewhere if they provide a Steam code later on.
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Old 03-23-2023, 02:35 PM   #7
Young Drachma
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I don't buy on Steam because I prefer to update it on my own when they do stuff like block the fictional NPB and then I can just stay on the same version. Steam is nice for being able to install it on several machines tho.

When they're advertising trade deadline day, it means they're not really do much on the single-play side opting for a Perfect Team emphasis per usual. I've always cracked and bought it year-to-year anyway because I do get a lot out of the game usually, but it's been harder the past few years outside of an online league to get immersed and get much value out of it.

So I'm planning to opt out of 24 and wait until 25 at this point, the lack of emphasis on the core game product for more 3D and PT stuff is fine for the people it's targeting, but not the folks who have played it forever imho
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Old 03-23-2023, 03:03 PM   #8
QuikSand
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Old 03-23-2023, 03:23 PM   #9
Swaggs
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I think I have bought every year since OOTP2, but after playing '23 for a few weeks, I went back to playing OOTP22. I'm heavy into the GM side of things and actually enjoyed the addition of more coaching staff and cohesion and all that. If they have made the trading deadline more interesting (I think I read something about developing reputations as GMs) and, particularly, the international signing phase/portion into something more fun, that sounds really good to me.
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Old 03-23-2023, 04:59 PM   #10
RainMaker
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Location: Chicago, IL
Quote:
Originally Posted by Swaggs View Post
I think I have bought every year since OOTP2, but after playing '23 for a few weeks, I went back to playing OOTP22. I'm heavy into the GM side of things and actually enjoyed the addition of more coaching staff and cohesion and all that. If they have made the trading deadline more interesting (I think I read something about developing reputations as GMs) and, particularly, the international signing phase/portion into something more fun, that sounds really good to me.

Yeah. There really aren't a ton of new features I need in the game from a GM standpoint. I don't want it to get overly complicated just to add new features.

Trade deadline and international signing were 2 areas I thought could be expanded. Same for the draft to an extent (I wish there was more information on the draft class).

Outside of that, I just want an improved AI. Better trading, better roster management, etc. As long as some effort goes into that, I'll buy it.
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Old 03-23-2023, 06:29 PM   #11
Atocep
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Join Date: Nov 2006
Location: Puyallup, WA
I've played PT extensively the past 2 versions and won Perfect League twice in PT23. I don't think PT gets as much development resources as people seem to think. PT22 to PT23 had pretty much zero changes and PT23 to PT24 has some changes, but nothing major.

The dev team for PT is also very, very small. They brought in Paul Sporer from Fangraphs late last year to help with content creation and this will be the first version he's fully involved with. PT21 and PT22 they had Kris Jardine splitting community manager and content creation duties.
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Old 03-23-2023, 10:15 PM   #12
LastWhiteSoxFanStanding
College Starter
 
Join Date: Jun 2003
Hot Take: AI Roster management and Trade AI (especially with adjusted settings) is better in Baseball Mogul than OOTP.

The AI in OOTP will never hand out ten year deals unless the human player attempts to do so first. With adjusted settings, the baseball mogul AI will hand out ten year deals and will be aggressive about going after top players.
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Old 03-23-2023, 11:08 PM   #13
Izulde
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Quote:
Originally Posted by LastWhiteSoxFanStanding View Post
Hot Take: AI Roster management and Trade AI (especially with adjusted settings) is better in Baseball Mogul than OOTP.

The AI in OOTP will never hand out ten year deals unless the human player attempts to do so first. With adjusted settings, the baseball mogul AI will hand out ten year deals and will be aggressive about going after top players.

Yep, I'm thinking of returning to Baseball Mogul for the first time in years (decades?) if I get a baseball itch. OOTP lost me a long time ago and shows no signs of ever winning me back.
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Old 03-24-2023, 02:10 AM   #14
LastWhiteSoxFanStanding
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The downside of Baseball Mogul is the defensive ratings/stats don't seem to matter and are all over the place so I just focus on hitting for batters and strikeouts for pitchers and it seems to work well enough.

Wish he would fix the fielding though.

But still better than OOTP because the AI presents a challenge. Budgets matter. The AI spends up to its budget and it is possible to get outbid by other teams. This rarely happens in OOTP. The only reason OOTP is a challenge is because of injuries.

Last edited by LastWhiteSoxFanStanding : 03-24-2023 at 02:10 AM.
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Old 03-24-2023, 06:26 AM   #15
bryce
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Join Date: Oct 2002
Location: Dallas, TX
If anyone has a subscription to The Athletic, there is a long piece out today about Markus and OOTP:

‘OOTP Baseball:’ How a German programmer created the deepest baseball sim ever made - The Athletic
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Old 03-24-2023, 06:39 AM   #16
Flasch186
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Join Date: May 2002
Location: Jacksonville, FL
The thing that I hate about mogul is every time I load the game my player’s ratings are different…. How can that be in the same save?


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Old 03-24-2023, 11:59 AM   #17
Ksyrup
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Right on time, The Athletic released an article/promo for OOTP.
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Old 03-24-2023, 01:34 PM   #18
Young Drachma
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Quote:
Originally Posted by LastWhiteSoxFanStanding View Post
The downside of Baseball Mogul is the defensive ratings/stats don't seem to matter and are all over the place so I just focus on hitting for batters and strikeouts for pitchers and it seems to work well enough.

Wish he would fix the fielding though.

But still better than OOTP because the AI presents a challenge. Budgets matter. The AI spends up to its budget and it is possible to get outbid by other teams. This rarely happens in OOTP. The only reason OOTP is a challenge is because of injuries.

You can rig OOTP to do what you want because of the depth. I had no idea Mogul still gets published, but I always found it to be a bit lacking for an in-depth sim though I loved it for years in the early days because it was so much faster and less intensive than OOTP. I didn't switch to OOTP until OOTP5.
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Old 03-24-2023, 03:03 PM   #19
RainMaker
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Join Date: Jun 2006
Location: Chicago, IL
I think OOTP has made strides but it will always be tough to mimic MLB since it is so customizable. When they decided to cater to the people who want a Kenyan underhand toss whiffle ball league with 14 teams and a complicated playoff format, the AI had to be flexible. Baseball Mogul can cater toward fans of actual baseball more.

Not knocking it necessarily as I'm sure they have data that tells them what people play on the game. But I always thought they should put much more emphasis on being a true MLB simulation instead of a super customizable baseball game.
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Old 03-24-2023, 07:52 PM   #20
SirFozzie
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Hey great. Subscription stuff in PT. Why did I open PT again?
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Old 03-24-2023, 08:12 PM   #21
Lathum
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Quote:
Originally Posted by SirFozzie View Post
Hey great. Subscription stuff in PT. Why did I open PT again?

IMO totally worth it
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Old 03-25-2023, 12:34 PM   #22
jbergey22
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Join Date: Nov 2006
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Haha! Who didn't see that coming? Behind anything "free" comes the "plus" option. Surprisingly, it took this long.
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Old 03-25-2023, 02:28 PM   #23
sovereignstar v2
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H2H?

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Old 03-26-2023, 12:07 AM   #24
Young Drachma
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Originally Posted by sovereignstar v2 View Post
H2H?

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I'll never get over us never getting it.
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Old 03-27-2023, 07:50 AM   #25
Swaggs
Coordinator
 
Join Date: Oct 2000
Played a season (GM only) as the Pirates. Am just into the offseason now.

First thoughts:

So far, the changes to trades are not real noticeable. The trade deadline is potentially interesting but not much of a game changer. One positive change is that you can now shop for a package of players or prospects. You can choose to allow them to pitch adding more of your players, as well. Another is that, in the emails that answer trade requests, there is now a response action that allows you to just select one of the named players they will take to complete the deal (in the past, you might have to hunt for an obscure player from one of your minor league teams - not a big deal, but a nice little addition). Anyway, the trade deadline did not feel like another event or anything, but it may have potential if they tweak it a little bit.

The international free agency is a little underwhelming. Granted I am only two months in and have not been able to sign players yet, but they have basically added fields with players' interest in signing with you and their relationship with your club. You can invite 10 international players per month (for 3 months prior to the signing date, I believe) to camps where you presumably can scout and improve the relationship. But, again, it didn't feel like much of an event and the invitations only moderately changed my scouting accuracy (or whatever the very low to very high is in scouting) and relationship with each player. I'm not sure whether to keep inviting the same players in hopes that it will push them to like me or if it is better to rotate through players. Feels like they could have done a little more here.

The other change I can think of is that you can now negotiate with the owner on some of your goals. There is a 'discuss' option on some of your owner goals. So, for example, I had the goal to get more of my drafted players producing in the major leagues and I negotiated it to finding a hometown player. This part may be a nice little addition.
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Old 03-28-2023, 01:09 PM   #26
Young Drachma
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Quote:
Originally Posted by Swaggs View Post
Played a season (GM only) as the Pirates. Am just into the offseason now.

First thoughts:

So far, the changes to trades are not real noticeable. The trade deadline is potentially interesting but not much of a game changer. One positive change is that you can now shop for a package of players or prospects. You can choose to allow them to pitch adding more of your players, as well. Another is that, in the emails that answer trade requests, there is now a response action that allows you to just select one of the named players they will take to complete the deal (in the past, you might have to hunt for an obscure player from one of your minor league teams - not a big deal, but a nice little addition). Anyway, the trade deadline did not feel like another event or anything, but it may have potential if they tweak it a little bit.

The international free agency is a little underwhelming. Granted I am only two months in and have not been able to sign players yet, but they have basically added fields with players' interest in signing with you and their relationship with your club. You can invite 10 international players per month (for 3 months prior to the signing date, I believe) to camps where you presumably can scout and improve the relationship. But, again, it didn't feel like much of an event and the invitations only moderately changed my scouting accuracy (or whatever the very low to very high is in scouting) and relationship with each player. I'm not sure whether to keep inviting the same players in hopes that it will push them to like me or if it is better to rotate through players. Feels like they could have done a little more here.

The other change I can think of is that you can now negotiate with the owner on some of your goals. There is a 'discuss' option on some of your owner goals. So, for example, I had the goal to get more of my drafted players producing in the major leagues and I negotiated it to finding a hometown player. This part may be a nice little addition.


Thanks for the runthrough, I was curious at whether it made sense to upgrade and it sounds like not yet.
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Old 03-28-2023, 01:20 PM   #27
weegeebored
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Thanks for the review. They made the trade aspect sound very enticing but it seems like it needs more work. I can wait to see what develops.
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Old 05-21-2023, 12:45 PM   #28
Young Drachma
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I upgraded because I wanted the new improvements to the game engine, even if they're minimal and there was a 20% discount so I said what the hell. I will say that if you import and old league and you have Japan in it, the import is designed to entirely remove your japanese league. I have never tried this without renaming the Japanese league something other than NPB, but...just an FYI if you're plotting an upgrade since needless to say they don't mention this in any of the promotional literature.

It's not a small thing that saves are forward compatible, since FM doesn't do that, so I don't make a big deal out of it.

I will say that OOTP23 is servicable enough as a standalone and since I don't buy the Steam version, I just opted not to download the last few patches that forced Japanese leagues out of the game, so it makes the game pretty okay for what we use it for (simulation)

Last edited by Young Drachma : 05-21-2023 at 12:46 PM.
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Old 05-22-2023, 02:28 PM   #29
SirFozzie
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Join Date: Nov 2000
Location: The State of Insanity
Honestly, I want someone outside the OOTP ecosphere to make and host a real NPB template (I don't care about past seasons and the like).
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Old 05-26-2023, 12:29 PM   #30
SirFozzie
General Manager
 
Join Date: Nov 2000
Location: The State of Insanity
Just a crazy finish to my fictional 1950 season in Out of the Park 24:

Game 7 of the US Series (read: World Series), and I'm throwing my star player out there on the mound for Game 7:

Jeff Baird went 25-7 with a 2.86 ERA, averaging 8 and two thirds inning a start (remember, 1950, it was go until your arm falls off). That means 293 IP, 238 Hits allowed, and a jaw dropping 365 strikeouts for the season.


He goes out and pitches a great one in the most important game of the year. A little wild (6 walks), but he was throwing a no-no through 5, and ended up with 16k. Now, my modern manager sensibilities was like "pull him! pull him!" late in the game, as he was getting way up there in pitches (but again, 1950), as we were up 2-0 entering the ninth, but when a pitcher is pitching like THAT in game 7 of the world series-equivalent, the romance of the thing stopped me. With two outs, he gives up a double, and I half-panic, realizing that there's no one up in the bullpen. I quickly put someone to throwing..

*CRACK!*

yep, you guessed it, 2 run homer in the top of the ninth to lose the shutout AND the lead. The reliever is still not ready, but Baird bears down and gets the final out, to send it to the bottom of the ninth..

where we get a leadoff double, an infield single and a baltimore chop over the drawn in infield to win the game, the series, and the championship. Baird is the winning pitcher

I'd like to think that there was a dramatic moment in the dugout where Baird is head down in the dugout after giving up the lead, and the team rallies around him and says "Don't worry, we'll get you over the line"
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