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Old 05-21-2010, 04:08 PM   #1
Shaun Sullivan
PureSim
 
Join Date: Nov 2002
Location: Mount Pleasant, SC
Looking for some quick 2 minute test help

Hey guys, I have been working on a little project and I was wondering if a few of you with a minute or two could test it out on your machines?

It's just a test of my retro/2D gaming engine and I am trying to determine if there are any compatibility issues.

If you want to help:

(Test requires DirextX 8 or later on Windows XP or later)

1. Download this file (1.1mb)

2. Make a folder and unzip the contents into the folder

3. From that folder run PlaneShooter.exe

From there the test game should run in full screen 1024x768 and should have sound as well. (Press space to fire ESC to quit)

4. While in the game press F1 and let me know if the FPS is much lower or higher than 60fps

5. Press ESC to quit the test game.

6. Post a quick note confirming that it worked and any what Windows OS you are on.

** If you crash could you open up the file data.log in notepad and paste the contents into your reply?

That's it, I really appreciate the help, I know this is a pretty OT request, but I know there is a pretty good group of folks here.

Thanks again,

Shaun Sullivan
Developer, PureSim Baseball

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Old 05-21-2010, 04:16 PM   #2
Philliesfan980
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Location: Exton, PA
Hey Shaun, I just ran this. I'm running Windows 7, and was getting 61 FPS. Everything looked normal to me.

If this results in a 2d/3d baseball game, you'll be my hero.
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Old 05-21-2010, 04:20 PM   #3
Shaun Sullivan
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Join Date: Nov 2002
Location: Mount Pleasant, SC
Quote:
Originally Posted by Philliesfan980 View Post
Hey Shaun, I just ran this. I'm running Windows 7, and was getting 61 FPS. Everything looked normal to me.

If this results in a 2d/3d baseball game, you'll be my hero.

I mentioned this on the PureSim forums, but yes, this is related to other projects I work on

Thanks for the help.
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Old 05-21-2010, 04:31 PM   #4
k0ruptr
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Join Date: Apr 2003
Location: Las Vegas
Thats actually pretty cool, anyway:

windows 7 Ultimate AMD Athlon II @2.7ghz x64, 5 gigs ram

ran perfect at 60 and 61 fps

edit: figured I'd let you know at least ram and processor too, just in case.
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Last edited by k0ruptr : 05-21-2010 at 04:32 PM.
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Old 05-21-2010, 04:33 PM   #5
Shaun Sullivan
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Join Date: Nov 2002
Location: Mount Pleasant, SC
Quote:
Originally Posted by k0ruptr View Post
Thats actually pretty cool, anyway:

windows 7 Ultimate AMD Athlon II @2.7ghz x64, 5 gigs ram

ran perfect at 60 and 61 fps

edit: figured I'd let you know at least ram and processor too, just in case.

Thanks! Good to get another x64 test besides my box.

Shaun
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Old 05-21-2010, 04:39 PM   #6
flounder
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Location: Lynchburg, VA
60 fps Vista Home Premium Intel Q6600 @ 2.4 Ghz, 4.0 GB ram
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Old 05-21-2010, 06:04 PM   #7
MartinD
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Location: East Lothian, Scotland
60fps here - running Windows 7 Home Premium on a Core i3 2.13Ghz, with 2GB of RAM.
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Old 05-21-2010, 06:34 PM   #8
sterlingice
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Location: Back in Houston!
I'm running on an older (3.5yrs old) Windows XP laptop and it had sound and stayed at 60 FPS. Intel Centrino 1.73 Ghz with 1.5GB Ram.

SI
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Old 05-21-2010, 06:58 PM   #9
Shaun Sullivan
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Join Date: Nov 2002
Location: Mount Pleasant, SC
Quote:
Originally Posted by sterlingice View Post
I'm running on an older (3.5yrs old) Windows XP laptop and it had sound and stayed at 60 FPS. Intel Centrino 1.73 Ghz with 1.5GB Ram.

SI

Excellent news, thanks for trying it.
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Old 05-21-2010, 07:27 PM   #10
dacman
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Join Date: Oct 2000
Location: speak to the trout
Win 7 Home Prem 64-bit @ 60fps -- no problems.
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Old 05-21-2010, 07:50 PM   #11
MikeVic
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Join Date: Mar 2003
Location: Hometown of Canada
Windows XP
Athlon 64 370+ 2.21Ghz
1GB RAM

Ran fine here.
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Old 05-21-2010, 07:50 PM   #12
MizzouRah
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Join Date: Sep 2002
Location: Troy, Mo
W7 Home Premium 32-bit @ 76 fps - no issues
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Old 05-21-2010, 08:28 PM   #13
Shaun Sullivan
PureSim
 
Join Date: Nov 2002
Location: Mount Pleasant, SC
Quote:
Originally Posted by MizzouRah View Post
W7 Home Premium 32-bit @ 76 fps - no issues

Hmmmm. 76fps is a little high, since my code is trying to stay steady at ~60. Do you happen to know what video card you have?

Thanks for the report.
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Old 05-21-2010, 08:29 PM   #14
Shaun Sullivan
PureSim
 
Join Date: Nov 2002
Location: Mount Pleasant, SC
Thanks

By the way, thanks to all who have posted. This has been a great help.

Shaun
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Old 05-21-2010, 08:45 PM   #15
Icy
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Join Date: Sep 2003
Location: Toledo - Spain
Runs fine here but also at 76fps.

Windows 7 Ultimate 64bit
Intel Core i7 860 @ 2.80 Ghz
4GB RAM
Graphics card: Ati Radeon HD 4770
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Old 05-21-2010, 09:58 PM   #16
MizzouRah
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Quote:
Originally Posted by Shaun Sullivan View Post
Hmmmm. 76fps is a little high, since my code is trying to stay steady at ~60. Do you happen to know what video card you have?

Thanks for the report.

NVIDIA GeForce 8600 GTS
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Old 05-21-2010, 10:58 PM   #17
Tasan
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Join Date: Feb 2001
Location: Houston, or there about
60 fps with good sound here.

Win 7 Home Premium 64 bit.
AMD Turion II Dual Core M520 2.30 ghz
4 gb ram
ATI 4200 mobile
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Old 05-21-2010, 11:46 PM   #18
DanGarion
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Location: The Great Northwest
I can't get the window to stay open, it keeps minimizing.

Win 7 x64
ATI 4250
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Old 05-22-2010, 02:40 PM   #19
Silver Owl
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Join Date: Apr 2003
Location: Akron, OH
Win7 x64
Geforce 9800 GTX+
76 FPS
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Old 05-22-2010, 03:13 PM   #20
Ryno
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Join Date: May 2004
Location: Peoria, IL
It locked up on mine with both 32 and 64 bit versions of XP Pro

Dual Core @ 2.5 GHz
4 GB RAM
Direct X 9.0c

05-22-2010 13:49:03 DXGame Engine V2.3.5
05-22-2010 13:49:03 Session: Start
05-22-2010 13:49:03 Adapter #1 : NVIDIA GeForce 9800 GT
05-22-2010 13:49:03 Initializing Screen: 1024x768 32 bit color depth
05-22-2010 13:49:03 D3DCREATE_HARDWARE_VERTEXPROCESSING: Enabled
05-22-2010 13:49:03 D3DCREATE_PUREDevice: Enabled
05-22-2010 13:49:03 Initializing Direct Input
--------------------------------------
05-22-2010 13:59:22 DXGame Engine V2.3.5
05-22-2010 13:59:22 Session: Start
05-22-2010 13:59:23 Adapter #1 : NVIDIA GeForce 9800 GT
05-22-2010 13:59:23 Initializing Screen: 1024x768 32 bit color depth
05-22-2010 13:59:23 D3DCREATE_HARDWARE_VERTEXPROCESSING: Enabled
05-22-2010 13:59:23 D3DCREATE_PUREDevice: Enabled
05-22-2010 13:59:23 Initializing Direct Input
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Old 05-22-2010, 04:27 PM   #21
Jughead Spock
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Join Date: Aug 2008
Location: Lowcountry, SC
hm, this is weird. I'm getting between about 110 and 170 FPS. And not like this is a great new system or anything.

Dell Latitude D830, Win7 x64, 3Gb, NVidia Quadro NVS 135M (128Mb discrete), T9300 CPU
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Old 05-22-2010, 04:33 PM   #22
Shaun Sullivan
PureSim
 
Join Date: Nov 2002
Location: Mount Pleasant, SC
Quote:
Originally Posted by Jughead Spock View Post
hm, this is weird. I'm getting between about 110 and 170 FPS. And not like this is a great new system or anything.

Dell Latitude D830, Win7 x64, 3Gb, NVidia Quadro NVS 135M (128Mb discrete), T9300 CPU

Looks like if you have your driver set to force Verical Sync OFF this will happen.

The good news is the engine should account for this so it should still play smooth and not feel too fast.

Thanks for posting that.
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Old 05-22-2010, 04:45 PM   #23
stevew
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Join Date: Dec 2003
Location: the yo'
Runs at 60fps...went to 61 for a half second.
Turion m640 2.6ghz
7 home premium, 64 bit
4650 radeon(mobile)

sound was good too.

Last edited by stevew : 05-22-2010 at 04:46 PM.
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Old 05-22-2010, 04:46 PM   #24
SteveMax58
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Join Date: Dec 2006
Rock solid 60 FPS and sound worked great as well.

XP Pro 2002 SP3

P4 3.0 GHz
1GB Ram
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Old 05-22-2010, 04:57 PM   #25
mckerney
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Join Date: Oct 2000
Wouldn't run for me, Vista 64 bit with Direct X version 11.

--------------------------------------
05-22-2010 15:54:34 DXGame Engine V2.3.5
05-22-2010 15:54:34 Session: Start
05-22-2010 15:54:35 Adapter #1 : ATI Mobility Radeon HD 4650
05-22-2010 15:54:35 Initializing Screen: 1024x768 32 bit color depth
05-22-2010 15:54:35 D3DCREATE_HARDWARE_VERTEXPROCESSING: Enabled
05-22-2010 15:54:35 D3DCREATE_PUREDevice: Enabled
05-22-2010 15:54:36 Initializing Direct Input
--------------------------------------
05-22-2010 15:54:37 Error: (init_di)
05-22-2010 15:54:37 Source:
05-22-2010 15:54:37 Number: 0
05-22-2010 15:54:37 Description:
05-22-2010 15:54:37 Direct Input Init Failed
--------------------------------------
05-22-2010 15:54:37 Error: (InitDevice)
05-22-2010 15:54:37 Source:
05-22-2010 15:54:37 Number: 0
05-22-2010 15:54:37 Description:
05-22-2010 15:54:41 Terminating DXGame Engine Session
05-22-2010 15:54:41 Session: End
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Old 05-22-2010, 05:05 PM   #26
mckerney
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Join Date: Oct 2000
Quote:
Originally Posted by mckerney View Post
Wouldn't run for me, Vista 64 bit with Direct X version 11.

--------------------------------------
05-22-2010 15:54:34 DXGame Engine V2.3.5
05-22-2010 15:54:34 Session: Start
05-22-2010 15:54:35 Adapter #1 : ATI Mobility Radeon HD 4650
05-22-2010 15:54:35 Initializing Screen: 1024x768 32 bit color depth
05-22-2010 15:54:35 D3DCREATE_HARDWARE_VERTEXPROCESSING: Enabled
05-22-2010 15:54:35 D3DCREATE_PUREDevice: Enabled
05-22-2010 15:54:36 Initializing Direct Input
--------------------------------------
05-22-2010 15:54:37 Error: (init_di)
05-22-2010 15:54:37 Source:
05-22-2010 15:54:37 Number: 0
05-22-2010 15:54:37 Description:
05-22-2010 15:54:37 Direct Input Init Failed
--------------------------------------
05-22-2010 15:54:37 Error: (InitDevice)
05-22-2010 15:54:37 Source:
05-22-2010 15:54:37 Number: 0
05-22-2010 15:54:37 Description:
05-22-2010 15:54:41 Terminating DXGame Engine Session
05-22-2010 15:54:41 Session: End

Didnt' work first couple times, but eventually it did start working and at 60 fps.
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Old 05-22-2010, 06:59 PM   #27
rjolley
College Starter
 
Join Date: Dec 2000
Location: Roseville, CA
Worked great. Was a fun little game.

61 FPS.
Win7 x64
i7-720 w/6G RAM
ATI Mobility 5870
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Old 05-22-2010, 07:52 PM   #28
Tigercat
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Join Date: Jun 2003
Location: Federal Way, WA
FPS: fluctuated between 59 and 60, ran fine.
Vista home x32, Intel T7300 2ghz, 3g ram
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Old 05-22-2010, 07:53 PM   #29
SnowMan
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Join Date: Oct 2000
Location: Georgia via Alaska via Washington
05-22-2010 19:50:51 DXGame Engine V2.3.5
05-22-2010 19:50:51 Session: Start
05-22-2010 19:50:54 Adapter #1 : NVIDIA GeForce 8800 GTX
05-22-2010 19:50:54 Initializing Screen: 1024x768 32 bit color depth
05-22-2010 19:50:54 D3DCREATE_HARDWARE_VERTEXPROCESSING: Enabled
05-22-2010 19:50:54 D3DCREATE_PUREDevice: Enabled
05-22-2010 19:50:56 Initializing Direct Input
--------------------------------------
05-22-2010 19:50:56 Error: (init_di)
05-22-2010 19:50:56 Source:
05-22-2010 19:50:56 Number: 0
05-22-2010 19:50:56 Description:
05-22-2010 19:50:56 Direct Input Init Failed
--------------------------------------
05-22-2010 19:50:56 Error: (InitDevice)
05-22-2010 19:50:56 Source:
05-22-2010 19:50:56 Number: 0
05-22-2010 19:50:56 Description:
05-22-2010 19:51:06 Terminating DXGame Engine Session
05-22-2010 19:51:07 Session: End

Windows 7 x64
Intel Q9450 4GB RAM
GeForce 8800GTX SLIx2

Worked on 2nd try...first try my software firewall popped up and minimized the d3d window, and when I tabbed back to it, it crashed (if that helps).

Last edited by SnowMan : 05-22-2010 at 07:54 PM.
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Old 05-23-2010, 01:45 AM   #30
Ryno
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Join Date: May 2004
Location: Peoria, IL
My problem was security related as well. I didn't get any popup, but it worked after I added the exe to the "My Own Safe Files" list in Comodo.

It now flips between 60 and 61.
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Old 05-23-2010, 02:56 AM   #31
M GO BLUE!!!
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Join Date: Sep 2005
Steady 60 on XP with 3.25 gb ram, 2.4 ghz Intel Core 2 Quad.

Ran fine...
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Old 05-23-2010, 06:54 AM   #32
Jughead Spock
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Join Date: Aug 2008
Location: Lowcountry, SC
Quote:
Originally Posted by Shaun Sullivan View Post
Looks like if you have your driver set to force Verical Sync OFF this will happen.

The good news is the engine should account for this so it should still play smooth and not feel too fast.

Thanks for posting that.

Right you are (of course). Put Sync back on, held right around 60fps. And yeah, even at the higher rate, gameplay was just fine.
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Old 05-23-2010, 09:40 AM   #33
Eaglesfan27
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Join Date: Nov 2002
Location: New Jersey
Windows Home 7 Premium, i7 core CPU, ran at 60 FPS the entire time.
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Old 05-28-2010, 08:21 PM   #34
MJ4H
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Join Date: Jan 2002
Location: Hog Country
FTR: a visual representation of the game using an engine like this would be the shizz and would make this an insta-buy for me.
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