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Old 02-02-2022, 09:19 AM   #51
Poli
FOFC Survivor
 
Join Date: Apr 2002
Location: Wentzville, MO
Tsavani gained 4 health (15), 1 attack (3), damage from d8 to d10, and 1 chi (given she's a monk) (3). New ability, athlete. New Chi, Evasion. Took Int from -2 to 0. This level up saved her bacon.

Tsavani Moonchaser
Level 2

Str 0
Dex +3
Con 0
Int 0
Wis +1
Cha -2

Virtue +2

Gold 20

HP 5/15
Atk +3
Def 13
Dmg D10

Abilities
Animal Tamer, +2 to train or handle animals
Danger Sense, +2 to avoid traps or surprises
Stealthy, +2 to sneak or remain hidden
Athlete, +2 to overcome physical and athletic hurdles
Chi Points: 3
Chi: Harmony, 1 Chi to remove poison or cursed condition
Chi: Evasion, 1 Chi to gain +4 defense this page.
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Last edited by Poli : 02-02-2022 at 11:35 AM.
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Old 02-02-2022, 09:30 AM   #52
Poli
FOFC Survivor
 
Join Date: Apr 2002
Location: Wentzville, MO
Syntax gained 3 health (14), 1 attack (3), damage from d8 to d10. New abilities of Flamethrower and Armorer. Took Cha from -3 to -1. Syntax is one of my favorites. His abilities of spending gold to improve modifiers on rolls is very nice.

Syntax 12B047-2
Level 2

Str +1
Dex +1
Con +1
Int +2
Wis -2
Cha -1

Virtue +2

Gold 25

HP 11/14
Atk +3
Def 13
Dmg D10

Abilities
Locksmith, +2 to pick a lock.
Student, +2 to recall history or knowledge.
Investigator, +2 to search or investigate.
Artillerist (1 gold, add 1 to attack roll)
Tinkerer (1 gold, add 1 to any D20 roll on traits (ex: Str)
Flamethrower (1 gold, add 1 to a damage roll)
Armorer (2 gold, add 1 def for this page)

Equipment and Loot:
1 antidote
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Last edited by Poli : 02-02-2022 at 10:05 AM.
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Old 02-02-2022, 09:47 AM   #53
Poli
FOFC Survivor
 
Join Date: Apr 2002
Location: Wentzville, MO
Mori'an gained 4 health (16), 1 defense (13), 1 attack (2), damage from d12 to 2d8, and 2SP (4). New spells: Frighten and Drain Life. Str from -2 to 0. He creeps me out and gained a spell that guarantees a victory in an intimidation situation.

Mori'an Corvus
Level 2

Str 0
Dex +1
Con +2
Int +2
Wis -1
Cha -2

Virtue 0

Gold 12

HP 14/16
Atk +2
Def 13
Dmg 2D8

Abilities
Arcane Adept, +2 to handle or deal with magic
Student, +2 recall history or knowledge
Leach Life, Kill an enemy and regain 1HP, up to max.
Blood Ritual, Once/page, reduce HP by 1 gain +2 on a roll.
Spell Points: 4
Spells: Bone Shield (1SP +2 def this page), Frighten (1SP, Add 20 to an intimidation roll), Drain Life (1SP, Additional D6 in damage. Gain that same amount in HP, up to the max)

Equipment and Loot:
1 ration
1 pelt
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Last edited by Poli : 02-02-2022 at 10:03 AM.
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Old 02-02-2022, 10:00 AM   #54
Poli
FOFC Survivor
 
Join Date: Apr 2002
Location: Wentzville, MO
Thudak gained 4 health (18), 1 defense (12), damage from d12 to 2d8. New ability: Mighty. 3 times per rest? He'll be using this quick. Took Int from -2 to 0.

Thudak the Merciless
Level 2

Str +3
Dex +2
Con +1
Int 0
Wis 0
Cha -2

Virtue -2

Gold 18

HP 12/18
Atk +1
Def 12
Dmg 2D8

Abilities
Intimidating, +2 to threaten and intimidate
Athlete, +2 to overcome physical and athletic hurdles
Reckless Attack, once/page, take -2 from attack roll. Add D4 to damage if you hit.
Rage, Once per rest, +2 to attack and damage rolls
Damage Resistance, when in Rage, take 1/2 damage, round up.
Mighty, 3 times per rest +2 to any Str roll.

Equipment and Loot:
1 antidote
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Last edited by Poli : 02-02-2022 at 10:23 AM.
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Old 02-02-2022, 10:28 AM   #55
Poli
FOFC Survivor
 
Join Date: Apr 2002
Location: Wentzville, MO
Lyric gained 3 health (13), 1 attack (4), damage from d8 to d10. New ability: Dazzle. Took Wis from -2 to 0. Level up saves him for now...bringing him from 1HP to 4HP. He's still poisoned, though.

Lyric Stringwood
Level 2

Str +3
Dex +2
Con +1
Int 0
Wis 0
Cha -2

Virtue +2

Gold 15

HP 4/10 poisoned
Atk +4
Def 13
Dmg D10

Abilities
Persuasive, +2 to persuade or convince
Athlete, +2 to overcome physical and athletic hurdles
Animal Tamer, +2 to train or handle animals
Insult, once/page add D6 to any damage roll.
Sleepy Melody, Once/page, add D4 to any attack roll.
Dazzle, once per rest, add +2 def for the page.

Equipment and Loot:
1 ration
1 pelt
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Last edited by Poli : 02-02-2022 at 01:33 PM.
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Old 02-02-2022, 11:00 AM   #56
Poli
FOFC Survivor
 
Join Date: Apr 2002
Location: Wentzville, MO
Faris gained 4 health (14), 1 attack (3), damage from d8 to d10. New ability: Precise aim. Took Con from -2 to 0.

Faris Leafwind
Level 2

Str 0
Dex +2
Con 0
Int -2
Wis +2
Cha 0

Virtue +2

Gold 14

HP 11/14
Atk +3
Def 15
Dmg D10

Abilities
Survivalist, +2 to survive while traveling
Animal Tamer, +2 to train or handle animals
Danger Sense, +2 to avoid traps and surprises
Nature's Healing, Once per rest, restore D4 health up to max (USED)
Animal: Weasel, Once/page, gain +2 to a single attack roll.
Precise Aim, Once per rest, Add +10 to one attack roll and +d4 to the damage roll.
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Last edited by Poli : 03-15-2022 at 04:19 PM.
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Old 02-02-2022, 11:07 AM   #57
Poli
FOFC Survivor
 
Join Date: Apr 2002
Location: Wentzville, MO
Wolfrik gained 4 health (16), 1 defense (15), damage from d10 to d12. New ability: Holy Strike. Took Wis and Int from -1 to 0.

Wolfrik Grayhand
Level 2

Str +2
Dex +1
Con 0
Int 0
Wis 0
Cha -1

Virtue +2

Gold 13

HP 10/16
Atk +3
Def 15
Dmg D12

Abilities
Intimidating, +2 to threaten or intimidate
Athlete, +2 to overcome physical and athletic hurdles
Survivalist, +2 to survive while traveling
Divine Smite, Once/page, add d4 to a single damage roll
Healing Prayer, Once/rest, restore d4 Health (USED)
Holy Strike, Once/page, add d4 to a single attack roll
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Old 02-02-2022, 11:21 AM   #58
Poli
FOFC Survivor
 
Join Date: Apr 2002
Location: Wentzville, MO
Zilmora gained 3 health (13), 1 attack (3), 1 defense (13), damage from d12 to 2d8. Gained 1SP (5). New abilities: Student, Force Bolt. Took Str from -2 to 0.

Zilmora the Wise
Level 2

Str 0
Dex 0
Con -2
Int +2
Wis +2
Cha 0

Virtue +2

Gold 16

HP 4/13
Atk +2
Def 13
Dmg 2D8

Abilities
Arcane Adept, +2 to handle and deal with magic
Investigator, +2 to search and investigate
Student, +2 to recall history or knowledge
Illusion, Once/page add D4 to an attack roll
Force Bolt, once/page add d4 to a damage roll
SP: 5 SP
Spell: Arcane Armor, 1SP gain +6 defense this page
Spell: Quicken, 1SP gain 15 to all Dex rolls this page
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Last edited by Poli : 02-02-2022 at 11:37 AM.
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Old 02-02-2022, 11:31 AM   #59
Poli
FOFC Survivor
 
Join Date: Apr 2002
Location: Wentzville, MO
Astrid gained 3 health (13), damage from d6 to 2d4. New abilities: Locksmith and Sneak attack. Took Str from -3 to -1.

Astrid Swiftblade
Level 2

Str -1
Dex +3
Con 0
Int 0
Wis -2
Cha +2

Virtue +2

Gold 17

HP 8/13
Atk +3
Def 14
Dmg 2D4

Abilities
Stealthy, +2 to sneak and remain hidden
Persuasive, +2 to persuade or convince
Lucky, once/page, if you roll a 1 on a D20, reroll and take the new result
Pickpocket, Once/page when encountering a non enemy character, gain d4 in gold. If d4 is 4, lose 1 in Virtue.
Dodge, Once/page take 1/2 damage from a single source, round up
Locksmith, +2 to pick a lock
Sneak Attack, Once/page, add d4 to a single attack roll.

Equipment and Loot:
1 ration
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Old 02-03-2022, 08:18 AM   #60
Poli
FOFC Survivor
 
Join Date: Apr 2002
Location: Wentzville, MO
Thursday, Feb 3

Travel to Graycliff

Perhaps the remaining journey to Graycliff will be uneventful. Travelling along the main road is typically much safer due to the higher traffic. Also, you are more likely to see other travelers making their way to the festival.

A) Take the main road (d20 +WIS +Survivalist, +wagon ride from the family).
or
B) Take the shortcut (d20 +WIS +Survivalist, +wagon ride from the family).
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Old 02-03-2022, 08:40 AM   #61
Poli
FOFC Survivor
 
Join Date: Apr 2002
Location: Wentzville, MO
Trying to keep my selections unbiased, I split the 11 up. My initial thought was 5 weaker ones for the shortcut, 6 stronger ones take the main road. However, Thudak is the only one without the wagon ride...it would make sense to move him to the shortcut. Astrid would probably like the main road for an opportunity to pick a pocket. I swap them.

I end up deciding on 6 shortcuts: The Professor, Tsavani, Thudak, Lyric, Wolfrik, and Zilmora. 5 main roaders: Sir Gareth, Syntax, Mori'an, Faris, and Astrid.

On the shortcut, Thudak did so well (17) that he went hunting while he was out there. He gained 1 ration. The Professor (11) had an uneventful shortcut trip. Tsavani (9), Lyric (10), Wolfrik (8), and Zilmora (9), all managed to get a little bit lost. Lyric had a ration in his stash and uses it, but the rest lose 1HP.

Mainroaders Sir Gareth (26), Mori'an (19), Faris (12), and Astrid (12) find that the main road is full up people on their way to Graycliff. There's a bit of a traffic jam as people are stopped at the gates for inspection. Security is up for this event. They navigate their way through the crowd and get to the gate without too much delay.

The same cannot be said for Syntax (7). The robot simply waited his turn...he lost 1HP in the process. I guess his battery got low.

End of day poison roll for Lyric does not go well (4). He loses 1HP after all.
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Last edited by Poli : 02-03-2022 at 08:45 AM.
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Old 02-04-2022, 08:44 AM   #62
Poli
FOFC Survivor
 
Join Date: Apr 2002
Location: Wentzville, MO
Friday, Feb 4

I finally arrive at the gates to Graycliff. The flood of people heading to the city for the festival has caused security screenings at the gates to take a while. I step up to the guards. They both seem agitated after being at the gate so long. They do a typical search and ask us to pay 3 gold in tax for entering the city with weapons.

1. I'll roll to recall knowledge of the city's tax law (d20 +intellect +student)

I'll then have an option to
A) Pay the tax.
B) Persuade them to let me pass (d20 +Charisma +Persuasive)
C) Intimidate them to let me pass (d20 +Strength +Intimidating)
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Old 02-04-2022, 08:51 AM   #63
Poli
FOFC Survivor
 
Join Date: Apr 2002
Location: Wentzville, MO
The 11 all will go through the process of trying to recall the city tax law. Syntax (18) and Thudak (18) are the only ones to correctly recall the tax is 2 gold.

As for the next option, I make decisions to split the group up before I find out the consequences. As a result, not many are going the intimidation route because I don't want many of them to have a negative virtue. Intimidation sounds like it would cost them virtue so I only have Thudak and Mori'an go that route. Mori'an doesn't have a particular bonus in that regard, but he's my least likeable adventurer after Thudak.

Charisma...I'm concerned if they fail this one the tax may go up. I only have two adventurers (Lyric and Astrid) that have a bonus here, but I'd I'm going to have Sir Gareth, Faris, and Zilmora go as well. No bonus, but the others have negative counts against their charisma.

The rest will pay the tax. That means Syntax pays 2 gold, while The Professor, Tsavani, and Wolfrik will all pay 3.
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Old 02-04-2022, 09:27 AM   #64
Poli
FOFC Survivor
 
Join Date: Apr 2002
Location: Wentzville, MO
The results tell me there is no penalty for trying to persuade or intimidate, so I screwed the pooch there. You either get by free of tax or you pay it. Everyone should have tried one or the other. My bad.

Lyric (15) and Astrid (17) get by for free. Mori'an sees an opportunity to use his new spell, "Frighten" and gets by for free as well. Astrid takes the opportunity to pick one guard's pocket and nets 2 gold. Lyric (11) passes his poison roll today.

Everyone else will pay the tax.

Paying 2 gold: Thudak
Paying 3 gold: Sir Gareth, Faris, and Zilmora.
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Last edited by Poli : 02-04-2022 at 11:03 AM.
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Old 02-06-2022, 02:44 PM   #65
Poli
FOFC Survivor
 
Join Date: Apr 2002
Location: Wentzville, MO
Saturday and Sunday, Feb 5/6

The city is bustling with people I have a chance to explore and visit the townspeople on my way to the market to find a room to rest and then attend the festival.

I'm to visit each place in the city. I'll get a room to REST tomorrow before going to a market and then finally heading to the festival.

The rest is important as it allows the adventurers to get back to max health, regain the once per rest abilities, and clear poison (Lyric will be stoked).
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Old 02-06-2022, 02:49 PM   #66
Poli
FOFC Survivor
 
Join Date: Apr 2002
Location: Wentzville, MO
City Square
The city square is full of colorful banners welcoming everyone to the city. Several posters advertise stalls and games at the festival, metalworkers and armories for the tournament, and inns to stay while in the city. It appears the going rate for a room will be about 2 gold.

Festival Entrance
The festival appears set to open in a few days. The price for a ticket is 3 gold. I might want to save enough to play a few games.

Apothecary
The strangest smells come from a small shop where a lot of bizarre and vibrant flowers are on display. I can pick up antitodes or Health potions (2d4 health each).

Alleyway
There's a beggar here. He'd like a coin. Up to me to toss him one.

Job Board
There are quite a few odd jobs posted on a board where I can help locals and the city guard. It might be a good way to make some coin for the festival. I'll come back here after I'm rested.
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Old 02-06-2022, 02:53 PM   #67
Poli
FOFC Survivor
 
Join Date: Apr 2002
Location: Wentzville, MO
Sir Gareth
By my notes, Sir Gareth is darn near broke at 8 gold. He might be the only one I have a tough choice to make on. He's reasonably healthy and not particularly in need of the rest. He'd be one for sure to send a coin to the beggar. He needs 3 gold for the festival. I'm going to roll the dice, avoid the rest. He's going to buy an antidote, 1 gold to the beggar, and save 3 gold for the festival. There's a chance he'll have a job that pays well enough, but as Sir Gareth, I want to make sure I can enter the festival and have an antidote as well. There's a chance the job board could help him buy something better attack or defense purposes as well.

The gold to the beggar, which I think everyone but Mori'an, Syntax, and Thudak will do, will gain 1 virtue. The only reason Syntax joins this group is gold is firepower for Syntax.
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Old 02-06-2022, 03:13 PM   #68
Poli
FOFC Survivor
 
Join Date: Apr 2002
Location: Wentzville, MO
The Professor
At 15g, he's not hurting too much and he has an antidote.

1g for the beggar.
4g for a potion

Tsavani
17g, but doesn't need the antidote thanks to the harmony chi.

1g to the beggar.
4g potion.

Syntax
23 gold, has an antidote

4g for the potion, or maybe in his case, oil.

Mori'an
12 gold

4 gold potion
4 gold antidote

Birdman knows to stock up.

Thudak
16 gold, antidote

4 gold potion

Lyric
Everyone's favorite bard, 15 gold

1 gold beggar
4 gold potion
4 gold antidote

Lyric will sing of the days he nearly died to poison and can't afford to let that happen again.

Faris
11 gold

1 gold beggar
4 gold potion
4 gold antidote

This leaves her short on the festival. She'll have enough for the room/rest, but I'm going to gamble here.

Wolfrik
10 gold

1 gold beggar
4 gold antidote

Short on gold, Wolfrik needs the rest and make sure he's in the festival. I don't like not getting the potion, but Wolf has a healing prayer.

Zilmora
13 gold

1 gold beggar
4 gold potion
4 gold antidote

Like Faris, small gamble here I can make some coin and get in to the festival.

Astrid
19 gold

1 gold beggar
4 gold potion
4 gold antidote

One of everything, she's flush with gold.
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Old 02-06-2022, 03:14 PM   #69
Poli
FOFC Survivor
 
Join Date: Apr 2002
Location: Wentzville, MO
Surprised to see Astrid didn't have a pickpocket chance here.

Lyric passes his poison roll (14).
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Old 02-06-2022, 03:16 PM   #70
Poli
FOFC Survivor
 
Join Date: Apr 2002
Location: Wentzville, MO
I'm on the road tomorrow to Temple, Texas. I'm 95% sure I'll take the show on the road with me. It's been fun so far.

I did give Azmyra another go in a separate world and I've caught her up to today. She nearly died after passing the hags helping the children out of the well but she's managed to survive.
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Old 02-08-2022, 04:58 AM   #71
Poli
FOFC Survivor
 
Join Date: Apr 2002
Location: Wentzville, MO
Monday, Feb 7

It's a good idea to grab a decent room at an inn before all the beds are taken. I walk into the Shiny Servant and I'm greeted with warm smiles and comfortable place to rest.
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Old 02-08-2022, 04:59 AM   #72
Poli
FOFC Survivor
 
Join Date: Apr 2002
Location: Wentzville, MO
I decided to have Sir Gareth take the rest as well. I'm going to hope there's an opportunity to make enough gold to get into that festival. So all will rest today (Monday).
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Old 02-08-2022, 05:11 AM   #73
Poli
FOFC Survivor
 
Join Date: Apr 2002
Location: Wentzville, MO
Tuesday, Feb 8

An adventurer can always use extra coin to spend. A local job board is a great way to earn some while helping out the locals. I can do any, all, or none of them.

Guard Needed at City Entrance
(d20+Con)

Help Set Up Festival
(d20+Str+Athlete)

Help Selling Festival Tickets
(d20+CHA+Persuasive)
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Old 02-08-2022, 05:44 AM   #74
Poli
FOFC Survivor
 
Join Date: Apr 2002
Location: Wentzville, MO
After seeing the jobs were not entirely life threatening, I decide we'll give each adventurer a crack at all 3. It's a wise decision. 5 gold for each successful roll. 2 gold for the lost ones.

Guards needed:
Wolfrik (5) and Tsavani (6) grew tired of this quickly and ask to leave early. 2 gold.
The rest managed to stick it out through the end of the shift for the 5 gold.

Festival setup:
Early fatigue sets in for Syntax (5), Mori'an (3), Thudak (got a 1 on the roll despite a +5 modifier, 6), Faris (9), Wolfrik (6), Zilmora (7), and Astrid (3). They all decide to pack it in early and earn just 2 gold.
The rest are exhausted but earned that 5 gold.

Festival tickets:
Syntax (1), Lyric (10) and Faris (2) don't sell many tickets. Talked to the wrong people, I suppose. Way to go, Lyric, you're a bard, sir. 2 gold.
The rest are able to sell enough to earn the 5 gold.
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Old 02-09-2022, 06:04 AM   #75
Poli
FOFC Survivor
 
Join Date: Apr 2002
Location: Wentzville, MO
Wednesday, Feb 9

The market is busy and a great place to get a few things you can't find at the festival.

I can exchange gold for any affordable goods I desire. I can also sell good back at the same price.

There are 5 items. Lockpick tools (+2 picking locks), map and compass (+2 wisdom while traveling) are the main ones but are expensive. 15 gold. That's more than half of what any of the 11 have so I pass on them.

The other items are ointment, bandages, and potion of clarity. They revolve around removing afflictions caused from "death." In theory, if I was playing this game with just 1 character, I could bring the character back...but in my scenario, dead is dead. That means these items have no real value to me.

Mori'an and Lyric are able to sell their wolf pelts for 1 gold, so not a complete and total waste.

Astrid picks a pocket. She gains 4 gold, but loses a virtue point in the process.
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Old 02-10-2022, 05:11 AM   #76
Poli
FOFC Survivor
 
Join Date: Apr 2002
Location: Wentzville, MO
Thursday, Feb 10

The festival's opening ceremonies begin and everyone is enjoying themselves. I make my way to sign up for the Tournament of Lords. I'm told that the tournament was open to every commoner, but I must still register and pay an entry fee.

I must
A) Pay the entry fee of 3 gold.
or
B) Negotiate the fee down (d20+CHA+Persuasive)
or
C) Threaten the official to overlook the fee (d20+STR+Intimidating)
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Old 02-10-2022, 05:41 AM   #77
Poli
FOFC Survivor
 
Join Date: Apr 2002
Location: Wentzville, MO
After the gate deal, I think everyone but Thudak will go B. Thudak will go C.

Those with +3 virtue gained 2 on their roll. Mori'an, Syntax, and Astrid are the only ones not to get this bonus.

Sir Gareth (22) was the only one successful at convincing them to lower the fee and pays 1 gold.

The Professor (3), Tsavani (12), Syntax (11), Mori'an (7), Lyric (8), Faris (13), Wolfrik (3), Zilmora (10), and Astrid (13) all talked good games but in the end had to pay 3 gold.

As for the threat option, if Thudak had a -3 virtue, he'd have gained 2 more on the roll, but he's a -2. However, Thudak (18) and his threats appeared to work. He pays 1 gold.

Astrid, paying her 3 gold, decides to pick the pocket of the official she paid. She nets 4 gold and drops her virtue another point...two days in a row. She's at +1 virtue now.
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Old 02-11-2022, 04:48 AM   #78
Poli
FOFC Survivor
 
Join Date: Apr 2002
Location: Wentzville, MO
Friday, Feb 11

Everyone seems to be enjoying themselves at the festival. I should too. Enjoy some of the events and booths at the festival grounds.


Check out the different activities you can do. All are optional. If you choose to play, roll and resolve as instructed.
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Old 02-11-2022, 04:52 AM   #79
Poli
FOFC Survivor
 
Join Date: Apr 2002
Location: Wentzville, MO
These games are not so great at first glance...but I will probably send everyone through 2 of them just to say I did it.

Hide and Seek Game
Pay 1g. D20+DEX+Stealthy
Win 3g if successful

Prize Raffle
Pay 1g, pick a number 1-20, if you roll it, you gain 10g.

Lock pick challenge
Pay 1g. D20+DEX+Locksmith
Win 3g if successful

Bull ride challenge
Pay 1g. D20+DEX+Animal Tamer
Win 3g if successful

Pig Races
Pay 1g. pick a number 1-6, if you roll it you gain 3g.

Chicken Chase
Pay 1g. D20+DEX+Animal Tamer
Win 3g if successful
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Old 02-11-2022, 05:11 AM   #80
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Join Date: Apr 2002
Location: Wentzville, MO
Sir Gareth fails in both hide and seek and the raffle.

The Professor succeeds in hide and seek but fails the pig race.

Tsavani succeeds in hide and seek but fails the bull ride.

Syntax succeeds in hide and seek but fails the lock pick.

Mori'an fails in hide and seek and the raffle.

Thudak fails bull riding and the chicken chase.

Lyric succeeds in the bull ride but fails the chicken chase.

Faris succeeds in the bull ride but fails the chicken chase.

Wolfrik fails in hide and seek and the pig race.

Zilmora fails in hide and seek and the pig race.

Astrid succeeds in hide and seek but fails the lock pick.
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Old 02-11-2022, 05:12 AM   #81
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Join Date: Apr 2002
Location: Wentzville, MO
Overall, these games were all in favor of the house (go figure at a festival, right?). Even with bonuses on rolls, the characters had a hard time succeeding.

Speaking of succeeding, Astrid managed to pick 2 gold off of someone at the festival as well.
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Old 02-14-2022, 11:19 AM   #82
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Join Date: Apr 2002
Location: Wentzville, MO
Saturday, Feb 12/Sunday, Feb 13

I find a lone child sobbing and weeping while frantically looking around for his parents.

1) Comfort the child d20+CHA
2) Help locate the parents d20+INT
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Old 02-14-2022, 11:32 AM   #83
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Join Date: Apr 2002
Location: Wentzville, MO
A relatively easy weekend...it was needed given the troubles I had at work this week that spilled into Saturday.

Only 2 of the 11 were able to calm the child down...Tsavani (17) and Lyric (13).

The Professor (20), Mori'an (22), Thudak (20), and Lyric (15) found the child's parents quickly. They barely knew their child was missing. They were too busy with their own agendas.

Syntax (10), Faris (11), Wolfrik (11), and Astrid (10) took a little longer to find the parents, but the job was done. The parents are relieved their boy is safe and offer 1 gold as a reward. Lesson learned: drag your feet.

Sir Gareth (5), Tsavani (0), and Zilmora (7) all take hours to find the parents who then accuse them of kidnapping the boy. Lesson learned, drag your feet, but not too much.
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Old 02-14-2022, 11:49 AM   #84
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Join Date: Apr 2002
Location: Wentzville, MO
Monday, Feb 14

A crowd gathers around a strongman game. People are cheering, booing, and laughing at contestants as they swing a mallet at a lever to ring a bell at the top of the tower. The man operating the game bellows out, "Step right up. Separate the men and the women from the boy and the girls. Win 5 gold if you prove your strength and ring the bell!"

1) What's the catch? d20+INT+Arcane Adept

2) Optional: Pay 1 gold to play the game.
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Old 02-14-2022, 11:57 AM   #85
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Most of them catch on that something's amiss. Muscular men can't seem to hit the bell. A strong looking dwarf took several shots and failed. None of them catch that the game has been magically enchanted. Only the best of the best can win this thing.

I had decided beforehand that anyone without a plus modifier to strength would bow out of this game. As such, only Sir Gareth, Syntax, Thudak, and Wolfrik gave it a shot. None of them hit the bell. Syntax (15) got the closest. They all lose 1g and a little pride.
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Old 02-14-2022, 03:00 PM   #86
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I got a clarification on how many shots we could take at the bell. I know it's rigged, but I think Thudak would give it another shot. He does, he gets close (18) but fails again. He walks away angry.
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Old 02-15-2022, 10:42 AM   #87
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Join Date: Apr 2002
Location: Wentzville, MO
Tuesday, Feb 15

I hear a whisper from behind some tents. I investigate and find a shady looking fellow.

"Psst, you wanna earn some easy coin? Come play this game." Something here feels uneasy.

The picture, wish I could easily share it, is a man with three cups.

1) Check your intuition. d20+WIS+Arcane Adept
2) If you choose to play: 2D6, then d20+CON+Danger Sense
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Old 02-15-2022, 10:52 AM   #88
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As before, I already don't like this. I've decided if the adventurer isn't a + whatever after modifiers they won't try this.

Sir Gareth and Zilmora (both 20) are the only ones to get a feeling that if they play they may get hurt. Zilmora declines to play, but Sir Gareth continues. The rest decide they can't find a reason to be uneasy about the fellow.

Sir Gareth, Tsavani, Syntax, Mori'an, Thudak, and Faris all decide to play the game. They were warned. There's no monetary cost to play. It appears you pay with your blood.

Sir Gareth (14) won 7g, but lost 2 health.
Tsavani (12): 6g, lost 2 health.
Mori'an (11): 7g, lost 2 health.
Thudak (9): 7g, lost 3 health.
Faris (4): 6g, lost 4 health
Syntax (18) gains 7g and manages to fend off the health draining effect.

Astrid, watching others play, takes 3 gold off the odd man.
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Old 02-16-2022, 10:30 AM   #89
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Join Date: Apr 2002
Location: Wentzville, MO
Wednesday, Feb 16

I've had quite the afternoon of activity. I head to the food stalls to look at the delectable items. There are many wonderful treats from all over the world.

Purchase any affordable goods I desire.
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Old 02-16-2022, 10:32 AM   #90
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Join Date: Apr 2002
Location: Wentzville, MO
Health potion, 5g Restores 2d4 health.

Meal ration, 2g Prevents starvation, used when traveling.

Aged wine, 8g Add d6 to all charisma rolls this page.

Dragon's Fire, 5g Add d4 to all damage for this page.

Combat Tonic, 5g Add d4 to all attack rolls this page.
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Old 02-16-2022, 11:13 AM   #91
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Join Date: Apr 2002
Location: Wentzville, MO
At the minimum, I want every character to have a ration, a HP potion, and an antidote (not offered here, sadly).

Sir Gareth, starting at 19g, went for the health potion and meal ration. Now at 12g.

The Professor, starting at 21g, took a dragon's fire and combat tonic. Now at 11g.

Tsavani, starting at 26g, took a ration, a dragon's fire and combat tonic. Now at 14g.

Syntax, starting at 31g, takes a ration. With his skills, he doesn't really require the potions as they're more expensive. He's at 29g.

Mori'an has 14g and skips buying anything.

Thudak, starting at 24g, took a dragon's fire and combat tonic. Now at 14g.

Lyric, starting at 15g, buys a ration. Now at 13g.

Faris, starting at 14g, buys a ration. Now at 12g.

Wolfrik, starting at 7g, is not in a great position. He needs both the health potion and meal ration. He buys both and sits at 0g.

Zilmora, starting at 9g, buys a ration. Now at 7g.

Astrid, starting at 32g, buys the aged wine, the dragon fire, and combat tonic. Now at 14g.
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Old 02-17-2022, 09:38 AM   #92
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Join Date: Apr 2002
Location: Wentzville, MO
Thursday, Feb 17

All of the stalls, booths, and activities are closing down as the sun begins to set. Everyone slowly heads out of the festival grounds and makes way for home (or the inn). I got to leave but I'm stopped by a purple looking elf. The thief wants all my gold and is willing to kill me for it.

Three rounds of attack/damage upcoming.

Good. I've been wanting a fight since they all got to level 2.
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Old 02-17-2022, 10:50 AM   #93
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Join Date: Apr 2002
Location: Wentzville, MO
Sir Gareth
He managed to hit the thief all three rounds, killing him. He lost 2HP, but gained 2g.

The Professor
After he swung and missed, The Professor cast Stone Skin, which essentially absorbs the first 4 points of damage. He needed it. The thief got three shots in before running away. He lost 2HP, but it could have been 6.

Tsavani
The catlike monk killed the thief in quick fashion, gaining 3g.

Syntax
Syntax managed to hit the thief twice before taking damage in the final round. It used the flamethrower to ensure enough damage to thief at one point, costing it 2g. Overall, Syntax lost 3HP, but had a net of 0g after picking up two gold the thief dropped as he ran away.

Mori'an
The Birdman used it's Blood Ritual and Leech Life to kill the thief...losing 1HP total in the process while gaining 2g.

Thudak
The half orc went into RAGE. With Damage Resistance also activated, he avoided a sloppy battle with the thief costing him more than it did. He lost 4HP but gained 1g as thief ran.

Lyric
Everyone's favorite bard crushed the thief, insulting it along the way. 3g and a new story for the bard.

Faris
Faris used Precise Aim to start the battle, but struggled through the battle. The thief got away, hitting Faris for 3HP, but Faris did manage to find 1g.

Astrid
Astrid dodged her way around some of the damage she took. She lost 2HP, gaining 1g, as the thief got away.

Big winners:
Tsavani and Lyric. Clean sweeps for both of them.

Big losers:
The Professor would be in a hurt locker had it not cast Stone Skin. Thudak would have been down 6HP as well without the Rage/Damage Resistance combo. Wolfrik lost 4HP, gained 0g.
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Old 02-18-2022, 10:17 AM   #94
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Join Date: Apr 2002
Location: Wentzville, MO
Friday, Feb 18

The pub is lively tonight. There's a drinking contest and they're inviting anyone who wants to the stage to perform. The fun and festivities continue.

1) Optional. Drinking contest. Pay 1g. D20+Con
2) Optional. Perform on the stage. D20+Cha
3) Optional. Get a room. Pay 2g. REST
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Old 02-18-2022, 10:18 AM   #95
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Location: Wentzville, MO
My initial thought here is everyone enters the drinking game. Everyone but Wolfrik who is still broke. Hopefully he gets coin from his stage work because everyone is doing that. Finally, everyone rests if they have the coin. Wolfrik making any coin on the stage is the only variable here.
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Old 02-18-2022, 10:29 AM   #96
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Join Date: Apr 2002
Location: Wentzville, MO
Drinking contest:
Sir Gareth (5), The Professor (4), Mori'an (5), Lyric (4), and Astrid (6) end up getting sick and start puking. They lose 1 HP along with their 1g.

Tsavani (16), Syntax (14), Thudak (16), Faris (18), and Zilmora (16) all managed to outdrink the rest. They win 3g for a net of 2.

Wolfrik is broke. He just watched.

Perform onstage:
Lyric (19) performs and the entire pub falls silent before it erupts in loud cheering and applause. Lyric may have got sick earlier, but it doesn't stop people from continuing to buy him drinks after that performance.

Syntax (11), Faris (15), Wolfrik (9), and Zilmora (9) all performed. Not the best or worst of the night, though. A small group cheered for them.

Sir Gareth, (1), The Professor (0), Tsavani (5), Thudak (4), Mori'an (4), and Astrid (5) were all just flat horrible. Patrons throw things. Boos and laughter erupt. As they leave the stage someone buys them a drink to make them feel better.

Get a room.

Wolfrik didn't make any coin so he's going to find an alley, I guess. The rest rent their room, refill those HP, SP, and all. Sorry Wolfy. Hope the next few days aren't that bad.
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Old 02-19-2022, 02:25 PM   #97
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Join Date: Apr 2002
Location: Wentzville, MO
The Weekend; Feb 19, 20

Two people sit at my table and drop a bag coins on it it.

"We see you signed up for the Tournament of Lords. We have a proposition for you that might benefit us all. Hear us out?"

Check virtue to determine the mission they have.
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Old 02-19-2022, 02:32 PM   #98
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Join Date: Apr 2002
Location: Wentzville, MO
At zero virtue, Mori'an gets his choice. He'll go with the negative virtue story, since Thudak is the only other one here.

Mori'an and Thudak:

"We all know full well that the Tournament of Lords is rigged in favor of those with the highest bribe. We discovered that for the past several years, Lord Whitmoore, The Tournament overseer, has been the one rigging the Tournament. We would like to see you have a chance at winning while we make a bit of coin off of this shared victory. We want you to travel to his estate outside of the city, sneak into his manor, and change his books so that you are the one to win the Tournament. With the money we stand to make, we can pay you 10 gold once you meet us back here. His manor is only a day's travel from here. You will be back in time to begin the competition knowing full well that you actually have a chance."
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Old 02-19-2022, 02:42 PM   #99
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Join Date: Apr 2002
Location: Wentzville, MO
For the other 9 with positive virtue:

"The Tournament of Lords is one of the most noble traditions in the land. It is the one chance where even the the lowliest commoner can prove to be worthy, beyond lineage, to claim a title and land. Such a victory is rare but it does happen. Usually, a Lord's heir wins and, thus, expands their family's influence...but it's still a hope which people must hold on to. We have it on good authority that for the past several years, Lord Whitmoore, the Tournament overseer, has been rigging the Tournament in favor of those with the highest bribe. We want you to travel to his estate outside of the city, sneak into his manor, and find evidence of this. Once we have it, we can bring him to justice and make the tournament fair again for all. We can pay you 10 gold once you meet us back here. His manor is only a day's travel from here. You will be back in time to begin the competition knowing full well that you actually have a chance."
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Old 02-19-2022, 02:42 PM   #100
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Location: Wentzville, MO
Let's go!
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