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Old 12-28-2018, 10:04 AM   #101
CrimsonFox
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Fun to watch video reviews of this game.
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Old 12-28-2018, 10:07 AM   #102
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Originally Posted by Edward64 View Post
Just give it a try. Wait for a sale and it's worth the $35 I bought it for.

I think there is a fair chance NPCs will come around in later DLCs.

You have to pay more to get nocs... And this is okay with you. That is what I'm hearing
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Old 12-29-2018, 12:52 PM   #103
Edward64
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You have to pay more to get nocs... And this is okay with you. That is what I'm hearing

nocs = npcs in future DLC? Sure, I'm good with that. If the DLCs are too expensive, I'll wait for the inevitable sale.
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Old 12-30-2018, 07:58 AM   #104
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FWIW, I've only been participating when Whitesprings has been nuked. Last night, I joined others when Top of the World was nuked.

It was a pretty sad affair, Whitesprings had many, many more to kill and more challenging. I'm not sure the logic behind this, I would like to see other areas nuked but if its the same experience as TotW, I can understand why Whitesprings is the #1 choice.
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Old 12-30-2018, 02:56 PM   #105
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I am slacking in terminology, but what are 'NOCS'
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Old 12-30-2018, 03:56 PM   #106
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I wasn't sure either. I think a typo where NOCS = NPCs
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Old 01-01-2019, 07:36 PM   #107
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Some news on future plans.

I am surprised they apparently do so much with micro-transactions. I have not found the need to contribute.

Bethesda Teases Upcoming New Content for Fallout 76
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Bethesda has adopted a different release model for post-launch content with Fallout 76, using micro-transaction earnings to fund the development of DLC. As a result, all DLC will be free to download. Due to that change, it’s currently unknown whether the studio plans to release large expansions, as they have with previous Fallout titles, or a steady stream of smaller add-ons. (Or indeed, some measure of both.)

Whatever the case, Bethesda does tease a few upcoming features; “We’re also building an incredible list of future updates that we can’t wait to share,” says the studio; “including new quests, weekly in-game events, new Vaults opening, a new PvP mode, Player Vending and much more”. Some of these features have been mentioned in previous posts, such as the new PvP mode. As of yet, Bethesda hasn’t confirmed release dates for any upcoming new content. However, it sounds as though things could come sooner rather than later.

Last edited by Edward64 : 01-01-2019 at 08:41 PM.
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Old 01-01-2019, 07:39 PM   #108
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I wasn't sure either. I think a typo where NOCS = NPCs

lol yeah it meant to say NPCs
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Old 01-01-2019, 09:41 PM   #109
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Welp, finished all the main quests except for the last one where I nuke someplace. I tried it earlier and got my butt handed to me (I know better now what to expect).

Got pretty much a collection of all the armor except for the X-01. Raider, T51b, T60, Excavator, Ultracite but for some strange reason, can't find plans for the X-01 (although lots of mods)

Got some nice weapons but never found an explosive weapon. Not sure what I did wrong or missed

Scorchbeasts don't intimidate me now. I can take them out along with all of the other WV legendary monsters (including the Moth Man!). Haven't fought the ScorchQueen yet ... I was hoping for an explosive weapon first before joining a team at the nuke site

So in retrospect ...

1) Like FO 4 except missing the NPC's
2) Lack of NPC's does lose something - the depth, variety (?) of the story line(s)
3) FO 4 NPC's seem to make the world bigger even though FO 76 is much larger
4) Certainly got my $35 out of it. I will buy the DLC's as they expand

Other

5) I've read on boards many negative experiences with bad PvP actors. TBH, I've not experienced any. Maybe its the PC world vs XBox/PS?
6) I've experienced some bugs but nothing major other than being disconnected from server more often than I would have liked

Some dings (excluding NPCs)

1) There needs to be more variety in the re-spawning of baddies and things to pick up. Way too predictable
2) More options to interact with other players (e.g. text chat)
3) Ability to display your stuff (e.g. weapons, armor) in your CAMP. You can build shelves, stations but can't do much with them

Only $40 now.
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Old 01-02-2019, 04:13 PM   #110
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Classic, on my Jan 1 post I talked about doing my last main quest with the nukes.

Glad I didn't yesterday!

https://kotaku.com/fallout-76-starts...kes-1831436569
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Itís the beginning of a new year, the perfect time for fresh starts. And one of 2018ís more disappointing games, Fallout 76, is in dire need of one. Unfortunately, the multiplayer survival game has kicked off 2019 with another problem: players are currently locked out of its nuke silos.

Players discovered this yesterday on January 1, the day of the gameís weekly reset. Instead of silos re-opening after use, players found that the silos were locked with a new countdown timer of 9,999 hours.
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Old 01-11-2019, 09:23 PM   #111
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NPCs ... of sorts.

Fallout 76 players find human NPC and unreleased items in secret 'dev room' | PC Gamer
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Via this report from Eurogamer, you can see a video of a player exploring the purported 'dev room' here, though I expect it may be taken down at some point so I've made some gifs. You'll see the various chambers, shelves, and footlockers crammed with weapons, plans, food, and other items. The level 1 human NPC, named Wooby, is hanging out in there too.
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Old 01-11-2019, 09:28 PM   #112
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Originally Posted by Edward64 View Post

Yeah, I think the dev rooms were all posted from F4 (3?) at one point. Some pretty freaky shit in those.
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Old 01-12-2019, 05:43 PM   #113
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Originally Posted by Edward64 View Post

So in retrospect ...

1) Like FO 4 except missing the NPC's
2) Lack of NPC's does lose something - the depth, variety (?) of the story line(s)
3) FO 4 NPC's seem to make the world bigger even though FO 76 is much larger
4) Certainly got my $35 out of it. I will buy the DLC's as they expand

Other

5) I've read on boards many negative experiences with bad PvP actors. TBH, I've not experienced any. Maybe its the PC world vs XBox/PS?
6) I've experienced some bugs but nothing major other than being disconnected from server more often than I would have liked

Some dings (excluding NPCs)

1) There needs to be more variety in the re-spawning of baddies and things to pick up. Way too predictable
2) More options to interact with other players (e.g. text chat)
3) Ability to display your stuff (e.g. weapons, armor) in your CAMP. You can build shelves, stations but can't do much with them

Only $40 now.


Generally agree. I took a break from playing sometime before New Years but I definitely feel I got my money's worth.

A great world. The best they've done for a Bethesda Fallout game. The lack of NPCs does hurt the experience, but not as bad as I initially thought when details of the game were explained.

The smartest thing Bethesda could do IMO is plan an expansion that has the Brotherhood of Steel and Enclave moving in on the area. I think interest in an expansion like that would be significant and energize the player base.
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Old 01-12-2019, 08:01 PM   #114
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Well that was an interesting walk.

Took a stroll on the road from Watago to Robotech HQ and back. First fight was with 2 Scorched Beasts, Wendigo & Hermit Crab at the same time. A squad of level 60+ mutants with a minigun and a Moth Man next. On my way back, another Scorched Beast & Wendigo, and then Grafton monster with some ghouls.

I've never experienced so many big baddies before in a short amount of time.

Good loot but no really good legendary stuff.
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Old 01-15-2019, 02:55 AM   #115
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So the "dev room discovery" is getting more interesting.

Players are apparently being banned for accessing it but with (allegedly, I guess) an offer to have their account reinstated ... IF they'll tell Bethesda in detail how they got into the room.

Meanwhile eBay is becoming the marketplace for pretty much any item you want - for real world cash - including the items found in the dev room.

What a glorious c.f. this has been.
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Old 04-07-2019, 11:05 AM   #116
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Still playing FO 76 here and there. They have come out with a Survival mode for PvP. I'm not really into that but I think I have to try it out just for the experience.

Player vending in May will be pretty cool in addition to ability to rename your equipment (... I've got 7 PA sets and need to know which ones are what). They are starting to put out content (albeit the recent ones are small "missions") but larger ones have been announced.

The "tone" of the reddit boards have definitely gone more positive on patches & releases (rallying cry on "hey we aren't as bad as Anthem") which is a good sign. There is a big uproar right now about buying repair kits in the Atom store but that's more about broken promises vs game play.

Anyone else here still playing it?
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Old 05-01-2019, 11:32 PM   #117
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At Level 170+ now. New content with the Burrows & Sheepsquatch since my last update. Nothing too major, just "missions" that you can play over and over to add to some variety and get some legendary weapons & armor.

They've added some promising stuff like the ability to learn new recipes and brew your own alcohol which is fun (but limited). Other content requires players to work with each other.

I'm pretty optimistic about FO76 and think it can be successful (albeit too slowly for my liking). Unfortunately, I think this lowers the odds of a FO5.

They do need to expand beyond WV IMO but that will probably a few years.
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Old 05-01-2019, 11:42 PM   #118
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I'm pretty optimistic about FO76 and think it can be successful (albeit too slowly for my liking). Unfortunately, I think this lowers the odds of a FO5.

Yeeeeah.

The only way they don't have to come back with an FO5 is if they don't want to save the company. Your optimism is utterly bewildering for one of the most universally panned outings by a (previously) reputable gaming company in years.
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Old 05-01-2019, 11:51 PM   #119
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Yeeeeah.

The only way they don't have to come back with an FO5 is if they don't want to save the company. Your optimism is utterly bewildering for one of the most universally panned outings by a (previously) reputable gaming company in years.

Haters will hate.

Give it a try, just a little try ...
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Old 06-09-2019, 07:46 PM   #120
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Fallout 76 will become a real RPG with NPCs, a new main questline, full dialogue trees, and choices and consequences sometime this fall.
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Old 06-09-2019, 07:52 PM   #121
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Fallout 76 will become a real RPG with NPCs, a new main questline, full dialogue trees, and choices and consequences sometime this fall.

The result should be LOLtacular.

An add-on from a studio with no remaining soul nor brains in the vain attempt to save an abomination ... so that their long-planned battle royale mode might have a few players.
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Old 06-09-2019, 08:40 PM   #122
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Fallout 76 will become a real RPG with NPCs, a new main questline, full dialogue trees, and choices and consequences sometime this fall.


And the game will have a free trial starting tomorrow and lasting until the 17th.


Forbidden
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Old 06-09-2019, 09:07 PM   #123
Edward64
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Fallout 76 will become a real RPG with NPCs, a new main questline, full dialogue trees, and choices and consequences sometime this fall.

Nice add. Going in the right direction.
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Old 06-10-2019, 01:00 PM   #124
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And the game will have a free trial starting tomorrow and lasting until the 17th.


Forbidden


Free trial should be starting now, of course you have a long download ahead...
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Old 06-14-2019, 04:26 PM   #125
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A little more info on NPCs. Baby steps ...

You'll be able to romance your Fallout 76 companions, but they won't follow you around | PC Gamer
Quote:
"We're going to keep the companion details loose, I'll be honest with you," said Jeff Gardiner, project lead for Fallout 76, when we spoke with him E3. "But the general gist of it is: they'll be romance-able, you'll be able to get quests from them, advance their storyline."

But even if you romance them, they won't trail you around the entire map. "The following part, right now, they're basically going to be in your camp. Or in towns. We have technical limitations there, frankly."

The new human NPCs in Wastelanders won't really be wandering around outside in general, either, but will typically be stationed in instanced areas like towns, due to the multiplayer nature of Fallout 76. "Obviously, if I kill [an NPC] in the game, other people need to be able to interact with that NPC," said Gardiner. "So they will be in closed areas, frankly, and other areas where we can control the environment better than an exterior."

Unlike the exterior world, your companions will be able to accompany you on small quests in these instanced areas. "There will be little bit of that," Gardiner says, "but it won't be like Lydia carrying your burdens."

Gardiner wouldn't say if companions could be leveled up or if you'd be able to give them some of your gearó"We're working those out right now," he saidóbut companions will approve or disapprove of the actions you take as in earlier Fallout games.
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