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Old 01-28-2013, 02:50 PM   #601
CrimsonFox
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Quote:
Originally Posted by JAG View Post
One other point of how this is different than a normal WW game is that we don't win the game by lynching every Cultist that's out there. We win by figuring out what's going on and coming up with a plan to solve the problem. I'm sure getting rid of Cultists helps with that, but on the other hand we're a lot more likely to just lynch a villager and that hurts us more than a normal game. I'm hopeful later on we'll have some information (from quests perhaps) that will help us make a better lynch guess than we would if we tried today, or at the very least later on there will be a higher chance of hitting a Cultist just because their numbers will be increasing.


yup that's why everyone's voting no lynch.
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Old 01-28-2013, 02:51 PM   #602
Darth Vilus
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Vote No Lynch
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Old 01-28-2013, 02:51 PM   #603
ntndeacon
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I am well aware that getting rid of cultists is not our only concern, and I fully expect to lose in that I expect the majority will still vote to keep everyone. plus I realize that CUltists will not know each other. however at some point, and I think that point is sooner rather than later that we will have a majority of cultists. At that point I think it will be nearly impossible to put in whatever plan we have. I am making the assumption that the cultists will be working against our plan.
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Old 01-28-2013, 03:08 PM   #604
JAG
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Originally Posted by ntndeacon View Post
however at some point, and I think that point is sooner rather than later that we will have a majority of cultists.

Why do you think that will happen soon? I can't calculate it out nicely but to this point we've gone through two nights where Abe rolled for 17 players a 1/20 chance to convert (assuming no ministers in the game, or else make it 15 or 16). That means most likely we're currently dealing with no more than 1 or 2, barring really bad rolls, which means we're about 15-2 or 16-1, which is nowhere near them having a majority.
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Old 01-28-2013, 03:19 PM   #605
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you are assuming the chance of becoming a cultist never increases. I am NOT assuming that in fact I am expecting it to get much worse for the vilalge.
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Old 01-28-2013, 03:29 PM   #606
tyketime
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I'm good with using my ability to heal one of our wounded. Any reason not to go ahead & do that?
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Old 01-28-2013, 03:33 PM   #607
CrimsonFox
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none at all *raises hand and pushes JAG over*
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Old 01-28-2013, 03:33 PM   #608
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I'm all about the team
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Old 01-28-2013, 03:34 PM   #609
Autumn
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Remember that the sherrif is most likely affiliatd with the railroad, and so his decision to jail me may have to do with that subgame, not the cultist thing.
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Old 01-28-2013, 03:38 PM   #610
booradley
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Vote No Lynch

for reasons already stated by others today
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Old 01-28-2013, 03:53 PM   #611
tyketime
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Vote No Lynch
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Old 01-28-2013, 03:56 PM   #612
tyketime
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I'll change if someone raises compelling reason to, but I will go ahead and heal Crimson:

I place Crimson Fox in convalescence.
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Old 01-28-2013, 04:16 PM   #613
Abe Sargent
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I suspect I will be late for lynch tonight
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Old 01-28-2013, 04:20 PM   #614
ntndeacon
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Vote JAG
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Old 01-28-2013, 04:21 PM   #615
ntndeacon
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My vote is solely due to the fact that he was the first to verbalize the no vote strategy.
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Old 01-28-2013, 04:38 PM   #616
CrimsonFox
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Chief/Danny/GE, please heal JAG
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Old 01-28-2013, 05:18 PM   #617
Chief Rum
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Okay, I will.

CONVALESCE JAG
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I would rather be wrong...Than live in the shadows of your song...My mind is open wide...And now I'm ready to start...You're not sure...You open the door...And step out into the dark...Now I'm ready.
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Old 01-28-2013, 05:48 PM   #618
Autumn
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Well lynch me too, because I agree wholeheartedly with JAG. We don't have a scrap of evidence to vote on right now, and the vote won't add to our evidence. The only reason to lynch in this game is if we find something to give us a strong suspicion.
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Old 01-28-2013, 05:52 PM   #619
Coffee Warlord
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Yeah, there is absolutely zero reason to lynch anyone right now.
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Old 01-28-2013, 06:35 PM   #620
Simbo Klice
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I'm with the "no lynch" approach for now. Honestly, the only thing I could see being a factor in lynching anyone at this point would be inactivity causing us to fail quests (as they seem to have been requiring all our possible numbers). Nobody's been an issue with that so far.

Vote No Lynch
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Old 01-28-2013, 06:46 PM   #621
saldana
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Thumbs down

Sorry for noy being part of the conversations today...was travelling for work (sitting in a hotel atm). I agree that there is no reason to Lynch anyone. Aside from that first night, there have been no postings from Abe regarding loss of sanity points, so everyone is still only a 5% to lose their check each .night.

vote no lynch
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Old 01-28-2013, 06:46 PM   #622
Chief Rum
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No Lynch seems to be the cautious approach here, and I think that is necessary in a game as complicated as this.

VOTE NO LYNCH
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I would rather be wrong...Than live in the shadows of your song...My mind is open wide...And now I'm ready to start...You're not sure...You open the door...And step out into the dark...Now I'm ready.
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Old 01-28-2013, 06:57 PM   #623
CrimsonFox
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Originally Posted by saldana View Post
Sorry for noy being part of the conversations today...was travelling for work (sitting in a hotel atm). I agree that there is no reason to Lynch anyone. Aside from that first night, there have been no postings from Abe regarding loss of sanity points, so everyone is still only a 5% to lose their check each .night.

vote no lynch

There HAS been a second loss of sanity for everyone. Getting attacked by the water slime guys.
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Old 01-28-2013, 07:03 PM   #624
CrimsonFox
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Not that that really matters at all...
But at this rate we will all be going crazy at about the same time
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Old 01-28-2013, 07:34 PM   #625
JAG
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Thanks for the healing Chief.
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Old 01-28-2013, 07:35 PM   #626
Danny
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Who else needs healing?
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Old 01-28-2013, 07:41 PM   #627
Simbo Klice
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Who else needs healing?

I do, but it's only 1 HP. So if there's anyone else, do them.
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Old 01-28-2013, 07:45 PM   #628
Autumn
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Originally Posted by CrimsonFox View Post
There HAS been a second loss of sanity for everyone. Getting attacked by the water slime guys.

Remember that sanity and corruption are separate.
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Old 01-28-2013, 07:56 PM   #629
CrimsonFox
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oh. I didn't notice that the first night was a corruption point. Both come when you are scared from seeing evil juju. Not sure what the difference is now.
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Old 01-28-2013, 08:01 PM   #630
fontisian
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Quote:
Originally Posted by the Rules View Post
Sanity and Corruption

At the beginning of the game, most players begin with 20 Corruption and 20 Sanity points. As the game progresses, you will lose sanity and corruption points as you are exposed to things happening.


During each Night Action, I will make a d20 roll. If I roll more than the number of points you have, then you either become insane or you become a Cultist, according to which roll you failed.

If you fail, you will get a pm telling you so.


Sanity – If you have failed a Sanity check, then you operate at half efficiency. Your lynch vote only counts as a half vote, any quest actions are at half efficiency, and you will forget half of the things you have learned by pm – rounded up. You are not allowed to discuss, hint, or acknowledge what you know to any other person. Failure to do so will likely result in you being removed from the game. For example, suppose on Night Three you observe the mafia turning into werewolves. If you kept that info to yourself, and the following night you went mad, you would forget, and could not speak of it. If you had observed something else on Night 2, then only one would be forgotten, and I would randomly determine which you still remembered. You can still vote for the forgotten person, since you have an intuitive sense of what is wrong as an insane person, you just can’t speak as to why.

At the end of each night, any players who become insane will be publicly posted. Sanity and Corruption scores are kept private by me and you and not published, but you may reveal this info if you want.
Read the rules Crimson.
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Old 01-28-2013, 08:03 PM   #631
CrimsonFox
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I knew that would work. Now I don't have to put work into reading the rules.

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Old 01-28-2013, 08:11 PM   #632
britrock88
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Checking in. I'm usually leery of lynching in a normal game, so it's a no-brainer to count me in that camp here.

Vote No Lynch
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Old 01-28-2013, 08:23 PM   #633
GoldenEagle
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vote no lynch

Anyone I can heal?
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Old 01-28-2013, 08:32 PM   #634
CrimsonFox
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well

Simbo is at 9/10 hp

BUT

Danny is at 4/6 hp

Jag and I are already in the infirmary. So Danny MIGHT be in a little danger. I took 5 damage myself last night.
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Old 01-28-2013, 09:08 PM   #635
Abe Sargent
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I'm here
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Old 01-28-2013, 09:09 PM   #636
Abe Sargent
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Still no lynch.


The day passes quietly at last and you rest secure in the knowledge that things will move on quickly from here!


Day Three has ended, Night Three has begin and will end at 1:00 am
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Old 01-28-2013, 09:23 PM   #637
Coffee Warlord
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It's so weird not having people die.
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Old 01-28-2013, 09:28 PM   #638
CrimsonFox
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Danny, if you want healing, you'll have to heal thyself. Might consider it as you might die otherwise. Up to you really.
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Old 01-28-2013, 11:04 PM   #639
tyketime
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...The day passes quietly at last and you rest secure in the knowledge that things will move on quickly from here!

Why doesn't this make me feel very secure at all?
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Old 01-29-2013, 12:00 AM   #640
Abe Sargent
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The evening has ended, and you retire. You have exciting plans for tomorrow!

As midnight passes, a person, not of your number, giggles and slips into the room of one of your number and pulls a blade from his coat. He attacks and smashes Chief Rum, shaking him for 4 damage and waking him up.


CR alerts the town with his cry and people move toward him. He punches out and misses. The man stabs and misses and CR does as well. CR gets init and connects for a glancing punch.

The man has connected with CR and slain him.

Others arrive and attack. The man stabs Coffee Warlord for 3 damage and then bullets and punches rifle him and he dies. He appears to have been a local, driven insane by what has been happening recently.


Chief Rum has been slain.
CW has taken 3 damage.


Coffee Warlord and the one who slew the attacker, Zinto, have gained a level and are now level two.



You clean up and head back to bed.

The rays of dawn crack into your rooms and put proof to a sleepless night as you wondered if more would follow the attacker that slew Chief Rum. As you emerge from your cocoon, you notice fire at the Typer Estate. You quickly rush there and it has been burned to the ground.


Night 3 has ended. Day 4 has begun
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Old 01-29-2013, 12:01 AM   #641
Abe Sargent
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Last night, after the events that occurred, britrock 88 is now gone mad and crazy!

Also, ntndeacon has been escorted to jail!
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Old 01-29-2013, 12:02 AM   #642
Abe Sargent
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Quest, Day 4


Today you have two missions. The first is to decipher the code of the Unaussprechlichen Kulten. That won’t take everyone. The other mission is to explore the ruins of the Typer Estate to see what items you can rummage up.

If only you had found some sort of codebook in the Estate the first time you were there, then today you could all get items.


Decode the Book – 10


For this task, Antiquarians count double.

Anybody else may, of course:


Search the Type Estate for an Item


No person may do both


(People in Convalescence may work on decoding, but not searching)


Quests are due at 1 pm EST
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Old 01-29-2013, 12:03 AM   #643
Abe Sargent
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Night all
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Old 01-29-2013, 12:21 AM   #644
CrimsonFox
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um...shit
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Old 01-29-2013, 12:26 AM   #645
CrimsonFox
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DECODE THE BOOK
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Old 01-29-2013, 12:33 AM   #646
CrimsonFox
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yowza yowza we've got a cultist
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Old 01-29-2013, 12:57 AM   #647
Darth Vilus
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Explore Ruins
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―Darth Bane

"Tell me what you regard as your greatest strength, so I will know how best to undermine you; tell me of your greatest fear, so I will know which I must force you to face; tell me what you cherish most, so I will know what to take from you; and tell me what you crave, so that I might deny you…"
―Darth Plagueis the Wise
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Old 01-29-2013, 02:15 AM   #648
CrimsonFox
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So is autumn out of jail now?
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Old 01-29-2013, 02:24 AM   #649
CrimsonFox
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vote no lynch
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Old 01-29-2013, 04:20 AM   #650
JAG
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Originally Posted by CrimsonFox View Post
yowza yowza we've got a cultist

No, assuming you're talking about Britrock, it just means he will only do half work today.

The three antiquarians that aren't in jail should definitely be on decoding the book since we won't potentially gain corruption from reading it, then we need another four people (in addition to CF) to finish that because Brit only counts as 1 due to his insanity, which leaves 6 people to explore the ruins for items.

Decode
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