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Old 06-21-2005, 06:57 PM   #1
BYU 14
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Bowl Bound screenshots released

GreyDog has released 2 screen shots of their upcoming College Football release Bowl Bound, layout looks pretty good.

Bowl Bound screenshots


Last edited by BYU 14 : 06-21-2005 at 06:58 PM.
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Old 06-21-2005, 07:00 PM   #2
Peregrine
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Interesting look for the game, though I admit I'm not too happy about having to set all those budget categories. Will you get fired if you spend too much money or something?
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Old 06-21-2005, 07:03 PM   #3
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I like the interface.
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Old 06-21-2005, 07:04 PM   #4
Icy
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They look really nice, now let's hope the gameplay will be as good, i'm counting the days to start that FOFC multiplayer league.
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Old 06-21-2005, 07:14 PM   #5
CHEMICAL SOLDIER
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Quote:
Originally Posted by Icy
They look really nice, now let's hope the gameplay will be as good, i'm counting the days to start that FOFC multiplayer league.
That is sooooo 2000 ish.
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Old 06-21-2005, 07:22 PM   #6
jbmagic
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i love the formation screen.

it looks like certain formation your coach knows you get a bonus and the ones your coach dont know you get a penalty. but at least you able to use it if you want.
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Old 06-21-2005, 07:48 PM   #7
CraigSca
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Quote:
Originally Posted by Peregrine
Interesting look for the game, though I admit I'm not too happy about having to set all those budget categories. Will you get fired if you spend too much money or something?

I agree - good Lord, I have devote a budget towards offensive tackles?!
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Old 06-21-2005, 08:00 PM   #8
Eaglesfan27
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I don't like that budget screen either.

It does look pretty, but I'll be waiting to hear about gameplay.
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Old 06-21-2005, 08:11 PM   #9
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You can always outsource the budget to your AD. What this screen does is allow you to set your recruiting priorities by region and position. This gives you more flexibility when recruiting. If you desperately need OL, you can pump up your OL budget (independent of region) without having to overspend in other regions just to get some OL.
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Old 06-21-2005, 08:12 PM   #10
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Looks good to me. Click suggest and then modify as needed. Looking forward to seeing more.
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Old 06-21-2005, 08:13 PM   #11
Arles
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Quote:
Originally Posted by jbmagic
i love the formation screen.

it looks like certain formation your coach knows you get a bonus and the ones your coach dont know you get a penalty. but at least you able to use it if you want.
It's not by your coach, it's by your chosen philosophy. IE, you choose to run a "run-n-gun" style, you get a small penalty if you try and run the wishbone. The theory here is that formations that do not suit your offense will not be practiced as much in camp/during the season.
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Old 06-21-2005, 08:26 PM   #12
dervack
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Quote:
Originally Posted by BYU 14
GreyDog has released 2 screen shots of their upcoming College Football release Bowl Bound, layout looks pretty good.

Bowl Bound screenshots
An update in the Sports Sim world not provided by JB? What's the world coming to?
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Old 06-21-2005, 09:24 PM   #13
jbmagic
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Originally Posted by dervack
An update in the Sports Sim world not provided by JB? What's the world coming to?


lol

i try but BYU 14 is pretty fast and good himself.
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Old 06-22-2005, 12:01 AM   #14
CraigSca
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Quote:
Originally Posted by Arles
You can always outsource the budget to your AD. What this screen does is allow you to set your recruiting priorities by region and position. This gives you more flexibility when recruiting. If you desperately need OL, you can pump up your OL budget (independent of region) without having to overspend in other regions just to get some OL.

That sounds nice and all, but does Ralph Friedgen go to Debbie Yow and say, "I need more $$ for offensive linemen!" Why would anyone find this attention to detail and minutae "fun"? Why was there a need to make recruiting budgets get down to that fine of detail? Isn't it okay to make a recruiting budget and let the coach decide who he wants to go after?
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Old 06-22-2005, 12:25 AM   #15
Arles
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Quote:
Originally Posted by CraigSca
That sounds nice and all, but does Ralph Friedgen go to Debbie Yow and say, "I need more $$ for offensive linemen!" Why would anyone find this attention to detail and minutae "fun"? Why was there a need to make recruiting budgets get down to that fine of detail? Isn't it okay to make a recruiting budget and let the coach decide who he wants to go after?
Prioritizing your scouting of HS and JC players is a big part of college recruiting. Again, what we are talking about here is one screen with 8 position groups and 5 total regions to prioritize. Even the most miticulous head coaches shouldn't spend more than 5-10 minutes on this decision - once a season. Plus, if you are a smaller school, you won't have the money to recruit anyone outside of your region to begin with.

What this option allows is for high-prestige teams to tailor their scouting to fit their needs by targeting positions independent of region. It also allows smaller schools to focus on one or two areas of major need to try and get the best information they can before making (what could be) a vital decision on which mid-level player to target. I don't think that asking people to spend 5 minutes in camp to decide whether or not they want to focus more on scouting offensive linemen or defensive backs is asking too much.

And, again, all this decision impacts is the quality of scouting information you get on players in that group. It does nothing to impact whether a QB, OL or DB will decide to attend your school. There's a recruiting stage later where all that gets decided.
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Old 06-22-2005, 12:32 AM   #16
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I think the issue with the budgeting is that it will be a pretty minor decision in the scope of the entire game, but since it's one of the first screenshots that was released, my initial impression was, "This must be something really important to the game if it's the first thing they worked on!"
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Old 06-22-2005, 12:36 AM   #17
jbmagic
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arles any more info on formation you can share with us?

will there be specfic plays (picture) we pick out in a playbook?

and will there be a setting to set the % to run or pass on 1st, 2nd , 3rd, 4th down and certain yards?

also game situation when winning, behind by so many points, tie, etc. will there be a setting for that too.

thanks. game looks great so far.
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Old 06-22-2005, 01:17 AM   #18
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Quote:
Originally Posted by Peregrine
I think the issue with the budgeting is that it will be a pretty minor decision in the scope of the entire game, but since it's one of the first screenshots that was released, my initial impression was, "This must be something really important to the game if it's the first thing they worked on!"

Just because it has a screenshot released doesn't mean it was one of the first things worked on.

Perhaps we are saving some of the milk for when the cow is closer to being ready .
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Old 06-22-2005, 01:36 AM   #19
lighthousekeeper
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Quote:
Originally Posted by Danny Drickman
Just because it has a screenshot released doesn't mean it was one of the first things worked on.

Perhaps we are saving some of the milk for when the cow is closer to being ready .
I'm not sure what you're talking about, but I'm just glad to see cows take their rightful place in text sims.
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Old 06-22-2005, 03:36 AM   #20
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Quote:
Originally Posted by CraigSca
That sounds nice and all, but does Ralph Friedgen go to Debbie Yow and say, "I need more $$ for offensive linemen!" Why would anyone find this attention to detail and minutae "fun"? Why was there a need to make recruiting budgets get down to that fine of detail? Isn't it okay to make a recruiting budget and let the coach decide who he wants to go after?


If maryland needs more money for offensive lineman.. they should take some money outta the Food for Friedgen fund
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Old 06-22-2005, 07:16 AM   #21
Emiliano
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I like the interface, and the idea of budget splitting. It won't take longer than a few minutes. Also the formation screen looks very good.
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Old 06-22-2005, 07:42 AM   #22
CraigSca
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Quote:
Originally Posted by Arles
Prioritizing your scouting of HS and JC players is a big part of college recruiting. Again, what we are talking about here is one screen with 8 position groups and 5 total regions to prioritize. Even the most miticulous head coaches shouldn't spend more than 5-10 minutes on this decision - once a season. Plus, if you are a smaller school, you won't have the money to recruit anyone outside of your region to begin with.

What this option allows is for high-prestige teams to tailor their scouting to fit their needs by targeting positions independent of region. It also allows smaller schools to focus on one or two areas of major need to try and get the best information they can before making (what could be) a vital decision on which mid-level player to target. I don't think that asking people to spend 5 minutes in camp to decide whether or not they want to focus more on scouting offensive linemen or defensive backs is asking too much.

And, again, all this decision impacts is the quality of scouting information you get on players in that group. It does nothing to impact whether a QB, OL or DB will decide to attend your school. There's a recruiting stage later where all that gets decided.

Ok, I understand the philosophy, though I guess we'll have to agree to disagree. From a design point of view, I don't see the need to split the budget based on position. I can see if a program has a particular need that it would make sense, but IMHO yearly recruiting rarely gets down to single positions like it does in basketball. You may focus on a few key positions, but by and large each class should have some of everything.

Maybe I'm in the minority here, but taking the numbers to that level of detail just doesn't seem fun to me, not unlike the time management "laundry" in TCY. To each his own.
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Old 06-22-2005, 08:35 AM   #23
moriarty
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Quote:
Originally Posted by CraigSca
Ok, I understand the philosophy, though I guess we'll have to agree to disagree. From a design point of view, I don't see the need to split the budget based on position. I can see if a program has a particular need that it would make sense, but IMHO yearly recruiting rarely gets down to single positions like it does in basketball. You may focus on a few key positions, but by and large each class should have some of everything.

Maybe I'm in the minority here, but taking the numbers to that level of detail just doesn't seem fun to me, not unlike the time management "laundry" in TCY. To each his own.

I think it's WAY too early to make judgement calls on micro-managing and gameplay. It's two screenshots for god's sake. Let's compliment the boys on getting this closer to release, and wait for a demo before we take shots at the gameplay.
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Old 06-22-2005, 09:34 AM   #24
WSUCougar
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In case this was missed the first time it was posted...
Quote:
Originally Posted by Arles
You can always outsource the budget to your AD. What this screen does is allow you to set your recruiting priorities by region and position. This gives you more flexibility when recruiting. If you desperately need OL, you can pump up your OL budget (independent of region) without having to overspend in other regions just to get some OL.
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Old 06-22-2005, 09:47 AM   #25
CraigSca
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Quote:
Originally Posted by WSUCougar
In case this was missed the first time it was posted...

Right, just like you can outsource your recruiting and time management in TCY (and we know how well that works). Look, I'm not trying to bust his you-know-whats I'm just interested in the design decision surrounding this choice.
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Old 06-22-2005, 10:05 AM   #26
Bee
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Quote:
Originally Posted by CraigSca
Ok, I understand the philosophy, though I guess we'll have to agree to disagree. From a design point of view, I don't see the need to split the budget based on position. I can see if a program has a particular need that it would make sense, but IMHO yearly recruiting rarely gets down to single positions like it does in basketball. You may focus on a few key positions, but by and large each class should have some of everything.

Maybe I'm in the minority here, but taking the numbers to that level of detail just doesn't seem fun to me, not unlike the time management "laundry" in TCY. To each his own.

C'mon, this isn't even close to the time management in TCY. That was something you had to do for every player on the team. This is a relatively simple one screen breakdown that you do once a season and that's it. I'm guessing I'll spend less than 2 minutes on that screen every season.

I think you already answered the reason for it. While I agree position recruiting isn't as prevalent in college football as in basketball, it still exists. You still need to find that QB to replace the Junior you have coming up. It would be nice to concentrate scouting in the areas that you need. If I have a couple freshman RBs that are studs, I'm not going to give that position the same degree of attention as I would for a position where I'm in dire need of an upgrade or replacement.
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Old 06-22-2005, 10:52 AM   #27
CraigSca
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Ok, I'm obviously in the minority. I'll take my ball and go home now
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Old 06-22-2005, 12:22 PM   #28
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It's obviously very early to comment, but this looks to be one of those "tinker with it only if you feel the need" elements. Seems like you'll get a balanced level of recruiting funding emphasis as the default.
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Old 06-22-2005, 12:24 PM   #29
CHEMICAL SOLDIER
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I still want more info on career stat tracking and a comprehensive almanac.
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Old 06-22-2005, 01:34 PM   #30
bhlloy
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I like the idea a lot to be honest, like people are saying it's only once a season and it will be very useful for the years that I often have in TCY that I don't manage to recruit a stud d-lineman or corner to emphasise a little more on that position for next year.

I am also very encouraged by the formation screen (as long as this doesn't turn out to be another TPF multi-screen nightmare) The impression I get is that the formation bonuses are tied into your philosophy. Either way it's a very nice idea if done right.
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Old 06-23-2005, 03:48 AM   #31
Zippo
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The game looks great!!

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Old 06-23-2005, 06:22 AM   #32
Marc Vaughan
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Looks very promising - I look forward to giving it a go

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Old 06-23-2005, 07:16 AM   #33
FBPro
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I like the budget idea, maybe we'll get a college FOOTBALL game instead of Recruiting 101.
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Old 06-23-2005, 10:50 AM   #34
WSUCougar
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Wink

Quote:
Originally Posted by FBPro
I like the budget idea, maybe we'll get a college FOOTBALL game instead of Recruiting 101.
I sense bitterness...
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Old 06-23-2005, 11:03 AM   #35
FBPro
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Not really bitterness I really WANT to like TCY, so many folks do......but everytime I break it out and tell myself I'm going to get into I either:

-Get part of a season in doing the recruiting myself and give up due to the constant recruiting.
OR
-I allow the computer to do it and within a season or two I've taken a top 20 school and they are now a bottom 20 school(maybe not that bad but they suck).
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Old 06-23-2005, 12:10 PM   #36
BigJohn&TheLions
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My dyslexia has me reading this title every time as Bound Bowel screenshots released

Not exactly the same thing...
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Old 06-23-2005, 06:51 PM   #37
Emiliano
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Quote:
Originally Posted by CHEMICAL SOLDIER
I still want more info on career stat tracking and a comprehensive almanac.

Yeah, me too. Can't wait to see some screens about stats.
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Old 06-23-2005, 06:53 PM   #38
rexallllsc
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Quote:
Originally Posted by FBPro
Not really bitterness I really WANT to like TCY, so many folks do......but everytime I break it out and tell myself I'm going to get into I either:

-Get part of a season in doing the recruiting myself and give up due to the constant recruiting.
OR
-I allow the computer to do it and within a season or two I've taken a top 20 school and they are now a bottom 20 school(maybe not that bad but they suck).

I like the constant recruiting, I just think the interface and not letting the user call the plays is a real hinderance and deal breaker for me.

TCY/FOF could really use an FM-style interface.
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Old 06-23-2005, 06:54 PM   #39
CHEMICAL SOLDIER
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Quote:
Originally Posted by Emiliano
Yeah, me too. Can't wait to see some screens about stats.
If stat tracking is as good as TCY's then I'll make the jump. If it's as good as TPF then I'll reconsider on the purchase.
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Old 06-23-2005, 11:38 PM   #40
JimboJ
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Will it be possible to let the AD do ALL of the scouting, and just coach the actual games yourself?
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Old 06-24-2005, 01:00 AM   #41
MizzouRah
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Has that Greydog style to it.. which is good. Can't wait for some more information on the game.
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Old 06-24-2005, 05:04 AM   #42
CHEMICAL SOLDIER
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Wonder if it will come out before the next version of solecismic software?
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Old 06-24-2005, 09:14 AM   #43
Arles
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Quote:
Originally Posted by JimboJ
Will it be possible to let the AD do ALL of the scouting, and just coach the actual games yourself?
Yes. You can assign your AD to handle the budget and assistants to handle the recruiting. Of course, you can also assign your assistants to call the plays and setup the gameplan, and only worry about the budget and recruiting if you so desire.
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Old 06-24-2005, 09:54 AM   #44
stevew
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What kind of release date are you looking at? 4weeks, 8 weeks, 12 weeks? Just generally curious, i wouldnt want you to get specific, but Fall is pretty generic.
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Old 06-24-2005, 11:20 AM   #45
Bee
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Quote:
Originally Posted by stevew
What kind of release date are you looking at? 4weeks, 8 weeks, 12 weeks? Just generally curious, i wouldnt want you to get specific, but Fall is pretty generic.

I don't expect Arlie will answer this with any real information, but I can tell you with no authority it should be released in late August or early September. If there are delays, it would be later of course.
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Old 06-24-2005, 11:55 AM   #46
Arles
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It will be released sometime in the fall
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Old 06-24-2005, 12:27 PM   #47
HomerJSimpson
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Quote:
Originally Posted by Bee
I don't expect Arlie will answer this with any real information, but I can tell you with no authority it should be released in late August or early September. If there are delays, it would be later of course.


So, you're saying somewhere around Christmas, then?
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Old 06-24-2005, 12:30 PM   #48
st.cronin
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Quote:
Originally Posted by Arles
It will be released sometime in the fall

Note he doesn't say fall of WHAT YEAR.
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Old 06-24-2005, 12:34 PM   #49
Bee
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Originally Posted by HomerJSimpson
So, you're saying somewhere around Christmas, then?


yes...although it could possibly be earlier or later depending on how much time it takes to develop.
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