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Old 12-28-2018, 11:04 AM   #101
CrimsonFox
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Fun to watch video reviews of this game.
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Old 12-28-2018, 11:07 AM   #102
CrimsonFox
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Originally Posted by Edward64 View Post
Just give it a try. Wait for a sale and it's worth the $35 I bought it for.

I think there is a fair chance NPCs will come around in later DLCs.

You have to pay more to get nocs... And this is okay with you. That is what I'm hearing
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Old 12-29-2018, 01:52 PM   #103
Edward64
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Originally Posted by CrimsonFox View Post
You have to pay more to get nocs... And this is okay with you. That is what I'm hearing

nocs = npcs in future DLC? Sure, I'm good with that. If the DLCs are too expensive, I'll wait for the inevitable sale.
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Old 12-30-2018, 08:58 AM   #104
Edward64
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FWIW, I've only been participating when Whitesprings has been nuked. Last night, I joined others when Top of the World was nuked.

It was a pretty sad affair, Whitesprings had many, many more to kill and more challenging. I'm not sure the logic behind this, I would like to see other areas nuked but if its the same experience as TotW, I can understand why Whitesprings is the #1 choice.
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Old 12-30-2018, 03:56 PM   #105
BYU 14
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I am slacking in terminology, but what are 'NOCS'
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Old 12-30-2018, 04:56 PM   #106
Edward64
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I wasn't sure either. I think a typo where NOCS = NPCs
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Old 01-01-2019, 08:36 PM   #107
Edward64
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Some news on future plans.

I am surprised they apparently do so much with micro-transactions. I have not found the need to contribute.

Bethesda Teases Upcoming New Content for Fallout 76
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Bethesda has adopted a different release model for post-launch content with Fallout 76, using micro-transaction earnings to fund the development of DLC. As a result, all DLC will be free to download. Due to that change, it’s currently unknown whether the studio plans to release large expansions, as they have with previous Fallout titles, or a steady stream of smaller add-ons. (Or indeed, some measure of both.)

Whatever the case, Bethesda does tease a few upcoming features; “We’re also building an incredible list of future updates that we can’t wait to share,” says the studio; “including new quests, weekly in-game events, new Vaults opening, a new PvP mode, Player Vending and much more”. Some of these features have been mentioned in previous posts, such as the new PvP mode. As of yet, Bethesda hasn’t confirmed release dates for any upcoming new content. However, it sounds as though things could come sooner rather than later.

Last edited by Edward64 : 01-01-2019 at 09:41 PM.
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Old 01-01-2019, 08:39 PM   #108
CrimsonFox
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Originally Posted by Edward64 View Post
I wasn't sure either. I think a typo where NOCS = NPCs

lol yeah it meant to say NPCs
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Old 01-01-2019, 10:41 PM   #109
Edward64
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Welp, finished all the main quests except for the last one where I nuke someplace. I tried it earlier and got my butt handed to me (I know better now what to expect).

Got pretty much a collection of all the armor except for the X-01. Raider, T51b, T60, Excavator, Ultracite but for some strange reason, can't find plans for the X-01 (although lots of mods)

Got some nice weapons but never found an explosive weapon. Not sure what I did wrong or missed

Scorchbeasts don't intimidate me now. I can take them out along with all of the other WV legendary monsters (including the Moth Man!). Haven't fought the ScorchQueen yet ... I was hoping for an explosive weapon first before joining a team at the nuke site

So in retrospect ...

1) Like FO 4 except missing the NPC's
2) Lack of NPC's does lose something - the depth, variety (?) of the story line(s)
3) FO 4 NPC's seem to make the world bigger even though FO 76 is much larger
4) Certainly got my $35 out of it. I will buy the DLC's as they expand

Other

5) I've read on boards many negative experiences with bad PvP actors. TBH, I've not experienced any. Maybe its the PC world vs XBox/PS?
6) I've experienced some bugs but nothing major other than being disconnected from server more often than I would have liked

Some dings (excluding NPCs)

1) There needs to be more variety in the re-spawning of baddies and things to pick up. Way too predictable
2) More options to interact with other players (e.g. text chat)
3) Ability to display your stuff (e.g. weapons, armor) in your CAMP. You can build shelves, stations but can't do much with them

Only $40 now.
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Old 01-02-2019, 05:13 PM   #110
Edward64
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Classic, on my Jan 1 post I talked about doing my last main quest with the nukes.

Glad I didn't yesterday!

https://kotaku.com/fallout-76-starts...kes-1831436569
Quote:
Itís the beginning of a new year, the perfect time for fresh starts. And one of 2018ís more disappointing games, Fallout 76, is in dire need of one. Unfortunately, the multiplayer survival game has kicked off 2019 with another problem: players are currently locked out of its nuke silos.

Players discovered this yesterday on January 1, the day of the gameís weekly reset. Instead of silos re-opening after use, players found that the silos were locked with a new countdown timer of 9,999 hours.
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Old 01-11-2019, 10:23 PM   #111
Edward64
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NPCs ... of sorts.

Fallout 76 players find human NPC and unreleased items in secret 'dev room' | PC Gamer
Quote:
Via this report from Eurogamer, you can see a video of a player exploring the purported 'dev room' here, though I expect it may be taken down at some point so I've made some gifs. You'll see the various chambers, shelves, and footlockers crammed with weapons, plans, food, and other items. The level 1 human NPC, named Wooby, is hanging out in there too.
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Old 01-11-2019, 10:28 PM   #112
JonInMiddleGA
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Originally Posted by Edward64 View Post

Yeah, I think the dev rooms were all posted from F4 (3?) at one point. Some pretty freaky shit in those.
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Old 01-12-2019, 06:43 PM   #113
Atocep
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Quote:
Originally Posted by Edward64 View Post

So in retrospect ...

1) Like FO 4 except missing the NPC's
2) Lack of NPC's does lose something - the depth, variety (?) of the story line(s)
3) FO 4 NPC's seem to make the world bigger even though FO 76 is much larger
4) Certainly got my $35 out of it. I will buy the DLC's as they expand

Other

5) I've read on boards many negative experiences with bad PvP actors. TBH, I've not experienced any. Maybe its the PC world vs XBox/PS?
6) I've experienced some bugs but nothing major other than being disconnected from server more often than I would have liked

Some dings (excluding NPCs)

1) There needs to be more variety in the re-spawning of baddies and things to pick up. Way too predictable
2) More options to interact with other players (e.g. text chat)
3) Ability to display your stuff (e.g. weapons, armor) in your CAMP. You can build shelves, stations but can't do much with them

Only $40 now.


Generally agree. I took a break from playing sometime before New Years but I definitely feel I got my money's worth.

A great world. The best they've done for a Bethesda Fallout game. The lack of NPCs does hurt the experience, but not as bad as I initially thought when details of the game were explained.

The smartest thing Bethesda could do IMO is plan an expansion that has the Brotherhood of Steel and Enclave moving in on the area. I think interest in an expansion like that would be significant and energize the player base.
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Old 01-12-2019, 09:01 PM   #114
Edward64
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Well that was an interesting walk.

Took a stroll on the road from Watago to Robotech HQ and back. First fight was with 2 Scorched Beasts, Wendigo & Hermit Crab at the same time. A squad of level 60+ mutants with a minigun and a Moth Man next. On my way back, another Scorched Beast & Wendigo, and then Grafton monster with some ghouls.

I've never experienced so many big baddies before in a short amount of time.

Good loot but no really good legendary stuff.
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Old 01-15-2019, 03:55 AM   #115
JonInMiddleGA
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So the "dev room discovery" is getting more interesting.

Players are apparently being banned for accessing it but with (allegedly, I guess) an offer to have their account reinstated ... IF they'll tell Bethesda in detail how they got into the room.

Meanwhile eBay is becoming the marketplace for pretty much any item you want - for real world cash - including the items found in the dev room.

What a glorious c.f. this has been.
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