11-02-2023, 05:12 PM | #101 |
hates iowa
Join Date: Oct 2010
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11-02-2023, 05:20 PM | #102 |
hates iowa
Join Date: Oct 2010
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Let me help
Here is johnny's kicker |
11-02-2023, 05:25 PM | #103 |
College Benchwarmer
Join Date: Oct 2002
Location: Edmonton, AB
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Thanks! lol
And Denver already have a 67 rated kicker so it definitely wasn't a need. Last edited by johnnyshaka : 11-02-2023 at 05:25 PM. |
11-02-2023, 05:46 PM | #104 |
n00b
Join Date: Oct 2006
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I feel like I broke it.
Last edited by nickelback : 11-02-2023 at 05:47 PM. |
11-02-2023, 06:14 PM | #105 |
College Prospect
Join Date: Nov 2006
Location: High and outside
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Since this is an impressions thread, I thought I'd offer mine. Mainly, I'm putting down the things that were bumps in the road.
- Seems like the game is meant to be played from the Manage tab. If so, then that shouldn't be the second-last tab. It should be first. And it should be the default tab. To be honest, I was a little lost until I ended up on that screen. - It was a pain in the butt to try to do the 53-man inaugural draft by hovering over a player to get his attributes. It also sucked not being able to get any other info like who's taken whom, who was drafted in the last round, etc. - Overall, this game would benefit greatly from customizeable, always sortable tables. As an example, as I'm looking at the Player Participation table for the last game, I'd like to see and sort it by position and starters. - I felt kinda blindsided by the fact that I did the inaugural draft with a 4-3 in mind and then found out my D Coordinator was a 3-4 guy. Would be a good idea to present that kind of info to the user more obviously. - There's no way I can change my team name, eh? I'm stuck with Columbus Texans now. Should probably take some of those "regional" names out of the database (Texans, Yankees, etc.) - In the gameplanning screen, I ought to be able to hover over a play and have the diagram come up. Right now, I'm so disconnected from my plays that I feel like I have no choice but to let the AI do it. EDIT: I see that it DOES eventually show as a tooltip if I let it hover long enough. Great. I drafted safeties that aren't great blitzers. Which plays do I select so that I have more LB blitzes and less S blitzes? How would I know? EDIT: I see the blitz frequency screen. It's covered there. - There should probably be a better way to automatically name my saved game then "Universe 2". Feels unfinished. - I like the QB/WR chemistry (although I don't know why TE is not included). Would like to see the same thing for O-line chemistry, defensive front, and secondary respectively. - Wouldn't mind a tooltip over the positions to tell me what the game is looking for in each position. Right now, I'm not sure why it's got this guy as a FL versus SE, a DRE v. DLE, etc. - I wanted to print out the draft. There's no way to do that? - Players from the initial draft have a "Joined Team" value of 29. A 0 or 1 or 2023 are values I can understand. 29 I don't. - I thought the little wooden doll on the Medical screen would show where the injury is. A little disappointed that it's static. - I got caught up on the roster limits. It tried to help my realize that I needed to get down to 53 but didn't pop an error when I didn't meet the position requirements. It just wouldn't let me continue. - Game Books are cool. I particularly like the Game Flow chart. - The player screen is clean and efficient. All the stuff you would expect for a FOF game is there. Seems like a great evolution of the series. Overall, it's a lot of fun but it feels like the game is fighting me a bit. Last edited by Bobble : 11-02-2023 at 06:26 PM. |
11-02-2023, 06:56 PM | #106 |
n00b
Join Date: Mar 2014
Location: San Diego, CA
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11-02-2023, 07:07 PM | #107 |
n00b
Join Date: Feb 2015
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Is there no way to print out a team roster, game stats?
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11-03-2023, 01:25 AM | #108 |
n00b
Join Date: May 2016
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Has anyone else run into a bug where you play a team not in your division twice? I sent in a bug report to support
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11-03-2023, 03:57 AM | #109 |
n00b
Join Date: Nov 2021
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11-03-2023, 05:38 AM | #110 |
n00b
Join Date: Dec 2016
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11-03-2023, 06:07 AM | #111 |
High School JV
Join Date: Mar 2015
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11-03-2023, 07:54 AM | #112 |
n00b
Join Date: Dec 2016
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11-03-2023, 08:22 AM | #113 |
n00b
Join Date: Mar 2014
Location: San Diego, CA
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The real life Arena Football league record of 142 TDs can now be surpassed in FOF9 via the use of an extreme passing playbook/gameplan... Last edited by RGVicedo : 11-03-2023 at 08:22 AM. |
11-03-2023, 09:35 AM | #114 |
Mascot
Join Date: Dec 2010
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A lot of the UI complaints can probably be directed at OOTP Developments as well.
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11-03-2023, 09:59 AM | #115 |
High School Varsity
Join Date: Nov 2010
Location: Near Cleveland
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11-03-2023, 10:07 AM | #116 |
High School Varsity
Join Date: Nov 2010
Location: Near Cleveland
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I simmed as far as the game would let me and have been poking around at things.
*One thing I did notice was that Defensive players had some whack PD%: Link to image: https://i.imgur.com/HWxB7Cv.png *One confusing bit regarding the UI is during Staff Hire phase. When I don't need to hire a coach the correct thing to do is sim one day forward. Also, after you hire a coach you still need to hit the sim one day button. The game doesn't tell you this, however. Perhaps this info should be added to the bottom of the screen (where it's already telling you whether you must hire someone or not) or a button to "Skip" up near the "Hire X Coordinator" button. I'm sure the Manual mentions something about this, but I can't access it atm since Solecismic.com is currently down. Last edited by garion333 : 11-03-2023 at 06:27 PM. |
11-03-2023, 10:57 AM | #117 |
College Benchwarmer
Join Date: Oct 2002
Location: Edmonton, AB
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11-03-2023, 11:32 AM | #118 |
College Benchwarmer
Join Date: Oct 2002
Location: Edmonton, AB
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11-03-2023, 01:01 PM | #119 |
High School Varsity
Join Date: Nov 2010
Location: Near Cleveland
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11-03-2023, 02:42 PM | #120 |
High School Varsity
Join Date: Feb 2008
Location: Southern Maryland - For Now!
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11-03-2023, 03:27 PM | #121 |
High School Varsity
Join Date: Nov 2010
Location: Near Cleveland
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HOVER
I'm growing more and more accustomed to hovering over parts to get the popups.
However, why is the popup directly on top of the mouse pointer? In the Draft I can't go from Bars to Interview to Combine Assessment without having to move away from the current popup. That's inefficient, but the fact the popups block out the current player's info is odd. When looking at the Combine Assessment popup I can't see that player's SPD, TYD and SOL. Even when I go full screen the pop up is still blocking SPD and TYD. When looking at a player's bars it covers Speed. So you can't see all of a player's combines while looking at his bars. One other gripe: Can't get to Trade screen from a Player's card. "Trade this Player" button would be a nice add to the Actions. Okay, glad I didn't hit Submit before I realized this: Link to image: https://i.imgur.com/HFFZgml.jpeg Why in the world are we seeing the League Scout's view during a Draft? What is the point of having Scouting bars on your coaches if all you can see during the draft is the League Scout's view? I already felt like not being able to see a player's card during the draft a strange omission, but to then have the League Scout be the view ... ? Last edited by garion333 : 11-03-2023 at 06:27 PM. Reason: HUGE Image |
11-03-2023, 04:36 PM | #122 |
Head Coach
Join Date: Sep 2004
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I see font talk.
Georgia 11 point font is my default answer to any font questions.
__________________
2006 Golden Scribe Nominee 2006 Golden Scribe Winner Best Non-Sport Dynasty: May Our Reign Be Green and Golden (CK Dynasty) Rookie Writer of the Year Dynasty of the Year: May Our Reign Be Green and Golden (CK Dynasty) |
11-03-2023, 07:07 PM | #123 | |
Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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Quote:
__________________
The media don't understand the kinds of problems and pressures 54 million come wit'! |
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11-03-2023, 07:09 PM | #124 |
Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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Positive note on the interface: I am REALLY liking scrolling through my roter on the "Contract" section of the player cards for renegotiations/cuts at FA1:1 (or whatever date that is now.)
__________________
The media don't understand the kinds of problems and pressures 54 million come wit'! |
11-03-2023, 07:13 PM | #125 |
Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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Negative note on the interface: now that long snappers don't top out at 22/22 like in FOF8, they dominate the top of the FA listings. Need a way to filter on "All Non-Punters/Kickers/Long Snappers" so that the top 10-15 players in the overall search don't show those positions.
__________________
The media don't understand the kinds of problems and pressures 54 million come wit'! |
11-03-2023, 07:29 PM | #126 |
Head Coach
Join Date: Dec 2001
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roster vs late free agents. really miss multiple windows.
__________________
"Don't you have homes?" -- Judge Smales |
11-03-2023, 08:52 PM | #127 |
n00b
Join Date: Feb 2013
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I enjoy the new game. And lots of good suggestions already in this thread. But like others wish some of the screens and options from 8 carried over. Like all the unnecessary clicks to see overall and statistics and years remaining under contract and the new trade hq is a nightmare unless I’m missing something how is one to trade up in the draft? What if I want to trade down 3 spots? I have to shop a pick and hope the team that’s 3 spots down wants to trade? I don’t understand why the old trade interface didn’t cross over as a lot of the information displayed in 9 is very very similar to past versions. Call me old fashioned but I enjoyed single player in 8 and trying to trade and maneuver players and picks around with house rules and I feel like in its current state in 9 I’m being forced to leave trading up to a dice roll of of what the ai wants to take advantage of me 😆. Again maybe I’ve missed something and this is possible then by all means correct me. Hopefully some of all the requests made on the boards get addressed by Jim as I think this could be an amazing game that sucks hundreds of hours of my life away like 7 and 8 have done for me.
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11-03-2023, 10:56 PM | #128 |
n00b
Join Date: Aug 2014
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The lack of a years remaining / salary expiration information with the overall/potential in one screen is a deal breaker for me. Pains me to say, but I can’t play until this is added. I’ll have to stick with 8 for now unless there’s another screen that works, but that level of clicks is too much for me.
Wish the draft history had more stats listed also. I’d like to see the awards in one screen too opposed to the new drop down list option. When clicking on the draft info on a player card it takes you to the college alumni list. This should take you to the draft history of that year like in 8 Last edited by dave1927p : 11-03-2023 at 11:00 PM. |
11-04-2023, 07:32 AM | #129 |
Coordinator
Join Date: Oct 2000
Location: Maassluis, Zuid-Holland, Netherlands
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The new Trade HQ has some positives and negatives.
I like that teams will do a suggestion what it will require to acquire their pick. Lesson learned: you have to know in advance what pick or player you want to acquire through a different screen. An awkward one with that screen when trading draft picks: when you ask for a team with a pick in the 1st a spot lower what it takes, they will demand your pick 1 spot higher and want some lower rounders as well. For example, a move down from 1.9 to 1.10, will cost you additional picks, it doesn't get you additional picks. I've seen it happen with other 1st round picks as well when I asked the other team about their 1st and I happened to have the pick right ahead of them. My biggest complaints with the interface is the No/Yes buttons on the screen where you make an offer to an FA, they're intuitively flipped around and the No button will also give you the 'already offered a contract' feedback, despite that it didn't get saved. As it is now, I try to make sure there is no reason to even click the No button. I really liked that FA's that you attempt to lowball on will tell you to wait another day to make a new offer. The game breaker to me right now is that cohesion works backwards: keeping players around now lowers cohesion (and overall team performance in the process), while keeping as few players as possible skyrockets it (and the performance). The good news: it seems this got added yesterday to the known issues.
__________________
* 2005 Golden Scribe winner for best FOF Dynasty about IHOF's Maassluis Merchantmen * Former GM of GEFL's Houston Oilers and WOOF's Curacao Cocktail |
11-04-2023, 12:07 PM | #130 | |
H.S. Freshman Team
Join Date: Dec 2006
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Quote:
I'll pay extra to keep it that way ;0) |
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11-04-2023, 12:15 PM | #131 | |||
High School Varsity
Join Date: Nov 2010
Location: Near Cleveland
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I'm not sure, which is the issue. I sold my soul for coaches with high Scouting, only to have guys coming out lower than I saw them. Not like they're coming out like a different player, just well below what I was seeing with incredibly high Scouting on all my coaches. I may be overly influenced by my recent draft where I took two WRs in the 1st and then they came out not quite what I expected. The top WR looked uber studly but came out 54/368. That 54 is great, but the 68 was a bit of a letdown. Perhaps I am simply not aware of what is static anymore on WRs so I can't look at this player and know he'll boom. We shall see. Quote:
Agreed. It's nice to go through them without having to open a new window every time. If Jim sneaks the "Years Left" back on the standard Roster screen I think I'll be good with how this version does contracts. Quote:
Also agreed. Seems like a relatively simple add. Last edited by garion333 : 11-04-2023 at 12:20 PM. Reason: More info |
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11-04-2023, 12:16 PM | #132 |
High School Varsity
Join Date: Nov 2010
Location: Near Cleveland
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11-04-2023, 01:05 PM | #133 | |
World Champion Mis-speller
Join Date: Nov 2000
Location: Covington, Ga.
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Quote:
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11-04-2023, 02:17 PM | #134 |
High School Varsity
Join Date: Mar 2012
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I honestly think this will be far and above my favorite FOF, it's just not yet. Some huge steps were made towards the FOF that I've always wanted just a few tweaks, rough edges, and quality of life improvements are needed in my opinion.
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11-04-2023, 03:50 PM | #135 |
Hall Of Famer
Join Date: Nov 2000
Location: Mays Landing, NJ USA
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Hate to say it but very disappointed with this game. The UI is ugly and VERY unintuitive. The results seem okay but that doesn't matter when I can't even navigate to see what I want to see easily. Bring back the spreadsheet UI, that was very easy to manage. I don't want it to look like an app on an ipad, that takes all immersion away for me.
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11-04-2023, 04:07 PM | #136 | |
n00b
Join Date: Mar 2016
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Quote:
LOL! Me too! |
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11-04-2023, 04:09 PM | #137 |
Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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Same. I have a QB with 67 good decisions, 72 read defense, and 86 speed. I absolutely LOVE being able to do a lot of RPO and some pure option runs with a guy like that. (And it worked well.)
__________________
The media don't understand the kinds of problems and pressures 54 million come wit'! |
11-04-2023, 05:41 PM | #138 |
Coordinator
Join Date: Oct 2000
Location: Maassluis, Zuid-Holland, Netherlands
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The result of this counterintuitive cohesion was that I traded most of my players away for a crapload of picks, had enough cap room to sign most of the top FAs (from the other teams) and pick many top rookies. "Cohesion" became topnotch and the team went to the bowl game.
I mean, in 3 seasons time, we went from 13-3 juggernaut upset in the playoffs in season 1, to 1-15 in season 2 due to being the only team that kept more than 15 players, to in season 3 bowl losers by adopting that roster building strategy. It was a fun way to learn how the Trade HQ screen works. I didn't mind all that much, because, you know, besides cohesion, trading is also my thing.
__________________
* 2005 Golden Scribe winner for best FOF Dynasty about IHOF's Maassluis Merchantmen * Former GM of GEFL's Houston Oilers and WOOF's Curacao Cocktail Last edited by MIJB#19 : 11-04-2023 at 05:44 PM. |
11-04-2023, 06:09 PM | #139 | ||
Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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Quote:
Quote:
__________________
The media don't understand the kinds of problems and pressures 54 million come wit'! |
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11-04-2023, 09:24 PM | #140 | |
n00b
Join Date: Nov 2021
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Quote:
Whether operating logically or counterintuitively, that is an absurdly disproportionate role for cohesion. If people like that as a game mechanic, fair enough. As a simulation element, however, it is pure sports talk radio nonsense. |
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11-04-2023, 10:09 PM | #141 |
College Benchwarmer
Join Date: Oct 2002
Location: Edmonton, AB
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Seeing some wonky profit numbers and it appears to be due to very large negative jersey sales numbers for a handful of teams. We're talking north of $150M in the red while the rest of the league has $100M or more in jersey sales. Oddly enough, looking at the top jersey sales report it shows several of those teams have players at the top of the list. Anybody else seeing something similar?
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11-05-2023, 01:14 AM | #142 |
n00b
Join Date: Feb 2015
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One big disappointment for me is the lack of the ability to print anything. Shoot we used to be able to print rosters with contract views or player ratings and box scores and play logs. Not anymore unless I'm missing something.
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11-05-2023, 08:07 AM | #143 |
Pro Starter
Join Date: Nov 2002
Location: Winnipeg, MB
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Where are you guys seeing this cohesion thing? Is it a value displayed on a screen somewhere? I know QB's have Chemistry with WR's but is there a score for the whole team somewhere?
I've just finished my first off-season after winning the Bowl and retained like 40 players so I'm a bit saddened to read that I might be on the way to a terrible year because of that
__________________
"Breakfast? Breakfast schmekfast, look at the score for God's sake. It's only the second period and I'm winning 12-2. Breakfasts come and go, Rene, but Hartford, the Whale, they only beat Vancouver maybe once or twice in a lifetime." |
11-05-2023, 08:52 AM | #144 | |
College Benchwarmer
Join Date: Oct 2002
Location: Edmonton, AB
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Quote:
League -> Reports and Info -> Team Cohesion Report |
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11-05-2023, 12:41 PM | #145 |
General Manager
Join Date: Oct 2002
Location: The Mountains
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Are we sure the cohesion thing isn't a bug? Having to get rid of players to improve a cohesion rating sounds awful. Part of the fun for this game for me has always been building a team you get vested in.
What are the prospects for this game being fun generally once some of the bugs are fixed? I don't do any playcalling or coaching, I always enjoyed buildings teams, creating my team identity over the years, making a run, blowing it up, building against, etc. Will that be more of a slog/work than prior versions? |
11-05-2023, 01:29 PM | #146 |
hates iowa
Join Date: Oct 2010
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There is some note in the known bugs post about checking cohesion
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11-05-2023, 01:46 PM | #147 |
Pro Starter
Join Date: Nov 2002
Location: Winnipeg, MB
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Thanks! My team is a 96 and 3rd overall, despite being the team with the lowest number of free agents signed. So maybe this isn't as clear cut as "retaining players is lowering cohesion"? Or am I misunderstanding the value?
__________________
"Breakfast? Breakfast schmekfast, look at the score for God's sake. It's only the second period and I'm winning 12-2. Breakfasts come and go, Rene, but Hartford, the Whale, they only beat Vancouver maybe once or twice in a lifetime." |
11-05-2023, 02:40 PM | #148 |
High School JV
Join Date: Feb 2004
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Here's my thoughts so far..
Positives: UI - I really like the UI and the immersion it brings to the table. Small things like being able to see the top receivers while checking the standings. Great. Trade HQ - I've traded more players in FOF9 than I have in approx 1000 hours of plying FOF8. I understand this will divide the players, but I like it. Stats - The stats simply aligns better to the modern nfl. Negatives: Low retention on AI teams - It kills the immersion when you play a team two years in a row and the only player they have left on offense from year 1 is the QB. Cohesion - Something just seems off here. Contracts - I need a view with both Cur/Fut and end of contract. Wether it's adding EOC to the basic view or Cur/Fut to contracts doesn't matter to me. The negative things have already been acknowledged by Jim and I'm looking forward to the first patch. Overall: I have no doubt in my mind that this game will become the best in the series. But we are not there yet. Last edited by Olsson : 11-05-2023 at 04:00 PM. |
11-05-2023, 08:28 PM | #149 | |
Hall Of Famer
Join Date: Nov 2000
Location: Mays Landing, NJ USA
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Quote:
I respectfully disagree. The UI is awful and kills any immersion for me. It's like I was playing a discount game on an iPad or phone. I say was because I already refunded the product and don't plan on returning. I'll stick with 8. |
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11-06-2023, 09:05 AM | #150 | |
High School Varsity
Join Date: Feb 2008
Location: Southern Maryland - For Now!
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Quote:
The blessing is we can each have our own opinion. I do disagree with yours as I see this as evolutionary, not revolutionary. This is the first rendition of what I pray is a fruitful future. One that will allow Jim to incorporate tweaks, consolidate and steamline pages and displays all while deepening and enhancing the game play, both current and legacy replay. Sorry that it drives you away and hope your don't give up on it and will return in the future. |
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