12-12-2017, 07:13 AM | #51 | ||
College Prospect
Join Date: Sep 2005
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Agreed. I will look forward to seeing you can outperform the AI sims in the CFL consistently.
Last edited by Hammer : 12-12-2017 at 07:14 AM. |
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12-12-2017, 10:17 AM | #52 |
H.S. Freshman Team
Join Date: May 2015
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Thought I would weight in with some trade secrets (are they still trade secrets if they don't particularly work?).
Very occasionally when I have time I will make a custom O GP from scratch. Looking primarily at where the weaknesses are in the secondary and front7 and loading up on plays to those areas (and conversely avoiding the stud D players), this generally leads to fewer plays in 113 and even 122/212. The benefits would be much greater but in my experience for pretty much all the other formations you can only run the play once before running a pretty severe risk of getting "familiared" so this "exploit" is neutered pretty good. For D, it surprises me how many teams run the same O GP each week when planning. And I definitely get a big advantage by pretty much knowing where to put my strongest run and pas defenders based on that data. Even if they do change it up, you can still log pretty quick what plays are in the playbook and figure out where to put your better players. Regarding the D playcalls, I took an offseason to log O playcall, D playcall and results for quality opponents and found some pretty valuable info. This was a very mature and stable roster so I felt like it was worth the timesink. Obviously it could be roster-specific as I only did it for 1 of my leagues but it wasn't particularly aligned with the bars. Next time I have some down weeks and a stable and mature D I will do another league likely. |
12-12-2017, 09:30 PM | #53 |
n00b
Join Date: Jan 2014
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I will start by stating that I am in no way an authority on anything with regards to any FOF version. Other than I thoroughly enjoy this more so than any other sim out there regardless of what version of FOF was better. I will say that when taking the time, the leagues I have taken the time to work on an offensive gameplan the results have been amazing and fun to see them unfold. In IHOF, NAFL and CCFL last season I had very impressive offensive performances by focusing on specific targets and it worked.
I will say that defense, however, is a totally different animal. I have not figured this out, but does seem to be more about the personnel fitting your scheme than the gameplan itself. This I feel is not too far from the real NFL, a truly great offense can torch a great defense in the real NFL. That is very true in the FOF world. So i still think this is the most realistic sim version we will find out there. Again I could be way off and I too have the same frustrations as everyone else of feeling like I don't have complete control of my team like I did in the previous version, but when I take the time like I have on offense to explore different things, I have experienced nice results. So I think it it is a good thing that we are all still trying to figure things out, keeps the playing field competitive in my opinion. |
12-15-2017, 09:14 AM | #54 | |
High School Varsity
Join Date: Nov 2010
Location: Near Cleveland
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Quote:
It certainly helps that Quik had an all world QB throwing to the guy. Still 0 rings though, sorry Quik. I guess riding that chemistry wave only takes you so far. |
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12-17-2017, 07:29 AM | #55 |
lolzcat
Join Date: Oct 2000
Location: Annapolis, Md
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Lost track of this thread. But a couple Quik thoughts:
-Let's not all rush to judgment that the outcomes of a season or six of FOF is some sort of definitive evidence of absolutely anything firm. The "AI simming" from the oft-cited CyFL here is a great demonstration of this -- my team is routinely autosimmed by the same AI in back-to-back full season sims to 12-win and 5-win outcomes. Seeing that happen all the time, but then coming away from the outcome of one "actual" season that now we know the real answer is laughable. -The CyFL "your outcome versus baseline" is certainly trying to measure playcalling and gameplanning, but you simply cannot discount the effects of cohesion and chemistry there, too. It's hard to pinpoint, but potentially massive. -I think there's room for both sides of this debate about doing a thing too much. Sure, my BAL team overtargeted that WR to push him to 14 targets a game (that wasn't really by design, FWIW, it just happened in a mostly Rex setup of personnel, and after it worked I didn't monkey with it a lot) and he was effective... but the team might have been incrementally better had we taken 5/game and spread them around to other guys. Sure. -On the notion that the recent BAL team definitively shows that there's some deep flaw with chemistry as a cornerstone... see item #1 above. I'm not conceding that by any stretch. It could be true, but it's not like one sliver of a career arc settles the debate. Evidence from other teams I build the same way could be submitted as counterpoints... there's no doubt that building on very strong cohesion or chemistry is a meaningful factor in this game, but the outcomes of single games here or there is simply not enough to settle this. |
12-17-2017, 07:50 AM | #56 | |
College Prospect
Join Date: Sep 2005
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Quote:
I am absolutely on board with this. What happens is one version of reality that you shouldn't get too hung up about. I think over the course of time, say 6 seasons for arguments sake, a clear pattern is something you can certainly take note of. It might not prove anything, but a consistent pattern over the time period is more likely to be factual than random chance. How much, you decide. At some point with the hours some of us put in, we reach a point in our own minds where we cross a line and think we have seen enough to gain a true understanding. Most of us probably reach the conclusion too early, granted. In the context of this thread it seems there are a heck of a contrast of opinions. But I bet a lot of the opinions are being aired by many who just tweak a little, or even by those who generally press rex. Nice post though, thought provoking. Last edited by Hammer : 12-17-2017 at 07:51 AM. |
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12-17-2017, 05:56 PM | #57 |
Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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I've always assumed that the CyFL AI sims are done with injuries on, and that's a big reason that we see more variation than what is normal in multi-sim testing.
__________________
The media don't understand the kinds of problems and pressures 54 million come wit'! |
12-18-2017, 09:40 AM | #58 | |
High School Varsity
Join Date: Nov 2010
Location: Near Cleveland
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Quote:
Good gawd, Quik, I was just yanking your chain not making deep comments about chemistry. People can build teams however they want as there's very much more than one way to do so. |
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12-18-2017, 10:59 AM | #59 | |
lolzcat
Join Date: Oct 2000
Location: Annapolis, Md
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Quote:
I'm just yanking back, since this thread seems to be evolving into one of those "well, here's what is definitely so" things. Not pissed off, sorry if I suggested that tone. Small sample sizes just underline and undermine nearly everything we are discussing. |
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02-06-2018, 09:28 AM | #60 |
H.S. Freshman Team
Join Date: May 2015
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BTW, I just took a good gander at play fits during TC and holy cow the pass routes now play a significant role in determining fits- i.e. for Ehr-Perk it is hard to find solid or better fits on intermediate and deep routes (5-8).
We were running an intermediate passing game and ended up having to redo a good bit of the playbook to keep our only Solid and better fit thing going. As with everything FOF, how much does fit matter? Who the heck knows? But a man has to have a code. |
06-16-2018, 03:24 AM | #61 | |
High School Varsity
Join Date: Oct 2000
Location: Manitowoc, Wisconsin
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Quote:
When you study an opponents' game plan, do you just use the film room? Or do you study game logs? Is there a utility I missed that helps us analyze other teams' game plans? |
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06-17-2018, 03:54 AM | #62 | |
High School Varsity
Join Date: Jul 2012
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Quote:
I use both, film vision to give an idea of what to expect, then situational plays in the game log, 3rd and short, 3rd and long and goal line mostly. |
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