06-09-2006, 11:22 PM | #1 | ||
General Manager
Join Date: Oct 2000
Location: Chicago
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Werewolf: Hunt for Necromancers - GAME OVER! Post #3469
Figured I would put this up now and give people a chance to jump in. Looking to start on 6/19. The setting for this game will be Ancient Egypt. I am still hoping to sign up a couple of alternate players in the event someone drops or I implement special roles that activate the alternates ...
1. Barkeep49 - Fanatic , killed Night 6 2. Passacaglia - Ruling Class, killed Night 4 3. Schmidty - High Priest, Ruling Class Alternate 4. path12 - Pharaoh, killed Night 7 5. Anxiety - Elite Guard 6. Cronin - Explorer, lynched Day 2 7. Dubb - Soothsayer 8. AlanT - Necromancer, killed Night 5 9. Saldana - Enchanter, died from disease Day 7 10. SnDvls - Egyptian 11. Lathum - Prophecy 12. Coffee Warlord - Ruling Class Fanatic, killed himself Night 4 13. bulletsponge - Necromancer, lynched Day 4 14. Qwikshot - Necromancer, killed by Anxiety Night 8 15. Tyrith - Egyptian 16. Bek - Necromancer Initiate, lynched Day 3 17. Blade6119 - Mystic, Day kill Day 4 18. Swaggs - Ruling Class, lynched Day 1 19. Vince - Egyptian 20. Chubby - Head Necromancer, Magically Attuned, lynched Day 6 21. Tanglewood - Egyptian 22. Kingfc22 - Necromancer Initiate, lynched Day 8 23. Fouts - Avatar, lynched Day 5 Alternate 1: Alternate 2: Alternate 3: Important Post Numbers: 409 - end of Day 1 (includes final votes, results from lynch) 449 - end of Night 1 837 - end of Day 2 (includes final votes, results from lynch) 945 - end of Night 2 1331/1339 - end of Day 3 (votes at 1331, results from lynch at 1339) 1401 - end of Night 3 1631 - day kill 1818 - end of Day 4 1858 - end of Night 4 2681 - end of Day 5 2733 - end of Night 5 2988 - end of Day 6 3036 - end of Night 6 3338 - end of Day 7 3416 - end of Night 7 3458 - end of Day 8 3469 - end of Night 8, end of Game 95%+ of the rules are listed below. The remaining 5% will be realized over the course of the game, depending on actions and surviving roles. If I do make additions to the rules over the remainder of the week, I'll make special note of these for the sake of clarity. Rules: Humans = Egyptians Wolves = Necromancers Victory Conditions: Egyptians - eliminate all necromancers Necromancers - eliminate all Egyptians General Info: Roles are revealed by moderator/GM upon death. Lynch every day, Pharoah initially has tie-breaker. Deadlines: 9PM CST for lynch, 7AM CST for night actions (earlier if possible) Public Roles: - Pharaoh: duke role, keeps it if he lynches a necromancer. Can only be day lynched if all three members of the ruling class are all in faction voting for him. Can issue a protet order to Elite Guard if desired (night action). Private Roles - Egyptians: These roles may or may not be in the game. There may be more than one of these roles. - Elite Guard: standard bodyguard role. Do not learn the identity of the attacker, but will successfully block an attack except by Mummy or a Disease. Can not guard same person on consecutive nights without explicit order from the Pharaoh. - Mystic: Option to view one player per night. Can summon an Avatar, but must forego seeing for three days to do this (summon on Night 4). - Enchanter: can craft a Scarab of Protection once every four nights (Available on 3rd day, can be used once every 4 days, uses cannot be 'stockpiled). Cannot use their own scarab initially, but can use it in the event it is passed back to them. - Avatar (does not start in game, new FOFC member when introduced): Lives for a max of three days. Cannot be a night kill. Night action includes a guard action. - Fanatic: this zealot has the power to record a night attack against a necromancer. But if he takes the life of an innocent (anything but a necromancer) he will be overcome with shame and immediately take his own life as atonement. He will be slain outright if he attacks either the Mummy, Avatar, or the Prophecy. - High Priest: has the ability to consecrate the dead, prevented them from being reanimated, once every three days (note - cannot be used until at least Night 3, usage cannot be 'stockpiled'). - Explorer: this person does not need sleep. He uses the night hours to search for artifacts that may help him fight the necromancers. But not all of the desert's mysteries are meant to be found ... - 'Favored by the Gods': will avert death (at least) one time during the game. No dice roll is invoked, no opportunity to identify his attacker. He will not even know he was attacked. The necromancers will know that he is 'Favored'. This power is useless against the Mummy or a Disease spell. - Healthy: will not be affected by Disease spell. Private Role - Neutral These roles may or may not be in the game. There may be more than one of these roles. - Ruling class: will have a vote that can potentially hang the Pharaoh. Upon the death of one member another member will be appointed - up to a point. - Magically attuned: has 10% chance of detecting mystic/enchanter/necromancer/high priest/soothsayer when they invoke the following actions: craft scarab, consecrate dead, animate mummy, summon avatar, 'lie detector'. - The Prophecy: the coming of this one has been foretold. But will he bring victory to the forces of life or death? Note - only hidden role in the game. Cannot be detected by seer, does not show up as a necromancer if 'sought'. - Soothsayer: this person can review two statements as true/false over the course of the game. May only be used once every three days. GM note - I will be a stickler on what is legitimate use of this power. There is no reason for everyone to CYA with "I am not a necromancer" at the start of the game to avoid detection by Soothsayer. - Brothers: these two players may PM each other freely throughout the game. The loss of one will have consequences on the other. Private Roles - Necromancers: - Mummy: the mummy has ability to alternate between protecting a necromancer or completing a night kill (100%) each night, will overpower Elite Guard (kills him, not target) but will be destroyed if he encounters the Avatar. The mummy does not have to activate his power if he deems it more covert to avoid doing so. The mummy will only be animated for a maximum of three nights. Can communicate with Head Necromancer who raised him, as well as any other necromancers in Head Necromancer's discovered group. Does not start in the game. Similar to the Avatar, the Mummy will be a new player to the game if/when he is invoked. - Head Necromancer: powers described below. - Initiate: powers described below. - Dreamweaver: powers described below. Necromancers do not know each other from the outset - each one can attack on a given night - a single Necromancer has a 50% chance of achieving a night kill alone. If there are two involved, that percentage rises to 100%. - if they attack the Elite Guard, Mummy, or Avatar by themselves, they die. If they attack with two members, they escape the Elite Guard, but one is killed by the Mummy or Avatar. - if they attack another necromancer, there is a 25% chance that one dies before they identify each other as necromancers - on a failed night kill, there is a 20% chance that the target learns the identity of the necromancer. - once they identify a fellow necromancer they can communicate (PM, IM, etc) Head Necromancer powers: 1.) Search for fellow necromancers 2.) Silence (daytime action - duration one hour, must be lifted with ten minutes remaining before deadline) - 3x per game, can't be used on consecutive days 3.) Disease (two days to live - cannot be stopped by bodyguard). Available 2x per game. 4.) Animate mummy - raise a dead player (new FOFC member) who is aligned with necromancer team. Available every 4th day, beginning with Night 4. If the Head Necromancer is killed, a percentage of his power may transfer to one of the Initiates. Initiate powers: 1.) Search for fellow necromancers 2.) Craft a cursed scarab. Available on 3rd day, can be used once every 4 days, uses cannot be 'stockpiled. Cannot use their own scarab initially, but can use it in the event it is passed back to them. Dreamweaver powers: 1.) Search for fellow necromancers 2.) Search for seer 3.) Poison seer vision - reverses seer vision on a player, available once per week. Items: - Scarab of Protection - room cannot be entered that night - Cursed Scarab - will change seer view (wolf seen as human, human seen as wolf) - Only the Enchanter and Initiate are able to identify what role an item plays (distinguish between scarabs, for example). Additional items may be added leading up to start of game, or may remain unidentified in the rules. Order of Actions: 1.) Pharaoh's Order 2.) Protection/Consecrate 3.) Invoke Item 4.) Pass Item 5.) Seer Scan/Search/'Lie Detector' 6.) Night Kill/Disease 7.) Treasure Hunt 8.) Detect Magic A player may only hold onto one item at a time. Extra items must be passed. A player may hold onto a single item for as long as they wish. If a player is killed, the slayer assumes control of his items. Last edited by hoopsguy : 06-29-2006 at 08:29 AM. Reason: 6/17 - removed reference to action points no longer in the game rules |
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06-09-2006, 11:32 PM | #2 |
Coordinator
Join Date: Jan 2001
Location: Not too far away
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I will sign up.
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06-09-2006, 11:35 PM | #3 |
Coordinator
Join Date: Oct 2000
Location: Big Ten Country
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I'll try my hand at another one of these -- I'll probably have enough free time in that period.
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06-09-2006, 11:39 PM | #4 | |
Coordinator
Join Date: Jan 2001
Location: Not too far away
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Quote:
Last edited by Barkeep49 : 06-09-2006 at 11:39 PM. |
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06-09-2006, 11:41 PM | #5 | |
Coordinator
Join Date: Oct 2000
Location: Big Ten Country
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Quote:
Thanks, I'm excited! The Ancient Egypt setting should be fun. Now, when do I get to start yelling at everyone? |
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06-09-2006, 11:43 PM | #6 |
General Manager
Join Date: Oct 2000
Location: Chicago
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For what it is worth, I plan to publish all the rules prior to the start of the game. I don't expect each and every one of the listed roles to make it into play.
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06-09-2006, 11:59 PM | #7 |
Coordinator
Join Date: Apr 2001
Location: Early, TX
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In like sin. If you want my crappy ass.
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Just beat the devil out of it!!! - Bob Ross |
06-10-2006, 12:01 AM | #8 |
General Manager
Join Date: Oct 2000
Location: Chicago
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Come on down ... best part of being the moderator is that I never accuse you and never have to figure out what side "defensive Schmidty" is on.
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06-10-2006, 12:18 AM | #9 | |
Coordinator
Join Date: Apr 2001
Location: Early, TX
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Quote:
I have what one could call "Werewolf short-man's disease".
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Just beat the devil out of it!!! - Bob Ross |
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06-10-2006, 02:03 AM | #10 |
Coordinator
Join Date: Feb 2003
Location: Seattle, WA
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You know I'm in.
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We have always been at war with Eastasia. |
06-10-2006, 03:15 AM | #11 |
Hall Of Famer
Join Date: Dec 2001
Location: Catonsville, MD
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Me please!!!
-Anxiety
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Check out my two current weekly Magic columns! https://www.coolstuffinc.com/a/?action=search&page=1&author[]=Abe%20Sargent |
06-10-2006, 03:43 AM | #12 |
Head Coach
Join Date: Oct 2000
Location: Green Bay, WI
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With school out, hoops, I'd sign up only I'm going to be leaving for an extended trip from the 21st to the 26th. Just no way I'd be able to be active.
You wanna push it back to 6/27, let me know. |
06-10-2006, 09:33 AM | #13 |
General Manager
Join Date: Oct 2004
Location: New Mexico
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in
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06-10-2006, 10:01 AM | #14 | |
Grizzled Veteran
Join Date: Nov 2004
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What the heck, I'll play.
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Quote:
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06-10-2006, 10:34 AM | #15 |
Hall Of Famer
Join Date: Dec 2002
Location: Mass.
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I'm good for one more! Probably the last game I can do for a while. Once July rolls around, I'll be too busy again for a while.
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06-10-2006, 10:37 AM | #16 |
Pro Starter
Join Date: Aug 2005
Location: Bethlehem, Pa
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in
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06-10-2006, 11:49 AM | #17 |
Pro Starter
Join Date: Jul 2001
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IN
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06-10-2006, 11:57 AM | #18 |
Favored Bitch #1
Join Date: Dec 2001
Location: homeless in NJ
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in
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06-10-2006, 12:53 PM | #19 |
Head Coach
Join Date: Oct 2002
Location: Colorado Springs
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In Like Flynn.
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06-10-2006, 11:54 PM | #20 |
Pro Starter
Join Date: Sep 2005
Location: TX
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where do i go to find out how to play this werewolf game?
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06-11-2006, 12:30 AM | #21 |
General Manager
Join Date: Oct 2000
Location: Chicago
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Here is a synopsis of the game:
http://www.answers.com/topic/mafia-game Substitute "werewolf" for "mafia" as the online games play the same - just different names for the roles. Next best thing to do is read along with one of the games - either one that has already been played or follow along with the next one to get a feel for how the game plays out here. It is easier to play when you have some feel for how the other players act. |
06-11-2006, 01:12 AM | #22 |
Pro Starter
Join Date: Sep 2005
Location: TX
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ok ive been reading the last werewolf thread and im getting the jist of it. since the game wont start for a while i will read more in that thread to get a better grasp of it, until then i would like to sign up for the next werewolf game
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06-11-2006, 06:50 AM | #23 |
Coordinator
Join Date: Jan 2001
Location: Not too far away
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Welcome bullet! I'm glad to see someobody new take the plunge. As you read if you have any questions please don't hestitate to ask them, either here or by PM'ing me.
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06-11-2006, 12:12 PM | #24 |
Pro Starter
Join Date: Aug 2005
Location: Bethlehem, Pa
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excellent, fresh meat
let me help you out for the first day bullet....all you have to do is type vote dubb Last edited by saldana : 06-11-2006 at 12:12 PM. |
06-11-2006, 01:30 PM | #25 |
Pro Starter
Join Date: Feb 2002
Location: ...down the gravity well
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I'm in if slots still available
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"General Woundwort's body was never found. It could be that he still lives his fierce life somewhere else, but from that day on, mother rabbits would tell their kittens that if they did not do as they were told, the General would get them. Such was Woundwort's monument, and perhaps it would not have displeased him." Watership Down, Richard Adams |
06-11-2006, 01:52 PM | #26 |
College Starter
Join Date: Jun 2005
Location: Houston, TX
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In.
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06-11-2006, 05:05 PM | #27 | |
Pro Starter
Join Date: Sep 2005
Location: TX
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Quote:
*Grabs turkey baster and starts basting himself* |
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06-12-2006, 12:40 AM | #28 |
High School JV
Join Date: Aug 2005
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Hey guys...havent been around in awhile...been busy with other things...now that summer is here im back in...count me in for this one
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06-12-2006, 12:44 AM | #29 |
Coordinator
Join Date: Dec 2000
Location: Scottsdale, Arizona
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Its not WW until blade signs up and gets info a fight with someone...now accepting applications for the rival position
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Underachievement The tallest blade of grass is the first to be cut by the lawnmower. Despair It's always darkest just before it goes pitch black. Demotivation Sometimes the best solution to morale problems is just to fire all of the unhappy people. http://www.despair.com/viewall.html |
06-12-2006, 01:27 AM | #30 |
Coordinator
Join Date: Oct 2000
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I think I will be able to give this one a go.
I'm in. |
06-12-2006, 01:37 AM | #31 |
Hall Of Famer
Join Date: Dec 2002
Location: Mass.
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VOTE BLADE
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06-12-2006, 05:52 AM | #32 |
Pro Starter
Join Date: Aug 2001
Location: Willow Glen, CA
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I will tentatively sign myself up...
I should have some more free time soon, but my dad's been in the hospital lately. He's ok now, at home and on antibiotics, but if things get hairy, I might have to leave.
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Every time a Dodger scores a run, an angel has its wings ripped off by a demon, and is forced to tearfully beg the demon to cauterize the wounds.The demon will refuse, and the sobbing angel will lie in a puddle of angel blood and feathers for eternity, wondering why the Dodgers are allowed to score runs.That’s not me talking: that’s science. McCoveyChronicles.com. |
06-12-2006, 02:50 PM | #33 |
Coordinator
Join Date: Apr 2001
Location: Early, TX
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This is a huge game. It will take like 2 months to finish.
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Just beat the devil out of it!!! - Bob Ross |
06-12-2006, 02:52 PM | #34 | |
Favored Bitch #1
Join Date: Dec 2001
Location: homeless in NJ
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Quote:
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06-12-2006, 02:56 PM | #35 | |
Coordinator
Join Date: Apr 2001
Location: Early, TX
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Quote:
And then win in the end. Do not question my methods.
__________________
Just beat the devil out of it!!! - Bob Ross |
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06-12-2006, 03:14 PM | #36 |
General Manager
Join Date: Oct 2000
Location: Chicago
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I'll do what I can to speed things along ...
Also, I'm hoping to get time tonight to put up the skeleton of the rules so people have time to ask questions before the start of the game. There are going to be a few ideas that MAY find their way into the game that have not been used in any previous game. |
06-12-2006, 03:19 PM | #37 |
Coordinator
Join Date: Dec 2000
Location: Scottsdale, Arizona
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hoopsguy, saying im the best player ever is more of a mandate then a rule
__________________
Underachievement The tallest blade of grass is the first to be cut by the lawnmower. Despair It's always darkest just before it goes pitch black. Demotivation Sometimes the best solution to morale problems is just to fire all of the unhappy people. http://www.despair.com/viewall.html |
06-12-2006, 03:25 PM | #38 | ||
Grizzled Veteran
Join Date: Nov 2004
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Quote:
Just you wait. I hope I get assigned some cool special role that allows me to kill anyone who's name starts with a S, or a special italian sounding name killing role, b/c if I do I will not hesitate to use it. You have been warned.
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Quote:
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06-12-2006, 03:25 PM | #39 |
General Manager
Join Date: Oct 2000
Location: Chicago
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Blade, I take it you aren't playing your "quiet game" the week leading up to the game?
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06-12-2006, 03:27 PM | #40 | |
Pro Starter
Join Date: Jul 2001
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Quote:
Well if you are going to play that way and lump all of us "s" names together. Vote Dubb |
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06-12-2006, 03:32 PM | #41 | |
Coordinator
Join Date: Dec 2000
Location: Scottsdale, Arizona
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Quote:
__________________
Underachievement The tallest blade of grass is the first to be cut by the lawnmower. Despair It's always darkest just before it goes pitch black. Demotivation Sometimes the best solution to morale problems is just to fire all of the unhappy people. http://www.despair.com/viewall.html |
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06-12-2006, 03:33 PM | #42 | |
Coordinator
Join Date: Dec 2000
Location: Scottsdale, Arizona
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Quote:
__________________
Underachievement The tallest blade of grass is the first to be cut by the lawnmower. Despair It's always darkest just before it goes pitch black. Demotivation Sometimes the best solution to morale problems is just to fire all of the unhappy people. http://www.despair.com/viewall.html |
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06-12-2006, 05:27 PM | #43 |
Coordinator
Join Date: Jan 2001
Location: Not too far away
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I have to say that you should beware of me when I have the ability to kill people. It seems to distort my otherwise lovely disposition .
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06-12-2006, 05:31 PM | #44 | |
Head Coach
Join Date: Oct 2002
Location: Colorado Springs
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Quote:
He's a WOLF! |
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06-12-2006, 05:54 PM | #45 |
Coordinator
Join Date: Jan 2001
Location: Not too far away
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Yes last game I was a wolf
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06-12-2006, 05:55 PM | #46 |
n00b
Join Date: Jan 2006
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Their second power is that at any point during the day, he or she can say "I flip out and kill [insert name of person here]". Once the ninja says this, both the ninja and the person they named instantly die.
LOL @ this description of the 'ninja' role |
06-12-2006, 05:59 PM | #47 | |
Head Coach
Join Date: Oct 2002
Location: Colorado Springs
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Quote:
And you still got me killed, you bastard. I merely could not accept your little potential thing was as straightforward as it was. Sitting there pouring over posts looking for some stupid football reference. Ass. |
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06-12-2006, 06:10 PM | #48 | |
Pro Starter
Join Date: Aug 2005
Location: Bethlehem, Pa
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Quote:
PING: swaggs and schmidty...you guys want to get your votes in early too? |
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06-12-2006, 06:59 PM | #49 | |
Coordinator
Join Date: Jan 2001
Location: Not too far away
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Quote:
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06-12-2006, 07:02 PM | #50 | |
Coordinator
Join Date: Apr 2001
Location: Early, TX
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Quote:
Vote saldana I'll unvote if you send me some more damned beer.
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Just beat the devil out of it!!! - Bob Ross |
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