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Old 01-03-2013, 04:41 AM   #1
CrimsonFox
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Join Date: Dec 2009
WW CLII Gorey Stories - Basement GAME OVER!!!

BEWARE THE RULES THAT APPEAR HERE...this is a variant game of werewolf that's part adventure game/ part werewolf. There will be excitement and intrigue and spookiness and oh yeah rules.


Basic Game Rules:
1. No editing posts.
2. No discussing game with outside people. Check with me if you are confused about being out of the game before posting in other outside threads.
3. Don't die.
4. Protect your blood. Make sure it stays inside you.
5. Conditional orders are allowed to make sure you don't perform an action on someone who has died so give multiple names just in case.
6. Do not direct quote anyone from PM or another thread. You may say things from the other thread but the source must be gone. NEVER direct quote a PM.

Voting.
Voting is a basic game concept. There will be times of voting. To vote for someone, say VOTE in boldface followed by their name. Like:
VOTE MARY

To change your vote you must first unvote the person you voted for, then revote:
UNVOTE MARY
VOTE JULIET

There may be days where you aren't voting. Unless the game tells you you are voting, there is no need to vote.

Deadlines:


Day action deadline is 7 PM PST/10 PM EST, 7:01 is late, 7:00 is not.
Night action deadline is 8 PM PST/11 PM EST, 8:01 is late, 8:00 is not.

Victory:
Individual Victory:
Find more money(jewels, cash, gold, gems, goods etc) than anyone else.

Team Victory:
Party Guests (Villagers): Find all the "friends of Lord Snout" and eliminate them.

Friend of Lord Snout (Werewolves): Kill villagers until you have a 1:1 ratio.


Last edited by CrimsonFox : 01-17-2013 at 12:30 AM.
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Old 01-03-2013, 04:41 AM   #2
CrimsonFox
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Join Date: Dec 2009
Locations:

There are various locations in this game. In the description, you will find location names precisely noted and in CAPS. These locations may be a room name, or a direction. To go to another location, use the word GO in the same style as voting in boldface.
Like....
GO STUDY
GO UP
GO IN


You do this in thread.

Locations and threads:

When you go to a location, you might actually move to a different thread. There are multiple threads in the game, each with a name. You will be told which thread to go to based on your movements. (You will be told in thread. Do not move to a different thread until you are told). If you are told to move to a new thread, you must leave the current thread and go to the new one. When you arrive at the new thread, you may not go back and read any other thread. When you go to a new thread, you may read the entire thread all the way back to the beginning. (The rooms are weird and project past occurrences like movies on the wall). You may quote things from the thread you are in but you may never QUOTE something from another thread, although you may talk about something you remember or you may go physically GO back to another thread to get information you forgot.


Items
:

There are various items in this game. These are ALSO noted in CAPS but not in the description of a room. You may interact with items. Some items may confer upon you certain powers and abilities. Likewise if there is anything inside or under the item, like treasure, you will get it. YOu may keep track of what specifically you have but its importance is for monetary purposes only and the total is all that matters. There is no inventory so you will never be "carrying an item" or passing it or anything. Some items may be furniture or other non-carryable things (like a SIDEWALK). Sometimes it may be confusing whether something is an item or a location. (such as a closet). A location will be located in the locations section at the end of the description.

To interact with an item, use the format INSPECT

like:
INSPECT IRON MAIDEN

Buttons and levers:

When you encounter one, is will be a particular color. You may press or pull a lever in thread. You do so by saying the precise type of button.

PUSH GREEN BUTTON
PULL RED LEVER

or PULL RED
will suffice too.

Levers and buttons may be pulled or pushed at any time. Doing so does not prevent you from looking at items as the levers are their own thing. The effects are varied and unknown and the results (and/or consequences) of a lever may happen at various times (immediately, at random, at one of the deadlines, etc)


Treasure:

If you find something of worth it will go into your treasure total. You may keep track of what you find, but the value is what is important.

Turns:

Moves are due by night action. If you move to a different room, state in thread GO location . Then that night you will move there.
If you wish to INSPECT an item, you must do so by vote deadline/day action deadline. INSPECT item You may only inspect one thing. You may UNINSPECT and UNGO similar to UNVOTE and change your mind. If you and another are inspecting the same item, you may not both the benefit for it. In some cases the reward may be split, in others only one would receive it. It depends on what the reward/consequence is.
INSPECTs are resolved during day action deadline and GOs at night action deadline.

Write-ups:

They will be late. Really late. Go get a sandwich and watch TV. I will be lenient on deadlines because of this. But get them in early anyway.




Roles and concepts common to WW which you may or may not see:

Brutal- When you kill the Brutal, the Brutal kills someone else automatically on the way down
Hunter - The Hunter may kill one person as a night action, one time only.
Seer - The seer may choose one person per night to see if they are bad or good.
Cunning- A bad guy which scans as a good guy
Bodyguard - The bodyguard guards another player every night, but it can be same person on back to back nights. If that player is chosen as a kill victim, the bodyguard saves them. If that person is the hunter's target,the bodyguard is killed instead.
Lovers - Two characters that have a link
and can sense when their loved one is near. When one dies, the other dies too.


There may be other roles and rules not listed that come into play.

Last edited by CrimsonFox : 01-11-2013 at 07:04 PM.
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Old 01-03-2013, 04:41 AM   #3
CrimsonFox
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D is for Dubb, who perished of fits...

Dubb became Lord Waldorf Tubshank, the Hunter!
The spirit inside dubb...
was Lord Waldorf Tubshank, the hunter from the villager side. He carried his trusty blunderbuss around in case a foxhunt breaks out. He shoots pheasant, he kicks bunnies and he wrestles bears. He even wears a large bearskin coat so that all know who they are messing with. He remembed where he hid his trusty blunderbuss and now have retrieved it.

Whenever Lord Waldorf would visit he would spend endless amounts of time on the commode. In fact when he was out hunting, half the time he could be seen squatting behind a tree, using leaves for toilet paper. When dubb touched the commode and the remnants inside, it bought him back and rekindled that relationship with La Toilet and now he is Lord Tubshank.





D if for Darth Vilus, who was swept out to sea...

Darth Vilus became Madame Von Stuttervane, a villager!

The tale of Madame Zorah Von Stuttervane – A sight to see was she. In her covered do. She wore a large turbin and what appears to be a misguided throw of patterns most Arabianlike. People think she may have powers but she I fear does not. She cannot conduct a seance but perhaps a symphony of three blind mice.

Madame Zorah once had a cat. But it wasn't real it was just a figurine. But even so, she would take it with her wherever she would go. People would whisper about her and her cat. And What did Madame Zorah do to it that put it that way. But the answer nothing. She just liked it and bought it one day. And accidently left it behind at Lord Stout's. But now when DV touched it, she had returned.





B is for Britrock assaulted by bears...

Britrock became Lady Gloria Fairweather, a lover! A Coquettish and feminine knockout. Petite and lovely and a classy dresser. All eyes go to her when she enters a room, but she only has eyes for one man, Lord Montague Boxley whom she has pledged your eternal love. Her only wish was to be entwined in his arms again.

When britrock touched the tub he summoned her back. Years before, Lady Fairweather would soak for hours in the tub, letting the creamy bubbles soften her skin and she would sip champagne for hours getting ready for her dates with Lord Boxley. Apparently a habit she wanted to continue as she has come back.




S is for Spleen who fell down the stairs...


Spleen became Lord Montague Boxley, the lover, was a stalwart army man and dashingly handsome. Women wanted him and men wanted to be him. He saved his affections for the fair Lady Fairweather who is his lover. He always knew when Lady Fairweather passed by. He'd know that perfume anywhere. How he longed to entwine her in his arms for another kiss.

When spleen touched the bottle of Shiraz, a bottle that Lord Boxley was saving for a special night between himself and Miss Fairweather. But that special night never came. And so the bottle stayed in the cellar to this day...until spleen touched it and brought him back. Now he are he.

D is for Danny, consumed by a fire...


Danny became the Wuggly Ump, the Brutal!
A vicious and horrible beast. It smells its prey for miles around and runs far to eat it. And when it does it’s a horrible sight indeed. Its appetite can never be satisfied. It is Brutal. When it are killed it is still eating when it dies and takes someone with it.

Danny touched the pillow of the Wuggly Ump. It was his favorite pillow. He slept on it every night. Then he ate it. Then he pooped it out. And then its droppings were used to stuff it. And now IT has been summoned inside of Danny.



S is for Saldana, who died of ennui...


Saldana became the Bahhum Bug, the seer! It is a very good bug. Is it benevolent and somewhat silly being who wants to show others the folly of their ways by showing them the past present and future. No one really pays much attention to it as they are too busy laughing at the fact that it is a bug dancing in funny positions. Still it tries to show them the what’s what and who is who and who is good and who is bad.

Saldana touched the carving. The favorite carving of the Bahhum Bug who would visit every day and carve his spirit friends into the billiard table. And now it has been summoned inside Sal.



C is for Chief Rum, who sank in the mire...

Chief Rum was Herbert Wainscotting, a villager – An ordinary man with an ordinary coat. And one day his coat decided that it wanted a more exciting life. SO it beat Herbert unconscious and wrestled itself free and went away and now lives on another man. A man of action and good looks. So Herbert got a new coat. One that likes a good book and a stroll through the park.

When Chief touched the robe, he summoned Herbert. For the robe was a robe Herbert had been looking for for years. A simple robe that let him walk to the bath and it covered him well. And it was so comfy yet was a simple earthy color that Herbert loved that robe almost as much as the robe loved him. For the robe had been seeking just sort a man for years. But one day Herbert left the robe behind. And here it has stayed, waiting to bring Herbert back. And now it has...


That is Herbert on the right with the coat that had long since left him.



Z is for Zinto squashed under a train...

Zinto was the Beelphazor the devil He has been summoned many a time in a very disrespectful way and it is always the same for him. He simply must have their soul. He loves dancing with humans and then dancing away with their soul. leaving them as a mindless corpse. Then reappearing at inopportune moments to drag them away and throw them in a pit. People fear him most of all for their souls will leave them to stay with Beelphazor. Oh he are so misunderstood.


Funny one would not not think a devil would drink wine but they do. Beelphazor's favorite was a Pinot Grigio and a most cursed Pinot Grigio it was. For the grapes were squeezed not in pits of hell but the pits of France. And no one ever comes back from that. This was the devil's last bottle. And it wants it... oh yes it wants it. And Zinto touching it has brought the devil back...to have a nice drinky-poo.








P is for Passacaglia, who blew into bits...

Passacaglia was the Reverend Lochlan Wearsome Bland, a villager
He was the revered of the devastating sermon. One day he gave the most devastating sermon ever. And all who listened were put into a deep sleep. And there they stay, to this day, unable to wake from that sleep. Even though Reverend Bland's sermon ended some 15 years before. They still sit and snore.

Passacaglia touched the painting with the woman in the red dress. It was the favorite painting of Rev Bland who had never had an exciting painting in his life until he comfiscated it from an altar boy in his service. He hung it on his wall and looked at it. All of his other dull paintings in his house all thinned and melted away. And now with Pass's touch of the painting he brought him back.



Leaderboard
Zinto..................8750 pounds
Danny................5625 pounds
Britrock.............3750 pounds
Saldana.............3450 pounds
Chief Rum......... 3250 pounds
Spleen...............3250 pounds
Darth Vilus........3000 pounds
Dubb..................1000 pounds (including 2 butler favors)
Passacaglia.......0 pounds

Last edited by CrimsonFox : 01-11-2013 at 02:49 AM.
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Old 01-03-2013, 04:41 AM   #4
CrimsonFox
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Signups......SIGN UP!

1. J is for JAG, who was strick with an axe


2. A is for Autumn, who swallowed some tacks


3. B is for Britrock, assaulted by bears, a lover



4. S is for Spleen, who was pushed down the stairs, a lover



5. C is for Chief Rum, who sank in the mire, a villager



6. D is for Danny, consumed by a fire


7. G's for Goldeneagle, embedded in ice


8. M is for Mauchow, devoured by mice


9. B is for Bholly, whose head got knocked in


10. D is for DaddyTargo, poisoned by gin


11. J is for Jackal, who slipped down the drain


12. Z is for Zinto squashed under a train, Beelphazor the devil



13. D is for Dubb who perished of fits
, The Hunter



14. P is for Passacaglia who blew into bits, a villager



15. D's for Darth Vilus who was swept out to sea
, Madame Zorah Von Stuttervane, a villager



16. S is for Saldana who died of ennui


17. B is for Booradley run through with an awl


18. N is for Ntndeacon, trampled under a brawl

Last edited by CrimsonFox : 01-11-2013 at 03:00 AM.
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Old 01-03-2013, 04:41 AM   #5
CrimsonFox
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Hogworth lights an oil lamp and ushers Spleen, Mauchow, Zinto, and Saldana (and no one else...any others should leave this thread immediately) down the stairs down the plush green carpeted stairwell. This is actually the nicest basement you have ever seen. Very much a finished basement with windows at high levels. It is cool down here but pleasant. He ushers you down a hall and into a room, lights the room lamp, then closes the door behind you.

Last edited by CrimsonFox : 01-03-2013 at 07:28 AM.
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Old 01-03-2013, 05:17 AM   #6
CrimsonFox
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Mutenice_wine_cellar_4841 (700x525).jpg

You are in the Wine Cellar

A very large collection of wine adorns the zig-zag cubbyholes of this wine cellar. Reds, whites, roses galore and not a two-buck chuck among them, nor even a Boone's Strawberry Hill. Among them you kind some oddly placed wines. Among these are a PINOT NOIR, a PINOT GRIGIO, a CHARDONNAY, a SHIRAZ, and a REISLING. Also in the corner is a large container which looks to be a CONTRAPTION that allows you to make your own wine. Several empty bottles sit by including one LARGE BOTTLE. There is also a large BARREL on its side. with a spout in it.

Two of the bottles are actually levers. One is a purple lever and the other is orange.

Exits:
You may go up to the GROUND FLOOR.


Last edited by CrimsonFox : 01-03-2013 at 07:12 AM.
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Old 01-03-2013, 08:40 AM   #7
mauchow
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Location: Murfreesboro, TN
Hey everyone.
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Old 01-03-2013, 08:50 AM   #8
saldana
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Location: Bethlehem, Pa
hmm...so there is only one room down here with lots of things to look at?
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Old 01-03-2013, 09:11 AM   #9
mauchow
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Do we announce what we are doing in thread or to CF? I sent mine early to CF via PM as I am in a meeting for most of the day with very limited access to this thread.
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Old 01-03-2013, 09:53 AM   #10
spleen1015
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Howdy fellow basement dwellers.

INSPECT SHIRAZ
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Old 01-03-2013, 10:15 AM   #11
mauchow
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INSPECT BARRELL
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Old 01-03-2013, 10:39 AM   #12
saldana
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Quote:
Originally Posted by mauchow View Post
Do we announce what we are doing in thread or to CF? I sent mine early to CF via PM as I am in a meeting for most of the day with very limited access to this thread.

i thought it was supposed to be in the thread
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Old 01-03-2013, 10:39 AM   #13
saldana
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INSPECT LARGE BOTTLE
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Old 01-03-2013, 10:41 AM   #14
saldana
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there are quite a few plays here...i am wondering if pulling one of the levers will result in everyone in the thread (and subsequently everyone that comes down here after us) finding out what it does, or if only the one of us that pulls the lever will find out.
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Old 01-03-2013, 10:54 AM   #15
spleen1015
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but we don't know which bottle is a lever do we?
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Old 01-03-2013, 11:32 AM   #16
saldana
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Quote:
Originally Posted by spleen1015 View Post
but we don't know which bottle is a lever do we?

not exactly, but based on the kinds of wine available, and assuming the bottles are clear so we are seeing the contents, the purple one has to be the PINOT NOIR or the SHIRAZ, and the orange one should be the CHARDONNAY...the other two should be yellow.
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Old 01-03-2013, 11:34 AM   #17
saldana
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dola, i know chardonnay is typically yellow as well, but it is the only one of the 3 that could be a rose/orange color
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Old 01-03-2013, 03:43 PM   #18
spleen1015
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Am I allowed to read the Ground Floor thread since that is where we all started?
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Old 01-03-2013, 04:10 PM   #19
mauchow
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We need to vote too right ?
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Old 01-03-2013, 04:13 PM   #20
Zinto
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Sorry guys, I forgot the game had started.
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Old 01-03-2013, 04:13 PM   #21
CrimsonFox
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Hogsworth appears through the door. "Your crazy ancient relative has money hidden around his mansion for you to find. You don't see anything about voting. Also, the levers are just levers and the bottles of wine are bottles of wine. They are not the same thing." He then shuts the door and leaves.

Last edited by CrimsonFox : 01-03-2013 at 04:14 PM.
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Old 01-03-2013, 04:14 PM   #22
saldana
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spleen, i am not sure...better wait for CF to let you know the answer to that.

Mau, CF told us he would specifically tell us whether we had to vote or not on any given day..i didnt see anything that told us today was a voting day.
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Old 01-03-2013, 04:16 PM   #23
saldana
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Location: Bethlehem, Pa
thanks CF

UNINSPECT LARGE BOTTLE
PULL PURPLE LEVER
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Old 01-03-2013, 04:28 PM   #24
CrimsonFox
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He reappears again from another door you hadn't seen before. "Oh do be careful of those levers. You never know what they will do. Levers and items are not mutually exclusive. Fiddling with one does not prevent you from fondling another. Levers and buttons may be pulled or pushed at any time. The effects may or may not happen immediately. Now excuse me while I update the rulebook" He closes the door again. There is a wall where he was.

Last edited by CrimsonFox : 01-03-2013 at 04:31 PM.
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Old 01-03-2013, 04:39 PM   #25
spleen1015
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PULL ORANGE LEVER
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Old 01-03-2013, 04:40 PM   #26
Zinto
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We do vote today correct Hogsy boy?
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Old 01-03-2013, 04:41 PM   #27
Zinto
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I think I am going to....

Inspect Pinot Grigio
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Old 01-03-2013, 04:42 PM   #28
Zinto
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If we have to vote today we need to decide if we are going to vote for someone in this room or one of the others.
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Old 01-03-2013, 04:45 PM   #29
saldana
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CF, does pulling the lever count as my action or do i still get to inspect something?
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Old 01-03-2013, 04:46 PM   #30
CrimsonFox
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Hogsworth looks around, "I don't see anything about voting Zinto. Now, please, just sit back and enjoy your treasure hunt. Let me bring you a beverage. Come. What would you like to drink?"
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Old 01-03-2013, 04:47 PM   #31
CrimsonFox
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Quote:
Originally Posted by saldana View Post
CF, does pulling the lever count as my action or do i still get to inspect something?


"As above, Levers and the like are totally different things from items. Items may still be looked at even if you pull a lever."
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Old 01-03-2013, 06:03 PM   #32
mauchow
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Hmm. Do we have some pull the other lever too then ?
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Old 01-03-2013, 08:09 PM   #33
mauchow
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I think I will avoid being the one to pull the level for now. I'm scared to. I'm actually kind of scared about the barrel even like I might fall into it and drown or some crap but I also think it's a likely spot for lots of gold!
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Old 01-03-2013, 08:49 PM   #34
CrimsonFox
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I am the fiorst victim it seems. My computer just caught a virus and I finally got back into it. Scanning for werewolf viruses now. Hopefully things will be quick so I can get back to processing things.
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Old 01-03-2013, 09:54 PM   #35
mauchow
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We really need to get to page two, everyone.

Order more drinks! I'll take another margarita please!
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Old 01-03-2013, 10:04 PM   #36
CrimsonFox
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*BONG*
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Old 01-03-2013, 10:13 PM   #37
CrimsonFox
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You all get very excited with your searching that you don't even hear the gong...and then the sounds of mechanical gears working behind the walls. You just continue dreaming your dreamy little dreams.
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Old 01-03-2013, 10:16 PM   #38
mauchow
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Hmm, a lever in action, perhaps?
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Old 01-03-2013, 10:28 PM   #39
CrimsonFox
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Hang on, PC shut off so I'm back and still chugging. One more moment.
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Old 01-03-2013, 10:35 PM   #40
mauchow
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GO GROUND FLOOR
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Old 01-03-2013, 10:40 PM   #41
mauchow
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UNGO GROUND FLOOR
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Old 01-03-2013, 10:40 PM   #42
mauchow
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INSPECT CONTRAPTION
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Old 01-03-2013, 10:43 PM   #43
CrimsonFox
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You look around and people are definitely finding things and doing their happy dance. You may start to enter your movements if you so desire.
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Old 01-03-2013, 10:49 PM   #44
mauchow
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Okay, I just reread the rules sorry
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Old 01-03-2013, 10:49 PM   #45
mauchow
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uninspect contraption
GO GROUND FLOOR
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Old 01-03-2013, 10:51 PM   #46
mauchow
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Or perhaps I'm just trying to get this to page two..
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Old 01-03-2013, 10:59 PM   #47
CrimsonFox
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A hole in the ceiling opens and someone falls through.
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Old 01-03-2013, 11:01 PM   #48
mauchow
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REVEAL YOURSELF!
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Old 01-03-2013, 11:03 PM   #49
CrimsonFox
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"Oh dear. Someone has pulled something."
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Old 01-03-2013, 11:09 PM   #50
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You hear the churning of machinery behind the walls and the whole room shifts and spits you out in another room then the wall shifts back leaving you in this other place.
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