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Old 01-10-2015, 03:30 PM   #451
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
How did Braham Essex really push the Celestial Coalition? What did he learn?


He was at the Fall of Andurien, and the rise and fall of Rasalhague. He fought for the St. Ives Compact. He saw what worked and didn’t work. The biggest issue with the Duchy is that their war against the Confederation waited too long. After the 4th Succession War, the Duchy/Magistracy alliance and assault into the Confederation took too long to organize and attack. They needed to spring with the hot iron, and their failure to do that immediately resulted in its failure, which led to the Duchy not having enough strength to survive the Marik-Andurien conflict.

He learned to strike quickly.

However, one major difference was how the Coalition was formed. Most other small states have been formed due to a rebellion or civil war or something. That causes bad feelings. We carved our own state out of the Chaos March. Every free planet in the March is now ours (save for Northwind and Outreach) with three extra worlds to boot (Nanking, Errai, Zurich).

The major shift in power was when we won the Manassas from Smoke Jaguars in a Trial of Possession deep in their territory in the 3050s. Then we traded it to ComStar for the Swift Victory and a bunch of other stuff. One Aegis traded for another. That mission got us an Okinawa DropShip captured by raiders we captured, and traded back to the Combine for a Vengeance DropShip (that gave us 40 fighters). Then we got a WarShip, the Elephant DropShip, a bunch of Star League era fighters for our stuff, some other DropShips and such, more than 30 clan mechs, and it was the best mission we ever did. That set up everything else.

We bought a WarShip, captured one, captured another, traded it for four junks; one of which we sold for the other three to get fixed . Now we have 6 WarShips, and it all began with that module that gave us one.

Using the naval forces, we were able to push the Chaos March around and help bring in pirates and recalcitrant foes equally.

That WarShip gave us a flotilla that brought us a lot of DropShips from battles, such as Nanking, Sirius and Procyon, Arboris and others. Meanwhile we were able to win planets like Caph and Nanking and Acamar and other world with it.

Now add in a desire to strike when the iron is hot with worlds like Keid and New Home, Genoa and Nanking, Errai and the raid of Quentin.
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Old 01-10-2015, 03:36 PM   #452
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
Kilts and Commandos Roster:


Battlemechs –

Alpha Regiment: Col. Matthew Humphries, of Star Battalion

Myth Battalion: Capt Foster Keynes, of Typhon Company

Heliades Company –Caph
Styx Company - Caph
Tethys Company – Caph
Typhon Company – Caph


Star Battalion: Col. Matthew Humphries, of Defender Company

Defender Company – Arboris
Cinq Company – DESTROYED, KIA
Brawler Company – Arboris


Heater Battalion: Capt. Jason Thomas, Trinity of Company

Delta Company – On Sheratan
Trinity Company- On Sheratan
Butler Company – On Sheratan




Beta Regiment: Col. Martin Fitzgerald, of Ganges Battalion

Ganges Battalion: Col. Martin Fitzgerald, of Phaeton Company

Phaeton Company – Ingress
Boxer Company – Ingress
Rebel Company – Ingress

Rheims Battalion: Capt. Aurelia Jenson, of Aleph Company

Aleph Company – Acamar
Laser Company – Acamar
Sabre Company – Acamar


Amazon Battalion: Col. Gabriel Williams, of Mustang Company

Mustang Company –
Hex Company –
Raven Company –



Gamma Regiment: Col. Gilda Atwater, of Breaker Battalion


Breaker Battalion: Col. Gilda Atwater, of Fallout Company

Trident Company –
Miner Company –
Fallout Company -

Scimitar Battalion: Capt. Mika Sanders, of Vegas Company

Vegas Company – Acamar
Guile Company - Acamar
Tango Company - Acamar

Mesopotamia Battalion: Capt. Kyla Jeffries, of Nineveh Company

Jericho Company – Small World
Babylon Company – Small World
Nineveh Company – Small World





Delta Regiment: Col. Conner Ward

Bandit Battalion: Capt. Andrey Vihorev

Bandit Company – Errai
Iron Company - Errai
Kevlar Company – Errai


Flame Battalion: Capt. Johan Kreidler, of Blaze Company

Pyre Company – Errai
Blaze Company – Errai
Ember Company – Errai


Armor Battalion: Capt. Jassa Ramgarhia, of Aegis Company

Aegis Company - Errai
Shield Company – Errai
Chainmail Company - Errai



Epsilon Regiment: Col. Dwayne Tarabaev, Water Battalion

Mountain Battalion: Capt. Stacy Weston of Weston Company

Weston Company - Nanking
Buckhannon Company - Nanking
Elkins Company - Nanking


Metal Battalion: Capt. Roderick Goldbeg, Gold Company

Gold Company – Nanking
Bronze Company - Nanking
Titanium Company - Nanking


Water Battalion: Capt. Dwayne Tarabaev, Oasis Company

Oasis Company – Nanking
River Company – Nanking
Lake Company - Nanking





Shadow Battalion:

Bruiser Company – On Genoa
Shadow Company – On Genoa
Sealion Company – On Genoa

Shadow Battalion is our elite, well equipped, strike battalion. It is not connected to any Regiment. This is where the action is!


Nordic Weapon Battalion:

Gungnir Company – Nanking
Mjolnir Company – Nanking
Gram Company - Nanking

This is a second Battalion, recently assembled using new tech, which we hope to use in a Shadow-esque manner.


Utopia Company – On Asmodeus



Liberty Battalion: 36 mechs and pilots from Liberty Campaign. – CO Capt. Magnus, XO Brandi "Dagger" Jackson.


Command Company - Available June 15, 3066
2nd Company - Available June 15, 3066
3rd Company - Available June 15, 3066
Infantry Elementals - Available June 15, 3066


Larsen Company – Moved to replace Cinq Company , destroyed, in Alpha Regiment – Arboris.


Grey Death Regiment: CO Alexander Carlisle, XO Thoma Marie Essex, 1 regiment of mechs, 2 battalions of tanks, 1 wing of fighters, 1 regiment of infantry. Currently on Terra Firma
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Old 01-10-2015, 03:37 PM   #453
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
Vehicles:

Tank First Battalion – Arboris
Tank Second Battalion - Errai
Tank Third Battalion – Nanking
Tank Fourth Battalion - EE


Garrison and Infantry – EE Garrison.


Fighters: Col. Larry Rowe, of Arrow Company

Arrow Company – Small World
Bolt Company – On Acamar
Catapult Company – Nanking
Dart Company –On Ingress
Javelin Company – Nanking
Spear Binary - Errai

Our companies have a full 12 fighters, which is unusual for the Inner Sphere (they normally have 6 in a company called a squadron and 18 in a battalion called a wing). This does not include our Naval Assets, which have full Fighters and Small Craft.
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Old 01-10-2015, 03:39 PM   #454
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
Naval Assets:

Warships –

Swift Justice, Aegis WarShip – Nanking
Brest, Fox WarShip – Nanking
Kerensky’s Blues, Fredasa WarShip – Nanking, Available July 1, 3066
Merchant’s Death, Fredasa WarShip, Errai, Available Nov 1, 3067
Dark Claw, Essex WarShip – Errai, Available December 1, 3066
Lioness, York WarShip – Errai, Available March 1, 3067
Red Eyrie, Black Lion WarShip – Available December 3067


JumpShips –

Scots Flotilla, Merchant JumpShip – Nanking
Johnny Appleseed, Invader JumpShip - – Nanking
Maxim of Glory, Invader JumpShip – Nanking
River of Fate, Merchant JumpShip – M.I.A.
Celestial Vagrant, Tramp JumpShip – Nanking
Majestic Hobo, Tramp JumpShip - Nanking
Merchant of Venice, Odyssey JumpShip – Clan Campaign, Available June 15, 3066
Endless Revival, Odyssey JumpShip – Clan Campaign, Available June 15, 3066


Military Transport DropShips –

Robin Hood, Union DropShip – Small World
Megan’s Fury, Union DropShip - Small World
Dirty Dozen, Union DropShip – Small World
Charon’s Message, Union DropShip - Clan Campaign, Available June 15, 3066
Star River, Union DropShip – Clan Campaign, Available June 15, 3066
Serendipitous Victory, Union-C DropShip - Clan Campaign, Available June 15, 3066
Amalgamated Bliss, Union DropShip –Clan Campaign, Available August 5, 3065
Lights of Volga, Union DropShip, Upgraded – Traded to Blue Star
Galahad’s Gauntlet, Union DropShip - Available January 31, 3067
Postal Nightmare, Union DropShip - Available January 31, 3067
Victory Assured, Overlord DropShip – Nanking
Serial Advantage, Overlord DropShip - Nanking
Defiance, Overlord DropShip – Nanking
Daily Menace, Overlord DropShip, Upgraded – Traded to Blue Star
Daily Deliverance, Overlord DropShip - Available January 31, 3067
Rage Unfurled, Overlord DropShip, Available January 31, 3067
Faith’s Bulwark, Fortress DropShip, Upgraded - Nanking
King Arthur, Excalibur DropShip – Nanking
Captivation of Silence, Excalibur, Upgraded, DropShip – Errai
Peacemaker – Gazelle DropShip -
Turret Diplomacy, Gazelle DropShip -
Profit of Guns, Gazelle DropShip – Clan Campaign, Available June 15, 3066
DropZilla, Seeker DropShip - Available January 31, 3067
Honored Living, Colossus DropShip – Nanking
El Dorado, Conquistador, DropShip – Errai
Sufferance of Fools, Triumph, Upgraded, DropShip – Errai
Lucky James, Nagumo Dropship – Errai
Green Goblet, Broadsword DropShip – Clan Campaign, Traded to Diamond Shark
Roost of War, Broadsword DropShip – Clan Campaign, Traded to Diamond Shark


Aerospace Fighter Transport DropShips -

Fury Unbound, Vengeance DropShip – Nanking
Stellar Phantom, Leopard CV DropShip - Nanking
Fang of the Lion, Leopard CV DropShip - Nanking
Galvanic Arc II, Leopard CV DropShip – Errai
Pride of the East, Leopard CV DropShip - Errai
Clawhammer, Carrier DropShip – Clan Campaign, Available June 15, 3066
Rules of War, Leopard CV DropShip – Available on November 1, 3066
Sword’s Savagery, Okinawa DropShip – Errai


Assault DropShips –

Bannick’s Burn, Claymore DropShip – Nanking,
Firebird, Avenger DropShip – Nanking
Hawkeye, Avenger DropShip – Nanking
Ninja Dog, Assault Triumph DropShip – Errai, ready in March 1, 3066
Nightly Devastation, Assault Triumph DropShip - Errai, ready in March 1, 3066
Arrow of Fate, Achilles DropShip, Upgraded – Nanking
Stalwart Destruction, Model 96 Elephant DropShip – Nanking
Her Majesty’s Interference, Hamilcar DropShip – Nanking
Paris West, Intruder DropShip, Upgraded - Nanking,
Repo Rewards, Model 97 Octopus – Errai

Blaze of Glory, Overlord-A3 - Nanking,
Distant Reprisal, Nekohono’o – Errai, ready January 1, 3067


Cargo DropShips -

Camel’s Luck, Jumbo DropShip -
Jakob’s Ladder, Buccaneer DropShip (Cargo Vessel) – Clan Campaign, Available June 15, 3066
Donkey’s Wrath, Mule DropShip –
Errand of Duty, Mule DropShip -
Red Convoy, Mule DropShip - Available January 31, 3067
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Old 01-10-2015, 03:41 PM   #455
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
Celestial Coalition Forces:

We regularly rotate K&C forces in and out of the various planets of the CC.

Mercs:

The 48th – Battalion of veteran, former Combine, troops, quite honorable, fanatical, light and medium mechs, fast, with a handful of faster heavies. Own a clan Overlord. On contract through April 1,3072. Dragons rating B, but not registered with MRBC. Currently on New Home.

Always Faithful, for 5 years, until January 1, 3071, for garrison work. We won’t place them on Caph, for obvious reasons. Rating B-, 1 regiment of heavier mechs, regular, reliable, 35% upgraded, with some battle wounds from the Caph Campaign back in 3062. On Errai.

The Blackhearts – Garrisoning Genoa until Aug 1, 3068.Rating B, regiment of mechs, and another tanks, plus fighters and infantry. We rotated them to Genoa to help in defense there, from Epsilon Indi. They are also helping to train the local forces. Veteran.

The Bouncers – Regiment of mercs, on Capolla until May 3, 3071, Rating B, 40% level 2 tech, 10% clan tech, 1 battalion mechs, 1 battalion infantry, several wings fighters, 1 battalion tanks , veteran.

The Furies – Regiment of tanks on Ingress until December 31, 3070. A rating. Regular, reliable, 1/3 of tanks are upgraded. Higher quality tanks – such as LRM Carrier, Shrek, Zhukov, Rommel, Patton, etc.

Kraken Unleashed – Regular, garrison and cadre, Keid, D rating, infantry, sea and hover vees, regular fighters, and BattleMechs all trained in water tactics together. Garrison and cadre until April 15, 3070.

Legion of the Rising Sun – Regiment of mechs, veteran and reliable, on Caph until the end of 3069, with B+ rating, lots of Combine mechs and clan tech. On a retainer contract.

Lindon’s Battalion – Retainer on Acamar. A+ rating. Veteran, reliable battalion of mechs, elite, reliable, wing of fighters, green, questionable, battalion of infantry, through April 1, 3071.

Narhal’s Raiders – Garrison on Fletcher, until November 30, 3070, a regiment of mechs, C+ rating, many upgraded mechs, regular.

Smithson’s Chinese Bandits – A regiment of mostly level 2 mechs. Rating A-, veteran, Retainer contract on Terra Firma until September 1, 3071. We expect to keep them around for a while.

Swann’s Cavaliers – 1 regiment of mechs, veteran and reliable; 1 of vehicles, regular and reliable; wing of fighters, regular and reliable; reinforced regiment of infantry, veteran and reliable. Dragoons rating B. We extend their deal through January 1, 3068, and we bring them in for garrison work on Nanking.

TekTeam Technical Services - Contract until May 1, 3068; salvage and repair experts ,and doing some cadre work as well. Veteran, reliable.

Vandelay’s Valkyries – Garrison until February 1, 3069. One battalion of mechs (Regular, listed as questionable due to reports from Concordat), one mixed battalion (Same), 2 companies of infantry, regular reliable. They have an Overlord DropShip, a Seeker DropShip, and an Invader JumpShip. Rating C. 20% updated tech. Garrison on Asmodeus right now.


Local Units:

1st Liberty Legion – One regiment each of upgraded mechs and tanks, along with infantry support. Regular, fanatical.

Arboris Avengers – 2 companies of tanks and artillery, 4 of mechs, one squadron of aerofighters. One battalion of infantry. Green, fanatical.

1st Capolla Lancers – Two Battalions of mechs. Considered green, reliable, but the ‘Mechs were upgraded ones and quite strong.

1st Bryant Regulars – Battalion of tanks, 75 Mechs. Multiple infantry squads. Regular, reliable. We are still building this unit up. We’d like to get the ‘Mechs up to a regiment.

1st Genoan Chargers – Battalion of mechs, ten tanks,5 squads of infantry, 2 Warrior VTOLs.

1st Hsien Regulars – Regiment of tanks, 2 companies of mechs, infantry, 2 fighters. Green, reliable.

1st New Home Hussars – 24 mechs, 17 tanks.

1st Caph Cavalry – 24 vees, 36 Mech. Green, reliable.

1st Hall Regulars – 1 regiment of mechs, with a battalion of tanks, numerous infantry. Regular, reliable.

1st Small World Militia – 5 VTOLs, 11 squads of infantry, 24 mechs that surrendered or ejected are used to rebuild the garrison, 104 tanks. Green.

1st Errai Militia – 50 tanks, 1 regiment of infantry, 20 mechs we captured, mechs are green, other units are regular.

Eridani Guards – Regular, Fanatical. 1 regiment of mechs, 1 regiment of vehicles, 3 regiments of infantry, a few wings of aerospace fighters, numerous conventional fighters and VTOLs, and some infantry too.

Epsilon Indi Regulars – 1 mixed regiment of infantry, fighters and tanks, fanatical, regular. 2 battalions of mechs. .

Hsien Hotheads – Garrisoning Hsien and Elgin. A BattleMech regiment with JumpShips, DropShips, veteran, reliable.

Zurich Planetary Defense –The Zurich defense force. Led by General Trent Hasseldorf, they have 83 mechs and growing, and there’s around a regiment of infantry and a battalion of tanks for defending stuff. Regular, Reliable.

Infantry – We have 8 squads of regular infantry on Capolla, Ingress, Asmodeus, Elgin, Terra Firma, Acamar, Sheratan, Keid, New Home, Errai, and Ingress. None on Indi, Bryant, Hsien, Arboris, Eridani or Fletcher, which have their own defense forces.
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Old 01-10-2015, 03:45 PM   #456
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
A Quick assessment of Kilts and Commandoes, and the Coalition:

The Celestial Coalition, right now, has:


8 regiments of merc mechs
7 regiments of K&C Mechs
10 regiments of local troop mechs

24 mechs

We have these planets, in the order they joined:

Epsilon Eridani
Terra Firma
Capolla
Acamar
Epsilon Indi
Fletcher
Ingress
Elgin
Bryant
Genoa
Hsien
Sheratan
Caph
Zurich
Arboris
Liberty
New Home
Nanking
Keid
Small World
Hall
Errai

Colony - Asmodeus


So basically we average one mech regiment per system. That’s a lot denser than most systems.

Other armies? Just as an example, the Capellan Confederation, right now in 3067 has…..42 home regiments and….4 mercenary. So 46 regiments for an entire state. Now the Confederation is obviously the smallest of those. ComStar’ ComGuards have 50 regiments. Combine? 62 home regiments plus 7 mercs. 69 total. So if one of the major houses wanted to take us, they would lose a ton of units, and have to deal with a naval flotilla of 6 WarShips.
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Old 01-10-2015, 03:56 PM   #457
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
Our current Military Industrial Complex:



Liberty:

Liberty Belle - Legion Tanks - 100 tons, two gausses, two MLs, 1 SRM2streak.





Brooks Inc - Ironsides Fighter






Defiance OmniFighter





Riever Fighter


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Old 01-10-2015, 04:02 PM   #458
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
Keid:

Bigoti Seacraft – A variety of blue water navy products, including submarines. Once key sub is the White Tip that serves as a Mobile HQ on the waters.




Fletcher:

FlameTech – Makes Flamers for Mechs and Vees.
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Old 01-10-2015, 04:05 PM   #459
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
Terra Firma:

Bander BattleMechs – They make the Bandersnatch at roughly 8 a year now. They are handmade to order, and each one is different based on the person placing the order. Their base in 3052 is the 01A, but there are others they make.






Gray Death Technologies – They make two suits of power armor right now with another on the way:


Grey Death Scout, not as stealthy as the Kage we traded for from ComStar, half as much armor as IS Standard, much better jumping, better sensors, no integrated weapons so you have to hold them:






Grey Death Standard, 1 modular weapon mount, 1 modular anti-personnel weapon mount, no jump jets, better weapons, better sensors than IS Standard, faster than IS Standard:






This year (3067) the vehicle support-PCC is used in power armor which will lead to the Grey Death Heavy in 3069:





It features two shots of an SRM-4 and the support PPC dealing 2 damage.
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Old 01-10-2015, 04:12 PM   #460
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
Bryant:


Lantren Corporation – Makes mechs


Quickdraw



Grasshopper


BattleMaster





Kressly Warworks – Will make ...


Cicada mech and





Von Luckner tank

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Old 01-10-2015, 04:15 PM   #461
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
Errai:



Maltex Corp. – Makes two old school mechs for us and Blake, including...



Wyvern







Thug






They also make Industrial Mechs
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Old 01-10-2015, 04:23 PM   #462
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Join Date: Dec 2001
Location: Catonsville, MD
Nanking:

Kallon Industries – Makes a lot of stuff for us, and the Exterminator for Blake.


For us?


Wolverine,





Shadow Hawk,






Falcon Hawk





Ontos Tank





Partisan Tank



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Old 01-10-2015, 04:33 PM   #463
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
Epsilon Eridani:


Kressly Warworks, Inc


Makes a lot of mechs, tanks, and fighters. They also make non-military vees, such as the Dillinger Police hover vehicle. They also make the Storm Inhibiter Satellites which are going to places like Bryant and Telos IV in the Combine.

Some of their mechs are unique designs we assisted with - Bumblebee, Attila, Buckshot, Greyhound, Alexander as well as the Ostroc 5W for Word of Blake exclusively. They also make...


Chimera







Lineholder





Four tanks:


Blizzard





Brutus





Lightning





Beagle






At the Former LAM Factory we restored:

Defender Medium Strike Fighter.





As well as to be named Aerospace fighters.
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Old 01-10-2015, 04:47 PM   #464
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Join Date: Dec 2001
Location: Catonsville, MD
Caph:

Lang Corporation

Makes Shadow Hawks







Martinson Armaments – Makes two older Star league era mechs for us:

Kyudo





Spartan







Browning-Corning Lmtd- Makes support vees, including

Mobile HQ and






Oppenheimer Hazardous Material Recovery Vehicle






Skobel Mechworks – Makes two older school mechs as well -


Mercury and






Excalibur






Iveco Corporation – Non-combat vehicle company which makes the Burro and Burro II armored cargo trucks.


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Old 01-10-2015, 04:48 PM   #465
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Join Date: Dec 2001
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That is a huge upgrade from where we were before. There is everything there – lots of mechs, tanks, fighters, and we even have things like support vehicles, power armor, and blue water naval assets.

You can’t ignore that – that’s a lot of quality there. And we can refit the Liberty shipyards on Carver IV’s moon as well for DropShips or JumpShips later on.

Here are the mechs we get for our nation:

Small? Bumblebee, Mercury, Falcon Hawk
Medium? Wyvern, Shadow Hawk, Shadow Hawk (two different types) , Wolverine, Kyudo, Lineholder, Chimera, Alexander, Cicada
Heavy? Grasshopper, Quickdraw, Greyhound, Excalibur, Bandersnatch, Buckshot
Assault? BattleMaster, Thug, Attila, Spartan


Now, we can add in more lines if we want. Want another light mech? Kallon will refit a Hornet line for us tomorrow. Kallon could give us a Crusader or Rifleman upgraded as well. Lang could expand their lines any time.

We could also license more fighters, or design our own. We could probably get Kressly to do an Ostroc variant for us or Kallon an Exterminator one, using the chassis and same basic equipment being used for Blake right now.

The BattleMechs the Celestial Coalition has for our TOE are very flexible. From an omnimech design we can do a lot with (Alexander) to a fast and pacey heavy quad (Greyhound) to great long range light/medium options (Falcon Hawk, Kyudo) to speedy scout mechs (Bumblebee, Mercury, Cicada) to nasty, get in your face mechs (BattleMaster, Attila, Thug). We have flexible mechs with a lot of versatility (Wolverine, Shadow Hawk, Buckshot) and those with specific roles (city and tight terrain? Wyvern! Light mech hunter? Grasshopper!) We also gave fun stuff like the long-range Excalibur mech.

So it’s a strong TOE for a nation our size. Good stuff!

Now we could use some work on our tanks…

We have some lighter style stuff (The Beagle is a strong scout tank, and we have fast stuff like the Lightning and Blizzard) and then we have a ton of early heavy, slow, ponderous tanks (Legion, Brutus, Ontos, Partisan, Von Luckner) but not a lot of stuff in the middle. The Blizzard is our only infantry transport, for example. I feel like we could use a few more tank lines, mainly those in the middle, with different roles. For example our tank line doesn't have any missile boats like LRM Carriers or Hunters, which are very valuable in a tank which can hide behind a level 1 hill and then indirect fire over with spotters). We also could use some mobile artillery.

But that’s about as good as we can do with the area we have. We have pushed this as far as it can go right now.
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Old 01-10-2015, 05:16 PM   #466
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This uber-dynasty began six and a half years ago. And now it's all done! Thanks for reading even just one post!




This is the end of the dynasty!
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Old 06-12-2022, 01:12 PM   #467
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I just went back and finished rereading this epic over the last few weeks and it was a lot of fun! I edited out some inconsistencies and bad grammar in a few places. Most of the images of the things we owned no longer worked, so I redid a few here and there. I also updated the Grey Death suits that we have with info about the two they are making at this time after their death in Hesperus and reboot inour unit, which also happened in real life with the techs making armor but not with the updated unit in our TOE.
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Old 06-14-2022, 08:02 PM   #468
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My biggest regrets in this dynasty that I would have done differently -

In order:

1. Fought and annexed Sirius and Procyon from the Sirian Holds - Because they were deep into their anti-intellectual status when I engaged them, I didn't want to commit to ground game after winning the naval ones. I should have because due to their war crimes a Marik unit from Sirius took them off the board in 3058. They were the first planets in the Chaos Reach to wind back up in a major house. Procyon has a major military factory run by Earthwerks and both are positive economic contributions. On Procyon, Brigadier used to have a mech factory that was taken over by Earthwerks.

2. Grabbing Ruchbuh. - This border on CC world makes an epic ton of VTOLS from Michaelson Heavy Industries the biggest maker of VTOLs in the inner Sphere. For example, it has the Yellow Jacket, a Gauss rifle bearing VTOL. We don't have any VTOL makers in our industrial military complex. The 3rd Davion Guards were on the D, they were an RCT (1 regiment of mechs, 2 of tanks 5 of infantry) that were so damaged in Operation Bulldog that they were almost ruined as a unit and weren't a priority during the Civil War and they suffered many losses over three strait years of fighting, so assume they half around 40-50% battle strength in 3065 or 66 or 67 now and that's around 55 Mechs, 100 tanks, and some infantry. One of our elite regiments with a backup battalion like Lindon's as reserve and as garrison fodder along with Legion of the would have won it for us pretty easily. I also could have added a VOTL training section to the Essex Training Academy. Adding in Earthworks and Michaelson would have been huge adds.

3. Not Annexing the Saiph Triumvirate - It wouldn't have been hard, and they weren't off the board until the Jihad absorbs them into the Blake Protectorate in 3068. Tao Mechworks has a branch on Tall Trees (Tao Optics) but we don't know what it makes. On Saiph is Sitwell Corporation. They had just a company or two per world, so just one battalion of troops all at the same time would have brought them in.

4. Colony - Also, there was a great colony for people that we never went back to and after the success of Asmodeus, that would have made sense. Also I said in the comments, this is perfect, we'll get back to it, but it was in my first explorations and much time and deep diving into assaults and defenses continued and I forgot.
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Old 06-14-2022, 09:14 PM   #469
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Also a recent "Turning Points: Episilon Eridani" pdf supplement was published a few years later and I missed adding it in - https://www.sarna.net/wiki/Turning_P...20a%20detailed
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Old 06-17-2022, 03:44 PM   #470
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Looks like there is a Touring the Stars for Hall that came out after the end of the dynasty I would have included Touring the Stars: Hall - BattleTechWiki

There is also an Star League era planet called Brownsville that was helped with the same tech that Kressly is making to restore Bryant, Telos IV and others and it was believed no one lives there anymore we could check out and see what happens, and there was a Touring the Stars for it. Touring the Stars: Brownsville - BattleTechWiki

It's in our borders, and I would have brought Brownsville back into the Inner Sphere and done a campaign there.

Here is it's location in 3067 -



See how it's right next to EE, Capolla, Terra Firma, and Liberty?

Also, see where Ruchbah is right next door to us in Ingress and Fletcher?

See the abandoned worlds of Bex, New Stephens, Mandal and Hechnar in our borders? They were also Star League era worlds that disappeared, I might have added expeditions to them as well after the Brownsville one. We don't know anything about them.
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Old 06-29-2022, 12:05 PM   #471
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I found out something when doing some research into Sarna.com on the article, "Shipyards"



As you can see, according to the "Historical Liberation of Terra" there was operational shipyards in Small World, which is not on mentioned in other sources, so we don't know the company, what they made, whether or not they survived the Succession Wars, and if not if they could be rebuilt like the Liberty/Carver IV ones but unlike the Keid ones we got. You can also see that there were shipyards in Procyon in the same source book and place that survived the Amaris Wars intact at least. In the First Succession War source book which talks about the shipyards at Keid being destroyed, nether Procyon nor Small World are mentioned.
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