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Old 02-07-2013, 02:23 PM   #451
yeah826
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Yeah that actually would make sense that maybe adjusting the talent around Wilt would be the easiest way to help him get stats like that.
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Old 02-07-2013, 02:55 PM   #452
mgsports
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I'm not worring about Ladies just the Skills Competition isn't like in Real Life then with out Women from WNBA and Retired Players from that Team.
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Old 02-07-2013, 03:20 PM   #453
OldGiants
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The era based settings do help quite a bit. The hardest thing to replicate with Wilt is that he pretty much didn't come out of the game.

Yes, he actually averaged 48.5 minutes per game in his 50 point season, due to OT games.

As someone who has used TMG basketball and Above The Rim to see if I could get Wilt to average 50 points per game and hit the 100 mark against the Knicks, I can say it will be extremely difficult to model Wilt within the scope of the overall game engine. Special 'Wilt' coding is about the only way I think it can be done. For the record, in several dozen tries I've never gotten Wilt to more than 96 in a game, and perhaps, three times over 90 all told. Really tough to do.

Essentially,Philly fed the ball to Wilt all game long so any kind of 'spread the shots around' logic will defeat this.
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Old 02-07-2013, 03:23 PM   #454
yeah826
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Is the D League suppose to generate fictional players in its roster when using the NBA player file??
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Old 02-07-2013, 03:57 PM   #455
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Is the D League suppose to generate fictional players in its roster when using the NBA player file??

I set it up that way originally but it is probably better to change it back. If there aren't enough players in the player file the game will generate extra scrubs to make sure it is possible to fill all the rosters.
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Old 02-07-2013, 04:45 PM   #456
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The era based settings do help quite a bit. The hardest thing to replicate with Wilt is that he pretty much didn't come out of the game.

Yeah, he averaged 48.5 MPG in his 50/25 season, no?
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Old 02-07-2013, 06:52 PM   #457
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I'm not worring about Ladies just the Skills Competition isn't like in Real Life then with out Women from WNBA and Retired Players from that Team.

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Old 02-07-2013, 08:03 PM   #458
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Special 'Wilt' coding is about the only way I think it can be done.

You almost certainly would. I mean the guy freakin' decided he would lead the league in assists one season and went out and did it in a very Rondo-esque fashion (ie. pass up easy shots to try and set guys up for worse ones). Wilt treated real life like a text sim stat exploit.
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Old 02-08-2013, 01:54 PM   #459
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The Sears Shooting Stars Competition, which features NBA players, WNBA players and NBA legends, will have James Harden, Russell Westbrook, Tina Thompson, Maya Moore, Robert Horry and Sam Cassell of the West taking on an East team of Brook Lopez, Chris Bosh, Swin Cash, Tamika Catchings, Dominique Wilkins and Muggsy Bogues.
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Old 02-08-2013, 02:02 PM   #460
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Whoaaaaa, new box score screen LOVE. Really nicely laid out.

Would it be an easy maneuver to make them look look like this in the college game?
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Old 02-08-2013, 02:19 PM   #461
nol
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I think it's too late to fit the Sears Shooting Stars competition into the final game, but I have an idea for an add-on that captures all the drama and excitement of the actual competition: Flip a coin. If heads, the East wins. If tails, the West wins. Endless replay value!
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Old 02-08-2013, 02:29 PM   #462
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The Sears Shooting Stars Competition, which features NBA players, WNBA players and NBA legends, will have James Harden, Russell Westbrook, Tina Thompson, Maya Moore, Robert Horry and Sam Cassell of the West taking on an East team of Brook Lopez, Chris Bosh, Swin Cash, Tamika Catchings, Dominique Wilkins and Muggsy Bogues.

Yup, I don't really think any of us here care if that is in the game.
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Old 02-08-2013, 02:41 PM   #463
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Unbelievable.
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Old 02-08-2013, 04:38 PM   #464
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I set it up that way originally but it is probably better to change it back. If there aren't enough players in the player file the game will generate extra scrubs to make sure it is possible to fill all the rosters.

Actually I'm going to leave this like it was. If you include players for the developmental league in a player file then they will be used otherwise the rosters will get filled up to 10 by default.
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Old 02-08-2013, 05:52 PM   #465
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The Sears Shooting Stars Competition, which features NBA players, WNBA players and NBA legends, will have James Harden, Russell Westbrook, Tina Thompson, Maya Moore, Robert Horry and Sam Cassell of the West taking on an East team of Brook Lopez, Chris Bosh, Swin Cash, Tamika Catchings, Dominique Wilkins and Muggsy Bogues.

Is this your #1 priority for the game right now? Because I personally feel the Harlem Globetrotters tour would be a better use of programming time. Imagine the Globetrotters going from league to league playing against all the teams and making them look dumb with all their street moves. That would be awesome.
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Old 02-08-2013, 06:00 PM   #466
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Is this your #1 priority for the game right now? Because I personally feel the Harlem Globetrotters tour would be a better use of programming time. Imagine the Globetrotters going from league to league playing against all the teams and making them look dumb with all their street moves. That would be awesome.

LOL!

Damn, this game is shaping up to look so good. I just wish I had the full version for this snowed in weekend.
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Old 02-08-2013, 06:30 PM   #467
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Is this your #1 priority for the game right now? Because I personally feel the Harlem Globetrotters tour would be a better use of programming time. Imagine the Globetrotters going from league to league playing against all the teams and making them look dumb with all their street moves. That would be awesome.

Code:
Harlem Globetrotter ball: Defense: Mock surprise William Gilbert inbounds the ball to Boo. Boo dribbles the ball up the court Boo sits on the court while dribbling the ball. Boo deflects pass off defender and back to himself. Boo deflects pass off defender and back to himself. Boo tucks ball into jersey and fakes pass. Harlem Globetrotters are called for a 24-second shotclock violation.
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Last edited by Groundhog : 02-08-2013 at 06:32 PM.
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Old 02-08-2013, 10:43 PM   #468
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Code:
Harlem Globetrotter ball: Defense: Mock surprise William Gilbert inbounds the ball to Boo. Boo dribbles the ball up the court Boo sits on the court while dribbling the ball. Boo deflects pass off defender and back to himself. Boo deflects pass off defender and back to himself. Boo tucks ball into jersey and fakes pass. Harlem Globetrotters are called for a 24-second shotclock violation.

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Old 02-08-2013, 11:35 PM   #469
Groundhog
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I've put all my league files, logos, and nation/name files up on my site. Sov, I linked to your NBA logos, hopefully that's OK.
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Old 02-09-2013, 12:22 AM   #470
yeah826
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After looking at all these leagues I think a template system would do wonders for league creation on this game to maybe streamline the process because I have no idea what leagues are sub leagues to others when it comes to European Leagues or how they are set up. Thanks for all the Leagues though.
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Old 02-09-2013, 12:39 AM   #471
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After looking at all these leagues I think a template system would do wonders for league creation on this game to maybe streamline the process because I have no idea what leagues are sub leagues to others when it comes to European Leagues or how they are set up. Thanks for all the Leagues though.

I haven't setup any of the sub/B-grade divisions, so you pretty much just leave them all at default. I've configured the season lengths, rules, etc. already.
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Old 02-09-2013, 07:47 AM   #472
mgsports
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Did you save the Changes because I've tryed NDBL in League Editor but changes don't show and maybe we can't add Divisions and another Conference to NDBL yet or select who's Affliated with that Team.
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Old 02-09-2013, 11:09 AM   #473
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I haven't setup any of the sub/B-grade divisions, so you pretty much just leave them all at default. I've configured the season lengths, rules, etc. already.

just as a heads up (but maybe it´s changed), i had to manually adjust season lengths when i downloaded your last pack of leagues a couple days ago. Also, i think in Greece and one other country a team was missing.
Also, if you´d like i could sent you a slightly altered version of the German league file, the team names go a little different over here. The nicknames for the older teams are often more "terms of endearment", for example for Berlin: The fans just dubbed them "Albatrosse" because of the bird and the teamname (Alba is the main sponsor) starting with the same letters

Thanks for your work on this, definitely apreciated

@ HR : Small suggestion: When choosing a Logo for a team, or other graphics, could we (instead of having to put the name in) get a "hotlink" to the logo folder and choose ?

@ yeah826:
In general, every nation has their own league system (going from the highest professional league down to like the 10th tier where you have countless very local leagues) and then you have European Competitions. The Euroleague is the biggest : Euroleague Basketball - Wikipedia, the free encyclopedia
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Old 02-09-2013, 04:34 PM   #474
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just as a heads up (but maybe it´s changed), i had to manually adjust season lengths when i downloaded your last pack of leagues a couple days ago. Also, i think in Greece and one other country a team was missing.

The season lengths should be fine now, I uploaded the updated files. And re: Greece, do you mean that there is one less team than there should be, or there is a team currently playing Div 1 that's missing? I know with one league (Italy IIRC) the day after I made the file the wiki was updated for 12/13 and so the relegated/promoted teams aren't reflected.

Quote:
Also, if you´d like i could sent you a slightly altered version of the German league file, the team names go a little different over here. The nicknames for the older teams are often more "terms of endearment", for example for Berlin: The fans just dubbed them "Albatrosse" because of the bird and the teamname (Alba is the main sponsor) starting with the same letters

Absolutely. Any changes/fixes you have for any of the leagues are more than welcome - you know a ton more than I do!

Send anything through to me at angus @ goose juice dot com.
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Old 02-10-2013, 05:02 PM   #475
Groundhog
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A few things after another weekend of messing about:

1) Although it may have been dumb (bad)luck due to the draft classes, talented PGs seem to be too few when using FBCB draft classes. I ran a test with 7 different draft classes and there was only 1 green-potential PG in that span, no blues, few yellows, and lots of orange and reds. In comparison, it seems like there are too many green Cs/PFs. Looking at some of the players, I wonder if it's the formula used to generate the colour grade, because some of the orange potential PGs looked better than the colour suggests. Even so, compared with the intial NBA rosters generated from the player file, I suspect there will be very few elite PGs in the NBA after a decade of imported classes.

2) With regards to the non-national rookies that get generated for each league's draft classes, would it be possible to weigh those in such a way that it would be more likely for European non-nationals to appear in a Euro rookie class than it would, say, South Americans/Canadians, etc.? In Australia, with our 2-import limit and min-or-max type contracts, it is almost unheard of to have anyone but an American import on the roster.

3) Minor sorting issue: When editing the current league through the editor, if you edit the players, select 'all' from the league filter, then edit a player and click 'exit', it changes the league filter from 'all' to the alphabetic first league in the list.
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Old 02-10-2013, 05:53 PM   #476
yeah826
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Originally Posted by Groundhog View Post
A few things after another weekend of messing about:

1) Although it may have been dumb (bad)luck due to the draft classes, talented PGs seem to be too few when using FBCB draft classes. I ran a test with 7 different draft classes and there was only 1 green-potential PG in that span, no blues, few yellows, and lots of orange and reds. In comparison, it seems like there are too many green Cs/PFs. Looking at some of the players, I wonder if it's the formula used to generate the colour grade, because some of the orange potential PGs looked better than the colour suggests. Even so, compared with the intial NBA rosters generated from the player file, I suspect there will be very few elite PGs in the NBA after a decade of imported classes.

I think the rating thing have to do with how valuable Big Men are and the fact that good PGs are a dime a dozen but a truely elite PG will stand out. Also on the fictional player generation the average player appears to be a yellow/yellow on the generation file. So a green player would be an all star level player.

Last edited by yeah826 : 02-10-2013 at 06:01 PM.
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Old 02-10-2013, 06:34 PM   #477
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I think the rating thing have to do with how valuable Big Men are and the fact that good PGs are a dime a dozen but a truely elite PG will stand out. Also on the fictional player generation the average player appears to be a yellow/yellow on the generation file. So a green player would be an all star level player.

Yes, for the NBA I'd say a yellow/yellow looks like a rotation player/fringe starter, green would be a starter, and blue would be elite. The overall distribution of talent looks spot on each draft class it's just that, using these definitions, there was only one green PG in 7 years, a few yellow "rotation/fringe starters" and a whole lot of red/reds, which I would equate with 12-15th rotation guys or specialists.

I'll generate 10 fresh draft classes tonight and see how they pan out, it may be an issue with the small sample size.
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Old 02-10-2013, 06:42 PM   #478
yeah826
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Well in actuality most NBA draft picks dont even make it to being fringe starter or are out of the league within a couple years so drafting a green level PG would grant you a sure fire player also it might just be the fact that the NBA player generation file may be overrated or underrated for all we know.
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Old 02-10-2013, 07:03 PM   #479
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I'm sure there will be some adjustment over time in all forms of rookie generation. My current test does indicate that PG seems to be the weakest group coming from the FBCB draft classes. I'll also need to do another final tweak tweak to the rating system as certain ratings aren't valued as much as they should be.
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Old 02-10-2013, 07:08 PM   #480
yeah826
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That's awesome cant wait for the full release first day buy for me.
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Old 02-10-2013, 07:12 PM   #481
yeah826
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Btw I was wondering how do you go about doing NBA player Per def rating and Post Def rating for example Joe Dumars was regarded as one of the best on ball defenders around yet did not get a lot of steals. If anything I can help out with something like that.

Last edited by yeah826 : 02-10-2013 at 07:22 PM.
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Old 02-10-2013, 08:01 PM   #482
nol
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One thing that may be playing a bit of a role is that the guards tend to have higher FTS than the big guys, and most players tend to be fully developed in that attribute. But it's definitely much more common to see big guys with A/B potential in rebounding, post defense, INS than you are to see a PG with similar potentials in HND, PAS, PRD, and STL.

Like I said before, I think the draft classes are fine in terms of number of players with blue/green/etc. potential, and that tweaking the current player file so that the overall ratings line up with blue=elite, green=starter, and so on should work pretty well. For example, Paul George is someone I'd definitely think of as a green/blue player. He's probably one of the top 20-30 players in the league and has the potential to be even better, but the players at the top are on a different level. Same goes for potential - a yellow/blue generated rookie is almost a guaranteed top-5 pick, but the AI might bury them on the bench since even current rookies such as Tyler Zeller and Tony Wroten have those kind of ratings.

Also, I think HR is reading our minds. I load up a league to look at the generated rookies, and this PG shows up at the top of the mock draft: http://imgur.com/qm45Pz4
I know his customer support is legendary, but this is getting kind of ridiculous
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Old 02-11-2013, 05:33 PM   #483
yeah826
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Senseless bump but im curious how progress going atm super excited.
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Old 02-11-2013, 06:15 PM   #484
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If you want to add a little more flavour to your draft classes, I've uploaded a bunch more European nations/name files to my site - Latvia, Georgia, Romania, etc.
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Old 02-11-2013, 08:44 PM   #485
yeah826
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Question when you draft an international player will you be able to hold him in his country for a couple years or have to buy out his contract to get him to play for your team in this version.

Last edited by yeah826 : 02-11-2013 at 09:06 PM.
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Old 02-11-2013, 09:01 PM   #486
korme
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If you want to add a little more flavour to your draft classes, I've uploaded a bunch more European nations/name files to my site - Latvia, Georgia, Romania, etc.

You should add a link to your site when mentioning things like this. Unfortunately, I don't have it set as my homepage
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Old 02-11-2013, 09:02 PM   #487
britrock88
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You should add a link to your site when mentioning things like this. Unfortunately, I don't have it set as my homepage

You could always CTRL+F for "my site."
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Old 02-11-2013, 09:22 PM   #488
yeah826
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Question when you draft an international player will you be able to hold him in his country for a couple years or have to buy out his contract to get him to play for your team in this version.
Also I dont know if people would go for this but if you decided to draft an international prospect and they dont come to your team at all it has happened multiple times actually thats one of the reasons they are considered risks to draft.

Last edited by yeah826 : 02-11-2013 at 09:22 PM.
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Old 02-11-2013, 09:26 PM   #489
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You should add a link to your site when mentioning things like this. Unfortunately, I don't have it set as my homepage

lol true.. I'll put it in my sig, but for now: Goose Juice Dot Com.
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Old 02-11-2013, 09:50 PM   #490
yeah826
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I cant seem to use that player file in he FBCB section its a .fpf file anyway to get around that??
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Old 02-12-2013, 01:48 AM   #491
HeavyReign
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I cant seem to use that player file in he FBCB section its a .fpf file anyway to get around that??

If you are trying to use it with the newer FBCB then if you place it in the datafiles folder the game should automatically convert it to the new format the next time you open the game.

Quote:
Originally Posted by yeah826 View Post
Question when you draft an international player will you be able to hold him in his country for a couple years or have to buy out his contract to get him to play for your team in this version.

I'm working towards that. It is more likely going to be a patch addition than a release feature though.

Quote:
Originally Posted by yeah826 View Post
Senseless bump but im curious how progress going atm super excited.

Progress is good. I've been working though getting final graphics done for things like the menus and buttons. I'll need to work on the manual sometime soon as well.
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Old 02-12-2013, 02:52 AM   #492
nol
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I've been getting a lot of RTE 9s lately when attempting to view player/staff ratings using the current league editor. Also, I was playing around with tiered leagues and had a quick question: Should the top league have zero promotion spots, or should it have the same number of promotion spots as its sub league?
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Old 02-12-2013, 03:42 AM   #493
HeavyReign
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I've been getting a lot of RTE 9s lately when attempting to view player/staff ratings using the current league editor. Also, I was playing around with tiered leagues and had a quick question: Should the top league have zero promotion spots, or should it have the same number of promotion spots as its sub league?

If you get any errors you can repeat let me know. There has been some reports of error 9's editing both players and teams but I have yet to encounter it.

For promotion spots you are entering how many teams promote into your league. So the top league should be non zero while the last league in the chain would be zero.
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Old 02-12-2013, 01:11 PM   #494
yeah826
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I didn't get the RTE bug but when you go into the player editor under the current league once you exit editing the player in one league the game show you a list of players from another league which leads me to having to switch back to the league I was originally working with.
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Old 02-12-2013, 02:02 PM   #495
nol
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Thanks, HR. As a follow-up, would the two teams that make it to the finals in a lower-tier league's playoffs be promoted? If that's the case, maybe having zero playoff teams should be an option so the top finishers in the regular season would be promoted.
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Old 02-12-2013, 02:07 PM   #496
yeah826
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Also for the D League draft it appears the league drafts player from all Leagues free agencies and not just the American League free agency or the NBA for that matter. I highly doubt a international player would sign with a D League team even if drafted by them.
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Old 02-12-2013, 02:19 PM   #497
HeavyReign
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Thanks, HR. As a follow-up, would the two teams that make it to the finals in a lower-tier league's playoffs be promoted? If that's the case, maybe having zero playoff teams should be an option so the top finishers in the regular season would be promoted.

It is set up so it takes the playoff winner and then goes in order of standings. You are right that allowing for zero playoff teams would make sense in this situation though.
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Old 02-12-2013, 03:02 PM   #498
yeah826
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Join Date: Sep 2010
Bug Report leagues revert back to playing 82 games in a season even when set to a different amount such as 50 or 34 some of the numbers used.

Last edited by yeah826 : 02-12-2013 at 03:03 PM.
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Old 02-12-2013, 03:08 PM   #499
yeah826
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Join Date: Sep 2010
Also teams waive the players they send to the D League. They usually do this after the preseason ends.

Last edited by yeah826 : 02-12-2013 at 03:17 PM.
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Old 02-12-2013, 03:09 PM   #500
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Quote:
Originally Posted by yeah826 View Post
Bug Report leagues revert back to playing 82 games in a season even when set to a different amount such as 50 or 34 some of the numbers used.

This isn't happening for me. I've edited the league files to the correct amount of games and each time I start a new career it's still using the correct schedule. If you change the settings from the 'League Setup' screen rather then the 'League File Editor' screen it's not going to save those settings for next time.
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